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= Guide: A modern Morrowind =
= Guide: A modern Morrowind =
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[[File:1200px-Morrowind_2017-10-21_22.51.18.100.png|1000px]] <br>
{{fc|#e0dfff|Help support STEP! ALL donations are applied to operating expenses.}}<br><br>
[[File:Morrowind 2017-10-21 22.51.18.100.png|800px]]<BR>
Morrowind is hailed as one of the greatest RPGs of all time. The graphics, unfortunately, remind us of its age. <BR >
This is correctable with mods, and thanks to the modding community a modern Morrowind experience is possible. <BR>
The following things are emphasized when choosing mods for this guide: <BR>
# Mods that have more detailed textures and meshes
# Mods that are closer to the vanilla style
# Mods that tend to "blend in" with the game environment
# Mods that perform well on modern hardware <BR>


[Morrowind STEP gallery] <BR>
This guide has moved! Morrowind graphics guide can found at [https://wiki.nexusmods.com/index.php/Morrowind_graphics_guide the Nexus Wiki]. <BR>
[[File:Morrowind 2017-10-21 22.51.24.807.png|800px]]
Should you have any questions then don't hesitate to join at MGG's [https://discord.gg/92TuAKw Discord room!]
== 1. Install & Utilities ==
 
=== 1.A Install Morrowind ===
 
=== 1.B Install Utilities ===
{| class="wikitable"
|-
! Utility !! Format !! Notes
|-
| [http://www.7-zip.org 7-Zip] || .EXE || Install 64-bit version, only use 32-bit if 64-bit doesn't work
|-
| [https://github.com/Wrye-Code-Collection/Wrye-Mash/releases Wrye Mash] || .EXE || Handy for save game cleaning, also uses Mlox
|-
| [http://www.nexusmods.com/morrowind/mods/43001/ Mlox] || .EXE || Overwrite "mlox.py" using a subfolder file. Fixes load order, use standalone .EXE
|-
| [http://download.fliggerty.com/download-58-1058 IniColorEdit] || .EXE || Changes colors, [http://wiki.theassimilationlab.com/mmw/Ini_Color_editor info]
|}
 
=== 1.C Install MCP & MGE ===
[[File:Morrowind 2017-10-23 18.34.26.679.png|600px]] <BR>
{| class="wikitable"
|-
! Patch name !! Format !! Notes
|-
| [http://www.nexusmods.com/morrowind/mods/19510/? Morrowind Code Patch] || .EXE || Includes 4GB patch
|-
| [https://www.nexusmods.com/morrowind/mods/26348/? MGE XE latest beta] || .EXE || Link is correct, see "files"
|}
 
=== 1.D About MGE and downloading shaders ===
 
The latest Morrowind graphic extender enables higher resolutions, better shaders, bump-mapping, and much more. <BR>
All extra shaders and settings can be downloaded [https://www.nexusmods.com/morrowind/mods/45257/ here]. <BR>
After install, adjust the resolution to what the system is using(for example 1920 x 1080).
 
=== 1.E System Requirements ===
This is the minimum specifications for a good gaming experience, anything more powerful than this will run fine.
 
{| class="wikitable"
|-
! Base Game !! Build with [https://www.nexusmods.com/morrowind/mods/3875/? FPS Optimizer] !! Build with MGE XE
|-
| 500 MHz Intel PIII, Celeron, or AMD Athlon|| Anything || Any modern Intel or 2+ Ghz AMD processor
|-
| 256MB RAM || 2GB RAM || 4GB RAM
|-
| GeForce2 GTS, Radeon 7500 || Anything  || GTX 950, R7 370
|}
 
=== 1.F Installing Mods ===
 
All files except .EXEs(they go into the game folder), needs to be placed in the data folder.
From the [http://wiki.theassimilationlab.com/mmw/Beginners_Guide MW Modding Wiki]:
 
"The Data Files folder (or just data folder) is where all of the data that the game uses is stored. <BR>
That's the music, textures, meshes, etc. This is also where all mods are installed, and where their data (again the meshes, textures, music, etc) is stored. <BR>
To find the data folder, first make sure that you are looking at the game folder. From here you should see a folder called Data Files. <BR>
That's the folder we need, open it up and you should see more folders marked as Meshes, Textures, etc. <BR>
Though don't worry if you don't. You should also see some files called Morrowind.esm, Tribunal.esm, and Bloodmoon.esm. <BR>
These are master files. Mods are similar to these, but would end with .esp. These are called plugin files." <BR>
 
