User talk:Diana TES GotH/Morroblivion Overhaul: Difference between revisions

From Step Mods | Change The Game
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       Example: <span style="color: #e6b69e">D:\Steam\steamapps\Common\Oblivion\Mod Organizer\mods\TES4LL\</span>.   
       Example: <span style="color: #e6b69e">D:\Steam\steamapps\Common\Oblivion\Mod Organizer\mods\TES4LL\</span>.   
     • Make sure you have a '''\''' at the end of each line, then click '''Replace All'''.
     • Make sure you have a '''\''' at the end of each line, then click '''Replace All'''.
  3. All future runs of the batch tools will now update these files in the TES4LL project in the Wrye Bash Installers tab, or in the TES4LL mod in Mod Organizer.
  3. All future runs of the batch tools will now update these files in the TES4LL mod in Mod Organizer.


<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="border-left:medium solid #14ff17; padding-left:3px;">
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  5. Click Install.
  5. Click Install.
  6. '''Uncheck''' Launch [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager] and select Finish.
  6. '''Uncheck''' Launch [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager] and select Finish.
  7. Launch [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager] from [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash]. When the "Pick the game to mod" prompt window opens, select Oblivion. If it does not detect the Oblivion.exe, select the directory it is located in.
  7. Add TesModManager as an executable and Run it from Mod Organizer. When the "Pick the game to mod" prompt window opens, select Oblivion. If it does not detect the Oblivion.exe, select the directory it is located in.
     '''''Notice''': If you are using [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer], ignore the popup warning "Administrative rights needed".'' Non [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer] users may wish to run this utility as Administrator, however it is recommended to download all mods manually so this will not be necessary.
     '''''Notice''': If you are using [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer], ignore the popup warning "Administrative rights needed".'' Non [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer] users may wish to run this utility as Administrator, however it is recommended to download all mods manually so this will not be necessary.
  8. Click Settings → Move omod directory and click Yes
  8. Click Settings → Move omod directory and click Yes

Revision as of 22:32, March 15, 2018

Welcome to Morroblivion Overhaul Version 2.0
The Modular Build

Template:Warning Small

Morroblivion Overhaul Forum can be found here → Morroblivion Overhaul
Morroblivion Overhaul Change Log can be found here → Morroblivion Overhual Change Log
NOTICE: This guide is tailored specifically for Morroblivion Project Release. If you are simply looking to improve your Oblivion experience, I recommend reviewing and selecting one of the following guides:
Oblivion Vanilla Enhanced by Astien
Bevilex' modlist for Oblivion -Graphics by Bevilex
Frosty's Oblivion Gameplay Overhaul Tutorial by Laiilaiiheii

Template:TOC rightMorroblivion.jpg

Introduction and Summary[edit source]

Disclaimer: This is a guide intended to help first-time modders make their modding experience as successful as possible. The guide has been split into a number of small sections for your convenience.

Neither S.T.E.P. or I are responsible for users who do not install the recommended mods carefully and end up breaking their game. We are also NOT responsible if a user's system is not capable of handling the recommended mods.

Requirements:
Any questions or issues related to this guide will be addressed on the STEP: Morroblivion Overhaul forum. I encourage all users of this guide to register on the forum. For live assistance, discord members may join The Morroblivion Help Desk hosted by ponyrider0. I also encourage feedback and suggestions. While I am an experienced modder, I am by no means a master.

Notice: It is particularly important that new users begin with a clean installation of both Morrowind and Oblivion in order to be successful with their modding setup the first time through, so PLEASE READ EACH SECTION CAREFULLY, as no information included in this guide is irrelevant! Due to the many steps one must take in order to successfully install each mod, this will be a tedious and time-consuming project. It is recommended that you take the time to save all changes made to any files so that if you have to revert back to any part of this guide you can more easily retrieve the files you made any necessary changes to.

This guide has been created by experimenting with many online guides and modifying others recommendations to suit my own personal tastes. Mods tailored for Morroblivion are noted for convenience.

You must have LEGAL copies of BOTH Oblivion GOTY and Morrowind + All DLC’s.

IMPORTANT: READ the developer’s information provided before performing any installations. The instructions provided within this guide are only suggestions that work for the majority of users. Not all users have the same system specs.

Author's System[edit source]

Motherboard: Alienware Aurora R6
OS: Windows 10 Pro
Processor: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
RAM: 16.0 GB
Video Card: GTX 1080Ti
Hard Disks: Standard Disk Drive
Power Supply: 850 WPSU Liquid Cooled Chassis
Case or Enclosure: Desktop
Monitor: Dell UP3216Q
Audio Equipment: Logitech Z906 5.1 Channel Speaker System
Input Devices: Logitech HID-compliant keyboard and mouse, Xbox One Controller, Steam Wireless Controller

This setup is also being tested with:

Motherboard: DELL N3JV3 DDR3 SDRAM
OS: Windows 10 Home
Processor: Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz, 2001 MHz, 2 Core(s), 4 Logical Processor(s)
RAM: 16.0 GB
Video Card: NVIDIA GeForce GT 750M
Hard Disks: Standard Disk Drive
Case or Enclosure: Laptop

Legend and Terminology[edit source]

Each mod or tool is preceded by a tag for easier management of the guide:

  • CORE
    This mod is a full part of the guide and is expected to be installed.
  • TOOL
    This isn't a mod, but a modding utility to be used during your modding adventure.
  • Optional
    This mod is optional. This is an addition considered useful to the setup, but might be more of a personal preference.
  • Morroblivion
    This mod is specifically tailored for Morroblivion.

Terminology:

  • Plugin - any .esp or .esm file.
  • ESM - Elder Scrolls Master. Usually saved as a .esm file, which has the same format as a .esp file, only one bit (as in, one bit of a byte) is different.
  • ESP - Elder Scrolls Plugin. Most mods are ESPs, but some are ESMs. Their format is the same, but the game handles them slightly differently in some specific cases.
  • ESS - Elder Scrolls Save. Your saved games. This is loaded after all the ESPs and ESMs are loaded, so that its changes (like what items are in which containers) can override what the plugins say.
  • BSA - Bethesda Softworks Archive. Sort of like a .zip file, but specific to Bethsoft's games, and optimized (sort of) for their specific usage.
  • Load Order - The order that your mods (ESPs and ESMs) are loaded. When conflicts occur, the last loaded conflict "wins".
  • Install Order - The order that files are installed into your Data folder. When multiple packages install the same file, the last installed package "wins".
  • Loose File(s) - A resource file in the Data folder that's "loose", as in not packaged into a BSA.
  • FormID - A unique ID assigned to each "record" of a plugin. Each object in the game is defined by a record, and each record has a FormID. A FormID is 32-bits, with the first 8 bits defining which ESM or ESP the record belongs to.
  • Vanilla - A term referring to Skyrim as distribute by Bethesda and Steam. This means no modifications have been done. Alludes to the "plainness" of the vanilla ice-cream flavor.

Pre-requisite Steps[edit source]

Related Video: Morrowind: Installation & Settings by GamerPoets

Related Video: Oblivion: Installation & Settings by GamerPoets

Clean Install of Morrowind & Oblivion[edit source]

UNINSTALL Morrowind and Oblivion

1. Backup any data you may wish to save for reference or use later.
2. Deactivate all mods using your choice of mod manager.
3. Open Steam, right-click Oblivion in your Library → Delete Local Content → Delete. Wait until the game has been uninstalled.
4. Navigate to C:\Users\YourUsername\AppData\Local\Oblivion and delete the Oblivion folder.
5. Navigate to C:\Users\YourUsername\Documents\My Games and delete the Oblivion folder.
6. Uninstall your previous Mod Manager(s) and other installed game files from the Control Panel → Programs.
7. Browse to your Morrowind and Oblivion directories and delete all files and sub-directories that were not uninstalled by Steam or through the Control Panel Programs.
8. If you used any other mod manager, find and delete their mod directories also.
9. If you previously used Wrye Bash, navigate to the Oblivion Mods folder it created and delete it as well.
   Notice: If you do not wish to lose previously installed mods make certain to back them up.

It is recommended to install Morrowind and Oblivion to an SSD, if available, and preferably on a separate drive/partition than the Operating System (i.e. instead of installing to the C: drive, install it to D: or E: etc.). If a separate drive/partition is unavailable, avoid installing Steam and Oblivion in "C:\Program Files" or "C:\Program Files (x86)" folders since Windows User Account Control [UAC] will cause issues with a modded Morroblivion.

Morrowind and Oblivion can be installed one of three ways:

1. Purchase the physical DVD from a retailer. Insert the disk, select Run "Setup.exe," and follow the on-screen instructions.
2. Install STEAM and purchase the digital media from the Steam store.
   Navigate to the Steam website, download the installer, and launch "SteamSetup.exe". Once Steam is installed, use the Steam search bar to search for "Morrowind" and “Oblivion” to purchase and install the game.
   NOTICE: Make certain to disable Steam Overlay for all games. Steam Overlay is known to cause issues with modded setups.
3. Purchase the games from GOG. 
   Elder Scrolls III: Morrowind GOTY Edition setup_tes_morrowind_goty_2.0.0.7.exe
   Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe install setup_oblivion_1.2.0416_cs_(12732).exe 

Security Settings
Since User Account Control can prevent some tools from working correctly, it is recommended to edit the security settings of your game directories to give users full control. To do this:

• Locate your game directory.
• Right-click the folder and select Properties.
• Go to the Security tab and click Edit...
• Highlight Users (<username>\Users) in the top panel.
• In the bottom panel, under the Allow column for Full Control, check the check box and click Apply.
• Click OK and OK again.

Windows Folder Options
Use the following settings for Windows "Folder and Search Options" while modding Morroblivion. These settings can be reverted at any time.

Windows Folder Options should be adjusted as follows:

• Check Show hidden files, folders, or drives.
• Uncheck Hide extensions for known file types.

Downloads
Some Windows systems or antivirus programs will block unrecognized downloads. Simply right click on the file, select properties, select unblock, select Apply and exit.

Oblivion Launcher Options
It is recommended to launch Morrowind and choose the preferred launcher options and in-game options to initialize the auto-detection process. While the main game engine is that of Oblivion, and only Oblivion is launched for playing Morroblivion, Morrowind is still accessed during the installation of Morroblivion through the Morroblivion Installer executable file.

As a quick-start to installing utilities, simply launch Oblivion from the Oblivion.exe to initialize the auto-detection process, and adjust the settings according to your system setup and preference.

Launcher Options

Adapter: Make certain to choose your video adapter.
• Screen Resolution: Select your screen resolution.
• Video Quality Presets: User’s Preference (Ultra is recommended).
• Mode: User’s Preference
• VSync: User’s Preference
• Screen Effects: Keep set to HDR - this is required for TES4LodGen used later in this guide. Note that anti-aliasing must remain at none for HDR to be enabled.
• Click [OK] when you are sure your settings match those above.

In-game Options &Controls
Click [Play] in the Oblivion launcher and once the menu loads click [Options] to set [Gameplay] and [Video] preferences.

Difficulty: (Users Choice)
• General Subtitles: (On)
• Dialogue Subtitles: (On)
• Crosshair: (Users Choice)
• Save on Rest/Wait/Travel: Set all to (Off)

REQUIRED AND RECOMMENDED IN GAME VIDEO OPTIONS for Oblivion Reloaded

Resolution = User Preference (Choose your Monitor Resolution)
Brightness = 50% (Choose your Desired Setting)
Texture Size = Large (Recommended for OR)
Tree Fade = 100% (managed by the OR's frame rate manager)
Actor Fade = 76% (managed by the OR's frame rate manager)
Item Fade = 60% (managed by the OR's frame rate manager)
Object Fade = 60% (managed by the OR's frame rate manager)
Grass Distance = 100% (managed by the OR's frame rate manager)
View Distance = 100% (managed by the OR's frame rate manager)
Distant Land = On (managed by the OR's frame rate manager)
Distant Buildings = On (managed by the OR's frame rate manager)
Distant Trees = On (managed by the OR's frame rate manager)
Int. Shadows = 5 (User's Preference) (Minimal Recommended)
Ext. Shadows = 5 (User's Preference) (Minimal Recommended)
Self Shadows = Off (Recommended for OR)
Shadows on Grass = Off (Recommended for OR)
Tree Canopy Shadows = On (Recommended for OR)
Shadow Filtering = High (Recommended for OR)
Specular Dist = %50 (MIN 10% REQUIRED FOR POM SHADERS)
HDR Lighting = On (REQUIRED FOR HDR SHADERS)
Bloom Lighting = Off (Recommended for OR)
Water Detail = High (REQUIRED FOR WATER SHADERS)
Water Reflections = On (REQUIRED FOR WATER SHADERS)
Water Ripples = Off (REQUIRED FOR WATER SHADERS)
Window Reflections = On (Recommended for OR)
Blood Decals = High (REQUIRED FOR BLOOD SHADERS)
Anti-aliasing= Off (Recommended for OR)

Working Folder[edit source]

Suggested “Working Folder” structure for repackaging archives into “BAIN Simple Structure” for proper manual installation:

Create a new folder on your desktop naming it Working Folder. Move any downloaded archives that need to be repackaged into this "Working Folder". Read the developer’s informational documents. Make any necessary changes to the folder structure and files that are recommended. Any documentation that is not relevant to the installation simply create a new folder with the name of the mod it represents and move this folder into the Docs folder.

