User:Neovalen/Skyrim Revisited - Legendary Edition

From Step Mods | Change The Game
< User:Neovalen
Revision as of 20:30, October 24, 2014 by Neovalen (talk | contribs)

Skyrim Revisited: Legendary Edition
A STEP hosted mod guide created and maintained by Neovalen.
Last Update: 20:30:37 24 October 2014 (UTC)

Template:Notice Small Template:TOC right

Introduction and Summary[edit | edit source]

Skyrim Revisited: Legendary Edition is a STEP hosted mod guide designed to keep up with the ever changing Skyrim mod landscape. Key tenets of this mod guide include:

  • Increased Immersion and Realism including but not limited to blood/gore, intense combat, nudity/sex, realistic needs, and survival.
  • Maintained Lore Friendliness meaning remaining true to the majority of The Elder Scrolls lore - but not in a purist sense - some liberties will be taken.
  • Maintained Stability with Maximum Functionality including resolving conflicts, cleaning mods, proper ordering of mods, and maintaining a mod set that avoids the 3.1GB RAM crash.


The system used for the creation of this guide is as follows:
Processor: Intel Core i5 3570k @ 4.4 Ghz
Motherboard: Gigabyte G1 Sniper 3
Memory: Corsair Vengeance 16GB (2x8GB) DDR3 1600
Video Cards (SLI x2): Gigabyte 970 GTX G1 Gaming 4GB @ Core 1313/1539Mhz Memory 8Ghz
Hard Drive (OS): Samsung 840 PRO 256GB SSD
Hard Drive (Games): Samsung 840 PRO 256GB SSD
Hard Drive (Data Backup): Western Digital Black 500GB 7200RPM

Prerequisites[edit | edit source]

Spectacular achievement is always preceded by unspectacular preparation. --Robert H. Schuller

To use this guide to it's fullest extent, the following software must be installed and configured as specified.

Official Bethesda Content[edit | edit source]

Script Extenders[edit | edit source]

Download the "7z Archive" version. Install only the following files to the main Skyrim folder:

  • skse_1_9_32.dll
  • skse_loader.exe
  • skse_steam_loader.dll

Template:Notice Small

Tools[edit | edit source]

The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.

The function of this tool is to provide a default ESM/ESP file ordering between various mods and help identify mods that require cleaning with TES5Edit.

The function of this tool is to assist BOSS with ordering mods not currently in the BOSS master list and to override any improper ordering determined by the guide.

The function of this tool is to optimize and re-mip textures.

The function of this tool is to allow the user to quickly and easily switch between ENB configurations.

In the installer, check "Handle NXM Links". This allows direct downloading of mods using the "Download With Manager" button on Nexus mod pages.
The function of this tool is to manage mods and is the mod manager of choice for this guide. The reasons for this are listed below:

  1. Profiles allow us to have multiple configurations set up per character/function and does so cleanly by NOT touching the Skyrim data folder or ini files.
  2. Mod Downloading via NXM allows us to download mods directly into the tool using the "Download With Manager" button on the nexus web site.
  3. Mod Version Tracking allows us to leverage the power of the nexus to track major mod updates. This is not a replacement for the track file option on the actual site for optionals!
  4. NMM Installer Compatibility allows us to use Nexus Mod Manager installers.
  5. BAIN Installer Compatibility allows us to use BAIN packages.
  6. Manual Installation Option allows us to select the data folder in an archive manually, allowing us to fix path problems at install time.
  7. Sort By Category allows us to easily sort through a mass number of mods easily.
  8. Run Executables allows us to use tools such as BOSS, BUM, Wrye Bash, and TES5Edit without physically touching the data folder.

The function of this tool is to remove Identical To Master(ITM) records, Undelete Deleted Records(UDR), and clean dirty edits as specified by the guide the ESMs and ESPs that Skyrim will be loading.

The function of this tool is to manage mods and create Bashed Patches. Bashed Patches merge the leveled lists from the installed mods and has some limited functionality to merge mods and tweak game values. For the purposes of this guide, only the Based Patch functionality will be used.

Tool Add-Ons[edit | edit source]

The function of this add on is to give TES5Edit the capability to automatically merge plugin files.

All Journeys Begin With The First Step...[edit | edit source]

The first step, my son, which one makes in the world, is the one on which depends the rest of our days. --Voltaire

The road of the Dovahkiin begins slowly and with purposeful resolve.

Configure Skyrim[edit | edit source]

Upon downloading Skyrim from Steam there are no ini files pre-generated. Thus, it is imperative to run the launcher and generate the initial set of ini files and do basic setup.

Start The Elder Scrolls V: Skyrim through the Steam context menu to open the launcher.
Click "Options".
Click the [Ultra] push-button.
Set "Aspect Ratio" and "Resolution" through the drop down box. This should be set to the monitors optimal resolution.
Set "Antialiasing Level" to Off through the drop down box.
Set "Anisotropic Filtering" to Off through the drop down box.
Click [Close].
Click the [OK] push-button to close the dialogue and save.

Next, run the game so that a set of basic in game options can be properly added to the ini files.

Click "Play" on the launcher to start Skyrim.
On the main menu, select "New Game".
Allow the game to run until the SKYRIM logo has faded away and access the menu by pressing [ESC] on the keyboard.
In the menu, select "Settings" then "Display".
Scroll down the display menu and mark an X next to "Dialogue Subtitles" and "General Subtitles".
Press [ESC] to go back to the category selection menu and select "Gameplay".
Scroll down the "Gameplay" menu and remove the X next to "Save on Rest", "Save on Wait", and "Save on Travel".
Click the right arrow on the selection bar next to "Save on Character Menu" until "Disabled" is selected.
Press [ESC] until back at the main menu and exit the game.

These settings have now been saved into the ini files. These settings have accomplished the following:

  • Setup the ini files with a high performance baseline.
  • Enabled subtitles so text is visible for characters that do not have voice over.
  • Disabled autosaves as they are not generally safe and may cause additional CTDs. Manual saves are highly recommended on a periodic basis.

Configure The Creation Kit[edit | edit source]

The Creation Kit is a valuable tool for Skyrim as it allows users to create and/or edit mods. It can be used to fix and change things not possible with the other 3rd party tools. Similar to Skyrim, the Creation Kit does not have default ini files until it is started for the first time and requires some basic setup to work properly for the purpose of this guide.

Start the Creation Kit through the Steam context menu.
Once the Creation Kit is loaded, exit the program.
Navigate to the Skyrim folder (where CreationKit.exe is located) and open SkyrimEditor.ini.
At the bottom of the [General] section, add the line "bAllowMultipleMasterLoads=1".
Locate the line starting with "SArchiveList=" and after Update.bsa add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa".
Locate the line starting with "SResourceArchiveList2=" and after Update.bsa add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa".
Save and close the file.

These settings will remain set for each subsequent run. These settings have accomplished the following:

  • Setup the ini files for multiple master loads and to properly load DLC content.

Configure Mod Organizer[edit | edit source]

With Skyrim and the Creation Kit properly configured, the next step is to initially set up our mod management utility and create a "Vanilla Skyrim" profile.

Start Mod Organizer.
If this is the first run, Mod Organizer will prompt you to select which game you wish to manage, select Skyrim.
Mod Organizer will then prompt to show a tutorial. It is highly recommended to click [Yes] if not familiar with the tool.
Click the [Configure Profiles] button at the top of the window. The icon looks like an id card.
Verify "Automatic Archive Invalidation" and "Local Savegames" are unchecked.
Click [Create] and type "Vanilla Skyrim" in the text box.
Verify that "Default Game Settings" is unchecked then click [OK]. The "Vanilla Skyrim" profile will appear in the list.
Select the "Default" profile and click [Remove]. Select [Yes] when prompted.
Close the dialogue by clicking [Close].
Verify that "Vanilla Skyrim" is the currently selected profile in the "Profile" drop-down above the left-pane of the Mod Organizer window.

Template:Notice Small Now, final preparations must be made to use our mod manager and other tools to their fullest extent.

Click the [Settings] button at the top of the main Mod Organizer window. The icon looks like a screwdriver and wrench.
In the "Settings" dialogue, click the [General] tab and in the "Style" drop down select "Dark.qss".
In the "Settings" dialogue, click the [Nexus] tab.
Check "Automatically Log-In to Nexus" and input a valid nexus username and password.
In the "Settings" dialogue, click the [Plugins] tab.
Select "BSA Extractor" in the left pane.
In the right pane, double click the value to the right of "enabled" and select "true".
Select "Fomod Installer" in the left pane.
In the right pane, double click the value to the right of "prefer" and select "false".
In the "Settings" dialogue, click the [Workarounds] tab.
Verify that NMM Version is at least 0.52.2, if it is not then update it to this value.
Close the window by clicking [OK].
Click the [Executables] button at the top of the main Mod Organizer window. The icon looks like a pair of cogs.

If all prerequisites were installed correctly, some software such as SKSE, Skyrim, and the Creation Kit should appear already configured in the list. To configure the remaining tools, perform the following:

In the "Title" text box type "BOSS".
In the "Binary" text box type <BOSS Path>\BOSS.exe or select it using windows explorer by pressing the [...] button.
Do not select any of the optional check boxes.
Click the [Add] button. BOSS should appear in the list.
Repeat this process for BUM, TES5Edit, and Wrye Bash replacing the appropriate fields then close the dialogue by clicking [OK].

Template:Notice Small By default the install and plugin load order in Mod Organizer is slightly scrambled. To fix the install order, perform the following steps:

In the left pane of Mod Organizer drag and drop the "Non-MO" category mods that represent the DLCs to the following order:
* Dawnguard
* HearthFires
* Dragonborn
* HRDLC1
* HRDLC2
* HRDLC3

The plugin order can be fixed by running BOSS to do a quick sort. Perform the following steps:

Select "BOSS" from the drop-down above the right pane of the Mod Organizer window.
Click the [Run] push button.

This process loads BOSS through the Mod Organizer interface to sort the current ESMs/ESPs in the virtual data folder. For now this only consists of the base game and DLC ESM/ESP files. When completed, BOSS will display its results in the default browser. Note in the Mod Organizer window the load order has been corrected to match the output from BOSS. "Skyrim.esm" and "Update.esm" are at the top of the load order, greyed and checked. To load all the DLC content along with the base game for the "Vanilla Skyrim" profile:

Check the box next to the DLC ESMs but leave the HRDLC ESPs unchecked in the "Plugins" tab of the Mod Organizer right pane.

This has enabled the Dawnguard, Hearthfires, and Dragonborn DLCs for use in your game. The High Resolution DLC is not currently enabled. A powerful feature of MO is that it can load and manage BSA files without their corresponding ESP files by use of the "Archives" tab in the right pane. To enable the HRDLC without their corresponding ESPs active, perform the following:

Open the "Archives" tab in the right pane of Mod Organizer.
Verify the box adjacent to "Have MO manage archives" is checked.
Verify the boxes adjacent to HighResTexturePack01.bsa, HighResTexturePack02.bsa, and HighResTexturePack03.bsa are checked.

Template:Notice Small

Create The Skyrim Revisited Profile[edit | edit source]

Now that an established clean "Vanilla Skyrim" profile has been created an unmodified Skyrim may be run at any time with the click of a button. However, the goal of the guide is to mod Skyrim and so a new profile must be established to contain "Skyrim Revisited" and its collection of ini tweaks and mods. Perform the following:

Click the [Configure Profiles] icon at the top of the main Mod Organizer window. The icon looks like an id card.
Select "Vanilla Skyrim" then click [Copy].
Type "Skyrim Revisited" in the text box and hit [OK].

During the above process, Mod Organizer created an exact copy of the "Vanilla Skyrim" profile into a new profile named "Skyrim Revisited". In the Prerequisites section, SKSE was installed without the required script files. This preserved a pristine vanilla Skyrim/Data folder but SKSE will not function properly without the supplied scripts. They will now be used to showcase how to add a mod to Mod Organizer. Perform the following steps:

Click the small screwdriver and wrench icon adjacent to the "Profile" drop-down and select "Install Mod...".
Navigate to the downloaded SKSE archive and click [Open].
Replace the default text, if any, in the "Name" text box with "Skyrim Script Extender". This is the name that will be displayed in the left pane post-installation.
In the file tree, navigate to the "Data" folder inside the archive, right-click and select "Set Data Directory". Only the Scripts folder should be visible and checked.
Click [OK].

The mod will now be displayed with an empty check box in the mod window. This mod is now installed but not yet enabled for use by the game. Also, note that Mod Organizer does not have a version number or category set for this mod. To resolve this, perform the following:

Right-click the mod and select "Information...". (Alternatively, double click the mod name.)
In the "Categories" tab, check the box next to "Patches" to add that category to this mod.
In the "Nexus Info" tab, set the version number to the installed SKSE version number but set the Mod ID to -1.

This has set the proper version number and category for this mod. The color of the text also indicates that SKSE is not available on the Nexus. Look at the [File Tree] tab to see the contents of the folder that will be virtually placed inside the Skyrim/Data folder. Note the meta.ini file is shown which Mod Organizer uses to store all the related data for the mod and it will not be visible to the game when executed. Template:Notice Small

Click [Close] to save and exit the window.

Mods version numbers that can be verified by the Nexus will be either Green(Current+) or Red(Out Of Date). To make the mod visible to the game:

Check the box adjacent to the mod name.

The files located inside this mod folder will now be visible to any programs executed through Mod Organizer as if they were placed inside of the Skyrim/Data folder. Any conflicts are handled by Mod Organizer in priority order (higher priority overwrites lower priority). Give this a try now:

Select "SKSE" in the drop down above the right pane then click [Run].

This will execute the game through Mod Organizer using the SKSE_Loader.exe. The Mod Organizer window will close as SKSE is automatically configured to do so. At this point, SKSE is now properly installed with all included script functionality.

Exit the game.

With the current setup, Mod Organizer may swap between an SKSE-only enabled profile "Skyrim Revisited" and a non-SKSE enabled "Vanilla Skyrim" profile. If it is desired to play the game in a pristine vanilla form at any time simply select the "Vanilla Skyrim" profile then select and run "Skyrim" in the drop-down above the right pane. Alternatively, you may run the game directly through Steam as the vanilla data files are not changed.

Clean The Bethesda ESMs[edit | edit source]

With profiles now set up properly, it is time to begin modding some vanilla game files. To increase stability, TES5Edit will be used to clean ITMs and UDRs from Bethesda 's ESMs. This improves compatibility between the various DLCs and lessens the chance of instability in Skyrim. Perform the following:

Start Mod Organizer.
Select "TES5Edit" from the drop down above the right pane and click [Run].
Right-click inside the file listing and select "None".
Check the box adjacent to Update.esm and click [OK]. Wait for the message "Background Loader: finished" to appear in the right pane.
Right-click Update.esm and select "Apply Filter For Cleaning". Wait for the message "[Filtering Done]" to appear in the right pane.
Right-click Update.esm and select "Remove Identical To Master Records". Wait for the message "[Removing Identical to Master records done]".
Right-click Update.esm and select "Undelete and Disable References". Wait for the message "[Undeleting and Disabling References done]".
Click the [X] on the title bar to close TES5Edit.
Verify the box adjacent to Update.esm is checked and also that "Backup Plugins" is checked then click [OK].

Update.esm has now been cleaned, meaning that any improperly removed records or edited records that were identical to the base Skyrim.esm file have been fixed.
Repeat the process above for all of the DLC ESMs in order selecting only one at a time. Do NOT attempt to clean Skyrim.esm itself.

Normally, when a file is cleaned through TES5Edit using Mod Organizer it is automatically moved back to it's original mod folder and any generated files are moved to <Mod Organizer Path>/overwrite. In the case of the base Bethesda ESM files there is no source mod and so post cleaning the cleaned ESMs are left in the Skyrim/Data folder while the backups are moved to the overwrite folder. The cleaned files should be moved to their own mod folder to preserve a clean Skyrim/Data folder and the backups restored from the TES5Edit Backup folder in overwrite. To resolve this problem, perform the following:

Close Mod Organizer.
Navigate to Skyrim/Data and move the newly cleaned Bethesda ESM files to <Mod Organizer Path>/Mods/Cleaned Vanilla ESMs.
Navigate to <Mod Organizer Path>/overwrite/TES5Edit Backups and move all of the backup files to the Skyrim/Data folder.
Rename the .backup* files to their original name such as Update.esm, Dawnguard.esm and so on.
Remove the TES5Edit Backups folder from <Mod Organizer Path>/overwrite.

This process has restored the original game files to allow the game to run in a pristine vanilla state via Steam. When Mod Organizer is started again, a new mod will be added to the left pane called "Cleaned Vanilla ESMs", it must be activated for Mod Organizer to use them.

Start Mod Organizer.
Verify Skyrim Revisited is the currently selected profile.
Drag the newly created mod "Cleaned Vanilla ESMs" between the "HighResTexturePack03" and "Skyrim Script Extender" mods in the left pane and activate it by checking the box.

To recap the current set up:

  • Running Skyrim through Steam results in a completely vanilla experience.
  • Running the "Vanilla Skyrim" profile through Mod Organizer with "Skyrim" selected in the drop-down results in a completely vanilla experience.
  • Running the "Skyrim Revisited" profile through Mod Organizer with "SKSE" selected in the drop-down results in a SKSE enabled experience using the cleaned base ESM files.

Optimizing The Bethesda Textures[edit | edit source]

Template:Notice Small DDSopt performs optimization of texture files by eliminating redundancies, ensuring proper compression format, and recalculating scale-corrected mipmaps using a variety of custom algorithms. Several different types of texture files are used in object modeling in Skyrim, and DDSopt can recognize most types and be told how to treat unknowns using its ini configuration file.

Both vanilla and modded texture packs are often composed of textures saved in an inefficient compression format in relation to the texture function. This translates into textures often being 2x larger than necessary or worse due to inclusion of redundancies that add no useful information. Like unnecessary white space in this guide, the net effect is that more memory(both RAM and VRAM) is required to render these 'bloated' textures, which in turn costs valuable resources and hampers performance.

In addition to bloat, improperly-formatted textures may also lack important information in the form of mipmap levels required for scaling the texture in game. What are mipmaps? They are smaller copies of a texture that are used for rescaling object details in game as one moves away from them and they get smaller (i.e., rather than dynamically resizing, which would create aliasing artifacts and require more resources).

To optimize the vanilla textures, perform the steps and use the batch files located here under the heading "Vanilla Texture Preparation". Once that process is completed, perform the following:

Start Mod Organizer.
Check the box adjacent to all of the newly created folders in the left pane mod list to activate them.
Drag and drop the mods into the order specified below:
* Vanilla Optimized
* Dawnguard
* Dawnguard Optimized
* Hearthfire
* Hearthfire Optimized
* Dragonborn
* Dragonborn Optimized
* HighResTexturePack01
* HRDLC1 Optimized
* HighResTexturePack02
* HRDLC2 Optimized
* HighResTexturePack03
* HRDLC3 Optimized
* Cleaned Vanilla ESMs
* Skyrim Script Extender
Close Mod Organizer.