== 2. Mods ==
Note: If you want to use Morrowind watercolored textures, simply install 2.a, 2.b and [http://www.nexusmods.com/morrowind/mods/43375/? MWC], then skip to 2.k
=== 2.A Fixes ===
Note on installation: Install in the same order as listed, and always let the files overwrite.
{| class="wikitable"
|-
! Mod Name !! Mod Type !! Notes
|-
| [http://mw.modhistory.com/download-21-13960 Illy's Solsteim Rumour Fix] || .ESP || Adds a filter to topics for Solstheim
|-
| [http://mw.modhistory.com/download-15-6088 Mesh Fix] || Folder || Fixes meshes & UV mapping
|-
| [http://www.nexusmods.com/morrowind/mods/39348/? Correct Meshes] || Folder || Fixes misc. Meshes
|-
| [https://www.nexusmods.com/morrowind/mods/44321 Detailed Correct UV Rocks] || Folder || Better rocks
|-
| [http://mw.modhistory.com/download-56-5808 Correct UV Trees] || Folder || Fixes UV for trees
|-
| [http://www.nexusmods.com/morrowind/mods/42130/ Correct UV Mudcrabs] || Folder || Fixes Mudcrab UV
|-
| [http://www.nexusmods.com/morrowind/mods/45096/ Patch for Purists] || Folder || Replaces UMP and countless of mesh fixes
|-
| [https://www.nexusmods.com/morrowind/mods/44523 Jammings Off] || Folder || No more NPC doorway blocking ||
|}
 
=== 2.B Meshes ===
[[File:Morrowind 2017-10-23 18.42.59.168.png|600px]]
{| class="wikitable"
|-
! Mod Name !! Mod Type !! Notes
 
|-
| [http://mw.modhistory.com/download-56-12012 Mesh Improvements] || Folder || Better meshes for clutter
|-
| [http://download.fliggerty.com/download-56-1088 Mesh Improvements Optimized] || Folder || Optimized Meshes
|-
| [http://www.nexusmods.com/morrowind/mods/44067/? Ingredients Mesh Replacer] || Folder || Meshes for ingredients
|-
| [http://www.nexusmods.com/morrowind/mods/43219/ Dunmer Lanterns Replacer] || Folder || Meshes for lanterns
|}
 