Notice: Saving a mod’s documents is mandatory for the hard core modder as the hard core modder will be tweaking things and will need the information contained in the documents.  The more casual modder may have no intention of doing any tweaking except what is covered in this guide.  Therefore, the casual modder will not need these documents and if they are needed the mod can usually be downloaded again. Therefore, the casual modder can, at their own risk, delete document folders, text files .txt, screenshots .jpg, .bsl files, and any other files that is not an active part of the mod. Do not delete files such as .esp, .esm, meshes, scripts, textures, etc.  Deleting files can also be helpful if your SSD is running out of space.

When the files are structured properly, create a new folder and name it as the original file is named + add _BAIN at the end of the file name in order to distinguish that it has been repackaged properly. We will do this later in the guide.

Notice: This is a simple structure recommended for all mods. Wrye Bash and Mod Organizer have the ability to allow the user to structure the mod within the utility before performing the installation. It is therefore a personal preference to create a Working Folder to restructure and repackage mods. Take the time to learn the abilities of the mod manager chosen.

Inside your Working Folder create a Data subfolder, inside the Data subfolder create a Docs subfolder and an OBSE subfolder, and inside the OBSE subfolder, create a Plugins subfolder:

1. Create a Data folder.
2. Create a Docs folder and move it into the Data folder.
3. Create an OBSE folder.
4. Create a Plugins folder and move it into the OBSE folder.
5. Move the OBSE folder into the Data folder. See examples below:
This is the original folder structure of the vanilla Oblivion\Data folder with an explanation of the added folders. Example 1
This is the original folder structure of the vanilla Oblivion\Data folder with an explanation of the added folders. Example 2

It is recommended that you create a new folder for downloads and repackaged files:

1. Navigate to the directory the games are stored in (for most users this will be \Steam\steamapps\common).
2. Create a New Folder naming it Oblivion Mods. This will be where you will store your downloads and repackaged mods for future retrieval, if needed, saving time and effort later. This will also be where Wrye Bash will retain mod files. Wrye Bash mod files will be located in the \Oblivion Mods\Bash Installers.

Backing Up Morrowind and Oblivion[edit source]

After installing Morrowind and Oblivion, it is highly suggested backing up the vanilla files for future use. Copying the folders in the following locations to a folder such as "Morroblivion Backup" should ensure you have access to your vanilla files. If you would like to reduce the size of your backup, using 7-Zip or other compression software to compress your backup files should free up some space.

Notice: Backup locations:

<Oblivion>
<Oblivion Mods>
<My Games>\Oblivion>
<YourUserName>\AppData\Local\Oblivion>

Wrye Bash Users and the Oblivion Data Folder
Archiving the Data Folder and installing it as the first mod in Wrye Bash will be beneficial to correct any issues that may arise from uninstalling certain mods. This will allow you to reinstall the vanilla files if such problems occur.

To archive your Data folder with Windows:

1. Navigate to your Oblivion\Data directory
2. Select all folders and files except for those with a .bsa extension.
3. De-select the Textures folder and all files with a .bsa extension.
4. Right-Click and select "Add to archive…" naming it Oblivion Vanilla Data_BAIN
5. Wait for the file to finish compressing, which may take a few minutes as it is a large file.
This is the original folder structure of the vanilla Oblivion\Data folder with an explanation of the added folders
Oblivion Vanilla Data


Contributed by Rogdonlp:
GOG Users should keep a copy of the four install files (3 for Oblivion and 1 for Morrowind). Make a New Folder and name it ‘GOG Install Files Backup’.  Put the four install files into the GOG Install Files Folder.  Move this file to another drive if possible. If you are running out of disk space the folder can be compressed with 7zip or the equivalent.
Now create a new folder and name it ‘INI and Other Files Backup’. Into the INI and Other Files Backup folder place the contents of:
<My Games>\Oblivion>
<YourUserName>\AppData\Local\Oblivion>
If possible, move the INI and Other Files Folder to another drive.
Steam Users should make a New Folder and name it Cleaned Data Files. Copy the entire Oblivion\Data folder into the Cleaned Data Files Folder. Move this file to another drive if possible. If you are running out of disk space the folder can be compressed with 7zip or the equivalent.
All users should periodically make backups of both the Oblivion folder and its entire contents (perhaps once a month). You should also create a backup of just the folder that contains all of your mods at least monthly (two weeks after the Oblivion folder packup above) and always before making major changes to your mods.
Mod Organizer Users: When using TES4Edit to clean .esp files you have the option to create a backup folder of the uncleaned mod which is created in the Overwrite folder. The backup file contents can be placed in a folder outside of MO that will store the uncleaned .esp files should they ever be needed. Another approach is to not save your uncleaned .esp backups. Instead create a file outside of MO labeled ‘Uncleaned Mods’. Copy your Oblivion\Mod Organizer\mods folder into this file BEFORE you start cleaning your .esp files. This way the uncleaned files are always available and you do not have to worry about backup files. Also, you have made your first monthly backup.

Suggestions for In-Game Testing[edit source]

SPOILER! Console Commands for Testing:
Use the following Console Command to Enter Testing Cells:
For Morrowind: type coc mwToddTest; to leave type coc SeydaSNeen00
For Oblivion: type coc testinghall; to leave simply exit through the door labeled “to Hawkhaven”
Testing Morroblivion: Performance and Stability
Wait for all mods to load. From the main menu open the console with ~ key and type in the commands.
First Test - Explore Interior and Exterior Cells.
1. tgm; player.setav speed 255; player.setav athletics 255; tcl (turns collision on or off); tdt (toggle the debugging text and show FPS) 2. Testing Cells: • coc mwToddTest (Morrowind) • coc TestingHall (Oblivion) Also try: • coc CharacterSStuffSWonderland (Morrowind) • coc MarkAsSVampireSTestSCell (Morrowind) • coc ClutterSWarehouseSTSEverythingSMustSGoX (Morrowind) 3. "tmm 1" will toggle the map markers on and can be used to fast travel if it is enabled. Explore Open World Spaces, as well as Interior and Exterior Cells. Morrowind Places: • Ald'ruhn (Test Fast Travel) • Balmora (Test Fast Travel) • Sadrith Mora (Test Fast Travel) • Vivec (Test Fast Travel) Mournhold Places: • coc MournholdSTemple Bloodmoon Places: • coc FortSFrostmoth00 • Test fast travel to other Settlements. 4. Oblivion Places: • Test Portal Spell to Cyrodil • Test Fast travel to Cities, Towns, and Villages. Sheograth: • coc SEHighcrossExterior01 • Test Fast Travel to other Settlements. 5. Tamriel Rebuilt Test Fast Travel to locations South East and South West of Vvardenfell. • coc FireWatch00 • coc BaanSmalur00

Install a Mod Management Utility[edit source]

A mod-management utility is REQUIRED in order to easily keep track of a complex mod setup like Morroblivion Overhaul. These utilities also make it far simpler to deconstruct a complex install in order to update to a new version and to update to newer versions of the mods. This is impossible to do simply or efficiently without a mod manager.

There are two mod managers that can be used to manage this setup; however, to simplify Morroblivion Overhaul maintenance/support for me and mod management for users, Morroblivion Overhaul only officially supports Mod Organizer. Although Wrye Bash is also a mod manager, Morroblivion Overhaul will only be using it for the functionality of creating the Bashed Patch. The reason for the limited support of Wrye Bash is, again, due to simplifying this Guide. Users who wish to use Wrye Bash may do so to install and maintain Morroblivion Overhual, however, unless these users are experienced in modding, these users may find it difficult to install this Guide. Wrye Bash users can use the Wrye Bash Guide for detailed instructions on setting it up as a modding utility package. Wrye Bash users should also be aware that support may be limited when seeking help on the forums due to Wrye Bash not being the officially supported mod manager.

Notice: Revision as of February 3, 2018 of Morroblivion Overhaul provided support for Wrye Bash users. Wrye Bash users may wish to reference certain sections of the outdated version for tips on setting up certain utilities.

Use 7-Zip or other compression software to extract any downloaded archives.

Prerequisites[edit source]

While Mod Organizer (MO) boasts a standalone and fully modular platform, there are a few things necessary for an optimal experience:

Nexus Account[edit source]

TOOL
CORE
Register a Nexus account

Description: For many features of MO to work correctly, a Nexus account is required. Membership is free, the registration process is simple, and the benefits are enormous, so there is no reason not to join.

DirectX End-User Runtimes (June 2010)[edit source]

TOOL
CORE
DirectX End-User Runtimes (June 2010) by Microsoft

Description: This download provides the DirectX end-user redistributable that developers can include with their product.

Visual C++ Redistributable for Visual Studio[edit source]

TOOL
CORE
Visual C++ Redistributable for Visual Studio 2015 by Microsoft

Description: The Visual C++ Redistributable Packages install run-time components that are required to run C++ applications built using Visual Studio 2015.

Special Installation Instructions:
Download manually:

Visual C++ Redistributable for Visual Studio 2012 Update 4 (also Required for DDSOpt)
• Visual C++ Redistributable for Visual Studio 2015 (also Required for Oblivion Reloaded)
Notice: .NET Framework 3.5 is queried by the MO code and although all future .NET versions have this as a component, there are times when Windows will disable it. To rectify this, open the Windows search function and type "Turn Windows Features on or off". Scroll through the list and enable the 3.5 Framework by clicking the box. Close the dialog and restart your system if prompted.

Mod Organizer[edit source]

TOOL
Optional
Mod Organizer by Tannin

Description: Mod Organizer (MO) is a tool for managing mod collections of arbitrary size. It is specifically designed for people who like to experiment with mods and thus need an easy and reliable way to install and uninstall them.

Note: While the download link refers you to Skyrim Nexus, this is the most current version of Mod Organizer and will work for Morroblivion modding. Mod Organizer 2 is not currently being developed or tested for Morrowind or Oblivion. It is not recommended for this guide. However, ModOrganizerDevs are currently seeking C++ developers and those who are willing to test, report problems, suggest improvements, and actively help with the development of Mod Organizer 2. Devs are very welcome to join their discord server and start making code contributions. ModOrganizerDevs will help him/her set up the environment etc... 
ModOrganizerDevs is not a discord server catering to the casual discussion of Mod Organizer. It is also not a forum for users to seek assistance with Mod Organizer.
Notice: Since some "less-clever" Anti-virus software can mistake MO as malicious, it is important to ensure your AV packages are correctly set up to exclude MO, and it's components, from being quarantined.

Special Installation Instructions:
Download manually:

• Mod Organizer v1_3_11 installer
1. Install into any folder outside User Account Control (the game's main directory is recommended).
2. Create a shortcut on your desktop, right-click the ModOrganizer executable, hover over the Send To menu, and select Desktop (create shortcut).
3. Review the STEP Guide:Mod Organizer
Related Video: Oblivion: How to install mods: Part 1: Intro by Xuul
Related Video: Oblivion Darn UI and OBSE Mod Organizer Installation guide by Enigmas The Guy
See Also: Mod Oblivion (Steam version) using Mod Organizer by Hhiru

GamerPoets Useful Tips for Mod Organizer Users[edit source]

Downloading Mods[edit source]
MOD MANAGER DOWNLOAD
Each mod on Nexus has a Files section, which is where mods are downloaded from. The MOD MANAGER DOWNLOAD option, if setup properly in the previous guide, will download the mod to M.O.’s Downloads directory. The archive will then be displayed in the Downloads Tab, which can be double-clicked to install the mod. Once installed the mod will appear at the bottom of the left pane where you can activate it by ticking the checkbox and then drag its position up and down to alter it’s priority. Load Order is covered a bit later. 
MANUAL DOWNLOAD
This option is not only helpful for some but necessary if Mod Organizer and Nexus are having issues linking to each other. Selecting MANUAL DOWNLOAD downloads the mods archive to your systems default location. From here there are two options:
1. Leave the archive where it is. From M.O.’s Toolbar select the Install from Archive icon. From the explorer navigate to the mod. Double-click it. One of M.O.’s various install options windows will open. Install the mod accordingly. I prefer to not use this method as it’s easy to lose track of the archive and or accidentally delete it.
2. The preferred manual method is to navigate to where the archive was downloaded to. Drag and drop the archive into MO2’s Downloads tab. Not only will the archive appear here but a copy will be added to your Downloads directory just as if you used MOD MANAGER DOWNLOAD. This option can be applied to any mod archive on your system regardless where you downloaded it from.
Downloads Tab Note
If you delete a mod from the Downloads tab it will also be deleted from the Downloads directory. Deleting mod archives is not advised because many mods, at some point, may no longer exist due to their authors removing them. Delete mods with caution. If you can help it don’t delete them at all unless you are sure that you will never want to use them again.
Installing Mods[edit source]
Quick Install
This window opens when installing a mod for the first time that appears to be properly packaged for installation. 
   - Cancel cancels the installation
   - OK is generally what you want to choose as it allows MO to seamlessly install the mod.
   - Manual opens additional installation options. Generally used if you are aware that a mod is packaged improperly; a folder is missing or the mod structure is incorrect. The window that you are presented with represents the archives contents exactly how the author packaged them. From here you can:
     • Organize files and folders the same way that you would in windows explorer, by expanding the arrows then dragging and dropping items. 
     • Deactivate a checkbox so that none of the files or folders within it will be installed. Useful is a mod is packaged with multiple options.
     • If you receive the error message No game data on top level, right click the Data folder with the checkbox next to it and select Set data directory. The error message should change to a Looks good message. 
     • The other right-click options allow you to undo the Set directory and to create a new one, or rather a new folder, to organize things into by dragging and dropping items.
     • At any point, select OK to install the mod or Cancel to cancel the process.
Improperly Packaged Mods
If installing a mod that M.O. detects as being packaged improperly the Install Mods window will open. This is the same window that opens when selecting the Manual option from the Quick Install window. 
-With these mods you will notice the No game data on top level message. As previously mentioned right click the Data folder, the one with the checkbox, and select Set data directory. The error message should change to a Looks good message. 
-If it doesn't change expand all of the arrows and search for the proper top level folder to Set data directory for. Select OK to install.
Mod Pages w/Multiple Archives & Updates
Some mod pages have multiple archives that can be installed. These could be full updates, hotfixes, optional resolutions, so on. The situation that I present here is if you have already installed your first mod from a particular page and now you plan to download and install another from same one. This scenario presents a few options.
   • At the Quick Install window select OK. The Mod Exists window will open. From here you can:
1. Merge: which is used the majority of the time. This option adds all of the contents from the additional archive to the existing mod from the same page merging the two together. If any files are duplicates, generally updates, the files being installed will overwrite the old ones. This also leaves personal changes that you have made to the mod intact. Think of this as an addition to a mod that is already installed.
2. Replace: generally not recommended unless you have a sound reason to do so. This option completely replaces the original mod with the new archives contents. Think of this as a clean wipe and reinstall.
3. Rename: allows you to rename the archive that you are currently installing, which allows archives from the same page to act as two separate mods.
4. Cancel cancels installation.

