Guide:Fallout4Prefs INI/Display

From Step Mods | Change The Game

[Display][edit | edit source]

bAllowShadowcasterNPCLights[edit | edit source]

bAllowShadowcasterNPCLights toggles

Default is 0.

bAllowShadowcasterNPCLights=(0,1)

bBorderless[edit | edit source]

bBorderless toggles the window borders off and on. Setting it to 1 will remove the window borders.

Default is 0.

bBorderless=(0,1)

bComputeShaderDeferredTiledLighting[edit | edit source]

bComputeShaderDeferredTiledLighting toggles

Default is 1.

bComputeShaderDeferredTiledLighting=(0,1)

bEnableWetnessMaterials[edit | edit source]

bEnableWetnessMaterials toggles the wet look effect on objects when it rains.

Default is 1.

bEnableWetnessMaterials=(0,1)

bForceIgnoreSmoothness[edit | edit source]

bForceIgnoreSmoothness toggles

Default is 0.

bForceIgnoreSmoothness=(0,1)

bFull Screen[edit | edit source]

bFull Screen toggles the ability of the game to be rendered fullscreen. This setting cannot be changed in-game.

Default is 0.

bFull Screen=(0,1)

bMaximizeWindow[edit | edit source]

bMaximizeWindow toggles the ability for the game window to maximize, stretching across your resolution. If used incorrectly, it can cause the game to be distorted. It is recommended to be off in most cases, but you can experiment with it.

Default is 0.

bMaximizeWindow=(0,1)

bPrecipitationOcclusion[edit | edit source]

bPrecipitationOcclusion toggles

Default is 1.

bPrecipitationOcclusion=(0,1)

bSAOEnable[edit | edit source]

bSAOEnable toggles ambient occlusion (AO). If NVIDIA Horizon-Based Ambient Occlusion Plus (HBAO+) technology is disabled (i.e., bEnable is set to 0 in [NVHBAO]), screen space ambient occlusion (SSAO) shall be used instead.

Default is 1.

bSAOEnable=(0,1)

bSinglePassDirShadow[edit | edit source]

bSinglePassDirShadow toggles

Default is 1.

bSinglePassDirShadow=(0,1)

bTopMostWindow[edit | edit source]

bTopMostWindow toggles the ability of the game window to always be on top.

Default is 0.

bTopMostWindow=(0,1)

bVolumetricLightingEnable[edit | edit source]

bVolumetricLightingEnable toggles Godrays.

Default is 1.

bVolumetricLightingEnable=(0,1)

bVolumetricLightingForceCasters[edit | edit source]

bVolumetricLightingForceCasters toggles

Default is 0.

bVolumetricLightingForceCasters=(0,1)

fBlendSplitDirShadow[edit | edit source]

fBlendSplitDirShadow sets the distance that shadows are blended (kind of a blurring effect) between shadow splits. It is recommended to be increased to remove the apparent shadow line between the splits.

Default is 100.0000. Recommended is 1024.

fBlendSplitDirShadow=(...,-0.0001,0,0.0001,...)

fDirShadowDistance[edit | edit source]

fDirShadowDistance sets the distance that shadows are rendered.

Default is 3000.0000.

fDirShadowDistance=(...,-0.0001,0,0.0001,...)

fInteriorMeshLODLevel1FadeDist[edit | edit source]

fInteriorMeshLODLevel1FadeDist

Default is 2600.0000.

fInteriorMeshLODLevel1FadeDist=(...,-0.0001,0,0.0001,...)

fInteriorMeshLODLevel2FadeDist[edit | edit source]

fInteriorMeshLODLevel2FadeDist

Default is 1950.0000.

fInteriorMeshLODLevel2FadeDist=(...,-0.0001,0,0.0001,...)

fLeafAnimDampenDistEnd[edit | edit source]

fLeafAnimDampenDistEnd

Default is 4600.0000.

fLeafAnimDampenDistEnd=(...,-0.0001,0,0.0001,...)

fLeafAnimDampenDistStart[edit | edit source]

fLeafAnimDampenDistStart

Default is 3600.0000.

fLeafAnimDampenDistStart=(...,-0.0001,0,0.0001,...)