=== 2.C Objects & Clutter ===
[[File:Morrowind Xailan 0088.png|600px]]
{| class="wikitable"
|-
! Mod Name !! Mod Format !! Notes
|-
| [https://www.nexusmods.com/morrowind/mods/32427/ AOF Containers] || Folder || New barrels, kegstand, wooden bucket, and sacks.
|-
| [https://www.nexusmods.com/morrowind/mods/22551/? Detailed Tapestries] || Folder || Sharper tapestries
|-
| [https://www.nexusmods.com/morrowind/mods/23986 Detailed Rugs v2] || Folder || Sharper rugs
|-
| [http://www.nexusmods.com/morrowind/mods/39122/? Papill6n various graphics things] || Folder || Replaces a lot of forgotten objects
|-
| [https://www.nexusmods.com/morrowind/mods/45206/? AST Beds Remastered] || Folder || Replacer for beds
|-
| [http://www.nexusmods.com/morrowind/mods/37708/? Better Kegstands] || Folder || Replacer for kegstands
|-
| [http://mw.modhistory.com/download-55-5745 Wood Furniture] || Folder || Only textures with "cherry" in the name needed
|-
| [http://www.nexusmods.com/morrowind/mods/43100/? Arukinns Better Books and Scrolls] || Folder || Replacer for books and scrolls
|-
| [http://www.nexusmods.com/morrowind/mods/44355/? Guar Skin Banners] || Folder || Hires banners
|-
| [http://www.nexusmods.com/morrowind/mods/43555/ Improved Kwama Eggs and Egg Sacs]  || Folder || Replaces Kwama eggs & sac
|-
| [http://www.nexusmods.com/morrowind/mods/43810/? One True Faith - Saints and Frescoes Retexture] || Folder || Hires frescoes, "2K" recommended
|-
| [http://www.nexusmods.com/morrowind/mods/43541/? Dunmeri Urns - Aestetika of Vvardenfell] || Folder || "HQ bump mapped" is recommended
|-
| [http://www.nexusmods.com/morrowind/mods/44045/? Long Live The Limeware] || Folder || Limeware replacer
|-
| [http://www.nexusmods.com/morrowind/mods/44016/? Long Live The Glassware] || Folder || Glassware replacer
|-
| [http://www.nexusmods.com/morrowind/mods/43935/? Long Live The Plates] || Folder || Replacer for plates
|-
| [http://www.nexusmods.com/morrowind/mods/28729/? Better Skulls] || Folder || Replacer for skulls
|-
| [https://www.nexusmods.com/morrowind/mods/42576/ Apel's Various Things - Signs] || Folder || New tavern signs
|-
| [https://www.nexusmods.com/morrowind/mods/44025/ R-Zero's Random Retextures - Dwemer Coin & Quill] || Folder || Quill & dwemer coins retextured
|-
| [http://www.nexusmods.com/morrowind/mods/43837 EKM Vanilla-Based Paper Lanterns] || Folder || Paper lanterns retextured
|-
| [http://www.nexusmods.com/morrowind/mods/44321/ Pherim's Small and WIP Mods] || Folder || Download everything except the Nixhound Replacer
|-
| [http://www.nexusmods.com/morrowind/mods/44781/ Ket's Potions and Beverages Retexture] || Folder || Potions and beverages retextured
|-
| [https://www.nexusmods.com/morrowind/mods/45127/ Ket's Swirlwood Furniture retexture] || Folder || Retexture for the fine dunmer furniture
|-
| [https://www.nexusmods.com/morrowind/mods/42126 Signposts Retextured] || Folder & .ESP || Readable signpost textures
|-
| [https://www.nexusmods.com/morrowind/mods/42238 Morrowind Containers Animated] || Folder & .ESP || Open/close animations for containers
|}
 
=== 2.D Housing ===
[[File:Morrowind Xailan 0074.png|600px]]
{| class="wikitable"
|-
! Mod Name !! Mod Format !! Notes !! Alternatives
|-
| [https://www.nexusmods.com/morrowind/mods/42532/ Apel's Lighthouse Retexture] || Folder || The lighthouse remade ||
|-
| [http://www.nexusmods.com/morrowind/mods/43940/? Imperial Houses and Forts Retexture - Ordo Arkitektora] || Folder || Replaces imperial housing || [http://www.nexusmods.com/morrowind/mods/28774/? 1] [http://www.nexusmods.com/morrowind/mods/43083/? 2] [http://www.nexusmods.com/morrowind/mods/43800/? 3] [http://forums.bethsoft.com/topic/1440364-relz-hirez-imperial-architecture/ 4]
|-
| [http://www.nexusmods.com/morrowind/mods/43530/? Telvanni - Arkitektora of Vvardenfell] || Folder || Plus these [https://www.nexusmods.com/morrowind/mods/43241/? 1] [http://www.nexusmods.com/morrowind/mods/42431/? 2] || 
|-
| [http://www.nexusmods.com/morrowind/mods/43520/? Shacks Docks and Ships - Arkitektora of Vvardenfell] || Folder || Replaces docks, shacks & boats || [http://www.nexusmods.com/morrowind/mods/29464/? 1] [http://www.nexusmods.com/morrowind/mods/43791/? 2] [http://www.nexusmods.com/morrowind/mods/44001/? 3]
|-
| [https://www.nexusmods.com/morrowind/mods/44259/ Vivec Normal Mapped for OpenMW] || Folder || OpenMW not required || [http://www.nexusmods.com/morrowind/mods/43793/? 1] [http://www.nexusmods.com/morrowind/mods/32886/? 2] [http://www.nexusmods.com/morrowind/mods/43091/? 3] [http://www.nexusmods.com/morrowind/mods/43511/? 4]
|-
| [http://www.nexusmods.com/morrowind/mods/43486/? Daedric Ruins - Arkitektora of Vvardenfell]  || Folder || Replacer for daedric ruins || [http://www.nexusmods.com/morrowind/mods/39125/? 1] [http://www.nexusmods.com/morrowind/mods/43318/? 2]
|-
| [http://www.nexusmods.com/morrowind/mods/43144/? Sewers - Arkitektora of Vvardenfell] || Folder || Retexture of sewers ||
|-
| [https://www.nexusmods.com/morrowind/mods/44297/? Hlaalu Normal Mapped for OpenMW] || Folder || OpenMW not required ||  [http://www.nexusmods.com/morrowind/mods/28061/? 1] [http://www.nexusmods.com/morrowind/mods/42396/? 2] [http://www.nexusmods.com/morrowind/mods/43098/? 3]
|-
| [https://www.nexusmods.com/morrowind/mods/42406/? Redoran Bump mapped] || Folder || Replacer for Redoran housing || [http://www.nexusmods.com/morrowind/mods/43003/? 1]
|-
| [http://mw.modhistory.com/download-55-6854 HD Architecture Meshes] || Folder || Only download HAM Skar (2048/4096) ||
|-
| [http://www.nexusmods.com/morrowind/mods/43915/? Dwemer Ruins Retexture] || Folder || Retexture of Dwemer ruins ||
|-
| [http://www.nexusmods.com/morrowind/mods/43101/? Dwemer Mesh Improvement] || Folder || Remesh of dwemer towers ||
|-
| [http://www.nexusmods.com/morrowind/mods/44264/? Full Dwemer Retexture] || Folder || All things dwemer retextured ||
|-
| [http://www.nexusmods.com/morrowind/mods/43948/? Stronghold Retexture] || Folder || Stronghold retexture ||
|-
| [http://www.nexusmods.com/morrowind/mods/25147/ Mournhold Overhaul v21] || Folder & .ESP || Don't activate the .ESP || [http://www.nexusmods.com/morrowind/mods/1114/? 1] [http://www.nexusmods.com/morrowind/mods/31045/? 2] [http://www.nexusmods.com/morrowind/mods/1191/? 3]
|-
| [https://www.nexusmods.com/morrowind/mods/44102/ Hires Town Road Markers] || Folder || Retexture of town markers ||
|-
| [http://www.nexusmods.com/morrowind/mods/25650/? High-res Skaal Retex] || Folder || Retexture of Skaal buildings ||
|}
 
