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* '''Note''': There may some files or folders in the ''Overwrite'' folder after exiting the game or after a crash. This is not a problem, those files can be ignored or deleted without issue. The mod will regenerate those files every time the game loads.
* '''Note''': There may some files or folders in the ''Overwrite'' folder after exiting the game or after a crash. This is not a problem, those files can be ignored or deleted without issue. The mod will regenerate those files every time the game loads.
* '''Installation''': Install ''UIO - User Interface Organizer''.
* '''Installation''': Install ''UIO - User Interface Organizer''.
===== Tutorial Killer ([https://www.nexusmods.com/newvegas/mods/47746/? FNV]) =====
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core }}
* '''Author''': pintocat - Roy Batty
* '''Version''': v1.5
* '''Installation''': Install ''Tutorial Killer - Scripted version''.


== Physics ==
== Physics ==

Revision as of 09:34, October 21, 2017


Worlds of Tomorrow
A STEP Hosted guide for Tale of Two Wastelands
Last updated October 12th 2017


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Help support STEP! ALL donations are applied to operating expenses.


FORUMS: Comments, Questions? Visit the forum thread Here or Reddit Adonis_VII
CHANGELOG: You can check any mod changes to this guide Here


Introduction[edit | edit source]

Tale of Two Wastelands brings FO3 into New Vegas, bringing all the feature and engine upgrades(reputations, crafting, iron sights, hardcore, survival skill) from New Vegas to the Capital Wasteland. It provides a bridge to connect the stories in a logical fashion to allow both games in a single playthrough if desired. It has some of the biggest names in Fallout modding working on it, bringing features exclusive to TTW.

I'm currently splitting the guide into two components:

Core 

Core seeks to be minimal in its approach, fixing bugs, restoring cut content, implementing quality of life upgrades, improving the physics for better gun-play, and adding gameplay features and balance. It does not seek to replace the vanilla textures or meshes, and should have the same performance requirements as vanilla.

Graphics 

Graphics builds upon Core with new textures, meshes, and effects meant to compete with the latest and greatest while remaining faithful to the original look. It is recommended to have a SSD and 4GB graphics card.

Steam 

This indicates a step only for users with the Steam version.

Modder 

This indicates tool installation to edit or create your own mods.

Setup[edit | edit source]

Install Fallout New Vegas somewhere NOT in your program files directory.
Launch the game once, setting everything to highest.
Install Fallout 3 somewhere NOT in your program files directory.
Launch the game once.
If you have previously installed either game, and cleaned or altered any of the Bethesda .esm, restore them through steam.

Utilities[edit | edit source]

FNVEdit aka xEdit (FNV)[edit | edit source]
Core 
  • Author: ElminsterAU
  • Version: v3.2
  • Installation: Place FNVEdit folder is into the Fallout New Vegas root folder. This video can be applied to any xEdit version: TES5Edit Installation
TTW xEdit Conversion Script (TTW)[edit | edit source]
Modder 
  • Author: Jax Firehart
  • Installation: Download the first link ...JaxFirehart/conversionpack.zip Extract the archive to directly the the FNVEdit folder.
LOOT (Github)[edit | edit source]
Core 
Mod Organizer (TESV)[edit | edit source]
Core 
  • Author: Tannin
  • Version: v1.3.11
  • Installation: To use MO for multiple games it must have multiple installs in different locations. It is recommended to put each install of MO into the game directory of each game that it will be installed for. For New Vegas, it should go into .../Steam/steamapps/common/Fallout New Vegas. MO Install Video
  • Note: There is some information to be aware of when installing Mod Organizer:
    1. The newest version of Mod Organizer introduces a new system of handling mods not installed by Mod Organizer and the official DLC. They will now be listed in the left pane of MO and can be moved around so those files will become part of the file priority.
      • Left Pane should have the official content listed first, without check boxes to tick and the category should say Non-MO. Any mods installed in the Data folder will also be listed the same way.
    2. For more information, see the Mod Organizer Guide.
    3. Official STEP Mod Organizer Video Series by Gamer Poets.

MO is a powerful mod manager that does not install mods into the game's data folder like other mod managers. Instead, MO uses a virtual directory which gives modders the ability to switch between profiles very easily without having to install and uninstall mods. Template:Notice Small

Setting up Mod Organizer[edit | edit source]

Now that all the programs necessary to mod New Vegas are installed, it is time to set them up for installing mods and running New Vegas with Mod Organizer.

  1. Start MO and click the Profiles buttonProfiles MO.png.
    1. Now highlight the Default profile, make sure Archive Invalidation is checked, and click [Copy].
    2. Rename the profile to the desired name (e.g. Worlds of Tomorrow), and click [Okay], then [Close].
      • This procedure can be repeated for copying any profile in the future (such as for Fear & Loathing).
  2. Setup MO to download mods from the Nexus, follow the directions provided on the Mod Organizer Guide. Linking to Nexus
  3. Click the Executables buttonGear MO.png and set up the programs that will be run from the MO launcher using directions from the Mod Organizer Guide. Third Party Programs
    1. For this guide add: LOOT, FNVEdit, FNVLODGen.
      • MO LOOT Installation
        . Other programs can be installed similarly.
      • LOOT has one extra instruction to setup
        1. In the Executables menu select LOOT.
        2. Next to the Arguments text box, type "--game=FalloutNV", without quotations.
        3. Click [Modify], then [Close].
      • FNVLODGen has special instructions
        1. In the Executables menu add FNVEdit.exe a second time and name it FNVLODGen.
        2. Next to the Arguments text box, type "-lodgen -o:"C:\FNVLODGenOutput" ", without the outer quotations. Alternatively, any other location outside of MO's virtual directory can be chosen.
        3. Click [Modify], then [Close].
  4. Set up optional settings as desired:
    1. Click the Settings buttonWrench MO.png. General Settings
    2. Choose style, language, mod folders, customize mod categories among other things.
  5. Check that the official DLC is sorted correctly.
    1. In the left pane make sure the official DLC are listed as the first mods when sorted by priority. Left Pane: Columns
      • New users should have something that looks like the image here.
      • Users updating from older versions of MO may have to drag the DLC into place. Put them at the top as shown in the image here, but the rest of the mods will be listed underneath.
      • FalloutNV may or may not show as a mod in the left pane.

Mod Organizer should now be installed and properly set up for modding from this point forward.

BSAs and Mod Organizer[edit | edit source]

Bethesda Software Archives (BSA) can be used to store mod files in an attempt to reduce file sizes. The added benefit is the reducing in file system fragmentation caused by having many loose, small files. Although this is the case, it may be desirable to extract the contents of a BSA for various reasons, such as: if the user does not wish to install the entire contents of the BSA, if textures within the BSA need to be optimized, or simply if the user wishes to view the contents of the BSA.

