User:Paul666root/SRLE LOTD Reqtified/Prerequisites

From Step Mods | Change The Game
Skyrim All YASH'd Up and SRLE: Legacy of The Dragonborn Reqtified
A STEP Hosted Pack created and maintained for the Skyrim Community
Last Update: 3:50:02 26 April 2024 (GMT)


FORUMS: Visit SRLE LOTD Reqtified forums click Here
YASH GUIDE: This page can be found here -> Here
REQUIEM GUIDE: This page can be found here -> Here


Prerequisites Page
Info-Logo.png
NOTE:
Before we start moding Skyrim we need to set up few tools and the game itself

Official Bethesda Content[edit | edit source]

Tools[edit | edit source]

[7-Zip][edit | edit source]

TOOL
7-Zip - 17.00 beta - by Igor Pavlov
Files to download :
  • MAIN FILES - .exe 64-bit x64 (or 32-bit x86 if your system is 32-bit)

Tool Notes: The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.

[Champollion a PEX to Papyrus decompiler][edit | edit source]

TOOL
Champollion a PEX to Papyrus decompiler - 1.0.1 - by li1nx
Files to download :
  • MAIN FILES - Champollion V1_0_1 32 bits

Tool Notes: The function of thid tool is to decompile pex scripts to source code. This is a prerequisite for Merge Plugins Standalone.

[DDSopt - Optimization of DDS Textures][edit | edit source]

TOOL
DDSopt - Optimization of DDS Textures - 0.8.0.upd4 - by Ethatron
Files to download :
  • MAIN FILES - DDSopt - pre-release - update 4

Tool Notes: The function of this tool is to optimize and re-mip textures.

[ENB Organizer][edit | edit source]

TOOL
ENB Organizer - 2.1.1 - by Breems
Files to download :
  • MAIN FILES - ENB Organizer

Tool Notes: The function of this tool is to allow the user to quickly and easily switch between ENB configurations.

[Merge Plugins][edit | edit source]

TOOL
Merge Plugins - 2.3.1 - by Mator
Files to download :
  • MAIN FILES - Merge Plugins

Tool Notes: The function of this tool is to merge plugin files.

[Mod Organizer][edit | edit source]

TOOL
Mod Organizer - 1.3.11 - by Tannin
Files to download :
  • MAIN FILES - Mod Organizer v1_3_11 installer

Tool Notes: (Bug Tracker) (Official Support Forum) (STEP Wiki Guide) In the installer, check "Handle NXM Links". This allows direct downloading of mods using the "Download With Manager" button on Nexus mod pages. The function of this tool is to manage mods and is the mod manager of choice for this guide. The reasons for this are listed below:

  1. Profiles allow multiple configurations set up per character and/or playthrough.
  2. Mod Downloads via NXM allows downloading of mods directly using the "Download With Manager" button on the Nexus site.
  3. Mod Version Tracking uses the power of the Nexus site to track major mod updates. However, this is not a replacement for the track file option on the actual Nexus site for optional downloads!
  4. BAIN Installer Compatibility allows the use of BAIN packages.
  5. NMM Installer Compatibility allows the use of Nexus Mod Manager installers.
  6. Manual Installation Option allows modification and selection of the data folder in an archive manually, allowing fixes of path problems at install time.
  7. Virtual File System allows a clean base Skyrim installation without the mess of moving files. Additionally extends this file system to other tools such as TES5Edit, Wrye Bash, Merge Plugins etc.

[ReLinker][edit | edit source]

TOOL
ReLinker - 40 - by GandaG and Hishutup
Files to download :
  • MAIN FILES - Relinker

Mod Notes: this little tool to allow us to merge mods with scripts - it takes the merge maps that are produced when you merge something, grabs all the scripts and LODGen files from you active mod list (BSAs included) and replaces the old plugin name and formIDs with the new plugin name and formIDs.

Info-Logo.png
NOTE:
Some people are reporting issues with using version 44 of Relinker as it's causing CTD's on startup. It is recommended to use the older version 40.