Install Essential Utilities[edit source]

Applications and utilities that aid in Morroblivion mod management.

Note: All of the following utilities should be installed manually. It is not recommended to install any of them using a mod manager. However, if they include a Data directory, the Data folder can be archived and installed as a normal mod to allow the user to monitor any available updates or revisions.

Select a location you wish to store your downloaded files. Create a new folder and name it Oblivion Mods. Create a new folder in \Oblivion Mods and name it Utilities.

Side Note: I create my download directory on a separate drive to save space on my SSD. Mod Organizer Users have the ability to change Settings to redirect the Download Directory. In Settings → General check Advanced. Select your Download Directory and click OK.

4gb Ram Patcher[edit source]

NOTICE GOG Users: 4gb Patch has already been applied to the executables. GOG Users can skip this setup.

TOOL
CORE
4gb Ram Patcher by Daniel Pistelli

Description: This very little tool patches x86 executables in order to let them have 4GB (instead of only 2) of virtual memory on x64 platforms. This tool comes very handy for applications which need a great amount of virtual memory like games, 3D renderization, multimedia etc. To gain these 2GB, you just have to use this tool to patch the executable (*.exe file) of the software you want to have these additional GBs of virtual memory. It can be used by clicking on it and choosing the file or through command line (e.g.: "4gb_patch file.exe"). It automatically creates a backup copy of the original executable.

Special Installation Instructions:
Download manually:

• Download the 4GB Patch
1. Create a new folder in \Oblivion Mods\Utilities and name it 4gb Patch.
2. Download the 4gb Patch and extract the file.
3. Open the archive:
4. Run: 4gb_patcher.exe
   • If you get a security warning, click [Run]
   • Navigate to <Morrowind>
   • Select "Morrowind.exe"
   • Select "Morrowind Launcher.exe"
   • Navigate to <Oblivion>
   • Select "Oblivion.exe"
   • Select "OblivionLauncher.exe"
   • [Open]
   • [OK]

BethINI[edit source]

TOOL
Optional
BethINI by DoubleYou (The S.T.E.P. resident INI Master).

Description: BethINI is an attempt to restore decency to the INI configuration files for games created by Bethesda.

Notice: Oblivion.ini tweaks is a controversial topic. It is recommended making only the absolute minimum changes to your Oblivion.ini. It is strongly advised to create a backup of the game generated Oblivion.ini that was created after selecting all of the Launcher and Game-play options. BehtINI will also create a backup of your original Oblivion.ini that can be restored if ever needed. Using BethINI may prevent the use of Wrye Bash's "INI Edits", or Mod Organizer's "Configurator".

Related Video: BethINI : Bethesda ini File Interface : Oblivion by GamerPoets

Related Forums: BethINI Support by DoubleYou

Special Installation Instructions:

Review BethINI Tweak list.
BethINI is a portable application. You can run it anywhere. Simply extract and run. Do NOT run through Wrye Bash or Mod Organizer!

Oblivion.ini Tweaks[edit source]

See also Oblivion Launcher Video Presets to view the Oblivion.ini settings.
See also Alenet's Oblivion.ini thread at TES Reloaded.
See also Elder Scrolls IV: Oblivion Tweak Guide for a description and recommended settings.
See also UESP: Oblivion:Ini Settings: Multi-core CPU tweaks.

Before editing the Oblivion.ini, carefully check to ensure that there are no:

1. duplicate [sections]
2. duplicate settings
3. misspellings (avoid this by copying and pasting from the guide or using Wrye Bash INI Edits or Mod Organizers's Configurator. 
4. invalid characters (each setting can only have characters accepted by its type, indicated by its prefix)

Custom INI Tweaks

It is strongly suggested that the user perform any Oblivion.ini tweaks with Mod Organizer's Configurator. Using the Tools > [Configurator] tool prevents any editing mistakes.
(NOTICE: Configurator may not function properly with BethINI. A Custom INI Tweaks mod will be provided for all users in the Finish Line section at the end of this guide).
Open the tool, click [Basic] to get the Advanced options, and choose the applicable section from the combo box. Then find the applicable setting and alter as indicated below. Click the [Save] button after each change and close the dialog when finished). See Editing INI Settings.

Manual Oblivion.ini Tweaks

Below are some suggested Oblivion.ini that can may also be useful. The following can be copied and pasted into the Oblivion.ini:

More distant trees for better visuals, lowers fps slightly.

[General]
uGridDistantTreeRange=25

Disables intro videos.

[General]
SMainMenuMovie=
SMainMenuMovieIntro=
SIntroSequence=

See light sources from further away, no noticeable fps cost.

[Display]
fLightLOD2=6000
fLightLOD1=4000

Better looking shadows, no noticeable fps cost.

[Display]
iShadowMapResolution=1024

Prevents some issues if you're using a controller with Oblivion.

[Controls] 
bUse Joystick=0

Better water reflections, no noticeable fps loss.

[Water]
bUseWaterReflectionsTrees=1

Less zoomed-in camera when talking to NPCs.

[Interface] 
fDlgFocus=3.0000 

No autosave when entering a new area, prevents corrupted savegames and crash to desktop.

[GamePlay]
bSaveOnInteriorExteriorSwitch=0

Makes trees look slightly better with little impact on overall framerate.

[SpeedTree]
bForceFullLOD=1

Better performance with no noticeable loss of grass.

[Grass]
iMinGrassSize=120

Max distance grass.

[Grass]
fGrassEndDistance=8200
fGrassStartFadeDistance=7200

For the management of Archive Invalidation.

|[Archive]
SInvalidationFile=

Description: BOSS is designed to assist mod users in avoiding detrimental conflicts, by setting the correct load order for the plugins they have installed.

BOSS also provides thousands of plugin-specific messages, including usage notes, Bash Tag suggestions, requirements, incompatibilities, bug warnings and installation mistake notifications. It supports the sorting of plugins ghosted by the Wrye Bash utilities, is highly customizable, has been translated into multiple languages, and is simple to use.

BOSS's Masterlist is also kept updated for Oblivion (with the latest update as recent as February 20, 2017.

Related Video:: Bevilex Modlist Full Video Guide - part 2: BOSS by outdated TV

See Also: BOSS User Rules Manager located just after (below) this section.

Special Installation Instructions:
1. Download both the boss_installer.7z and the boss.zip.
2. Mod Organizer is unable to inject 64 bit applications. Extract the boss.zip.
   • Open the bin folder → Release-32.
   • Copy and paste the boss.exe and boss_gui.exe into the BOSS folder overwriting when prompted.
   • Add boss_gui.exe to Mod Organizer and Run from Mod Organizer.

BOSS Sorting[edit source]

Notice: At any time during the mod installation process BOSS should be used to sort plugin load order before stopping to test Oblivion. This is necessary to ensure proper plugin priority order (load order), which can have a dramatic impact on the game (or at worst cause a CTD).
Launch BOSS and examine the BOSS output carefully looking for any alerts or warnings and address each as they appear.

BOSS User Rules Manager[edit source]

Related Video: Bevilex Modlist Full Video Guide - part 5 update! by outdated TV

Editing the Boss Userlist

Be certain to read the BOSS Readme in the Docs section of the BOSS folder in order to become familiar with the utility.
1. In the Oblivion directory where BOSS was installed open the boss_gui.exe.
2. Select “Edit User Rules”
Example 4.jpg
The User Rules Manager Example 5.jpg
The User Rules Manager is a graphical interface for customizing how BOSS sorts your plugins and what messages it displays.
BOSS's sorting of your plugins and the messages it displays can be customized using user rules. User rules can:
1. Sort plugins relative to other plugins. Plugins can be .esp or .esm files, and you can both override the positions of plugins BOSS recognizes and sort plugins that are unrecognized.
2. Sort groups of plugins relative to other groups of plugins. BOSS's masterlist generally lists plugins in thematic groups, which you can override the relative positioning of. You can't create new groups though.
3. Insert plugins into the top or bottom of groups of plugins.
4. Edit the messages BOSS attaches to plugins. You can add new messages or replace existing messages with your own.
Notice: When adding a Sort user rule (e.g Immersive Interiors - Bravil.esp AFTER Immersive Interiors.esp), when you drag Immersive Interiors - Bravil.esp to “For” you should choose “Sort” “before”, then drag Immersive Interiors.esp to the right “of”. This actually sets Immersive Interiors - Bravil.esp AFTER Immersive Interiors.esp.

Userlist.txt

Navigate to the userlist.txt at \Oblivion\BOSS\oblivion. Create a shortcut of the userlist.txt to your desktop to perform some recommended edits.

Sorting An Unknown Plugin

To sort a plugin that is not in the masterlist after another plugin:
ADD: [RULE PLUGIN]
AFTER: [SORT PLUGIN]
To sort it before another plugin:
ADD: [RULE PLUGIN]
BEFORE: [SORT PLUGIN]

Changing A Recognised Plugin's Position

To sort a plugin that is already in the masterlist after another plugin:
OVERRIDE: [RULE PLUGIN]
AFTER: [SORT PLUGIN]
To sort it before another plugin:
OVERRIDE: [RULE PLUGIN]
BEFORE: [SORT PLUGIN]
The User Rules Manager allows easy management of your user rules without having to know any of their syntax (though if you want to customize messages, you need to know their syntax - fortunately it is pretty simple).

BOSS User Rules: contributed by ponyrider0

Instead of adding BOSS Rules based on position relative to specific files, add Rules based on the built-in BOSS groups. These groups are listed in the masterlist.txt (open with WordPad to see it formatted properly, Notepad will show you a mess). Some useful groups to know are "Morroblivion", "Pre Bash", "Post Bashed Patch" and "Map Changes". The "Morroblivion" group is a good place to put mods that are dependent on Morrowind_ob.esm/esp. The "Pre Bash" group is a good place to put mods which you want to load immediately before the Bashed Patch is loaded (and thus overriding all other mods which will be merged/imported into the Bashed Patch). "Map Changes" is a group which gets loaded after the Bashed Patch, and thus will preserve any custom map changes. "Post Bashed Patch" is a group which is similar to "Map Changes" but more generic. I personally make an over-ride to move the "Map Changes" group to be loaded after "Post Bashed Patch" (the default is to load Map Changes prior to the Post Bashed Patch group.

DDSopt - Optimization of DDS Textures[edit source]

TOOL
CORE
DDSopt - Optimization of DDS Textures by Ethatron

Description: DDSopt is a tool which manages (preview & resizes) and recompresses your DDS-files. It is an optimal tool for ensuring your textures are saved in the right format, to create high quality DDS-textures from your sources (PNG etc.) and to package down-scaled versions of your textures. It has been forked off NIFopt and both programm share the same underlying technology regarding DDSs and BSAs. It does everything BSAopt does, you don't need both tools.

Special Installation Instructions:
Download manually:

• DDSopt - pre-release - update 4
• Download v2.82 batch files referenced in the Guide (updated January 28, 2016)
1. Extract the archive.
2. Create a folder in the Oblivion directory and name it DDSopt.
3. Select the executable that matches your system setup and place it in the DDSopt folder.
4. Right-click the executable, go to the [Compatibility] tab, tick the [Run this program as an administrator] checkbox, and click the [OK] button.
5. Update to the latest version of DDSopt.ini, and place it into the same folder as the DDSopt executables, overwriting the older version of this file.

Other Optimization Tools[edit source]

TOOL
Optional
Optimization Tools

Description: The following tools will be used to optimize meshes for better game performance.

Special Installation Instructions:
Download and install the following utilities in the order presented:

Spluff Download from the Miscellaneous section
• Python 2.6.6 Release by Python.org (Windows x86 MSI Installer (2.6.6) (sig))
• Python File Format Interface by amoriilia, seith (PyFFI-2.1.5.cb92090.win32.exe)
Notice: Optimizing meshes and textures might have benefit, but requires special attention. Never blindly replace any of the textures or meshes without first double checking their quality. 