=== 2.E NPCs ===
[[File:Morrowind 2016-08-28 19.10.31.771.png|600px]]
{| class="wikitable"
|-
! Mod Name !! Mod Format !! Notes !! Alternatives
|-
| [http://www.nexusmods.com/morrowind/mods/44701/ Races Redone] || Folder & .ESP || [https://www.nexusmods.com/morrowind/mods/44920/? Patch] || [http://www.nexusmods.com/morrowind/mods/43138/? 1]
|-
| [http://mw.modhistory.com/download-10-10928 New Beast Bodies] || Folder || Argonian bodies ||
|-
| [http://www.nexusmods.com/morrowind/mods/43982/? Animation Compilation] || Folder || Updated animations ||
|}
 
=== 2.F Clothing ===
[[File:Morrowind 2017-10-23 18.30.02.416.png|600px]]
{| class="wikitable"
|-
! Mod Name !! Mod Format !! Notes !! Alternatives
|-
| [https://www.nexusmods.com/morrowind/mods/43929/? Good clothes] || Folder & Esp || You need all the ESPs and updates || [http://mw.modhistory.com/download-20-13347 1]
|-
| [http://www.nexusmods.com/morrowind/mods/43748/ Robe Overhaul] || Folder & Esp || Use the basic version ||
|-
| [http://www.nexusmods.com/morrowind/mods/42138 New Gondolier Helm] || Folder || Retexture of gondolier helmets ||
|-
| [http://www.nexusmods.com/morrowind/mods/25725/? Unique Finery Replacer UFR] || Folder & .ESP || Install "no robes"-.ESP ||
|}
 
=== 2.G Weapons ===
[[File:Morrowind 2017-10-23 18.38.19.668.png|600px]]
{| class="wikitable"
|-
! Mod Name !! Mod Format !! Notes
|-
| [http://www.nexusmods.com/morrowind/mods/44563/? Ice Blade of the Monarch PBR] || Folder ||  Lore-friendly replacer
|-
| [http://www.nexusmods.com/morrowind/mods/44792/ Mehrunes' Razor PBR] || Folder ||  PBR prototype not required
|-
| [http://www.nexusmods.com/morrowind/mods/43576/? Correct Iron Warhammer] || Folder|| Brings the warhammer closer to lore
|}
 