[TES5Edit][edit | edit source]

TOOL
FO4Edit PreRelease Alpha - 3.2 - by ElminsterAU
Files to download :
  • MAIN FILES - FO4Edit 3.2 - 1dabbcd

Tool Notes: (Guide) (Video) This is a Fallout 4 download site, however, this tool also works for Skyrim when the executable is named TES5Edit.exe so rename the FO4Edit.exe file to TES5Edit.exe. The function of this tool is to remove Identical To Master (ITM) records, Undelete Deleted Records (UDR) and clean dirty edits as specified by the guide the ESMs and ESPs that Skyrim will be loading.

[Wrye Bash][edit | edit source]

TOOL
Wrye Bash - 307 beta1 - by Wrye Bash Team
Files to download :
  • MAIN FILES - Wrye Bash 307.bet1 - Standalone Executable

Tool Notes: (STEP Guide) (MO Bashed Patch Video) The function of this tool is to manage mods, create Bashed Patches and other functionalities that will be used in this guide. Bashed Patches merge the leveled lists from the installed mods and has some limited functionality to merge mods and tweak game values.

Steam Overlay[edit | edit source]

The Steam Overlay is known to cause issues while playing Skyrim and it is advised to disable it; to do this perform the following:

  1. Load Steam.
  2. In the Tool bar at the top of the left hand side Click Steam.
  3. In the Dropdown menu Click Settings.
  4. Then in the popup box find where it says In-Game.
  5. Uncheck Enabled the Steam overlay while in-game then click OK.

Extract Script Source[edit | edit source]

We need to extract script sources in the game data folder. To fix this, perform the following:

Open Scripts.rar found in the Skyrim/Data folder and extract all files in place.

Papyrus Compiler Fix For 64-bit Operating Systems[edit | edit source]

The following fix is only required for user with a 64-bit operating system. The PapyrusCompiler.exe used by the Creation Kit is compiled as an "AnyCPU" executable which means that it can be run in both 64-bit and 32 bit modes depending on the users OS. However, Mod Organizer is exclusively written in 32-bit and cannot hook into 64-bit applications. Due to this, compiling Papyrus scripts in the Creation Kit will fail. Fortunately, there is a workaround to force the compiler to always run in 32-bit mode.

Download this tool and place it in the Skyrim/Papyrus Compiler folder.
Run the executable and click [Start].

Script Extenders[edit | edit source]

[Skyrim Script Extender (SKSE)][edit | edit source]

TOOL
Skyrim Script Extender (SKSE) - 1.7.3 - by ianpatt, behippo and scruggsywuggsy the ferret
Files to download :
  • MAIN FILES - 7z Archive

Tool Notes: Download the "7z Archive" version. Install only the following files to the main Skyrim folder:

  • skse_1_9_32.dll
  • skse_loader.exe
  • skse_steam_loader.dll
Info-Logo.png
NOTE:
Do NOT install the script files at this time. These will be installed later as part of the Create The Skyrom Modded Profile section.

[SKSE Plugin Preloader][edit | edit source]

TOOL
SKSE Plugin Preloader - 3 - by meh321 and sheson
Files to download :
  • MAIN FILES - D3DX9_42 - Wrapper v3

Tool Notes: Install only the following files to the main Skyrim folder:

  • d3dx9_42.dll

SKSE Arguments (For Non Steam Users Only)[edit | edit source]

THIS IS FOR THOSE WHO DON'T USE STEAM FOR SKYRIM

  1. Click the Gears icon in the top left of Mod Organizer.
  2. Click on SKSE.
  3. Add the Following to the Arguments: "-forcesteamloader".
  4. Click Modify Button.
  5. Click the Close button.

Configure Skyrim[edit | edit source]

After downloading Skyrim from Steam there are no ini files pregenerated. So it is necessary to run the launcher and generate the initial set of ini files and do basic setup. Don't forget to install first DirectX, DotNetFX and VCRedist, if you didn't already, from the main Skyrim folder.

Start The Elder Scrolls V: Skyrim through the Steam context menu to open the launcher.
Click "Options".
Click the [Ultra] push-button.
Set "Aspect Ratio" and "Resolution" through the drop down box. This should be set to the monitors optimal resolution.
Next, run the game so that a set of basic in game options can be properly added to the ini files.
Click "Play" on the launcher to start Skyrim.
Exit the game.