Oblivion Script Extender[edit source]

TOOL
CORE
Oblivion Script Extender by OBSE Team

Related Video:: Bevilex Modlist Full Video Guide - part 2: OBSE by outdated TV

Description: The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects. It is compatible with the Official Oblivion 12416 Patch, as well as the 1.2 or higher version of Official Oblivion Construction Set. Versions of Oblivion downloaded via Steam are supported as well.

Special Installation Instructions:
Download manually:

• Current Stable Version: v0021
• Latest loader: obse_loader.zip Notice: for GOG User's Only
1. Download and Extract obse_0021.zip to the OBSE folder.
2. -- USE THIS WITH THE GOG VERSION -- 
   Download and extract the obse_loader.exe from the obse_loader.zip to the OBSE folder overwriting the obse_loader.exe previously extracted.
3. Use the Working Folder structure included in the Pre-requisite Steps section to repackage the mod.
   • Create a new folder inside the Data folder and name it Docs.
   • Create a new folder inside the Docs folder and name it OBSE Docs.
   • Move the following files into Docs\OBSE Docs
   • src
   • obse_command_doc.html
   • obse_readme.txt
   • obse_whatsnew.txt
4. Move the newly restructured Docs\OBSE Docs folder into the Oblivion Data folder.
5. Move the following files into the main Oblivion game directory where the Oblivion.exe is located:
   • obse_1_2_416.dll
   • obse_editor_1_2.dll
   • obse_loader.exe
   • obse_steam_loader.dll Notice: for Steam User's Only 
   ALL Steam Users must launch from the Oblivion.exe. DO NOT launch the obse_loader.exe file. The obse_loader.exe file is required for the Construction Set Extender and must be installed.

Mod Organizer Steam Users and OBSE Settings[edit source]

To ensure that OBSE (Steam Version) works properly with Mod Organizer, some users may need to perform the following workaround:

1. Launch Steam, right click on Oblivion, and select Properties. Make certain that Steam Overlay is unchecked.
2. Launch Mod Organizer, go into Settings and click the Workarounds tab. There's an option called Load Mechanism. By default it will be set to Mod Organizer. Change it to Script Extender and make certain the Steam App ID is set as 22330. Click Ok to exit.
3. Open the Modify Executables dialog by clicking the Gear Icon Gear MO to create a new executable.
4. Give the executable a title (e.g. Oblivion Steam Launch).
5. In the Binary box navigate to where you have steam installed. %\Steam\Steam.exe.
6. In the arguments box add the following argument -applaunch 22330. Click add and Ok.
7. From the executable select Steam → Shortcut and click Desktop.
   Notice: You can change the icon to the Oblivion.exe icon by right clicking on the shortcut, select Properties, select Change Icon and navigate to the Oblivion game directory to choose the Oblivion.exe file.
8. From this point forward only use MO Steam to launch Oblivion.
   Notice: After launching the game there may be a warning alerting that Ini Tweaks overwritten. Click Fix and Close.
Mod Organizer Users and OBSE Plugins
Mod Organizer does not run OBSE Plugin files. Nevertheless, installing OBSE mods with Mod Organizer will allow the user to input information about the mod and be informed of any version updates. When a mod with an OBSE directory is installed, open the mod in explorer. Copy the OBSE folder and paste it into the Oblivion\Data folder.

Official Oblivion Construction Set[edit source]

TOOL
CORE
Official Oblivion Construction Set by Bethesda

Description: The Elder Scrolls Construction Set allows you to edit and create content for The Elder Scrolls IV: Oblivion.

Visit The Elder Scrolls: Construction Set Wiki page for guidance and tutorials.

Special Installation Instructions:
Download Manually:

• Construction Set 1_2_404
• Construction Set 1_2_404 Readme
• Optional files: LIP Template
1. Create a new folder in \Oblivion Mods\Utilities and name it Oblivion Construction Set.
2. Download and Extract the files.
3. Launch the executable to install the TES4 Construction Set.
4. Extract the LIPTemplate and manually install the Sound folder to the Oblivion\Data directory. Do not install the LIPTemplate.esp.
5. Add the TESConstructionSet.exe as an executable and Run from Mod Organizer. This will create the ConstructionSet.ini. Navigate to C:\Users\Username\Documents\My Games\Oblivion and open the ConstructionSet.ini with Notepad or other text editor and make the following changes:
   bForceCheckOutOnRefFix=1
   bFixPersistenceOnRefInit=1
   bFixBadLocRefsOnInit=1
   SArchiveList=Oblivion - Invalidation.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
   SInvalidationFile= (this should be left blank)
6. Save and then close.

The Construction Set Extender[edit source]

TOOL
CORE
The Construction Set Extender by shadeMe

Description: Construction Set Extender (CSE) adds features and functionality to the CS - read the installation instructions.

Notice: CSE does not recognize obse_loader.exe loaders older than the most current v0021. If you chose to replace the Steam version in order to launch the game with an older obse_loader.exe, CSE will not function.

Special Installation Instructions:
Download manually all files in the links.

• CSE 8.0
• Visual Styles Enabled CS

Install Manually

1. Extract the files and move the following directly into the Oblivion game directory:
   • Data folder
   • CrashRpt1403.dll
   • crashrpt_lang.ini
   • CrashSender1403.exe
   • dbghelp.dll
   • DevComponents.DotNetBar2.dll
   • GlobalInputMonitor.dll
   • ICSharpCode.AvalonEdit.dll
   • lame.exe
   • Launch CSE.bat
   • ObjectListView.dll
   • TESConstructionSet.config
   • TESConstructionSetOld.exe
2. If you downloaded the Visual Styles Enabled CS-36370-1-2-0-404.zip extract it and copy the following file into the Oblivion game directory:
   • TESConstructionSet.exe
3. Move the Construction Set Extender_readme.rtf in the Data\Docs\Construction Set Extender folder.
4. Modify the Construction Set Executable
   Binary: %Steam\steamapps\common\Oblivion\Launch CSE.bat
   Start In: (leave blank)
   Arguments: -editor -notimeout
   Check "Close MO when started"
   Click Modify then Close
Notice: obse_loader.exe and TESConstructionSet.exe must be set up to Run as administrator for the CSE. Right click on each executable file, select Properties/Compatibility and check Run this program as an administrator.

CSE_ENB Compatible Launcher[edit source]

TOOL
CORE
CSE_ENB Compatible Launcher by ponyrider0

Description: Oblivion's Construction Set Extender is a wonderful tool, but conflicts with the d3d9.dll file installed with ENBoost or ENBseries. Ponyrider0 has created this simple Launch CSE.bat which temporarily disables d3d9.dll file while the Construction Set Extender is in use. The user MUST NOT CLOSE the Command Prompt before closing exiting the Construction Set Extender.

Special Installation Instructions:
Download manually:

• Download MOB Ovherhaul Patches and extract CSE_ENB Compatible Launcher
INSTALLATION
1. Rename the existing Launch CSE.bat to Launch CSE.bat.bak to preserve the original file.
   Note: To restore the original file simply remove .bak from the filename.
2. Extract Launch CSE.bat from the CSE_ENB Compatible Launcher-47791-1-1.7z to the Oblivion's root directory (where Oblivion.exe is).
3. Add Launch CSE.bat as an executable.
4. To Run select Launch CSE.bat from the mod manager's executable list.
   NOTICE: DO NOT execute Launch CSE.bat until after the d3d9.dll file is installed with ENBoost. When Launch CSE.bat is executed you will see the following message pop up in the Command Prompt: 
   NOTICE: DO NOT CLOSE the Command Prompt before exiting the Construction Set Extender. Follow the instruction in the Command Prompt:
=====================================================================
 Renaming d3d9.dll for CSE compatibility.  Please keep this window open.
 Do not press any key until you have quit the CSE.
======================================================================
======================================================================
 Renamed d3d9.dll.  You may press any key to close this window.
======================================================================
Press any key to continue . . .
======================================================================

TES4Edit[edit source]

TOOL
CORE
TES4Edit by ElminsterAU

Related Video: xEdit : TES5Edit , FO4Edit, etc... : Start to Finish : 1.0 by GamerPoets

Description: This tool is for manually editing your mods and mod cleaning.

Notice: xEdit is the collective name for TES5Edit, TES4Edit, FNVEdit, and FO3Edit. TES4Edit, Mator Smash, Merge Plugins, and TES4LODGen are all TES4Edit utilities. When installing files into the TES4Edit directory, keep the most recent files. DO NOT select to overwrite all.

Special Installation Instructions:
Download manually:

• TES4Edit 3.2
• FNVEdit Training Manual from the description page. (This manual is applicable to TES4Edit and strongly recommended.
1. Create a new folder in the Oblivion game directory. Name it TES4Edit. Extract the downloaded files into this folder.
2. Add TES4Edit as an executable.
   • In the Title field, type TES4Edit.
   • For the Binary field, browse \Oblivion and select the application.
   • For the "Argument" field, type -b:"pathto\Oblivion\TES4Edit\TES4Edit Backups\"
   • Click the Add button. This will add TES4Edit to the executables list.
2. The first time you Run TES4Edit in the Master/Plugin Selection screen right click and choose Select None.
3. Click OK.
4. Wait for Background Loader: Finished message and then close the window.
5. TES4Edit may generate an empty TES4Edit Backups folder in the Overwrite Mod.
   Right click on the Overwrite mod and select Create Mod. Name it TES4Edit Backups. 
   Note: This mod does not need to be activated as it simply stores the TES4Edit Backup files.

Merge Plugins[edit source]

TOOL
CORE
Merge Plugins by Mator

Related Video: Merge Plugins : Start to Finish by GamerPoets

Related Forums: Mator's Utilities Support by Mator

Description: Merge Plugins Standalone (or just Merge Plugins), is a tool for combining mods from Bethesda games which have .ESP/.ESM files. It uses the xEdit codebase as an API, and can be used with Skyrim, Oblivion, Fallout New Vegas, and Fallout 3.

Special Installation Instructions:
Download manually:

• Merge Plugins
1. Download Merge Plugins and extract the archive into the Oblivion\TES4Edit folder.
2. Move the following files into the TES4Edit folder:
   • doc
   • lang
   • changelog.txt
   • MergePlugins.exe
   • Oblivion.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat (overwrite the original)
   • TES4Dictionary.txt
3. Add Merge Plugins as an executable.
4. Run MergePlugins.
5. The Oblivion Profile should already be detected.
   Game: The Elder Scrolls IV: Oblivion
   Path: \Oblivion\
   Click on the Oblivion icon and then click OK.
   Right click in the window and select Uncheck All. Click OK.
When you first start Merge Plugins you should do some initial configuration. Click the settings icon. 6. Setup: Watch GamerPoets video linked above.
Notice to ALL Users: This application will be launched later in the guide.

TES4LODGen[edit source]

TOOL
CORE
TES4LODGen by ElminsterAU

Description: TES4LODGen is a One-Click DistantLOD Generator.

Special Installation Instructions:
Download manually:

• TES4LODGen_3_1_1
1. Download TES4LODGen and extract the archive.
2. Select the TES4LODGen.exe file and move it to the Oblivion\TES4Edit directory. Move the README.txt to the Oblivion\TES4Edit folder.
3. Add TES4LODGen as an executable.
   • In the Title field, type TES4LODGen.
   • For the Binary field, browse \Oblivion and select the application.
   • For the "Argument" field, type -o:"pathto\Oblivion\Mod Organizer\mods\TES4LODGen\"
     Example: -o"D:\Steam\steamapps\Common\Oblivion\Mod Organizer\mods\TES4LODGen\"
   • Click the Add button. This will add TES4LODGen to the executables list.
4. From the executable button choose TES4LODGen and click Run.
5. Allow the DistantLOD Generator to finish then close the window.
   • Double click the Overwrite mod to view the contents. Close the window. 
   • Right click on the Overwrite mod and select Create Mod. Name it TES4LODGen. Activate this mod and move it just below the Bashed Patch, 0.esp mod.

TES4LL[edit source]

TOOL
CORE
Landscape LOD generator tes4ll-v5 by Gruftikus and Lightwave

Description: Tes4ll creates new and individual high-resolution landscape meshes including all the additional changes added by the mods which one has installed.

Special Installation Instructions:
Download manually:

• Landscape LOD generator 5_15c
Click the following related links to review the instructions posted for a better understanding of the installation instructions.
Related Guide: Guide:Mod Organizer Oblivion by GrantSP
Related Forum: TES4LL and MPGUI doesn't work with MO lists details on workarounds for Mod Organizer Users.
1. Install Landscape LOD generator with Mod Organizer. When prompted with the warning "No game data on top level", ignore and click OK. Installationrjk18.jpg 2. Activate Landscape LOD generator. It will appear grayed out and the tool-tip will prompt you that no assets are found. Right click on the mod and select "Ignore missing data". 3. In the Right Pane, go to the Data tab. Locate the following files select Add as executable. Keep the name that is given. • tes4ll_tes4qlod_cache.bat • tes4ll_normalmaps.bat • tes4ll_tes4qlod.bat • tes4ll_highres.bat or tes4ll_ultimate.bat

Creating the TES4LL Mod[edit source]

1. Navigate to your Oblivion\Mod Organizer\mods\ and create a new folder named TES4LL.
2. In the TES4LL folder, create the following sub-folder structure:
   Meshes\Landscape\LOD
   Textures\LandscapeLOD\Generated
   Pictorial example below:
   Tes4ll mod8xkkq.jpg
3. Copy the tes4qlod_tex folder from the "Landscape LOD generator" mod into the TES4LL folder you created.