=== 2.H Armor ===
[[File:Morrowind 2016-04-25 00.30.39.312.png|600px]]
{| class="wikitable"
|-
! Mod Name !! Mod Format !! Notes
|-
| [http://download.fliggerty.com/download-56-566 Unification Compilation: Armory] || Folder & ESP || This can be used standalone
|-
| [https://www.nexusmods.com/morrowind/mods/41947/?p HiRez Armors- Native Styles ] || Folder || [https://www.dropbox.com/s/4g4bmi3cr33g5ms/HiRez%20Armors-%20Native%20Styles%20V2.zip Update]
|-
| [http://www.nexusmods.com/morrowind/mods/44210/? Armors Retexture - Outlander Styles] || Folder || Armor textures
|-
| [http://www.nexusmods.com/morrowind/mods/42566/? Less Bulky Pauldrons] || Folder || Install both included patches
|-
| [http://www.nexusmods.com/morrowind/mods/43330/ Colovian helm and heavy leather boots retexture] || Folder || The link is correct, see under "files"
|-
| [http://www.nexusmods.com/morrowind/mods/42571/? Royalguard better armor] || Folder || Replacer for royal guards in Tribunal
|-
| [http://www.nexusmods.com/morrowind/mods/44081/ Daedric Lord Armor Morrowind Edition] || Folder & .ESP || Extra [http://www.nexusmods.com/morrowind/mods/45037/ helmet]
|-
| [http://www.nexusmods.com/morrowind/mods/43502/ Orcish Retexture v1.2] || Folder || Parts of orcish armor redone
|-
| [https://www.nexusmods.com/morrowind/mods/41799/ More Realisitc Dwemer Armor] || Folder ||Use [http://www.nexusmods.com/morrowind/mods/44225/? this] if Skyrim style is preferred
|}
 
=== 2.I Creatures ===
[[File:Morrowind 2016-04-25 00.28.16.848.png|600px]]
{| class="wikitable"
|-
! Mod Name !! Mod Format !! Notes
|-
| [http://www.nexusmods.com/morrowind/mods/43420/? Darknut's Creature Textures] || Folder || Retexture of creatures
|-
| [http://www.nexusmods.com/morrowind/mods/43441/? Darknut's Creature Textures addendum ] || Folder || Retexture of more creatures
|-
| [http://www.nexusmods.com/morrowind/mods/42851/ Netch Bump mapped] || Folder || Retexture of netch
|-
| [http://www.nexusmods.com/morrowind/mods/43330/ Kwama forager bump mapped] || Folder || Link is correct, see under "files"
|-
| [http://www.nexusmods.com/morrowind/mods/43925/? Cliffracer Replacer] || Folder || Retexture of cliffracers
|-
| [http://www.nexusmods.com/morrowind/mods/43620/? Nix-Hound Replacer] || Folder || Retexture of nixhound
|-
| [http://www.nexusmods.com/morrowind/mods/42521/? Guars replacer - Aendemika of Vvardenfell] || Folder || Retexture of guars
|-
| [http://www.nexusmods.com/morrowind/mods/42523/? Kagouti replacer - Aendemika of Vvardenfell] || Folder || Retexture of kagouti
|-
| [http://www.nexusmods.com/morrowind/mods/42520/? Alit replacer - Aendemika of Vvardenfell] || Folder || Retexture of alit
|-
| [http://www.nexusmods.com/morrowind/mods/44271/? Better Spriggans] || Folder || Spriggan replacer with glow maps
|-
| [http://mw.modhistory.com/download-95-6737 Better Scamps] || Folder || Scamps redone
|-
| [https://nofile.io/f/N1RYNtOrt62/repleyser-silt-strayderov_32086.zip Silt Strider Replacer] || Folder || New meshes and textures
|}
 