This process has completed the final step to create a stable base upon which to begin adding new content to the game, congratulations! Template:Notice Small

ENB Series Graphics Modification[edit | edit source]

ENB Series Graphic Modification is a graphic enhancement project for multiple games by Boris Vorontsov which can be used to bring much needed post-processing to the world of Skyrim. Effects added by the tool include:

  • Screen Space Ambient Occlusion (SSAO)
  • Screen Space Indirect Lighting (SSIL)
  • Depth Of Field (DOF)
  • Anti-Aliasing
  • Lense FX
  • Bloom
  • High Dynamic Range (HDR)
  • Tone Mapping
  • Sharpening
  • Vignette
  • Sun Rays
  • Detailed Shadows
  • Reflection
  • Memory Reduction and more.

These effects are injected into Skyrim by means of a modified d3d9.dll or alternatively through an injector program supplied in the archive and are controlled by an enbseries.ini, enblocal.ini, and a series of .fx files containing shader code. For the purposes of the guide, the d3d9.dll method will be used. Download the 0.264 version from here. To install, perform the following:

Open enbseries_skyrim_vXXX.zip using 7-zip and extract the d3d9.dll, enbhost.exe, and enblocal.ini files to a temporary folder. For reference, this will be called ENBTemp.
Open ENB Manager and Changer. *Note: Run this as an Administrator.*
In the "ENB Version" pane, click [Add]. Navigate to ENBTemp and select the d3d9.dll and enbhost.exe files, then click [Add].
In the resulting text box type 0.264 to indicate the current version downloaded then click [OK].
Verify that the version installed is selected in the drop down box.
Delete the d3d9.dll and enbhost.exe files from ENBTemp as they are now saved in ENB Manager and Changer.

Installing the d3d9.dll and enbhost.exe files is the first step to enabling an ENB. The next step is to tailor an enblocal.ini for the users system. Recommended starter settings are provided below:

Open ENBTemp/enblocal.ini and modify the following:
 Under [PERFORMANCE], set EnableOcclusionCulling=false. This can cause flickering on the world map if enabled.
 Under [MEMORY], set ExpandSystemMemoryX64=true. This allows Skyrim to use more available memory in 64-bit systems.
 Under [MEMORY], set DisableDriverMemoryManager=true if using an AMD based video card.
 Under [MEMORY], set ReservedMemorySizeMb=X. Where X = 64, 128, 256, 512, or 1024. This setting is highly dependent on the users system. If stuttering is experienced when turning 360 degrees in game, increase this value.
 Under [MEMORY], set VideoMemorySizeMb=X. Where X the amount of VRAM your system has. 1GB = 1024, 2GB = 2048, 3GB = 3072, 4GB = 4096, etc.
 Under [ENGINE], set EnableVSync=true. This will prevent screen tearing.
 Under [ANTIALIASING], set EnableEdgeAA=true, This will smooth edges with only a small performance loss.
 Under [ANTIALIASING], set EnableSubPixelAA=true. This will increase picture quality with almost no performance loss.

This system tailored enblocal.ini should be used with any ENB graphical preset to be installed. Keep this file in a safe place. The last step to installing ENB is to select a preset and install it. This is the meat of the graphical experience and will determine what is seen on screen as far as colors, effects, etc. The currently recommended preset is presented below:

Vividian ENB[edit | edit source]

Author: Mangaclub and Benhat
Version: 6.03 (Vivid)
Special Installation: Vividian ENB has a built in installer that will generate a directory containing the preset files to be added to ENB Manager and Changer. Due to this, only a partial installation will occur here. The remainder will be done during mod installation. Perform the following:

Open ENB Manager and Changer. *Note: Do NOT run this through Mod Organizer. DO run this as an Administrator.*
In the "Configs" pane, click [New]. In the resulting text pane type "Vividian ENB 6.03" then click [OK].
On the "Files" pane, click [Add]. Navigate to the system tailored enblocal.ini created in the previous section and click [Add].
Select enblocal.ini and click [Edit], set EnableProxyLibrary=true and ProxyLibrary=d3d9_smaa.dll to enable automatic usage of SMAA if installed.
Adjacent to the "Skyrim Directory" label, click the [..] and navigate to your base Skyrim folder (where TESV.exe is located) then click [Set].

ENB Series 0.264 with the starting steps of Vividian ENB 6.03 preset is now configured in ENB Manager and Changer but not activated. The last steps of this process will be covered as a part of mod installation.

Initial INI Tweaks[edit | edit source]

The following INI tweaks aim to increase your gameplay and visuals in Skyrim by tweaking the game engine to provide a better than vanilla experience.

SKSE.ini[edit | edit source]

The first step to editing the SKSE.ini is to create it. Perform the following:

Right-click Skyrim Script Extender in your Mod Organizer mod list.
Select "Open In Explorer".
Create and enter a folder named SKSE.
Create and open a text file named SKSE.ini.

Once this file is open to be edited, paste in the following:

[General]
ClearInvalidRegistrations=1

[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

This enables self-healing of rogue updating scripts in saves and the new memory patch.

Save and close SKSE.ini then exit explorer.

Skyrim.ini[edit | edit source]

Skyrim.ini controls half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:

Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Verify skyrim.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
Arrow and Bolt Aiming Tweak[edit | edit source]

This tweak shifts the point of aim to the center of the aiming reticule for arrows and crossbows (with this setting targets will be hit where the cursor is placed at approximately 100 feet from the target).

[Combat]
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7

Disable Bethesda Splash Video Tweak[edit | edit source]

This tweak will allow you to load directly into the main menu without the annoying Bethesda splash screen video.

[General]
sIntroSequence=

Field of View (FOV) Tweak[edit | edit source]

This tweak increases the amount you can see on the screen.

[Display]
fDefault1stPersonFOV=85.0
fDefaultWorldFOV=85.0

Adjust angle as you see fit, my recommendation is 85 degrees.

Light Pop-In Tweak[edit | edit source]

This tweak helps prevent lighting “pop-in” by pushing back the distance at which the flicker/pulse animation loops begin.

[General]
fFlickeringLightDistance=8192

Shadow Flicker Tweak[edit | edit source]

This tweak fixes the shadow flickering caused by updating sun shadows.

[Display]
fSunShadowUpdateTime=0
fSunUpdateThreshold=2.0

SkyrimPrefs.ini[edit | edit source]

SkyrimPrefs.ini controls the other half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:

Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Select skyrimprefs.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
Fade Distance Tweak[edit | edit source]

This tweak pushes back the distance for grass and shadows to fade. Minor performance hit.

[Display]
fShadowLODStartFade=400.0000

[Grass]
fGrassStartFadeDistance=18000

Floating Point Rendering Tweak[edit | edit source]

This tweak allows Skyrim to use floating point rendering, enabling better light rendering. This is required for ENB Series Graphics Modification to function.

[Display]
bFloatPointRenderTarget=1

Mouse Acceleration Tweak[edit | edit source]

This tweak disables mouse acceleration.

[Controls]
bMouseAcceleration=0

Shadow Map Resolution Tweak[edit | edit source]

This tweak decreases ultra shadow resolution with minor visual degradation, however the jump in framerate and general stability is large.

[Display]
iShadowMapResolution=2048

Shadows Tweaks[edit | edit source]

This tweak allows ground self shadowing and shadows on trees.

[Display]
bDrawLandShadows=1
bTreesReceiveShadows=1

The Dovahkiin Comes[edit | edit source]

Dragonborn, huh? Was it your ma or your pa that was the dragon? --Hadvar

With the grueling start of the journey complete, the Dovahkiin strides strongly into the main quest of his journey. In the previous section a profile named "Skyrim Revisisted" was created. This is the profile that will be used for the remainder of the guide. The important points to remember when installing mods are as follows:

  • Mods are sorted into categories and should be installed in the order presented for proper overwrites. Any deviation from a standard installation such as the unofficial patches in the next section will be clearly marked.
  • The recommended option/texture size will be specified next to the version number.
  • If installing a mod with compatibility patches for a mod found later in the guide, be sure to disable those esps until after the mod being made compatible is installed.
  • Run BOSS after each mod with an ESM or ESP file to ensure the load order is correct.
  • If a mod is not marked for cleaning in the guide, do not clean it! Some selected ITMs are necessary to ensure proper functionality.
  • Backup a copy of the original mod archives on your computer in case a mod is ever taken down from the Nexus.
  • DDSOpt recommendation will be specified for any mod that should be optimized along with the method to do so. (i.e. Regular, Half Normals, or Resize)

Template:Notice Small

Unofficial Patches[edit | edit source]

The unofficial patch project is a comprehensive bug fixing mod for The Elder Scrolls V: Skyrim, the goal of which is to eventually fix every bug with Skyrim and its DLCs not officially resolved by the developers to the limits of the Creation Kit and other community-developed tools in one easy-to-install package. The features of the unofficial patches include:

  • Hundreds of gameplay, quest, NPC, object, item, text and placement bugs fixed already, and plenty more on the way.
  • Created by the authors of the Unofficial Oblivion Patch.
  • No unsafe changes (such as deletions of stock objects).
  • Designed to be compatible with as many other mods as possible.
  • Beta-tested with over fifteen thousand downloads.

The unofficial patches are flagged as "False ESMs". This means that the extension of the files is ESP but they are flagged in the header as ESM files to overcome Skyrim engine limitations. These mods should be placed in the left pane interleaved with the DLC and optimized textures that they patch as follows to ensure proper asset loading:

  • Vanilla Optimized
  • Unofficial Skyrim Patch
  • Dawnguard
  • Dawnguard Optimized
  • Unofficial Dawnguard Patch
  • HearthFires
  • Hearthfires Optimized
  • Unofficial Hearthfire Patch
  • Dragonborn
  • Dragonborn Optimized
  • Unofficial Dragonborn Patch
  • HighResTexturePack01
  • HRDLC1 Optimized
  • HighResTexturePack02
  • HRDLC2 Optimized
  • HighResTexturePack03
  • HRDLC3 Optimized
  • Unofficial High Resolution Patch

Note that the way these are installed is unique to the unofficial patches and normally mods are installed after all Bethesda plugins and assets.
Unfortunately, some mod authors have not adopted using the unofficial patches as a base for their mod changes and thus some mods may overwrite records that contain fixes in them. Resolution of these conflicts using TES5Edit will be covered after mod installation has completed.

Unofficial Skyrim Patch[edit | edit source]

Author: Unofficial Patch Project Team
Version: 2.0.7
Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder
  • Unofficial Skyrim Patch.bsl
Unofficial Dawnguard Patch[edit | edit source]

Author: Unofficial Patch Project Team
Version: 2.0.7a
Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder
  • Unofficial Dawnguard Patch.bsl

Overrides: Unofficial Skyrim Patch

Unofficial Hearthfire Patch[edit | edit source]

Author: Unofficial Patch Project Team
Version: 2.0.7a
Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder
  • Unofficial Hearthfire Patch.bsl

Overrides: Unofficial Skyrim Patch

Unofficial Dragonborn Patch[edit | edit source]

Author: Unofficial Patch Project Team
Version: 2.0.7a
Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder
  • Unofficial Dragonborn Patch.bsl

Overrides: Unofficial Dawnguard Patch, Unofficial Skyrim Patch

Unofficial High Resolution Patch[edit | edit source]

Author: Unofficial Patch Project Team
Version: 1.1.9a
Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder
  • Unofficial High Resolution Patch.esp (Dummy ESP)
  • Unofficial High Resolution Patch.bsl

Overrides: Unofficial Dragonborn Patch, Unofficial Skyrim Patch

Other Fixes[edit | edit source]

Auto Unequip Ammo[edit | edit source]

Author: Alek
Version: 5.0
Mod Notes: This mod will activate when weapon is equipped or unequipped and deal with the ammo respectively. Goal is not to have ammo equipped unless you're using ranged weapons. If enabled, equip sets are created automatically when you manually equip ammo to be used with currently equipped ranged weapon. Mod is basically learning which ammo you prefer to use with each weapon so you don't have to swap ammo manually each time you use different bow or crossbow. Up to 50 equip sets can exist at one time and if limit is breached the list with cycle itself by replacing the oldest entry with newest one. Equip sets can be manually cleared at any time.
Mod Dependencies:

Enchantment Reload Fix[edit | edit source]

Author: egocarib
Version: 1.2
Mod Notes: You may have noticed the game engine bug that causes weapon enchantments to drain more charges after you save and reload the game. The price of enchanted weapons also jumps significantly higher. These problems become worse as your enchanting skill increases. Once you've reached a high level and begin placing more than one enchantment on a weapon, the charges can drain extremely quickly after game reload. This mod fixes those issues.
Mod Dependencies:

Dragon Stalking Fix[edit | edit source]

Author: Sevencardz
Version: 1.2
Optionals(Via Installer):

  • Loose Files Only (Advanced)
  • Loose Files for Dragonborn

Overrides: Unofficial Dragonborn Patch, Unofficial Skyrim Patch
Mod Notes: This mod fixes the vanilla issue of dragon corpses sometimes randomly spawning near the player when changing cells post absorption.

Follower Trap Safety[edit | edit source]

Author: Alek
Version: 1.3
Mod Notes: This mod changes a few base scripts and as a result followers and summoned creatures should no longer trigger traps. Unfortunately, the game AI does not allow followers to avoid traps.

Horns are Forever[edit | edit source]

Author: Chilean Wolf
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • hornsareforever.esp

Mod Notes: Horns on Argonians will always show, except on headgear that covers the entire head.

No NPC Greetings[edit | edit source]

Author: Cipscis
Version: 1.1 (Reduced Distance)
Special Installation: Do not install the following file(s) and/or folder(s):

  • Cipscis - No NPC Greetings Readme.txt

Mod Notes: One of the most frustrating things in Skyrim is having an unrelated NPC speaking over the top of an important speech, just because they walked past you and decided to tell you about themselves. This mod stops all that by reducing the distance required between the player and an NPC before they'll start talking to you outside of dialogue mode.

Point the Way[edit | edit source]

Author: Arthmoor
Version: 1.0.3
Special Installation: Do not install the following file(s) and/or folder(s):

  • Point The Way.txt

Mod Notes: This mod places road signs at several major intersections that were either lacking signs, or didn't have enough signs to indicate the full extent of where you could travel on a road. In some cases, the smaller towns and villages aren't even mentioned - despite Bethesda having created signs for them! Others that were pointed the wrong way or had the wrong city being represented have been fixed as well.

Ragdoll Paralysis[edit | edit source]

Author: silverfish
Version: 1 (Paralyze Misc File)
Mod Notes: This mod changes all paralyzing magic effects (except chillrend and deep freezes) to cause the victim to naturally fall down, as a ragdoll. The paralyze spell is left unchanged.

Skyrim - Enhanced Camera[edit | edit source]

Author: LogicDragon
Version: 1.1
Special Installation: Do not install the following file(s) and/or folder(s):

  • SKSE_EnhancedCamera_readme.txt

Mod Notes: This is a skse plugin that enables a visible body when in first person using a hybrid mode (vanilla 1st person arms with 3rd person body). Also, any points where the game force switches to 3rd person (sitting, crafting, riding, werewolf, knockout/death, etc.) are now in 1st person.
Mod Dependencies:

Skyrim Project Optimization[edit | edit source]

Author: rgabriel15
Version: 1.6 (Full Version)
Optionals(Via Installer):

  • Data

Mod Notes: This mod improves the performance in interiors without changing anything visually in the game by utilizing Occlusion Culling.

Smart Souls[edit | edit source]

Author: ShadeMe
Version: 9.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • Smart Souls_readme.rtf

Mod Notes: This mod knocks some sense into the souls of the various denizens of Skyrim, keeping them from entering soul gems that aren't of the same level/quality as they are. Also displays the quality of the soul being captured. And prevents black soul gems from providing refuge to white souls.
Mod Dependencies:

Stable uGridsToLoad[edit | edit source]

Author: Altimor
Version: 1.0
Mod Notes: This mod fixes a recursion problem when loading new cells and allows you to change the current uGrids setting with the console.
Mod Dependencies:

User Interface[edit | edit source]

General User Interface Improvement[edit | edit source]

SkyUI[edit | edit source]

Author: The SkyUI Team
Version: 4.1
Special Installation: You will get a warning about missing SKSE scripts from the installer, ignore these and click [Install].
Mod Notes: This mod replaces the console based UI with a more comprehensive and functional one suitable to a PC environment.
Mod Dependencies: SKSE

Extended UI[edit | edit source]

Author: MrJack
Version: 1.0.4a
Special Installlation: Do not install the following file(s) and/or folder(s):

  • Readme - Extended UI.txt

Mod Notes: This mod attempts to fix parts of the user interface. The intent is for it to be a complementary mod to SkyUI rather than to replace it.
Mod Dependencies:


BOSS Masterlist Update Required: (Updating Guide)

  • Extended UI.esp BOTTOM MCM Mods

Heads Up Display[edit | edit source]

A Matter of Time - A HUD clock widget[edit | edit source]

Author: SkyAmigo
Version: 2.0.7
Special Installation: Do not install the following file(s) and/or folder(s):

  • fomod folder
  • AMatterOfTime_Readme.txt

Mod Notes: The mod adds a widget to the HUD which displays the current in game time in two ways: As a picture showing the current time of day and a clock.
Mod Dependencies:

Better Messagebox Controls[edit | edit source]

Author: ecirbaf
Version: 1.2
Mod Notes: This mod lets you navigate the message boxes with the keyboard. Use Left/Right controls, and Activate to select options (typically A,D and E but it should work if you remapped those controls to other keys). Also fixes the click area of buttons so they are easier to click.
Mod Dependencies:

Immersive HUD[edit | edit source]

Author: Gopher
Version: 3.0
Mod Notes: This mod increases immersion by hiding non-essential HUD elements until needed.
Mod Dependencies:

iWASM - Immersive Wait And Sleep Menu[edit | edit source]

Author: DarkWolfModding
Version: 1.0
Mod Notes: This mod provides a more immersive and cleaner way to wait and sleep.

Main Font Replacement[edit | edit source]

Author: Valistar
Version: 2.0 (Centaur Font)
Mod Notes: This mod fixes the ugly modern font that does not befit a fantasy game.

moreHUD[edit | edit source]

Author: Ahzaab
Version: 2.1.3
Mod Notes: This mod displays information about an object that the player is targeting such as alchemy effects, weight, and complete armor/weapon stats without having to pick them up.
Mod Dependencies:


BOSS Masterlist Update Required: (Updating Guide)

  • AHZmoreHUD.esp BOTTOM MCM Mods
No Poison Dialogues[edit | edit source]

Author: Mardoxx
Version: 1.0
Mod Notes: Removes the annoying dialog to confirm weapon poisoning.
Mod Dependencies:

Smaller Cursor[edit | edit source]

Author: Lywald
Version: 1.0
Mod Notes: This mod shrinks the cursor so the player can actually see what they are clicking on.