VERY IMPORTANT - make sure to follow the directions in this paragraph: First of all, go to the Archives tab on the right pane of MO. Checking the BSAs under this tab allows MO to read their contents. Then make sure that Have MO manage archives is checked. Next, be aware that the Fallout - Invalidation.bsa file must be the top file in the list, just under data. If is not the top file in the list it will cause many mods to not function properly. Perhaps the easiest way to recognize this is that the textures of many objects in the game will look vanilla. In addition to this, make sure that all BSAs in the list are checked. If there are any that aren't, then make them so. Greyed out BSAs will be checked no matter what due to their plugin requiring that BSA to load.

For various reasons, the guide may give instructions to extract certain BSAs. The instructions given in the guide would explain how to that after they have been already installed. An alternative method to extracting BSAs after installing them is to change the setting for the BSA Extractor plugin. Open the Settings and change false to true. Each time a mod that has a BSA is installed a dialog will be presented offering to extract the included BSA.

In versions of MO prior to v1.3.x there was a limit to how many characters are allowed by the game engine when loading BSAs. If the names of all the BSAs being loaded are more than 254 characters, the game will not load or if there are just too many files in the data folder directory, thrashing can take place which causes the game not to load either. This creates an issue that either causes users to rename BSAs or extract some of them to remain under the 255 character limit. This (and other potential reasons) is why when following this guide it is very important to make sure that your installed version of MO is up to date with the guide's listed MO version.

INI Tweaks[edit | edit source]

Fallout.ini

  • TTW Changes
    Core 
[General]
sIntroMovie = (yes this one is blank on purpose, it needs to be blank)
bLoadFaceGenHeadEGTFiles = 1
  • Allow AI threading (Strip, Battle for Hoover Dam, Operation Anchroage, etc)
    Core 
[General]
bUseThreadedAI=1 
iNumHWThreads=2 (Add this line)
  • Light distance fade (optional)(performance cost)
fLightLODDefaultStartFade=10240.0
fLightLODRange=10240.0
fLightLODMinStartFade=10240.0
fLightLODMaxStartFade=10240.0
fShadowLODDefaultStartFade=200.0
fShadowLODRange=200.0
fShadowLODMinStartFade=100.0
fShadowLODMaxStartFade=1000.0
fSpecularLODDefaultStartFade=10240.0
fSpecularLODRange=10240.0
fSpecularLODMinStartFade=10240.0
fSpecularLODMaxStartFade=10240.0
  • Extending LOD (optional)(performance cost)
[LOD]
bDisplayLODBuildings=1
fLODFadeOutMultItems=15
fLODFadeOutMultObjects=15
fLODFadeOutMultActors=15

FalloutPrefs.ini

  • Allow additional plugins to be loaded.
    Core 
[Launcher]
bEnableFileSelection = 1
  • TTW changes
    Core 
[General]
bLoadFaceGenHeadEGTFiles = 1
  • Allow AI threading (Strip, Battle for Hoover Dam, Operation Anchroage, etc)
    Core 
[General]
bUseThreadedAI=1 (Change from 0->1)
iNumHWThreads=2 (Add this line)
  • Increase Grass Render distance from 3 to 5 cells (optional)(performance cost)(Requires NVAC).
[Grass]
fGrassStartFadeDistance = 17000
  • Select Resolution
    Core 
[Display]
iSize W=1920     <---Choose horizontal
iSize H=1080     <---Choose vertical
  • Double LOD Distance (optional)(performance cost)
[TerrainManager]
fBlockLoadDistanceLow=100000.0000

Extenders[edit | edit source]

NVSE (Silverlock)[edit | edit source]
Core 
  • Authors: Ian Patterson, Stephen Abel, Paul Connelly and Hugues LE PORS
  • Version: v5.0 beta3
  • Instructions: Download the v5.0 beta3 file. Follow these instructions:
Extract the files from the archive into the Fallout New Vegas folder, NOT into the Data folder. The src folder and text files are not needed.
In the Data folder "right click->New->Folder", then name it "NVSE". Only do this if the folder DOES NOT exist.
Open up the Data/NVSE folder and "right click->New->Text Document", then name the file "nvse_config.ini".
Open nvse_config.ini and add the following:
[Memory]
DefaultHeapInitialAllocMB=400
Save and close.

The value for DefaultHeapInitialAllocMB must be between 200 and <500. You can alter the value to find the best for your setup. I use 500 personally.

JIP LN NVSE Plugin (FNV)[edit | edit source]
Core 
  • Author: Jazzisparis and LuthienAnarion
  • Version: 50.20
  • Requirements: NVSE

NVSE extender for extra functions. It now includes Luthien's previous NVSE plugin.

FNV 4GB Patcher (FNV)[edit | edit source]
Core 
Steam 
  • Authors: Roy Batty, LuthienAnarion
  • Version: v1.3
  • Installation: Download FNV 4GB Patch and extract FalloutNVpatch.exe into the Fallout New Vegas folder. Run the executable.
  • Note: GOG users do not need this as the GOG version is already Large Address Aware.

TTW[edit | edit source]

Tale of Two Wastelands (TTW)[edit | edit source]
Core 
  • Authors: TTW Team
  • Version: v2.9.4b
  • Requirements: NVSE,MCM
  • Installation: The installation for TTW requires a couple steps.

Creating the TTW FOMODS:

Download and Extract the latest TTW Installer (e.g. C:/TTW Installer)
Launch the installer .exe file by right-clicking on it and choosing "Run as Administrator".
Choose the correct locations for your Fallout 3 and Fallout New Vegas installs.
Choose a temporary location to install the TTW FOMODs (e.g. C:/TTW FOMOD). 
Click Install
     Watch the log and the progress bars to see how things are going. The installer can take between 10 to 30 minutes depending on the speed of your computer.
When prompted to Build FOMODs? Click Yes.

Installing TTW Main File:

In MO, install TaleOfTwoWastelands_Main.fomod from the directory you choose (e.g. C:/TTW FOMOD/).

Installing TTW Option Files:

In MO, install TaleOfTwoWastelands_Options.fomod from the directory you choose (e.g. C:/TTW FOMOD/).
Select the following options when installing Options fomod:
   MCM Optionals
   Outcast Trading
   Skill Based Speech Challenges
   Wild Wasteland

Installing TTW Hotfixes:

Download and install any Hotfixes

Fixes[edit | edit source]

NVAC - New Vegas Anti Crash (FNV)[edit | edit source]
Core 
  • Author: Queue
  • Version: v7.5.1.0
  • Requirements: NVSE

This mod extends error handling of New Vegas, leading to fewer crashes.

NVSR - New Vegas Stutter Remover (FNV)[edit | edit source]
Core 
  • Author: SkyRanger-1
  • Version: v4.1.36
  • Installation: This mod is packaged incorrectly, follow these instructions:
During install right click Data and select "Set data directory".