Configure Mod Organizer[edit | edit source]

Start Mod Organizer.
If this is the first run, Mod Organizer will prompt to select which game to manage, select Skyrim.
Mod Organizer will then prompt to show a tutorial. It is highly recommended to click [Yes] if not familiar with the tool.
Click the [Configure Profiles] button at the top of the window. The icon looks like an id card.
Verify "Automatic Archive Invalidation" and "Local Savegames" are unchecked.
Click [Create] and type "Vanilla Skyrim" in the text box.
Verify that "Default Game Settings" is unchecked then click [OK]. The "Vanilla Skyrim" profile will appear in the list.
Select the "Default" profile and click [Remove]. Select [Yes] when prompted.
Close the dialogue by clicking [Close].
Verify that "Vanilla Skyrim" is the currently selected profile in the "Profile" drop-down above the left-pane of the Mod Organizer window.
Info-Logo.png
NOTE:
Mod Organizer has created a local copy of the current Skyrim.ini and SkyrimPrefs.ini to be used when running this profile. Throughout the guide, these copies will be modified with the various changes leaving the default ini files untouched.

Now, final preparations must be made to use our mod manager and other tools to their fullest extent.

Click the [Settings] button at the top of the main Mod Organizer window. The icon looks like a screwdriver and wrench.
In the "Settings" dialogue, click the [General] tab and in the "Style" drop down select "Dark.qss".
In the "Settings" dialogue, click the [Nexus] tab.
Check "Automatically Log-In to Nexus" and input a valid nexus username and password.
In the "Settings" dialogue, click the [Plugins] tab.
Select "Basic Diagnosis Plugin" in the left pane.
In the right pane, double click on the value to the right of "check_modorder" and select "false".
Select "BSA Extractor" in the left pane.
In the right pane, double click the value to the right of "enabled" and select "true". The first time a mod is installed that contains .bsa file Mod Organizer will prompt to extract it. Respond [Yes] and check the box labeled "Remember Selection" to prevent future prompts. If the prompt is needed again in the future simply click "Reset Dialogs" in Mod Organizers settings menu. This will be done to all mods except those from "Optimizing The Bethesda Textures".
In the "Settings" dialogue, click the [Workarounds] tab.
Verify that NMM Version is at least 0.63.0, if it is not then update it to this value.
Close the window by clicking [OK].
Click the [Executables] button at the top of the main Mod Organizer window. The icon looks like a pair of cogs.

If all prerequisites were installed correctly, some software such as SKSE, Skyrim, and the Creation Kit should appear already configured in the list. To configure the remaining tools, perform the following:

In the "Title" text box type "TES5Edit".
In the "Binary" text box type <TES5Edit 3.2 Path>\TES5Edit.exe or select it using windows explorer by pressing the [...] button.
Do not select any of the optional check boxes.
Click the [Add] button. TES5Edit should appear in the list.
Repeat this process for the other tools by replacing the appropriate fields then close the dialogue by clicking [OK].
Info-Logo.png
NOTE:
The game and related tool programs must be run through Mod Organizer which allows them to see the virtual data folder. Desktop shortcuts can be created for this function by clicking the [Shortcut] button on the far right of the display below the [Run] button.

To load all the DLC content along with the base game for the "Vanilla Skyrim" profile:

Check the box next to the DLC ESMs but leave the HRDLC ESPs unchecked (if you opted to download it) in the "Plugins" tab of the Mod Organizer right pane.

This has enabled the Dawnguard, Hearthfires, and Dragonborn DLCs for use in the game. (Note: The High Resolution DLC should not be enabled.) A powerful feature of MO is that it can load and manage BSA files without their corresponding ESP files by use of the "Archives" tab in the right pane. To disable the HRDLC without their corresponding ESPs active, perform the following:

Open the "Archives" tab in the right pane of Mod Organizer.
Verify the box adjacent to "Have MO manage archives" is checked.
Verity the boxes adjacent to all the Skyrim BSAs, Dawnguard.bsa, HearthFires.bsa, and Dragonborn.bsa are checked.
Verify the boxes adjacent to HighResTexturePack01.bsa, HighResTexturePack02.bsa, and HighResTexturePack03.bsa are unchecked (if opted to download).
Info-Logo.png
NOTE:
Note: If a dummy ESP is enabled by Mod Organizer a broom icon is posted next to the ESP file in the "Plugins" tab. Using this method, plugin slots can be saved for other mods. The maximum number of plugins that can be loaded by Skyrim is 256 including the base Skyrim.esm.