Character Creation[edit | edit source]

Race Menu[edit | edit source]

Author: Expired
Version: 2.9.6
Optionals: Overlays Plugin v2-5-0
Mod Notes: This mod increases the functionality of the character creation menu and prevents a crash that can occur when using various character modifications.
Mod Dependencies:

Dialogue and Follower Control[edit | edit source]

Better Dialogue Controls[edit | edit source]

Author: ecirbaf
Version: 1.2
Mod Notes: This mod fixes a vanilla user interface issue where selecting dialogue options would behave erratically between the keyboard and mouse.

Extensible Follower Framework[edit | edit source]

Author: Expired
Version: 4.0.0 Beta 13
Mod Notes: This mod expands and improves the follower system and interface.
Mod Dependencies:


BOSS Masterlist Update Required: (Updating Guide)

  • EFFCore.esm BOTTOM ESMs
  • EFFDialogue.esp BOTTOM Extensible Follower Framework
Face To Face Conversation[edit | edit source]

Author: towawot
Version: 3.2
Special Installation: Do not install the following file(s) and/or folder(s):

  • towConversation.bsl

Mod Notes: This mod changes conversations so that it will zoom in on the character who you are speaking with, similar to The Elder Scrolls IV: Oblivion.
Mod Dependencies:

World Map[edit | edit source]

Atlas Map Markers for Skyrim Blackreach Dawnguard and Dragonborn[edit | edit source]

Author: Kronixx
Version: 1.7
Optionals(Via Installer):

  • Atlas Legendary
  • Modified SkyUI
  • Compass Tweaks

Overrides: SkyUI
Mod Notes: Exploration is a huge part of Skyrim and there are many locations that can be hard to find and easy to lose or miss. These mods help by adding map markers to hundreds of locations.
Mod Dependencies:


BOSS Masterlist Update Required: (Updating Guide)

  • Atlas Legendary.esp AFTER Atlas Map Markers.esp

The World Of Skyrim[edit | edit source]

World Expansions[edit | edit source]

This category is for unofficial expansions and quests that create new worldspaces and add to the richness and story of Skyrim.

Falskaar[edit | edit source]

Author: Alexander J Velicky
Version: 1.1.4
Special Installation: Do not install the following file(s) and/or folder(s):
Main File

  • Falskaar1.1.4ReadMe.txt

Mod Notes: Falskaar is a new lands mod that adds an entirely new worldspace to the world. It's accessed by a dungeon the first time, then by boat from then on out. Falskaar's goal was to act as a DLC, adding content in almost every area. There is a new land, places, people, quests, dungeons and more for the player to experience. It adds roughly 20+ hours of content, and favors all types of characters.

DDSOpt Processing Required: (Guide)

  • All: 8192x8192 (default)
Wyrmstooth[edit | edit source]

Author: Jonx0r
Version: 1.13
Special Installation: Do not install the following file(s) and/or folder(s):

  • WyrmstoothReadme.txt

Mod Notes: The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. But is the dragon stirring up trouble with a particular reason and is there something more sinister behind it? A new voice acted questline that takes you across Skyrim to the large island of Wyrmstooth. Battle across new landscapes and through new dungeons in this professionally delivered adventure. The quest begins for players at level 10 and above after you have been summoned by the Greybeards in the main quest line. Theodyn Bienne, an imperial courier, will track you down starting from the Bannered Mare in Whiterun and will deliver to you an important message. The task seems simple enough; slay a dragon that's stirring up trouble. But things don't go that easily...

DDSOpt Processing Required: (Guide)

  • All: 8192x8192 (default)

Weather Systems[edit | edit source]

Project Reality - Climates Of Tamriel[edit | edit source]

Author: JJC74
Version: 3.1
Optionals(Via Installer):

  • Default Experience
  • Default Experience
  • Climates of Tamriel
  • Default Experience

Optionals: Dawnguard Patch, Dragonborn Patch
Mod Notes: This mod completely overhauls the weather systems of Skyrim.

Falskaar - Climates of Tamriel Patch[edit | edit source]

Author: EmadJo
Version: 1.1
Mod Notes: This mod adds the weathers from Project Reality - Climates of Tamriel to Falskaar.
Mod Dependencies:





TES5Edit Multiple Mod Merge Required: (Merging Guide)

Files to merge:

Custom Options:

  • Uncheck "Renumber FormIDs"

Output file:

  • CoT-WeatherPatch.esp

ENB Related Data Files[edit | edit source]

Vividian - Weather - Lighting Enhancement[edit | edit source]

Author: Mangaclub and Benhat
Version: 6.03 (Vivid)
Optionals: Extended Weathers
Optionals(Via Installer):
Vivid Main File:

  • Vanilla or CoT Only: Normal Lighting
  • Vividian ENB 6.0 - Vivid
  • ELE - Interiors - Legendary Edition
  • Depth of Field: Normal (No Change)
  • SMAA Anti Aliasing
  • Mindflux - Particle Patch and Fixes
  • Mindflux - Subsurface Scattering Patch
  • Remove Sunglare
  • Torches Preset
  • Wearable Lanterns Preset
  • CoT Extra Weather Patch
  • Vanilla Extra Weather Patch

Extended Weathers Optional:

  • Vanilla: Groundfogs + Windyclouds
  • CoT: Groundfogs + Windyclouds

Special Installation: After installation, perform the following steps to finish installing ENB and the Vividian ENB preset using ENB Manager and Changer:

Open ENB Manager and Changer. *Note: Do NOT run this through Mod Organizer. DO run this as an Administrator.*
On the "Files" pane, click [Add].
Navigate to <Mod Organizer Path>/mods/Vividian - Weather - Lighting Enhancement/Vividian ENB Install Files then select all files and folders contained within except enblocal.ini and click [Add].
Click [Activate] then exit the program by clicking the [X].

Overrides: Project Reality - Climates of Tamriel
Mod Notes: This installs the required data files for Vividian ENB and enhances the CoT weathers by faster cloud movements and/or groundfogs. Additionally, it constructs a directory with the files to be installed with ENB Manager and Changer.
Mod Dependencies:


TES5Edit Mod Merge Required: (Merging Guide)
Files to merge:

  • Vividian - Weather Patch Vanilla.esp
  • Vividian - Weather Patch CoT.esp
  • Vividian - Extended Weathers.esp
  • Vividian - Extended Weathers - CoT.esp
  • Vividian - Torches Preset.esp
  • Vividian - Wearable Lanterns Preset.esp

Output file:

  • Vividian ENB.esp

Template:Notice Small BOSS Masterlist Update Required: (Updating Guide)

  • Vividian ENB.esp AFTER CoT-WeatherPatch.esp

BOSS Masterlist Update Required: (Updating Guide)

  • ELE-Interior Lighting Merged.esp BOTTOM Extra Late

General World Improvement[edit | edit source]

Better Dynamic Snow[edit | edit source]

Author: SparrowPrince and Brumbek
Version: 2.4
Optionals(Via Installer):

  • Dawnguard + Dragonborn (Legendary)

Overrides: Unofficial Skyrim Patch
Mod Notes: Changes the ugly, pure-white dynamic snow effect to actually use the default snow texture.

No Stretching[edit | edit source]

Author: Langley
Version: 2.2 (USKP Compatible)
Special Installation: Do not install the following file(s) and/or folder(s):

  • No_Stretching.esp (Empty ESP.)

Overrides: Unofficial Skyrim Patch
Mod Notes: This mod corrects meshes of floors in caves and mines, rubble piles in imperial forts and dwemer ruins, mountains, cliffs, rocks to not stretch textures oddly.

Static Mesh Improvement Mod[edit | edit source]

Author: Brumbek
Version: 1.74
Optionals(Via Installer):
Main File:

  • Install Everything Dragonborn DLC

Special Installation: Do not install the following file(s) and/or folder(s):
Update File:

  • SMIM Readme.txt

Overrides: Better Dynamic Snow, No Stretching, Unofficial Skyrim Patch, Vividian ENB
Mod Notes: This mod modifies many 3D models and textures to improve their appearance , fix many ugly seams, and to fix other oddities found in Skyrim.

BOSS Masterlist Update Required: (Updating Guide)

  • SMIM-Merged-All.esp AFTER StaticMeshImprovementMod.esp
Skyrim Realistic Overhaul[edit | edit source]

No longer available on the Nexus. Link now points to a torrent preoptimized with 1k exterior, 2k interior textures. I am not the author but can verify it is clean, I recommend using uTorrent to download.
Author: Starac
Version: 1.6
Special Installation: Do not install the following file(s) and/or folder(s):

  • Optimized_readme.txt
  • SRO 1.1 Readme.txt
  • SRO 1.6 Update.txt

Overrides: Unofficial Skyrim Patch
Mod Notes: This mod retextures the majority of Skyrim and is absolutely essential for a great Skyrim visual experience.

Enhanced Lights and FX[edit | edit source]

Author: anamorfus
Version: 2.0
Optionals: ELFX - Dawnguard, ELFX - Dragonborn, SMIM Meshes
Optionals(Via Installer):
Main File:

  • Core Files
  • ELFX - Exteriors

SMIM Meshes:

  • Core Files
  • SMIM Lanterns

Overrides: Better Dynamic Snow, No Stretching, Static Mesh Improvement Mod, Unofficial Skyrim Patch, Vividian ENB
Mod Notes: This mod create a more dramatic and realistic mood to the Skyrim lights by adding lights to all light sources and removing any light without a source, as well as the addition many more effects like smoke, volumic lights, driples, etc.
Mod Dependencies:

Project Parallax Remastered[edit | edit source]

Author: Osmodius
Version: 1.3 (Project Parallax SRO Optional + SMIM Bridge Update + Stonewall Update)
Special Installation: Do not install the following file(s) and/or folder(s):
SRO Optional:

  • meshes/architecture/solitude/sbluepalaceentrance.nif (Mesh issue causing see-through walls and odd effects.)
  • meshes/architecture/windhelm/whdockdoortrim.nif (Mesh issue causing see-through walls and odd effects.)
  • meshes/architecture/windhelm/whshorttower.nif (Mesh issue causing see-through walls and odd effects.)

Overrides: Enhanced Lights and FX, Static Mesh Improvement Mod, Unofficial Skyrim Patch, Vividian ENB
Mod Notes: This is a remastery and expansion of my Project Parallax mod series. This mod covers Whiterun, Solitude, Windhelm, Winterhold, Farms/Villages, Markarth, Roads/Bridges, and Riften.
Parallax Mapping is an effect applied to textures in the game to give the illusion of full 3D depth, the best way to see this effect is to examine it first hand in game.
Mod Dependencies:

Relighting Skyrim[edit | edit source]

Author: NovakDalton
Version: 3.6a (Download Here)
Mod Notes: This mod aims to make all light come straight from a light source and to have all light sources make light. For the purposes of this guide, only a subset of this mod is used to be compatible with ELFX and thus the alternate download location. Please endorse the original mod as it is really good work!

BOSS Masterlist Update Required: (Updating Guide)

  • RelightingSkyrim-Full.esp AFTER Relighting Skyrim.esp

Clutter and Miscellaneous[edit | edit source]

Animated Clutter[edit | edit source]

Author: JackMorris
Version: 1.9
Optionals(Via Installer):

  • Custom
  • All except "Ship idles" and "Falmer Chests - Alternate Sound Fix"
  • Fort Dawnguard wall fix
  • Wall Button

Overrides: Unofficial Skyrim Patch
Mod Notes: This mod adds opening/closing animations to several objects that should be animated for the sake of greater realism.

Animated Dwemer Lift Load Doors[edit | edit source]

Author: DoubleBrewski and Brumbek
Version: 1.2 (Download Here)
Special Installation: Do not install the following file(s) and/or folder(s):

  • fomod folder

Mod Notes: This mods adds a small animation to simulate the movement of the elevator shortly before you switch cells. The alternate download location is because the main mod has not been updated with the latest files yet.

Bloody Dragon Bones[edit | edit source]

Author: Were
Version: 1.1 (2k)
Mod Notes: This mod makes it so that when a dragon is killed and a soul absorbed there are bloody dragon bones. All hanging skeletons and old bones are unaffected.

Book Covers Skyrim[edit | edit source]

Author: DanielCoffey and doccdr
Version: 2.9.5 (Legendary - Desaturated)
Mod Notes: This mod is a high quality retexture of all the readable books, journals, and notes in Skyrim. It gives each book and journal its own unique cover and adds many additional paper styles to the notes.

Book Covers Skyrim - Lost Library[edit | edit source]

Author: DanielCoffey
Version: 1.7 (Desaturated)
Mod Notes: This mod is a high quality addition of all the readable books from Daggerfall, Morrowind, and Oblivion.

BOSS Masterlist Update Required: (Updating Guide)

  • Book Covers Skyrim - Lost Library.esp AFTER Book Covers Skyrim.esp
Enchanting Candle Meshes Improved[edit | edit source]

Author: LeanWolf
Version: 1.1
Mod Notes: This mod fixes the candles on enchanting work surfaces.

Enhanced HD Dragon Bones[edit | edit source]

Author: Were
Version: 1.6a (2k)
Optionals(Via Installer):

  • Option 4 - No Flesh

Mod Notes: This mod provides a high quality dragon bone retexture.

Gemling Queen Dragon Claws[edit | edit source]

Author: Saerileth
Version: 3.0 (Solid)
Mod Notes: This small mod is a replacer for the hideous gemstone dragon claws (diamond, emerald, glass, ruby, saphire). It adds a proper texture and normal map to the talons and slightly tweaks the meshes to bring out the sparkly nature of gems in a realistic, lore-friendly fashion.

Hold Border Banners[edit | edit source]

Author: Thicketford
Version: 1.0
Mod Notes: This mod adds banners along roadsides at the boundaries of two holds. The banner you see will show you which hold you are entering. If you're not sure what the banner represents, just walk up to it and it will show the name of the hold.

HQ Paper[edit | edit source]

Author: Anarin
Version: 2.3
Mod Notes: This mod adds new paper to various objects in the world of Skyrim. The items included are: Books, notes, business ledgers, rolls of paper, scrolls, battle maps and the corresponding world objects (such as open books, notes on the wall, etc).

Realistic Boat Bobbing[edit | edit source]

Author: Gandaganza
Version: 2.3.2
Optionals(Via Installer):

  • Merged Versions
  • SR
  • SMIM
  • SMIM Barrels - Animated
  • Crates

Mod Notes: Ever wondered why boats don't bob while in water? Bethesda made a great job adding idle animations to boats but unfortunately never added them to the game due to clipping issues. This mod fixes it.
Mod Dependencies:


BOSS Masterlist Update Required: (Updating Guide)

  • RBB - SR Merge.esp BEFORE RealisticWaterTwo.esp
Rens HD Shrines[edit | edit source]

Author: Rengel
Version: 2.0
Optionals(Via Installer):

  • Sands of Time
  • Red Heart
  • Spring of Love
  • Magic Circles
  • Heavenly Air
  • Gilded Saint
  • Tusk of Mercy
  • Rusted Copper
  • Chrome

Overrides: Unofficial Skyrim Patch
Mod Notes: This mod is a high quality lore friendly retexture of the divine shrines.

Septim HD[edit | edit source]

Author: Crypton
Version: 1.0
Special Installation: Install only the contents of Alternates/Default BBP/Mipmaps.
Mod Notes: This mod is a HD replacement for the default Septim without breaking default design.

Stunning Statues of Skyrim[edit | edit source]

Author: AnTiWoMaAgNoT
Version: 1.3
Optionals(Via Installer):

  • All (Multiple Selections)
  • Dibella - HD Meshe + 2k
  • Nocturnal - HD Meshe + 2k
  • Azura - HD Meshe + 2k
  • Talos - HD Meshe + 2k
  • Ysgramor - HD Meshe + 2k
  • Meridia - HD Meshe + Black 2k
  • Malacath - HD Meshe No Glow + Stone 2k
  • Winterhold - ENB HD Meshe Default Cape (reduced glow) + 4k
  • Clavicus Vile - HD Meshe Default Mask + 2k
  • Boethiah - HD Meshe + 4k
  • Namira - HD Meshe + 2k
  • Mara - HD Meshe + 2k
  • Mehrunes - HD Meshe + Green 2k
  • Vaermina - HD Meshe + 4k
  • Skyforge - 4k
  • Falmer - HD Meshe + Rusty Copper 4k
  • Sovngarde - HD Meshe + 4k

Overrides: Skyrim Realistic Overhaul, Unofficial High Resolution Patch
Mod Notes: This mod is high quality meshes and texture for the statues of Skyrim.

Subliminal Traps 2[edit | edit source]

Author: Mr Dave
Version: 2.1 + Sovngarde Edition
Optionals(Via Installer):
Main File

  • RLO Version (Tripwire)

Mod Notes: This mod makes traps much harder to detect prior to setting them off. Gone are the easily found pressure plates and tripwires... you really need to watch for those traps now!

Weathered Road Signs[edit | edit source]

Author: Nimbli Bimbli
Version: 1.3 (2k)
Special Installation: Do not install the following file(s) and/or folder(s):

  • textures/clutter/signage/roadsigns/Thumbs.db
  • textures/clutter/tos_* folders
  • Weathered Road Signs Readme.txt
  • Weathered Road Signs.esp (Prefer Point the Way)

Mod Notes: This mod provides new worn and weathered road signs that remain legible for the player.

White Phial Replacer[edit | edit source]

Author: Saerileth
Version: 1.2
Optionals(Via Installer):

  • Dawnguard Edition
  • 80%
  • 1024

Mod Notes: This replacer features a brand new, unique shape for both the broken and repaired White Phial bottles.

Landscape and Environment[edit | edit source]

aMidianborn Caves[edit | edit source]

Author: CaBaL120
Version: 3 (2k)
Overrides: Skyrim Realistic Overhaul, Static Mesh Improvement Mod, Unofficial High Resolution Patch, Unofficial Skyrim Patch
Mod Notes: This mod is a high quality retexture of all the caves and mine interiors.

aMidianborn Solsteim Landscape[edit | edit source]

Author: CaBaL120
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • textures/dlc02/landscape/dlc2basaltcolumnsingle*.dds (High Resolution DLC is superior.)
  • textures/dlc02/landscape/dlc2basaltside*.dds (High Resolution DLC is superior.)
  • textures/dlc02/landscape/dlc2road01ash01*.dds (High Resolution DLC is superior.)
  • textures/dlc02/landscape/volcanic_ash_darkcliff_01*.dds (Serious HD is superior.)
  • textures/dlc02/landscape/volcanic_ash_rocks_01*.dds (Serious HD is superior.)
  • textures/dlc02/landscape/volcanic_ash_tundra_01*.dds (High Resolution DLC is superior.)
  • textures/dlc02/landscape/volcanic_ash_tundra_03*.dds (Serious HD is superior.)