This mod has an INI file that has some options users should be aware of. Changes should made by right clicking NVSR in the left pane of MO, selecting Information..., and selecting the INI-Files Tab. "NVSE/plugins/sr_New_Vegas_Stutter_Remover.ini" should be listed in the top left box, click it, and use the following to make changes accordingly:

Master = {
       _comment = You can turn on or off each distinct feature from here.
       bManageFPS = 1
       bHookCriticalSections = 1
       bHookLightCriticalSections = 0
       bHookHashtables = 1
       bReplaceHeap = 0
       bReplaceGetTickCount = 1
       bLogToConsole = 0
       bFastExit = 1
       bFlushLog = 1
       iSchedulingResolution = 1
       bReplaceRandom = 0
       bExperimentalStuff = 0     
       iMainHookPoint = 1
}

FPS

FPS_Management = {
	bInject_iFPSClamp = 1
	fMaximumFPS = 60     
	fMinimumFPS = 20
	iFPS_Report_Period = 15000
	fExtraSleepPercent =0.05
 }
TTW Fixes (TTW)[edit | edit source]
Core 
  • Authors: TJ and all upstream resources
  • Version: v2.2.2

This is the main Fixes mod made custom for TTW.

Project Nevada[edit | edit source]

Project Nevada (FNV)[edit | edit source]
Core 
  • Author: PN Team
  • Version v2.5
  • Requirements: NVSE
  • Installation: Install Project Nevada 2_5. When prompted, choose all modules.
Project Nevada - Extra Options (FNV)[edit | edit source]
Core 
  • Authors: Gribbleshnibit8, Roy Batty
  • Version: v1.3
  • Requirements: NVSE, Project Nevada
  • Installation: Install Project Nevada - Extra Options 1_3. When prompted choose all modules.
Project Nevada w/ Extra Options TTW Patch (TTW)[edit | edit source]
Core 
  • Author: Roy Batty
  • Installation: Download the patch from the Google drive link at the end of the first post.

UI[edit | edit source]

Better Pickup Prompt (FNV)[edit | edit source]
Core 
  • Author: Ladez
  • Version: v2.0
  • Installation: Install Better Pickup Prompt.
JIP Improved Recipe Menu (FNV)[edit | edit source]
Core 
  • Author: jazzisparis
  • Version: v1.10
  • Requirements: NVSE, JIP LN NVSE
  • Installation: Install JIP Improved Recipe Menu.
The Mod Configuration Menu (FNV)[edit | edit source]
Core 
  • Author: Pelinor
  • Version: v1.5
  • Requirements: NVSE
  • Installation: Install The Mod Configuration Menu and MCM BugFix 2.
Loot Menu for FNV (FNV)[edit | edit source]
Core 
  • Author: Gribbleshnibit8
  • Version: v1.3
  • Requirements: NVSE, JIP LN NVSE, and UIO (Installed afterwards)
  • Note: Currently this doesn't disable the default loot text. If this annoys you this mod can be skipped without issue.
  • Installation: Install LootMenu.
Vanilla UI Plus (FNV)[edit | edit source]
Core 
  • Author: Axonis
  • Version: v5.9
  • Installation: Install Vanilla UI Plus. During setup, select Hardcore Compass.
UIO - UI Organizer (FNV)[edit | edit source]
Core 
  • Author: jazzisparis
  • Version: v1.31
  • Note: There may some files or folders in the Overwrite folder after exiting the game or after a crash. This is not a problem, those files can be ignored or deleted without issue. The mod will regenerate those files every time the game loads.
  • Installation: Install UIO - User Interface Organizer.
Tutorial Killer (FNV)[edit | edit source]
Core 
  • Author: pintocat - Roy Batty
  • Version: v1.5
  • Installation: Install Tutorial Killer - Scripted version.

Physics[edit | edit source]

Collision Meshes (FO3)[edit | edit source]
Core 
  • Author: KaneWright
  • Version: 1.5.2
  • Installation: Install CollisionMeshesFO3. Get the BetterBoozeFix and PrecisionCollisionClutterFix optional files, and use [Merge] when installing to combine with the main mod in MO.
Collision Meshes (FNV)[edit | edit source]
Core 
  • Author: MadAce
  • Version: 1.5.2
  • Installation: Install Collision Meshes and [Merge].

These mods overhaul collision meshes on many statics. Want to shoot between those metal bars? Now you can. No more bullets being stopped when they shouldn't be.

Ragdolls (FNV)[edit | edit source]
Core 
  • Author: MadAce
  • Version: 4.1
  • Installation: Install Ragdoll TTW.

Cut Content[edit | edit source]

Strip Wall Billboards (FNV)[edit | edit source]
Core 
  • Author: sandbox6
  • Version: v1.0

Adds previously unused billboards which were only seen during the intro to The Strip's perimeter wall making it slightly less dull.

No more giant manhole covers (FNV)[edit | edit source]
Core 
  • Author: sandbox6
  • Version: v1.0

Location[edit | edit source]

Auto Gates (TTW)[edit | edit source]
Core 
  • Author: William Sea
  • Patcher: Roy Batty

Adds closing animations to gates so that the open and close as you come and go instead of staying permanently open after your first visit.

Kentbury Way (TTW)[edit | edit source]
Core 
  • Author: WastelandLonder
  • Patcher: Roy Batty
Metro Carriage Interiors (TTW)[edit | edit source]
Core 
  • Author: WastelandLonder
  • Patcher: Adonis VII
  • Version: v1.0

Adds interiors to all Metro Cars in the Capital Wasteland.

Rivet City Realignment (TTW)[edit | edit source]
Core 
  • Author: Angleae
  • Patchers: Adonis VII, Roy Batty

Realigns the interior cells of Rivet City into a more logical layout, matching the exterior.

TTW Interiors (TTW)[edit | edit source]
Core 
  • Author: ChuckSteel
  • Version: v5.4.1
  • Installation: Download TTW_Interiors Core v3.5, TTW_InteriorsProject Combo v5.4.1, TTWInt-Streetlights Patch v1.1, and NMC NVInt/TTWInt compatibility Patch Large v1.2 if using NMC.

Adds new immersive interiors to many of the empty buildings.