Setting up the batch files correctly[edit source]

1. Navigate to \Oblivion\Data\Ini\tes4ll and locate a file named tes4ll_all.mpb.
2. Right click tes4ll_all.mpb to open with your favorite text editor and replace all the instances of $_gamedir\Data\ with the full path name that points to the TES4LL folder. If your favorite text editor does not have a "Replace All" function, just use Wordpad:
   • Open tes4ll_all.mpb in WordPad, click Replace to open the Replace dialog window.
   • Fill in the "Find with" field with $_gamedir\Data\, 
   • Fill in the "Replace with" field with the full path to your TES4LL project folder. 
     Example: D:\Steam\steamapps\Common\Oblivion\Mod Organizer\mods\TES4LL\.  
   • Make sure you have a \ at the end of each line, then click Replace All.
3. All future runs of the batch tools will now update these files in the TES4LL mod in Mod Organizer.
Related Forums: TesModManager
Related Video:: Bevilex Modlist Full Video Guide - part 1: OBMM by outdated TV
Notice: Some users prefer the outdated OBMM by Timeslip. This is acceptable as this utility is only be used for OMOD extraction.

Description: TesModManager is a new version of OBMM Extended that supports Skyrim SE, Skyrim, Oblivion and Morrowind.

Notice: TesModManager is only used for extracting OMODS to repackage them for normal installation.

Special Installation Instructions:
Download manually:

• TesModManager installer
1. Create a new folder in \Oblivion Mods and name it OMODs.
2. Download the installer version.
3. Right click and select Run as administrator.
4. Check Install for Oblivion and make certain it has properly chosen your Oblivion directory.
5. Click Install.
6. Uncheck Launch TesModManager and select Finish.
7. Add TesModManager as an executable and Run it from Mod Organizer. When the "Pick the game to mod" prompt window opens, select Oblivion. If it does not detect the Oblivion.exe, select the directory it is located in.
   Notice: If you are using Mod Organizer, ignore the popup warning "Administrative rights needed". Non Mod Organizer users may wish to run this utility as Administrator, however it is recommended to download all mods manually so this will not be necessary.
8. Click Settings → Move omod directory and click Yes
9. Choose \Oblivion Mods\OMODs
10. Uncheck: "Ask to be Nexus Download Manager" and "Ghost inactive mods".
   Check: "Never modify load order"
   Uncheck: Ghost inactive mods
   Check: Use zip/7z extension for omod2 Default mod formatting is omod2
11. Exit TesModManager.
Notice: With TesModManager, Mod Organizer users may experience some conflicts when running it for the first time. We can address these issues and work them out in the Morroblivion Overhaul forum, or on our discord The Morroblivion Help Desk hosted by ponyrider0.

Wrye Bash[edit source]

TOOL
CORE
Wrye Bash by Wrye Bash Team
Related Guide: Guide: Wrye Bash by STEP

Description: The function of this tool is to manage mods, create Bashed Patches and other functionalities that will be used in this guide. Bashed Patches merge the leveled lists from the installed mods and has some limited functionality to merge mods and tweak game values.

Notice: GOG Users: polik1 uses the GOG version of both Oblivion and Morrowind and has made us aware that there is a bug in Oblivion's BSA, ESM and ESP files - they are missing the Modified Date attribute (it's blank). This prevents Wrye Bash from launching properly. The fix for the GOG version of Oblivion is available at The Nexus Forums: Wrye Bash topic and is needed for all mentioned files.

Special Installation Instructions:
Download Manually:

• Wrye Bash 307 Beta2 - Installer
• Wrye Bash Pictorial Guide v8.4 by alt3rn1ty: Review and select your options
1. Download the files from both locations and extract the files into the Wrye Bash folder.
2. Launch the Wrye Bash Installer and click Next.
3. In the Installation Location(s) select Install for Oblivion and Wrye Bash [Standalone]. DO NOT select Wrye Bash [Python] unless you are experienced with Python.
4. Make certain the Oblivion game directory is selected. Click Next.
5. In the Choose Component screen Select all. Click Install.
6. In the Installation Complete screen click Next.
7. In the Finished installing Wrye Bash screen uncheck Oblivion, check View Readme, and Delete files from old Bash version. Click Close.
8. Add Wrye Bash to Mod Organizer's executable list and Run from Mod Organizer.
9. Right click on Bashed Patch, 0.esp and select Rebuild Bashed Patch...
   In the "Update Bashed Patch, 0.esp window, review the options and make selections based on user preference. The following can also be useful selections:
   Tweak Actors:
     Irresponsible Creatures
   Tweak Assorted:
     Bow Reach Fix
     Darnified Books
     Default Icons
     Magic: Script Effect Silencer
     Right Hand Rings
   Tweak Settings
     Crime: Alarm Distance (set to 2000)
     Greeting Distance (set to 100)
     UOP Vampire Aging and Face Fix.esp
     Warning: Exterior Distance to Hostiles (set to 2000)
   Uncheck: Cobl Catalogs
10. Close Wrye Bash. If asked to Activate Bashed Patch, 0.esp click Yes then Close.
Notice: The Bashed Patch, 0.esp may become corrupted causing a CTD. If this happens, navigate to the Oblivion\Data folder and delete Bashed Patch, 0.esp (or delete the mod in Mod Organizer's left pane). Return to the Wrye Bash\Mods tab, right click on the File header → File → New Bashed Patch. Rebuild the Bashed Patch (make certain to select the desired tweaks).

Editing Bash tags[edit source]

• Launch Wrye Bash.
• Locate the “Bash Tags” window in the bottom right window pane.
• Right click inside this window.
• Select the Bash Tag you wish to edit. A checkmark represents that it is active. To deactivate simply click the "Tag" to remove the checkmark.
Bash Tags:
File:Example 6.jpg

FINAL PRE-MOD INSTALLATION NOTES[edit source]

A Final Consideration

Install mods in the order that they are presented in the following guide in order to achieve the desired result.

Read the ReadMe and other mod-related documentation that comes packaged with most mods. This includes the mod description on the Nexus. If the mod author has seen fit and taken time to create these reference materials, then they are relevant and important in the eyes of the mod author. This means that they are relevant and important to you!

Notice: While it is recommended to download all mods manually, you can still install the mods from the Downloads tab in Mod Organizer.
1. Once the mod is downloaded, drag and drop it into the Downloads tab in the right pane.
2. Right click on the downloaded file, select Query, and if prompted select the file association that best fits the mod. This will update the meta.ini associated with the mod, inputting the Nexus ID, Version, and related Category.
3. Either double click the file, or right click and select Install to install the mod.

Clean Official Plugins and Install UOPs[edit source]

Oblivion Official DLC BAIN Package[edit source]

CORE
Clean the ESP/ESM Files
Optional
Morroblivion Overhaul Patch Central by Diana TES GotH

Description: This section will take the user through the creation and installation of a simple BAIN package for backing up the Original DLC plugins and then cleaning them with TES4Edit.

To remove errors in the Bethesda master files, it is recommended that they be cleaned with TES4Edit. This ensures maximum stability and compatibility within the Morroblivion modding experience. Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Reminders will be located after the installation description of mods that will need cleaning.

Special Installation Instructions:
Download manually:

• Optional files: Oblivion Official Plugin BAIN Package

xEdit Mod Cleaning Instructions[edit source]

1. Right-click the list of plugins and choose Select None.
2. Double-click the plugin to be cleaned.
3. Wait for the Background Loader: finished message in the right panel, and then right-click the plugin to be cleaned and select Apply Filter For Cleaning.
4. Wait for the [Filtering done] message in the right panel, and then right-click the plugin to be cleaned and select Remove "Identical to Master" records. If the Warning! prompt pops up, click Yes, I'm absolutely sure.
5. Wait for the [Removing "Identical to Master" records done] message, and then right-click the plugin being cleaned and select Undelete and Disable References.
6. Wait for the [Undeleting and Disabling References done] message, and then click the [X] to exit the program.
7. At the prompt, make sure the cleaned plugin is checked as well as Backup Plugins and click OK.
8. If using Mod Organizer, there will be an empty xEdit Backups folder in Overwrite (essentially a fake mod located at the bottom of the left pane if sorted by priority ascending) created by xEdit after cleaning. Double-click Overwrite and delete the empty folder.

Instructions for the setup and installation of the Oblivion Official Plugin BAIN Package:

1. Copy the Original esp in the appropriate folder as a backup.
2. Run xEdit to clean each DLC.
3. Move the xEdit cleaned mod into the appropriate folder.
4. Archive the Oblivion Official Plugin BAIN Package folder when cleaning is completed.
5. Select only the xEdit clean mods for installation.

Mod Organizer Users and BAIN Packages:

BAIN Packages can be installed much like they are in Wrye Bash. Select each listed Sub-Package just as Wrye Bash users are instructed. When Esp/m Filters are noted, MO users will need to double click on the mod to open the Information contents, navigate to the Optional ESPs tab, and click on the plugin selecting ↑ to remove it from the active plugins list or ↓ to make it an active plugin.
To manually install a BAIN package: • Select Sub - Packages just as Wrye Bash users are instructed. Note: Some BAIN files may not be recognized and may require that each Sub-Package will have to be installed separately: • Select the Sub-Package, set as the Data directory, and install. (e.g. Click on Manual → Right click on "01 Cleaned DLC" and select Set data directory → When you see Looks good click OK) • Repeat for each Sub-Package of the BAIN package.

Instructions for the manual setup and installation of the Oblivion Official DLC mod:

Wrye Bash Users:
1. In the "\Oblivion Mods\Bash Installers\" folder, create a new folder and name it "Oblivion Official DLC BAIN".  This will now appear as a grey diamond project icon in the Wrye Bash Installers tab.
2. Inside the "Oblivion Official DLC BAIN" folder, create two subfolders and name them "00 Original DLC" and "01 Cleaned DLC".
3. Referring to the list of ESPs in the section below, copy all the original DLC files from the "\Oblivion\Data\" folder into the "00 Original DLC" folder created in the previous step.
4. Run TES4Edit to clean each DLC. The cleaned ESPs will be saved into the "\Oblivion\Data\" folder.
5. Copy the cleaned ESP into the "01 Cleaned DLC" folder that was created in the steps above.
6. When all the DLC are cleaned and copied, go to the Wrye Bash Installers tab and verify that the "Oblivion Official DLC BAIN" project is correctly created: in the bottom half of the right pane, there should be two items in the Sub-Packages section named "00 Original DLC" and "01 Cleaned DLC".  Right next to it, In the "Esp/m Filter" section, you should see each DLC ESP file.
7. If all looks correct, right-click the diamond project icon for Oblivion Official DLC BAIN and select "Pack to Archive...".  Click OK to save as "Oblivion Official DLC BAIN.7z".   Click Yes, then click OK to use the default compression settings.
8. Now select the newly created "Oblivion Official DLC BAIN.7z" package, make sure only the "01 Cleaned DLC" sub-package is check-marked.  In the Esp/m Filter section, make sure each cleaned DLC ESP is check-marked.
9. Right-click the "Oblivion Official DLC BAIN.7z" package and select Install.
10. Once the "Oblivion Official DLC BAIN.7z" package is successfully installed, you can right-click and delete the diamond project icon for "Oblivion Official DLC BAIN" (this will delete the project folder from "\Oblivion Mods\Bash Installers\").
Mod Organizer Users:
1. Create a folder in the "\Mod Organizer\mods\" directory and name it "Oblivion Official DLC - original". Copy the each DLC file listed below from "\Oblivion\Data\" the "Oblivion Official DLC - original" folder you created. 
2. Now select the "Oblivion Official DLC - original" folder and duplicate it by clicking copy and then paste. A folder named "Oblivion Official DLC - original - Copy" should be created in the "\Mod Organizer\mods\" folder.  Rename this folder to "Oblivion Official DLC - cleaned".  
3. Go into Mod Organizer and make sure the "Oblivion Official DLC - original" mod is deactivated (unchecked) and "Oblivion Official DLC - cleaned" mod is activated (checked).  
4. Run TES4Edit from Mod Organizer to clean each DLC.
5. The cleaned ESP files should automatically synchronize into the "Oblivion Official DLC - cleaned" mod. You are now done with cleaning in this section.

All of the following DLCs need to be cleaned with xEdit:

DLCHorseArmor.esp
DLCOrrey.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCBattlehornCastle.esp
DLCFrostcrag.esp
Knights.esp

List of Mods You Should NOT Clean
There are a very small number of mods out there that contain "dirty edits" intentionally. One reason for this is to sort of do a preemptive strike to combat against truly "dirty" mods that might cause problems. There are other reasons too. The bottom line is do NOT clean the mods below.