Mod Notes: This mod is a high quality retexture of the Solsteim landscape.

Ash Rocks[edit | edit source]

Author: michaelrw
Version: 1.2.1 Ash Rocks + 0.3.BETA Sulfur Rocks
Optionals(Via Installer):

  • SMIM - Less Ash
  • New (Dense) 2k
  • Finalize

Special Installation: Do not install the following file(s) and/or folder(s):
Sulfer Rocks:

  • Screenshots folder
  • SulfurRocks v0.3 readme.txt

Mod Notes: This mod adds proper ash in appropriate locations on certain mountains and rocks in the Dragonborn DLC.

Dramatic Clouds[edit | edit source]

Author: Anarin
Version: 1.3 (Ultra)
Mod Notes: Improves the clouds for rain, snow, overcast, cloudy weather, horizon, mountains and distant clouds.

Dynamic Snow For Map[edit | edit source]

Author: Hritik Vaishnav -SkyrimENB
Version: V8 (Type 2)
Mod Notes: This mod improves the look of the dynamic snow on the world map.

Enhanced Distant Terrain 2 - Trudgement Day[edit | edit source]

Author: SparrowPrince
Version: 1.3 (Both Main Files)
Mod Notes: This mod basically takes 6000+ LOD textures and applies the most amount of noise possible without making the landscape look too dark. The noise makes the terrain look more detailed than it actually is in the distance.

Enhanced Night Skyrim[edit | edit source]

Author: CptJoker
Version: 0.4 (Medium Stars Optional)
Special Installation: Do not install the following file(s) and/or folder(s):

  • Enhanced Night Skyrim README.txt
  • ens_v04_comparison_stars.jpg

Mod Notes: This mod replaces the night sky textures with high resolution alternatives made from real astrophotography.

A Quality World Map - With Roads[edit | edit source]

Author: IcePenguin
Version: 8.0
Optionals(Via Installer):

  • Quality Map(HiRes) - All Roads
  • Do NOT install Clear Map Add-on

Overrides: Enhanced Distant Terrain 2 - Trudgement Day
Mod Notes: This mod increases the world map texture quality and adds roads which should be documented on any good map.
Mod Dependencies: High Quality 3D Map

HD Enhanced Terrain[edit | edit source]

Author: Hritik Vaishnav
Version: PRO (Blended)
Mod Notes: This mod gives a more detailed "grass-like" effect to terrain at long-distance.

HD Stone Quarry and Clay Deposit for Hearthfire[edit | edit source]

Author: skyrimaguas
Version: 1.0 (2K)
Special Installation: Do not install the following file(s) and/or folder(s):

  • Readme HD StoneQuarry&ClayDep.txt

Mod Notes: High definition texture and mesh replacers for the Stone Quarry and Clay Deposit resources added by the Hearthfire DLC which until now has very few replacers available (none for the clay deposit yet). These are hand-made, high-quality textures done from scratch. Meshes are also modified to reduce the stretching (obvious in vanilla) and to enable Parallax effect.

High Quality 3D Map[edit | edit source]

Author: Ethatron
Version: 2.0 (Meshes Hi-Res and Normals Original)
Optionals(Normals Original): 04 - Ultra 2048x2048
Special Installation: Do not install the following file(s) and/or folder(s) in Meshes Hi-Res:

  • Docs folder
  • HQ3DMap.txt

Mod Notes: This mod increases the accuracy of the world map terrain.

High Quality LODs[edit | edit source]

Author: Ethatron
Version: 2.1 (Meshes Hi-Res + Normals Original)
Optionals(In Archive):
Normals Original:

  • 03 - High 256x256

Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder
  • HQLODs.txt

Mod Notes: This mod is a replacer for all of the landscape LOD meshes and normals.

Lightning During Thunder Storms[edit | edit source]

Author: Minty
Version: 23.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • readmes folder

Mod Notes: This mod adds lightning effects to snow and thunder storms.

Lightning during Thunder Storms - Climates of Tamriel Patch[edit | edit source]

Author: Minty
Version: 3.1
Mod Notes: This mod makes Lightning During Thunder Storms compatible with Project Reality - Climates of Tamriel.
Mod Dependencies:

Moss Rocks[edit | edit source]

Author: SparrowPrince
Version: 1.4
Optionals(Via Installer):

  • Moss Rocks - Static Mesh Improvment Mod

Mod Notes: This mod adds moss in appropriate locations on certain mountain and stream rocks.

Moss Rocks - Dragonborn DLC Addon[edit | edit source]

Author: michaelrw and SparrowPrince
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • docs folder

Mod Notes: This mod expands the functionality of Moss Rocks to the Dragonborn DLC.
Mod Dependencies: Moss Rocks

Pilgrims Delight - High Hrothgar Shrine Retextures[edit | edit source]

Author: Kotep
Version: 1.1 (Zul Do Dov)
Special Installation: Do not install the following file(s) and/or folder(s):

  • Readme.txt

Mod Notes: How sad it must be for the poor pilgrims to the shrines on the Throat of the World to have to spend all that time squinting at muddy, illegible textures on those plaques. How do you even manage to read it yourself, anyway? Well, praise be Talos because the Imperial Heritage Society has just commissioned a renovation of the plaques, now in freshly-carved runes!

Real Ice[edit | edit source]

Author: Yuril
Version: 3
Optionals(Via Installer):

  • With Parallax
  • Half-Icecube, Half-Dull

Overrides: Skyrim Realistic Overhaul
Mod Notes: This mod retextures the vanilla glaciers and ice formations into a more realistic combination of snow with ice.

Realistic Smoke and Embers[edit | edit source]

Author: isoku
Version: 1.4 (Medium)
Mod Notes: Higher detailed, new textures related to embers and smoke.

Realistic Water Two[edit | edit source]

Author: Isoku
Version: 1.11
Optionals: Realistic Water Two - ENB Textures
Optionals(Via Installer):
Main File

  • Core Files
  • High
  • Default
  • Legendary
  • Wyrmstooth (Both)
  • Falskaar (Both)

ENB Textures

  • High

Overrides: No Stretching, Static Mesh Improvement Mod, Vividian ENB
Mod Notes: This is Realistic Water Textures revived and remade from scratch. New water surface textures were carefully crafted in an attempt to imitate the fluid motion of water. Lake, pond, river and ocean water are now visually and aurally distinct from each other. Various water effects have also been modified.
TES5Edit Mod Merge Required: (Merging Guide)
Files to merge:

  • RealisticWaterTwo.esp
  • RealisticWaterTwo - Legendary.esp
  • RealisticWaterTwo - Falskaar.esp
  • RealisticWaterTwo - Waves - Falskaar.esp
  • RealisticWaterTwo - Wyrmstooth.esp
  • RealisticWaterTwo - Waves - Wyrmstooth.esp

Custom Options:

  • Uncheck "Renumber FormIDs"

Output file:

  • RealisticWaterTwo - Merged.esp

Special Instructions:

  • Post merge rename back to RealisticWaterTwo.esp to maintain compatibility with patches.
Serious HD Retexture Skyrim[edit | edit source]

Author: Z4G4
Version: 2.0 (2048)
Special Installation: Install only the following file(s) and/or folder(s):

  • textures/dlc02/landscape/dlc2road01ash01.dds
  • textures/dlc02/landscape/volcanic_ash_darkcliff_01*.dds
  • textures/dlc02/landscape/volcanic_ash_rocks_01*.dds
  • textures/dlc02/landscape/volcanic_ash_tundra_01.dds
  • textures/dlc02/landscape/volcanic_ash_tundra_03*.dds

Mod Notes: This is a high quality landscape retexture for all of Skyrim. For the purposes of the guide, only select textures are used.

SkyFalls and SkyMills - Animated Distant Waterfalls and WindMills[edit | edit source]

Author: SjoertJansen
Version: 3.3.1 (FOMOD)
Optionals(Via Installer):

  • Yes x4
  • All of Them!
  • I am using SDO
  • Parallax Patch
  • DB + FS Small Waterfalls
  • Realistic Water Two (Default)
  • 1,5x Vanilla (Default)

Special Installation: After installation, remove the following file(s) and/or folder(s):

  • meshes/architecture/farmhouse folder (Static Mesh Improvement Mod is superior.)
  • meshes/architecture/solitude/swindmillrotor.nif (Static Mesh Improvement Mod is superior.)

Overrides: Falskaar, Realistic Water Two, Wyrmstooth
Mod Notes: This mod fixes those ugly static LOD waterfalls, windmills, and water mills with animated ones that look proper.
Mod Dependencies:


BOSS Masterlist Update Required: (Updating Guide)

  • SkyFalls + SkyMills + DG + DB + FS + WT.esp AFTER SkyFalls + SkyMills Total edition.esp
  • SkyFalls DB + FS Small Waterfalls.esp AFTER SkyFalls + SkyMills + DG + DB + FS + WT.esp
Skyrim Flora Overhaul[edit | edit source]

Author: Vurt
Version: 2.0e (2.0c Main File + 2.0d Update + 2.0e Update)
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:

  • textures/landscape/fieldgrass02*.dds (Skyrim Realistic Overhaul is superior.)

Overrides: Project Reality - Climates of Tamriel, Skyrim Realistic Overhaul, Static Mesh Improvement Mod
Mod Notes: This mod overhauls the Skyrim landscape with better looking flora.

Skyrim Realistic Texture Overhaul - Dragonborn[edit | edit source]

Author: Frozunswaidon
Version: 1.3(Architecture 2K)
Special Installation: Install only the following file(s) and/or folder(s):

  • textures/dlc02/architecture/ravenrock/redoran/redoran0*.dds
  • textures/dlc02/architecture/telvannitower/telwoodendoor*.dds

Mod Notes: This mod is a quality rexture of Solsteim architecture. For the purposes of the guide, only select textures will be used.

Stalhrim of Skyrim[edit | edit source]

Author: SparrowPrince
Version: 1.02
Optionals(Via Installer):

  • 2k
  • Custom Opacity

Mod Notes: This mod fixes the ugly stretched meshes for the Stalhrim deposits in Dragonborn and also provides an excellent texture.

Telvanni Reborn[edit | edit source]

Author: Mystery Modder
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • textures/dlc02/architecture/telvannitower/telwoodendoor*.dds (Skyrim Realistic Texture Overhaul - Dragonborn is superior.)

Mod Notes: This mod is a high quality retexture of the Telvanni area of Solsteim.

The Skyrim Distance Overhaul[edit | edit source]

Author: Grieche
Version: 1.0
Optionals(Via Installer):

  • S.D.O Full-Lod - Giant Campfires Beta
  • S.D.O Full-Lod - Whiterun Creeks Beta
  • S.D.O Full-Lod - Morthal Swamp Trees Light

Special Installation: After installation, remove the following file(s) and/or folder(s):

  • textures/terrain/tamriel/objects/Tamriel.Objects.DDS (SkyFalls and SkyMills - Animated Distant Waterfalls and WindMills is superior.)

Overrides: Unofficial High Resolution Patch
Mod Notes: This mod adds thousands of polygon-reduced objects to the distant-LOD of Skyrim to improve LOD quality.
Mod Dependencies:


TES5Edit Cleaning Required: (Cleaning Guide)

  • SDO Full-LOD - Giant Campfires.esp (12 ITMs, 0 UDRs)
  • SDO Full-LOD - The Morthal Swamp Light.esp (117 ITMs, 0 UDRs)
  • SDO Full-LOD - Whiterun Trundra Creeks.esp (39 ITMs, 0 UDRs)
Ultimate HD Fire Effects[edit | edit source]

Author: BuzzDee84
Version: 1.9 (Medium Resolution)
Optionals: Ultimate HD Candle Flames
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:

  • meshes/clutter folder (Static Mesh Improvement Mod is superior)
  • textures/effects/smokeparticles01.dds (Realistic Smoke and Embers is superior.)

After installation, navigate to <Mod Organizer Path>/Mods/Ultimate HD Fire Effects/meshes/effects and make a copy of the following files and rename them as specified:

  • Copy of fxfirewithembers01_cheap.nif -> fxfirewithembers01_lite.nif.

Overrides: Vividian ENB
Mod Notes: This mod retextures fire throughout the game.

Vivid Landscapes - All In One[edit | edit source]

Author: Aron
Version: 2.6 (2048 Loose Files)
Optionals: Enhanced Lights and FX Compatibility Patch, Moss Rocks - Compatibility Patch
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:

  • meshes/dungeons/imperial/clutterkits/impwell01.nif (Preserve Animated Clutter Animations.)
  • meshes/dungeons/imperial/door/impbutton01.nif (Preserve Animated Clutter Animations.)
  • meshes/dungeons/imperial/door/impsewerhole01.nif (Preserve Animated Clutter Animations.)
  • meshes/dungeons/imperial/door/impwallcage01.nif (Preserve Animated Clutter Animations.)
  • meshes/dungeons/imperial/door/trapdoorladder*.nif (Preserve Animated Clutter Animations.)
  • meshes/traps/pressureplate (Preserve Subliminal Traps 2 Meshes.)

Overrides: Better Dynamic Snow, Enhanced Lights and FX, Moss Rocks, Skyrim Realistic Overhaul, Static Mesh Improvement Mod, No Stretching, Realistic Water Two, Unofficial Skyrim Patch, Vividian ENB
Mod Notes: This mod adds high quality meshes and textures which enhance various terrain and objects with parallax depth effects.
Mod Dependencies:

Vivid Landscapes - Castle Volkihar[edit | edit source]

Author: Aron
Version: 1.3 (2048 Uncompressed Normals)
Optionals: ELFX Compatibility Patch
Overrides: Enhanced Lights and FX, Skyrim Realistic Overhaul, Unofficial Dawnguard Patch
Mod Notes: This mod adds high quality meshes and textures which enhance Castle Volkinar from the Dawnguard DLC with parallax depth effects.

Webs Extended[edit | edit source]

Author: ramccoid
Version: 1.3b (2048)
Optionals: Animated Clutter 1_9 Compatibility Patch
Overrides: Animated Clutter, Enhanced Lights and FX, Skyrim Realistic Overhaul, Vividian ENB
Mod Notes: This mod replaces and adds more unique and diverse textures, than the usual 3 used by the vanilla game, to spider webs, cobwebs and egg sacs placements throughout the entire game world.

BOSS Masterlist Update Required: (Updating Guide)

  • Webs extended.esp BOTTOM Base W

Effects[edit | edit source]

Alternate Summoning Visuals[edit | edit source]

Author: TheGreyLight
Version: 1.0 (No ESP)
Mod Notes: This is a small mod which replaces the large purple ball effect that occurs when a creature is summoned, with an effect that looks a lot more subtle and arcane.

Burn Freeze Shock Effects[edit | edit source]

Author: pauderek
Version: 3.6 (Loose)
Optionals: BFS Effects 3_6 - Dragonborn Dawnguard
Mod Notes: This mod allows magic to set fire to enemies upon death, cause lightning to course through their corpses, and even freeze them.
Mod Dependencies:

Deadly Spell Impacts[edit | edit source]

Author: isoku
Version: 1.6.1 (Medium)
Optionals(Via Installer):

  • Default

Mod Notes: This mod adds fire, lightning, and frost spell impacts with their own unique textures.

Enhanced Blood Textures[edit | edit source]

Author: dDefinder1
Version: 3.5d
Optionals: 0 Skyrim Immersive Creatures Compatibility Patch
Optionals(Via Installer):
0 Skyrim Immersive Creatures Compatibility Patch:

  • Dawnguard Dragonborn

Special Installation: Do not install the following file(s) and/or folder(s):
Main File:

  • fomod folder
  • Enhanced Blood Textures.txt

Mod Notes: This mod makes a bloodier combat experience for both player and npcs with higher resolution and detailed textures with additional features such as decapitated spasms, blood drops when low health, blood pools, green blood for spiders and oil for machines.
Mod Dependencies:

Footprints[edit | edit source]

Author: jonwd7
Version: 0.99
Optionals: Ash Supplemental
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:

  • Footprints.bsl
  • Footprints.txt

Ash Supplemental:

  • Footprints - Ash.bsl
  • Footprints - Ash.txt

Mod Notes: This mod adds footprints to the player, NPCs, and creatures in ash and snow.

Modified and Expanded Quests[edit | edit source]

Alternate Start - Live Another Life[edit | edit source]

Author: Arthmoor
Version: 2.5.3
Special Installation: Do not install the following file(s) and/or folder(s):

  • Alternate Start - Live Another Life Extension Documentation.txt
  • Alternate Start - Live Another Life.bsl
  • Alternate Start - Live Another Life.txt

Mod Notes: Misery and despair have haunted you all your life. Just when you thought it couldn't get any worse, you've been arrested and thrown in the dungeons. Your trial was supposed to be weeks ago, only nobody has come for you. It's been so long since seeing daylight you no longer know what month it is anymore. The dungeon is cold, damp, and worse still, you're running out of food. At least you have that leak in the wall for water. It seems as though you've been forgotten, soon to rot away and die. The eight have forsaken you! Or... have they?

Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. You will be given the opportunity to choose your race and then choose a new life for your character to lead. A wide variety of choices will be available. What you choose will have a lasting impact, so choose carefully or the gods may forsake you again!

Cutting Room Floor[edit | edit source]

Author: Arthmoor
Version: 1.1
Special Installation: Do not install the following file(s) and/or folder(s):

  • Cutting Room Floor.bsl
  • Cutting Room Floor.txt

Overrides: Unofficial Skyrim Patch
Mod Notes: From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever you had the feeling that Skyrim was missing something, you were probably right! This mod should relieve a bit of that. They are mostly generic NPCs with no purpose, quests that were complete but cut for some reason, or just random bits of stuff to be found.

Gildergreen Regrown[edit | edit source]

Author: Arthmoor
Version: 1.2.6
Special Installation: Do not install the following file(s) and/or folder(s):

  • Gildergreen Regrown.txt

Mod Notes: Danica asked you for sap from the Eldergleam to revive the dead Gildergreen in Whiterun. Instead, Maurice convinced you to bring back a sapling. All is now well in Whiterun, except for one small thing. That sapling deserves to grow into a nice big healthy proper replacement for the dead tree you helped get rid of.

Provincial Courier Service[edit | edit source]

Author: Arthmoor
Version: 1.2.4
Special Installation: Do not install the following file(s) and/or folder(s):

  • Provincial Courier Service.bsl
  • Provincial Courier Service.txt

Mod Notes: Skyrim's courier is an industrious young lad who can be seen all over the province, yet doesn't seem to have anywhere to live and/or work. He seems able to find you at will, but what if you wanted to find HIM? Even if it would be a meaningless encounter, one should still expect a living breathing NPC that takes part in the world to have some place to work at and call home. No longer will the poor courier simply be dragged from his mystery cell and dropped in front of you to make his deliveries. Thus is born the Provincial Courier Service.