Texture Overhauls[edit | edit source]

Retextured Clutter Collection (FO3)[edit | edit source]
Graphics 
  • Author: ObsidianStag
  • Version: vfinal
  • Installation: This mod if packaged improperly. Right click the data folder and click [set data directory].
NMC's Texture Pack (FO3/FNV/TTW)[edit | edit source]
Graphics 
  • Author: NMC
  • Installation: Follow instructions on the TTW page.
 Hide Textures\interface
MG's Neat Clutter Retextures (FNV)[edit | edit source]
Graphics 
  • Author: Mental Gear
  • Version: v7
  • Installation: Install MGs NCR Pack Ojo friendly 7
  • Note: Will have a look at Moraelins Machete improved
Ojo Bueno Texture Pack (FNV)[edit | edit source]
Graphics 
  • Author: Tapiokas
  • Version: Quiznak
  • Installation: Install Ojo Bueno Texture Pack for FNV - HIGH and Ojo Bueno Vending Machine Update HIGH.
 Hide Textures/vehicles
Ojo Bueno Nuka-Cola TTW Patch (TTW)[edit | edit source]
Graphics 
  • Authors: Adonis VII
  • Instructions: Install TTW Patch.
Mothership Zeta DLC Retextured (FO3)[edit | edit source]
Graphics 
  • Author: by Weijiesen
  • Version: v1.0
  • Installation: Get main file. Click yes to BAIN installer. Check options to be installed.
TTW Title Screen (TTW)[edit | edit source]
Graphics 
  • Authors: Roy Battay, zlostnypopolnik
  • Installation: Install 'ttwtilescreen'.
Hectrol Tumbleweed (FNV)[edit | edit source]
Graphics 
  • Author: Hectrol
  • Version: v1.0
  • Installation: Install Hectrol Tumbleweed Deluxe 1024 Retex.
Textures Over Time (FNV)[edit | edit source]
Graphics 
  • Author: DonKnotts
  • Version: v1.0
  • Installation: Download FlagStoneWalls, HH_Sandstone, and Sandbags, and [Merge] all three.
Money Higher Quality Retex (FNV)[edit | edit source]
Graphics 
  • Author: Lord Inquisitor
  • Version: v1.2
Acoraito HD Textures Pack (FNV)[edit | edit source]
Graphics 
  • Author: Acoraito
  • Installation: Download 2k Main File and 1k Optional and [Merge] them.
6IXES Clutter Texture Pack (FO3)[edit | edit source]
Graphics 
  • Author: 6IX
  • Version: v1.0
  • Installation: Install 6IXES Clutter Texture Pack. This mod has unneeded esp files.
 Right Click the mod
 In Optional-ESPs move 6IXES Clutter Texture Pack.esp to Optional Esps.
Audley's Misc Textures (FNV)[edit | edit source]
Graphics 
  • Author: Audley
  • Version: v1.0
  • Installation: Install Audleys Misc Textures - Fear and Loathing.
Bear Trap Retextured (FO3)[edit | edit source]
Graphics 
  • Author: konji
Cherry Bomb HD Retexture (FNV)[edit | edit source]
Graphics 
  • Author: legandalfo and Jokerine
  • Installation: Install Round mesh for cherry bomb along with 512x512 textures.
When installing the "512x512 textures" right click the preferred retexture (default is recommended) and select Set data directory, then click [OK].
If the BAIN installer is used simply select the Default option.
Fallout Food Package Retexture Compilation (FNV)[edit | edit source]
Graphics 
  • Author: Majormodder
  • Version: 3.0
  • Installation: Install Food compilation dirty set uncompressed 3 point Oh.
Right Click the mod
In Optional-ESPs move Majormodder's Junk Food to Barbeque Chrisps.esp to Optional Esps.
Collision Meshes - Fallout Food Package Retexture Patch (FO3)[edit | edit source]
Graphics 
  • Author: KaneWright
  • Version: 1.4.1
  • Installation: Install FalloutFoodPackageRetextureCompilationFix.
Hectrol Lockinterface Deluxe (FNV)[edit | edit source]
Graphics 
  • Author: Hectrol
  • Version: v1.0
  • Installation: Install Hectrol Lockinterface Deluxe HighRes Retex .
Hectrol Mailbox Deluxe (FNV)[edit | edit source]
Graphics 
  • Author: Hectrol
  • Version: v1.0
  • Installation: Install Hectrol Mailbox Deluxe 512 Retex.
Hi-Res Lunchbox (FO3)[edit | edit source]
Graphics 
  • Author: Dazington
  • Version: v1.0
Magazine Redux (FNV)[edit | edit source]
Graphics 
  • Author: razzy1319
  • Version: v1.1
  • Installation: Install MagRedux 1024x1024 and MagRedux QuickFix.
Minimod - High Resolution Newspapers (FNV)[edit | edit source]
Graphics 
  • Authors: Tagaziel and LadySinestro
  • Version: v1.5
  • Installation: This mod is not packaged correctly, follow these instructions:
During install, right click "data" and select "Set data directory", then click [OK].
Neglected Clutter (FNV)[edit | edit source]
Graphics 
  • Author: aogara
  • Version: v1.2
  • Installation: Install Neglected Architecture and Furnitures, Neglected Clutters, and Neglected Clutters - New Paint Gun.
PM's HD Ammo Boxes (FNV)[edit | edit source]
Graphics 
  • Author: Pommymax
  • Version: 12 October 2017
  • Installation: Install PM's HD Ammo Boxes - 1K Diffuse 512px Normals.
PM's Med-Textures - HD Chems and Venoms (FNV)[edit | edit source]
Graphics 
  • Author: Pommymax
  • Version: v1.0
  • Installation: Install PM's Med-Textures v1.0, PM's Med-X Texture, and Sebastjin's Normals.
Pre-War Money Retexture (FNV)[edit | edit source]
Graphics 
  • Author: Red.Room.Service
  • Installation: Install Pre-War Money Retexture -RRS. When prompted, select Light Distress for both bills.
Tweaked Cashregister (FNV)[edit | edit source]
Graphics 
  • Authors: Lord Inquisitor and Tapiokas
  • Version: v1.0
Tweaked Chems Replacer (FNV)[edit | edit source]
Graphics 
  • Author: Lord Inquisitor
Tweaked Coffee Maker (FO3)[edit | edit source]
Graphics 
  • Author: Lord Inquisitor
  • Note: Causes minor issue with a TTW Interiors mesh. Will see about fixing.
Tweaked Generator (FO3)[edit | edit source]
Graphics 
  • Author: Lord Inquisitor
  • Note: I need to find a better matching texture to make the buttons more apparent than is current in the above textures.
Tweaked Intercom (FO3)[edit | edit source]
Graphics 
  • Author: Lord Inquisitor
  • Installation: This mod is packaged incorrectly:
Expand "Intercom01 14-11-2009" then expand "Lord inquisitor", then expand "NIF".
Right click on "NIF" and create 3 nested directories called "Meshes", "Clutter" and "Consoles".
Drag the intercom01.nif file into the Consoles folder.
Drag the Consoles folder into the Clutter folder then drag the Clutter folder into the Meshes folder. Set the NIF directory as data directory.
Tweaked Wrench (FO3)[edit | edit source]
Graphics 
  • Author: Lord Inquisitor
Vertibird Re-textured (FO3)[edit | edit source]
Graphics 
  • Author: Macintroll
  • Version: v0.1
  • Installation: Install Vertibird re-textured olive green, then do the following:
Right click the mod and select Open in Explorer
Create a new textures folder 
Move the vehicles folder into the textures folder.
Close the Explorer window.