fLocalShadowMapHalveEveryXUnit[edit | edit source]

fLocalShadowMapHalveEveryXUnit (normally shows as flocalShadowMapHalveEveryXUnit, but it is case insensitive)

Default is 750.0000.

flocalShadowMapHalveEveryXUnit=(...,-0.0001,0,0.0001,...)

fMaxFocusShadowMapDistance[edit | edit source]

fMaxFocusShadowMapDistance

Default is 450.0000.

fMaxFocusShadowMapDistance=(...,-0.0001,0,0.0001,...)

fMeshLODFadeBoundDefault[edit | edit source]

fMeshLODFadeBoundDefault sets the default mesh level of detail fade bound. Lower values increases the detail of distant models. Compared to fMeshLODFadePercentDefault, it seems to be tuned for more fine detail with less priority on meshes farther away.

Default is 256.0000.

fMeshLODFadeBoundDefault=(...,-0.0001,0,0.0001,...)

fMeshLODFadePercentDefault[edit | edit source]

fMeshLODFadePercentDefault sets the default mesh level of detail fade percent. Larger values increases the detail of distant models. Compared to fMeshLODFadeBoundDefault, it seems to be tuned for distance with less priority toward fine detail.

Default is 1.2000.

fMeshLODFadePercentDefault=(...,-0.0001,0,0.0001,...)

fMeshLODFadeScalar[edit | edit source]

fMeshLODFadeScalar sets the mesh level of detail fade scalar, which affects the distance as well as the height distance that distant models will fade out.

Default is 1.0000.

fMeshLODFadeScalar=(...,-0.0001,0,0.0001,...)

fMeshLODLevel1FadeDist[edit | edit source]

fMeshLODLevel1FadeDist sets the primary mesh level of detail fade distance. The maximum distance with uGridsToLoad at 5 is around 16896.

Default is 3500.0000.

fMeshLODLevel1FadeDist=(...,-0.0001,0,0.0001,...)

fMeshLODLevel1FadeTreeDistance[edit | edit source]

fMeshLODLevel1FadeTreeDistance

Default is 2844.0000.

fMeshLODLevel1FadeTreeDistance=(...,-0.0001,0,0.0001,...)

fMeshLODLevel2FadeDist[edit | edit source]

fMeshLODLevel2FadeDist sets the secondary mesh level of detail fade distance. The maximum distance with uGridsToLoad at 5 is around 16896.

Default is 2000.0000.

fMeshLODLevel2FadeDist=(...,-0.0001,0,0.0001,...)

fMeshLODLevel2FadeTreeDistance[edit | edit source]

fMeshLODLevel2FadeTreeDistance

Default is 2048.0000.

fMeshLODLevel2FadeTreeDistance=(...,-0.0001,0,0.0001,...)

focusShadowMapDoubleEveryXUnit[edit | edit source]

focusShadowMapDoubleEveryXUnit

Default is 450.0000.

focusShadowMapDoubleEveryXUnit=(...,-0.0001,0,0.0001,...)

fShadowBiasScale[edit | edit source]

fShadowBiasScale is believed to be unused by the game. In testing, no difference was noticed. In Skyrim it set the depth bias of the shadows applied to surfaces, but it does not have this effect in Fallout 4.

Default is 1.0000.

fShadowBiasScale=(...,-0.0001,0,0.0001,...)

fShadowDistance[edit | edit source]

fShadowDistance is believed to be unused by the game. In testing, no difference was noticed. In Skyrim it set the distance that shadows were rendered. This setting has been replaced by fDirShadowDistance in Fallout 4.

Default is 3000.0000.

fShadowDistance=(...,-0.0001,0,0.0001,...)

fTessFactorMaxDistanceScale[edit | edit source]

fTessFactorMaxDistanceScale

Default is 100.0000.

fTessFactorMaxDistanceScale=(...,-0.0001,0,0.0001,...)

iDirShadowSplits[edit | edit source]

iDirShadowSplits. Max is 3. 4 causes bugs. 5 and over causes CTD.