The Choice Is Yours[edit | edit source]

Author: kryptopyr
Version: 1.4 (All Main Files)
Special Installation: Do not install the following file(s) and/or folder(s):
Base + Dawnguard:

  • readmes folder

Dragonborn:

  • TCIY - Dragonborn.txt

Overrides: Unofficial Dragonborn Patch, Unofficial Skyrim Patch
Mod Notes: Stop random greetings, comments, and rumors from triggering quests, as well as having forced encounters with NPCs automatically trigger the start of a quest. Now those quests won't be activated unless YOU decide to pursue them. Rumors and gossip are just that... rumors and gossip. Some are worth investigating further, others are not.

BOSS Masterlist Update Required: (Updating Guide)

  • TheChoiceIsYours_Dragonborn.esp AFTER TheChoiceIsYours_Dawnguard.esp
The Paarthurnax Dilemma[edit | edit source]

Author: Arthmoor
Version: 1.2.8
Special Installation: Do not install the following file(s) and/or folder(s):

  • The Paarthurnax Dilemma.bsl
  • The Paarthurnax Dilemma.txt

Mod Notes: Disappointed with how ruthless and unforgiving the Blades were at the end of the main quest? Felt like you should have been able to put your foot down and make them see reason? Well now you can!

Thieves Guild Requirements - No Auto Quest Start[edit | edit source]

Author: kryptopyr
Version: 2.1
Special Installation: Do not install the following file(s) and/or folder(s):

  • readmes folder

Overrides: The Choice Is Yours, Unofficial Skyrim Patch
Mod Notes: The Thieves Guild is now for thieves only. You will no longer be approached by Brynjolf immediately upon entering Riften. Brynjolf is now a much better judge of character. He won't consider you a potential recruit for the Guild until you actually do a bit of dirty work. If the player has never stolen anything, the Thieves Guild quest line will never be activated. Additional requirements can also be set that must be met before you can progress the Thieves Guild quest line.

Expanded Cities, Towns, and Villages[edit | edit source]

Books of Skyrim[edit | edit source]

Author: MannyGT
Version: 1.1
Special Installation: Do not install the following file(s) and/or folder(s):

  • Books of Skyrim - Readme.txt

Mod Notes: This mod adds a books store in Solitude similar to previous Elder Scrolls games. You can buy clutter books to grow your home library.

BOSS Masterlist Update Required: (Updating Guide)

  • BooksOfSkyrim.esp BOTTOM City Overhauls

The Creatures Of Skyrim[edit | edit source]

Vanilla Creature Retextures and Tweaks[edit | edit source]

Bellyaches HD Dragon Replacer Pack[edit | edit source]

Author: Wrig675
Version: 1.3
Special Installation: Do not install the following file(s) and/or folder(s):

  • Bellyache's Vanilla Dragonreplacer README.txt

Overrides: Unofficial High Resolution Patch, Unofficial Skyrim Patch
Mod Notes: This mod is a high quality retexture of the Skyrim dragons.

Pondfish and Salmon Replacer[edit | edit source]

Author: Nexus79
Version: 1.2
Mod Notes: This mod gives pond fish and salmon better, more realistic textures.

Animal Companions and Mounts[edit | edit source]

Convenient Horses[edit | edit source]

Author: Alek
Version: 5.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • Convenient Horses - ReadMe.txt

Mod Notes: This mod is a much needed horse overhaul for Skyrim featuring horse armor, follower horses, and a multitude of horse commands.
Mod Dependencies:

The Elder Scrolls V Rewritten - Arvak[edit | edit source]

Author: Oriius
Version: 1.1.1
Optionals(Via Installer):

  • Soul Cairn
  • Main File
  • Extreme Definition

Mod Notes: This mod makes Bethesda's plastic skeletal horse look real.

Dawnguard Rewritten Arvak - Convenient Alsvid Patch[edit | edit source]

Author: cmdo
Version: 1.0
Mod Notes: This mod makes it so that the horse that Serana uses, Alsvid, uses Oriius's much better rendition of Arvak. (Flame Atronach version)
Mod Dependencies:

New Creatures and Encounters[edit | edit source]

Deadly Dragons[edit | edit source]

Author: 3JIou
Version: 6.3.5
Optionals(Via Installer):

  • Normal
  • Do Not Install

Mod Notes: Deadly Dragons is a mod with a singular purpose; make dragons the feared & powerful creatures they supposedly are. If a single giant or small group of bandits can take down an ancient dragon, why the hell does Skyrim need the Dovahkiin to save it?

Skyrim Immersive Creatures[edit | edit source]

Integrated FOMOD Installer Use Required: (Guide)
Author: lifestorock
Version: 6.5.2a
Optionals(Via Installer):

  • Main Plugin
  • DLC2 Optional Plugin

Mod Notes: This mod adds dozens of new creatures to the world of Skyrim with the goal to enhance the game experience. The original vanilla creatures are very well made, but lack in variety. This needed variety arrives with this mod. All creatures, monsters and enemies fit the original vanilla art style. So you won't find any stuff imported from other games.

The People of Skyrim[edit | edit source]

Dynamic Patches[edit | edit source]

ASIS[edit | edit source]

Author: The ASIS Team
Version: 1.42.4
Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder

Normally when installing this SkyProc patcher mod the included .jar file must be executed. However, for the purposes of this guide the SkyProc Unified Manager will be used to execute all of these mods during the final section of the guide.
Mod Notes: This mod is designed to modify NPCs for additional perks, spells, etc. Currently, for the purposes of this guide it is only used to fix enchantments not working for NPCs. NPCs can only get the effects from some armor enchantments by default. This is because some enchantments require a specific perk to be effective and only the player has the perk. This adds the required perk to every NPC in the game so they can get full benefit from enchanted items. Template:Notice Small

Beards, Brows, and Hair[edit | edit source]

Beards[edit | edit source]

Author: Hvergelmir
Version: 2.0 (High)
Mod Notes: This mod replaces the existing beards with high resolution hand painted beards that are true to the vanilla style, but look so much more photo realistic. Beards also feature added beard styles that were present in the Skyrim files, but not enabled in game.

Brows[edit | edit source]

Author: Hvergelmir
Version: 3.1 (High)
Mod Notes: This mod replaces the existing eyebrows with high resolution hand painted eyebrows that are true to the vanilla style, but look so much more photo realistic. Brows also feature added brow styles that will be added along the way as the mod develops.

More Realistic Hair[edit | edit source]

Author: Ichibu
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • readme.txt

Mod Notes: This mod retextures hair for a more realistic appearance.

Superior Lore-Friendly Hair[edit | edit source]

Author: skyrimaguas
Version: 2.01 (All-In-One)
Optionals(Via Installer):

  • Rough (2k Size)

Overrides: More Realistic Hair
Mod Notes: This mod is a texture replacer for vanilla hair - meaning, it doesn't need any esp nor it will not install new hairstyles to the game - it will just change the appearance of vanilla hair.

Eyes[edit | edit source]

The Eyes of Beauty[edit | edit source]

Author: LogRaam
Version: 10.0.1 (Main File + Update)
Optionals: Dawnguard Update
Special Installation: Do not install the following file(s) and/or folder(s):
Player Main File:

  • Textures/Actors/Character/eyes/eyeargonianamber*.dds
  • Textures/Actors/Character/eyes/eyeargonianaqua*.dds
  • Textures/Actors/Character/eyes/eyeargonianblind*.dds
  • Textures/Actors/Character/eyes/eyeargonianblue*.dds
  • Textures/Actors/Character/eyes/eyeargonianbrown*.dds
  • Textures/Actors/Character/eyes/eyeargoniandefault*.dds
  • Textures/Actors/Character/eyes/eyeargonianolive*.dds
  • Textures/Actors/Character/eyes/eyeargonianred*.dds
  • Textures/Actors/Character/eyes/eyeargoniansilver*.dds
  • Textures/Actors/Character/eyes/eyeargonianvampire*.dds
  • Textures/Actors/Character/eyes/eyeargonianyellow*.dds
  • Textures/Actors/Character/eyes/eyedemon.dds
  • Textures/Actors/Character/eyes/eyekhajiit.dds
  • Textures/Actors/Character/eyes/eyekhajiitblue*.dds
  • Textures/Actors/Character/eyes/eyekhajiitice*.dds
  • Textures/Actors/Character/eyes/eyekhajiitnarrow.dds
  • Textures/Actors/Character/eyes/eyekhajiitorange*.dds
  • Textures/Actors/Character/eyes/eyekhajiitvampire.dds
  • Textures/Actors/Character/eyes/eyekhajiityellow*.dds
  • Textures/Actors/Character/eyes/eyeoldbrown.dds

Dawnguard Optional:

  • babette.esp

Overrides: Unofficial Dawnguard Patch, Unofficial Skyrim Patch
Mod Notes: The Eyes of Beauty offers many new eyes textures for player and NPCs. All texture are high resolution and are made for the best result in Skyrim. No other eyes will be so real and unique.

Manual TES5Edit Cleaning Required:
Problem: Wild worldspace edit, a commonly occuring problem with the Creation Kit. Loading any worldspace causes it to be marked as "edited".
Solution: Delete the wild worldspace edit.

Open TES5Edit then select TheEyesofBeauty.esp and click [OK].
Right-click TheEyesofBeauty.esp>"Worldspace" and select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].

Skin and Body[edit | edit source]

Argonian Female Refined[edit | edit source]

Author: zalunaya
Version: 1.1
Optionals(Via Installer):

  • Head Replacer
  • NPC Replacer

Mod Notes: This mod is a mesh replacement for the Argonian female head featuring defined ridges, longer pointed muzzle, and an overall less square/masculine look.

Better Males[edit | edit source]

Author: Chris57 and FavoredSoul
Version: 2.3.2 (Faces - GeonoxFaces + Nudes - FavoredSoulMeshes - FlaccidVersion or Underwear - Default)
Optionals(In Archive):
Faces - GeonoxFaces:

  • Smooth Normal Map

Nudes - FavoredSoulMeshes - FlaccidVersion or Underwear - Default:

  • Body Hair Level 3

Special Installation: After installation, navigate to <Mod Organizer Path>/Mods/Better Males/textures/actors/character/male and make a copy of the following files and rename them as specified:

  • Copy of malehead.dds -> maleheadvampire.dds
  • Copy of malehead_msn.dds -> maleheadvampire_msn.dds

This will give male vampires a normal appearance (no bat features) with the new eyes. This way vampires can blend in with society given some stealth, not stick out like a sore thumb.
Overrides: Unofficial Skyrim Patch
Mod Notes: This mod is a male body mod that changes the shape of the male form in Skyrim. It also changes face textures and normals for an altered and improved appearance without taking away the manliness.

CoverKhajiits[edit | edit source]

Author: MrLenski
Version: 1.0 (Female)
Mod Notes: This mod is a high quality retexture of Khajiit faces. As a note, the male version is already included in Better Males.

Dagi-Raht by Nuska[edit | edit source]

If this mod is not available, use the Khajiit textures from this instead.
Author: Nuska and a lil Lylium
Version: 1.1 (OLD UNP COMPATIBLE TEXTURES Optional)
Optionals(In Archive):

  • Base

Special Installation: After installation, move and rename the following folders:

  • Textures/Actors/Character/Dagi/Female -> Textures/Actors/Character/khajiitfemale

Mod Notes: This mod is a Khajiit based race, however instead of using the race the body texture will be used as a replacer for UNP.
Mod Dependencies:

Forgotten Argonian Roots[edit | edit source]

Author: redtox
Version: Latest (4k)
Optionals(In Archive):

  • Males/Better Males Body
  • Females/UNP/MAIN

Overrides: Better Males
Mod Notes: This mod is a retexture of Argonian skin which makes it more real-looking and close to real members of reptile family. Males were made closer to crocodiles. Females have snake-based skin texture.
Mod Dependencies:

Mature Skin Texture and Body[edit | edit source]

Author: Maevan2
Version: V2 Beta 3 (Optional File)
Optionals (Via Installer):

  • UNP / UNPB / 7Base / (Vanilla)
  • Mature
  • Install
  • Natural
  • Install

Special Installation: After installation, navigate to <Mod Organizer Path>/Mods/Mature Skin Texture and Body/textures/actors/character/female and make a copy of the following files and rename them as specified:

  • Copy of femalehead.dds -> femaleheadvampire.dds
  • Copy of femalehead_msn.dds -> femaleheadvampire_msn.dds

This will give female vampires a normal appearance (no bat features) with the new eyes. This way vampires can blend in with society given some stealth, not stick out like a sore thumb.
Mod Notes: This mods replaces the textures and normal maps of females with less flawless and more "mature" look. But don't worry, it won't turn your character into a granny. It will just turn teenagers into real women.
Mod Dependencies:

No More Ugly Bronze Shine[edit | edit source]

Author: COTS
Version: 1.4b (UNP)
Overrides: Mature Skin Texture and Body
Mod Notes: This mod fixes the ugly bronze shine effect near light sources and also prevents the discoloration in shadows causing neck seams.

RS Children Overhaul[edit | edit source]

Author: Ranaline
Version: 1.1.0
Optionals: RSChildren - Books of Skyrim Patch, RSChildren - Merged Complete and USKP .esp
Optionals(Via Installer):

  • RS Children - Default
  • Hearthfire + Dragonborn DLC
  • Unofficial Skyrim Patch (USKP)
  • 2K Aventus and Wanderer Outfit
  • Facial Animations

Special Installation: After installation, remove the following file(s) and/or folder(s):

  • RSChildren - Complete.esp (Merged Complete and USKP esp optional removes the need for this esp.)
  • RSChildren_PatchUSKP.esp (Merged Complete and USKP esp optional removes the need for this esp.)

Replace the child vampire eye texture included with this mod with The Eyes of Beauty - Dawnguard:

  • The Eyes of Beauty - Dawnguard/textures/actors/character/eyes/eyevampire_02.dds -> RS Children Overhaul/textures/actors/character/ranaline/eyes/eyevampire_02.dds

Overrides: Unofficial Dawnguard Patch, Vividian ENB
Mod Notes: This mod fixes children to no longer look like cabbage patch dolls.

BOSS Masterlist Update Required: (Updating Guide)

  • RSkyrimChildren.esm AFTER Rotar.esm
  • RSChildren_CompleteUSKP.esp BOTTOM Beauty Packs & Race Changes\Addons
RS Children Patches[edit | edit source]

Author: Ranaline and Thorodir
Version: 1.2 (Patch for Falskaar + Patch for Wyrmstooth)
Mod Notes: Compatibility patches between RS children and various mods.

UNP Blessed Body Redux Project[edit | edit source]

Author: Blessed Redux Project Team
Version: 2.5.2FIX
Optionals(Via Installer):

  • T/BBP or Bouncing
  • NSFW or Nude (Alternatively, select SFW or Nevernude.)
  • 2.5g TBBP Body (If you selected SFW or Nevernude, select BBP Cleavage SFW (either version).)
  • I have my own skeleton!
  • Vanilla
  • Natural Breast Motion by DarkAngel1265
  • Default Direction
  • Vanilla Natural BBP 180
  • Idle Animations

Mod Notes: This mod is a female body mod that changes the shape of the female form in Skyrim. It is a variant of Dimon99's UNP Body with a wider cup size variation from 0 to 100 weight. At 0 weight, UNP and UNPB are identical.





TES5Edit Multiple Mod Merge Required: (Merging Guide)

Files to merge:

Output file:

  • SRLE_RSChildrenMerge.esp

Special Instructions:

  • Post merge rename output file to RSChildren_CompleteUSKP.esp to maintain compatibility with patches and BOSS ordering.

Animation and Skeleton[edit | edit source]

Belt-Fastened Quivers[edit | edit source]

Author: Chesko and Ninivekha
Version: 1.2 (Animation Only Optional)
Special Installation: Do not install the following file(s) and/or folder(s):

  • readmes folder

Mod Notes: This mod replaces the draw arrows animations to use a hip mounted quiver.

DSAMG - Dragon Soul Absorb More Glorious[edit | edit source]

Integrated FOMOD Installer Use Required: (Guide)
Author: JonoPhoenix
Version: 1.0 (ALL-IN-ONE Installer)
Optionals(Via Installer):

  • Dragonborn
  • E3 Demo Version (Alternatively, if playing female character, select E3 Demo Version Female Victory Cry - With Words.)
  • Better Evil Miraak Music
  • Ritual Spell
  • Greybeards Way of the Voice

Mod Notes: Contrary to what is portrayed in Skyrim trailers and demos, in game dragon killing is pretty anti-climactic due to an unsatisfying, unemotional dragon soul absorb process. This mod's goal is to infuse some glory into dragon soul absorbing through simple sound and script edits.

Fores New Idles In Skyrim - FNIS[edit | edit source]

Author: fore
Version: 5.1.1 (Behavior File)
Mod Notes: This mod allows the user to add and play new Idle Animations. It is also used by many mods as the required tool to include their custom idle animations into the game. This is done by adding new (mod specific) Behavior files.

HDT Physics Extensions[edit | edit source]

Author: HydrogensaysHDT
Version: 14.28
Mod Notes: HDT Physics Extension alleviates the problems associated with animation by actually using the physics engine that is part of the retail game. Through some creative use of SKSE, this plugin has provided a set of tools that create game physics objects that interact and respond to the world around them. A ponytail can bounce off a womans back, a cape can flow in any direction and boobs can bounce around and react to touch.

Immersive Animations[edit | edit source]

Author: Berzgore
Version: 2.1 (Complete Pack)
Optionals(Via Installer):

  • Main Module
  • Sneaking
  • Strafe
  • Greatsword Sprint
  • Dual Sword Wield -- Swords on Back
  • Dual Axe Wield
  • Dual Dagger Wield
  • Dual Mace Wield
  • Rogue Stab

Special Installation: After installation, remove the following file(s) and/or folder(s):

  • meshes/actors/character/character assets folder
  • meshes/actors/character/character assets female folder

Mod Notes: This mod provides improved animations for combat. This mod also provides animations to provide proper appearance for drawing daggers/swords/shields from the back for use with Dual Sheath Redux.

No Spinning Death Animation[edit | edit source]

Author: dDefinder
Version: 1.1 (Merged)
Special Installation: Do not install the following file(s) and/or folder(s):

  • spinmewrong.txt

Mod Notes: Simply removes the spinning around dance animation that they do before death, they will now just ragdoll when killed. Works for normal deaths and dying from a high fall. Includes death pose removal of dragons, falmer, and rieklings.

Realistic Ragdolls and Force[edit | edit source]

Author: dDefinder
Version: 1.9 (Realistic Force)
Special Installation: Do not install the following file(s) and/or folder(s):

  • fomod folder
  • readme.txt

Mod Notes: Reduces the extra force applied on ragdolls to a more reasonable level and replaces ragdolls so that they bend and twist realistically and fall at a faster velocity. Increase friction to fix ice-like ragdoll sliding.