1. Do NOT clean the unofficial patches (UOP, USIP, UMP). They have already been cleaned.
2. ArmamentariumArtifacts.esp
3. Bashed Patch.esp (NOTE: It is safe to run undeletes on this, but do not remove ITM records)
4. BG2408's mods (LAME, RBP, Integration)
   EXCEPTION: bgIntegration.esp contains a single deleted reference, but do nothing beyond addressing that.
5. Bob’s Armory (do not clean core FCOM mods)
6. FCOM (None of the .esp/.esm files should be cleaned)
7. FCOM_Convergence.esp
8. FCOM_Hentai Mania.esp
9. Mart's Monster Mod - Additional Enemy NPC Vars.esp (author says to not clean)
10. Mart's Monster Mod - City Defences.esp (author says to not clean)
11. Mart's Monster Mod - Gems & Gem Dust.esp (author says to not clean)
12. Mart's Monster Mod - Hunting & Crafting.esp (author says to not clean)
13. Mart's Monster Mod - More Wilderness Life No Gates.esp (author says to not clean)
14. Morrowind_ob.esp
15. Oblivion WarCry EV.esp [Version 1.09] (do not clean core FCOM mods)
16. Oscuro's_Oblivion_Overhaul.esm (do not clean core FCOM mods)
17. Oscuro's_Oblivion_Overhaul.esp (do not clean core FCOM mods)
18. Personality Idles - Modified version.esp (author confirmed that cleaning breaks functionality)
19. personality_idles4.esp (confirmed that cleaning breaks functionality)
20. SM Plugin Refurbish (Battlehorn and ThievesDen, specifically, but this goes for all the plugins) [contains dirty dialogue edits that are intentional for mod functionality, do not clean]
21. SupremeMagicka.esp [Version 0.90b6] (Do not clean beyond what the author cleaned already)
22. Vanilla Weapon Stat Override.esp and Vanilla Weapon Stat Override - SI.esp. These contain intentional dirty edits and must not be cleaned.

Unofficial Oblivion Patch[edit source]

CORE
Unofficial Oblivion Patch by Quarn and Kivan and Arthmoor and PrinceShroob

Description: Unofficial Patches are a must; they fix literally tens of thousands of bugs in the original game that were never addressed by Bethesda.

Special Installation Instructions:
Download:

• Unofficial Oblivion Patch
Esp/m Filter: Uncheck: UOP Vampire & Face Fix.esp
When the installation is complete move the mod directly below the Oblivion Data files to ensure it is first in the install order below the Oblivion.esm and before DLCs ESP files.
Notice: OBSE Plugin Included
Wrye Bash Users: Notice: If a mod with an OBSE Plugin has been installed with Wrye Bash, the plugin will automatically be installed into the Oblivion\Data\OBSE\Plugins folder. (When the OBSE DLL Warning pops up click Yes.)
Mod organizer users must manually install the OBSE folder.

Unofficial Shivering Isles Patch[edit source]

CORE
Unofficial Shivering Isles Patch by Quarn and Kivan and Arthmoor and PrinceShroob

Special Installation Instructions:
Download:

• Unofficial Shivering Isles Patch
When the installation is complete move the mod directly below the DLCShiveringIsles.esp to ensure it is first in the install order below the Oblivion.esm and before DLCs ESP files.

Unofficial Oblivion DLC Patches[edit source]

CORE
Unofficial Oblivion DLC Patches by Quarn and Kivan and Arthmoor and PrinceShroob

Description: A must have mod with similar effects as UOP - Unofficial Oblivion Patch

Special Installation Instructions:
Download:

• Unofficial Oblivion DLC Patches
When the installation is complete move the mod directly below the Cleaned Vanilla DLC ESPs.
See BOSS Bash Tag suggestion(s)::
Knights - Unofficial Patch.esp ADD: Relev

Extenders and DLL Enhancements[edit source]

Third-party programs (or extensions thereof) that enhance Morroblivion functionality or display.

Create a new folder in \Oblivion Mods and name it Extenders and DLL Enhancements to store the downloaded files.

Wrye Bash Users: Launch Wrye Bash. In the Installer tab, right click on Package → Add Marker. Name it Extenders and DLL Enhancements.

Mod Organizer Users will need to install OBSE Plugins manually into the Oblivion\Data\OBSE\Plugins directory.

AddActorValues[edit source]

Optional
AddActorValues by JRoush

Description: AddActorValues allow modders to create and use *new* actor values, which are treated *exactly* like the built-in ones. New actor values won't do anything by themselves, of course, but they are very convenient ways for mods to attach information to any actor, which is then saved with the save game. For details, see the included `Features' pdf.

Notice: AddActorValues is a requirement of FEA - Fundament Enchanting Addons which is installed in the [Gameplay][Magical] section.

Special Installation Instructions:
Download manually:

• AddActorValues
Wrye Bash Users:
1. Use the Working Folder structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder then create AddActorValues folder. Move the AddActorValues Features v1_0.pdf, and AddActorValues Readme v1_0.txt into it. 
3. Move the remaining files into the OBSE\Plugins folder:
   • AddActorValues.dll
   • AddActorValues_CS.dll
4. Now that the mod is repackaged properly, archive and install the mod.
5. Esp/m Filter: Uncheck: AddActorValues_example.esp
Mod Organizer Users: This mod will not install normally.
1. Download the file as normal.  When installing the mod a prompt will appear that says No game data on top level. 
2. Expand the Oblivion tree. Right click on Data and select Set data directory.
3. The lower left corner should now say Looks good. Press OK.
4. Open the mod in explorer, copy the OBSE folder and paste it into the Oblivion\Data directory.
Note: Some of the following mods will also need to be installed in this manner. Please make a note of the steps above when installing such mods.

Blockhead[edit source]

CORE
Blockhead by shadeMe

Description: This is a fork of the original shadeMe plugin which features improved shadow queueing, fixes the problem of disappearing shadows when turning, and adds some additional options and optimizations. You can now get nice dynamic shadows on architecture and landscape with a low shadow count and minimal performance drop.

Notice: Blockhead is a requirement of OCO2 which is installed in the [Body & Replacers] section.

Special Installation Instructions:
Download manually: Install with Wrye Bash

• Blockhead 10.3
Wrye Bash Users:
1. Use the Working Folder structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder. 
3. Move the Blockhead Readme.txt into the OBSE Docs folder .
4. Move the remaining files into the OBSE\Plugins folder:
   • Blockhead.dll
5. Now that the mod is repackaged properly, archive and install the mod.
Mod Organizer Users: Remember to manually install the OBSE folder into the Oblivion\Data directory.

Elys- Uncapper v098[edit source]

Optional
Oblivion -Elys- Uncapper v098 by Elys

Description: This mod increases the hardcoded ATTRIBUTES and SKILLS, level caps from 100 to 200 for all actors in game including the player.

Special Installation Instructions:
Download manually:

• Oblivion -Elys- Uncapper v098
Wrye Bash Users:
1. Use the Working Folder structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder and move the ReadMe ( Oblivion -Elys- Uncapper ).txt into it.
3. Move the remaining files into the OBSE\Plugins folder:
   • Oblivion _Elys_Uncapper.dll
   • OBSE_Elys_Uncapper.ini
4. Now that the mod is repackaged properly, archive and install the mod.
Mod Organizer Users: Remember to manually install the OBSE folder into the Oblivion\Data directory.

Elys- Universal Silent Voice[edit source]

CORE
OBSE -Elys- Universal Silent Voice by Elys

Description: When a character in the game isn't voiced Oblivion will skip through the dialogue even if there are subtitles. This mod fixes that by placing a blank audio track in place of the voiced dialogue so you are able to read the text dialogue.

Special Installation Instructions:
Download manually:

• OBSE -Elys- Universal Silent Voice v93
Wrye Bash Users:
1. Use the Working Folder structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder and move the Ely_USV.txt into it.
3. Move the remaining files into the OBSE\Plugins folder:
   • Elys_USV.dll
   • Elys_USV.lip
   • Elys_USV.mp3
4. Now that the mod is repackaged properly, archive and install the mod.
Mod Organizer Users: Remember to manually install the OBSE folder into the Oblivion\Data directory.

EngineBugFixes[edit source]

CORE
EngineBugFixes by Tiawar

Description: EngineBugFixes is an OBSE plugin containing bug fixes for the Oblivion game engine.

Special Installation Instructions:
Download manually:

• EngineBugFixes v1.9
Wrye Bash Users:
1. Use the Working Folder structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder.
3. Rename the readme.txt to EngineBugFixes.txt and move it into the OBSE Docs folder.
4. Move the remaining files into the OBSE\Plugins folder:
   • EngineBugFixes.dll
   • EngineBugFixes.ini
5. Now that the mod is repackaged properly, archive and install the mod.
Mod Organizer Users: Remember to manually install the OBSE folder into the Oblivion\Data directory.

Enhanced Camera[edit source]

Optional
Oblivion - Enhanced Camera by LogicDragon

Description: Replaces the first person camera with third person and then moving the camera into a first person view.

Special Installation Instructions:
Download manually:

• Enhanced Camera
Wrye Bash Users:
1. Use the Working Folder structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder.
3. Move the OBSE_EnhancedCamera_readme.txt into it the OBSE Docs folder.
4. Move the remaining files into the OBSE\Plugins folder:
   • OBSE_EnhancedCamera.dll
   • OBSE_EnhancedCamera.ini
5. Now that the mod is repackaged properly, archive and install the mod.
Mod Organizer Users: Remember to manually install the OBSE folder into the Oblivion\Data directory.

MenuQue - OBSE Plugin[edit source]

CORE
MenuQue - OBSE Plugin by kyoma

Description: MenuQue - OBSE Plugin extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.

Special Installation Instructions:
Download manually: Install with Wrye Bash

• MenuQue v16b
Wrye Bash Users: 
1. Use the Working Folder structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder. 
3. In the OBSE Docs folder create a folder named MenuQue and move the MenuQue Readme.txt and menuque_command_doc.html into it.
4. Move the remaining files into the OBSE\Plugins folder:
   • MenuQue folder containing Settings.ini, Submodule.CS.dll, and Submodule.Game.dll
   • MenuQue.dll
   • OBSE_Kyoma_MenuQue.dll
5. Now that the mod is repackaged properly, archive and install the mod.
Mod Organizer Users: Remember to manually install the OBSE folder into the Oblivion\Data directory.

NVAC - New Vegas Anti Crash[edit source]

CORE
NVAC - New Vegas Anti Crash by Queue

Description: Fixes the Windows 10 Anniversary Update + up-to-date Nvidia / AMD video driver crashes / issues for the following:

• Oblivion
• Construction Set (Oblivion)
NVAC (short for New Vegas Anti Crash) is an NVSE plugin that implements structured exception handling and sanity checking to reduce frequency of game crashes.

Special Installation Instructions:
Download manually: Install with Wrye Bash

• NVAC - New Vegas Anti Crash
Wrye Bash Users:
1. Use the Working Folder structure to repackage the mod.
2. Rename the NVSE folder to Data.
3. In the Data folder create a Docs folder.
4. In the Docs folder create an OBSE Docs folder. 
5. In the OBSE Docs folder create a folder named NVAC and move the readme - nvac.txt into it.
6. In the Data folder create an OBSE folder. Move the Plugins folder (which contains the nvac.dll) into the OBSE folder.
7. Now that the mod is repackaged properly, archive and install the mod.
Mod Organizer Users: Remember to manually install the OBSE folder into the Oblivion\Data directory.

Oblivion Magic Extender[edit source]

CORE
Oblivion Magic Extender by JRoush

Description: OBME extends the Oblivion magic system to make it more general and open to mod makers. It is a pair of plugin libraries for OBSE that hack the game/CS to change its behavior.

Notice: Required for Morroblivion_Unofficial_Patch_Magic_Addon.esp.

Special Installation Instructions:
Download manually:

• OBME v1_0
Wrye Bash Users:
1. Use the Working Folder structure to repackage the mod.
2. Esp/m Filter: Uncheck: ALL
Mod Organizer Users: Remember to manually install the OBSE folder into the Oblivion\Data directory.

Oblivion Stutter Remover[edit source]

CORE
Oblivion Stutter Remover by SkyRanger-1

Description: This is a must have for anyone playing Oblivion. It has many tools that are useful to Oblivion such as the FPS management, force quit and heap replacement.

Special Installation Instructions:
Download manually:

• OSR_4-1-37
Mod Organizer Users:
1. Use the Working Folder structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder.
3. The remaining files should be placed in the OBSE\Plugins folder:
   • sr_Oblivion_Stutter_Remover.dll
   • sr_Oblivion_Stutter_Remover.ini
4. Navigate to OBSE/Plugins and find "sr_Oblivion_Stutter_remover.ini" and open it with Notepad to make the following changes:
Master bManageFPS = 1 (change to 0 if the GPU is managing FPS) bReplaceHeap = 0 (NOTICE: Modifying Heap settings has been known to cause instability in Oblivion.) bFastExit = 1 bReplaceRandom = 0 bExperimentalStuff = 1
FPS_Management fMaximumFPS= 45 fMinimumFPS= 10
CriticalSections iDefaultSpin = 4200
5. Click Save and Close. 6. Now that the mod is repackaged properly, archive and install the mod.
Mod Organizer Users: Edit the sr_Oblivion_Stutter_Remover.ini as instructed above. Remember to manually install the OBSE folder into the Oblivion\Data directory.

One Tweak[edit source]

Optional
OneTweak by virusek

Notice: One Tweak will not be needed if installing Oblivion Reloaded, but is highly recommended for all other users.