Default is 2.

iDirShadowSplits=(1,2,3,4)

iMaxAnisotropy[edit | edit source]

iMaxAnisotropy

Default is 16.

iMaxAnisotropy=(...,-1,0,1,...)

iMaxDecalsPerFrame[edit | edit source]

iMaxDecalsPerFrame

Default is 40.

iMaxDecalsPerFrame=(...,-1,0,1,...)

iMaxFocusShadows[edit | edit source]

iMaxFocusShadows

Default is 1.

iMaxFocusShadows=(...,-1,0,1,...)

iMaxFocusShadowsDialogue[edit | edit source]

iMaxFocusShadowsDialogue

Default is 4.

iMaxFocusShadowsDialogue=(...,-1,0,1,...)

iMaxSkinDecalsPerFrame[edit | edit source]

iMaxSkinDecalsPerFrame

Default is 8.

iMaxSkinDecalsPerFrame=(...,-1,0,1,...)

iPresentInterval[edit | edit source]

iPresentInterval

Default is 1.

iPresentInterval=(...,-1,0,1,...)

iScreenShotIndex[edit | edit source]

iScreenShotIndex sets the number of the screenshot made when bScreenshotToFile is enabled in Fallout4.ini. It increases incrementally with each screenshot taken.

Default is 0.

iScreenShotIndex=(...,-1,0,1,...)

iShadowMapResolution[edit | edit source]

iShadowMapResolution sets the shadow resolution.

Default is 2048.

iShadowMapResolution=(...,-1,0,1,...)

iSize H[edit | edit source]

iSize H sets the height of the game resolution in pixels. This setting cannot be changed in-game.

Default is 720.

iSize H=(...,-1,0,1,...)

iSize W[edit | edit source]

iSize W sets the width of the game resolution in pixels. This setting cannot be changed in-game.

Default is 1280.

iSize W=(...,-1,0,1,...)

iTiledLightingMinLights[edit | edit source]

iTiledLightingMinLights

Default is 40.

iTiledLightingMinLights=(...,-1,0,1,...)

iVolumetricLightingQuality[edit | edit source]

iVolumetricLightingQuality sets the quality of Godrays. 0 is low. 1 is medium. 2 is High. 3 is Ultra (recommended). It doesn't appear that there is a difference between low (0) and medium (1). Anything below Ultra (3) has been reported as causing the player character (PC) to pixelate.

Dependent upon:

  • bVolumetricLightingEnable=1

Default is 0.

iVolumetricLightingQuality=(0,1,2,3)

sAntiAliasing[edit | edit source]

sAntiAliasing sets the kind of anti-aliasing (AA) used. Leaving it blank disables AA. FXAA (Fast Approximate Anti-Aliasing) costs little performance, but blurs the image, albeit not as much as TAA. TAA (Temporal Anti-Aliasing) costs more performance than FXAA, reduces more jaggies, but can cause flickering at places. TAA can be further modified via the various fTAA- settings in Fallout4.ini > Display, but does not improve much.

Default is TAA. Recommended to leave it blank and use SMAA via ReShade.

sAntiAliasing=
sAntiAliasing=FXAA
sAntiAliasing=TAA

sD3DDevice[edit | edit source]

sD3DDevice appears to only be used by the Fallout 4 Launcher to detect the correct preset. It has been verified that it is not used by the game itself, just the Launcher. If Fallout 4 is not using the correct graphics card, fix that elsewhere (i.e., the driver).

sD3DDevice="Name of Graphics Card"

uiOrthoShadowFilter[edit | edit source]

uiOrthoShadowFilter sets the level of filtering (blur) applied to shadows.

Default is 3. 1 is no filtering. 2 is a low filtering. 3 is max filtering.

uiOrthoShadowFilter=(1,2,3)

uiShadowFilter[edit | edit source]

uiShadowFilter is believed to be unused by the game. In testing, no difference was noticed. It is likely an old setting that was replaced by uiOrthoShadowFilter.

Default is 3.

uiShadowFilter=(0,1,2,...)

uPipboyTargetHeight[edit | edit source]

uPipboyTargetHeight

Default is 700.

uPipboyTargetHeight=(0,1,2,...)

uPipboyTargetWidth[edit | edit source]

uPipboyTargetWidth

Default is 876.

uPipboyTargetWidth=(0,1,2,...)