WWLMG - Word Wall Learning More Glorious[edit | edit source]

Integrated FOMOD Installer Use Required: (Guide)
Author: Groovtama
Version: 1.2 (Greybeard Meditation - Dynamic)
Optionals(Via Installer):

  • Default
  • Dark Brotherhood
  • Dawnguard
  • Dragonborn

Overrides: Unofficial Skyrim Patch
Mod Notes: This mod contains edited word wall scripts that have small animation sequences added to them. If you go to a word wall and learn a new shout word you will see an animation.

XP32 Maximum Skeleton[edit | edit source]

Author: xp32
Version: 2.06 (Groovtama's XPMS Extended)
Optionals(Via Installer):

  • (Pick the sex of your player character)
  • no Special Mod!
  • like in Frostfall, but Bolts at the left hip (xp32)!
  • on the back around the hip!
  • from the Default position!
  • on my back!
  • Skeleton Rig Map
  • BHD + B1H + LHB

Special Installation: After installation, remove the following file(s) and/or folder(s):

  • meshes/actors/character/animations folder (Immersive Animations is superior)

Overrides: Realistic Ragdolls and Force
Mod Notes: A multipurpose skeleton for animation that provides maximum compatibility between mods.
Mod Dependencies:

NPCs and Behavior[edit | edit source]

Bring Out Your Dead[edit | edit source]

Author: Arthmoor
Version: 1.2.8a
Special Installation: Do not install the following file(s) and/or folder(s):

  • Bring Out Your Dead.bsl
  • Bring Out Your Dead.txt

Mod Notes: Bring Out Your Dead is a simple yet immersive mod which expands on the number of graves given to the unique NPCs in areas of the game that don't currently have them. Solitude, Windhelm, Whiterun, Riften, and Markarth all have a Hall of the Dead that contains coffins and urns for various unique NPCs who live there. Their items are transferred to their assigned coffin when they die. The smaller cities of Falkreath, Morthal, Dawnstar, and Winterhold do not have these facilities, and neither do the other smaller villages and towns. NPCs living on farms outside the major hold capitols don't get buried in their Hall of the Dead either. This mod aims to correct this and provide for more uniform handling of everyone's dead. Falkreath and Morthal both have graveyards already and have been expanded slightly to hold more. Dawnstar, Winterhold, and the smaller villages all have space set aside for new graveyards. NPCs living on farms immediately outside the 5 major hold capitols will be given appropriate burial space in the Hall of the Dead for their city if they don't already have it.

Follower Commentary Overhaul - FCO[edit | edit source]

Author: terzaerian
Version: 1.3
Mod Notes: Skyrim followers have a problem: they're boring. Once you've recruited them, 99% of them turn into mute robots. This mod aims to fix that by expanding the lines of dialogue available to vanilla followers using original and edited game assets. Mod Dependencies:


BOSS Masterlist Update Required: (Updating Guide)

  • FCO - Follower Commentary Overhaul.esp BOTTOM Base F
Guard Dialogue Overhaul[edit | edit source]

Author: Eckss
Version: 1.4
Special Installation: Do not install the following file(s) and/or folder(s):

  • Guard Dialogue Overhaul ReadMe - 1_4.txt

Mod Notes: More Dialogue, More Realism, More Respect. This Mod alters the Guards' Dialogue, changing it from something that breaks your immersion in the world of Skyrim to something that actually increases it.

Manual TES5Edit Cleaning Required:
Problem: Weapons and Armor Fixes includes all the keywords required for this mod, therefore the weapon and armor edits are not required and cause a compatibility issue.
Solution: Delete the weapon and armor edits.

Open TES5Edit then select Guard Dialogue Overhaul.esp and click [OK].
Right-click Guard Dialogue Overhaul.esp>"Armor" and select "Remove".
Right-click Guard Dialogue Overhaul.esp>"Weapon" and select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].


Manual TES5Edit Cleaning Required:
Problem: A wild edit is overwriting a quest fix from the Unofficial Skyrim Patch.
Solution: Delete the offending edit.

Open TES5Edit then select Guard Dialogue Overhaul.esp and click [OK].
Right-click Guard Dialogue Overhaul.esp>"Quest">"000167D3 WICastMagic03" and select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
High Level Enemies - SIC Edition[edit | edit source]

Author: Dalquist and lifestorock
Version: 1.6a
Optionals(Via Installer):

  • HLE Merged Main (Dawnguard + Dragonborn)
  • HLE Falskaar

Mod Notes: This mod adds new enemies starting at level 10 for almost all of Skyrim's enemy types. The stats, skills, perks, spells, damage dealt and damage mitigated of each variant were adjusted to keep enemies in line with the player's natural progression so that the game continues to provide a challenge at higher levels. This edition is affected by Skyrim Immersive Creatures difficulty settings.
Mod Dependencies:


BOSS Masterlist Update Required: (Updating Guide)

  • High Level Enemies - SIC.esp AFTER Skyrim Immersive Creatures - DLC2.esp
  • High Level Enemies - SIC Falskaar.esp AFTER High Level Enemies - SIC.esp
Immersive Patrols[edit | edit source]

Author: Scrabbulor
Version: 2.0.2 (Aggressive)
Mod Notes: Adds fully functional, scheduled patrols of almost every major faction across all DLCs, including Stormcloaks, Thalmor, Imperials, Dawnguard, Travelers, Merchants, Bandits, Skaal, Redoran, Reavers and Rieklings without cluttering the world. Also includes Warzones like battles with fort capture behavior.

BOSS Masterlist Update Required: (Updating Guide)

  • Immersive Patrols II.esp AFTER Immersive Patrols.esp
OBIS - Organized Bandits in Skyrim[edit | edit source]

Author: Indigoblade aka Zeran Havik or cc229321
Version: 1.61KAY (Main File + Update + Mask Fix)
Mod Notes: Lets admit it, bandits suck at life. They are a little better than aggressive townspeople. Bandits are supposed to be a feared and constant threat throughout the lands of Skyrim. This mod aims to make them an actual threat. Adds approximately 1172 new, individual, hand-made bandits, all with different faces so that you might never see the same person twice!

BOSS Masterlist Update Required: (Updating Guide)

  • OBISDB-FaceMasksFix.esp AFTER OBISDB.esp
Respectful Guard Animations[edit | edit source]

Author: JeremeW5257
Version: 1.5 (Respectful Guard Animations Patch for Guard Dialogue Overhaul Optional)
Mod Notes: This mod adds the "salute" animation to some of the guards comments when they interact with you. Anytime they pay you a compliment, express gratitude or sympathy, or refer to you as someone of power, they will "salute" you when they talk.
Mod Dependencies:


BOSS Masterlist Update Required: (Updating Guide)

  • GuardAnimationsGDO.esp AFTER Guard Dialogue Overhaul.esp
Run For Your Lives[edit | edit source]

Author: Arthmoor
Version: 2.0.3
Special Installation: Do not install the following file(s) and/or folder(s):

  • Run For Your Lives.bsl
  • Run For Your Lives.txt

Mod Notes: A small mod that makes citizens in a village or city run indoors during a dragon attack. This was born out of frustration at seeing the citizens all trying to be a hero and rushing headlong to their doom attacking dragons. Instead, the citizens will run to safety like smart people should when faced with the horrors of giant flying fire breathing lizards. NPCs who live in the attack location who own a home there will retreat to it. If the attack location has an inn, NPCs who don't live there will flee to the inn, along with any NPCs who live outdoors. If no inn is present the game picks a random interior from the surrounding area and those NPCs will flee there instead.

Wet and Cold[edit | edit source]

Author: isoku
Version: 1.422
Optionals(Via Installer):

  • Wet and Cold
  • High Res Fur Cloaks
  • Modded Children Hat Meshes

Mod Notes: This mod adds dynamic wet and cold related effects. Water drips, NPCs wearing rain/snow gear, getting out of the rain, etc. Integrates items from Cloaks of Skyrim and Winter is Coming - Cloaks.
Mod Dependencies:

Wet and Cold - Ashes[edit | edit source]

Author: isoku
Version: 1.09
Special Installation: Do not install the following file(s) and/or folder(s):

  • Wet and Cold - Ashes.txt

Mod Notes: An unofficial, official addon for Wet and Cold, which extends cold effects support to Solstheim and adds various ash related effects.
Mod Dependencies:

Wet and Cold - Holidays[edit | edit source]

Author: isoku
Version: 1.07
Special Installation: Do not install the following file(s) and/or folder(s):

  • Wet and Cold - Holidays.txt

Mod Notes: An addon for Wet and Cold, which makes use of Wet and Cold's features to spread holiday cheer throughout Skyrim. Villages/cities will visually change as holidays based on TES lore--some of which may have been initially planned by Bethesda based on strings found in the CK--come and go. NPCs will also react to these changes by attending various events appropriate for the holiday.
Mod Dependencies:


BOSS Masterlist Update Required: (Updating Guide)

  • WetandCold - Holidays.esp AFTER WetandCold - Ashes.esp
When Vampires Attack[edit | edit source]

Author: Arthmoor
Version: 2.0.3
Special Installation: Do not install the following file(s) and/or folder(s):

  • When Vampires Attack.bsl
  • When Vampires Attack.txt

Overrides: Unofficial Dawnguard Patch
Mod Notes: A small mod that makes citizens in a village or city run indoors during a random vampire attack. This includes eclipse attacks as well. This was born out of frustration at seeing the citizens all trying to be a hero and rushing headlong to their doom attacking master vampires. Instead, the citizens will run to safety like smart people should when faced with the horrors of the undead. NPCs who live in the attack location who own a home there will retreat to it. If the attack location has an inn, NPCs who don't live there will flee to the inn, along with any NPCs who live outdoors. If no inn is present the game picks a random interior from the surrounding area and those NPCs will flee there instead.

The Armory of Skyrim[edit | edit source]

Dynamic Patches[edit | edit source]

Dual Sheath Redux[edit | edit source]

Author: Neovalen
Version: 1.7
Optionals(Via Installer):

  • Patcher and Vanilla Meshes
  • Mod Packs
  • YES
  • aMidianBorn Book of Silence
  • Frostfall
  • Immersive Armors
  • OBIS - Organized Bandits In Skyrim
  • Skyrim Immersive Creatures

Optionals: JaySuS Swords Pack (here, here, or here)
Special Installation: Normally when installing this SkyProc patcher mod the included .jar file must be executed. However, for the purposes of this guide the SkyProc Unified Manager will be used to execute all of these mods during the Final Steps portion of the guide.
Overrides: Unofficial Skyrim Patch, Vividian ENB
Mod Notes: This mod allows left hand weapons and staves to be visible when sheathed. It also allows shields and staves to be stored on back when sheathed.

Vanilla Item Retextures and Tweaks[edit | edit source]

This section will also contain minor item changes or additions.

aMidianborn Blade of Woe[edit | edit source]

Author: CaBaL
Version: 1.1
Mod Notes: This mod is a texture replacer for the Blade of Woe. To be included in the next aMidianBorn Book of Silence update.

aMidianBorn Book of Silence[edit | edit source]

Author: CaBaL- EmeraldReign-The AMB Team
Version: 1.9 (All Main Files)
Optionals: Bonemold Hotfix, aMidianBorn - Content AddOn
Optionals(Via Installer):
Armors:

  • Custom
  • Ancient Nord
  • Blades
  • Dwarven
  • Ebony - Black
  • Elven - Gold
  • Falmer
  • Fur
  • Glass - Golden
  • Iron
  • Leather
  • Orcish
  • Steel
  • Steel Plate
  • Wolf - Grey Fur

Weapons:

  • Custom
  • Draugr
  • Dwarven
  • Iron
  • Orcish
  • Silver
  • Staves
  • Steel

Unique Items:

  • Custom
  • Dragon Priest Masks
  • Ebony Mail - Black
  • Helm of Yngol
  • Mace of Molag Bal
  • Mehrune's Razor
  • Staff of Magnus
  • Targe of the Blooded
  • Tsun's Armor
  • Volendrung

Dragonborn DLC:

  • Custom
  • Acolyte Masks
  • Ash Guardians
  • Ash Spawn
  • Bonemold Armor
  • Dragon Priest Acolytes
  • Hulking Draugr
  • Black Fur

Creatures:

  • Custom
  • Chaurus
  • Dragon Priest
  • Draugr
  • Falmer
  • Skeleton
  • Spriggan

Special Installation: Do not install the following file(s) and/or folder(s):
aMidianborn - Content AddOn:

  • Improved Closefaced Helmets Version folder
  • aMidianBorn_ContentAddon.esp (Instead, use the version found in the Improved Closefaced Helmets version folder.)
  • aMidianBorn_ContentAddOn_Installation directions.txt


After installation, rename textures/actors/dlc02/ash folder to textures/actors/dlc02/ashman.
Overrides: Static Mesh Improvement Mod, Unofficial High Resolution Patch, Unofficial Skyrim Patch
Mod Notes: This mod project aims to retexture all armor and weapons for Skyrim and it's DLC. Completely lore friendly with no over the top modifications. It also includes some creature retextures.

Bash Tagging Required: (Bash Tagging Guide)

  • aMidianBorn_ContentAddon.esp (DELEV, RELEV)


BOSS Masterlist Update Required: (Updating Guide)

  • aMidianBorn_ContentAddon.esp BOTTOM Overrides Late
aMidianBorn Hide and Studded Hide[edit | edit source]

Author: CaBaL
Version: V2 (2048)
Mod Notes: This mod is a texture replacer for hide and studded hide armor sets. To be included in the next aMidianBorn Book of Silence update.

aMidianBorn Imperial Light and Studded[edit | edit source]

Author: CaBaL
Version: 1.1 (2k)
Mod Notes: This mod is a texture replacer for the light imperial armor sets (both regular and studded). To be included in the next aMidianBorn Book of Silence update.

aMidianBorn Iron and Banded Iron Armor[edit | edit source]

Author: CaBaL
Version: IV (CaBaL's Cut)
Mod Notes: This mod is a texture replacer for the iron and banded armor set. To be included in the next aMidianBorn Book of Silence update.

aMidianBorn Scaled Armor[edit | edit source]

Author: CaBaL
Version: V2
Mod Notes: This mod is a texture replacer for the scaled armor set. To be included in the next aMidianBorn Book of Silence update.

aMidianBorn Steel Armor[edit | edit source]

Author: CaBaL
Version: RC4
Overrides: aMidianBorn Book of Silence
Mod Notes: This mod is a texture replacer for the steel armor set. To be included in the next aMidianBorn Book of Silence update.

aMidianBorn Stormcloak Officer Armor[edit | edit source]

Author: CaBaL
Version: 1.0
Mod Notes: This mod is a texture replacer for the stormcloak officer armor set. To be included in the next aMidianBorn Book of Silence update.

Apophysis Dragon Priest Masks[edit | edit source]

Author: pondcypress
Version: 5.0a
Overrides: aMidianborn Book of Silence
Mod Notes: A retexture project of the Dragon Priest masks using my Apophysis Fractal Art.

Better Circlets HQ[edit | edit source]

Author: Yuril
Version: 1.1 (2k)
Mod Notes: This mod provides a high quality retexture of the metal on all circlets.

Better Shaped Weapons[edit | edit source]

Author: LeanWolf and masterofshadows
Version: 1.9.8
Optionals(Via Installer):

  • Dual Sheath Redux patch
  • Install Everything (default)
  • Dawnguard
  • Dragonborn
  • Skyforge Weapons
  • Dawnbreaker Options
  • Dawnbreaker Elven Sheath ENB
  • DragonBoring
  • DragonBoring
  • Stalhrim (Both)
  • Swords
  • Quiver

Overrides: aMidianBorn Book of Silence, Dual Sheath Redux, Unofficial Dawnguard Patch, Unofficial Dragonborn Patch, Unofficial Skyrim Patch, Vividian ENB
Mod Notes: If you go to The Elder Scrolls wiki and look at any previous game's swords, you'll see they were more realistically shaped. For some reason Bethesda decided to go with foam paddles for Skyrim and this mod fixes it.

EotW Dawnguard DLC Textures Remastered[edit | edit source]

Author: EcthelionOtW and misslexi
Version: 1.1
Overrides: Unofficial Dawnguard Patch, Unofficial High Resolution Patch
Mod Notes: This mod offers a massive lore friendly texture overhaul for almost all new items introduced by the Dawnguard DLC including armors, weapons, clothes, statues, creatures, and clutter.

EotW Mage Equipment Overhaul[edit | edit source]

Author: EcthelionOtW
Version: 1.4 (All In One)
Overrides: aMidianBorn Book of Silence, Unofficial High Resolution Patch
Mod Notes: This mod offers a lore friendly quality texture makeover for mage related vanilla gear which includes staves and some Daedric artifacts like Spellbreaker or Azura's Star.

EotW Mage Robes of Skyrim[edit | edit source]

Author: EcthelionOtW and misslexi
Version: 1.0
Optionals: Hearthfire DLC Robes Addon
Overrides: Better Males, Unofficial High Resolution Patch
Mod Notes: This mod provides new high quality texture replacers for all of the classical vanilla mage and mage related robes in addition to Thalmor, Greybeard, Psijic, and Mythic Dawn in one single consolidated download pack.

Gemling Queen Jewelry[edit | edit source]

Author: Saerileth
Version: 4.1b
Optionals(Via Installer):

  • Amulets
  • Circlets
  • Rings
  • Dawnguard Addon
  • Dawnguard Addon - Unobtainable Items
  • Gamwich Amulet Textures - 1024
  • Gamwich Ring Textures - Combined 1k

Overrides: Static Mesh Improvement Mod, Unofficial Skyrim Patch
Mod Notes: This mod aims to replace all jewelry gemstones with actual transparency and depth, as opposed to flat, vertex coloured plastic.

BOSS Masterlist Update Required: (Updating Guide)

  • GQJ_DG_vampireamuletfix.esp BOTTOM Vanilla Fixes
Improved Closefaced Helmets[edit | edit source]

Author: navida1
Version: 0.9 (Full Set + Dawnguard Helmets + Dragonborn Helmets)
Optionals: Improved Closefaced Helmets -- Amidianborn Ebony compatibility patch --, Improved Guard Helmets -tighter eye holes-, Improved Imperial Full Face Helmet - No Cloth Around Neck
Special Installation: Do not install the following file(s) and/or folder(s): Main File:

  • imp_helm.esp (Weapons and Armor Fixes - Remade removes the need for this ESP.)
  • readme.txt

Dawnguard Helmets:

  • imp_helm_dawn.esp (Weapons and Armor Fixes - Remade removes the need for this ESP.)

Dragonborn Helmets:

  • imp_helm_dbrn.esp (Weapons and Armor Fixes - Remade removes the need for this ESP.)

