User:Neovalen/Skyrim Revisited

From S.T.E.P. Project Wiki

Skyrim Revisited
A STEP-based mod guide created and maintained by Neovalen.
Last Update: 15:25:18 27 August 2014 (UTC)

Info-Logo.png Notice: This guide has been frozen while a replacement is created.

Contents

Introduction

Skyrim Revisited is a STEP-based guide designed to keep up with the ever changing Skyrim DLC/Mod landscape. It will be updated with more frequency than STEP proper and decisions are based completely upon the creators personal choices. With that in mind, it may require tailoring it to the users specific CPU/GPU setup. In general, the author uses 2048px sized textures where available (unless otherwise indicated). The complexity level of this guide is greater than STEP proper but is designed to be as error-free an experience as possible while using complex tools.

The system used for the creation of this guide is as follows:

CPU: Intel Core i5-3570K @ 4.5Ghz
MOBO: Gigabyte G1.SNIPER 3
RAM: 16GB Corsair Vengeance DDR3 1600Mhz
GPU: EVGA 670GTX Superclocked 4GB (SLI)

Should there be any questions or concerns, please feel free to message Neovalen on the Nexus/STEP forums or post here.

Prerequisites

Software

Script Extenders

Info-Logo.png       Notice:Install only the dll and exe files to your main Skyrim directory(where TESV.exe is). Do NOT install the script files at this time. Follow the instructions in the Create The Skyrim Revisited Profile section.

Tools

The primary function of this tool is to provide a default ordering between various mods and to help identify mods that require cleaning with TES5Edit.

The primary function of this tool is to assist BOSS with ordering mods not currently in the BOSS master list and to override any improper ordering.

The primary function of this tool is to optimize and re-mip the vanilla and high res DLC textures. Selected mods may also fall into this category.

The primary function of this tool is to allow the user to quickly and easily switch between various ENB configurations.

Mod Organizer is the mod manager of choice for this guide. The reasons for doing so are listed below:
1. Profiles allow us to have multiple configurations set up per character/function and does so cleanly by NOT touching the Skyrim data folder or ini files.
2. Mod Downloading via NXM allows us to download mods directly into the tool using the "Download With Manager" button on the nexus web site.
3. Mod Version Tracking allows us to leverage the power of the nexus to track major mod updates. This is not a replacement for the track file option on the actual site for optionals!
4. NMM Installer Compatibility allows us to use Nexus Mod Manager installers.
5. BAIN Installer Compatibility allows us to use BAIN packages.
6. Manual Installation Option allows us to select the data folder in an archive manually, allowing us to fix path problems at install time.
7. Sort By Category allows us to easily sort through a mass number of mods easily.
8. Run Executables allows us to use tools such as BOSS, BUM, Wrye Bash, and TES5Edit without physically touching the data folder.

The primary function of this tool is to clean dirty edits and UDRs from the .ESMs and .ESPs that Skyrim will be loading, including the game ESMs.

The primary function of this tool for the purposes of this guide is to create Bashed Patches which will merge the leveled lists of the various installed mods.

The First Steps

In this section, this guide will cover initial setup of the Skyrim modding environment.

Configure Skyrim

The first step is to run the launcher to generate a fresh set of ini files for the current patch and set the initial options.

Start The Elder Scrolls V: Skyrim through the Steam context menu to open the launcher.
Click "Options".
Click the [Ultra] push-button.
Set "Aspect Ratio" and "Resolution" through the drop down box. For most users this will be 16:9 Widescreen and 1920x1080.
Set "Antialiasing Level" to Off through the drop down box.
Set "Anisotropic Filtering" to Off through the drop down box.
Check the "Windowed Mode" check box.
Click the [OK] push-button to close the dialog and save.

The second step is to run the game so that the in game options are properly added to the ini files.

Click "Play" on the launcher to start Skyrim.
On the main menu, select "New Game".
Allow the game to run until the SKYRIM logo has faded away and access the menu by pressing [ESC] on the keyboard.
In the menu, select "Settings" then "Display".
Scroll down the display menu and mark an X next to "Dialogue Subtitles" and "General Subtitles".
Press [ESC] to go back to the category selection menu and select "Gameplay".
Scroll down the gameplay menu and remove the X next to "Save on Rest", "Save on Wait", and "Save on Travel".
Click the right arrow on the selection bar next to "Save on Character Menu" until "Disabled" is selected.
Press [ESC] until back at the main menu and exit the game.

These settings will be saved into the ini files created by step one upon exiting the settings menu. The reason for these settings are:

Many characters added by mods do not have voiced dialog. - Subtitles must be enabled to view this content.
Autosaves and Quicksaves in Skryim are not generally safe. - They may cause CTDs when loading a new area and problems can arise with scripted mods.

Configure The Creation Kit

The third step is to set up the editing environment for the Creation Kit. By default the Creation Kit cannot load multiple master files or properly load DLC content. The initial run of the Creation Kit will generate ini files we can modify to enable these options.

Start the Creation Kit through the Steam context menu.
Once the Creation Kit is loaded, exit the program.
Navigate to <Skyrim Path>(where CreationKit.exe is located) and open SkyrimEditor.ini.
At the bottom of the [General] section, add the line "bAllowMultipleMasterLoads=1".
Locate the line starting with "SArchiveList=" and after Update.bsa add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa".
Locate the line starting with "SResourceArchiveList2=" and after Update.bsa add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa".
Save and close the file.

Configure Mod Organizer (Part 1)

The fourth step is to initially set up our mod manager and create a vanilla Skyrim profile.

Start Mod Organizer.
If this is your first run, Mod Organizer will prompt you to select which game you wish to mangage, select Skyrim.
Mod Organizer will then prompt you to show a tutorial. I highly recommend you click [Yes] if you are not familiar with the tool.
Click the [Configure Profiles] button at the top of the window. The icon looks like an id card.
Verify "Automatic Archive Invalidation" and "Local Savegames" are unchecked.
Click [Create] and type "Vanilla Skyrim" in the text box.
Verify that "Default Game Settings" is unchecked then click [OK]. The "Vanilla Skyrim" profile should appear in the list.
Select the "Default" profile and click [Remove]. Select [Yes] when prompted.
Close the dialog by clicking [Close].
Verify that "Vanilla Skyrim" is the currently selected profile in the "Profile" drop-down above the left-pane of the Mod Organizer window.
Info-Logo.png       Notice:Mod Organizer has made a local copy of the current Skyrim.ini and SkyrimPrefs.ini to be used when running this profile. The next steps will be modifying these local copies.

Configure Graphics Driver

The fifth step is to properly configure your graphics driver for a stable and beautiful Skyrim experience.

Nvidia Users

For Nvidia video cards, Anisotropic filtering enabled through the driver is superior to the built-in game engine. To enable this for maximum effect, do the following:

Follow the guide located here to set up Nvidia Inspector and your settings.

ATI Users

For ATI video cards, Anistropic filtering must be enabled through the built-in game engine.

Open the AMD Vision Engine Control Center and configure as specified here.
In the Mod Organizer window, click the [Tools]>[Edit Ini] button at the top of the Mod Organizer window. The "Log Viewer" dialog box will appear.
Click the [SkyrimPrefs.ini] tab in Mod Organizer.
Change "iMaxAnisotropy=1" to "iMaxAnisotropy=16"
Click [Save] to save changes and exit the log viewer dialog.

Configure Mod Organizer (Part 2)

The sixth step after configuring the video driver is to finish setting up our mod managing options.

Click the [Settings] button at the top of the main Mod Organizer window. The icon looks like a screwdriver and wrench.
(Optional)In the "Settings" dialog, click the [General] tab and in the "Style" drop down select "Dark.qss".
In the "Settings" dialog, click the [Nexus] tab.
Check "Automatically Log-In to Nexus" and input a valid nexus username and password.
Check "Handle NXM Links" and "Prefer external browser" then click [OK].
Click the [Executables] button at the top of the main Mod Organizer window. The icon looks like a pair of cogs.

If all prerequisites were installed correctly, some tools such as SKSE, Skyrim, and the Creation Kit should appear pre-configured in the list. To configure all of the remaining tools, perform the following(using BOSS as an example):

In the "Title" text box type "BOSS".
In the "Binary" text box type <BOSS Install Path>\BOSS.exe or select it using windows explorer by pressing the [...] button.
Do not select any of the optional check boxes.
Click the [Add] button. BOSS should appear in the list.
Do this for BUM, TES5Edit, and Wrye Bash then close the dialog by clicking [OK].
Info-Logo.png       Notice:The game and related tool programs must be run through Mod Organizer which allows them to see the virtualized data directory. Shortcuts can be created for this function by clicking the [Shortcut] button on the far right of the display below the [Run] button.

By default the load order in Mod Organizer is slightly scrambled. This can be fixed by running BOSS to do a quick sort. Do the following steps:

Select "BOSS" from the drop-down labelled "Start" near the top of the Mod Organizer window.
Click the [Run] push button.

This process loads BOSS through the Mod Organizer interface to sort the current ESMs/ESPs. For now this only consists of the base game and DLC ESPs and BOSS will display its results in your default browser. In the Mod Organizer window the load order has been corrected to match the output from BOSS. "Skyrim.esm" and "Update.esm" are at the top of the load order, greyed and checked. To load all the DLC content along with the base game for the "Vanilla Skyrim" profile:

Check the box next to the DLC ESMs in the ESPs tab on the Mod Organizer main window.

Create The Skyrim Revisited Profile

Now that an established a clean "Vanilla Skyrim" profile has been created vanilla Skyrim may be run at any time with the click of a button. However, the goal is this guide is to mod Skyrim and so a new profile must be established that will contain "Skyrim Revisisted" and its collection of ini tweaks and mods. Perform the following:

Click the [Configure Profiles] icon at the top of the main Mod Organizer window. The icon looks like an id card.
Select "Vanilla Skyrim" by clicking on it then click [Copy].
Type "Skyrim Revisited" in the text box and hit [OK].
Info-Logo.png       Notice:Mod Organizer has just created an exact copy of the "Vanilla Skyrim" profile into a new profile named "Skyrim Revisisted". However, the activation state of the esm/esps are not included in this copy.
Click [Close] to exit the window.
Select "Skyrim Revisisted" in the "Profile" drop-down above the left pane.
Check the box next to the DLC ESMs in the ESPs tab on the Mod Organizer main window.

In the Prerequisites section, SKSE was installed without the required script files. This preserved a pristine vanilla Skyrim data directory. However, they are required and they will be used to showcase how to add a mod to Mod Organizer. Perform the following steps:

Right-click anywhere in the left pane below the profile drop-down and select "Install Mod...".
Navigate to the SKSE archive and click [Open].
Replace the default text, if any, in the "Name" text box with "Skyrim Script Extender". This is the name that will be displayed in the mod window post-installation.
In the file tree, navigate to the "Data" directory inside the archive, right-click and select "Set Data Directory". Only the Scripts folder should be visible.
Click [OK].

The mod will now be displayed with an empty checkbox in the mod window. This mod is now installed but not yet enabled/visible to the game. Additionally, Mod Organizer does not yet know the version number of this mod s version is displayed with a "?". Perform the following:

Right-click the mod and select "Information...".
In the "Categories" tab, check the box next to "Patches" to add that category to this mod.
In the "Nexus Info" tab, set the version number to the installed SKSE version number but leave the Mod ID as 0.

This will set the proper version number and indicate that SKSE is not available on the Nexus. However, any mods downloaded into Mod Organizer directly from the Nexus will have one or more of these fields automatically filled. Look at the [File Tree] tab to see the contents of the directory that will be virtually placed inside the Skyrim/Data directory. Note the meta.ini file is shown which Mod Organizer uses to store all the related data for the mod and it will not be visible to the game when executed.

Click [Close] to save and exit the window.

Note the version number adjacent to the mod is now properly displayed. Mods that can be verified via the Nexus will be either Green(Current+) or Red(Out Of Date). To make the mod visible to the game:

Check the box adjacent to the mod name.

The files located inside this mod will now be visible to any programs executed through Mod Organizer as if they were placed inside of the <Skyrim Patch>/Data directory. Any conflicts are handled by Mod Organizer in priority order (higher priority overwrites lower priority). Give this a try now:

Select "SKSE" from the "Start" drop-down and click [Run].

This will execute the game through Mod Organizer using the SKSE_Loader.exe. The Mod Organizer window will close as SKSE is pre-configured to do so. Note that SKSE is now properly installed with all included script functionality.

Exit the game.

At this point in the setup, Mod Organizer may swap between an SKSE enabled profile "Skyrim Revisited" and a non-SKSE enabled vanilla profile "Vanilla Skyrim". If it is desired to play the game in a pristine vanilla form at any time simply select the "Vanilla Skyrim" profile then select and run "Skyrim" in the "Start" drop-down. Alternatively, you may run the game directly through Steam as the vanilla files are not changed.

Clean The Bethesda ESMs

The seventh step is to use TES5Edit to clean ITMs and UDRs from Bethesda's ESMs. This improves compatibility between mods and lessens the chance of instability in Skyrim. Perform the following:

Start Mod Organizer.
Select "TES5Edit" from the "Start" drop-down box and click [Run].
Right-click inside the file listing and select "None".
Check the box adjacent to Update.esm and click [OK]. Wait for the message "Background Loader: finished" to appear in the right pane.
Right-click Update.esm and select "Apply Filter For Cleaning". Wait for the message "[Filtering Done]" to appear in the right pane.
Right-click Update.esm and select "Remove Identical To Master Records". Wait for the message "[Removing Identical to Master records done]".
Right-click Update.esm and select "Undelete and Disable References". Wait for the message "[Undeleting and Disabling References done]".
Click the [X] on the title bar to close TES5Edit.
Verify the box adjacent to Update.esm is checked and also that "Backup Plugins" is checked then click [OK].

What this process has done is removed any improperly removed records or edited records that were identical to the base Skyrim.esm file. Do the same process for all of the DLC ESMs in order. Do NOT attempt to clean Skyrim.esm itself.

Info-Logo.png       Notice:When a file is cleaned through TES5Edit using Mod Organizer it is automatically moved back to it's original mod directory. Any additional files created are moved to <Mod Organizer Path>/overwrite to preserve a clean Skyrim/Data folder. However, in the case of the base Bethesda ESM files the source mod directory is unfortunately the Skyrim data directory. For cleaning normal mod files, the next steps are not required.

To resolve this problem, perform the following:

Navigate to <Mod Organizer Path>/overwrite/TES5Edit Backups and move all of the backup files to <Skyrim Path>/Data.
Select all the ESM files in the <Skyrim Path>/Data folder except Skyrim.esm and move them to the <Mod Organizer Path>/overwrite directory.
Rename the .backup* files to their original name such as Update.esm, Dawnguard.esm and so on.

This process has restored the original files to allow the game to run in a pristine vanilla state via Steam. However, when running modded Skyrim through MO the cleaned files will always be used. Cleaning files should not negatively alter the functionality of the game even in a vanilla environment. Keep in mind that ALL profiles use the contents of the <Mod Organizer Path>/Overwrite folder.
Therefore in the current set up:

  • Running Skyrim through Steam results in a completely vanilla experience.
  • Running the "Vanilla Skyrim" profile through Mod Organizer with "Skyrim" selected in the drop-down results in a vanilla experience using cleaned base ESM files.
  • Running the "Skyrim Revisited" profile through Mod Organizer with "SKSE" selected in the drop-down results in a SKSE enabled experience using the cleaned base ESM files.

Optimizing The Bethesda Textures

Info-Logo.png       Notice:Make sure DDSOpt is configured per the Prerequisites section before following these steps including the INI file.

Step one to optimizing the Vanilla and High Resolution Texture Pack DLC textures is to extract them. Do to so, perform the following steps:

Execute the DDSOpt tool. *Note: Do NOT run this through Mod Organizer. DO run this as an Administrator.*
In the "Ignore" drop-down select "Don't process any of the known file-types at all".
Click the [Browse] button near the top text-box and select the Skyrim - Textures.bsa in the <Skyrim Path>/Data folder.
Click the [Browse] button near the bottom text-box and select a temporary directory where the textures will be extracted. For example, C:/Working/Vanilla.
Check the "Show Recursive" box below the center text-box.
Click the red [X] to deselect all files.
In the center text box, type "*.dds" and then click [Apply].
Click the green checkmark to select all filtered files.
Clear the center text box and click [Apply].
Click the [Process] button in the bottom right corner.

This instructs DDSOpt to extract all the files of type .dds to the temporary directory C:/Working/Vanilla. Repeat this process for all HighResTexturePack BSAs and all DLC BSAs extracting them into their own temporary directories such as C:/Working/HRDLC1, C:/Working/HRDLC2, etc. This is so you have the extracted files should you need to re-optimize for any reason.

Once extraction of all files is completed, optimization can be completed by performing the following:

Execute the DDSOpt tool. *Note: Do NOT run this through Mod Organizer. DO run this as an Administrator.*
In the "Ignore" drop down deselect "Don't process any of the known file-types at all".
Click the [Browse] button near the top text box and select the temporary vanilla directory(i.e. C:/Working/Vanilla).
Click the [Browse] button near the bottom text box and select a temporary directory where the optimized files will be placed.(i.e. C:/Working/Vanilla Opt)
Click the "Show Recursive" check box below the center text box in the middle of the window if not already checked. A list of files will appear.
Click [Process] at the bottom right corner.

This will process all the vanilla textures into the output directory (i.e. C:/Working/Vanilla Opt). Do the same for all DLC textures into their own separate folders.
Once this is completed, manually install these mods into Mod Organizer by performing the following:

Ensure Mod Organizer is closed.
Navigate to <Mod Organizer Path>/mods and create a directory for each optimized texture set. (i.e. <Mod Organizer Path>/mods/Vanilla Optimized)
Copy the /textures directory from the optimized folders to the corresponding mod folder.
(i.e. C:/Working/Vanilla Opt/textures to <Mod Organizer Path>/mods/Vanilla Optimized/textures)
Open Mod Organizer.
Check the box adjacent to all of the newly created folders in the mod list.

This activates the newly optimized textures to replace the default textures as a base for your mod installation. The following mods should be currently installed and activated in this order:

  • Skyrim Script Extender
  • Vanilla Optimized
  • Dawnguard Optimized
  • Hearthfire Optimized
  • Dragonborn Optimized
  • HRDLC1 Optimized
  • HRDLC2 Optimized
  • HRDLC3 Optimized

That completes the initial setup portion of the guide, and now it is time to install mods.

Info-Logo.png       Notice:You may deactivate HighResTexturePack01.esp, HighResTexturePack02.esp, and HighResTexturePack03.esp in the load order to save some loading time as they are no longer required.

Let The Modding Begin!

In the previous section a profile named "Skyrim Revisisted" was created. This is the profile that will be used for the remainder of the guide. Mods to be installed done so in categories and should be prioritized in the order presented. I cannot say this enough - KEEP A COPY OF THE ORIGINAL ARCHIVE IN CASE A MOD IS TAKEN DOWN. Also, it is always advised to run BOSS prior to creating any patches to make sure mods are loaded in the correct order.

Info-Logo.png       Notice:The first time a mod is installed that contains .bsa file Mod Organizer will ask if you wish to extract it. Respond yes and select to always do this.

General Patch

After updating this guide for a long time, I find that many times the same records are edited by a plethora of mods and should be included into a general patch to make sure they make it into the final result and avoid having to add them to dozens of patches. These include things such as top level worldspace edits and conflicts between Bethesda's DLC. This section will detail how to make a general patch and sort it into your load order. As a side effect, this will also remove the need to update mods that are not in patch 1.8 format due to missing Worldspace camera data.

Open TES5Edit.
Select all the Bethesda ESMs then click [OK].
Expand "Worldspace" under Dragonborn.esm and select the "0000003C" node.
Right-click the column for Dragonborn.esm and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "General Patch".
Expand "Worldspace">"0000003C" and select the "00000D74" node.
Right-click the column for Dawnguard.esm and select "Copy as override into...".
Select General Patch.esp and click [OK].
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select General Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Extra Late" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.

Unofficial Patches

The first category of mods is the unofficial patches. These mods provide massive amounts of bug fixes and other miscellaneous enhancements that are completely lore friendly and true to the original design of the game. They are absolutely essential to a more stable and fun Skyrim experience. Unfortunately, mod authors for the most part have not adopted using the unofficial patches as a base for their mod changes. Thus, many mods overwrite records that contain fixes in them. Where appropriate, instructions will be provided to merge the unofficial patch fixes into conflicting mods using TES5Edit.

Unofficial Skyrim Patch

Author: Unofficial Patch Project Team
Version: 1.3.2c

Unofficial Dawnguard Patch

Author: Unofficial Patch Project Team
Version: 1.2.2

Unofficial Hearthfire Patch

Author: Unofficial Patch Project Team
Version: 1.1.0

Unofficial Dragonborn Patch

Author: Unofficial Patch Project Team
Version: 1.0.3b

Unofficial High Resolution Patch

Author: Unofficial Patch Project Team
Version: 1.1.1

Info-Logo.png       Notice:You can remove the Unofficial High Resolution Patch.esp as the sole purpose of the ESP was to extract the BSA file.

Other Fixes

Fixes to the game that are not yet included in the unofficial patches.

Ancient Nord Armor 1st Person Fix

Author: Solidus2845
Version: 1.0

Appropriately Attired Yarls

Author: PrinceShroob
Version: 1.1.1

Argonian Decapitation Fix

Author: Chilean Wolf
Version: 1.0

Brawl Bugs Patch

Author: jonwd7
Version: 1.0 (Compatibility Edition)

Info-Logo.png       Notice:You can remove the Brawl Bugs CE.esp as the sole purpose of the ESP was to extract the BSA file.
Dead Body Collision Fix

Author: LargeStyle
Version: 2.4

Diverse Priests

Author: Captain Lhurgoyf
Version: 2.0

Enhanced Projectile Soul Trap

Author: William Imm
Version: 1.1 (with Acquisitive Soul Gems)

Info-Logo.png       Notice:If testing your game prior to installing Acquisitive Soul Gems, simply disable this mod or use nonASG version otherwise it will cause a CTD.
Fast Travel Timescale Fix

Author: Hexaae
Version: 1.0

Female Vampires Have Fangs

Author: Acdale
Version: 0.1

Fuz Ro Doh - Silent Voice

Author: Shademe
Version: 6.0

Multiple Lycanthropy Regift

Author: Arron Dominion
Version: 1.0

Info-Logo.png       Notice:You can remove the ajd_allowmultipleregift.esp as the sole purpose of the ESP was to extract the BSA file.
Nitpick

Author: Shademe
Version: 6.0

SKSE -Elys- AltF4

Author: Elys
Version: 1.0

Info-Logo.png       Notice:The beauty of this mod is it allows you to use media keys such as volume up/down on keyboard without having to open the steam UI in game!
Skyrim Particle Patch for ENB

Author: Mindflux
Version: 02/24/2013 (ALL-IN-ONE)
Overrides: Unofficial Skyrim Patch

Info-Logo.png       Notice:The WATER compatibility pack is installed later in the guide, so download it now.
Waterbreathing Breathless Emerge

Author: Alek
Version: 1.1

Warning-Logo.png       Warning:This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and Waterbreathing Breathless Emerge.esp then click [OK].
Expand "Dialog Topic" under Waterbreathing Breathless Emerge.esp and select the "0010EEA4" node.
Drag the "Subtype" record from Unofficial Skyrim Patch.esp to Waterbreathing Breathless Emerge.esp. 
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].