Environment[edit | edit source]

Gas Pumps of New Vegas (FNV)[edit | edit source]
Graphics 
  • Authors: EdibleGrenade12, Thaiauxn
  • Version: v1.5
  • Installation: Install Gas Pumps of NV Ver. 1.0 and Gas Pumps of NV Update 1.5.
Vault 22 Flora Overhaul (FNV)[edit | edit source]
Graphics 
  • Author: Macintroll
  • Version: v1.1
  • Installation: This mod is not packaged correctly, follow these instruction:
When the installation window pops up, expand "Vault22FloraOverhaul-mod".
Right click "data" and select Set data directory and click [OK]

Creatures[edit | edit source]

Improved Robots Textures (FNV)[edit | edit source]
Graphics 

by Tau34RUS

It's a Dogs World - Dog Texture Overhaul (FNV)[edit | edit source]
Graphics 
  • Author: Nivea
  • Version: v1.0
  • Installation: Install DogsWorldTextureOverhaul_Optimized_V1_0.
Robots HD Retexture (Mediafire)[edit | edit source]
Graphics 
  • Author: Magnesium Fire aka QuasarX
  • Installaion: First install the Data folder which provides the main mod. Then install the same mod again but this time choose the DC Interiors Patch (which provides high quality retextures of the robotic toys in DCInteriors Project. Install this using [Merge] to combine this with the previously installed main portion of the mod.
If desired, this step can be repeated to install a 4kx4k Liberty Prime replacement, but most users who want to use this option will want to first reduce the size of the 
textures with DDSopt before installing. If you wish to install the Liberty Prime replacement, select "no" when asked to install as a bain installer, then expand "Liberty
HD Retexture" and right click on "Либерти 4096" and choose set as the data folder.
Fawkes Retexture Hi-Res (FO3)[edit | edit source]
Graphics 
  • Author: Macintroll
  • Note: We just want this for the clothes.
FO3 Hirezd - Supermutants (FO3)[edit | edit source]
Graphics 
  • Author: Emerald Reign
  • Installation: Install Supermutants, and Supermutant - 4k Fawkes.
Swampfolk Backwater Retexture (FO3)[edit | edit source]
Graphics 
  • Author: Deathclaw Alpha
  • Installation: Install Backwater Retexture.
Robot Revolution HD - Protectron (FO3)[edit | edit source]
Graphics 
  • Author: OpenSaucer
  • Version: v1_1
Vandr HD Creatures (FO3)[edit | edit source]
Graphics 
  • Author: Vandrerer
  • Version: v1.0
  • Installation: Install Vandr HD Creatures. This mod is not packaged correctly, follow these instructions:
 Right click "data" and select "Set data directory", then click [OK].
AmidianBorn Book of Water - Book of Flesh (FNV)[edit | edit source]
Graphics 
  • Author: CaBaL
  • Version: vOmni2
  • Installation: Install BOA NV The Book Of Flesh.
FeralGhouls Hires Retexture (FNV)[edit | edit source]
Graphics 
  • Author: Macintrol
  • Version: 1.0
  • Installation: This mod is not packaged correctly, follow these instructions:
During install, open FeralGhoulsHD, right click "data" and select "Set data directory", then click [OK].
Super Mutant Mesh Replacer (MEGA)[edit | edit source]
Graphics 
  • Author: TheNeglected
  • Version: v1.3
  • Note: Original nexus link: FNV

NPCs[edit | edit source]

While I plan for FCO to be the main NPC mod, I have not had time to test FCO 3.0 or bugfixes. Additionally TTW patches made for FCO 2.0 have not been updated to FCO 3.0

Authentic Burned Man (FNV)[edit | edit source]
Graphics 
  • Author: Rocket
  • Version: v1.0

FNVEdit Cleaning Required: 2 ITM

TTW Redesigned (TTW)[edit | edit source]
Graphics 

Download TTW Redesigned file

Beards (FNV)[edit | edit source]
Graphics 
  • Author: Drumber
  • Version: v1.0

512, 1k, 2k options. 512 suggested.

Armor[edit | edit source]

Power & Combat Armors[edit | edit source]

aMidianBornNV Book of Water (FNV)[edit | edit source]
Graphics 
  • Authors: Cabal
  • Version: omni2
  • Installation: Install nov 2011 book of steel.
Double click aMidianBornNV Book of Water in the left pane and go to the [Optional ESPs] tab.
Move "boa ncrpahelmet.esp" and "Boacombat2glove.esp" to the "Optional ESPs" box.
Bornagain Combar Armor (FO3)[edit | edit source]
Graphics 
  • Authors: EmeraldReign and Cabal
  • Version: v1.0
  • Installation: Install BornagainCombatArmor4096, BornagainCombatArmor4096EnvironmentMaps, BornagainAnchorageCombatArmor2048, BornagainGhoulCombatArmor4096, and BornagainZetaCombatArmor4096.
Double click Bornagain Combar Armor in the left pane and go to the [Optional ESPs] tab.
Move "Bornagain Zeta Combat Armor Texture Patch.esp" to the "Optional ESPs" box.
Bornagain Combar Armor (FNV)[edit | edit source]
Graphics 
  • Authors: EmeraldReign and Cabal
  • Version: v1.0
  • Installation: Install BornagainFNVCombatArmorLonesomeRoad4096.
Bornagain FO3 T45d Power Armor (FO3)[edit | edit source]
Graphics 
  • Authors: Cabal
  • Version: v3
  • Installation: Install bornagain fo3 t45d 4096 huge v3 fixed. Optionally install bornagain fo3 t45d 2048 mid v3 if lower res is desired.
Bornagain Outcast T-45d Power Armor (FO3)[edit | edit source]
Graphics 
  • Authors: Cabal
  • Version: v1.0
  • Installation: Install BornagainOutcastT45d4096.
Double click Bornagain Outcast T-45d Power Armor in the left pane and go to the [Optional ESPs] tab.
Move "Bornagain Outcast T-45d Texture Patch.esp" to the "Optional ESPs" box.
Bornagain FO3 Outcast (FO3)[edit | edit source]
Graphics 
  • Author: Cabal
  • Installation: Install Bornagain Fo3 outcast MAIN, and helmet fix.
Enclave Power Armors Retextured (FO3)[edit | edit source]
Graphics 
  • Author: d_seven aka id2301
  • Version: v1
  • Installation: Install EPA, Hellfire, and Tesla. [Merge] all 3 files.
Double click Enclave Power Armors Retextured in the left pane and go to the [Optional ESPs] tab.
Move "teslaPA -retextured.esp" to the "Optional ESPs" box.
Book of Steel - Compatibility Edition (FNV)[edit | edit source]
Graphics 
  • Author: Darthbdaman
  • Version: v2.0
  • Installation: Install Book of Steel - Compatibility Edition and Tale of Two Wastelands.
Tribal DX (FO3)[edit | edit source]
Graphics 
  • Author: Weijiesen
  • Installation: Install Tribal DX - 2048 res.
Double click Tribal DX in the left pane and go to the [Optional ESPs] tab.
Move "Tribal_DX.esp" to the "Optional ESPs" box.