=== 2.J Flora & Landscape ===
[[File:Morrowind 2017-10-23 18.27.02.214.png|600px]]  <BR>
{| class="wikitable"
|-
! Mod Name !! Mod Format !! Notes !! Alternatives
|-
| [http://download.fliggerty.com/download-56-568 Unification Compilation: Nature] || Folder & .ESP || The ESM is not needed ||
|-
| [https://www.nexusmods.com/morrowind/mods/37947/? Plant life retexture] || Folder || Retexture of most plants & fungus ||
|-
| [http://www.nexusmods.com/morrowind/mods/42412/ Caverns Bump mapped] || Folder || New cave textures ||
|-
| [http://www.nexusmods.com/morrowind/mods/42573/? Apel's Asura Coast and Sheogorath Region Retexture] || Folder & .ESP || Sheogorad flora & landscape ||
|-
| [http://www.nexusmods.com/morrowind/mods/42784/? Hackle-lo Fixed] || Folder || New mesh & texture ||
|-
| [http://www.fullrest.ru/files/tyd_landscape-texture_compilation_1/files Tyddy's Landscape Retexture] || Folder || "HQ" version recommended || [https://www.nexusmods.com/morrowind/mods/45056/? 1] [https://www.nexusmods.com/morrowind/mods/42575/? 2]
|-
| [https://www.nexusmods.com/morrowind/mods/33370/ Apels Ascadian Isles Retex] || Folder || Texture replacer for the Ascadian isles region ||
|-
| [http://www.nexusmods.com/morrowind/mods/37489/? Vurts Bitter Coast Trees II] || Folder & .ESP || [https://www.nexusmods.com/morrowind/mods/42431/? This] as well ||
|-
| [https://www.nexusmods.com/morrowind/mods/43528/ Vurt's BC II Trees Collision Fix (And Other Fixes)_1.0] || Folder || FPS gain in most cases too ||
|-
| [http://www.nexusmods.com/morrowind/mods/37038/? Vurts Grazeland Trees II] || Folder & .ESP || See [https://www.reddit.com/r/Morrowind/comments/4zqyt6/mistake_in_the_pastebin_graphics_overhaul_guide/ here] if meshes are missing ||
|-
| [http://www.nexusmods.com/morrowind/mods/31051/? Vurts Groundcover] || Folder & .ESP || Only activate .esp when generating distant land || [http://mw.modhistory.com/download-56-12004 Green animated grass]
|}
 
=== 2.K User Interface ===
{| class="wikitable"
|-
! Mod Name !! Mod Format !! Notes
|-
| [http://www.nexusmods.com/morrowind/mods/43081/? HD Concept-art splash screen and main menu] || Folder || Hires main menu & splash screens
|-
| [http://www.nexusmods.com/morrowind/mods/36873/? Better Dialogue Font] || Folder || Hires UI font
|-
| [http://www.nexusmods.com/morrowind/mods/42139/? Arukinns Better UI] || Folder || Retextured UI
|-
| [http://www.nexusmods.com/morrowind/mods/39329/? HD Intro Cinematic - English] || Folder || Intro in HD
|-
| [http://www.nexusmods.com/morrowind/mods/36948/? Ultimate Icon Replacer] || Folder || New icons
|}
 