User Interface

The user interface, the one constant in all video games. The UI is one of the most important components of a modded Skyrim and as such it comes right after the Unofficial Patches. UI mods can include retextures/redesigns of existing elements or additional elements to make your Skyrim experience even better.

3D Load Screens

Author: Ketaroz
Version: 1.1

A Quality World Map - With Roads

Author: IcePenguin
Version: 8.0
Optionals(Via Installer): Quality Map HiRes - All Roads

Ancient Knowledge Loadscreens

Author: Ketaroz
Version: 1.5

Atlas Map Markers

Author: Kronixx
Version: 1.64 (Complete Installer)
Optionals(Via Installer): Map Markers v1.64, Dragonborn v1.0, Blackreach v1.0, Dawnguard v1.23, Hearthfire v1.0

Warning-Logo.png       Warning:This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select Atlas Dawnguard.esp then click [OK].
Right-click Atlas Dawnguard.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Atlas Dawnguard.esp and select "Remove Identical To Master Records".
Right-click Atlas Dawnguard.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Run TES5Edit.
Select Atlas Dragonborn.esp then click [OK].
Right-click Atlas Dragonborn.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Atlas Dragonborn.esp and select "Remove Identical To Master Records".
Right-click Atlas Dragonborn.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and all Atlas ESPs then click [OK].
Expand "Worldspace" under Atlas Map Markers.esp and select the "0001691D" node.
Right-click the column for Dragonborn.esm and select "Copy as override into...".
Select Atlas Dragonborn.esp and click [OK].

Expand "Worldspace">"0001EE62" under Atlas Blackreach.esp and select the "0002D4E0" node.
Right-click the column for Dawnguard.esm and select "Copy as override into...".
Select Atlas Dawnguard.esp and click [OK].
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and Atlas Map Markers.esp then click [OK].
Expand "Location" under Atlas Map Markers.esp and select the "000FDBDF" node.
Drag the "KSIZ - Keyword Count" and "KWDA - Keywords" records from Unofficial Skyrim Patch.esp to Atlas Map Markers.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
AutoPV - Auto Changes View

Author: towawot
Version: 0.9.5

Better Dialogue Controls

Author: ecirbaf
Version: 1.2

Better MessageBox Controls

Author: ecirbaf
Version: 1.2

BLESSINGS - Altar Descriptions

Author: MyGoodEye
Version: 1.0

Warning-Logo.png       Warning:This mod contains a wild edit - link.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select BLESSINGS - Altar Descriptions.esp and click [OK].
Right-click "Worldspace" under Blessings - Altar Descriptions.esp select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Block Steal

Author: towawot
Version: 1.2

Borderless Window

Author: virusek
Version: 1.0

Categorized Favorites Menu

Author: favmenumodder
Version: 0.1.18

Disease Descriptions for the Immersive Adventurer

Author: William Imm
Version: 1.2
Optionals(via installer): Realistic Needs and Diseases Compatible, Dawnguard, Dragonborn

Double Cursor Fix

Author: virusek
Version: 1.2

Dungeon Quest Awareness

Author: Darkwolfn1
Version: 1.0

Even Better Quest Objectives

Author: whickus+William Imm
Version: 1.3.2
Optionals(Via Installer): Alternate Start - Live Another Life, Book Covers Skyrim, Extensible Follower Framework, Non-Essential Children with Inventory Tweaks, Realistic Room Rental, The Choice Is Yours, The Paarthurnax Dilemma, Werewolf Mastery, Dawnguard, Better Home Location, Dark Brotherhood Forever to Miscellaneous Quests
Overrides: Unofficial Skyrim Patch

Face to Face Conversation

Author: towawot
Version: 2.5
Overrides: AutoPV - Auto Changes View

High Quality 3D Map

Author: Ethatron
Version: 2.0 (Meshes and Normals)

Immersive HUD

Author: Gopher
Version: 2.3

Lockpicking Interface Retex

Author: Quazaque
Version: 1.2 (Without Wings Around Keyhole)

Lore-Based Loading Screens

Author: Chesko
Version: 1.0

Main Font Replacement

Author: Valistar
Version: 2.0 (Centaur Font)

Main Menu Spinning Skyrim Emblem

Author: Brumbek
Version: 1.01 (Average Speed)

No Menu and Loading Smoke

Author: IceKK
Version: 1.0

Race Menu

Author: Expired
Version: 1.5.4
Optionals: DisableFaceGenCache v1.1

Skill Interface Retexture

Author: Tko007
Version: 6.0.0
Optionals: Dawnguard Retexture, Dawnguard - Werewolf Interface Patch (If Werewolf)
Optionals(Via Installer): Perk Line Color - Default, Perk Lines - Option 4, Star Background - Immersive Real Stars - with HDR Nebula, Constellations - Option 2, Perk Stars - Option 1, Vampire Version - Red OR Werewolf Version

SkyUI

Author: The SkyUI Team
Version: 3.4

Smaller Cursor

Author: Lywald
Version: 1.0

Unique Region Names

Author: Thingy Person
Version: 5.0 (Dawnguard)

Warning-Logo.png       Warning:This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and Unique Region Names.esp then click [OK].
Expand "Worldspace">"0000003C">"Block -2,-1">"Sub-Block -5,-2" under Unique Region Names.esp and select the "000076BB" node.
Drag the "Reach05Megan" Region from Dawnguard.esm to Unique Region Names.esp.
Repeat this for the "000076BC" node.
Expand "Worldspace">"0000003C">"Block -2,-1">"Sub-Block -5,-1" and select the "0000767D" node.
Right-click the entry for "Reach02Megan" in Unique Region Names.esp and click "Remove".
Drag the "Reach05Megan" Region from Dawnguard.esm to Unique Region Names.esp.
Select the "0000767E" node.
Drag the "Reach05Megan" Region from Dawnguard.esm to Unique Region Names.esp.
Repeat this for the "0000769B","0000769C","0000769D" node.
Expand "Worldspace">"0000003C">"Block -2,0">"Sub-Block -5,0" and select the "00007173" node.
Drag the "MHDT - Unknown" record from Dragonborn.esm to Unique Region Names.esp.
Expand "Worldspace">"0000003C">"Block -1,-1">"Sub-Block -1,-3" and select the "00009BD6" node.
Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" records from Hearthfires.esm to Unique Region Names.esp.
Repeat this for the "00009BF7" node.
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -3,1" and select the "0000944C" node.
Drag the "MHDT - Unknown" record from Dragonborn.esm to Unique Region Names.esp.
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -3,2" and select the "00009301" node.
Drag the "avnavmeshbatch9" region from Dawnguard.esm to Unique Region Names.esp.
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -2,2" and select the "000092BC" node.
Drag the "avnavmeshbatch9" region from Dawnguard.esm to Unique Region Names.esp.
Repeat this for the "000092DD" node.
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -1,2" and select the "000092B2" node.
Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" records from Hearthfires.esm to Unique Region Names.esp.
Repeat this for the "000092B3" node.
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -1,3" and select the "00009270" node.
Drag the "Region206DUPLICATE000" region from Dawnguard.esm to Unique Region Names.esp.
Select the "00009291" node.
Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" records from Hearthfires.esm to Unique Region Names.esp.
Repeat this for the "00009292" node.
Expand "Worldspace">"0000003C">"Block 0,-1">"Sub-Block 1,-2" and select the "000096EA" node.
Drag the "XCLW - Water Height" and "XLCN - Location" record from Dragonborn.esm to Unique Region Names.esp.
Repeat this for the "00009708","0000972A","00009746","00009749","00009766","00009767" node.
Select the "00009709" node.
Drag the "XLCN - Location" record from Dragonborn.esm to Unique Region Names.esp.
Repeat this for the "0000970A","00009765","00009785","00009786" node.
Expand "Worldspace">"0000003C">"Block 0,-1">"Sub-Block 2,-2" and select the "00009726" node.
Drag the "XCLW - Water Height" and "XLCN - Location" record from Dragonborn.esm to Unique Region Names.esp.
Expand "Worldspace">"0000003C">"Block 0,-1">"Sub-Block 3,-3" and select the "00009812" node.
Drag the "MHDT - Unknown" record from Dragonborn.esm to Unique Region Names.esp.
Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 0,1" and select the "000090A5" node.
Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" records from Hearthfires.esm to Unique Region Names.esp.
Repeat this for the "000090C4" node.
Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 1,1" and select the "000090A3" node.
Drag the "Region191" record from Dawnguard.esm to Unique Region Names.esp.
Select the "000090A4" node.
Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" records from Hearthfires.esm to Unique Region Names.esp.
Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 3,1" and select the "000090B0" node.
Drag the "XLCN - Location" record from HearthFires.esm to Unique Region Names.esp.
Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 3,3" and select the "00008E61" node.
Drag the "XLCN - Location" record from Dragonborn.esm to Unique Region Names.esp.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 4,-3" and select the "0000BC55" node.
Drag the "FallForestNavmesh06" region from Dawnguard.esm to Unique Region Names.esp.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-3" and select the "0000BC26" node.
Drag the "XLCN - Location" record from Dragonborn.esm to Unique Region Names.esp.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 6,-4" and select the "0000BD2D" node.
Drag the "EDID - Editor ID" record from Dawnguard.esm to Unique Region Names.esp.
Expand "Worldspace">"0000003C">"Block 1,0">"Sub-Block 4,1" and select the "0000B4B9" node.
Drag the "MHDT - Unknown" record from Dragonborn.esm to Unique Region Names.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and Unique Region Names.esp then click [OK].
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -2,1" under Unique Region Names.esp and select the "0000948A" node.
Drag the "XLCN - Location" record from Unofficial Skyrim Patch.esp to Unique Region Names.esp.
Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 0,2" and select the "00008F92" node.
Drag the "XLCN - Location" record from Unofficial Skyrim Patch.esp to Unique Region Names.esp.
Repeat this for the "00008F94","00008FB1","00008FB3" node.
Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 3,1" and select the "0000908D" node.
Drag the "XLCN - Location" record from Unofficial Skyrim Patch.esp to Unique Region Names.esp.
Repeat this for the "000090AC" node.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-4" and select the "0000BCF0" node.
Drag the "XLCN - Location" record from Unofficial Skyrim Patch.esp to Unique Region Names.esp.
Repeat this for the "0000BCF1","0000BCF2" node.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-3" and select the "0000BCCF" node.
Drag the "XLCN - Location" record from Unofficial Skyrim Patch.esp to Unique Region Names.esp.
Repeat this for the "0000BCD0","0000BCD1" node.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-1" and select the "0000B9FB" node.
Drag the "XLCN - Location" record from Unofficial Skyrim Patch.esp to Unique Region Names.esp.
Expand "Worldspace">"0000003C">"Block 1,0">"Sub-Block 4,1" and select the "0000B499" node.
Drag the "XLCN - Location" record from Unofficial Skyrim Patch.esp to Unique Region Names.esp.
Repeat this for the "0000B49A" node.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Unique Region Names - Dragonborn

Author: Thingy Person
Version: 1.1

Categorized Favorites Menu - Oni Edition

Author: Onigamibr
Version: 1.8b (Widescreen)
Overrides: Categorized Favorites Menu

Not Another Colored Map Icon Mod

Author: Shiva64
Version: 1.6 (No Main File)
Optionals: NACMIM - Full, SkyUI 3.4 Patch - Default
Overrides: SkyUI

The World Of Skyrim

Now that the user interface has been made easier to use and more efficient, the next step is to craft the world of skyrim the way it was meant to be. This includes high-res textures of the landscape, trees, sky, plants, insects, elemental effects, and harvestables. This category also includes minor tweaks to existing quests that help bring the world to life. The exceptions to this category include Actors, Creatures, Equipment, and Sound as they will have their own sections.

The Foundation

These mods are the foundation upon which the World of Skyrim is built.

No Stretching

Author: Langley
Version: 2.1 (Full)
Overrides: Unofficial Skyrim Patch

Better Dynamic Snow

Author: OpticShooter (a.k.a SparrowPrince)
Version: 2.20

Warning-Logo.png       Warning:This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and Better Dynamic Snow.esp then click [OK].
Expand "Static" under Better Dynamic Snow.esp and select the "00075046" node.
Drag the "MODL - Model Filename" from Dawnguard.esm to Better Dynamic Snow.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Static Mesh Improvement Mod

Author: Brumbek
Version: 1.43
Optionals(Via Installer): Install Everything Dragonborn DLC
Special Installation: Do not install StaticMeshImprovementMod.esp as it is obsolete with the USKP.
Overrides: Better Dynamic Snow, No Stretching, Unofficial Skyrim Patch

Skyrim HD - 2K Textures

Author: Nebula
Version: 1.5
Special Installation: Do not install the Riften package. If using Skyrim Realistic Overhaul, only install the "Misc" and "Towns" packages then remove the following file:

  • textures/architecture/farmhouse/farmhouselod01.dds

Overrides: Static Mesh Improvement Mod, Unofficial Skyrim Patch

Skyrim Realistic Overhaul

No longer available on the Nexus. Do NOT ask for the files. Use the files if previously downloaded or find an alternate download location via Google.
Author: Starac
Version: 1.6
Optionals: Dawnguard Texture Pack
Overrides: Skyrim HD - 2K Textures, Static Mesh Improvement Mod, Unofficial Skyrim Patch

Serious HD Retexture Skyrim

Author: Z4G4
Version: 1.2.3
Special Installation: If using Skyrim Realistic Overhaul, only install the following files:

  • Textures/landscape/dirtsnowpath01.dds
  • Textures/landscape/dirtsnowpath01_n.dds
  • Textures/landscape/frozenmarshgrass01.dds
  • Textures/landscape/frozenmarshgrass01_n.dds
  • Textures/landscape/frozenmarshice01.dds
  • Textures/landscape/frozenmarshice01_n.dds
  • Textures/landscape/grasssnow01.dds
  • Textures/landscape/grasssnow01_n.dds
  • Textures/landscape/mineralpoolterrace.dds
  • Textures/landscape/mineralpoolterrace_n.dds
  • Textures/landscape/pineforest01.dds
  • Textures/landscape/pineforest01_n.dds
  • Textures/landscape/reachmossyrocks01.dds
  • Textures/landscape/reachmossyrocks01_n.dds
  • Textures/landscape/riverbededge.dds
  • Textures/landscape/riverbededge_n.dds
  • Textures/landscape/rivermud.dds
  • Textures/landscape/rivermud_n.dds
  • Textures/landscape/volcanictundradirt02.dds
  • Textures/landscape/volcanictundradirt02_n.dds

Overrides: Skyrim Realistic Overhaul

Skyrim Flora Overhaul

Author: Vurt
Version: 1.79e
Special Installation: If using Skyrim Realistic Overhaul, do not install the following files:

  • textures/landscape/fieldgrass02*.dds

Overrides: Serious HD, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul

Warning-Logo.png       Warning:This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select Skyrim Flora Overhaul.esp then click [OK].
Right-click Skyrim Flora Overhaul.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Skyrim Flora Overhaul.esp and select "Remove Identical To Master Records".
Right-click Skyrim Flora Overhaul.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Run TES5Edit.
Select SFO Expanded Diversity.esp then click [OK].
Right-click SFO Expanded Diversity.esp in the left pane and select "Apply Filter For Cleaning".
Right-click SFO Expanded Diversity.esp and select "Remove Identical To Master Records".
Right-click SFO Expanded Diversity.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Ultimate Lush Overhaul

Author: SkyrimENB-Hritik vaishnav
Version: 179E.180 (Flora Overhaul 179e)
Overrides: Skyrim Flora Overhaul, Static Mesh Improvement Mod, Unofficial Skyrim Patch

Water And Terrain Enhancement Redux

Author: OpticShooter (a.k.a SparrowPrince)
Version: 1.6c
Optionals: Dragonborn Add On 1.6c
Optionals(Via Installer): All, Dragonborn Waves
Overrides: No Stretching, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul, Static Mesh Improvement Mod, Unofficial Skyrim Patch

Warning-Logo.png       Warning:This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and WATER DB Waves.esp then click [OK].
Expand "Worldspace">"0000003C">"Block -2, 0">"Sub-Block -6, 3" under WATER DB Waves.esp and select the "00006E73" node.
Drag the "XCLR - Regions" from Dawnguard.esm to WATER DB Waves.esp.
Select the "00006E74" node.
Drag the "XCLR - Regions" from Dawnguard.esm to WATER DB Waves.esp.

Expand "Worldspace">"0000003C">"Block -2, 0">"Sub-Block -5, 3" under WATER DB Waves.esp and select the "00006E11" node.
Drag the "EDID - Editor ID" from Dawnguard.esm to WATER DB Waves.esp.
Select the "00006E33" node.
Drag the "XCLR - Regions" from Dawnguard.esm to WATER DB Waves.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Skyrim Particle Patch for ENB - WATER Compatibility Patch

Author: Mindflux
Version: 02/24/2013
Overrides: Water And Terrain Enhancement Redux

Project Reality - Climates Of Tamriel - Weather - Lighting - Audio

Author: JJC74
Version: 3.1
Optionals: Dawnguard Patch, Dragonborn Patch, Sounds
Overrides: Skyrim Flora Overhaul

Realistic Lighting Overhaul

Author: The Realistic Lighting Team
Version: 4.0.7c
Optionals(Via Installer): Vanilla + Dawnguard
Special Installation: Remove the Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp as it doesn't appear to be release quality level(lots of mismatches with the other modules).

Warning-Logo.png       Warning:This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select Realistic Lighting Overhaul - Dungeons.esp then click [OK].
Right-click Realistic Lighting Overhaul - Dungeons.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Realistic Lighting Overhaul - Dungeons.esp and select "Remove Identical To Master Records".
Right-click Realistic Lighting Overhaul - Dungeons.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and all Realistic Lighting Overhaul ESPs then click [OK].
Expand "Cell">"Block 8">"Sub-Block 1" under Realistic Lighting Overhaul - Dungeons.esp and select the "0006C3B6" node.
Drag the "XLCN - Location" record from Dawnguard.esm to Realistic Lighting Overhaul - Dungeons.esp.
Expand "Worldspace">"0001691D">"Block 1,0">"Sub-Block 4,1" under Realistic Lighting Overhaul - Major City Exteriors.esp and select the "00038382" node.
Drag the "XLCN - Location" record from Hearthfires.esm to Realistic Lighting Overhaul - Major City Exteriors.esp.
Expand "Worldspace">"00016BB4">"Block 1,-1">"Sub-Block 5,-3" under Realistic Lighting Overhaul - Major City Exteriors.esp and select the "00042249" node.
Drag the "XLCN - Location" record from Hearthfires.esm to Realistic Lighting Overhaul - Major City Exteriors.esp.
Expand "Worldspace">"00016D71">"Block -2,0">"Sub-Block -6,0" under Realistic Lighting Overhaul - Major City Exteriors.esp and select the "00020EE7" node.
Drag the "XLCN - Location" record from Hearthfires.esm to Realistic Lighting Overhaul - Major City Exteriors.esp.
Expand "Worldspace">"0001A26F">"Block 0,-1">"Sub-Block 0,-1" under Realistic Lighting Overhaul - Major City Exteriors.esp and select the "0001A276" node.
Drag the "XLCW - Water Height" and "XLCN - Location" records from Hearthfires.esm to Realistic Lighting Overhaul - Major City Exteriors.esp.
Select the "0001A277" node.
Drag the "XLCW - Water Height" records from Hearthfires.esm to Realistic Lighting Overhaul - Major City Exteriors.esp.
Repeat this for the "0001A278","0001A27A","0001A27B","0001A27F" nodes.
Expand "Worldspace">"00037EDF">"Block -1,0">"Sub-Block -2,3" under Realistic Lighting Overhaul - Major City Exteriors.esp and select the "00037EE9" node.
Drag the "XLCN - Location" record from Hearthfires.esm to Realistic Lighting Overhaul - Major City Exteriors.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Unofficial Patch ESPs and all Realistic Lighting Overhaul ESPs then click [OK].
Expand "Cell">"Block 0">"Sub-Block 1" under Realistic Lighting Overhaul - Major City Interiors.esp and select the "000580A2" node.
Drag all mismatching entries except the "Fog Far" and "Fog Clip Distance" from Unofficial Skyrim Patch.esp to Realistic Lighting Overhaul - Major City Interiors.esp.
Expand "Cell">"Block 0">"Sub-Block 6" and select the "00097298" node.
Drag the "FULL - Name" from Unofficial Skyrim Patch.esp to Realistic Lighting Overhaul - Major City Interiors.esp.
Expand "Cell">"Block 1">"Sub-Block 6" and select the "00097299" node.
Drag the "FULL - Name" from Unofficial Skyrim Patch.esp to Realistic Lighting Overhaul - Major City Interiors.esp.
Expand "Cell">"Block 2">"Sub-Block 4" and select the "00016BD6" node.
Drag the "DATA - Flags" from Unofficial Skyrim Patch.esp to Realistic Lighting Overhaul - Major City Interiors.esp.
Expand "Cell">"Block 6">"Sub-Block 0" and select the "000161EE" node.
Drag the "Ownership" records from Unofficial Skyrim Patch.esp to Realistic Lighting Overhaul - Major City Interiors.esp.
Expand "Cell">"Block 6">"Sub-Block 2" and select the "0001677A" node.
Drag the "XCMO - Music Type" record from Unofficial Skyrim Patch.esp to Realistic Lighting Overhaul - Major City Interiors.esp.
Expand "Cell">"Block 6">"Sub-Block 9" and select the "00013818" node.
Drag the "XCCM - Sky/Weather From Region" from Unofficial Skyrim Patch.esp to Realistic Lighting Overhaul - Major City Interiors.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].