Other Armors[edit | edit source]

Mono's Updated ADAM Package (FNV)[edit | edit source]
Graphics 
  • Author: MonoAccipiter, EssArrBee & darthbdaman
  • Version: v4.4.1
  • Installation: Grab the ADAM All-in-one Installer 4.3 main file
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NCR Trooper
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Install
ALR - Aptoms Legion Retextured (FNV)[edit | edit source]
Graphics 
  • Author: sukayoupt aka Aptom
  • Version: v1.1
NCR Civilian Clothing (FNV)[edit | edit source]
Graphics 
  • Author: Darziak
  • Version: v1.0
NCR Trooper Overhaul_beta (FNV)[edit | edit source]
Graphics 
  • Authors: Emerald Reign, nekronom, cabal, wjs, dragbody
  • Version: vbeta
  • Installation: Install Main File Beta 7_2 and Sapper Leg Fix. This mod's plugin is not needed, follow these instructions:
Double click NCR Trooper Overhaul in the left pane of MO and click the [Optional ESPs] tab.
Move the "NCRTrooperOverhaul.esp" to the Optional ESPs box.
NCR Trooper Overhaul - Distributed (FNV)[edit | edit source]
Graphics 
  • Author: pwinkle
  • Version: v1.0
  • Requirements: NC Trooper Overhaul beta
Realistic Pip-Boy Retexture (FO3)[edit | edit source]
Graphics 
  • Author: Numb Squirrel
  • Version: v1.0
  • Installation: Install Numb Squirrel Pip-Boy 4k Compressed.
Pimpboy (FNV)[edit | edit source]
Graphics 
  • Author: weijiesen
  • Version: v1.0
  • Installation: Install Pimpboy - Opal - default.
SuperMutant Armor Retextured HiRes (FO3)[edit | edit source]
Graphics 
  • Author: Macintrol
  • Installation: Install SuperMutant Armor retextured. This mod is not packaged correctly, follow these instructions:
 During install, right click "data" and select "Set data directory", then click [OK].
The Legacy of X13 - An Armor Overhaul (FNV)[edit | edit source]
Graphics 

by Emerald Reign

Wasteland clothing Hires retexture (FNV)[edit | edit source]
Graphics 
  • Author: Macintroll
  • Version: v1.3A
  • Installation: Install Wasteland Clothing HD V1-3 FULL PACK and Wasteland Clothing HD V1-3 POWDERGANG FIX -IMPORTANT-. Both files are packaged incorrectly, follow these instructions:
During main file install, expand "wastelandclothing-HD-v1.3", then right click "data" and select "Set data directory", click [OK].
During optional file install, expand "wastelandclothing-HD-Powdergang-FIX", then right click "data" and select "Set data directory", click [OK], then select [Merge], not [Replace].
HR Armored Vault 13 Jumpsuit (FNV)[edit | edit source]
Graphics 
  • Author: Ellise Decer aka Asurah
  • Version: v1.0
  • Installation: Install HR Armored Vault 13 Jumpsuit_2k.
HR Armored Vault 101 Jumpsuit (FO3)[edit | edit source]
Graphics 
  • Author: Ellise
  • Version: v1.0
  • Installation: Get one of the two main files, 2k recommended, and install with MO.

Weapons[edit | edit source]

Misc Weapon Retextures[edit | edit source]

Bowing knife retexture (FNV)[edit | edit source]
Graphics 
  • Author: FalloutMG
  • Version: v1.0
  • Installation: Install Bowie knife retexture.
Cleaver and Chopper Retexture (FNV)[edit | edit source]
Graphics 
  • Author: FalloutMG
  • Version: v1.0
  • Installation: Install Cleaver Retexture.
Combat and Chance's knife retexture (FNV)[edit | edit source]
Graphics 
  • Author: FalloutMG
  • Version: v1.0
  • Installation: Install Combat knife Retexture.
Fallout 3 Hirezd (FO3)[edit | edit source]
Graphics 
  • Author: Emerald Reign
  • Installation: Install the following files:
BB Gun
Grenades
Knuckles
Lincolns Repeater
Mines
Fire Axe - Retextured (FNV)[edit | edit source]
Graphics 
  • Author: id2301
  • Version: v1
  • Installation: Install fireAxe_retextured and knock-knock_retextured and [Merge] both files.
Hatchet retexture (FNV)[edit | edit source]
Graphics 
  • Author: FalloutMG
  • Version: v1.0
  • Installation: Install Hatchet retexture.
HD One Hand Melee (FNV)[edit | edit source]
Graphics 
  • Author: InsanitySorrow, 2cooldays
  • Version: v1.0
  • Installation: Install One Hand Melee HD and Gun Runner Box HD and [Merge].
Laer Retexture (FNV)[edit | edit source]
Graphics 
  • Author: The Riff
  • Version: v1.1
  • Installation: This mod is not packaged correctly, follow these instructions:
During install, right click "data" and select "Set data directory", untick "before.png" and "after.png", then click [OK].
MFC Grenade Texture Fix (FNV)[edit | edit source]
Graphics 
  • Author: Adonis VII
  • Version: v1.0
Retextured Fallout Ordnance - RFO (FNV)[edit | edit source]
Graphics 
  • Author: Emerald Reign
  • Version: v0.2
Shishkebab the Retexture (FO3)[edit | edit source]
Graphics 
  • Author: Macintroll
Throwing melee weapon retexture (FNV)[edit | edit source]
Graphics 
  • Author: FalloutMG
  • Version: v1.0
Weapon Enhancement Project (FO3)[edit | edit source]
Graphics 
  • Authors: Christopher Wallace and MadCat221
  • Version: v1.0
  • Installation: Install Weapon Enhancement Pack.

Weapon Retexture Project Mods[edit | edit source]

Weapon Retexture Project (FNV)[edit | edit source]
Graphics 
  • Author: Millenia
  • Version: v1,95
  • Installation: Install weapon_retexture_project_1dot95 and New 12_7mm SMG.
357 Revolver Reretextured (FNV)[edit | edit source]
Graphics 
  • Author: Millenia
  • Version: v1.2
In Mod Organizer's left pane double-click the mod and in the pop-up box select the "Optional ESPs" tab.
Move "357retex.esp" to the "Optional ESPs" box.
Single Shotgun reretexture (FNV)[edit | edit source]
Graphics 
  • Author: Millenia
  • Version: v1.0
In Mod Organizer's left pane double-click the mod and in the pop-up box select the "Optional ESPs" tab.
Move "singleshot_retex.esp" to the "Optional ESPs" box.
Bozar Retexture (FNV)[edit | edit source]
Graphics 
  • Author: Millenia
  • Version: v1.1
  • Installation: Install Bozar_retexture_2k_maps.
GRA WRP Patch (FNV)[edit | edit source]
Graphics 
  • Authors: Millenia and Micalov
  • Version: v2.1
Half Hansified Holorifle (FNV)[edit | edit source]
Graphics 
  • Author: MadCat221
  • Version: v1
  • Installation: Download Half Hansified Holorifle Standard. The file is named incorrectly.
Rename: holorifle.nif -> Nvdlc01weapholorifle.nif