Special Installation Instructions:
Download manually:

• OneTweak
Wrye Bash Users:
1. Use the Working Folder structure to repackage the mod.
2. Rename the SKSE folder to OBSE
3. Delete the fomod folder.
4. Now that the mod is repackaged properly, archive and install the mod.
Mod Organizer Users: Remember to manually install the OBSE folder into the Oblivion\Data directory.

Pluggy[edit source]

CORE
Pluggy by haama

Description: Pluggy is a multifunction OBSE plugin that adds new functions to Oblivion, and is a further extension to Oblivion Script Extender. The functions allow modders to create and manipulate arrays, strings, .ini files, text files, both text and surface/image HUDs, and change object names.

Special Installation Instructions:
Download manually:

• Pluggy v132
Mod Organizer Users:
1. Use the Working Folder structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder.
3. Rename the "docs" folder from the downloaded mod to Pluggy and move the Pluggy folder into the OBSE Docs folder.
4. Move the remaining files into the OBSE\Plugins folder:
   • OBSE_Elys_Pluggy.dll
   • OBSE_Elys_Pluggy.dlx
5. Now that the mod is repackaged properly, archive and install the mod.
Mod Organizer Users: Remember to manually install the OBSE folder into the Oblivion\Data directory.

shadeMe Enhanced[edit source]

Optional
shadeMe Enhanced by arafuse

Description: This is a fork of the original shadeMe plugin which features improved shadow queueing, fixes the problem of disappearing shadows when turning, and adds some additional options and optimizations. You can now get nice dynamic shadows on architecture and landscape with a low shadow count and minimal performance drop.

Special Installation Instructions:
Download manually:

• shadeMe Enhanced
Mod Organizer Users: Remember to manually install the OBSE folder into the Oblivion\Data directory.

VoiceFile Redirector OBSE Plugin[edit source]

Morroblivion
CORE
VoiceFile_Redirector OBSE Plugin by ponyrider0

Description: OBSE plugin to redirect missing voicefiles to other locations. Based on Elys_USV. Version 1.0 expands on elys_usv.dll functionallity with the following: If no voicefiles are present, it first tries to substitute the imperial race in the voice filename to find a match. If none present, it will try to detect if current dialog is a greeting and then redirect to a generic greeting based on race and sex of speaker. If both fail, it will fallback to elys_usv.mp3 if present.

Notice: This mod has been specifically tailored for Morroblivion However Morroblivion is not required and therefore it should work with Oblivion just as well.

Special Installation Instructions:
Download manually:

• voicefile_redirector-v1_2.7z
Wrye Bash Users:
1. Navigate to \Oblivion\Data\OBSE\Plugins and delete Elys_usv.dll (or rename it to Elys_usv.dll.bak)
2. Use the Working Folder structure to repackage the mod.
3. In the Docs folder create an OBSE Docs folder.
3. In the OBSE Docs folder create a folder named VoiceFile Redirector and move the voicefile_redirector-v1_2.txt into it.
4. Move the Docs folder into the Data folder.
5. Now that the mod is repackaged properly, archive and install the mod.
Mod Organizer Users: Remember to manually install the OBSE folder into the Oblivion\Data directory.

NOTICE: The remaining files are not OBSE plugins -- do not put them in "\Oblivion\Data\OBSE\Plugins\" or they will not work. Please install them according to their instructions.

ENBoost v0.259 patch for TES Oblivion[edit source]

CORE
ENBoost v0.259 patch for TES Oblivion by Boris Vorontsov

Description: This is adaptation of code Boris Vorontsov did for TES Skyrim to reduce memory usage of the game and to fix most CTDs (crashes to desktop) because of "out of memory" issue when many mods installed. It's just a patch without any changes to graphics. What it's doing? Utilize your videocard memory much better, compress resources and send them to enbhost.exe process, so you can install more mods with x64 OS (up to 4 gb game use by default and with this it's max about 10 gb at this moment).

Special Installation Instructions:
Download manually:

• ENBoost v0.259 patch for TES Oblivion
Notice: Download the next file for installation instructions.

CTD and Memory patch ENBoost[edit source]

CORE
CTD and Memory patch ENBoost by Boris Vorontsov

Description: A fix for CTDs and Memory Patch

Special Installation Instructions:
Download manually:

• ENBoost 1_0
1. Use the Working Folder structure to repackage the mod. This time, however, we will be repacking the mod to move data straight into the Oblivion directory. 
2. Extract enbseries_oblivion_v0259enboost.zip.
3. Extract ENBoost 1_0-45266-259.zip.
4. Create a new folder and name it ENBoost. 
5. From ENBoost v0.259 patch for TES Oblivion move the d3d9.dll file, enbhost.exe, and enblocal.ini from the WrapperVersion folder into the ENBoost folder.
6. Extract the CTD and Memory patch ENBoost files and choose the settings based on your graphics card. Move the enblocal.ini to the ENBoost folder replacing files when prompted. 
   NOTE: Save this folder with your download files for easy access if you have to re-install ENBoost.
7. Now copy all of the files from the Working ENBoost folder into the Oblivion game directory. 
8. Settings can be altered to suit the users’ preferences. Browse the web for recommended enbseries.ini configurations and test them out.
9. Review and make any needed changes to the "enblocal.ini". Some Recommendations include:
[MEMORY] ExpandSystemMemoryX64=false ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=64 VideoMemorySizeMb=0 (Use Boris Vorontsov VRamSizeTest v1.0 to get the correct value for the parameter) EnableCompression=true
[ENGINE] ForceAnisotropicFiltering=true
Remap the Free VRAM key to a different unused key [INPUT] KeyFreeVRAM=121
10. Some users may still experience CTD issues. Review muffinz10's post on CTD and Memory patch ENBoost Nexus Forum.

RefScope[edit source]

Optional
RefScope by Wyzard

Description: RefScope is a powerful tool that lets you explore the internals of objects in the game. All this information can be valuable in resolving conflicts, debugging mods, or just keeping track of where your game content is coming from.

Special Installation Instructions:
Download manually:

• RefScope 2_1_2
1. Use the Working Folder structure to repackage the mod.
2. Inside the Docs folder create a RefScope folder. Move the RefScope.html, Package.txt and omod conversion data folder into it.
3. Move RefScope.esp into the Data folder.
4. Now that the mod is repackaged properly, archive and install the mod.

Test the Game[edit source]

1. Activate all installed mods and plugins.
2. Run BOSS to sort the load order and review any Bash Tag suggestions or Dirty Plugins references.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
   Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
   In the "Update Bashed Patch, 0.esp window, review the options and make selections based on user preference. The following can also be useful selections:
   Tweak Actors:
     Irresponsible Creatures
   Tweak Assorted:
     Bow Reach Fix
     Darnified Books
     Default Icons
     Magic: Script Effect Silencer
     Right Hand Rings
   Tweak Settings
     Crime: Alarm Distance (set to 2000)
     Greeting Distance (set to 100)
     UOP Vampire Aging and Face Fix.esp
     Warning: Exterior Distance to Hostiles (set to 2000)
   Uncheck: Cobl Catalogs
4. Wrye Bash Users: In the Wrye Bash Installers tab, right-click and uninstall the TES4LODGen project. Then run TES4LODGen from Wrye Bash to update the TES4LODGen project. Review the contents of the project and install.
   Mod Organizer Users: Run TES4LODGen 
5. Wrye Bash Users: In the Wrye Bash Installers tab, right-click and uninstall the TES4LL project. Run each of the tes4ll bat files to update the TES4LL project. Review the contents of the project and install.
   Mod Organizer Users: Run the following .bat files.
   • tes4ll_tes4qlod_cache.bat
   • tes4ll_normalmaps.bat
   • tes4ll_tes4qlod.bat
   • tes4ll_highres.bat or tes4ll_ultimate.bat
6. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.
7. Back up the following files to keep a copy of the original game files:
   <Oblivion>
   <Oblivion Mods>
   <My Games>\Oblivion>
   <YourUserName>\AppData\Local\Oblivion>

Notice: It is assumed that by now the user has a basic understanding of restructuring files for proper installation and the variety of ways a mod can be installed. From this point forward, the installation instructions will not be as detailed unless more complex explanations are needed.

Morroblivion CORE Installation and Patches[edit source]

Create a new folder in \Oblivion Mods and name it Morroblivion with Fixes and Improvements to store the downloaded files.

Notice: Many of the download sites are external (i.e. Mediafire, Google Drive, Dropbox, etc...) Only mods I have personally downloaded and scanned with F-Secure are listed in this guide. I also advise that the user enable an Ad Blocker on their browser as some of the download sites do have persistent ads.

Morroblivion: FAQ TESrenewal.com is a video game community web site. We do not display advertisements, require membership fees, or impose other charges on site visitors. Members may voluntarily donate if they wish to help us offset server costs (which are approximately $2,000 per year), but this is COMPLETELY OPTIONAL and in no way changes the user's ability to use the site or download files.

Please review TESrenewal.com's entire FAQ page. As Diana TES GotH, I have been a user and member of their gaming site for about two years. I have personally downloaded and played many of the mods they develop and I endorse their site.

Create a shortcut of the BOSS userlist.txt to the desktop as there will be several edits to add in the course of installing all the mods. If BOSS was installed as instructed the userlist.txt should be located at \Oblivion\BOSS\oblivion.

Notice: At the end of the guide I will upload and share MISC User Files on the Morroblivion Overhaul Patch Central.

Wrye Bash Users: Launch Wrye Bash. In the Installer tab, right click on Package → Add Marker. Name it Morroblivion.

[MOB] Morroblivion[edit source]

Morroblivion
CORE
Morroblivion by TES Renewal Project Team v064

Description: Morroblivion is additional content - a 'mod' or an add-on - for the popular PC video game The Elder Scrolls IV: Oblivion, released by Bethesda Softworks in 2006. The Morroblivion project seeks to merge the content from the previous game of the series, The Elder Scrolls III: Morrowind, into the more modern gaming engine of Oblivion.

Special Installation Instructions:
Download manually: (Scroll down on the page to the Download Links and select your preferred download link.)

• Master File
• Morroblivion v064 Complete Resources
Wrye Bash Users: 
1. In the installers tab, right click on Package and select Monitor External Installation... Click OK. Allow the Data files to refresh. 
2. When the External Installation window pops up, follow the instructions below. After the installations has completed, return to the Wrye Bash Installers tab and click OK.
3. A new External Installation window will pop up. Make certain Morrowind_ob.esm is checked and select Create Project. Name the project Morroblivi0on and click OK.
4. Move the Morrowblivion mod just below the Oblivion Vanilla Data mod at the top of the Installers Packages. 
   Note: If you wish to archive the mod to save disk space, right click on the mod and select Pack to Archive. Select No when prompted to Use solid compression.
5. Delete the loose file mod (with the Diamond shaped box). Right click on the mod with the square box and select Install.
Mod Organizer Users:
1. Add the Morroblivion Installer Mod Organizer executables. 
2. Run the Morroblivion Installer with Mod Organizer. Select Yes if you are prompted to allow Mod Organizer Elevated privileges.
   • Click Next
   • Choose your Morrowind Directory pathto\Morrowind
   • Choose your Oblivion Directory pathto\Oblivion
   • Click Next
   • Click Install
3. Review the Overwrite mod, select create a new mod and name it Morroblivion Master. Move it to top in the left mod pane.

Special Installation Instructions:

Morroblivion v064 Complete Resources
Choose your Alternate Start before installing this mod.
Navigate to 00 Core\Ini, open the Morroblivion.ini and scroll to the bottom:
[Alternative Start]
set mwMainMenu.AltStart to 1 to start in Morrowind.
or
set mwMainMenu.AltStart to 0 to start a normal Oblivion new game.
Notice: Especially Mod Organizer Users: Disable the Morroblivion Errors message in the Morroblivion.ini:
set MorroDefaultQuest.ErrorDetection to 0
Wrye Bash Users:
Visit the official Installation Instructions topic for a detailed guide.
1. Sub-Packages: Check:
   00 Core
   01 Better Map
   01 Chargen and Transport Mod
   01 Morrowind Music
   01 Tree Replacer (Optional)
   01 Voiced Conversation
2. Install
Mod Organizer Users: review the Mod Organizer Users and BAIN Packages for installing Sub-Packages.
Edit BOSS userlist.txt:
OVERRIDE: Morroblivion
BEFORE: Pre Bash
OVERRIDE: Morrowind_ob - Morroblivion Maps.esp BOTTOM: Post Bashed Patch

[MOB] Unofficial Patches[edit source]

Morroblivion
CORE
Morroblivion Unofficial Patch_BAIN by ponyrider0

Description: This unofficial patch is a mod-compilation of many bug-fixes and patches that have been posted to TESRenewal.com since the release of Morroblivion v064.

NOTE: You MUST start a new game when using this patch.