=== 2.L Optional gameplay changes ===
{| class="wikitable" style="vertical-align:middle;"
|-
! Mod Name !! Mod Format !! Notes !! Alternatives
|-
| [https://www.nexusmods.com/morrowind/mods/43141 Bloated Caves] || .ESP || Adds [http://en.uesp.net/wiki/Morrowind:Bloat Bloatspore] fungus to the caves ||
|-
| <br />[https://www.nexusmods.com/morrowind/mods/43140 Graphic Herbalism]<br /> || <br />Folder & .ESP<br /> || Skyrim-based plant harvesting<br />Core only plus these [https://www.nexusmods.com/morrowind/mods/43433 1] [https://www.nexusmods.com/morrowind/mods/44351 2] [https://www.nexusmods.com/morrowind/mods/36810 3]<br />Copy "bark.dds" texture as "md_vurt_brazbark3.dds" ||
|-
| [https://www.nexusmods.com/morrowind/mods/45400 Join All Houses] || .ESP || Join all 3 Great Houses and complete all quests ||
|-
| [https://www.nexusmods.com/morrowind/mods/42469 Join All Vampire Clans] || .ESP || Join all 3 Vampire Clans and complete all quests ||
|-
| [https://www.nexusmods.com/morrowind/mods/45063 Health and Magicka Regen] || .ESP || Resting regeneration rate applied to normal play ||
|-
| [http://www.nexusmods.com/morrowind/mods/27765/? NX9_guards_complete] || Folder & ESP || More diverse guards ||
|-
| [http://www.nexusmods.com/morrowind/mods/14891/? Delayed DB Attack V2] || .ESP || No more early attacks from DB || [https://www.nexusmods.com/morrowind/mods/33973 1]
|-
| [http://www.nexusmods.com/morrowind/mods/43681/? The Road to Mournhold] || .ESP || Adds a quest to go to Mournhold || [https://www.nexusmods.com/morrowind/mods/28886 1]
|-
| [http://mw.modhistory.com/download-17-2053 Chapels of Vvardenfell ] || Folder & ESP || Adds imperial chapels ||
|-
| [http://www.nexusmods.com/morrowind/mods/43181/ Hold it 1.92] || Folder & ESP || Makes NPCs hold items, Use the main .ESP. ||
|-
| [http://www.nexusmods.com/morrowind/mods/43943/? Passive Cliffracers] || .ESP || Less aggressive cliffracers. Optional ||
|-
| [http://www.nexusmods.com/morrowind/mods/44182/? Fun Game Tweaks] || .ESP || Fatigue, combat and magica acts more as Skyrim. ||
|-
| [http://www.nexusmods.com/morrowind/mods/28861/ Morrowind Buy A House] || .ESP || Adds houses that can be bought ||
|-
| [http://www.nexusmods.com/morrowind/mods/44375/? Sunrise and Sunset Season and Latitude Scaling] || .ESP || Variable sunset and sunrise ||
 
|}
 
=== 2.M Worldspace Edits ===
{| class="wikitable"
|-
! Mod Name !! Mod Format !! Notes
|-
| [https://www.nexusmods.com/morrowind/mods/43255 Distant Mournhold] || .ESP || Makes Temple visible from any part of Mournhold ||
|-
| [http://www.nexusmods.com/morrowind/mods/42744 RR Mod Series - Telvanni Lighthouse Tel Vos] || .ESP & .BSA || .INI edit required, instructions [http://tesalliance.org/forums/index.php?/topic/5427-how-to-we-install-bsa-mods/ here]
|-
| [http://www.nexusmods.com/morrowind/mods/43524/ RR Mod Series - Holamayan Monastery Replacer] || .ESP, .BSA & Folder || .INI edit required, instructions [http://tesalliance.org/forums/index.php?/topic/5427-how-to-we-install-bsa-mods/ here]
|-
| [http://www.nexusmods.com/morrowind/mods/43146/? Atmospheric Plazas] || .ESP || Vivec plazas edited
|-
| [http://www.nexusmods.com/morrowind/mods/43316/? Concept Art Ghostfence Replacer] || .ESP & Folder || New Ghostfence
|-
| [http://www.nexusmods.com/morrowind/mods/42860/ Cavern Of The Incarnate Overhaul] || .ESP & Folder || .ESP optional
|-
| [https://www.nexusmods.com/morrowind/mods/45194/? Caldera Mine Expanded] || .ESP & Folder || Enhances the Caldera Mine area
|-
| [https://mega.nz/#!7gpUCBwS!RFCTKmTE_2qSbjy_KC9x4rWQErFlZbm77vrJaFWT-dY Wondoors Glow] ||.BSA .ESP & Folder || Windows/doors glow during night, register BSA, [https://www.dropbox.com/s/6p1kd5rs8bfj2vp/bugfix%20for%20windoors%20glow.7z?dl=0 Patch]
|}
 
== 3. Setup & Tweaking ==
[[File:Morrowind 2017-10-22 21.49.42.218.png|600px]]
=== 3.A Graphics Card Settings ===
Turn off antialiasing and anisotropic filtering in the graphics driver.
Set the GPU to full performance if possible.
=== 3.B Plugins ===
1. Open the launcher and activate all plugins except those noted. <br>
2. Run Mlox to sort your plugins. <br>
3. Check that the game, starts, if not, deactivate plugins until it starts. <br>
 
=== 3.C MGE XE ===
[[File:Morrowind 2017-10-23 18.31.13.257.png|600px]] <br>
1. Start MGE XE Gui. <br>
2. Set AA to "4" and AF to "8". <br>
3. Check that resolution and refresh rate matches the monitor settings. Turn Vsync off for now. <br>
4. Generate distant land with all plugins that isn't gameplay-related. Set grass density to 60%. <br>
5. Install the [https://www.nexusmods.com/morrowind/mods/45257/? STEP shaders] if you haven't already, copy the settings too. <br>
6. That's it! Check game performance and tweak until acceptable FPS is achieved. Vsync may be turned on after this. <br>
 