New Models[edit | edit source]

2019 Detective Special (FNV)[edit | edit source]
Graphics 
  • Author: Toasty Fresh
  • Version: v1.01
  • Installation: This mod has multiple .esp files.
In MO, right click the mod and click properties.
Move ThatGunReplacer.esp to Optional ESPs
2019 Detective Special TTW patches (FNV)[edit | edit source]
Graphics 
  • Author: Adonis VII
  • Version: v1.0
  • Installation: Install ThatGunReplacerGRA TTW patch.
Enclave Colt 10mm Pistol (FNV)[edit | edit source]
Graphics 
  • Authors: Micalov, Millenia
  • Version: v1.0
  • Installation: Install Enclave Colt 10mm Pistol and TTW Col Autums 10mm replacer [Merge].
 In MO, right click the mod and click properties.
 Move Colt_10mm_pistol.esp to Optional ESPs.
 Load [TTW]AutumnsPistol.esp in FNVEdit. Change the FormID from 0006b531 to 0A06b531.
Forge Beyond (FNV)[edit | edit source]
Graphics 
  • Author: EmeraldReign
  • Version: v1.0a
  • Installation: Install Forge Beyond - Bozar Hirezd.
TTW-FO3 Hirezd (FO3/TTW)[edit | edit source]
Graphics 
  • Author: Emerald Reign
  • Patcher: Adonis VII
  • Version: v1.0
  • Installation: From the FO3 page, download Flamer - Deluxe, Lincolns Repeater - Optional Cubemaps, and Minigun - Deluxe v2 optional files. From the TTW Page download TTW - FO3 Hirezd V1.0. Multiple .esp files need to be hidden.
 In MO, right click the mod and click properties.
 Move FO3HirezdFlamer.esp, Fo3HirezdLincolnRepeater.esp, and Fo3HirezdMinigun.esp to Optional ESPs.
 In filetree, rename the following textures in textures/weapons/2handhandle/
   minigununique.dds -> Eugene.dds.
   1stpersonminigununique.dds -> 1stpersonEugene.dds
   1stpersonflamerunique.dds -> 1stpersonburnmaster.dds
   flamerunique.dds -> Burnmaster.dds
TTW-WEP-EVE (TTW)[edit | edit source]
Graphics 
  • Authors: ChristopherWallace, & MadCat221
  • Patcher: Adonis VII
  • Version: v1.2
  • Installation: Follow instructions on page.
Weapon Retexture Project - WRP (Christine's COS Rifle) (FNV)[edit | edit source]
Graphics 
  • Author: Millenia
  • Version: v1.0
  • Installation: Install ChristineCOSRifle.
XChainsaw (FNV)[edit | edit source]
Graphics 
  • Authors: jobra888 and weijiesen
  • Version: v2.0
  • Installation: Install XChainsaw with smoke-effect.
XChainsaw GRA Patch (FNV)[edit | edit source]
Graphics 
  • Author: VWGolfR1
  • Version: v1.0
  • Installation: Install XChainsaw GRA patch.

Weapon Effects & Impacts[edit | edit source]

EVE - TTW (TTW)[edit | edit source]
Graphics 
  • Authors: Weijiesen, jonnyeah, Roy
  • Installation: Follow instructions on TTW page
EVE (FNV)[edit | edit source]
Graphics 
  • Authors: Weijiesen, jonnyeah
  • Installation: Install EVE Grenade Explosion Lag Fix.
IMPACT (FNV)[edit | edit source]
Graphics 
  • Author: Weijiesen
  • Version: v2.0
  • Installation: Install IMPACT - The Gaming Rig and Optional Option - No Refract Hits.
IMPACT - Compatibility Edition (FNV)[edit | edit source]
Graphics 
  • Authors: Weijiesen, darthbdaman
  • Version: v1.1
  • Installation: Install IMPACT.

Effects[edit | edit source]

Enhanced Blood (FNV)[edit | edit source]
Graphics 
  • Author: dDefinder
  • Version: v2.22c
  • Installation: Download the Enhanced Blood Texture, Alternate Textures, and Low Res Textures. Follow these instructions:
Install the main file.
Install "Low Res textures" file and [Merge].
Open downloads folder in windows explorer to find Alternate Textures-34917.rar and extract Alt Blur Screen Blood.zip and Alt v2.0 Blood splatter.rar to download folder.
Go back to MO and install Alt Screen Blood Blur and Alt v2.0 Blood splatter into Enhanced Blood Textures and [Merge].
EXE - Effect teXtures Enhanced (FNV)[edit | edit source]
Graphics 
  • Author: weijiesen
  • Version: v2.0
  • Installation: Install EXE FULL RES V2 -LATEST-.
HD Mist (FNV)[edit | edit source]
Graphics 
  • Authors: Ramccoid, Adonis VII
  • Version: v1.0
  • Installation: Install HD Mist 2k.
Hectrol FX Dustorm Deluxe (FNV)[edit | edit source]
Graphics 
  • Author: Hectrol
  • Version: v1.0
  • Installation: Install Hectrol_FX_Duststorm_Deluxe_HighRes_Retex.
Expand "Hectrol_FX_Duststorm_Deluxe_HighRes_Retex" and then right click "2048" and select "Set data directory".
Click [OK].
New Vegas - Enhanced Camera (FNV)[edit | edit source]
Core 
  • Author: LogicDragon
  • Version: v1.4b
  • Requirements: NVSE
  • Installation: Install Enhanced Camera.

Lighting[edit | edit source]

Interior Lighting Overhaul (FNV)[edit | edit source]

Core 
  • Authors: Sarge198 and Killergrimm
  • Version: v6.9
  • Installation: This mod is packaged incorrectly. Download Interior Lighting Overhaul 6-9 - Mod Organizer and extract the .fomod in the file. You will then install this .fomod through MO. Choose Ultimate edition and any other patches for mods you may have installed. DO NOT INSTALL THE TTW PATCH. It is depricated.

Old World Blues Path Lighting (FNV)[edit | edit source]

Core 
  • Author: Sarge198
  • Version: v1.1
  • Installation: This mod has an extra plugin, follow these instructions:
Double click Old World Blues - Path Lighting in the left pane of MO, and go to the "Optional ESPs" tab.
Move "OWB-Path Lights - Darker Nights.esp" to the "Optional ESPs" box.

Realistic Interior Lighting (TTW)[edit | edit source]

Core 
  • Authors: Scarecrow, CourierSix
  • Installation: Install ttw_realistic_interior_lighting.rar in Pokepunch's post.