The Bricks

These are the primary building blocks which build upon the foundation.

101Bugs HD

Author: 83Willows
Version: 4.1

Antz in my Pantz

Author: steve40
Version: 2.03

Warning-Logo.png       Warning:This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and AIMP - Antz in my Pantz.esp then click [OK].
Expand "Worldspace">"000003C">"Block -1,-1">"Sub-Block -1,-3" and select the "00009BD6" node.
Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" records from Hearthfires.esm to AIMP - Antz in my Pantz.esp.

Expand "Worldspace">"000003C">"Block 1,-1">"Sub-Block 6,-4" and select the "0000BD2D" node.
Drag the "EDID - Editor ID" from Dawnguard.esm to 'AIMP - Antz in my Pantz.esp.

Expand "Worldspace">"00037EDF" and select the "00037EE6" node.
In the right pane, drag the "XLCR - Regions" from Dawnguard.esm to AIMP - Antz in my Pantz.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and AIMP - Antz in my Pantz.esp then click [OK].
Expand "Cell">"Block 0">"Sub-Block 1" under AIMP - Antz in my Pantz.esp and select the "000580A2" node.
Drag all mismatching entries from from Unofficial Skyrim Patch.esp to AIMP - Antz in my Pantz.esp.
Expand "Cell">"Block 1">"Sub-Block 2" and select the "00013A89" node.
Drag the "XCCM - Sky/Weather from Region" record from Unofficial Skyrim Patch.esp to AIMP - Antz in my Pantz.esp.
Expand "Cell">"Block 5">"Sub-Block 0" and select the "00013A79" node.
Drag the "XCCM - Sky/Weather from Region" record from Unofficial Skyrim Patch.esp to AIMP - Antz in my Pantz.esp.
Expand "Cell">"Block 6">"Sub-Block 9" and select the "00013818" node.
Drag the "XCCM - Sky/Weather From Region" from Unofficial Skyrim Patch.esp to AIMP - Antz in my Pantz.esp.
Expand "Cell">"Block 8">"Sub-Block 4" and select the "000EF324" node.
Drag the "XLCW - Water Height" and "XCCM - Sky/Weather From Region" records from Unofficial Skyrim Patch.esp to AIMP - Antz in my Pantz.esp.
Expand "Cell">"Block 9">"Sub-Block 1" and select the "0002D3E7" node.
Drag the "XOWN - Owner" record from Unofficial Skyrim Patch.esp to AIMP - Antz in my Pantz.esp.
Expand "Cell">"Block 9">"Sub-Block 4" and select the "000EF325" node.
Drag the "XCCM - Sky/Weather From Region" from Unofficial Skyrim Patch.esp to AIMP - Antz in my Pantz.esp.
Expand "Cell">"Block 9">"Sub-Block 9" and select the "00013A73" node.
Drag the "XCCM - Sky/Weather From Region" from Unofficial Skyrim Patch.esp to AIMP - Antz in my Pantz.esp.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-4" under AIMP - Antz in my Pantz.esp and select the "0000BCF0" node.
Drag the "XLCN - Location" record from Unofficial Skyrim Patch.esp to AIMP - Antz in my Pantz.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
AOF Detailed Mountains

Author: AnOldFriend
Version: 2.1
Overrides: Skyrim Realistic Overhaul

AOF Farmhouses

Author: AnOldFriend
Version: 1.2
Special Instructions: If using Skyrim Realistic Overhaul, use all files except:

  • Textures/Architecture/Farmhouse/stonefloor01.dds
  • Textures/Architecture/Farmhouse/stonefloor01_n.dds
  • Textures/Architecture/Farmhouse/stonewall01.dds
  • Textures/Architecture/Farmhouse/stonewall01_n.dds
  • Textures/Architecture/Farmhouse/stonewall02.dds
  • Textures/Architecture/Farmhouse/stonewall02_n.dds
  • Textures/Architecture/Farmhouse/thatch02.dds
  • Textures/Architecture/Farmhouse/thatch02_n.dds
  • Textures/Architecture/Farmhouse/thatch03.dds
  • Textures/Architecture/Farmhouse/thatch03_n.dds
  • Textures/Architecture/Farmhouse/woodpost02.dds
  • Textures/Architecture/Farmhouse/woodpost02_n.dds

Overrides: Skyrim HD - 2K Textures, Skyrim Realistic Overhaul

Better Embers

Author: Dragonborn77
Version: 1.0 (Loose Files)
Overrides: Skyrim HD - 2K Textures

Better Shadowmarks

Author: Funsize
Version: 0.5

Blaze of Eventide

Author: Alek
Version: 1.6

Bloody Dragon Bones

Author: Were
Version: 1.0

Book Covers Skyrim

Author: doccdr
Version: 1.6 (Original)
Optionals(Via Installer): Book Covers Skyrim, Book Covers Hearthfire, Book Covers Dawnguard

Warning-Logo.png       Warning:This mod has incomplete patches.

To resolve the problem(s), perform the following:

Select all Unofficial Patch ESPs and all Book Covers Skyrim esp files and click [OK].
Expand "Cell">"Block 9">"Sub-Block 3">"00016BD3">"Temporary" under Book Covers Skyrim.esp and select the "00105483" node.
Right-click the column for Book Covers Skyrim.esp and select "Copy as override into...".
Select Book Covers Hearhfire.esp and click [OK].
Drag the "XESP - Enable Parent" from Hearthfires.esm to Book Covers Hearthfire.esp.
Repeat this for the "00105484" node.
Expand "Book" under Book Covers Dawnguard.esp and select the "020135CB" node.
Drag the "DESC - Book Text" from Unofficial Dawnguard Patch.esp to Book Covers Dawnguard.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Bring Out Your Dead

Author: Arthmoor
Version: 1.1.7

Bumpy Inn and Shop Signs

Author: Jenova19
Version: 3
Optionals(Via Installer): Bumpier

Burn Freeze Shock Effects

Author: pauderek
Version: 3.6
Optionals: Dragonborn Dawnguard

Chimneys for Skyrim

Author: Ithlia
Version: 2.0 (Riverwood)

Clams Drop Pearls

Author: Corepc
Version: 1.0

Dark Brotherhood Tenets Restored

Author: Rathinosk
Version: 1.3

Deadly Spell Impacts

Author: isoku
Version: 1.6.1

Designs of the Nords

Author: KEBW1144
Version: 1.5
Overrides: Skyrim Realistic Overhaul

Destructible Bottles Extended

Author: lamer1000
Version: 1.5

Warning-Logo.png       Warning:This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and Destructible_bottles.esp then click [OK].
Expand "Misc. Item" under Destructible_bottles.esp.
Go through each conflicting node (red background) looking for the following conflicts:
"KSIZ - Keyword Count", drag the change from Unofficial Skyrim Patch.esp to Destructible_bottles.esp.
"KWDA - Keywords", drag the change from Unofficial Skyrim Patch.esp to Destructible_bottles.esp.
"Sound", drag the change from Unofficial Skyrim Patch.esp to Destructible_bottles.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Distant Decal Fix

Author: SparrowPrince
Version: 1.2
Overrides: Unofficial Skyrim Patch

Detailed Chests Texture Replacers

Author: clintmich
Version: 1.2 (Washed Out Dirty)
Overrides: Skyrim Realistic Overhaul

Distant Detail Hearthfire Edition

Author: Kazoomie - Dovahsbane
Version: 1.0

Warning-Logo.png       Warning:This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select Distant DetailHF.esp then click [OK].
Right-click Distant DetailHF.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Distant DetailHF.esp and select "Remove Identical To Master Records".
Right-click Distant DetailHF.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:Post-cleaning, this mod should not alter any blocks. However, one wild edit is left in the Hearthfire Edition and should be removed.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and Distant DetailHF.esp then click [OK].
Expand "Worldspace">"0000003C" and select the "Block 0,0" node then press [Delete] on the keyboard.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and Distant DetailHF.esp then click [OK].
Expand "Worldspace">"0000003C">"00000D74">"Persistant" under Distant DetailHF.esp and select the "0002BAED" node.
Drag the "DATA - Position/Rotation" records from Unofficial Skyrim Patch.esp to Distant DetailHF.esp.
Repeat this for the "0004302E" and "0004836B" nodes.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Dragon Glyphs HD - Fixed

Author: Valstein0
Version: 2.1 (Dragon Smooth)
Overrides: Skyrim Realistic Overhaul

Enhanced Blood Textures

Author: dDefinder1
Version: 3.5
Optionals: Dragonborn-Dawnguard Compatibility Patch

Enhanced Night Skyrim

Author: CptJoker
Version: 0.4
Special Installation: Install Medium Stars optional file only.
Overrides: Skyrim HD - 2K Textures

Falmer Glow Retexture

Author: Aiyen
Version: 1.0 (Bright)

Finer Dust

Author: CptJoker
Version: 1.0

Footprints

Author: jonwd7
Version: 0.99
Optionals: Ash Supplemental

Gildergreen Regrown

Author: Arthmoor
Version: 1.2.5

Warning-Logo.png       Warning:This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and Gildergreen Regrown.esp then click [OK].
Expand the "WorldSpace">"0001A26F">"Block 0,-1">"Sub-Block 0,-1" under Gildergreen Regrown.esp and select the "0001A276" node.
Drag the "XCLW - Water Height" and "XLCN - Location" from Hearthfires.esm to Gildergreen Regrown.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
HD Baskets Retex

Author: Jimmu aka Himini
Version: 1.1

HD Enhanced Terrain

Author: Hritik Vaishnav
Version: V8

HD Linens

Author: rivybeast
Version: 1.0
Overrides: Skyrim Realistic Overhaul

HD Misc

Author: calav3ra
Version: 1.0

HD Ore and Ingots

Author: BioProd
Version: 1.0

HD Sacks Retexture

Author: Mazarin
Version: 1.4 (Type B Big and Small)

High Definition Ivy

Author: Josh Ezzell
Version: 2.0 (Original Green)

High Quality LODs

Author: Ethatron
Version: 2.1 (Hi-Res Meshes)

Higher-Poly Skyrim

Author: DeadlyAzuril
Version: 0.2.1
Special Installation: Do not install the following files:

  • Entire Meshes/armor folder.
  • Meshes/clutter/food/apple01.nif
  • Meshes/clutter/food/bread01a.nif
  • Meshes/clutter/wine folder.
HiRes Legible Road Signs

Author: SPARTAN VI
Version: 3.0
Special Installation: Install Worn Text optional only.

HQ Milky Way Galaxy

Author: Manesse
Version: 1.1
Overrides: Skyrim HD - 2K Textures

HQ Skyrim Map

Author: Grace Darkling and Paddyy
Version: 2.0
Overrides: Skyrim Realistic Overhaul

Hybrids HD Plants and Herbs Retexture

Author: Gabriel Gullbergh - Mystikhybrid
Version: 4.0
Overrides: Skyrim Flora Overhaul

Improved Weapon Impact Effects

Author: Lordaloa
Version: 1.1

Warning-Logo.png       Warning:This mod contains a wild edit.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select BlockSparkles.esp and click [OK].
Select "Worldspace" inside BlockSparkles.esp and press [Delete] on the keyboard.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Intricate Spider Webs

Author: isoku
Version: 1.3
Overrides: Skyrim Realistic Overhaul

Jeclredured - Spell Tomes

Author: jeclxohko
Version: 2.0

Jeclredured - Standing Stones

Author: jeclxohko
Version: 1.10

Lanterns of Skyrim - All In One

Author: mannygt
Version: 2.3
Optionals: Realistic Lighting Overhaul Preset

Lanterns of Skyrim - All In One - Dawnguard Patch

Author: selyb
Version: 1.1

Lightning During Thunder Storms

Author: Minty
Version: 23.0

Lightning during Thunder Storms - Climates of Tamriel Patch

Author: Minty
Version: 3.1

Moon Size Tweaks

Author: akindain
Version: 3
Special Installation: Install only masser Size x0.5.esp and secunda Size x0.5.esp.

Moss Rocks

Author: SparrowPrince
Version: 1.31

Mystery Modders Shrines HD

Author: Mystery Modder
Version: 1.1

New Thinner Torch

Author: IceKK
Version: 1.0
Special Installation: Install only the "Ultimate HD Torch" optional.

Not Really HD Display Case

Author: kobayashi345
Version: 0.9a

Not Really HD Keys

Author: kobayashi345
Version: 0.9a (With Normal Maps)

Pilgrims Delight - High Hrothgar Shrine Retextures

Author: Kotep
Version: 1.1

Point the Way

Author: Arthmoor
Version: 1.0.1a

Pond Fish Retexture

Author: DOPR
Version: 1.0

Quality Snowflakes V2

Author: Yuril
Version: 2.0 (Alternative)

Rainbows

Author: isoku
Version: 1.05

Real Effect Candle

Author: Yuril
Version: 1.0

Real Ice

Author: Yuril
Version: 3
Optionals(Via Installer): With Parallax, Half-Icecube Half-Dull
Overrides: Skyrim Realistic Overhaul

Realistic Instruments - Flute Lute and Drum

Author: InwardScreams
Version: 1.0

Realistic Paper

Author: realadry
Version: 0.21a
Special Installation: Install only Dark optional file.

Realistic Ragdolls and Force

Author: dDefinder
Version: 1.9

Realistic Room Rental Enhanced

Author: perseid9
Version: 1.5 (Enhanced)
Optionals(Via Installer): 01 DLC - Hearthfires
Optionals: Dragonborn Patch

Warning-Logo.png       Warning:This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp, RealisticRoomRental.esp, and RRR_Hearthfire-Patch.esp then click [OK].
Expand "Cell">"Block 6">"Sub-Block 5" under RealisticRoomRental.esp and select the "0003A184" node.
Drag the "XCCM - Sky/Weather From Region" from Unofficial Skyrim Patch.esp to RealisticRoomRental.esp and RRR_Hearthfire-Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod has an ESP conflict with Bring Out Your Dead.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Bring Out Your Dead.esp and RealisticRoomRental.esp then click [OK].
Expand "Non-Player Character (Actor)" under RealisticRoomRental.esp and select the "00013479" node.
Right-click the column for RealisticRoomRental.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "RRR-BOYD Patch".
Drag the "Script" record named "WIDeadBodyCleanupScript" from Bring Out Your Dead.esp to RRR-BOYD Patch.esp.
Select the "000135ED" node.
Right-click the column for RealisticRoomRental.esp and select "Copy as override into...".
Select RRR-BOYD Patch.esp and click [OK].
Drag the "Script" record named "WIDeadBodyCleanupScript" from Bring Out Your Dead.esp to RRR-BOYD Patch.esp.
Repeat this for all mismatching nodes in this folder.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod has an esp conflict with Realistic Lighting Overhaul.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Realistic Lighting Overhaul ESPs and RealisticRoomRental.esp then click [OK].
Expand "Cell">"Block 1">"Sub-Block 4" under RealisticRoomRental.esp and select the "00016789" node.
Right-click the column for Realistic Lighting Overhaul - Major City Interiors.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "RRR-RLO Patch".
Expand "Cell">"Block 1">"Sub-Block 4">"00016789">"Temporary" and select the "000CB956" node.
Right-click the column for RealisticRoomRental.esp and select "Copy as override into...".
Select RRR-RLO Patch.esp and click [OK].
Drag the "Y" from Realistic Lighting Overhaul - Major City Interiors.esp to RRR-RLO Patch.esp.
Select the "000CB961" node.
Right-click the column for RealisticRoomRental.esp and select "Copy as override into...".
Select RRR-RLO Patch.esp and click [OK].
Drag the "Y" from Realistic Lighting Overhaul - Major City Interiors.esp to RRR-RLO Patch.esp.
Select the "000CB9E6" node.
Right-click the column for RealisticRoomRental.esp and select "Copy as override into...".
Select RRR-RLO Patch.esp and click [OK].
Drag the "Y" from Realistic Lighting Overhaul - Major City Interiors.esp to RRR-RLO Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod is not currently in the BOSS master list.

To resolve the problem(s), perform the following:

Open Boss Userlist Manager.
Select RRR-BOYD Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Select RRR-RLO Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Realistic Room Rental Enhanced.
Realistic Tundra Moss for AOF Detailed Mountains

Author: Aron
Version: 1.4 (Yellow)
Overrides: Skyrim Flora Overhaul

Septim HD

Author: Crypton
Version: 1.0

Shooting Stars

Author: isoku
Version: 1.041

Skyrim Coin Replacer

Author: TheDamned
Version: 1.7

Warning-Logo.png       Warning:This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select SkyrimCoinReplacer.esp then click [OK].
Right-click SkyrimCoinReplacer.esp in the left pane and select "Apply Filter For Cleaning".
Right-click SkyrimCoinReplacer.esp and select "Remove Identical To Master Records".
Right-click SkyrimCoinReplacer.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod does not carry forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and SkyrimCoinReplacer.esp then click [OK].
Expand "Cell">"Block 2">"Sub-Block 2">"0002F83E">"Temporary" and select the "00072CCD" node.
Drag the "Z" position record from Unofficial Skyrim Patch.esp to SkyrimCoinReplacer.esp.
Repeat this for the "00072CCF" node.

Expand "Cell">"Block 7">"Sub-Block 6" and select the "0005B91B" node.
Drag the "XCLW - Water Height" from Update.esm to SkyrimCoinReplacer.esp.

Expand "Container" and select the "00020659" node.
Drag the "DATA - Flags" from Unofficial Skyrim Patch.esp to SkyrimCoinReplacer.esp.
Repeat this for the "0002065B" node.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Skyrim Improved Puddles

Author: Brumbek and PCG4m3r
Version: 1.1b (NMM Installer)
Optionals(Via Installer): 2048x2048 Resolution, Skyrim with DAWNGUARD, HEARTHFIRE, and DRAGONBORN.

Skyrim Project Optimization

Author: rgabriel15
Version: 1.4 (Full Version)

Snow and Rocks Textures HD

Author: darevix
Version: 0.03
Special Installation: Install only the "Caves Only" file in the optionals section.
Overrides: Serious HD, Skyrim Realistic Overhaul

Soul Gems Differ - Full and Empty

Author: Utopolyst
Version: 1.5.2
Optionals(Via Installer): 000 Core, 100 English ESP, 401 Optional Soul Fragments

Petty Lesser Common Greater Grand Black
Color - Empty Green Marble Blue Marble Rose Rose Yellow Black with hints of dull red
Glow - Empty Metal Metal Metal Blue Yellow Normal
Color - Full Red Hell Fire Red Hell Fire Rose Dark Blue Marble Red Hell Fire Black with hints of red
Glow - Full Green Blue Normal Red Yellow Normal
Sweet Mother - The Night Mother Improvement

Author: ALH
Version: 2.0

The 418th Step

Author: Chesko
Version: 1.2 (Snow Version)

The Paarthurnax Dilemma

Author: Arthmoor
Version: 1.2.4

Ultimate HD Torch

Author: BuzzDee84
Version: 1.3

Vibrant Auroras

Author: SparrowPrince(a.k.a OpticShooter)
Version: 1.2
Optionals(Via Installer): 2.0x

Visible Windows

Author: isoku
Version: 1.2
Optionals(Via Installer): Gritty Windows (All)
Overrides: Skyrim Realistic Overhaul

Whiterun Trellis Redesigned and HQ

Author: Toby S
Version: 1.1
Overrides: Skyrim Realistic Overhaul

Windmills Resized

Author: Pfaffendrill
Version: 1.1

The Mortar

These mods are best when between the blocks and mixed with each other.