Create The Skyrim Modded Profile[edit | edit source]

The goal of the guide is to mod Skyrim and so a new profile must be established to contain "Skyrim Modded" and its collection of ini tweaks and mods. Perform the following:

Click the [Configure Profiles] icon at the top of the main Mod Organizer window. The icon looks like an id card.
Select "Vanilla Skyrim" then click [Copy].
Type "Skyrim Modded" in the text box and hit [OK].

During the above process, Mod Organizer created an exact copy of the "Vanilla Skyrim" profile into a new profile named "Skyrim Modded". In the top section, SKSE was installed without the required script files. This preserved a vanilla Skyrim/Data folder but SKSE will not function properly without the supplied scripts. They will now be used to showcase how to add a mod to Mod Organizer. Perform the following steps:

Click the small screwdriver and wrench icon adjacent to the "Profile" drop-down and select "Install Mod...".
Navigate to the downloaded SKSE archive and click [Open].
Replace the default text, if any, in the "Name" text box with "Skyrim Script Extender". This is the name that will be displayed in the left pane post-installation.
In the file tree, navigate to the "Data" folder inside the archive, right-click and select "Set Data Directory". Only the Scripts folder should be visible and checked.
Click [OK].

The mod will now be displayed with an empty check box in the mod window. This mod is now installed but not yet enabled for use by the game. Also, note that Mod Organizer does not have a version number or category set for this mod. To resolve this, perform the following:

Right-click the mod and select "Information...". (Alternatively, double click the mod name.)
In the "Categories" tab, check the box next to "Patches" to add that category to this mod.
In the "Nexus Info" tab, set the version number to the installed SKSE version number but set the Mod ID to -1.

This has set the proper version number and category for this mod. The color of the text also indicates that SKSE is not available on the Nexus. Look at the [File Tree] tab to see the contents of the folder that will be virtually placed inside the Skyrim/Data folder. Note the meta.ini file is shown which Mod Organizer uses to store all the related data for the mod and it will not be visible to the game when executed.

Info-Logo.png
NOTE:
Any mods downloaded directly into Mod Organizer from the Nexus will have one or more of the data fields automatically filled based on Nexus server provided information.
Click [Close] to save and exit the window.

Mods version numbers that can be verified by the Nexus will be either Green(Current+) or Red(Out Of Date). To make the mod visible to the game:

Check the box adjacent to the mod name.

The files located inside this mod folder will now be visible to any programs executed through Mod Organizer as if they were placed inside of the Skyrim/Data folder. Any conflicts are handled by Mod Organizer in priority order (higher priority overwrites lower priority). Give this a try now:

Select "SKSE" in the drop down above the right pane then click [Run].

This will execute the game through Mod Organizer using the SKSE_Loader.exe. The Mod Organizer window will close as SKSE is automatically configured to do so. At this point, SKSE is now properly installed with all included script functionality.

Exit the game.

With the current setup, Mod Organizer may swap between an SKSE-only enabled profile "Skyrim Modded" and a non-SKSE enabled "Vanilla Skyrim" profile. If it is desired to play the game in a pristine vanilla form at any time simply select the "Vanilla Skyrim" profile then select and run "Skyrim" in the drop-down above the right pane. Alternatively, the game may be run directly through Steam as the vanilla data files are not changed.

[BethINI][edit | edit source]

TOOL
BethINI - 2.5 - by DoubleYou
Files to download :
  • MAIN FILES - BethINI

This program was created by DoubleYou (The S.T.E.P. resident INI Master). BethINI is an attempt to restore decency to the INI configuration files for games created by Bethesda.

Recommended usage:

  1. Run BethINI.exe Outside of MO and make sure it is closed otherwise changes wont take effect
  2. Go to the Setup tab within BethINI and select the profile Skyrim Modded via the INI Path setting. Your profiles should be autodetected.
  3. Under the Setup tab Check the Fix Creation Kit.
  4. Under the Basic tab Click the DEFAULT BUTTON. This will refresh your INI files to the default settings for your system, with minimal tweaks.
  5. Under the Basic tab Click the HIGH PRESET.
  6. Under the Basic tab Make sure the BethINI PRESET is checked.
  7. Under the Basic tab Make sure the Recommended Tweaks is checked.
  8. Under the Basic Tab Click the Windowed Mode (THIS IS ONLY NEEDED IF USING ONE TWEAK)
  9. Under the Basic tab make sure Anisotropic Filtering is set to NONE.
  10. Under the Basic tab make sure ENB MODE is CHECKED
  11. Under the General tab make sure Intro Logos is UNCHECKED.
  12. Under the General tab make sure Disable Tutorials is CHECKED.
  13. Under the General Tab Make sure Post-Load Update Time is 2000.
  14. Under the Gameplay Tab Make sure 1st Person Arrow Tilt-up Angle is 0.7.
  15. Under the Gameplay Tab Make sure 3rd Person Arrow Tilt-up Angle is 0.7.
  16. Under the Gameplay Tab Make sure 1st Person Bolt Tilt-up Angle is 0.7.
  17. Under the Interface Tab Make sure Mouse Settings -> Lock Sensitivity is 0.0125.
  18. Under the Detail Tab make sure Field of View is set to 85.00.
  19. Under the Detail Tab make sure Particles is set to 6000. (Note: For Vividian ENB users.)
  20. Under the Detail Tab make sure Reflect Sky is CHECKED.
  21. Under the Detail Tab make sure Shadow Resolution is set to 2048.
  22. Under the Detail Tab make sure Sun-Shadow Update Time is set to 0.
  23. Under the Detail Tab make sure Sun-Shadow Update Threshold is set to 2.0.
  24. Under the Visuals Tab make sure Grass Density is set to 75.
  25. Under the Visuals Tab make sure Grass Diversity is set to 15.
  26. Under the Basic Tab Click the Save and Exit button.

Clean The Bethesda ESMs[edit | edit source]

With profiles now set up properly, it is time to begin modding some vanilla game files. To increase stability, TES5Edit will be used to clean ITMs and UDRs from Bethesda 's ESMs. This improves compatibility between the various DLCs and lessens the chance of instability in Skyrim. Perform the following:

Start Mod Organizer.
Select "TES5Edit" from the drop down above the right pane and click [Run].
Right-click inside the file listing and select "None".
Check the box adjacent to Update.esm and click [OK]. Wait for the message "Background Loader: finished" to appear in the right pane.
Right-click Update.esm and select "Apply Filter For Cleaning". Wait for the message "[Filtering Done]" to appear in the right pane.
Right-click Update.esm and select "Remove Identical To Master Records". Wait for the message "[Removing Identical to Master records done]".
Right-click Update.esm and select "Undelete and Disable References". Wait for the message "[Undeleting and Disabling References done]".
Click the [X] on the title bar to close TES5Edit.
Verify the box adjacent to Update.esm is checked and also that "Backup Plugins" is checked then click [OK].

Update.esm has now been cleaned, meaning that any improperly removed records or edited records that were identical to the base Skyrim.esm file have been fixed.
Repeat the process above for all of the DLC ESMs in order selecting only one at a time. Do NOT attempt to clean Skyrim.esm itself.

Dawnguard.esm must also be cleaned twice to remove all duplicate records, but when you clean the second time uncheck "Backup" in TES5Edit. It also requires a manual TES5Edit cleaning.

Manual TES5Edit Cleaning Required:

Open TES5Edit and load only Dawnguard.esm
Once loaded Left click and open CELL > Block 5 > Sub-Block 3 > select 00016BCF. Scroll down the view window on the right to find XEZN sub-record referring to RiftenRatwayZone [ECZN:0009FBB9]. Right click and select Remove.
Next Left click and open CELL > Block 2 > Sub-Block 1 > select 0001FA4C. Right click and select Remove.
Last Left click and open CELL > Block 8 > Sub-Block 1 > Right click and select Remove.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].

Normally, when a file is cleaned through TES5Edit using Mod Organizer it is automatically moved back to it's original mod folder and any generated files are moved to <Mod Organizer Path>/overwrite. In the case of the base Bethesda ESM files there is no source mod and so post cleaning the cleaned ESMs are left in the Skyrim/Data folder while the backups are moved to the overwrite folder. The cleaned files should be moved to their own mod folder to preserve a clean Skyrim/Data folder and the backups restored from the TES5Edit Backup folder in overwrite. To resolve this problem, perform the following:

Close Mod Organizer.
Navigate to Skyrim/Data and move the newly cleaned Bethesda ESM files to <Mod Organizer Path>/Mods/Cleaned Vanilla ESMs.
Navigate to <Mod Organizer Path>/overwrite/TES5Edit Backups and move all of the backup files to the Skyrim/Data folder.
Rename the .backup* files to their original name such as Update.esm, Dawnguard.esm and so on.
Remove the TES5Edit Backups folder from <Mod Organizer Path>/overwrite.