FNV Realistic Wasteland Lighting (FNV)[edit | edit source]

Core 
  • Authors: xCamoLegend, Sal203, RoyBatty
  • Version: v5.52
  • Installation: Install TTW Realistic Wasteland Lighting.

Street Lights (TTW)[edit | edit source]

Core 
  • Authors: SpeedyB, Dekoman91, TJ, Roy
  • Version: v1.4
  • Installation: Install TTW Streetlights v1.4. If using NMC, additionally install TTW Streetlights NMC Patch and [Merge].

Gameplay[edit | edit source]

Reload Reloaded (FNV)[edit | edit source]
Core 
  • Author: migck
  • Version: v1.3
  • Requirements: NVSE, MCM
  • Installation: Install Reload Reloaded. This mod has unneeded .esp files.
 Right Click the mod
 In Optional-ESPs move Reload Reloaded - perks.esp and Reload Reloaded - Weapon Handling.esp to Optional Esps.
Courier's Stash Pack Distribution (TTW)[edit | edit source]
Core 
  • Author: Retlaw83
  • Note: Only install if you have the Courier's Stash Packs. Also CANNOT be used with TTWStashPackOptions.esp

This mod distributes the Courier's Stash items around the early areas of the Capital Wasteland, telling little stories of how they got there.

Delay DLC - TTW (FNV)[edit | edit source]
Core 
  • Author: Gribbleshnibit8
  • Version: v2.1
  • Installation: Install Delay DLC 2-1.

Delay those pesky DLC messages until the appropriate time.

Luck Based Sunset Sarsparilla Star Bottle Caps (FNV)[edit | edit source]
Core 
  • Author: CapnLilNemo

This mod adjusts the chance of finding Star Bottle Caps based on your luck. 1 Luck = 1%, 10 Luck = 10%. Average Luck = 5 gives the vanilla value of 5%.

Nipton Fires Extinguished (FNV)[edit | edit source]
Core 
  • Author: Qwerty
  • Version: v1.0

Makes fire and smoke effects in Nipton disappear 1 day after the first player visit.

No Grabbing of NPC Owned Items (FNV)[edit | edit source]
Core 
  • Author: xQd
  • Version: v1.0.1
Pickable Cave Fungus outisde of Zion (FNV)[edit | edit source]
Core 
  • Author: Yukichigai
  • Version: v1
  • Installation: Install Main File
Repair Bladed Weapons with Whet Stone (FNV)[edit | edit source]
Core 
  • Author: Yukichigai
  • Note: May need patch for TTW DLC weapons
Static Battery Replacer (FNV)[edit | edit source]
Core 
  • Author: Pintocat
  • Version: v1.0

Replaces 50 of the 59 static Fission Battery models with the Misc Item version that can be taken. The remaining 9 are there as visual "power sources" for lights and such.

Working Grinding Wheel (FNV)[edit | edit source]
Core 
  • Author: Yukichigai
  • Version: v2
  • Note: May need patch for TTW DLC weapons. Should work fine since TTW adds weapons to VPoisonWeapons list, but let me know if you find an issue.

LOD[edit | edit source]

In Bethesda games, there are 3 main types of LOD: TerrainLOD, ObjectLOD, and TreeLOD. TerrainLOD covers the actual heightmaps of a worldspace. ObjectLOD covers placed statics in a worldspace. TreeLOD consists of 2D billboards of trees and bushes placed in a worldspace. In New Vegas however, the TreeLOD system is broken. All trees should be built as 3D meshes and inserted into the ObjectLOD system. In this section, we will install premade TerrainLOD as well as the assets needed to generate ObjectLOD later in the guide.

TerrainLOD[edit | edit source]

Enhanced Terrain LOD (FNV)[edit | edit source]
Graphics 
  • Author: Roy Batty - xCamoLegend - tgspy
  • Version: 1.0
  • Installation: Install NMC Washed Out - OjoBueno ETL and 4K Terrain LOD Noise - ETL

ObjectLOD[edit | edit source]

FNVLODGen - Resources (FO3/FNV)[edit | edit source]
Core 
  • Authors: Ehamloptiran, Sheson, and FNVEdit Team
  • Installtion: From the FO3 Page, install FO3LODGen Resources, Vurts Flora Overhaul (choose one). From the FNV page, install FNVLODGen Resources, NMC LOD Texture Fix. This mod has unneded esps.
 Move "FO3LODGen.esp" and "FNVLODGen.esp" to the "Optional ESPs" box.
TTWLODGen (GoogleDrive)[edit | edit source]
Core 
  • Authors: Ehamloptiran, Sheson, and FNVEdit Team

Load Order[edit | edit source]

Load Order can be sorted either manually or with an automatic tool such a LOOT.

Basic instructions for manual sorting can be found here: TTW Load Order General Guide

Thanks to darthbdaman's work on updating the LOOT masterlist for TTW, most mods should now be properly tagged and sorted.

Open LOOT through Mod Organizer and sort the mod list. Click [Apply] when the list of mods is presented. Close LOOT.

Patches[edit | edit source]

There are two ways to patch your game, the bashed patch and the merged patch.

Bashed patches are created using Wrye Flash and are a semiautomatic method of patching all your mods. It however requires that mods have correct Bash Tags, a practice not often followed in the Fallout community compared to the Elder Scrolls community, and thus requires a second tool to generate the Tags.

The other method is a Merged Patch, which patches formlists but otherwise requires manual patching. Manual patching will always be superior to that generated by the scripts of the Bashed Patch due to lack of community support, however it is extremely time consuming.

Create a Merged Patch[edit | edit source]

See Roy's video here: http://www.nexusmods.com/newvegas/videos/1033/?

Running FNVLODGen[edit | edit source]

In MO, go to the archives tab and make sure "Have MO manage archives" is Unchecked.
Launch FNVLODGen through MO. After a moment of processing a window will popup.
On the left pane, select the worldspace(s) for which you wish to generate LOD.  You can select all of them at once.
On the right side make sure Objects LOD is checked and that Tree LOD is unchecked.
Click Generate.
Once the FNVLODGen has finished it will give you the message "LOD Generator: finished (you can close this application now)." Close the program
Go to the location which you selected when setting it up (C:\FNVLODGenOutput was suggested). Archive the meshes + textures folder and install with MO. Name this mod Generated LOD.
In MO, go to the archives tab and make sure "Have MO manage archives" is Checked.

MCM Configuration[edit | edit source]

MCM is a powerful tool that allows you to customize your game once everything is installed. Details of my suggested setup can be found here.

Credits[edit | edit source]

EssArrBee & Kelymch - A majority of this guide is based on the two setups by these extraordinary gentlemen. They are effectively co-authors. It wouldn't be possible without them!
Roy - Constantly teaching me and telling me when I'm wrong.
Darth mathias - Stylistic parts of his guide.
STEP - Graciously hosting this guide and being an amazing community. They're how I got into modding!
TTW Team - Making TTW, and providing support on chat.

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