Detailed Rugs

Author: raiserfx
Version: 1.3
Overrides: Designs of the Nords, Skyrim Realistic Overhaul

Realistic Smoke and Embers

Author: isoku
Version: 1.4
Overrides: Better Embers, Skyrim HD - 2K Textures

Re-Defined Dungeons

Author: Gizmo
Version: 1.0
Special Installation: Install only the following files:

  • Textures/dungeons/clothdrape01.dds
  • Textures/dungeons/clothdrape01_n.dds
  • Textures/dungeons/dryoakpost01.dds
  • Textures/dungeons/dryoakpost01_n.dds
  • Textures/dungeons/hallmuralbear01.dds
  • Textures/dungeons/hallmuralbear01_n.dds
  • Textures/dungeons/hallmuraldragon01.dds
  • Textures/dungeons/hallmuraldragon01_n.dds
  • Textures/dungeons/hallmuralfox01.dds
  • Textures/dungeons/hallmuralfox01_n.dds
  • Textures/dungeons/hallmuralhawk01.dds
  • Textures/dungeons/hallmuralhawk01_n.dds
  • Textures/dungeons/hallmurallintel01.dds
  • Textures/dungeons/hallmurallintel01_n.dds
  • Textures/dungeons/hallmurallintel02.dds
  • Textures/dungeons/hallmurallintel02_n.dds
  • Textures/dungeons/hallmuralmoth01.dds
  • Textures/dungeons/hallmuralmoth01_n.dds
  • Textures/dungeons/hallmuralowl01.dds
  • Textures/dungeons/hallmuralowl01_n.dds
  • Textures/dungeons/hallmuralsnake01.dds
  • Textures/dungeons/hallmuralsnake01_n.dds
  • Textures/dungeons/hallmuralwhale01.dds
  • Textures/dungeons/hallmuralwhale01_n.dds
  • Textures/dungeons/hallmuralwolf01.dds
  • Textures/dungeons/hallmuralwolf01_n.dds
  • Textures/dungeons/metalwork01.dds
  • Textures/dungeons/metalwork01_n.dds
  • Textures/dungeons/ridgedstone03.dds
  • Textures/dungeons/ridgedstone03_n.dds
  • Textures/dungeons/ridgedstone07.dds
  • Textures/dungeons/ridgedstone07_n.dds
  • Textures/dungeons/ridgedstone07a.dds
  • Textures/dungeons/ridgedstone07a_n.dds
  • Textures/dungeons/ridgedstonestairs01.dds
  • Textures/dungeons/ridgedstonestairs01_n.dds
  • Textures/dungeons/rottingwood01.dds
  • Textures/dungeons/rottingwood01_n.dds
  • Textures/dungeons/rubblepile02.dds
  • Textures/dungeons/ruinivy01.dds
  • Textures/dungeons/ruinivy01_n.dds
  • Textures/dungeons/scrollworktrim01.dds
  • Textures/dungeons/scrollworktrim01_n.dds

Overrides: Dragon Glyphs HD - Fixed, Skyrim Realistic Overhaul

Langleys Wood Metal and Stone Texture Workshop

Author: Langley
Version: 1.4a (1.4 Main + 1.4a Update)
Special Installation: Install all files except:

  • Textures/architecture/Riften/riftenbrickinset01.dds
  • Textures/architecture/Riften/riftenbrickinset01_n.dds
  • Textures/architecture/Riften/riftenstonewall02.dds
  • Textures/architecture/Riften/riftenstonewall02_n.dds
  • Textures/architecture/Riften/riftenstonewallmoss01.dds
  • Textures/architecture/Solitude/sclovers01.dds
  • Textures/architecture/Solitude/sdetint01.dds
  • Textures/architecture/Solitude/sdetint01_n.dds
  • Textures/architecture/Solitude/sfloorhouse01.dds
  • Textures/architecture/Solitude/sfloorhouse01_n.dds
  • Textures/architecture/Solitude/sfloorhouse02.dds
  • Textures/architecture/Solitude/sfloorhouse02_n.dds
  • Textures/architecture/Solitude/smill01.dds
  • Textures/architecture/Solitude/smill01_n.dds
  • Textures/architecture/Solitude/sroofslate01.dds
  • Textures/architecture/Solitude/sroofslate01_n.dds
  • Textures/architecture/Whiterun/wrbasedirt01.dds
  • Textures/architecture/Whiterun/wrbasedirt01_n.dds
  • Textures/architecture/Whiterun/wrcarpet01.dds
  • Textures/architecture/Whiterun/wrcarpet01_n.dds
  • Textures/architecture/Whiterun/wrcarpetdetails01.dds
  • Textures/architecture/Whiterun/wrcarpetdetails01_n.dds
  • Textures/architecture/Whiterun/wrcitywall01.dds
  • Textures/architecture/Whiterun/wrcitywall01_n.dds
  • Textures/architecture/Whiterun/wrcitywall01plaster.dds
  • Textures/architecture/Whiterun/wrcitywall01plaster_n.dds
  • Textures/architecture/Whiterun/wrcitywall02.dds
  • Textures/architecture/Whiterun/wrcitywall02_n.dds
  • Textures/architecture/Whiterun/wrcitywalltopcap01.dds
  • Textures/architecture/Whiterun/wrcitywalltopcap01_n.dds
  • Textures/architecture/Whiterun/wrcitywalltrims01.dds
  • Textures/architecture/Whiterun/wrcitywalltrims01_n.dds
  • Textures/architecture/Whiterun/wrdirtbase.dds
  • Textures/architecture/Whiterun/wrdirtbase_n.dds
  • Textures/architecture/Whiterun/wrfieldgrass01.dds
  • Textures/architecture/Whiterun/wrfieldgrass01_n.dds
  • Textures/architecture/Whiterun/wrmarketstallroof01.dds
  • Textures/architecture/Whiterun/wrmarketstallroof01_n.dds
  • Textures/architecture/Whiterun/wrmossalpha01.dds
  • Textures/architecture/Whiterun/wrmossalpha01_n.dds
  • Textures/architecture/Whiterun/wrroofslate01.dds
  • Textures/architecture/Whiterun/wrroofslate01_n.dds
  • Textures/architecture/Whiterun/wrrug01.dds
  • Textures/architecture/Whiterun/wrrug01_n.dds
  • Textures/architecture/Whiterun/wrstonebase01.dds
  • Textures/architecture/Whiterun/wrstonebase01_n.dds
  • Textures/architecture/Whiterun/wrstonemortar01.dds
  • Textures/architecture/Whiterun/wrstonemortar01_n.dds
  • All Textures/architecture/Whiterun/wrwood*.dds
  • Textures/architecture/Windhelm/ivy.dds
  • Textures/architecture/Windhelm/ivy_n.dds
  • Textures/architecture/Windhelm/whplaster.dds
  • Textures/architecture/Windhelm/whplaster_n.dds
  • Textures/architecture/Windhelm/whrunner.dds
  • Textures/architecture/Windhelm/whrunner_n.dds
  • Textures/architecture/Windhelm/whslateroof.dds
  • Textures/architecture/Windhelm/whslateroof_n.dds
  • Textures/architecture/Windhelm/whwoodbase01.dds
  • Textures/architecture/Windhelm/whwoodbase01_n.dds
  • Textures/architecture/Windhelm/whwoodbasedetails.dds
  • Textures/architecture/Windhelm/whwoodbasedetails_n.dds
  • Textures/architecture/Windhelm/whwoodbaseinterior01.dds
  • Textures/architecture/Windhelm/whwoodbaseinterior01_n.dds
  • Textures/architecture/Windhelm/whwoodbaselight.dds
  • Textures/architecture/Windhelm/whwoodbasetrim.dds
  • Textures/architecture/Windhelm/whwoodbasetrim_n.dds
  • Textures/architecture/Windhelm/whwoodbeams.dds
  • Textures/architecture/Windhelm/whwoodbeams_n.dds
  • Textures/architecture/Windhelm/whwoodboards01.dds
  • Textures/architecture/Windhelm/whwoodboards01_n.dds
  • Textures/architecture/Windhelm/whwooddamage.dds
  • Textures/architecture/Windhelm/whwooddamage_n.dds
  • Textures/clutter/displaycase.dds
  • Textures/clutter/displaycase_m.dds
  • Textures/clutter/displaycase_n.dds
  • Textures/clutter/brewinggiantcask01.dds
  • Textures/clutter/brewinggiantcask01_n.dds
  • Entire Textures/clutter/Blacksmith folder.
  • Entire Textures/clutter/Caves folder.
  • Textures/clutter/common/iron01.dds
  • Textures/clutter/common/iron01_n.dds
  • Textures/clutter/common/lampgeneric01.dds
  • Textures/clutter/common/lampgeneric01_n.dds
  • All Textures/clutter/common/rug*.dds
  • Entire Textures/clutter/Diningset folder.
  • Entire Textures/clutter/Kitchen folder.
  • Entire Textures/clutter/Meadery folder.
  • Entire Textures/clutter/Quest folder.
  • Entire Textures/DLC01 folder.
  • Textures/dungeons/rottingwood01.dds
  • Textures/dungeons/rottingwood01_n.dds
  • Textures/dungeons/imperial/impdirt01.dds
  • Textures/dungeons/imperial/impdirt01_n.dds
  • Textures/dungeons/imperial/impextdecals01.dds
  • Textures/dungeons/imperial/impextdecals01_n.dds
  • Textures/dungeons/imperial/impextdecals01ice.dds
  • Textures/dungeons/imperial/impwood01.dds
  • Textures/dungeons/imperial/impwood01_n.dds
  • Entire Textures/Furniture folder.
  • Entire Textures/Landscape folder.
  • Textures/lod/wrterrainlod.dds
  • Textures/lod/wrterrainlod_n.dds

If using Skyrim Realistic Overhaul, also exclude the following file:

  • Textures/architecture/highhrothgar/hhfloor01.dds

Overrides: Re-Defined Dungeons, Realistic Instruments, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul, Water and Terrain Enhancement Redux

Ruins Clutter Improved

Author: raiserfx
Version: 2.5
Special Installation: Do not install the following files (to prevent SMIM conflict):

  • Meshes/clutter/common/candlelanternwithcandle01.nif
  • Meshes/clutter/ruins/ruinspot05.nif
  • Meshes/clutter/ruins/ruinspot06.nif
  • Meshes/clutter/ruins/ruins_largechest.nif

If using Skyrim Realistic Overhaul v1.6, additionally do not install the following:

  • Textures/clutter/ruins/ruinspot01.dds
  • Textures/clutter/ruins/ruinspot01_n.dds
  • Textures/clutter/ruins/ruinspot02.dds
  • Textures/clutter/ruins/ruinspot02_n.dds
  • Textures/clutter/ruins/ruinspot03.dds
  • Textures/clutter/ruins/ruinspot03_n.dds
  • Textures/clutter/ruins/ruinsurn01.dds
  • Textures/clutter/ruins/ruinsurn01_n.dds
  • Textures/clutter/ruins/ruinsurninnard01.dds
  • Textures/clutter/ruins/ruinsurninnard01_n.dds

Overrides: Better Dynamic Snow, Detailed Chests Texture Replacers, Skyrim Realistic Overhaul, Unofficial Skyrim Patch

Animated Dwemer Lift Load Doors

Author: DoubleBrewski
Version: 1.1
Optionals: Animated Dwemer Lift Load Doors for Dragonborn DLC
Overrides: Ruins Clutter Improved

Super Realistic Ore Textures

Author: Kman420
Version: 1.0
Overrides: HD Ore and Ingots

The Beauty of Skyrim - Caves and Mines

Author: raiserfx
Version: 1.0
Special Installation: Do not install the following files:

  • Entire Textures/dungeons/imperial folder.
  • Entire Textures/landscape folder.

If using Skyrim Realistic Overhaul, additionally do not install the following files:

  • Textures/dungeons/mines/minefloordirt01.dds
  • Textures/dungeons/mines/minefloordirt01_n.dds
  • Textures/dungeons/mines/minerockwall01.dds
  • Textures/dungeons/mines/minerockwall01_n.dds
  • Textures/dungeons/mines/minerockwall02.dds
  • Textures/dungeons/mines/minerockwall02_n.dds

Overrides: Langleys Wood Metal and Stone Textures Workshop, Skyrim Realistic Overhaul, Snow and Rocks Textures HD

Hectrol Caves Deluxe

Author: Hectrol
Version: 1.0
Overrides: Snow and Rocks Textures HD, The Beauty of Skyrim - Caves and Mines

Tobes Hires Textures

Author: Tobe
Version: 1.2
Optionals: SMIM Patch
Overrides: HD Misc, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul, Static Mesh Improvement Mod

High Quality Food and Ingredients

Author: Iraito
Version: 1.6
Overrides: Tobes Highres Textures

Skyrim Redesigned

Author: Dracomies
Version: 1.0
Special Installation: Install only the files contained within the following folders:

  • Alchemy Table v1
  • Anvil v1
  • Barenziah Jewelry Box
  • Bloody Rags v1
  • Brown (less saturated) money bags
  • Charcoal
  • Chaurus Eggs (LORE)
  • Enchanting Table - Css01 Retexture
  • Hasgraven Claws
  • Skeever Tail
  • Skeleton Key v1
  • Spider Eggs
  • Tankards and wooden plates Final Version

If you are NOT using Skyrim Realistic Overhaul, also install the files contained within the following folders:

  • Cratewood v1

Overrides: Skyrim HD - 2K Textures, Tobes HiRes Textures

Info-Logo.png       Notice:Mod Organizer allows you to re-arrange archive files and folders during manual installation, doing so now is advised due to the odd way this mod is packaged. Remember the textures folder should be at the root.
TreesHD Skyrim Variation

Author: Namotep
Version: 1.6
Optionals: Dark Version Treepineforestbark03
Special Installation: Install all files except:

  • Entire Meshes folder.
  • Textures/landscape/trees/Vurt_Pine01.dds
  • Textures/landscape/trees/Vurt_Pine02.dds
  • Textures/landscape/trees/treepineforestaddon01.dds
  • Textures/landscape/trees/treepineforestaddon01_n.dds

Overrides: Skyrim Flora Overhaul, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul, Tobes HiRes Textures

Radiant and Unique Potions and Poisons

Author: XRC
Version: 2.0 (No Glow, With Booze)
Overrides: High Quality Food and Ingredients

Warning-Logo.png       Warning:This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Radiant and Unique Potions and Poisons and Booze.esp then click [OK].
Expand "Ingestible" under Radiant and Unique Potions Poisons and Booze.esp and select the "00058CFB" node.
Drag the "KSIZ - Keyword Count" and "KWDA - Keywords" from Unofficial Skyrim Patch.esp to Radiant and Unique Potions Poisons and Booze.esp.
Select the "000CD883" node.
Drag the "FULL - Name" record from Unofficial Skyrim Patch.esp to Radiant and Unique Potions Poisons and Booze.esp.
Select the "000E6DF5" node.
Drag the "Sound - Consume" and "Duration" record from Unofficial Skyrim Patch.esp to Radiant and Unique Potions Poisons and Booze.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod has an ESP conflict with Destructible Bottles Extended.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Radiant and Unique Potions Poisons and Booze.esp and Destructible_bottles.esp then click [OK].
Expand "Ingestible" under Destructible_bottles.esp and select the "00034C5E" node.
Right-click the column for Destructible_bottles.esp and select "Copy as Override into...".
Select "<New File>" and type "RUPPB-DBE Patch". A new file should be created as RUPPB-DBE Patch.esp on the far right hand side.
Drag the "MODL - Model Filename" from Radiant and Unique Potions Poisons and Booze.esp to RUPPB-DBE Patch.esp.
Select the "000555E8" node.
Right-click the column for Destructible_bottles.esp and select "Copy as Override into...".
Select RUPPB-DBE Patch.esp. It should now appear on the right hand side.
Drag the "MODL - Model Filename" from Radiant and Unique Potions Poisons and Booze.esp to RUPPB-DBE Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select RUPPB-DBE Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type Compatibility Patches and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Radiant and Unique Potions and Poisons.
Realistic Mushrooms

Author: Mystery Modder
Version: 1.1
Optionals: Dragonborn Mushrooms, Mushroom Stew
Overrides: High Quality Food and Ingredients, Hybrids HD Plants and Herbs Retexture, TreesHD Skyrim Variation

Silly Level of Detail - Potions and Poisons

Author: Narmix
Version: 3.0
Overrides: Radiant and Unique Potions and Poisons

Ultimate HD Fire Effects

Author: BuzzDee84
Version: 1.9
Optionals: Ultimate HD Candle Flames
Overrides: Static Mesh Improvement Mod, Realistic Smoke and Embers

The Creatures Of Skyrim

This section will include all mods which relate to the creatures of Skyrim. Where they live, how they act, and what they look like.

Automatic Variants Based Creature Mods

Automatic Variants

Author: Leviathan1753
Version: 2.0.0.2

Info-Logo.png       Notice:Do not run this mod now. This mod will be executed in the Final Steps section via SkyProc Unified Manager.
Bellyaches Animals AV Package

Author: Bellyache
Version: 1.0
Special Installation: Optional file under Automatic Variants page.
Configuration: Disable Werewolf.

Grace Darklings AV Package

Author: Grace Darkling
Version: 1.1
Configuration: Arctic Fox - Disable Bronze, Fall, Rune, and Spring. Fox - Disable Blue, Frost, Royale, Snow, Stripe, and Tundra.

InsanitySorrow AV Package

Author: InsanitySorrow
Version: 1.1
Special Installation: Optional file under Automatic Variants page.
Configuration: Disable Skeever Var 13 and 14.

Sounaipr AV Package

Author: Xray Catt
Version: 1.2
Special Installation: Optional file under Automatic Variants page.
Configuration: Disable Mammoth - Pink.

StarX AV Packages

Author: StarX
Version: 1.03 (All)

Wolverines Automatic Variants Port - Chocalambot

Author: Chocalambot
Version: 1.0
Configuration: Use only Rabbit.

Standalone Creature Mods

Bellyaches HD Dragon Replacer Pack

Author: Bellyache
Version: 1.3
Overrides: Skyrim HD - 2K Textures, Unofficial Skyrim Patch, Unofficial High Resolution Patch

Dawnguard Rewritten - Arvak

Author: Oriius
Version: 1.1.1
Optionals(Via Installer): Soul Cairn, Main File, and the definition option of choice.

Dawnguard Rewritten Arvak - Convenient Alsvid Patch

Author: cmdo
Version: 1.0

Info-Logo.png       Notice:This mod requires Convenient Horses which is installed later in the guide.
Deadly Dragons

Author: 3JIou
Version: 6.3.5
Optionals(Via Installer): Deadly Dragons (Normal), Deadly Monsters (Do not install)

Warning-Logo.png       Warning:This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and DeadlyDragons.esp then click [OK].
Expand "Cell">"Block 1">"Sub-Block 9" under Deadly Dragons.esp and select the "00032AE7" node.
Drag the "Data - Flags" from Dragonborn.esm to DeadlyDragons.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod does not carry forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and DeadlyDragons.esp then click [OK].
Expand "Faction" under DeadlyDragons.esp and select the "00032D9C" Node.
Drag the "XNAM - Relation" for "DraugrFaction" from Unofficial Skyrim Patch.esp to DeadlyDragons.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Frost Atronach HD

Author: Yuril
Version: 1.0

Grimoas Vampire Lord

Author: Grimoas
Version: 1.1 (Vanilla)

Skyrim Immersive Creatures

Author: lifestorock
Version: 6.0RC (5.1.1 + 6.0RC)

Info-Logo.png       Notice:Select "Use Integrated FOMOD Installer" in the Mod Organizer options to properly install this mod.
Warning-Logo.png       Warning:This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Skyrim Immersive Creatures.esp, and Skyrim Immersive Creatures - DLC2.esp then click [OK].
Expand "Worldspace">"0000003C">"Block 1,0">"Sub-Block 4,1" under Skyrim Immersive Creatures.esp and select the "0000B4B9" node.
Right-click the column for Dragonborn.esm and select "Copy as Override into...".
Select Skyrim Immersive Creatures - DLC2.esp. It should now appear on the right hand side.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
SkyTEST - Realistic Animals and Predators

Author: EtaYorius
Version: 1.34C
Optionals: Dawnguard, Dragonborn

Warning-Logo.png       Warning:This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select SkyTEST-RealisticAnimals&Predators.esp then click [OK].
Right-click SkyTEST-RealisticAnimals&Predators.esp in the left pane and select "Apply Filter For Cleaning".
Right-click SkyTEST-RealisticAnimals&Predators.esp and select "Remove Identical To Master Records".
Right-click SkyTEST-RealisticAnimals&Predators.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Run TES5Edit.
Select SkyTEST-RealisticAnimals&Predators-Dragonborn.esp then click [OK].
Right-click SkyTEST-RealisticAnimals&Predators-Dragonborn.esp in the left pane and select "Apply Filter For Cleaning".
Right-click SkyTEST-RealisticAnimals&Predators-Dragonborn.esp and select "Remove Identical To Master Records".
Right-click SkyTEST-RealisticAnimals&Predators-Dragonborn.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and all SkyTEST ESPs then click [OK].
Expand "Leveled Item" under SkyTEST-RealisticAnimals&Predators.esp and select the "0003AD8D" node.
Drag the "LVLF - Flags" and "Leveled List Entry record from HearthFires.esm to SkyTEST-RealisticAnimals&Predators.esp.
Right-click the "LLCT - Count" record in SkyTEST-RealisticAnimals&Predators.esp and select "Edit".
Add one to the value and click [OK].
Expand "Worldspace">"0000003C">"Block -1,-1">"Sub-Block -1,-3" and select the "00009BD6" node.
Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" record from HearthFires.esm to SkyTEST-RealisticAnimals&Predators.esp.
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -4,0" and select the "0000959B" node.
Right-click the column for Dawnguard.esm and select "Copy as override into...".
Select SkyTEST-RealisticAnimals&Predators-Dawnguard.esp and click [OK].
Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 1,1" and select the "000090A3" node.
Right-click the column for Dawnguard.esm and select "Copy as override into...".
Select SkyTEST-RealisticAnimals&Predators-Dawnguard.esp and click [OK].
Expand "Worldspace">"0000003C">"Block 0,0">"Sub-Block 3,3" and select the "00008E61" node.
Right-click the column for Dragonborn.esm and select "Copy as override into...".
Select SkyTEST-RealisticAnimals&Predators-Dragonborn.esp and click [OK].
Expand "Worldspace" and select the "0001691D" node.
Right-click the column for Dragonborn.esm and select "Copy as override into...".
Select SkyTEST-RealisticAnimals&Predators-Dragonborn.esp and click [OK].
Expand "Worldspace">"0001A26F">"Block 0,-1">"Sub-Block 0,-1" and select the "0001A276" node.
Drag the "XLCN - Location" record from Hearthfire.esm to SkyTEST-RealisticAnimals&Predators.esp.
Expand "Worldspace">"00037EDF" and select the "00037EE6" node.
Right-click the column for Dawnguard.esm and select "Copy as override into...".
Select SkyTEST-RealisticAnimals&Predators-Dawnguard.esp and click [OK].
Expand "Worldspace">"00037EDF">"Block -1,0">"Sub-Block -2,3" and select the "00037EE9" node.
Drag the "XLCN - Location" record from HearthFires.esm to SkyTEST-RealisticAnimals&Predators.esp.
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -1,3" under SkyTEST-RealisticAnimals&Predators-Dragonborn.esp and select the "00009292" node.
Drag the "EDID - Editor ID", "MHDT - Unknown", and "XLCN - Location" record from HearthFires.esm to SkyTEST-RealisticAnimals&Predators-Dragonborn.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and SkyTEST-RealisticAnimals&Predators.esp then click [OK].
Expand "Cell">"Block 6">"Sub-Block 0" under SkyTEST-RealisticAnimals&Predators.esp and select the "000161EE" node.
Drag the "Ownership" records from Unofficial Skyrim Patch.esp to SkyTEST-RealisticAnimals&Predators.esp.
Expand "Non-Player Character (Actor)" and select the "00023A8B" node.
Drag the "RNAM - Race" from Unofficial Skyrim Patch.esp to SkyTEST-RealisticAnimals&Predators.esp.
Expand "Race" and select the "000131FC" node.
Drag the "SPCT - Count" and "Actor Effects" from Unofficial Skyrim Patch.esp to SkyTEST-RealisticAnimals&Predators.esp.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-3" and select the "0000BCCF" node.
Drag the "XLCN - Location" from Unofficial Skyrim Patch.esp to SkyTEST-RealisticAnimals&Predators.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Underworld Dawnguard

Author: Anardion
Version: 1.0 (Werewolf - Dark Lycan Eyes)

Vampire Lord Retexture

Author: Dr Fring
Version: 1.3 (Armored)
Optionals: Light Face Patch

The People of Skyrim

Actor mods such as hair, face, body, and animations go here. Additionally, anything that modifies the reactions of NPCs will be included here.