This process has restored the original game files to allow the game to run in a pristine vanilla state via Steam. When Mod Organizer is started again, a new mod will be added to the left pane called "Cleaned Vanilla ESMs", it must be activated for Mod Organizer to use them.

Start Mod Organizer.
Verify Skyrim Modded is the currently selected profile.
Drag the newly created mod "Cleaned Vanilla ESMs" below the ""Unmanaged: Dragonborn" mod in the left pane and activate it by checking the box.

To recap the current set up:

  • Running Skyrim through Steam results in a completely vanilla experience.
  • Running the "Vanilla Skyrim" profile through Mod Organizer with "Skyrim" selected in the drop-down results in a completely vanilla experience.
  • Running the "Skyrim Modded" profile through Mod Organizer with "SKSE" selected in the drop-down results in a SKSE enabled experience using the cleaned base ESM files.

Optimizing The Bethesda Textures[edit | edit source]

If opted to download the High Resolution Texture Pack DLC, to obtain optimized vanilla textures perform the steps with DDSopt and use the batch files located here. Alternatively, you can download the Optimized Vanilla Textures from the Unofficial Patches and Base Textures section of the Main Guide.

Info-Logo.png
NOTE:
Delete HighResTexturePack01.bsa/.esp, HighResTexturePack02.bsa/esp, and HighResTexturePack03.bsa/.esp. This will not negatively affect the game unless running fully vanilla. To reacquire them at any time use the [Verify integrity of game cache] function from the Steam library options. This will remove the Unmanaged: HighResTexturePack entries in Mod Organizer.

ENB Series Graphics Modification[edit | edit source]

ENB Series Graphic Modification is a graphic enhancement project for multiple games by Boris Vorontsov which can be used to bring much needed post-processing to the world of Skyrim.

The effects are injected into Skyrim by means of a modified d3d9.dll wrapper or alternatively through an injector program supplied in the archive and are controlled by an enbseries.ini, enblocal.ini, and a series of .fx files containing shader code. For the purposes of the guide, the Wrapper Version will be used. Download the 0.308 version from here. To install, perform the following:

Open enbseries_skyrim_vXXX.zip using 7-zip and extract the d3d9.dll and enbhost.exe files from the WrapperVersion folder to a temporary folder. For reference, this will be called ENBTemp.
Open ENB Organizer. *Note: Do NOT run this through Mod Organizer.*
Skyrim should already be listed on the starting screen. If it is not found, add it by clicking the [+] symbol and filling in the form.
Click the icon in the top left corner that looks like three horizontal bars and select Binaries.
Click the [+] symbol to bring up the "Add Binary" window.
Under name, type "Skyrim " and the current ENB version number then select [Browse] > [Browse for Folder].
Navigate to the ENBTemp folder created in the previous steps and click [Ok].
Click [Save] then drag the switch to the left of Skyrim <version> to the right to activate it. The icon should turn blue.
Delete the ENBTemp folder as it is now saved in ENB Organizer.

Installing the d3d9.dll and enbhost.exe files is the first step to enabling an ENB. The next step is to tailor an enblocal.ini for the users system. Recommended starter settings are provided below:

Click the icon in the top left corner that looks like three horizontal bars and select Presets.

Click the [Global ENBlocal] button.

In the left "Skyrim enblocal.ini Generator pane, set the following:
Set Binary Version to match the installed version.
Check VSync. Optional, if you use your GPU settings to contorl VSync, this should not be checked in the ENB.
Set Reserved Memory Size (MB) to X. Where X = 64, 128, 256, 512, or 1024. This setting is highly dependent on the user system. If stuttering is experienced when turning 360 degrees in game, increase this value.
Set Video Memory Size (MB) to X. Where X = the value found doing this calculation.
Click the blue arrow. In the right "Raw enblocal.ini File" pane, set the following:
Under [MEMORY], set DisableDriverMemoryManager=true if using an AMD based video card.
Under [ANTIALIASING], set EnableEdgeAA=true, This will smooth edges with only a small performance loss. Optional
Under [ANTIALIASING], set EnableSubPixelAA=true. This will increase picture quality with almost no performance loss. Optional
Click [Save] then close ENB Organizer.