Note: If you have good FPS, but still experience stutter, see [[Guide:DDSopt|Texture optimization]]. <br>
Very low FPS? Consider using [https://www.nexusmods.com/morrowind/mods/3875/? Morrowind FPs Optimizer] instead of MGE.  <br>
 
=== 3.D Shader library for MGE XE ===
With additional shaders the game graphics can be further enhanced and customized. <br>
{| class="wikitable"
|-
! Mod Name !! Sample !! Notes
|-
| [http://pastebin.com/kPCpcsHe Adaptive HDR by Seventyfour] || [http://imgur.com/gl6NK Sample] || Alternate HDR
|-
| [https://www.dropbox.com/s/vv0k2fpxh5dnmxf/FXAA%201.2.zip FXAA by J.Bottcher] || [http://i.cubeupload.com/SpacMR.jpg Sample] || Low-cost AA and softening
|-
| [http://forums.bethsoft.com/topic/1462188-mge-xe-shaders-library-and-development/?p=22727586 Film Grain by wrinklyninja] || [http://imgur.com/5b5CZES Sample] || Simulates analog film noise
|-
| [http://forums.bethsoft.com/topic/1462188-mge-xe-shaders-library-and-development/?p=22727586 Watercolor] || [http://imgur.com/aG9B730 Sample] || Enhanced colors and bleed
|-
| [https://pastebin.com/xDiNHWVE Bloom by Seventyfour] || [http://i.imgur.com/BYK8z.jpg Sample] || Better Bloom
|-
| [http://www.nexusmods.com/morrowind/mods/45132/ Water by Seventyfour (fixed by Ket Golosov)] || [http://imgur.com/uMjdh9I Sample] || Green water shader, place in \Morrowind\Data Files\shaders
|-
| [http://forums.bethsoft.com/topic/1462188-mge-xe-shaders-library-and-development/#entry22737295 Old Photo by Zilav] || [http://imgur.com/U5hKiF9 Sample] || Desaturate, sepia, and vignette in one
|-
| [http://pastebin.com/V4Y3cw2R Sky Bloom by peachykeen] || [https://www.dropbox.com/s/qibl0jqcdj86rbf/MGE%20Screenshot%20569.jpg Sample] || Alternate Bloom
|-
| [http://pastebin.com/R2FeahB0 Fog-linked DOF] || [http://i.imgur.com/gNKM8GT.jpg Sample] || Distance blur
|-
| [http://pastebin.com/15Mfvv9R Lumasharpen by CeeJay.dk] || [http://i.imgur.com/J2gw4RA.jpg Sample] || Sharpens textures
|-
| [https://drive.google.com/file/d/0Bywrx4WHfGJJS2tjQ0ZoaElBZ0E/view?pref=2&pli=1 Bokeh by Various] || [http://imgur.com/X1WtCyB Sample] || Bokeh DOF
|-
| [https://pastebin.com/GYkMQsbs Gamma Correction by Apel] || No sample yet || Adjusts gamma and luminance
|-
| [https://pastebin.com/A8jLH8iJ Depth of Field by Vtastek] || No sample yet || Included fog-blur
|-
| [http://pastebin.com/vpdQLNdZ Water shader by Vtastek] || [http://imgur.com/oKeEo4J Sample] ||  Put in \Morrowind\Data Files\shaders
|}
 
== 4. Troubleshooting ==
=== 4.A Plugin master file dependency fix ===
 
If you see this error, follow [http://www.nexusmods.com/morrowind/mods/44571/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmorrowind%2Fajax%2Fmoddescription%2F%3Fid%3D44571%26preview%3D&pUp=1 this tutorial.] <BR>
 
[[File:Plugin_master_file_dependency_fix.jpeg]] <BR>

Latest revision as of 21:12, July 25, 2021


Guide: A modern Morrowind[edit | edit source]

1200px-Morrowind 2017-10-21 22.51.18.100.png

This guide has moved! Morrowind graphics guide can found at the Nexus Wiki.
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