Improved Closefaced Helmets -- Amidianborn Ebony compatibility patch -- Optional:

  • Differently_Ebony.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)

Improved Guard Helmets -tighter eye holes- Optional:

  • imp_guard_helm.esp (Weapons and Armor Fixes - Remade removes the need for this ESP.)

Improved Imperial Full Face Helmet - No Cloth Around Neck Optional:

  • imp_helm_imp.esp (Weapons and Armor Fixes - Remade removes the need for this ESP.)

Overrides: Unofficial Skyrim Patch
Mod Notes: This mod modifies and refines close faced helmets so that the head is no longer sealed inside and the eye holes are now open.
Mod Dependencies:

New Jewels for Circlets[edit | edit source]

Author: VenusM
Version: Latest (Normal and Greyscale)
Overrides: Better Circlets HQ
Mod Notes: This mod replaces the onyx and moonstone gems textures only when combined with Gemling Queen Jewelry.

Nightingale Prime HD[edit | edit source]

Author: AncientVampire and ZeroFrost
Version: Final (Non-Leather)
Mod Notes: This mod is a high resolution retexture of the Nightingale armor set.

Nightingale Weapons Retexture - Carbon Fiber[edit | edit source]

Author: FrankFamily
Version: 2
Optionals: Nightingale Arrows - CCO Compatibility Patch
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:

  • README.txt

Mod Notes: This mod is a retexture of both Nightingale weapons to better match Nightingale Prime HD and adds the missing Nightingale arrows to the game.
Mod Dependencies:

UltraHD - Stormcloak and City Guards[edit | edit source]

Author: FrankFamily
Version: 2 (2K + Fix)
Mod Notes: This mod provides a high resolution retexture of Stormcloak and city guards armors (helmet, gloves, boots, cuirass and shield) following vanilla design and variations for each city.

UNP Blessed Body Vanilla Armor Conversions[edit | edit source]

UNP Dawnguard Armors[edit | edit source]

Author: Exeter
Version: 1.5 (UNPB)
Optionals: Patch for Dawnguard Boots, Patch for Vampire Boots
Mod Notes: Adapts the Dawnguard DLC armors to UNPB body shape.

UNP Dragonborn Armors[edit | edit source]

Author: Exeter
Version: 1.0 (UNPB)
Overrides: Unofficial Dragonborn Patch
Mod Notes: Adapts the Dragonborn DLC armors to UNPB body shape.

UNP Female Armors[edit | edit source]

Author: Exeter
Version: 2.1 (Both Main Files)
Optionals: Meshes for UNPB users
Special Installation: Do not install the following file(s) and/or folder(s):

  • textures folder

Overrides: aMidianborn Book of Silence, Unofficial Skyrim Patch
Mod Notes: Adapts the vanilla Skyrim armors to UNPB body shape.

TroubleMakers Clothing[edit | edit source]

Author: MrTroublemaker
Version: 2.01 (TroubleMakers Clothing Replacers UNPB - BBP Optional)
Overrides: Unofficial Skyrim Patch, UNP Female Armors
Mod Notes: This mod adapts the Barkeeper, Alternate Barkeeper, Tavern Wench, Chef's Tunic, and Wedding Sandals to UNPB body shape with BBP.

TroubleMakers Forsworn Armor[edit | edit source]

Author: MrTroublemaker
Version: 1.51 (TroubleMakers Forsworn Armor UNPB-BBP Optional)
Overrides: Unofficial Skyrim Patch, UNP Female Armors
Mod Notes: This mod adapts the Forsworn Armor to UNPB body shape with BBP.

Lore Friendly and SemiSkimpy Armors - UNPB-BBP[edit | edit source]

Author: Statmonster
Version: 3.4 (Collected Lore Friendly)
Special Installation: Do not install the following file(s) and/or folder(s):

  • All instances of Readme*.txt

Overrides: aMidianBorn Book of Silence, Unofficial Skyrim Patch, UNP Female Armors
Mod Notes: This mod includes replacers for various armors using the UNPB-BBP body including the variant aMidianBorn armors.

New Items[edit | edit source]

Bandolier - Bags and Pouches[edit | edit source]

Author: Dragten
Version: 1.2
Special Installation: Do not install the following file(s) and/or folder(s):

  • OPTIONAL FILES folder
  • Dr_Bandolier.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)

Mod Notes: Have you ever left behind tons of useful stuff, simply because you could not carry anymore? How many dragon bones, dwemer scrap or other valuable things were abandoned? Too much to count. But now, there is a solution just for you! "Bandolier - Bags and Pouches" offers you a wide selection of various equipment items that should ease your burden! And it can be used with nearly every armor.
Mod Dependencies:

Bandolier - Dawnguard[edit | edit source]

Author: Dragten
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • Dr_BandolierDG.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)

Mod Notes: This mods adds items that were part of the Dawnguard armor, which can be worn with any armor or clothing. It is kind of an extension to the original mod.
Mod Dependencies:

Cloaks of Skyrim[edit | edit source]

Author: Noodles
Version: 1.2
Optionals: Dawnguard
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:

  • Cloaks Optional folder
  • Cloaks.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)

Dawnguard Add-on:

  • Cloaks Optional folder

Mod Notes: Adds almost 100 new styles of cloak to the world of Skyrim, via crafting, levelled-lists, and static loot. They are lore-friendly and enchantable, and more are being added with every update. The aim of this mod is to provide some variety and flavour to the world, as well as the chance to wear a stylish cloak and quite literally keep the cold out.
Mod Dependencies:

Immersive Armors[edit | edit source]

Integrated FOMOD Installer Use Required: (Guide)
Author: Hothtrooper44 and Co
Version: V7.1
Optionals(Via Installer):

  • Install UNP Support

Special Installation: After installation, remove the following file(s) and/or folder(s):

  • Hothtrooper44_Armor_Ecksstra.esp (Empty ESP.)

Mod Notes: If you're seeking to enhance your Skyrim with a greater selection of armor sets without breaking from the natural feel of the game, this mod is for you. It adds many new armor sets that have been seamlessly integrated into the world. The items are balanced and spread across your gaming experience. You will be finding new, power appropriate armor sets starting from level one up to level fifty and beyond.
Mod Dependencies:

JaySuS Swords[edit | edit source]

Author: JaySuS
Version: 13D (Main File + Update)
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:

  • JSwords.esm (Complete Crafting Overhaul Remade removes the need for this ESM.)
  • JSwords-ReadMe.txt

Update File:

  • JSwords.esm (Complete Crafting Overhaul Remade removes the need for this ESM.)
  • JSwords-DistributionBalancePlugin.esp (Complete Crafting Overhaul Remade removes the need for this ESP.)
  • JSwords*.txt

Mod Notes: This mod adds several high quality swords and weapons into the game.
Mod Dependencies:

Wearable Lanterns[edit | edit source]

Author: Chesko
Version: 3.0b
Special Installation: Do not install the following file(s) and/or folder(s):

  • readmes folder

Mod Notes: Adds a craftable, wearable, Travel Lantern that can be hooked onto your belt, or carried in your hand! Or, catch a Torchbug in a Torchbug Lantern! Let it light the way in dark dungeons while you keep your hands free during combat and adventuring. If the Dragonborn DLC is installed, you can craft a Paper Lantern as well.
Mod Dependencies:

Winter Is Coming - Cloaks[edit | edit source]

Author: Nivea
Version: 2.3
Optionals(Via Installer):

  • Craft Only Plugin

Mod Notes: Winter Is Coming - Cloaks adds lore friendly only items into the world through crafting and vendors, this will add more diversity to the game while keeping the "feel" of Skyrim.

Recipe and Stat Changers[edit | edit source]

Complete Crafting Overhaul Remade[edit | edit source]

Author: kryptopyr
Version: 1.5
Optionals: CCO Compatibility Patch for WAF True Weapons, Cloaks of Skyrim - CCO Compatible Version(1.5), Winter is Coming - CCO Compatible Version, CCO Compatibility Patch for Frostfall, CCO Compatibility Patch for Skyrim Immersive Creatures
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:

  • meshes/armor/AmuletsandRings/EbonyRing*.nif (Gemling Queen Jewelry is superior.)
  • meshes/armor/AmuletsandRings/GoldRing*.nif (Gemling Queen Jewelry is superior.)
  • meshes/armor/AmuletsandRings/JadeRing*.nif (Gemling Queen Jewelry is superior.)
  • meshes/armor/AmuletsandRings/SilverRing*.nif (Gemling Queen Jewelry is superior.)
  • meshes/armor/circlets/femelfcirclets/circletf1.nif (Gemling Queen Jewelry is superior.)
  • meshes/armor/circlets/femelfcirclets/circletf3.nif (Gemling Queen Jewelry is superior.)
  • meshes/armor/circlets/femelfcirclets/circletf4.nif (Gemling Queen Jewelry is superior.)
  • meshes/armor/circlets/femelfcirclets/circletf6.nif (Gemling Queen Jewelry is superior.)
  • meshes/armor/circlets/femelfcirclets/circletf7.nif (Gemling Queen Jewelry is superior.)
  • meshes/armor/circlets/femelfcirclets/circletf8.nif (Gemling Queen Jewelry is superior.)
  • meshes/armor/circlets/femelfcirclets/circletf10.nif (Gemling Queen Jewelry is superior.)
  • textures/armor/circlets/circletstonesgreyscale.dds (New Jewels for Circlets is superior.)

Cloaks of Skyrim - CCO Compatible Version optional:

  • Cloaks - No Imperial.esp
  • Cloaks - Player Only.esp
  • *.txt

Winter is Coming - CCO Compatible Version optional:

  • 1nivWiCCloaks.esp
  • 1nivWiCCloaksNoGuards.esp

Overrides: aMidianBorn Book of Silence, Bandolier Bags and Pouches, Bandolier - Dawnguard, Cloaks of Skyrim, Unofficial Skyrim Patch, Winter Is Coming - Cloaks
Mod Notes: Complete Crafting Overhaul provides the most comprehensive, consistent, and fully customizable crafting experience in Skyrim. The primary intention of this mod is to correct logical inconsistencies in Skyrim's smithing system and to enhance the functionality and balance of crafting in Skyrim. This mod is also intended to help bridge the gaps between other mods and provide a framework for greater inter-mod consistency and cross-compatibility.
Mod Dependencies:


BOSS Masterlist Update Required: (Updating Guide)

  • CCO_Frostfall_Patch.esp BOTTOM Compatibility Patches
  • CCO_SIC_Patch.esp BOTTOM Compatibility Patches
  • CCO_WAFTrueWeapons_Patch.esp BOTTOM Compatibility Patches
  • OVERRIDE Cloaks.esp AFTER Complete Crafting Overhaul_Remade.esp
Clothing and Clutter Fixes[edit | edit source]

Author: kryptopyr
Version: 1.3 (LEGENDARY)
Optionals: CCF Compatibilify Patch for RS Children, EotW Mage Robes Compatible Textures
Special Installation: Do not install the following file(s) and/or folder(s):

  • Readmes folder

Overrides: Complete Crafting Overhaul - Remade, Gemling Queen Jewelry
Mod Notes: In general, the clothing and clutter items tend to have fewer real bugs than the weapons and armor. However, there were several major inconsistencies in the way the game treated clothing, jewelry, and other items that needed to be addressed.
Mod Dependencies:

Weapons and Armor Fixes - Remade[edit | edit source]

Author: kryptopyr
Version: 5.0
Optionals(Via Installer):

  • Skyrim + Dawnguard + Dragonborn
  • Install All Options
  • Legendary w Imperial No Cloth Option

Mod Notes: This mod is an attempt to fix bugs and incorrect settings for Skyrim's weapons and armors, as well as changing values, keywords, and other properties to achieve greater consistency between the different weapons and armors.
Mod Dependencies:


BOSS Masterlist Update Required: (Updating Guide)

  • Improved Closefaced Helmets_Legendary.esp AFTER imp_helm.esp

The Symphony of Skyrim[edit | edit source]

General Sound Improvement[edit | edit source]

Audio Overhaul for Skyrim[edit | edit source]

Author: David Jegutidse
Version: 2.1
Optionals(Via Installer):

  • Skyrim + DG + DB
  • Sound Files
  • Climates of Tamriel 3.1

Mod Notes: This mod is an extensive sound overhaul aiming to make the soundscape more immersive, clear, responsive, impactful and ultimately fun, while always aiming for maximum compatibility, performance and coherency with the main game.
Mod Dependencies:


BOSS Masterlist Update Required: (Updating Guide)

  • AOS2_CoT3_1_patch.esp AFTER AOS_COT Patch.esp
Heart of the Beast - Werewolf Sound and Texture Overhaul[edit | edit source]

Author: NsJones
Version: 1.7 (Alpha Werewolf)
Mod Notes: This mod adds extremely vicious sounds and executions with added bone cracking and blood splattering sounds for Werewolves.

How The Game Is Played In Skyrim[edit | edit source]

Basic Needs and Survival[edit | edit source]

Frostfall - Hypothermia Camping Survival[edit | edit source]

Author: Chesko
Version: 2.6
Optionals: 2048x2048 HD Travel Cloak Fur Texture
Special Installation: Do not install the following file(s) and/or folder(s):
Both Files:

  • readmes folder

Mod Notes: The three main components of Frostfall are Hypothermia, Cold Water Survival, and Camping Equipment. The primary objective of this mod is to add a deep, immersive level of gameplay to Skyrim, while keeping tedium to a minimum. An immersion mod should never get in the way of having fun. Frostfall uses a sophisticated system to track your location, weather, time of day, worn clothing, and more, to determine your current condition, in a seamless and immersive way. It also features a large variety of craftable camping equipment, including craftable torches. It is highly customizable, and very compatible with most other mods.
Mod Dependencies:

iNeed - Food Water and Sleep[edit | edit source]

Author: isoku
Version: 1.22
Special Installation: Do not install the following file(s) and/or folder(s):

  • iNeed.txt

Mod Notes: A streamlined approach to needs. By default you should only feel the need to eat and drink 2-3 times a day and sleep once per day provided that you are consuming full meals and getting at least 7 hours of sleep. There are no numbers to be concerned with. Just use a little common sense, follow a schedule and you should find that the features here are intuitive and well integrated into the world. Integrates seamlessly with Wet and Cold.
Mod Dependencies:


BOSS Masterlist Update Required: (Updating Guide)

  • iNeed.esp BOTTOM MCM Mods

Combat and Traps[edit | edit source]

NPC Knockout Overhaul[edit | edit source]

Author: Sevencardz
Version: 3.1
Optionals(Via Installer):

  • Severe Confusion

Overrides: Skyrim Script Extender
Mod Notes: This mod makes it possible to knockout most humanoid NPCs in Skyrim, including all essential and protected NPCs.
Mod Dependencies:


BOSS Masterlist Update Required: (Updating Guide)

  • NPC Knockout Overhaul.esp BOTTOM Base N
Traps Make Noise - More Dangerous Traps[edit | edit source]

Author: kryptopyr
Version: 2.1 (Traps Make Noise and are Dangerous)
Optionals: Follower Trap Safety Patch, Mining Makes Noise CCO Version
Overrides: Complete Crafting Overhaul Remade, Follower Trap Safety, Unofficial Dawnguard Patch, Unofficial Skyrim Patch
Mod Notes: Have you ever noticed how enemy NPCs never seem too concerned when a trap is triggered? Even when a dozen large boulders just came crashing down several feet from them... no reaction, no alarm that someone has triggered one of their traps, nothing. This instantly kills immersion, even more so when playing a stealthy character. To make matters worse, if you are hit by a trap it does little to no damage and thus are more trouble to avoid and disarm than to simply walk through them. This mod fixes that.
Mod Dependencies:

VioLens - A Killmove Mod[edit | edit source]

Author: Reko
Version: 1.1
Optionals(Via Installer):

  • Legendary

Mod Notes: This mod provides in-game control over both Ranged and Melee killmoves. VioLens aims to unlock and use as many killmoves as possible while still keeping them matched to their proper weapon types.
BOSS Masterlist Update Required: (Updating Guide)

  • VioLens.esp BOTTOM Combat
Wiseman303s Trap Fixes[edit | edit source]

Author: wiseman303
Version: 1.02 + Vivid Landscapes Merged Mesh
Optionals(Via Installer):

  • Traps Make Noise Compatibility
  • Traps Are Dangerous Compatibility

Overrides: Traps Make Noise - More Dangerous Traps, Unofficial Skyrim Patch, Vivid Landscapes - All In One
Mod Notes: This mod fixes numerous issues with traps in Skyrim. Most notable changes are as follows: Pedestal traps now work properly, Telekinesis and thrown objects now disarm magic caster traps, and several fixes to magic caster traps to prevent misfires.
Mod Dependencies:


BOSS Masterlist Update Required: (Updating Guide)

  • WM Trap Fixes.esp AFTER Traps Are Dangerous.esp

Economy[edit | edit source]

Realistic Room Rental Enhanced[edit | edit source]

Author: perseid9
Version: 1.8.3 (Enhanced)
Optionals(Via Installer):

  • 01 RRR_ELFX Patch

Mod Notes: This mod overhauls inns and taverns in Skyrim. Local prices for room rentals, multi-night stays, bathing facilities, safe storage, etc.
Mod Dependencies:

Skyrim Coin Replacer Redux[edit | edit source]

Author: Neovalen
Version: 1.2.1
Optionals: Septim HD Coinpiles
Mod Notes: Ever wondered why you find Imperial Septims buried deep in Ancient Nord barrows or Dwemer ruins? Why are the coins in Skyrim named "Gold" instead of "Septim" as in previous Elder Scrolls titles? This mod aims to remedy these issues.

Trade and Barter[edit | edit source]

Author: kryptopyr
Version: 1.2 (Hearthfire)
Special Installation: Do not install the following file(s) and/or folder(s):

  • READMES folder

Mod Notes: Trade in Skyrim is oversimplified and uninteresting. A particular type of merchant always has the same amount of gold and offers you the exact same prices as the same type of merchant in another part of the country. Merchants in small towns differ very little from those in the larger cities, and the only factors that affect price are your speech skill and any barter enchantments you might have. This mod aims to change that. How much it changes is up to you.
Mod Dependencies:

Perks and Leveling[edit | edit source]

Skyrim -Community- Uncapper[edit | edit source]

Author: Elys
Version: 1.15.2.0
Mod Notes: This mod will unlock the skill level caps of 100 and push them to 10000. This allows the player to be able to level up almost forever without the need of the Legendary system. Benefits are gained from skills above level 100, up to level 199 including enchantment bonuses. The settings of this plugin may be altered to set custom caps, to modify the experience earning rate of each skill, the relation between skill leveling and player leveling, and to change the number of perks, health points, magicka points, stamina points, carry weight points, etc gained at a specific level up.