This tailored enblocal.ini is a default one and can be used with some ENB graphical presets to be installed. Some ENB presets come with a custom made enblocal.ini so you might need to use those instead of this general one. The last step to installing ENB is to select a preset and install it. This is the meat of the graphical experience and will determine what is seen on screen as far as colors, effects, etc. We do not recommend any ENB preset and the user can choose any preset found on Nexus as the guide will work with any of them.

Info-Logo.png
NOTE:
If you do not intend to use an ENB Preset, you must still install ENBOOST. In the ENB Organizer: Presets - Click +ADD and select ENBOOST. Name the Preset ENBoost. Save the Preset and Activate it.

INI Tweaks[edit | edit source]

The following INI tweaks aim to increase gameplay and visuals in Skyrim by tweaking the game engine to provide a better than vanilla experience.

SKSE.ini[edit | edit source]

The first step to editing the SKSE.ini is to create it. Perform the following:

Right-click Skyrim Script Extender in the Mod Organizer mod list.
Select "Open In Explorer".
Create and enter a folder named SKSE.
Create and open a text file named SKSE.ini.

Once this file is open to be edited, paste in the following:

[General]

ClearInvalidRegistrations=1

[Display]

iTintTextureResolution=2048

This enables self-healing of rogue updating scripts in saves and high resolution tint masks.

Save and close SKSE.ini then exit explorer.
Skyrim.ini[edit | edit source]

[General]

sLanguage=English (or your preferred Language)

[Grass]

bGrassPointLighting=1
SkyrimPrefs.ini[edit | edit source]

[Display]

fShadowLODStartFade=400.0000 (Change existing value)

xEdit Scripts[edit | edit source]

The following TES5Edit Scripts are needed for some of the mods we will install in the main guide.

[Automation Tools for TES5Edit][edit | edit source]

TOOL
Automation Tools for TES5Edit - 1.5c - by Mator
Files to download :
  • MAIN FILES - Automation Tools r6c

Special installation: Download MANUALLY and install into Edit Scripts folder in TES5Edit.

Mod Notes: Automation Tools is a package of scripts for use with TES5Edit. These scripts allow you to perform batch modifications, generate records, or create useful reports.

[MXPF - Mator's xEdit Patching Framework][edit | edit source]

TOOL
MXPF - Mator's xEdit Patching Framework - 1.1.0 - by Mator
Files to download :
  • MAIN FILES - MXPF-a

Special installation: Download MANUALLY and install into Edit Scripts folder in TES5Edit.

Mod Notes: This mod add a framework to xEdit that other scripts can use.

[Khajiit Ears Show - With UNIVERSAL Mod Support][edit | edit source]

TOOL
Khajiit Ears Show - With UNIVERSAL Mod Support - 3.0 - by Nazenn
Files to download :
  • MAIN FILES - Khajiit Ears Show - TES5Edit Script

Special installation: Download MANUALLY and install into Edit Scripts folder in TES5Edit.

Mod Notes: This mod is an xEdit Script that will allow Khajiits to show their ears while wearing helmets.

[Hishy_Remove_LAND_Records][edit | edit source]

TOOL
Hishy_Remove_LAND_Records - 1.0 - by hishutup
Files to download :
  • MISCELLANEOUS - Hishy_Remove_LAND_Records

Mod Notes: This is small scripts to remove land edits from a mod.

Special installation: extract to TES5Edit\Edit Scripts Then go to TES5Edit\Edit Scripts\lib from there copy mteFunctions.pas to the main Edit Scripts folder

[Restore_NPC_Visuals][edit | edit source]

Patch Central
SRLE Legacy of the Dragonborn Reqtified Patch Central - 1.0 - by jdsmith2816

Files to download :

  • MAIN - CORE -> Restore_NPC_Visuals

Mod Notes: This script Restores NPCs Visuals.

Now we can go again on the main page and start the modding adventure of Skyrim -> Main Guide Page