Hair

Apachii SkyHair

Author: Apachii
Version: 1.5
Optionals: ApachiiSkyHairFemale v1.3, ApachiiSkyHairMale v1.1, ApachiiSkyHairMale Hair33 Fix

Apachii SkyHair Natural Retexture

Author: Aron
Version: 2.4 (NATURAL, FEMALE, and MALE)
Overrides: Apachii SkyHair

Info-Logo.png       Notice:You may wish to use the Less Contrast version if you are using light hair colors.
Beards

Author: Hvergelmir
Version: 2.0

Better Vanilla Hairs

Author: kebrus
Version: 0.2b

More Realistic Hair

Author: Ichibu
Version: 1.0
Overrides: Apachii SkyHair Natural Retexture

AOF Believable Hair

Author: AnOldFriend
Version: 1.3.2 (Installer)
Optionals(Via Installer): Sharp
Overrides: Apachii SkyHair Natural Retexture, More Realistic Hair

Eyes

Natural Eyes

Author: nevenbridge
Version: 1.3
Special Installation: Do not install the following files:

  • textures/actors/character/eyes/eyewerewolf.dds
  • textures/actors/character/eyes/eyewerewolfbeast_n.dds
  • textures/actors/character/eyes/eyewerewolfbeastbrown.dds
  • textures/actors/character/eyes/eyewolfenvironmentmask_m.dds
The Eyes of Beauty

Author: LogRaam
Version: 7.1
Special Installation: Install only the "The Eyes Of Beauty - Dawnguard Update" optional file only and do not install the esp.

Face & Body

Better Beast Races

Author: Xenius
Version: 2.0

Better Freckles

Author: MadCat221
Version: 1.0.1

Consistent Older People

Author: Winterlove
Version: 1.5
Optionals (Via Installer): 10 Plugins All, 20 Assets All, 50 Bring Out Your Dead Patch

Coverkhajiits

Author: mrLenski
Version: 1.0 (Female)
Overrides: Better Beast Races

Diverse Guards Skyrim

Author: Winterlove
Version: 4.4

New Children

Author: Ixodes
Version: 2

UNP Blessed Body

This Mod Contains Nudity
Author: Calyps, XP32, MrTroublemaker
Version: 1.0 (NMM Installer Update Only)
Optionals(Via Installer): 2-4 BBP Body, BBP - NA

Info-Logo.png       Notice:You must install and run FNIS for the included skeletons to run properly with Dragonborn. The procedure is explained in the guide.
Dimonized UNP Female Body

This Mod Contains Nudity
Author: dimon99
Version: 1.51 (BASE Main Body v1.2)
Special Installation: Do not install the following files:

  • Entire textures folder.
  • meshes/actors/character/character assets/femalebody*.nif.
  • meshes/actors/character/character assets/femalefeet*.nif.

In <Mod Organizer Path>/Mods/Dimonized UNP Female Body/meshes/actors/character/character assets, rename femalehands*.nif to 1stpersonfemalehands*.nif.

UNP Khajiit and Argonian Hotfix

Author: Mr Dave
Version: 1.0 (Both)

Better Males

This Mod Contains Nudity
Author: Chris57 and FavoredSoul
Version: 2.3.2 (Geonox Faces Without Beard, FavoredSoul Meshes)
Optionals: Body Hair Level 3 (In Meshes Archive)
Special Installation: After installation, navigate to <Mod Organizer Path>/Mods/Better Males/textures/actors/character/male and make a copy of the following files and rename them as specified:

  • Copy of malehead.dds -> maleheadvampire.dds
  • Copy of malehead_msn.dds -> maleheadvampire_msn.dds
  • Copy of malehead_s.dds -> maleheadvampire_s.dds

This will give male vampires a normal appearance (no bat features) with the new eyes (Vampires should be able to blend in with society... not stick out like a sore thumb).
Overrides: Better Beast Races

All In One Face

Author: r3320ca
Version: 4.0b Face Pack For UNP Body

Mature Skin Texture and Body

Author: Maevan2
Version: 1.1 (Texture and Normals UNP)
Optionals: Alternative Body and Face Textures UNP (Clean, No Moles + Normal Hair, No Scars)
Special Installation: After installation, navigate to <Mod Organizer Path>/Mods/Mature Skin Texture and Body/textures/actors/character/female and make a copy of the following files and rename them as specified:

  • Copy of femalehead.dds -> femaleheadvampire.dds
  • Copy of femalehead_msn.dds -> femaleheadvampire_msn.dds
  • Copy of femalehead_s.dds -> femaleheadvampire_s.dds
  • Copy of femalehead_sk.dds -> femaleheadvampire_sk.dds

This will give female vampires a normal appearance (no bat features) with the new eyes (Vampires should be able to blend in with society... not stick out like a sore thumb). Overrides: All In One Face, UNP Blessed Body

Better Makeup for SKSE

Author: Diethardt
Version: 1.8 (High Res Female Face Makeup For SKSE, High Res Female Lips for Mature Skin, Male Face Makeup for SKSE, Male and Female Blackblood Warpaints for SKSE)
Overrides: All In One Face, Better Males

Brows

Author: Hvergelmir
Version: 2.0
Overrides: All In One Face

No More Ugly Bronze Shine

Author: COTS
Version: 1.3
Overrides: Mature Skin Texture and Body
Special Installation: After installation, navigate to <Mod Organizer Path>/Mods/No More Ugly Bronze Shine/textures/actors/character/female and make a copy of the following files and rename them as specified:

  • Copy of femalehead_sk.dds -> femaleheadvampire_sk.dds

Navigate to <Mod Organizer Path>/Mods/No More Ugly Bronze Shine/textures/actors/character/male and make a copy of the following files and rename them as specified:

  • Copy of malehead_sk.dds -> maleheadvampire_sk.dds
XCE - Warpaint and Dirt

Author: Xenius
Version: 1.0
Optionals: Beast Tints
Overrides: All In One Face, Better Males

Animation

360 Walk and Run Plus

Author: Yuki
Version: 3.0.0
Optionals(Via Installer): 360 + Cloak(Default), Face towards the direction of movement(Default), 360 + Cloak(Default), Face towards the direction of movement(Default), BBP On, 360 Run Backward Speed Fix Patch, 360 Swimming(Default)

Argonian Sneak Tail Twist Fix

Author: Callak Skytower
Version: 1.1

Belt-Fastened Quivers

Author: Chesko and Ninivekha
Version: 1.2 (Animation Only)

Better Turn Animation - Only One Pose

Author: evanoblivion
Version: 1.1 (Main File + 1.1 Update File)
Special Installation: Do not install the following files in meshes/actors/character/animations:

  • 1hm_shout_exhale.hkx
  • mt_shout_exhale.hkx
  • mt_shout_inhale.hkx
Bowlegged Jump Animation Fix

Author: mirap
Version: 1.1

Female Facial Animation

Author: nao4288
Version: 1.4
Overrides: All In One Face

Fores New Idles In Skyrim

Author: Fore
Version: 3.5
Special Installation:

Install the Fores New Idles In Skyrim - FNIS main file and update as you would any other mod.
Select the data tab in the right-pane and expand "tools">"GenerateFNIS_for_Users".
Right-click on GenerateFNISforUsers.exe and select "Add as executable".
Change the name to "FNIS" and click [OK].
Note that it is now part of the executable drop down next to the [Run] button. Mod Organizer has properly configured it for you already.
Info-Logo.png       Notice:Do not run this mod now. This mod will be executed in the Final Steps section.
Immersive Animations

Author: Berzgore
Version: 2.0
Optionals(Via Installer): Main, Sneaking, Strafe, Greatsword Sprint, Dual Sword Wield -- Swords on Back, Dual Axe Wield, Dual Dagger Wield, Dual Mace Wield, Rogue Stab
Overrides: Better Turn Animation - Only One Pose

New Animation For Magic Casting

Author: xp32
Version: 0.8
Special Installation: Do not install the following files in meshes/actors/character/animations:

  • All ritualspell*.hkx files.

Overrides: Better Turn Animation - Only One Pose

NoMaam Breathing Idles BBB

Author: fore
Version: 0.1
Special Installation: Install only "Female BBB and Male Breathing Idles" optional file.

No Spinning Death Animation

Author: dDefinder
Version: 1.0
Optionals: No Twitching Dragon Death Animation

Running With Your Bow Replacer

Author: Linique
Version: 1.0

Dual Wield Blocking Animations

Author: Daljo
Version: 1.0
Overrides: Immersive Animations

XP32 Maximum Skeleton

Author: xp32
Version: 1.81
Optionals(Via Installer): Frostfall by Chesko, NO, Back 1 Handed Sword, Back Hip Dagger, Skeleton Rig Map
Overrides: Immersive Animations, Realistic Ragdolls and Force

Behavior

Guard Dialogue Overhaul

Author: Eck
Version: 1.301

Warning-Logo.png       Warning:This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and Guard Dialogue Overhaul.esp then click [OK].
Expand "Weapon" under Guard Dialogue Overhaul.esp and select the "00135B8" node.
Right-click the "WeapMaterialSteel" keyword in Guard Dialogue Overhaul.esp and select "Remove".
Drag the WeapMaterialImperial keyword from Unofficial Skyrim Patch.esp to Guard Dialogue Overhaul.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Move It Damnit

Author: Apogee777
Version: 1.01 (Less Wait Time)

No NPC Greetings

Author: Cipscis
Version: 1.1 (Slightly Reduced Distance)

Player Headtracking

Author: Maegfaer
Version: 3.3

Run For Your Lives

Author: Arthmoor
Version: 1.2.2

Wet and Cold

Author: isoku
Version: 1.20

Wet and Cold - Ashes

Author: isoku
Version: 1.04

When Vampires Attack

Author: Arthmoor
Version: 1.0.2

The Armory of Skyrim

Armor, Weapons, and Crafting mods go here.

General Mods

Accingite Vos

Author: Alex
Version: 1.0
Overrides: Skyrim HD - 2K Textures

aMidianBorn Glass Armor

Author: CaBaL
Version: 1.0 (Golden)
Special Installation: After installation, rename textures/armor/glass/shield/shieldemvmask.dds to shieldenvmask.dds.
Overrides: Accingite Vos, Unofficial High Resolution Patch

aMidianBorn Nordic Carved

Author: CaBaL
Version: 1.8
Optionals(Via Installer): Cabal's Cut

aMidianBorn Tsun

Author: CaBaL
Version: 1.0

Animated Weapon Enchants

Author: Vysh
Version: 1.14

Warning-Logo.png       Warning:Mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select Animated Weapon Enchants.esp then click [OK].
Right-click Animated Weapon Enchants.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Animated Weapon Enchants.esp and select "Remove Identical To Master Records".
Right-click Animated Weapon Enchants.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and Animated Weapon Enchants.esp then click [OK].
Expand "Magic Effect" under Animated Weapon Enchants.esp and select the "0005B450" node.
Right-click the "KSIZ - Keyword Count" and "KWDA - Keywords" in Animated Weapon Enchants.esp and click "Remove".
Select the "000AA156" node.
Drag the "FULL - Name" from Unofficial Skyrim Patch.esp to Animated Weapon Enchants.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Apophysis Dragon Priest Masks

Author: pondcypress
Version: 5.0

Arrows and Bolts Tweaks

Author: Kevkas
Version: 4.1.2
Optionals(Via Installer): Skyrim + All DLCs, Vanilla + Nord Hero Arrows [No Increased Damage], +8 Units Deeper, +50% Faster, +50% Faster

Warning-Logo.png       Warning:This mod contains multiple wild edits.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select ABT - Progressive Damage (with Nord Hero Arrow).esp and ABT - Faster Arrows Improved +50%.esp and click [OK].
Select "Worldspace" inside ABT - Progressive Damage (with Nord Hero Arrow).esp and press [Delete] on the keyboard.
Select "Worldspace" inside ABT - Faster Arrows Improved +50%.esp and press [Delete] on the keyboard.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select ABT - Progressive Damage (with Nord Hero Arrow).esp then click [OK].
Expand "Ammunition" and select the "0001397D" node.
Drag the "WeapMaterial" entry from Dawnguard.esm and add it to the entries in ABT - Progressive Damage (with Nord Hero Arrow).esp.
Right-click the "KSIZ - Keyword Count" and select "Edit". Add one to the existing entry (i.e. 3 -> 4) and click [OK].
Repeat this for all similar conflicting nodes in this section.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Ars Metallica - Smithing Enhancement

Author: Arthmoor
Version: 1.2

Warning-Logo.png       Warning:This mod has an ESP conflict with Static Mesh Improvement Mod.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select StaticMeshImprovementMod-DragonbornTernFix.esp and Ars Metallica - Dragonborn.esp then click [OK].
Expand "Container" under StaticMeshImprovementMod-DragonbornTernFix.esp and select the "0203CD8D" node.
Right-click on Ars Metallica - Dragonborn.esp in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "AM-SMIM Patch".
Drag the "OBND - Object Bounds" and "Model" records from StaticMeshImprovementMod-DragonbornTernFix.esp to AM-SMIM Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod has an ESP conflict with SkyTEST - Realistic Animals and Predators.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select SkyTEST-RealisticAnimals&Predators.esp and Ars Metallica.esp then click [OK].
Expand "Leveled Item" under SkyTESt-RealisticAnimals&Predators.esp and select the "00106AEC" node.
Right-click on SkyTEST-RealisticAnimals&Predators.esp in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "AM-SkyTEST Patch".
Drag the "Leveled List Entry" record from Ars Metallica.esp to AM-SkyTEST Patch.esp.
Right-click the "LLCT - Count" record in AM-SkyTEST Patch.esp and select "Edit".
Add one to the value and click [OK].
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select AM-SMIM Patch.esp in the lower-left pane.
In the drop down box below "ADD" select "BOTTOM".
In the text box next to the "BOTTOM" drop down, type Compatibility Patches and click [Save Rule].
Select AM-SkyTEST Patch.esp in the lower-left pane.
In the drop down box below "ADD" select "BOTTOM".
In the text box next to the "BOTTOM" drop down, type Compatibility Patches and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Ars Metallica.
Bandolier - Bags and Pouches

Author: Dragten
Version: 1.101
Optionals: Vampire Hotfix, Bandolier - Mesh fixes patch
Optionals(In Archive): "Lower Weight" ESP in Vampire Hotfix

Bandolier - Dawnguard

Author: Dragten
Version: 1.0

Better Circlets HQ

Author: Yuril
Version: 1.1

Cloaks of Skyrim

Author: Noodles
Version: 1.2
Special Installation: Install textures folder, meshes folder, and Cloaks.esp only.
Optionals: Dawnguard
Special Installation: Install textures folder, meshes folder, and Cloaks - Dawnguard.esp only.

Warning-Logo.png       Warning:This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and Cloaks.esp then click [OK].
Expand "Outfit" under Cloaks.esp and select the "00033840" node.
Drag the "EDID - Editor ID" from Dawnguard.esm to Cloaks.esp.
Right-clock the "Item" record "ClothesNecromancerBoots" in Cloaks.esp and select "Remove".
Drag the "Item" record "DLC1ArmorVampireBoots" to Cloaks.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod does not carry forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Cloaks.esp then click [OK].
Expand "Cell">"Block 1">"Sub-Block 2" under Cloaks.esp and select the "00013A89" node.
Drag the "XCCM - Sky/Weather From Region" from Unofficial Skyrim Patch.esp to Cloaks.esp.
Expand "Cell">"Block 1">"Sub-Block 9" and select the "00013813" node.
Drag the "XCCM - Sky/Weather From Region" from Unofficial Skyrim Patch.esp to Cloaks.esp.
Expand "Cell">"Block 6">"Sub-Block 2" and select the "0001677A" node.
Drag the "XCMO - Music Type" record from Unofficial Skyrim Patch.esp to Cloaks.esp.
Expand "Cell">"Block 6">"Sub-Block 9" and select the "00013818" node.
Drag the "XCCM - Sky/Weather From Region" from Unofficial Skyrim Patch.esp to Cloaks.esp.
Expand "Cell">"Block 8">"Sub-Block 4" and select the "000EF324" node.
Drag the "XLCW - Water Height" and "XCCM - Sky/Weather From Region" records from Unofficial Skyrim Patch.esp to Cloaks.esp.
Expand "Cell">"Block 9">"Sub-Block 4" and select the "000EF325" node.
Drag the "XCCM - Sky/Weather From Region" from Unofficial Skyrim Patch.esp to Cloaks.esp.
Expand "Outfit" and select the "000964DF" node.
Right-click the "Item" record "ArmorImperialShield" in Cloaks.esp and select "Remove".
Drag the "Item" record "ArmorImperialLightShield" in Unofficial Skyrim Patch.esp to Cloaks.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Dawnguard Crossbow Explosive Bolts Visualized

Author: MadCat221
Version: 1.0.2
Optionals: HD Textures

Warning-Logo.png       Warning:This mod has an ESP conflict with Arrows and Bolts Tweaks.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select "ExplosiveBoltsVisualized.esp" and ABT - Faster Bolts Improved +50%.esp then click [OK].
Expand "Projectile" under ABT - Faster Bolts Improved +50%.esp and select the "0200F1B0" node.
Right-click on ABT - Faster Bolts Improved +50%.esp in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "DEBV-ABT Patch".
Drag the "MODL - Model Filename" from ExplosiveBoltsVisualized.esp into the corresponding section of DEBV-ABT Patch.esp.
Repeat this selecting DEBV-ABT Patch.esp instead of "<new file>" for the remaining conflicted nodes in this section.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select DEBV-ABT Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Dawnguard Crossbow Explosive Bolts Visualized.
Dawnguard Vampire Armors Retexture

Author: Messias Mummo
Version: 1.0 (Replacer)
Optionals: Hood

Deadly Serious Shrouded Armor

Author: doomfunk
Version: 2.6

Elemental Staffs

Author: Carnage2K4
Version: 1.10 (Main File + Update)

Warning-Logo.png       Warning:This mod contains a wild edit.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Elemental Staves.esp and click [OK].
Select "Worldspace" inside Elemental Staves.esp and press [Delete] on the keyboard.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod does not carry forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Elemental Staves.esp then click [OK].
Expand "Weapon" under Elemental Staves.esp and select the "0010FCF4" node.
Drag the "EITM - Object Effect" record from Unofficial Skyrim Patch.esp to Elemental Staves.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Elven Weapons For Silence

Author: Erlioniel
Version: 1.1
Optionals(Via Installer): Default Silver, Install Meshes

Enchantment Effect Replacer

Author: Myopic
Version: 1.0 (Combined)

Hvergelmirs Shield Retexture

Author: Hvergelmir
Version: 1.3

Jester Outfit Retexture

Author: Messias Mummo
Version: 1.2 (Replacer)

Jewelry of the Nord - HD Rings and Necklaces

Author: Pfaffendrill
Version: 1.2

Nightingale Prime HD

Author: Zerofrost
Version: Final

Not Really HD Mask of Clavicus Vile

Author: Kobayashi345
Version: 0.9a (Corrected Wrecked)

Shield of Ysgramor

Author: k-xperience
Version: 1.0

Valor Armor - Playable Tsun

Author: Neovalen
Version: 1.2

Virtus Imperii - Imperial Gear Re-mastered

Author: EcthelionOtW
Version: 1.3

Weapons and Armor Fixes - Remade

Author: kryptopyr
Version: 3.0 (COMPLETE)
Optionals: Multi-Mod Compatibility Patch - Dawnguard Version

Warning-Logo.png       Warning:This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Unofficial Patch esps and Weapons & Armor Fixes_Remade.esp then click [OK].
Expand "Armor" under Weapons & Armor Fixes_Remade.esp and select the "0401C655" node.
Drag the "DESC - Description" from Unofficial Dragonborn Patch.esp to Weapons & Armor Fixes_Remade.esp.
Expand "Weapon" and select the "0401AEA4" node.
Drag the "DESC - Description" from Unofficial Dragonborn Patch.esp to Weapons & Armor Fixes_Remade.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod has an ESP conflict with Arrows and Bolts Tweaks.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select "ABT - Progressive Damage (with Nord Hero Arrow).esp" and Weapons & Armor Fixes_Remade.esp then click [OK].
Expand "Ammunition" under Weapons & Armor Fixes_Remade.esp and select the "00034182" node.
Right-click on ABT - Progressive Damage (with Nord Hero Arrow).esp in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "WAF-ABT Patch".
Drag the conflicting "WeapMaterial" entry from Weapons & Armor Fixes_Remade.esp and add it to the entries in WAF-ABT Patch.esp.
Right-click the "KSIZ - Keyword Count" in WAF-ABT Patch.esp and select "Edit". Add one to the existing entry and click [OK].
Select the "00038341" node.
Right-click on ABT - Progressive Damage (with Nord Hero Arrow).esp in the right pane and select "Copy as Override into...".
Select WAF-ABT Patch.eps and click [OK].
Drag the conflicting "WeapMaterial" entry from Weapons & Armor Fixes_Remade.esp and add it to the entries in WAF-ABT Patch.esp.
Right-click the "KSIZ - Keyword Count" in WAF-ABT Patch.esp and select "Edit". Add one to the existing entry and click [OK].
Repeat this for the "000CEE9E" and "000EAFDF" nodes.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select WAF-ABT Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Weapons and Armor Fixes - Remade.
Wearable Lanterns

Author: Chesko
Version: 2.2a

Warning-Logo.png       Warning:This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select Chesko_WearableLantern.esp then click [OK].
Right-click Chesko_WearableLantern.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Chesko_WearableLantern.esp and select "Remove Identical To Master Records".
Right-click Chesko_WearableLantern.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and Chesko_WearableLantern.esp then click [OK].
Expand "Idle Animation" under Chesko_WearableLantern.esp and select the "0002A9D3" node.
Right-click the "Condition" in Chesko_WearableLantern.esp regarding Torch01 and select "Remove".
Right-click the "Conditions" row in Chesko_WearableLantern.esp select "Add" twice.
Drag the two conditions from Dawnguard.esm, in order, to the two newly created condition spaces in Chesko_WearableLantern.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Winter Is Coming - Cloaks

Author: Nivea
Version: 2.3
Optionals(Via Installer): Crafting Only

aMidianBorn Book of Silence

Author: CaBaL
Version: 1.7 (All)
Overrides: Accingite Vos, Hvergelmirs Shield Retexture, Skyrim HD - 2K Textures, Unofficial High Resolution Patch, Virtus Imperii - Imperial Gear Re-mastered

Warning-Logo.png       Warning:This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and aMidianborn_Skyforge_Weapons.esp then click [OK].
Expand "Weapon" under aMidianborn_Skyforge_Weapons.esp and select the "0009F25D" node.
Drag the "CRDT - Critical Data" from Unofficial Skyrim Patch.esp to aMidianborn_Skyforge_Weapons.esp.
Repeat this for the "0009F25F", "0009F260" node.
Select the "0009F25E" node.
Drag the "CRDT - Critical Data" and "DNAM - Data" from Unofficial Skyrim Patch.esp to aMidianborn_Skyforge_Weapons.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod has an ESP conflict with Guard Dialogue Overhaul.
Info-Logo.png       Notice:This patch is not required if using Weapons and Armor Fixes - Remade's multi-mod patch.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select aMidianBorn_Skyforge_Weapons.esp and Guard Dialogue Overhaul.esp then click [OK].
Expand "Weapon" under aMidianBorn_Skyforge_Weapons.esp and select the "0009F25C" node.
Right-click the column for aMidianBorn_Skyforge_Weapons.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "ASW-GDO Patch".
Drag the "KSIZ - Keyword Count" and "KWDA - Keywords" from Guard Dialogue Overhaul.esp to ASW-GDO Patch.esp.
Select the "0009F25D" node.
Right-click the column for aMidianBorn_Skyforge_Weapons.esp and select "Copy as override into...".
Select ASW-GDO Patch.esp and click [OK].
Drag the "KSIZ - Keyword Count","KWDA - Keywords", and "CRDT - Critical Data" from Guard Dialogue Overhaul.esp to ASW-GDO Patch.esp.
Select the "0009F25E" node.
Right-click the column for aMidianBorn_Skyforge_Weapons.esp and select "Copy as override into...".
Select ASW-GDO Patch.esp and click [OK].
Drag the "KSIZ - Keyword Count","KWDA - Keywords","DNAM - Data", and "CRDT - Critical Data" from Guard Dialogue Overhaul.esp to ASW-GDO Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select ASW-GDO Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/aMidianBorn Book of Silence.
Daedric Armor and Weapon Improvement

Author: GarryG
Version: 2.5.5 (Blood Lite)
Special Installlation: Install all files except:

  • daedric_phelm.esp
  • In Meshes/armor/daedric all files starting with dphelm.