Travel[edit | edit source]

Better Fast Travel - Carriages and Ships - Overhauled[edit | edit source]

Author: Dj20 and Sp0rk
Version: 3.76 (Hearthfires)
Special Installation: Do not install the following file(s) and/or folder(s):

  • BFT Ships and Carriages - ReadMe.txt

Overrides: Unofficial Hearthfire Patch
Mod Notes: This mod adds more carriages around Skyrim at most of the small settlements/towns and has pricing based on the distance to your destination (can be customized in the MCM menu), it also adds several ships/boats around the north coast.

Vampires, Werewolves and Bears, Oh My[edit | edit source]

Better Vampires[edit | edit source]

Author: Brehanin
Version: 6.6
Optionals(Via Installer):

  • BV - Dawnguard

Overrides: Unofficial Dawnguard Patch, Unofficial Skyrim Patch
Mod Notes: This mod is a vampire overhaul for Skyrim. It strives to maintain balance and provide a much better experience for those wishing to play the game as a vampire.

Moonlight Tales - Werewolf and Werebear Overhaul[edit | edit source]

Author: Brevi and Al99
Version: 2.33
Overrides: Unofficial Dawnguard Patch
Mod Notes: Werewolves have always been a great addition to the adventures of every Dragonborn in the world of Skyrim. However, there was still a lot of elements that could have been improved. This mod aims at making being a werewolf a much more immersive, atmospheric and fun experience. It offers some new and interesting content with a considerable amount of customization, allowing you to choose what you would like to see (and hear) in your game and thus create your own story. Welcome to Moonlight Tales.

All Good Things Must Come To An End[edit | edit source]

We come to the last leg of the journey, the road was long and hard but the end worth it.

Post Install INI Tweaks[edit | edit source]

Some mods installed during the previous section require ini tweaks to be used for proper operation.

SKSE.INI[edit | edit source]

The first step to editing the SKSE.ini is to create it. Perform the following:

Right-click Skyrim Script Extender in your Mod Organizer mod list.
Select "Open In Explorer".
Navigate to <Mod Dir>/SKSE and open SKSE.ini.

Once this file is open to be edited, add the followingthe following:

[Display]
iTintTextureResolution=2048

This enables high resolution tint masks.

Save and close SKSE.ini then exit explorer.

Skyrim.ini[edit | edit source]

Skyrim.ini controls half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:

Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Verify skyrim.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
Grass Per Texture Tweak[edit | edit source]

This tweak allows more grasses to load per texture tile. This tweak is required for Skyrim Flora Overhaul.

[Grass]
iMaxGrassTypesPerTexure=7

SkyrimPrefs.ini[edit | edit source]

SkyrimPrefs.ini controls the other half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:

Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Select skyrimprefs.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.

BOSS[edit | edit source]

Better Oblivion Sorting Software, or BOSS, is designed to help users maintain a working load order for their mods with a minimal amount of effort. Perform the following (and do this every time you change mods with an esp):

Start Mod Organizer.
Select BOSS in the executable selection box and click [Run]. Your default browser will be launched and a summary of the mod load order is displayed.
Close your browser.

All mods currently installed will now be ordered based upon the master list downloaded by the tool and the userlist that was created while installing mods in this guide.

Conflict Resolution[edit | edit source]

Various mods will conflict with each other in one way or another, when this happens it must be dealt with. This is essential for bug free gameplay. Due to its size, this section has been moved into its own subguide. Template:Notice Small

Author Recommended Fixes[edit | edit source]

These are not fixes in the literal sense but rather items the author found annoying while playing Skyrim. These are not required, but recommended. These can be added to the conflict resolution ESP or in a new ESP located below the conflict resolution ESP. If you use the downloadable SR Conflict Resolution.esp these edits are already included.

Race > 00013747 OrcRace[edit | edit source]

Problem: By default, Orsimer females use the male behavior graph. Orsimer females are still female, damn it!
Problem Resolution: Use record from Update.esm and change the "Female Behavior Graph">"Model">"MODL - Model Filename" to "Actors\Character\DefaultFemale.hkx".

Race > 000A82B9 OrcRaceVampire[edit | edit source]

Problem: By default, Orsimer females use the male behavior graph. Orsimer females are still female, damn it!
Problem Resolution: Use record from Unofficial Dawnguard Patch.esp and change the "Female Behavior Graph">"Model">"MODL - Model Filename" to "Actors\Character\DefaultFemale.hkx".

Fores New Idles in Skyrim - FNIS[edit | edit source]

Fores New Idles in Skyrim, hereby referenced as FNIS is designed to allow new skeleton and animation designs not possible with the default Skyrim engine such as new animations, gender specific animations, poses, etc. This involves the use of an external patcher GenerateFNIS_for_Users.exe which will create specialized .hkx files to match your current skeleton and animation configuration. Perform the following (and do this every time you change animation mods):

Start Mod Organizer.
Select FNIS in the executable selection box and click [Run]. The FNIS main interface should appear, if it does not, review the installation section for FNIS.
In the Available Patches at the bottom of the window, check the box adjacent to "SKELETON Arm Fix".
Click the [Update FNIS Behavior] button and wait for a message to appear in the window stating "X animations for Y mods successfully included.".
Click [Exit]

Mod Organizer has automatically placed the generated files into your <Mod Organizer Path>/overwrite folder for inclusion in your playthrough. No further action is required. For reference, the files generated are:

  • meshes/actors/character/behaviors/0_master.hkx
  • meshes/actors/character/characters/defaultmale.hkx
  • meshes/actors/character/characters female/defaultfemale.hkx
  • Entire tools folder containing logs.

Wrye Bash[edit | edit source]

Wrye Bash is a tool that can be used to install/manage mods but more importantly it has tools to merge leveled lists and can even merge entire mods together into a "Bashed Patch". Perform the following (and do this every time you change mods with an esp):

Start Mod Organizer.
Select Wrye Bash in the executable selection box and click [Run]. The Wrye Bash main interface should appear.
Scroll down the mod list and right-click Bashed Patch, 0.esp and select "Rebuild Patch".
A popup asking to deactive mods prior to patching may appear. If it does, simply click [OK]. This will deactivate said mod file and it will be merged into the bashed patch.
Check only "Merge Patches", "Import Names", "Import Stats", "Tweak Settings", and "Leveled Lists" in the left pane.
Click on "Tweak Settings" in the left pane.
Right-click "Crime: Alarm Distance" and select "1000".
Right-click "Timescale" and select "10".
Check the box next to both "Crime: Alarm Distance" and "Timescale" to apply them.
Click on "Leveled Lists" in the left pane.
Click [Build Patch] at the bottom of the window. A dialogue asking you to activate it may appear, click [Yes].
Exit Wrye Bash by clicking the [X] in the top right corner.

The Bashed Patch, 0.esp is automatically moved to your Mod Organizer overwrite directory for inclusion in the game.

SkyProc Patchers[edit | edit source]

SkyProc patchers can scan a users mod setup and create dynamic patches to do things such as add perks, modify base statistics, add scripts, add perks, etc. with just about any mod setup. These powerful tools will be used to transform the world of Skyrim into one that is varying and alive. Template:Notice Small

Skyproc Unified Manager (SUM)[edit | edit source]

The SkyProc Unified Manager can be used to execute all installed SkyProc patchers in the correct order. It will automatically execute BOSS as part of it's patch process. Perform the following:

Download and install the latest Java Runtime Environment(JRE) from here. It is required for SUM to execute.
Download and install the SkyProc Unified Manager from here.
Select the data tab in the right-pane and expand "SkyProc Patchers">"SUM".
Right-click on SUM.jar and select "Add as executable" then click [OK]. The default name is sufficient.
Note that it is now part of the executable drop down next to the [Run] button. Mod Organizer has properly configured it for you already.
Start SUM. A list of installed patchers should be displayed with a check box next to each.
Click the arrow next to each patcher icon and configure them as in the subsections below.
Click [Patch] in the top right corner to generate all your patches. After this is done, SkyProc Unified Manager will close.

Mod Organizer has automatically placed the generated files into your <Mod Organizer Path>/overwrite folder for inclusion in your playthrough. Template:Notice Small

ASIS[edit | edit source]

ASIS is a mod designed to increase spawns, distribute perks and spells, and fix enchantments not working for NPCs. For the purposes of the guide it will only be used to fix NPC enchantments. NPCs can only get the effects from some armor enchantments by default. This is because some enchantments require a specific perk to be effective and only the player has the perk. This adds the required perk to every NPC in the game so they can get full benefit from enchanted items.

In the configuration menu, only check the box for NPC Enchant Fix.

For reference, the files generated by this mod are:

  • ASIS.esp
  • Entire SkyProc Patchers/ASIS folder containing logs/configuration files.
Dual Sheath Redux[edit | edit source]

Dual Sheath Redux is a mod designed to allow left handed weapons to be displayed when sheathed, shields to be stored on your back, and staves to be stored on your back.

In Settings > Other Settings, select the following:
 Left Biped Slot: 54
 Right Biped Slot: 45

For reference, the files generated by this mod are:

  • Dual Sheath Redux Patch.esp
  • Entire SkyProc Patchers/Dual Sheath Redux folder containing logs/configuration files.

In-Game Configuration[edit | edit source]

This section details settings for the various mods recommended by the author. This section is a work in progress.

MCM Menu Settings[edit | edit source]

This secion specifies settings to be applied in the MCM Menu system. If a setting is not listed, it is expected to be default.

A Matter of Time[edit | edit source]
  • General Panel
    • Symbol 1 Section
      • Show Moon Phases: Enabled
      • Show Seasons: Enabled
  • Display Panel
    • Symbol 1 Section
      • Scale: 60%
      • Horizontal Offset: 5
      • Vertical Offset: 18
    • In-Game Clock Section
      • Scale: 70%
      • Horizontal Offset: 0
      • Vertical Offset: 55
    • In-Game Date Section
      • Scale: 70%
      • Horizontal Offset: 90
      • Vertical Offset: 35
Auto Unequip Ammo[edit | edit source]
  • Configuration Panel
    • Features Section
      • Use Equip Sets Enabled
      • Follower Addon Enabled
Better Fast Travel[edit | edit source]
  • Settings Panel
    • Additional Options Section
      • No Weight Limit Enabled
Better Vampires[edit | edit source]
  • General Options Panel
    • Stage Progression Section
      • REVERSE PROGRESSION
    • Stage Hated Section
      • STAGE 4 HATED
    • Sun Damage Section
      • SLIGHT DAMAGE
    • Specialized Sun Damage Section
      • EXEMPT AT STAGE 1
    • Turned Victim Skills Section
      • VICTIM KEEPS OWN SKILLS
    • Extract Blood Potions Section
      • EXTRACT BLOOD
BFS Effects[edit | edit source]
  • Options Panel
    • Player Percentages Section
      • Normal: 20%
    • NPC Percentages Section
      • Normal: 20%
    • Misc. Options Section
      • Cook Meat Disable
Complete Crafting[edit | edit source]
  • Menu Options Panel
    • Additional Items Section
      • Artifact Replicas Enabled
      • Matching Set Circlets Enabled
    • Leveled Items Section
      • Auto Upgrade Enabled
  • Mining & Materials Panel
    • Mining Section
      • Mining Presets FASTER MINING
  • Mods Panel
    • Display Crafting Recipes Section
      • JewelCraft Enabled
    • Optional Integrated Mods Section
      • Bandolier - Bags and Pouches Enabled
      • Bandolier - Dawnguard Enabled
      • Jaysus Swords Enabled
    • Distribute in Lists
      • Bandoliers, Bags, and Pouches Enabled
      • Jaysus Swords Enabled
      • JewelCraft Enabled
Convenient Horses[edit | edit source]
  • Main Panel
    • Bound Key Settings Section
      • Consolidate Talk/Loot/Harvest: Enabled
      • Talk/Loot Key: Z
      • Horse Inventory Key: O
      • Follow Toggle Key: C (Change "Auto Run" key to something else in game options)
  • Horses Panel
    • Horse Inventory Section
      • Inventory Access Mode: Local
  • Followers Panel
    • General Section
      • Followers Horses: Enabled
  • Auto Loot Panel
    • General Section
      • Auto Loot Mode: Disabled
Deadly Dragons[edit | edit source]
  • Dragons Panel
    • Presets Section
      • Difficulty EXPERT
EFF[edit | edit source]
  • Features Panel
    • Stealth Invisiblity Disabled
  • Plugins Panel
    • Train Disabled
  • Settings Panel
    • Max Followers 3
    • Spacing Section
      • Space between followers 120
  • Panel Panel
    • Dimensions Section
      • Y Coordinate: 70
Extended UI[edit | edit source]
  • Console Section
    • Fullscreen Enabled
Face To Face[edit | edit source]
  • Options Section
    • Tracking TRACKING
Frostfall[edit | edit source]
  • Overview Panel
    • Frostfall Status Section
      • Frostfall is: Started (Exit menu then wait for the quest to complete before opening the menu again.)
    • Presets Section
      • Select Preset: Hardcore
      • APPLY Click (Exit menu then wait for the W.E.A.R. message box before opening the menu again.)
  • Effects & Interface Panel
    • Meters General Section
      • Meter Layout: SPLIT,TOP,EDGE
    • Indicators Section
      • Weathersense Gem Display: ALWAYS ON
Immersive Creatures[edit | edit source]
  • General Panel
    • General Section
      • Select Version Preset: Purist
Immersive HUD[edit | edit source]
  • Activation Panel
    • Compass Activation Section
      • Key press toggles Enabled
  • Options Panel
    • Enable Fast Fade of Magicka: Enabled
    • Enable Fast Fade of Stamina: Enabled
iNeed[edit | edit source]
  • General Panel
    • Player Section
      • Eat/Drink Animations Enabled
      • Dangerous Diseases Enabled
    • NPCs Section
      • Follower Needs Enabled
  • Food Panel
    • World Section
      • Cannibalism Enabled
      • Food Spoilage Enabled - WORDS
    • Effects Section
      • Death Enabled
  • Notifications Panel
    • Widget Section
      • Style ALPHA/COLOR-BASED
Inns and Taverns[edit | edit source]
  • Configuration Panel
    • Options Section
      • Enhanced Mode Enabled
Minty Lightning[edit | edit source]
  • Miscellaneous Panel
    • Miscellaneous Section
      • Legacy Config Menu Enabled (Actually Disabled)
Moonlight Tales[edit | edit source]
  • Feeding Skill Gain Panel
    • Chance: 5%
Sky UI[edit | edit source]
  • General Panel
    • Item List Section
      • Font Size: Small
      • Category Icon Theme: Celtic
Trade & Barter[edit | edit source]
  • Barter Rates Panel
    • Start Mod Click (Exit menu then wait 10 seconds to allow time for the mod to start before opening the menu again.)
VioLens[edit | edit source]
  • Melee Section
    • Camera View 3RD PERSON LAST
    • Last Enemy Restriction Disabled
  • Ranged Section
    • Camera View PROJECTILES
    • Last Enemy Restriction Disabled
  • Melee Extras Section
    • Left Attack Killmove Triggers Enabled
    • Alt Werewolf Killmove Triggers Enabled
Wearable Lanterns[edit | edit source]
  • General Panel
    • General Settings Section
      • Lantern Position WORN - FRONT RIGHT
    • Fuel Settings Section
      • Travel/Paper Lanterns Use Oil Enabled
      • Bug Lanterns Use Pollen Enabled
    • Hotkeys Section
      • Toggle Lantern G
  • Interface Panel
    • Fuel Meter Settings, General Section
      • Meter Layout BOTTOM RIGHT, EDGE
      • Meter Height Normal
Wet and Cold[edit | edit source]
  • Ashes Panel
    • Player Section
      • Watery Eyes Enabled

Tips, Known Issues, and Troubleshooting[edit | edit source]

Skyrim is brought to you by Sheogorath himself. Issues ARE going to occur in any adventure through Skyrim even with full conflict resolution due to the game's ancient engine which is in need of an overhaul. That said, this section will list any known issues and some troubleshooting tips any good Dovahkiin should know.

Tips[edit | edit source]

  • If the character dies, completely exit the game and reload the last save. The automatic load erroneously retains data it should not from after the save.
  • When adding new mods on top of this guide, keep in mind the following non-standard biped slot usage:
    • 44 (Face Masks - Immersive Armors, OBIS)
    • 45 (Right Hand Staves - Dual Sheath Redux)
    • 46 (Cloaks - Cloaks of Skyrim, Frostfall, Immersive Armors, Winter is Coming)
    • 47 (Backpack - Frostfall)
    • 48 (Back Left Bandolier - Bandoliers Bags and Pouches)
    • 49 FREE
    • 52 (Side Left Bandolier - Bandoliers Bags and Pouches)
    • 53 (Chest/Shoulder Bandolier - Bandoliers Bags and Pouches)
    • 54 (Left Hand Weapon/Shield On Back - Dual Sheath Redux)
    • 55 (Back Right Bandolier/Worn Lantern - Bandolier Bags and Pouches, Wearable Lanterns)
    • 56 (Goggles - Wet & Cold)
    • 57 (Front Right Bandolier/Worn Lantern - Bandolier Bags and Pouches, Wearable Lanterns)
    • 58 (Front Left Bandolier - Bandoliers Bags and Pouches)
    • 59 (Side Right Bandolier - Bandoliers Bags and Pouches)
    • 60 (Eyepatch - Immersive Armors)

Known Issues[edit | edit source]

Visuals[edit | edit source]

  • Using helmets dropped from the skeletons added by Skyrim Immersive Creatures results in odd visual glitches due to not having the slot changes of the Improved Closefaced Helmets mod. Workaround is to not use the helmets dropped by the skeletons on the player or companions.

Gameplay[edit | edit source]

  • When using Extensible Follower Framework 4.0 Beta 12+ water skins used by companions are placed into the "Inventory" menu instead of "Equipment" and therefore the remaining 2 charges cannot be seen. Manually move them to the proper inventory to resolve for now.

Troubleshooting[edit | edit source]

Crashes and/or Freezes[edit | edit source]

  • Make sure you are not overloading yourself with high resolution texture mods. Use a tool such as PrecisionX to check your VRAM load.

Low FPS[edit | edit source]

Depending on your system configuration some effects may be too much for your PC to handle. To help tailor your experience, some of the higher FPS hitting effects are listed with possible tweaks.

  • Skyrim Flora Overhaul along with the grass tweaks provided in the guide can hit performance on certain systems. Try setting iMinGrassSize to 30 or 40 under [GRASS] in skyrim.ini. This thins out grass but improves performance.
  • The Skyrim Distance Overhaul adds a lot of extra rendering for distant terrain. Disabling this will make pop-in more apparent but give better performance.
  • If you are playing at high resolutions such as 1440p and above, consider dropping your resolution to 1080p/1200p to ease rendering on your video card.

Changelog[edit | edit source]

  • 08/30/2013 - Development Started

{{#css:User:Neovalen/Skyrim_Revisited.css}}