Overrides: Accingite Vos, Unofficial High Resolution Patch, Unofficial Skyrim Patch

Closer Quivers and Longer Arrows

Author: EvilDeadAsh34
Version: v3.3
Optionals(Via Installer): Closer Quivers and Longer Arrows, Vanilla Quivers, Ebony, Falmer, Dawnguard, Dragonborn, Install Closer Quivers for Bolts, UNP, Closer Quivers and Default Quiver
Overrides: Dawnguard Explosive Bolts Visualized, Daedric Armor and Weapon Improvement, Unofficial Skyrim Patch, XP32 Maximum Skeleton

Improved Closefaced Helmets

Author: navida1
Version: 0.9 (Full Set + Dawnguard Add-On)
Optionals: Improved Guard Helmets -tighter eye holes-, Improved Imperial Full Face Helmet - No Cloth Around Neck
Overrides: Daedric Armor and Weapon Improvement, Unofficial Skyrim Patch

Dark Nemesis Armor - Ebony Reincarnation

Author: lKocMoHaBTl
Version: 1.1 (Replacer)
Overrides: Accingite Vos, Skyrim HD - 2K Textures

Skyrim Weapon De-LARP-ification Project

Author: MadCat221
Version: 1.0.5
Optionals: Dawnguard, Dragonborn
Overrides: Daedric Armor and Weapons Improvement, Elven Weapons For Silence, Unofficial Skyrim Patch

Wearable Lanterns SMIM Patch

Author: Telamont
Version: 1.0
Overrides: Wearable Lanterns

Greatswords Sheaths and Scabbards with Thinner Blades

Author: rpsgc and MadCat221
Version: 2.3
Optionals: Dawnguard, Dragonborn
Overrides: Elven Weapons For Silence, Skyrim Weapon De-LARP-ification Project

Mods For Custom Body

CBBE Tsun Female Armor

Author: Fallen Judge
Version: 1.11
Special Installation: Do not install the esp.

UNP-UNPB Conversion of CBBE Tsun Female Armor

Author: FallenJudge and ReflexShooter
Version: 1.0 (Tsun Female Armor - UNPB Conversion - v1)
Overrides: CBBE Tsun Female Armor

UNP Dawnguard Armors

Author: Exeter
Version: 1.5 (UNPB)
Optionals: Patch for Dawnguard Boots, Patch for Vampire Boots

UNP Dragonborn Armors

Author: Exeter
Version: 1.0 (UNPB)

UNP Female Armors

Author: Exeter
Version: 2.1 (Both Main Files)
Optionals: Meshes for UNPB users, UNPB Hide Armor Fix, Nocturnal Robe for BASE UNP Body.
Special Installation: Do not install entire textures folder.
Overrides: Daedric Armor and Weapons Improvement, Dark Nemesis Armor - Ebony Reincarnation, Unofficial High Resolution Patch, Unofficial Skyrim Patch

TroubleMakers Clothing

Author: MrTroublemaker
Version: 2.01
Special Installation: Install TroubleMakers Clothing Replacers UNPB - BBP optional only.
Overrides: UNP Female Armors

TroubleMakers Forsworn Armor

Author: MrTroublemaker
Version: 1.51
Special Installation: Install TroubleMakers ForswornArmor UNPB-BBP optional only.
Overrides: UNP Female Armors

Dynamic Equipment Patches

Dual Sheath Redux

Author: Neovalen
Version: 1.6b (Main File + On Back Meshes)
Optioanls: Elemental Staffs Pack, Frostfall Pack, Skyrim Weapon De-LARP-ification Project Pack, Skyrim Weapon De-LARP-ification Project Pack On Back Update
Overrides: Skyrim Weapon De-LARP-ification Project, Unofficial Skyrim Patch

Info-Logo.png       Notice:Do not run this mod now. This mod will be executed in the Final Steps section via SkyProc Unified Manager.

The Symphony of Skyrim

Sound effects and music mods go here.

Activate Fail Noise Removal

Author: Elec0
Version: 1.0

Ambient Seagulls

Author: Tricolour
Version: 1.0

Better Animal Footsteps

Author: Volnaiskra
Version: 1.0

Better Bards

Author: FuzzySockSucker
Version: 1.0

Better Horse Pain Sounds

Author: Yuatari
Version: 1.0

Better Weapon Swing Sounds

Author: Crystan
Version: 1.1

Info-Logo.png       Notice:You can remove the esp as the sounds are being run as loose files.
Clanking Armor

Author: Lord Sane
Version: 1.2

Warning-Logo.png       Warning:This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Clanking Armor.esp then click [OK].
Expand "Armor Addon" and select the "00013ED2" node.
Drag the "DNAM - Data" from Unofficial Skyrim Patch.esp to Clanking Armor.esp.
Repeat this for the "000E4AD7" node.
Select the "00086984" node.
Drag the "MODL - Race" entry for "ManakinRace" from Unofficial Skyrim Patch.esp to Clanking Armor.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
DSAMG - Dragon Soul Absorb More Glorious

Author: JonoPhoenix
Version: 1.2 (MUSIC 1 - E3 DEMO VERSION for male character, MUSIC 1A - E3 DEMO VERSION for female character)

DSAMG - Dragonborn Patches

Author: JonoPhoenix
Version: 2.5 (Ritual Spell + MUSIC update)

Warning-Logo.png       Warning:This mod is not currently in the BOSS master list.

To resolve the problem(s), perform the following:

Open Boss Userlist Manager.
Select DSAMG - Miraak Music Fixes.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Sound Mods" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Heart of the Beast - Werewolf Sound Overhaul

Author: NsJones
Version: 1.5 (Alpha Werewolf Sounds)

Improved Combat Sounds

Author: judgefredd
Version: 2.2

Warning-Logo.png       Warning:This mod has an ESP conflict with Enhanced Blood Textures.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, "Improved Combat Sounds v2.2.esp", dD - Enhanced Blood Main.esp then click [OK].
Expand "Impact" under Improved Combat Sounds v2.2.esp and select the "000F0EAF" node.
Right-click on Improved Combat Sounds v2.2.esp in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "ICS-EBT Patch".
Drag the "DODT - Decal Data" records from dD - Enhanced Blood Main.esp to ICS-EBT Patch.esp.
Select the "000F0EB0" node.
Right-click on Improved Combat Sounds v2.2.esp in the right pane and select "Copy as Override into...".
Select ICS-EBT Patch.esp and click [OK].
Drag the "DODT - Decal Data" records from dD - Enhanced Blood Main.esp into ICS-EBT Patch.esp.
Drag the "DNAM - Texture Set" record from dD - Enhanced Blood Main.esp into ICS-EBT Patch.esp.
Select the "000F0EB1" node.
Right-click on Improved Combat Sounds v2.2.esp in the right pane and select "Copy as Override into...".
Select ICS-EBT Patch.esp and click [OK].
Drag the "DODT - Decal Data" records from dD - Enhanced Blood Main.esp into ICS-EBT Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select ICS-EBT Patch.esp in the lower-left pane.
In the drop down box below "ADD" select "BOTTOM".
In the text box next to the "BOTTOM" drop down, type Compatibility Patches and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Improved Combat Sounds.
Improved Horse Step Sounds

Author: Crystan
Version: 2.0

Realistic Wolf Howls

Author: Korvik
Version: 1.3 (More Barks Than Howls)

SILENT Skyrim

Author: AlturDrake
Version: 1.0
Special Installation: Install only Sound/fx/ui/ui_sneakattack_01.wav.

Smooth Blade Draw and Sheathe

Author: Vanaran
Version: 1.0

Sounds of Skyrim - The Dungeons

Author: Cliffworms
Version: 1.23
Optionals: Compatibility Patches
Optionals(Via Installer): Realistic Lighting Overhaul
Special Installation: Remove SoS - The Dungeons-PatchRLODungeonLighting.esp as it is not needed.

Info-Logo.png       Notice:Climates of Tamriel patch not required as it is for hardcore interiors only.
Sounds of Skyrim - The Wilds

Author: Cliffworms
Version: 1.13
Optionals: Compatibility Patches
Optionals(Via Installer): Climates of Tamriel
Special Installation: Remove SoS - The Wilds-PatchCoTWinterEdition.esp,SoS - The Wilds-PatchCoTSoundsWinterEdition.esp, and SoS - The Wilds-PatchCoT.esp as only one CoT patch is required.
Overrides: Sounds of Skyrim - The Dungeons

Warning-Logo.png       Warning:This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and SoS - The Wilds.esp then click [OK].
Expand "Worldspace">"0000003C">"Block -2,1">"Sub-Block -5,4" under SoS - The Wilds.esp and select the "00001935" node.
Drag the "XCLR - Regions" from Dawnguard.esm to SoS - The Wilds.esp.
Repeat this for the "00001936" node.
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -2,2" and select the "000092BC" node.
Drag the "XCLR - Regions" from Dawnguard.esm to SoS - The Wilds.esp.
Repeat this for the "000092DD" node.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 4,-3" and select the "0000BC34" node.
Drag the "EDID - EditorID" and "XLCN - Location" records from Dawnguard.esm to SoS - The Wilds.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and SoS - The Wilds.esp then click [OK].
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-4" under SoS - The Wilds.esp and select the "0000BCF2" node.
Drag the "XLCN - Location" record from Unofficial Skyrim Patch.esp to SoS - The Wilds.esp.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-3" and select the "0000BCD0" node.
Drag the "XLCN - Location" record from Unofficial Skyrim Patch.esp to SoS - The Wilds.esp.
Repeat this for the "0000BCD1" node.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod has an ESP conflict with 101Bugs HD.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select 83Willows_101BUGS_V4_HighRes.esp and SoS - The Wilds.esp then click [OK].
Expand "Activator" under SoS - The Wilds.esp and select the "000A914E" node.
Right-click the "iMaxCritterCount" property in SoS - The Wilds.esp and select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Sounds of Skyrim - Civilization

Author: Cliffworms
Version: 1.02
Optionals: Compatibility Patches
Optionals(Via Installer): Climates of Tamriel, Realistic Lighting Overhaul
Special Installation: After installation, remove the following files:

  • Entire Major City Interiors No Home folder.
  • SoS - Civilization-PatchCoT.esp
  • SoS - Civilization-PatchCoTSoundsWinterEdition.esp
  • SoS - Civilization-PatchCoTWinterEdition.esp.
  • SoS - Civilization-PatchRLOMinorCities.esp.

Overrides: Sounds of Skyrim - The Dungeons, Sounds of Skyrim - The Wilds

Warning-Logo.png       Warning:This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and SoS - Civilization.esp then click [OK].
Expand "Cell">"Block 2">"Sub-Block 2">"000161FE">"Persistent" under SoS - Civilization.esp and select the "00019E10" node.
Drag the "Linked References" from HearthFires.esm to SoS - Civilization.esp.
Expand "Worldspace">"00016D71">"Block -2,0">"Sub-Block -6,0" and select the "00020EE7" node.
Drag the "XLCN - Location" record from HearthFires.esm to SoS - Civilization.esp.
Expand "Worldspace">"0001A26F">"Block 0,-1">"Sub-Block 0,-1" and select the "0001A276" node.
Drag the "XLCN - Location" and "XCLW - Water Height" records from HearthFires.esm to SoS - Civilization.esp.
Select the "0001A27A" node.
Drag the "XCLW - Water Height" records from HearthFires.esm to SoS - Civilization.esp.
Expand "Worldspace">"00037EDF">"Block -1,0">"Sub-Block -2,3" and select the "00037EE9" node.
Drag the "XLCN - Location" record from HearthFires.esm to SoS - Civilization.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and SoS - Civilization.esp with associated patches then click [OK].
Expand "Cell">"Block 0">"Sub-Block 1" under SoS - Civilization.esp and select the "000580A2" node.
Drag the "Directional Ambient","Inherits","XLCN - Location", and "XCMO - Music Type" records from Unofficial Skyrim Patch.esp to SoS - Civilization-PatchRLOMajorCityInteriors.esp.
Expand "Cell">"Block 0">"Sub-Block 6" and select the "00097298" node.
Drag the "FULL - Name" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp and SoS - Civilization-PatchRLOMajorCityInteriors.esp.
Expand "Cell">"Block 1">"Sub-Block 2" and select the "00013A89" node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Cell">"Block 1">"Sub-Block 6" and select the "00097299" node.
Drag the "FULL - Name" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp and SoS - Civilization-PatchRLOMajorCityInteriors.esp.
Expand "Cell">"Block 1">"Sub-Block 9" and select the "00013813" node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Cell">"Block 2">"Sub-Block 0" and select the "00013A76" node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Cell">"Block 2">"Sub-Block 4" and select the "00016BD6" node.
Drag the "DATA - Flags" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp and SoS - Civilization-PatchRLOMajorCityInteriors.esp.
Expand "Cell">"Block 2">"Sub-Block 9" and select the "00013814" node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Cell">"Block 3">"Sub-Block 5" and select the "000CAB91" node.
Drag the "DATA - Flags" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Right-click the "XCCM - Sky/Weather from Region" in SoS - Civilization.esp and select "Remove".
Expand "Cell">"Block 4">"Sub-Block 0" and select the "00013A78" node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Cell">"Block 5">"Sub-Block 0" and select the "00013A79 " node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Cell">"Block 5">"Sub-Block 5" and select the "0003A183" node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Cell">"Block 6">"Sub-Block 0" and select the "000161EE" node.
Drag the "Ownership" record from Unofficial Skyrim Patch.esp to SoS - Civilization.esp and SoS - Civilization-PatchRLOMajorCityInteriors.esp.
Expand "Cell">"Block 6">"Sub-Block 0">"000161EE">"Persistent" and select the "0002C929" node.
Drag the "XLCN - Persistent Location" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Cell">"Block 6">"Sub-Block 2" and select the "0001677A" node.
Drag the "XCMO - Music Type" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp and SoS - Civilization-PatchRLOMajorCityInteriors.esp.
Expand "Cell">"Block 6">"Sub-Block 5" and select the "0003A184" node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Cell">"Block 6">"Sub-Block 9" and select the "00013818" node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp and SoS - Civilization-PatchRLOMajorCityInteriors.esp.
Expand "Cell">"Block 7">"Sub-Block 9" and select the "00013A71" node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Cell">"Block 8">"Sub-Block 4" and select the "000EF324" node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Cell">"Block 9">"Sub-Block 4" and select the "000EF325" node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Cell">"Block 9">"Sub-Block 9" and select the "00013A73" node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-3" and select the "0000BCD0" node.
Drag the "XLCN - Location" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod has ESP conflicts with Atlas Map Markers
Open TES5Edit.
Select Atlas Map Markers.esp and SoS - Civilization.esp then click [OK].
Expand "Cell">"Block 3">"Sub-Block 9" under SoS - Civilization.esp and select the "000133C9" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "SOS-AMM Patch".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod has ESP conflicts with Blaze of Eventide
Open TES5Edit.
Select Blaze of Eventide.esp and SoS - Civilization.esp then click [OK].
Expand "Cell">"Block 3">"Sub-Block 3" under Blaze of Eventide.esp and select the "000DEBCD" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "SOS-BOE Patch".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod has ESP conflicts with Realistic Room Rental Enhanced and Realistic Lighting Overhaul.
Open TES5Edit.
Select RRR-RLO Patch.esp and SoS - Civilization.esp with associated patches then click [OK].
Expand "Cell">"Block 1">"Sub-Block 4" and select the "00016789" node.
Right-click the column for SoS - Civilization-PatchRLOMajorCityInteriors.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "SOS-RRR-RLO Patch".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod has an ESP conflict with Unique Region Names.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unique Region Names.esp and SoS - Civilization.esp with associated patches then click [OK].
Expand "Worldspace">"0000003C">"Block -2,0">"Sub-Block -6,0" under Unique Region Names.esp and select the "0000717B" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "SOS-URN Patch".
Drag the "MapReach" region from Unique Region Names.esp to SOS-URN Patch.esp.
Select the "000075AD" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select SOS-URN Patch.esp and click [OK].
Drag the "MapReach" region from Unique Region Names.esp to SOS-URN Patch.esp.
Repeat this for the "000075AE" node.
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -2,3" and select the "00009259" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select SOS-URN Patch.esp and click [OK].
Drag the "XLCR - Regions" records from Unique Region Names.esp to SOS-URN Patch.esp.
Expand "Worldspace">"0000003C">"Block 0,-1">"Sub-Block 0,-1" and select the "000095DB" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select SOS-URN Patch.esp and click [OK].
Drag the "XLCR - Regions" records from Unique Region Names.esp to SOS-URN Patch.esp.
Repeat this for the "000095F9","000095FA" node.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].

Open Boss Userlist Manager.
Select SOS-AMM Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Select SOS-BOE Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Select SOS-RRR-RLO Patch.esp in the lower-left pane.
In the text box next to the "After" drop down, type RRR-RLO Patch.esp and click [Save Rule].
Select SOS-URN Patch.esp in the lower-left pane.
In the text box adjacent to "AFTER" type "Unique Region Names.esp" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Sounds of Skyrim - Civilization.
Thundering Shouts

Author: greentea101
Version: 1.2 (Loose Files)

Ultra Realistic Bow Shoot Sounds

Author: Tomolyons
Version: 1.0

Ultra Realistic Crossbow Shoot Sounds

Author: Tomolyons
Version: 1.0

How The Game Is Played In Skyrim

Achieve That

Author: 3jiou
Version: 1.1.4

Acquisitive Soul Gems

Author: bluedanieru
Version: 2.4 (Dawnguard)
Overrides: Unofficial Skyrim Patch

Warning-Logo.png       Warning:This mod has an ESP conflict with Animated Weapon Enchants.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select "Acquisitive Soul Gems.esp" and Animated Weapon Enhants.esp then click [OK].
Expand "Magic Effect" under Acquisitive Soul Gems.esp and select the "0005B452" node.
Right-click on Acquisitive Soul Gems.esp column and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "ASG-AWE Patch".
Drag the "Enchant Shader" from Animated Weapon Enchants.esp into ASG-AWE Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select ASG-AWE Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Acquisitive Soul Gems.
Alternate Start - Live Another Life

Author: Arthmoor
Version: 2.3a

Warning-Logo.png       Warning:This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and Alternate Start - Live Another Life.esp then click [OK]. 
Expand "Dialog Topic">"00038731" and select the "0006541A" node.
Right-click on the "Conditions" line of Alternate Start - Life Another Life.esp and select "Add" twice.
Drag the two conditions from Hearthfires.esm to the two newly created slots in Alternate Start - Live Another Life.esp so it contains all 4 conditions.
(Note: There are more conflicts here but they are resolved by Arthmoors script.)
Right-click Alternate Start - Life Another Life.esp in the left pane and select "Sort Masters".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod has an ESP conflict with Guard Dialogue Overhaul.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select "Guard Dialogue Overhaul.esp" and Alternate Start - Live Another Life.esp then click [OK].
Expand "Dialogue Topic">"0002BDDD" under Alternate Start - Live Another Life.esp and select the "000D27DF" node.
Right-click on Guard Dialogue Overhaul.esp in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "AS-GDO Patch".
Right-click on the "Conditions" row of AS-GDO Patch.esp and select "Add".
Drag the "MQ102" condition from Alternate Start - Live Another Life.esp to the newly created condition in AS-GDO Patch.esp.
Select the "000EA261" node.
Right-click on Guard Dialogue Overhaul.esp in the right pane and select "Copy as Override into...".
Select AS-GDO Patch.esp and click [OK].
Right-click on the "Conditions" row of AS-GDO Patch.esp and select "Add".
Drag the "MQ102" condition from Alternate Start - Live Another Life.esp to the newly created condition in AS-GDO Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod has an ESP conflict with Realistic Lighting Overhaul.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Realistic Lighting Overhaul ESPs and Alternate Start - Live Another Life.esp then click [OK].
Expand "Cell">"Block 5">"Sub-Block 5" under Realistic Lighting Overhaul - Dungeons.esp and select the "0004401B" node.
Right-click on Realistic Lighting Overhaul - Dungeons.esp in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "AS-RLO Patch".
Expand "Cell">"Block 1">"Sub-Block 3" under Realistic Lighting Overhaul - Major City Interiors.esp and select the "0001677F" node.
Right-click on Realistic Lighting Overhaul - Major City Interiors.esp in the right pane and select "Copy as Override into...".
Select "AS-RLO Patch.esp" and click [OK].
Expand "Cell">"Block 3">"Sub-Block 7" and select the "000165B5" node.
Right-click on Realistic Lighting Overhaul - Major City Interiors.esp in the right pane and select "Copy as Override into...".
Select "AS-RLO Patch.esp" and click [OK].
Expand "Cell">"Block 5">"Sub-Block 3" and select the "00016BCF" node.
Right-click on Realistic Lighting Overhaul - Major City Interiors.esp in the right pane and select "Copy as Override into...".
Select "AS-RLO Patch.esp" and click [OK].
Expand "Cell">"Block 5">"Sub-Block 5" and select the "000165A3" node.
Right-click on Realistic Lighting Overhaul - Major City Interiors.esp in the right pane and select "Copy as Override into...".
Select "AS-RLO Patch.esp" and click [OK].
Expand "Cell">"Block 8">"Sub-Block 7" and select the "00016A06" node.
Right-click on Realistic Lighting Overhaul - Major City Interiors.esp in the right pane and select "Copy as Override into...".
Select "AS-RLO Patch.esp" and click [OK].
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod has ESP conflicts with Realistic Lighting Overhaul and Sounds of Skyrim - Civilization.
Open TES5Edit.
Select Alternate Start - Live Another Life.esp and SoS - Civilization.esp with associated patches then click [OK].
Expand "Cell">"Block 0">"Sub-Block 6" under Alternate Start - Live Another Life.esp and select the "000165A8" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "AS-SOS Patch".
Expand "Cell">"Block 0">"Sub-Block 9" and select the "000133C6" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select AS-SOS Patch.esp.
Expand "Cell">"Block 0">"Sub-Block 9" and select the "00016DFA" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select AS-SOS Patch.esp.
Expand "Cell">"Block 1">"Sub-Block 1" and select the "00013A7F" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select AS-SOS Patch.esp.
Expand "Cell">"Block 1">"Sub-Block 3" and select the "0001677F" node.
Right-click the column for SoS - Civilization-PatchRLOMajorCityInteriors.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "AS-RLO-SOS Patch".
Expand "Cell">"Block 2">"Sub-Block 2" and select the "00016776" node.
Right-click the column for SoS - Civilization-PatchRLOMajorCityInteriors.esp and select "Copy as override into...".
Select AS-RLO-SOS Patch and click [OK].
Expand "Cell">"Block 2">"Sub-Block 9" and select the "00013814" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select AS-SOS Patch.esp.
Expand "Cell">"Block 3">"Sub-Block 7" and select the "000165B5" node.
Right-click the column for SoS - Civilization-PatchRLOMajorCityInteriors.esp and select "Copy as override into...".
Select AS-RLO-SOS Patch and click [OK].
Expand "Cell">"Block 4">"Sub-Block 4" and select the "000C7348" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select AS-SOS Patch.esp.
Expand "Cell">"Block 4">"Sub-Block 8" and select the "00013870" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select AS-SOS Patch.esp.
Expand "Cell">"Block 5">"Sub-Block 3" and select the "00013907" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select AS-SOS Patch.esp.
Expand "Cell">"Block 5">"Sub-Block 3" and select the "00016BCF" node.
Right-click the column for SoS - Civilization-PatchRLOMajorCityInteriors.esp and select "Copy as override into...".
Select AS-RLO-SOS Patch and click [OK].
Expand "Cell">"Block 5">"Sub-Block 5" and select the "000165A3" node.
Right-click the column for SoS - Civilization-PatchRLOMajorCityInteriors.esp and select "Copy as override into...".
Select AS-RLO-SOS Patch and click [OK].
Expand "Cell">"Block 6">"Sub-Block 5" and select the "0003A184" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select AS-SOS Patch.esp.
Expand "Cell">"Block 6">"Sub-Block 7" and select the "00013A5C" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select AS-SOS Patch.esp.
Expand "Cell">"Block 7">"Sub-Block 4" and select the "0007C98B" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select AS-SOS Patch.esp.
Expand "Cell">"Block 7">"Sub-Block 7" and select the "00013A5D" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select AS-SOS Patch.esp.
Expand "Cell">"Block 8">"Sub-Block 0" and select the "00013A7C" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select AS-SOS Patch.esp.
Expand "Cell">"Block 8">"Sub-Block 7" and select the "000138CE" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select AS-SOS Patch.esp.
Expand "Cell">"Block 8">"Sub-Block 7" and select the "00016A06" node.
Right-click the column for SoS - Civilization-PatchRLOMajorCityInteriors.esp and select "Copy as override into...".
Select AS-RLO-SOS Patch and click [OK].
Expand "Cell">"Block 9">"Sub-Block 4" and select the "00016BDD" node.
Right-click the column for SoS - Civilization-PatchRLOMajorCityInteriors.esp and select "Copy as override into...".
Select AS-RLO-SOS Patch and click [OK].
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod has an ESP conflict with Unique Region Names.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unique Region Names.esp and Alternate Start - Live Another Life.esp then click [OK].
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -3,2" under Unique Region Names.esp and select the "00009366" node.
Right-click the column for Alternate Start - Live Another Life.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "AS-URN Patch".
Drag the "XLCR - Regions" records from Unique Region Names.esp to AS-URN Patch.esp.
Select the "0009367" node.
Right-click the column for Alternate Start - Live Another Life.esp and select "Copy as override into...".
Select AS-URN Patch.esp and click [OK].
Drag the "XLCR - Regions" records from Unique Region Names.esp to AS-URN Patch.esp.
Expand "Worldspace">"0000003C">"Block 0,-1">"Sub-Block 0,-3" and select the "000097EF" node.
Right-click the column for Alternate Start - Live Another Life.esp and select "Copy as override into...".
Select AS-URN Patch.esp and click [OK].
Drag the "XLCR - Regions" records from Unique Region Names.esp to AS-URN Patch.esp.
Expand "Worldspace">"0000003C">"Block 0,1">"Sub-Block 1,4" and select the "000038C8" node.
Right-click the column for Alternate Start - Live Another Life.esp and select "Copy as override into...".
Select AS-URN Patch.esp and click [OK].
Drag the "XLCR - Regions" records from Unique Region Names.esp to AS-URN Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select AS-GDO Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Select AS-RLO Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Select AS-SOS Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Select AS-RLO-SOS Patch.esp in the lower-left pane.
In the text box next to the "After" drop down, type "AS-RLO Patch.esp" and click [Save Rule].
Select AS-URN Patch.esp in the lower-left pane.
In the text box adjacent to "AFTER" type "Unique Region Names.esp" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Alternate Start - Live Another Life.
Auto Unequip Ammo

Author: Alek
Version: 5.0

Better Vampires

Author: Brehanin
Version: 6.2 (Dawnguard)
Overrides: Unofficial Dawnguard Patch

Warning-Logo.png       Warning:Mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select Better Vampires.esp then click [OK].
Right-click Better Vampires.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Better Vampires.esp and select "Remove Identical To Master Records".
Right-click Better Vampires.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all of the Unofficial Patch ESPs and Better Vampires.esp then click [OK].
Expand "Magic Effect" under Better Vampires.esp and select the "0010DE17" node.
Drag the "Magic Skill" record from Unofficial Skyrim Patch.esp to Better Vampires.esp.
Select the "0201419C" node.
Drag the "Conditions" records from Unofficial Dawnguard Patch.esp to Better Vampires.esp.
Expand "Spell" under Better Vampires.esp and select the "02016909" node.
Drag the "Flags" records from Unofficial Dawnguard Patch.esp to Better Vampires.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod has an ESP conflict with Realistic Lighting Overhaul.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Realistic Lighting Overhaul ESPs and Better Vampires.esp then click [OK].
Expand "Cell">"Block 0">"Sub-Block 1" under Better Vampires.esp and select the "02001DBA" node.
Right-click on Realistic Lighting Overhaul - Dawnguard Interiors.esp in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "BV-RLO Patch".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select BV-RLO Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Better Vampires.
Convenient Horses

Author: Alek
Version: 4.6.0

Drop Lit Torches

Author: Strategy Master
Version: 2.0

Dual Wield Parrying

Author: Borgut1337
Version: 2.52 (SKSE)

Duel - Combat Realism

Author: LogRaam
Version: 6.1.3

Warning-Logo.png       Warning:This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select Duel - Combat Realism.esp then click [OK].
Right-click Duel - Combat Realism.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Duel - Combat Realism.esp and select "Remove Identical To Master Records".
Right-click Duel - Combat Realism.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Extensible Follower Framework

Author: Expired
Version: 3.5.6

Warning-Logo.png       Warning:This mod does not carry forward changes from the various DLCs.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and all Extensible Follower Framework ESM/ESPs then click [OK].
Expand "Dialog Topic">"0005C80C" under XFLDialogue.esp and select the "0005C826" node.
Drag the "Responses" record block from HearthFires.esm to XFLDialogue.esp.
Expand "Dialog Topic">"00075083" and select the "0005C838" node.
Drag the "ENAM - Response flags" from HearthFires.esm to XFLDialogue.esp.
Expand "Dialog Topic">"00075084" and select the "0005C83B" node.
Drag the "ENAM - Response flags" from HearthFires.esm to XFLDialogue.esp.
Expand "Dialog Topic">"000B0EE6" and select the "000B0EE9" node.
Drag the "Condition" block regarding "DLC2Talvas" from Dragonborn.esm to XFLDialogue.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Follower Trap Safety

Author: Alek
Version: 1.1

Info-Logo.png       Notice:You can remove the esp as the scripts are being run as loose files.
Frostfall - Hypothermia Camping Survival

Author: Chesko
Version: 2.4a
Optionals: 2048x2048 HD Travel Cloak Fur Texture

Lock Overhaul

Author: Quad2Core
Version: 1.2Beta

Moonlight Tales - Werewolf and Werebear Overhaul

Author: Brevi and AI99
Version: 1.13

Info-Logo.png       Notice:This mods ESP should be deleted in favor of the ESP from Werewolf Mastery. All patch notes related to the combined mods will be posted there.
Non-Essential Children with Inventory Tweaks

Author: Team Mystery and Kryptopyr
Version: 10 (Hearthfire)
Overrides: Unofficial Skyrim Patch

Predator Vision - Vampire and Werewolves

Author: Gopher
Version: 1.3

Warning-Logo.png       Warning:This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Run TES5Edit.
Select Predator Vision.esp then click [OK].
Right-click Predator Vision.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Predator Vision.esp and select "Remove Identical To Master Records".
Right-click Predator Vision.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Realistic Needs and Diseases

Author: perseid9
Version: 1.9.5
Optionals(Via Installer): 01 DLC - Dawnguard, 02 DLC - HearthFires, 03 DLC - Dragonborn, 11 WATER v1.6+DB, 30 Unofficial Skyrim Patch
Optionals: RND_PatchPack
Optionals(Via Installer): Destructible Bottles

Warning-Logo.png       Warning:This mod has an incomplete USKP patch.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select RealisticNeedsandDiseases.esp and RND_USKP-Patch.esp then click [OK].
Expand "Container" under RealisticNeedsandDiseases.esp and select the "0009DA46" node.
Right-click the column for RealisticNeedsandDiseases.esp and select "Copy as override into...".
Select RND_USKP-Patch.esp and click [OK].
Drag the "Item" record for "PerkMasterTraderGold" from Unofficial Skyrim Patch.esp to RND_USKP-Patch.esp.
Right-click the "COCT - Count" record in RND_USKP-Patch.esp, select edit, and add 1 to the existing value.
Repeat this for all conflicting nodes in this section.
Expand "Leveled Item" and select the "00098E5F" node.
Right-click the column for RealisticNeedsandDiseases.esp and select "Copy as override into...".
Select RND_USKP-Patch.esp and click [OK].
Right-click the "LLCT - Count" record in RND_USKP-Patch.esp, select edit, and add 1 to the existing value.
Drag the "Leveled List Entry" record for "FootMeatPieUSKP" from Unofficial Skyrim Patch.esp to RND_USKP-Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod has an incomplete Destructible Bottles patch and an ESP conflict with Radiant and Unique Potions and Poisons HD.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, all RND ESPs, Radiant and Unique Potions Poisons and Booze.esp, and RUPPB-DBE Patch.esp and click [OK].
Expand "Ingestible" under RealisticNeedsandDiseases.esp and select the "0001895F" node.
Drag "DATA - Weight", "ENIT - Effect Data", and "Effects" records from RealisticNeedsandDiseases.esp and overwrite those in RND_DestructibleBottles-Patch.esp.
Select the "0002C35A" node.
Drag the "DATA - Weight" record from RealisticNeedsandDiseases.esp to RND_DestructibleBottles-Patch.esp.
Repeat this for the "0003133B","0003133C","00034C5D","000508CA","00085368","000C5348","000C5349","000F693F","080053E5", and "080053EC" nodes.
Select the "00034C5E" node.
Right-click the column for RUPPB-DBE Patch.esp and select "Copy as override into...".
Select "<new file>". In the resulting text box type "RND-RUPPB-DBE Patch". A new file named RND-RUPPB-DBE Patch.esp should appear on the far right.
Drag the "DATA - Weight" and "Effects" records from RealisticNeedsandDiseases.esp and overwrite those in RND-RUPPB-DBE Patch.esp.
Select the "00036D53" node.
Right-click the column for RealisticNeedsandDiseases.esp and select "Copy as override into...".
Select RND-RUPPB-DBE Patch.esp and click [OK]. RND-RUPPB-DBE Patch.esp column should appear on the far right.
Drag the "Model" record from Radiant and Unique Potions Poisons and Booze.esp to RND-RUPPB-DBE Patch.esp.
Repeat this for the "0003F4BD","00057A7B","0009380D","000A9661","000B91D7","000D055E","000DC172","000F257E","00107A8A" nodes.
Select the "000555E8" node.
Right-click the column for RND_DestrubtibleBottles-Patch.esp and select "Copy as override into...".
Select RND-RUPPB-DBE Patch.esp and click [OK]. RND-RUPPB-DBE Patch.esp column should appear on the far right.
Drag the "Model" record from Radiant and Unique Potions Poisons and Booze.esp to RND-RUPPB-DBE Patch.esp.
Drag the "DATA - Weight" and "Effects" records from RealisticNeedsandDiseases.esp to RND-RUPPB-DBE Patch.esp.
Select the "000F693F" node.
Drag the "OBND - Object Bounds" and "DATA - Weight" records from RealisticNeedsandDiseases.esp to RND_DestrubtibleBottles-Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select RND-RUPPB-DBE Patch.esp in the lower-left pane.
In the text box next to the "After" drop down, type RUPPB-DBE Patch.esp and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Realistic Needs and Diseases.
Skyrim -Community- Uncapper

Author: Elys
Version: 1.15.1.1

The Choice Is Yours

Author: kryptopyr
Version: 1.2a (1.2 Main File + 1.2a Dawnguard Module)
Overrides: Unofficial Skyrim Patch

Warning-Logo.png       Warning:This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select TheChoiceIsYours.esp then click [OK].
Right-click TheChoiceIsYours.esp in the left pane and select "Apply Filter For Cleaning".
Right-click TheChoiceIsYours.esp and select "Remove Identical To Master Records".
Right-click TheChoiceIsYours.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod has an esp conflict with BLESSINGS - Altar Descriptions.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select BLESSINGS - Altar Descriptions.esp and TheChoiceIsYours.esp then click [OK].
Expand "Activator" under BLESSINGS - Altar Descriptions.esp and select the "000D987D" node.
Right-click the column for TheChoiceIsYours.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "TCIY-BAD Patch".
Drag the "FULL - Name" record from BLESSINGS - Altar Descriptions.esp to TCIY-BAD Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod has an esp conflict with Bring Out Your Dead.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Bring Out Your Dead.esp and TheChoiceIsYours.esp then click [OK].
Expand "Non-Player Character (Actor)" under TheChoiceIsYours.esp and select the "0001996C" node.
Right-click the column for TheChoiceIsYours.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "TCIY-BOYD Patch".
Drag the "VMAD - Virtual Machine Adapter" records from Bring Out Your Dead.esp to TCIY-BOYD Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod has an ESP conflict with Book Covers Skyrim.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Book Covers Skyrim.esp and TheChoiceIsYours.esp then click [OK].
Expand "Book" under TheChoiceIsYours.esp and select the "000D1955" node.
Right-click the column for Book Covers Skyrim.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "TCIY-BCS Patch".
Drag the "DESC - Book Text" from TheChoiceIsYours.esp to TCIY-BCS Patch.esp".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select TCIY-BAD Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Select TCIY-BOYD Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Select TCIY-BCS Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/The Choice Is Yours.
The Dance of Death - A Killmove Mod

Author: DaedalusAI
Version: 4.0 (Ultimate Edition)
Special Installation: Do not install scripts/ski_playerloadgamealias.pex.

Warning-Logo.png       Warning:This mod requires cleaning with TES5Edit.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select The Dance of Death - Ultimate Edition.esp then click [OK].
Right-click The Dance of Death - Ultimate Edition.esp in the left pane and select "Apply Filter For Cleaning".
Right-click The Dance of Death - Ultimate Edition.esp and select "Remove Identical To Master Records".
Right-click The Dance of Death - Ultimate Edition.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Trade and Barter

Author: kryptopyr
Version: 1.2 (Hearthfire)

Traps Make Noise

Author: kryptopyr
Version: 1.11
Optionals: Traps Make Noise - Follower Safety Patch
Overrides: Follower Trap Safety, Unofficial Skyrim Patch

Thieves Guild Requirements - No Auto Quest Start

Author: kryptopyr
Version: 1.5
Overrides: The Choice Is Yours

Warning-Logo.png       Warning:This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and Thieves Guild Requirements.esp then click [OK].
Expand "Dialog Topic">"000E782F" under Thieves Guild Requirements.esp and select the "000E7833" node.
Drag the "NAM1 - Response Text" record from Unofficial Skyrim Patch.esp to Thieves Guild Requirements.esp.
Expand "Dialog Topic">"030058D8" and select the "000352DF" node.
Drag the "NAM1 - Response Text" record from Unofficial Skyrim Patch.esp to Thieves Guild Requirements.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Werewolf Mastery

Author: RolandSir
Version: 3.0
Special Installation: Install "Werewolf_Mastery_v3_0_and_Moonlight_Tales_v1_13_Compatibility_version" optional file then the "WM_and_MT_Compatibility_version_Loot" optional only.
Overrides: Moonlight Tales - Werewolf and Werebear Overhaul, Unofficial Hearthfire Patch

Warning-Logo.png       Warning:This mod does not forward some fixes from the unofficial patches.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and WerewolfMastery.esp then click [OK].
Expand "Armor" under WerewolfMastery.esp and select the "0002AC60" node.
Drag the "KSIZ - Keyword Count" and "KWDA - Keywords" from Unofficial Skyrim Patch.esp to WerewolfMastery.esp.
(Note: NPC changes ignored since they will be covered in the BOYD patch.)
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Warning-Logo.png       Warning:This mod has an ESP conflict with Bring Out Your Dead.

To resolve the problem(s), perform the following:

Open TES5Edit.
Select Bring Out Your Dead.esp and WerewolfMastery.esp then click [OK].
Expand "Non-Player Character (Actor)" under WerewolfMastery.esp and select the "0001A692" node.
Right-click the column for Bring Out Your Dead.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "WM-BOYD Patch".
Drag the "ACBS - Configuration","Packages", and "QNAM - Lighting" from WerewolfMastery.esp to WM-BOYD Patch.esp.
Select the "0001A694" node.
Right-click the column for Bring Out Your Dead.esp and select "Copy as override into...".
Select WM-BOYD Patch.esp and click [OK].
Drag the "ACBS - Configuration","Packages", and "QNAM - Lighting" from WerewolfMastery.esp to WM-BOYD Patch.esp.
Repeat this for the "0001A696" node.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select WM-BOYD Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Werewolf Mastery.
Info-Logo.png       Notice:Question sent to mod author to determine Hearthfire conflict status but should be minor if anything.

ENB Series Graphic Modification

ENB Series Graphic Modification is a graphic enhancement project for multiple games by Boris Vorontsov which can be used to bring much needed post-processing to the world of Skyrim. Effects added by the tool include:

  • Screen Space Ambient Occlusion (SSAO)
  • Screen Space Indirect Lighting (SSIL)
  • Depth Of Field (DOF)
  • Lense FX
  • Bloom
  • High Dynamic Range (HDR)
  • Tone Mapping
  • Sharpening
  • Vignette
  • Sun Rays
  • Detailed Shadows
  • Reflection
  • ... and more.

These effects are controlled by an enbseries.ini and a series of .fx files containing shader code. It is injected into Skyrim by means of a modified d3d9.dll or alternatively through an injector program supplied in the archive. For the purposes of the guide, the d3d9.dll method will be used. Download the latest version from here. To install, perform the following:

Extract the contents of the ENB Series archive to a temporary directory, we will call this ENBTemp for reference.
Open ENB Manager and Changer.
In the "ENB Version" pane, click [Add]. Navigate to ENBTemp/WrapperVersion, select d3d9.dll, then click [Add].
In the resulting text box type the version number for the ENB you downloaded then click [OK].
Verify that the version you installed is selected in the box.
Remove ENBTemp as the file has been moved by ENB Manager and Changer into an appropriate directory.
Info-Logo.png       Notice:ENB is not active in your game until a preset is selected and activated. The guides recommendation is provided below.
Info-Logo.png       Notice:SKSE -Elys- AltF4 should be disabled temporarily while tweaking your settings via the in game ENB menu.

RealVision ENB

Author: SkyrimTuner
Version: 1.4e (Option A FULL)
Special Installation: Extract the contents of the archive to a temporary directory, we will call this RVTemp for reference, then perform the following:

Open ENB Manager and Changer.
In the "Configs" pane, click [New]. In the resulting text pane type "RealVision ENB 1.4e FULL" then click [OK].
On the "Files" pane, click [Add]. Navigate to RVTemp, select all files listed except Data then click [Add].
In the resulting "Name Palette" text box simply click [OK].
Remove RVTemp as the files have been moved to the appropriate location.

At this point, the main ENB files have been installed and it's time to do some tweaking:

Navigate to <ENBManager>/ENB Configs/RealVision ENB 1.4e FULL and open the enbeffect.fx file in a text editor.
Remove the "//" next to "#define APPLYGAMECOLORCORRECTION" to allow night vision to work with the preset, then save and exit.
ATI Users: In SkyrimPrefs.ini, change "iMaxAnisotropy=16" to "iMaxAnisotropy=0" as it will be handled by the ENB.
Nvidia Users: Open the enbseries.ini, change "ForceAnisotropicFiltering=true" to "ForceAnisotropicFiltering=false" as the driver is doing this for you. Also disable any driver-based anti-aliasing you may have set using Nvidia Inspector.

Now that the ENB has been customized for use with the guide:

In the ENB Manager and Changer window, click the [..] and navigate to your base Skyrim directory (where TESV.exe is located) then click [Set].
Click [Activate] then exit the program by clicking the [X].

ENB Series with the RealVision preset is now installed and configured, to use it simply start the game as usual.

Final Steps

Eventually...

INI Tweaks

The following INI tweaks aim to increase your gameplay and visuals in Skyrim by tweaking the game engine to provide a better than vanilla experience.

SKSE.INI

The first step to editing the SKSE.ini is to create it. Perform the following:

Right-click Skyrim Script Extender in your Mod Organizer mod list.
Select "Open In Explorer".
Create and enter a folder named SKSE.
Create and open a text file named SKSE.ini.

Once this file is open to be edited, paste in the following:

[General]
ClearInvalidRegistrations=1
[Display]
iTintTextureResolution=2048

This enables self-healing of saves and high resolution tint masks.

Save and close SKSE.ini then exit explorer.

Skyrim.ini

Skyrim.ini controls half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:

Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Verify skyrim.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
Arrow and Bolt Aiming Tweak

This tweak shifts the point of aim to the center of the aiming reticule for arrows and crossbows (with this setting targets will be hit where the cursor is placed at approximately 100 feet from the target). This has been adjusted to work with 50% faster arrows/bolts from Arrows and Bolts Tweaks.

[Combat]
f1PArrowTiltUpAngle=0.5
f3PArrowTiltUpAngle=1.0
f1PBoltTiltUpAngle=0.3
f3PBoltTiltUpAngle=0.4
Arrow Distance Tweak

This tweak will update the distance projectiles can travel to allow for "sniper" bow shots. In Vanilla, after ~4000ft your arrow will simply disappear into thin air.

[Actor]
fVisibleNavmeshMoveDist=12288.0000
Disable Bethesda Splash Video Tweak

This tweak will allow you to load directly into the main menu without the annoying Bethesda splash screen video.

[General]
sIntroSequence=
Field of View (FOV) Tweak

This tweak increases the amount you can see on the screen.

[Display]
fDefault1stPersonFOV=85.0
fDefaultWorldFOV=85.0

Adjust angle as you see fit, my recommendation is 85 degrees.

Grass Per Texture Tweak

This tweak allows more grasses to load per texture tile.

[Grass]
iMaxGrassTypesPerTexure=6

Yes, I really meant Texure.

Light Pop-In Tweak

This tweak helps prevent lighting “pop-in” by pushing back the distance at which the flicker/pulse animation loops begin.

[General]
fFlickeringLightDistance=8192
Papyrus Loading Tweak

This tweak allows the engine a little extra time on the load screen to make sure any complex scripts running are allowed to execute before exiting the load screen.

[Papyrus]
fPostLoadUpdateTimeMS=1000.0
Ranged/Magic Killcam Tweak

This tweak increases the frequency of ranged or magic killcams to 100% as long as it is a killshot. You still may not get killcams 100% of the time, due to Bethesda coding errors post 1.6/1.7 patch but it works fine for me.

[VATS]
fVATSCastingAfterKillDelay=1.2000
uVATSRangedPercentSneak=100
uVATSRangedPercentGlobal=100
bVATSIgnoreProjectileTest=0
bVATSAllowNoKill=0
bVATSMultipleCombatants=1
bVATSForceRanged=1

Alternatively, if you do not like slow motion melee kill cams or ranged kill cams disable them by using the following:

[VATS]
bVATSDisable=1
Shadow Flicker Tweak

This tweak fixes the shadow flickering caused by updating sun shadows.

[Display]
fSunShadowUpdateTime=0
fSunUpdateThreshold=2.0

SkyrimPrefs.ini

SkyrimPrefs.ini controls the other half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:

Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Select skyrimprefs.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
Fade Distance Tweak

This tweak pushes back the distance for grass and shadows to fade. Minor performance hit.

[Display]
fShadowLODStartFade=400.0000

[Grass]
fGrassStartFadeDistance=18000
Mouse Acceleration Tweak

This tweak disables mouse acceleration.

[Controls]
bMouseAcceleration=0
Shadow Tweaks (Required For ENB)

This tweak increases This tweak further improves shadows at a performance cost.

[Display]
iBlurDeferredShadowMask=5
bFloatPointRenderTarget=1
bTreesReceiveShadows=1
bDrawLandShadows=1
bShadowsOnGrass=1
iShadowMaskQuarter=4
iShadowMapResolutionSecondary=2048 (1024 for better fps)
iShadowMapResolutionPrimary=4096 (2048 for better fps)
iShadowMapResolution=4096 (2048 for better fps)

BOSS

Better Oblivion Sorting Software, or BOSS, is designed to help users maintain a working load order for their mods with a minimal amount of effort. Perform the following (and do this every time you change mods with an esp):

Start Mod Organizer.
Select BOSS in the executable selection box and click [Run]. Your default browser will be launched and a summary of the mod load order is displayed.
Close your browser.

All mods currently installed will now be ordered based upon the master list downloaded by the tool and the userlist that was created while installing mods in this guide.

Fores New Idles in Skyrim - FNIS

Fores New Idles in Skyrim, hereby referenced as FNIS is designed to allow new skeleton and animation designs not possible with the default Skyrim engine such as new animations, gender specific animations, poses, etc. This involves the use of an external patcher GenerateFNIS_for_Users.exe which will create specialized .hkx files to match your current skeleton and animation configuration. Perform the following (and do this every time you change animation mods):

Start Mod Organizer.
Select FNIS in the executable selection box and click [Run]. The FNIS main interface should appear, if it does not, review the installation section for FNIS.
In the Available Patches at the bottom of the window, check the box adjacent to "GENDER Specific Animations" and "Skeleton".
Click the [Update FNIS Behavior] button and wait for a message to appear in the window stating "367 animations for 2 mods successfully included." (or similar).
Click [Exit]

Mod Organizer has automatically placed the generated files into your <Mod Organizer Path>/overwrite directory for inclusion in your playthrough. No further action is required. For reference, the files generated are:

  • meshes/actors/character/behaviors/FNISRoot_Behavior.hkx
  • meshes/actors/character/characters/defaultmale.hkx
  • meshes/actors/character/characters female/defaultfemale.hkx
  • Entire tools folder containing logs.

Wrye Bash

Wrye Bash is a tool that can be used to install/manage mods but more importantly it has tools to merge leveled lists and can even merge entire mods together into a "Bashed Patch". Perform the following (and do this every time you change mods with an esp):

Start Mod Organizer.
Select Wrye Bash in the executable selection box and click [Run]. The Wrye Bash main interface should appear.
Scroll down the mod list and right-click Bashed Patch, 0.esp and select "Rebuild Patch".
A popup asking to deactive mods prior to patching may appear. If it does, simply click [OK].
Check only "Merge Patches", "Tweak Settings", and "Leveled Lists" in the left pane.
Click on "Tweak Settings" in the left pane.
Right-click "Crime: Alarm Distance" and select "1000".
Right-click "Timescale" and select "10".
Check the box next to both "Crime: Alarm Distance" and "Timescale" to apply them.
Click on "Leveled Lists" in the left pane.
Click [Build Patch] at the bottom of the window. A dialog asking you to activate it may appear, click [Yes].
Exit Wrye Bash by clicking the [X] in the top right corner.

Mod Organizer for some reason does not automatically move the Bashed Patch, 0.esp into your <Mod Organizer Path>/overwrite directory. This has been reported to Tannin. Moving the file to overwrite manually does NOT fix the problem. This note is here to let you know that the patch is in your actual data directory and not in overwrite.

SkyProc Patchers

SkyProc patchers can scan a users mod setup and create dynamic patches to do things such as add perks, modify base statistics, add scripts, add perks, etc. with just about any mod setup. These powerful tools will be used to transform the world of Skyrim into one that is varying and alive.

Skyproc Unified Manager (SUM)

The SkyProc Unified Manager can be used to execute all installed SkyProc patchers in the correct order. It will automatically execute BOSS as part of it's patch process. Perform the following:

Download and install the latest Java Runtime Environment(JRE) from here. It is required for SUM to execute.
Download and install the SkyProc Unified Manager from here.
Select the data tab in the right-pane and expand "SkyProc Patchers">"SUM".
Right-click on SUM.jar and select "Add as executable" then click [OK]. The default name is sufficient.
Note that it is now part of the executable drop down next to the [Run] button. Mod Organizer has properly configured it for you already.
Start SUM. A list of installed patchers should be displayed with a check box next to each.
Click the arrow next to each patcher icon and configure them as in the subsections below.
After configuration is complete, open SUM options and tick the box for "Merge Patches". This will export a single ESP for all patchers.
Click [Patch] in the top right corner to generate all your patches. After this is done, SkyProc Unified Manager will close.

Mod Organizer has automatically placed the generated files into your <Mod Organizer Path>/overwrite directory for inclusion in your playthrough.

Info-Logo.png       Notice:Each time you change your load order, you should run SUM to remake all of your patches. Failure to do so may lead to a CTD on startup.
Automatic Variants

Automatic Variants is a mod designed to vary the textures used by various creatures in the world of Skyrim. If a group of wolves attacks you in Vanilla Skyrim they all look the same, with Automatic Variants you can have one grey, one brown, and one black wolf attacking you! No longer are creatures constrained to a single texture mod.

Click [Open] adjacent to "Texture Variants".
Select the relevant AV packages and configure each one as referenced in it's installation section.
To disable an AV package, race, or specific texture: Simply select it and click [Disable] at the bottom.
Once you have configured all AV Packages, simply click the [X].

For reference, the files generated by this mod are:

  • Automatic Variants.esp (if merge patch not selected)
  • Entire SkyProc Patchers/Automatic Variants folder containing logs/configuration files.
  • Entire textures/AV Packages folder containing all your configured textures.
Info-Logo.png       Notice:Unfortunately, because of the way Automatic Variants works your mod directories for the associated mod packages will be empty (it deletes the files after use). This will change in a future version. However, you should not need to re-install the AV packages unless you clean your <Mod Organizer Path>/overwrite folder of Automatic Variants files. Your configuration is automatically saved.
Dual Sheath Redux

Dual Sheath Redux is a mod designed to allow left handed weapons to be displayed when sheathed, shields to be stored on your back, and staves to be stored on your back.

This mod will utilize default settings for the purposes of SR. There is no need to adjust any settings.

For reference, the files generated by this mod are:

  • Dual Sheath Redux Patch.esp (if merge patch not selected)
  • Entire SkyProc Patchers/Dual Sheath Redux folder containing logs/configuration files.

In-Game Configuration

This section details settings for the various mods recommended by the author. This section is a work in progress.

Console Commands

This section specifies any console commands the author recommends to use when starting a new game.

Disable GDO Extra NPC Dialog

This change disables the extra NPCs dialog (non guards). This fixes some NPCs specific dialog that was being overridden.

  • Set GDOExtraNPCs to 0

MCM Menu Settings

This secion specifies settings to be applied in the MCM Menu system. If a setting is not listed, it is expected to be default.

Auto Unequip Ammo
  • Configuration Panel
    • Use Equip Sets: Enabled
    • Follower Add On: Enabled
Auto PV
  • General Panel
    • While Action Section
      • Pull Bowstring: 1st Smooth
      • Aim Crossbow: 1st Smooth
Better Vampires
  • General Options Panel
    • Stage Progression: Reverse Progression
    • Stage Hated: Stage 4
    • Sun Damage: Hardcore
    • Sun Visual Effects: On
    • Specialized Sun Damage: Exempt At Stage 1
    • Turned Victim Skills: Victim Keeps Own Skills
    • Extract Blood Potions: Extract Blood
  • Miscellaneous Options Panel
    • Gameplay Section
      • Mortals Mask Makes Visual Changes: Enabled
    • Spells and Abilities Section
      • SPELL: Mod Configuration Spell (obsolete): Disabled
BFS Effects
  • Options Panel
    • Player Percentages Section
      • Normal: 20%
    • NPC Percentages Section
      • Normal: 20%
Block Steal
  • Block Steal Section
    • Activate: Enabled
  • Pick Up Setting Section
    • Crouch: Enabled
Convenient Horses
  • Main Panel
    • General Section
      • Configuration Power: Hidden
    • Bound Key Settings Section
      • Inventory Access Mode Local
      • Consolidate Talk/Loot/Harvest: Enabled
      • Various Keybindings: TBD
  • Horses Panel
    • Horse Armor Section
      • Horse Armor: Users Choice
    • Mounted Combat' Section
      • Auto Loot: Disabled
  • Followers Panel
    • General Section
      • Followers Horses: Enabled
Deadly Dragons
  • Dragons Panel
    • Presets Section
      • Difficulty: Expert
Dual Wield Parrying
  • Block Key: Mouse 3 (Push Scroll Wheel)
Face to Face
  • Face to Face Conversation section
    • Action: First Person
    • Tracking: Tracking
    • Change FoV By Distance: Smooth
Frostfall
  • Overview Panel
    • Frostfall Status Section
      • Frostfall is: Started
  • Effects & Interface Panel
    • Hotkeys Section
      • Weathersense: N
Immersive Creatures
  • General Panel
    • General Section
      • Select Version Preset: Purist
Immersive HUD
  • Options Panel
    • Enable Fast Fade of Magicka: Enabled
    • Enable Fast Fade of Stamina: Enabled
Lock Overhaul
  • General: Panel
    • Lock Overhaul Section
      • Activate Lock Overhaul: Enable
    • General Settings Section
      • Allow Increasing Skill: Enabled
      • Enable The Sound Effect: Enabled
      • Enable Crime: Enabled
  • Lock Requirement Panel
    • Lock Requirement Section
      • Activate Auto Lockpicking: Enabled
  • Smash Locks Panel
    • Smash Locks Section
      • Activate Smash Locks: Enabled
      • Allowed Weapons: Two + One Handed
  • Unlock With Magic Panel
    • Unlock With Magic Section
      • Enable Unlock Spells: Enabled
      • Allowed Spells: Destruction
Moonlight Tales
  • General: Panel
    • NPC Infections Section
      • NPC to NPC Infection: Disabled (Until update to 2.05)
  • Werewolf Skins Panel (Must Be Werewolf)
    • Player's Body Model Section
      • The Howling by Brevi: Enabled
    • Player's Eye Color Section
      • Pure Black by Brevi: Enabled
  • Werebear Skins Panel (Must Be Werebear)
    • Player's Eye Color Section
      • Pure Black by Brevi: Enabled
Player Headtracking
  • Headtrack Corpses: Disabled
Predator Vision

TBD

Realistic Needs & Diseases
  • Basic Needs Panel
    • Start RN&D: Enable
    • Options Section
      • Drink From Stream Hotkey: TBD
  • Toggles Panel
    • Hide Powers: Enabled
    • Remove Camping Gear: Enabled
Sky UI
  • General Panel
    • Item List Section
      • Font Size: Small
      • Category Icon Theme: Celtic
The Dance of Death
  • General Panel
    • Killmove Chance Settings Section
      • Killmove Chance: 100%
    • Special Functions Section
      • Player Killmove Immunity: Enabled
Trade & Barter
  • Barter Rates Panel
    • Start Trade & Barter: Enable
Wet and Cold
  • Wet Panel
    • Rain Gear Section
      • Umbrellas: Disabled

Known Issues

Here I will document any known issues with the build:

  • When installing mods, if a mod fails to install because of a file check simply go into Mod Organizer configuration installer tab and select "Prefer integrated fomod installer" to work around the issue.
  • Old Females will have black lines in the ankles/crotch when naked (not that you ever wanted to look anyways). Still looking for a fix but is a minor issue.

Changelog

  • 06/01/2013 08:35PM PST - Updated 360 Walk and Run Plus and Face to Face Conversation.
  • 06/01/2013 12:30PM PST - Updated SKSE.
  • 05/31/2013 12:17AM PST - Added Skyrim Particle Patch for ENB and the WATER compatibility pack. (separate locations)
  • 05/30/2013 10:10PM PST - Removed now redundant BOSS masterlist changes. Moved timescale tweak from console to Wrye Bash.
  • 05/30/2013 08:38PM PST - Updated Duel - Combat Realism and XP32 Maximum Skeleton. Re-added Belt-Fastened Quivers.
  • 05/28/2013 08:50PM PST - Added Diverse Priests. Updated Duel - Combat Realism, XP32 Maximum Skeleton(don't forget to run FNIS!).
  • 05/27/2013 10:33PM PST - First cut In-Game Settings added.
  • 05/27/2013 08:40PM PST - Updated Book Covers Skyrim,DSAMG - Dragonborn Patches,Even Better Quest Objectives(removed any patches for it in the guide as they are now included).
  • 05/27/2013 11:05AM PST - Updated Bellyaches HD Dragon Replacer Pack and DSAMG - Dragonborn Patches.
  • 05/26/2013 10:30PM PST - Updated Duel - Combat Realism.
  • 05/25/2013 11:55PM PST - Added Jeclredured - Standing Stones.
  • 05/25/2013 10:45PM PST - Reinstated the Wrye Bash section of the guide, now includes merging patches to reduce ESP usage. I have worked with WilliamImm to make sure all SR mods are properly tagged by the BOSS masterlist so make sure you update it. Removed Realistic Crime Radius as it is now redundant.
  • 05/25/2013 07:10PM PST - Attached a note to the ASW-GDO patch that it is not required if using the Weapons and Armor Fixes multi-mod patch.
  • 05/25/2013 06:30PM PST - Updated Valor Armor - Playable Tsun, now has proper inventory models.
  • 05/25/2013 03:10PM PST - Updated Automatic Variants.
  • 05/25/2013 03:00PM PST - Updated Jeclredured - Spell Tomes. Removed SMIM compatible meshes reference for Ultimate HD Fire Effects.
  • 05/25/2013 01:05PM PST - Fixed version number of CBBE Tsun Female Armor to 1.11, removed BOSS override for Unique Region Names and Valor Armor as masterlist was updated. Updated compatibility patches for Unique Region Names to be after the Unique Region Names.esp.
  • 05/24/2013 09:30AM PST - Updated Valor Armor - Playable Tsun. Fixes weight slider for female version.
  • 05/24/2013 08:55AM PST - Added a special installation note to fix a problem with aMidianBorn Glass Armor.
  • 05/24/2013 01:05AM PST - Added Dawnguard Rewritten Arvak - Convenient Alsvid Patch.
  • 05/24/2013 12:50AM PST - Removed various BOSS Masterlist sections no longer required. Added Tsun Female Armor, UNP-UNPB Conversion of Tsun Female Armor, and Valor Armor - Playable Tsun. Trimmed Changelog.
  • 05/23/2013 08:45PM PST - Added aMidianBorn Glass Armor and aMidianBorn Tsun.
  • 05/22/2013 11:25PM PST - Dual Sheath Redux moved from gameplay to its own subsection of the armory.
  • 05/22/2013 11:00PM PST - Added Weapons and Armor Fixes - Remade. Moved Arrows and Bolts Tweaks to the armory section (patch moved to Dawnguard Explosive Bolts Visualized to reflect the new order.)
  • 05/22/2013 09:30PM PST - Updated Arrows and Bolts Tweaks.
  • 05/22/2013 09:10PM PST - Added Unique Region Names - Dragonborn. Added new BOSS override for Unique Region Names and added patches for it to SoS - Civilization and Alternate Start - Live Another Life.
  • 05/21/2013 11:00PM PST - Added Unique Region Names (patches forthcoming tommorow, not-critical).
  • 05/21/2013 08:35PM PST - Updated aMidianBorn Nordic Carved, Better Vampires.
  • 05/20/2013 08:45PM PST - Changed default to Windowed mode. Added Borderless Window and Double Cursor Fix. This allows alt-tab out of Skyrim at will without hassle or issues. No ESPs, No External Program, just SKSE plugins.
  • 05/19/2013 10:00PM PST - Duel - Combat Realism is back on the Nexus.
  • 05/18/2013 11:00PM PST - Added Extensible Follower Framework.
  • 05/18/2013 10:15PM PST - Updated Duel - Combat Realism to the last version before it was taken down. Will change if/when I find a replacement.
  • 05/18/2013 08:50PM PST - Updated Even Better Quest Objectives and Skyrim Improved Puddles.
  • 05/17/2013 07:10PM PST - Updated Apachii SkyHair Natural Retexture.
  • 05/16/2013 10:30PM PST - Updated Improved Horse Step Sounds.
  • 05/16/2013 10:00PM PST - Updated Apachii SkyHair Natural Retexture, Player Headtracking, XP32 Maximum Skeleton. Removed Belt-Fastened Quivers as animation now included with XP32 Maximum Skeleton. Be sure to re-run FNIS when updating.
  • 05/16/2013 09:45PM PST - Removed AS-RRR-RLO-SOS Patch from Alternate Start section, Added SOS-RRR-RLO Patch to Sounds of Skyrim - Civilization. Affects node "00016789" only. Thanks for the heads up guys.
  • 05/15/2013 01:45AM PST - Added Sounds of Skyrim - Civilization. Patch also added under Alternate Start - Live Another Life. (Lots of edits, if I forgot something let me know.)
  • 05/14/2013 10:40PM PST - Updated Dual Sheath Redux.
  • 05/14/2013 09:33PM PST - Updated Female Facial Animation.
  • 05/14/2013 09:00PM PST - Updated Automatic Variants and Race Menu.
  • 05/13/2013 11:05PM PST - Added Sounds of Skyrim - The Wilds.
  • 05/13/2013 10:30PM PST - Added Sounds of Skyrim - The Dungeons.
  • 05/13/2013 10:05PM PST - Moved the SkyTEST-Ars Metallica patch to the Ars Metallica section to reflect proper order of installation. Updated cleaning note for SkyTEST to include Dragonborn module.
  • 05/13/2013 08:40PM PST - Updated Belt-Fastened Quivers, Female Facial Animation, Run For Your Lives, and When Vampires Attack.
  • 05/13/2013 08:35PM PST - Updated Unofficial Skyrim Patch, XP32 Maximum Skeleton.
  • 05/13/2013 08:15PM PST - Updated Book Covers Skyrim.
  • 05/13/2013 08:10PM PST - Updated The Paarthurnax Dilemma.
  • 05/10/2013 09:00PM PST - Added Field of View Tweak to Skyrim.ini section. My reccommendation is 85 degrees. If your game is already in progress, open console and type "fov 85" and it will be saved into your game at the next save.
  • 05/10/2013 08:45PM PST - Updated Face to Face Conversation (now with head tracking!).
  • 05/10/2013 05:45PM PST - Updated Lanterns of Skyrim to use Realistic Lighting Overhaul optional preset.
  • 05/10/2013 04:30PM PST - Added SkyTEST - Realistic Animals and Predators. Removed More Village Animals and Roosters At Dawn. (Major VRAM/RAM savings in/around Whiterun. Tested STABLE.)
  • 05/10/2013 02:50PM PST - Updated Apahii Skyhair Natural Retexture.
  • 05/10/2013 12:00AM PST - Updated Wet and Cold, Wet and Cold - Ashes and Rainbows. Added note to disable AA when using ENB for Nvidia users. Added Falmer Glow Retexture.