Special Installation Instructions:
Download manually:

• Morroblivion Unofficial Patch_BAIN
Sub-Packages: Check:
00 CORE
01 INI Tweaks
02 Optional, Fast Travel Cheat (Optional)
02 Optional, Firemoth Enemy Mage Rebalance 
02 Optional, No Havok Bottles and Clutter
TES4Edit Cleaning Required:
MOB_NoHavok_Bottles_and_Cluter.esp
Edit BOSS userlist.txt:
ADD: MOB_FastTravel_Cheat.esp
BOTTOM: Morroblivion
ADD: MOB_Firemoth_Enemy_Mage_Rebalance.esp BOTTOM: Morroblivion
ADD: MOB_NoHavok_Bottles_and_Cluter.esp BOTTOM: Morroblivion
ADD: Morroblivion_Unofficial_Patch.esp BOTTOM: Morroblivion
ADD: Morroblivion_Unofficial_Patch_Magic_Addon.esp BOTTOM: Post Bashed Patch

Test the Game[edit source]

1. Activate all installed mods and plugins.
2. Run BOSS to sort the load order and review any Bash Tag suggestions or Dirty Plugins references.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
   Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
   In the "Update Bashed Patch, 0.esp window, review the options and make selections based on user preference. The following can also be useful selections:
   Tweak Actors:
     Irresponsible Creatures
   Tweak Assorted:
     Bow Reach Fix
     Darnified Books
     Default Icons
     Magic: Script Effect Silencer
     Right Hand Rings
   Tweak Settings
     Crime: Alarm Distance (set to 2000)
     Greeting Distance (set to 100)
     UOP Vampire Aging and Face Fix.esp
     Warning: Exterior Distance to Hostiles (set to 2000)
   Uncheck: Cobl Catalogs
4. Wrye Bash Users: In the Wrye Bash Installers tab, right-click and uninstall the TES4LODGen project. Then run TES4LODGen from Wrye Bash to update the TES4LODGen project. Review the contents of the project and install.
   Mod Organizer Users: Run TES4LODGen 
5. Wrye Bash Users: In the Wrye Bash Installers tab, right-click and uninstall the TES4LL project. Run each of the tes4ll bat files to update the TES4LL project. Review the contents of the project and install.
   Mod Organizer Users: Run the following .bat files.
   • tes4ll_tes4qlod_cache.bat
   • tes4ll_normalmaps.bat
   • tes4ll_tes4qlod.bat
   • tes4ll_highres.bat or tes4ll_ultimate.bat
6. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.
7. Back up the following files to keep a copy of the original game files:
   <Oblivion>
   <Oblivion Mods>
   <My Games>\Oblivion>
   <YourUserName>\AppData\Local\Oblivion>

[Fixes][edit source]

Create a new folder in \Oblivion Mods and name it Fixes and Patches to store the downloaded files.

Wrye Bash Users: Add Marker in Wrye Bash Installers naming it Fixes and Patches.

[Fixes] A To Take Alls[edit source]

CORE
A To Take All also books by statttis zirize

Description: Press the 'A' button to loot all items in a container and take a book or a scroll when you read.

[Fixes] Auto Update Leveled Items And Spells[edit source]

CORE
Auto Update Leveled Items And Spells by Alek

Description: This mod will scan player inventory on regular basis for any occurrence of items, spells or unused sigil stones that are contained in internal list. You can see the full contents of that list later in the text. Level of these items will be compared to player's current level and changes will be made when better version of the item is available. This is done by querying leveled lists directly and none of the item references are hard-coded, which made it easy to add new things to the list in the future. This is meant only for unique quest rewarded items so don't expect to have random dungeon loot replaced.

[Fixes] Clean-up[edit source]

CORE
Clean up by kuertee

Description: Prevents saved-game file-size bloating by cleaning the game of actor and item references that are no longer required. (e.g. inactive references created from dropped items that were picked-up by the player.)

Cleans long-dead actors that may have been corrupted somehow.

Special Installation Instructions:
Download manually:

• Clean-up 0p56
1. Use the Working Folder structure to repackage the mod.
2. In the Docs folder create a Clean-up folder.
3. Move the omod conversion data folder and kuertee Clean-up_readme.rtf into the Clean-up folder.
4. Move the remaining files into the Data folder:
   • ini folder
   • kuerteeCleanUp.esp
5. Open kuerteeCleanUp.ini located at \Oblivion\Data\Ini and change the first line to the following:
   set kCUQuest.cleanActors to 0
6. Now that the mod is repackaged properly, archive and install the mod.

[Fixes] Cobl[edit source]

CORE
COBL 1.74 Fix for Wizard 1.0 by Cobl Team v174

Description: Cobl significantly enriches the world of Oblivion: new races, new books, new ingredients, new foods, etc. There are no quests, but you'll find the world a better and more interesting place in many small and large ways.

Special Installation Instructions:
Download manually:

• COBL 1.74 Wizard Fixes
Wrye Bash Users:
1. Right Click to Select Wizard
2. Read the information → Next
3. Select Stable → Next
   Choose any of the following packages: Tweaks → Next
   Choose just one of the following.: Cobl Tweaks - SI → Next 
   Nothing else should be selected for the remainder of the wizard.
   Check Apply and Uncheck Install the package.
4. Esp/m filter: Uncheck:
   Cobl Races – Balanced.esp
5. Right click and select Install.
or All Users:
Sub-Packages: Check Only:
• 00 Cobl Core
• 01 StableCore
• 02 Tweaks (Only install one)
• 03 Patches DO NOT Check if using the custom Morroblivion Overhaul CR Patch.esp
Esp/m Filter:
• Cobl Filter Late MERGE ONLY.esp Should only be activated as mods are tested. This plugin will be absorbed into the Morroblivion Overhaul CR Patch.esp
• Cobl Glue.esp
• Cobl Main.esm
• Uncheck: Patch - Hunger Tongue.esp  if using the custom Morroblivion Overhaul CR Patch.esp
• Cobl SI.esp
• Cobl Tweaks - SI.esp

[Fixes] drink potion idle fix[edit source]

CORE
drink potion idle fix by benitoite

Description: When npc plays drink potion animation in many cases gums break through of the jaw... Here is fixed drinkbottleidle.kf.

[Fixes] Elz - No Floating Weapon[edit source]

CORE
Elz - No Floating Weapon by Elzee

Description: This mod is a bug fix that will drop the equipping weapon to the ground from corps(no one can keep the weapon in hand after death), and also hide the weapon when actor is being knocked to ragdoll state

[Fixes] Harvest Containers[edit source]

CORE
Harvest Containers by Harvest Team

Description: Harvest[Containers] was designed to allow players to easily see which containers they had already searched. Along the way, that goal turned it into a popular mod for realism fans as well. When you search inside a container, its appearance will change. In most cases this means the container will animate open, but there are a few exceptions as explained in the Details section. Most containers can be manually reclosed by activating them again in Sneak Mode. All containers that are flagged to respawn will return to their closed state when the cell is reset (3 game days by default).

Special Installation Instructions:
Download manually:

• Harvest Containers SI
1. Use the Working Folder structure to repackage the mod.
2. Copy the Harvest[Containers].esm into the Data folder.
3. From the Standalones folder copy the following:
   • meshes folders
   • textures folders
   • Harvest[Containers] - Vanilla.esp
   • Harvest[Containers] - SI.esp from into the Data folder and over write any files.
   • Add ons are Optional. Read the documentation provided for user preference.
4. Now that the mod is repackaged properly, archive and install the mod.

Special Cleaning Instructions: Notice: BOSS Log reports 'Harvest[Containers] - Vanilla.esp Contains dirty edits: 19 ITM, 0 UDR records. Needs TES4Edit cleaning:'. TES4Edit lists these records in the Messages tab located at the bottom of the right pane. The following records will need to be manually removed. Right click on the record and select Remove.

TES4Edit Cleaning Required:
010011E7	DEJharvestMiddleChestJewelry	"Open Jewelry Box"
0100B8CA	DEJharvestMiddleCupboard01	"Open Cupboard" 
0100B8D4	DEJharvestLowerCupboard01	"Open Cupboard"
0100B8D5	DEJharvestLowerPot	        "Open Covered Pot"
0100B8D6	DEJharvestLowerDrawers01	"Open Drawers"
01000CE8	DEJharvestUpperCupboard02	"Opened Cupboard"
01002A58	DEJharvestUpperDesk01	        "Opened Desk"
01002A59	DEJharvestUpperDrawer02	        "Opened Drawers"
010011D4	DEJharvestMiddleDrawers01	"Open Drawers"
010011D5	DEJharvestMiddleDesk01	        "Open Desk"
010011D6	DEJharvestMiddleDrawers02	"Open Drawers"
010011D7	DEJharvestMiddleDrawersTop	"Open Drawers"
010011D8	DEJharvestMiddleShelf01	        "Open Shelf"
010011D9	DEJharvestMiddleShelf01a	"Open Shelf"
010011DB	DEJharvestMiddleLectern02	"Open Lectern"
0100342F	DEJharvestUpperDrawer01	        "Opened Drawers"
0100391C	DEJharvestUpperExecDesk01	"Opened Desk"
01002081	DEJharvestUpperCupboard01	"Opened Cupboard"
01003430	DEJharvestUpperDrawer03	        "Opened Drawers"

[Fixes] Mesh Improvement Project[edit source]

CORE
Mesh Improvement Project by InsanitySorrow

Description: This project is a large undertaking with the aim of (slowly) fixing or replacing broken/ugly meshes found throughout the game's world.

Special Installation Instructions:
Download manually:

• Mesh Improvement Project
Sub Packages: Check:
00 Core
10 Optional - IC Sign Textures (Optional)

[Fixes] MigMaster Script Resources[edit source]

CORE
MigMaster Script Resources by miguick

Description: An .esm master file containing some OBSE script resources that other mods can use, either with a direct dependency or remotely.

Esp/m Filter: Unchec: SafeCloningFunction - Filter.esp

[Fixes] Miscellaneous Fixes Tweaks and Additions[edit source]

CORE
Migck's Miscellaneous fixes tweaks and additions by miguick

Description: This is a collection of all my OBSE fixes, tweaks and additions which do not depend on Oblivion.esm and which are small and simple enough (well not really...) to be bundled together into a single file. All the features contained here are customizable in an ini file, MigMiscellanea.ini, where you can tweak the behavior of or even disable any feature you want.

Special Installation Instructions:
Download manually:

• Migck Miscellaneous
Download from Miscellaneous files MigMiscellaneaIni.
Wrye Bash Users: Install the mod just below [Fixes] Miscellaneous Fixes Tweaks and Additions.
Mod Organizer Users: Merge the mod with [Fixes] Miscellaneous Fixes Tweaks and Additions.

[Fixes] Oblivion DLC Delayers[edit source]

CORE
Oblivion DLC Delayers by Arthmoor

Description: This mod is a simple yet immersive and lore friendly way for the official DLC in Oblivion to be started.

[Fixes] Summon Dremora Lord Saved[edit source]

CORE
Summon Dremora lord Saved by DemonLord7654

Description: The Bruma Mages guild is the only one who sells the spell Summon Dremora Lord. If you didn't pay attention, later in the game you won't be able to purchase this spell. This mod adds the spell to Mystic Emporium and the Mages Guild in Skingrad.

Special Installation Instructions:
Download:

• Summon Dremora Lord Saved

[Fixes] Unlimited Death Reload Time[edit source]

CORE
Lynges Unlimited Death Reload Time by Martin Lynge -CapoeiristaDK-

Description: After dying, your game will not reload the latest save. This helps prevent save corruption.

DO NOT INSTALL: Lynges Unlimited Death Reload Time.esp will be absorbed into the Morroblivion Overhaul CR Patch.

[Fixes][Mob] Ahnassi's Ingredient Sorter[edit source]

Morroblivion
CORE
Ahnassi's Ingredient Sorter by frond

Description: This adds a COBL ingredient sorter to Ahnassi's house.

DO NOT INSTALL: as mob_ahnassi_alchemy.esp if using the custom Morroblivion Overhaul CR Patch.esp

Test the Game[edit source]

1. Activate all installed mods and plugins.
2. Run BOSS to sort the load order and review any Bash Tag suggestions or Dirty Plugins references.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
   Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
   In the "Update Bashed Patch, 0.esp window, review the options and make selections based on user preference. The following can also be useful selections:
   Tweak Actors:
     Irresponsible Creatures
   Tweak Assorted:
     Bow Reach Fix
     Darnified Books
     Default Icons
     Magic: Script Effect Silencer
     Right Hand Rings
   Tweak Settings
     Crime: Alarm Distance (set to 2000)
     Greeting Distance (set to 100)
     UOP Vampire Aging and Face Fix.esp
     Warning: Exterior Distance to Hostiles (set to 2000)
   Uncheck: Cobl Catalogs
4. Wrye Bash Users: In the Wrye Bash Installers tab, right-click and uninstall the TES4LODGen project. Then run TES4LODGen from Wrye Bash to update the TES4LODGen project. Review the contents of the project and install.
   Mod Organizer Users: Run TES4LODGen 
5. Wrye Bash Users: In the Wrye Bash Installers tab, right-click and uninstall the TES4LL project. Run each of the tes4ll bat files to update the TES4LL project. Review the contents of the project and install.
   Mod Organizer Users: Run the following .bat files.
   • tes4ll_tes4qlod_cache.bat
   • tes4ll_normalmaps.bat
   • tes4ll_tes4qlod.bat
   • tes4ll_highres.bat or tes4ll_ultimate.bat
6. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.
7. Back up the following files to keep a copy of the original game files:
   <Oblivion>
   <Oblivion Mods>
   <My Games>\Oblivion>
   <YourUserName>\AppData\Local\Oblivion>
Mod Organizer Users: There may be OBSE files generated in the Overwrite mod. Right click on the Overwrite mod  to create a new mod naming it Morroblivion Profile. From here on out you will simply move the OBSE files into this mod when they are generated.

FCOM Convergence Overhaul[edit source]

Template:Notice Small

[Gameplay][Combat][edit source]

[Gameplay][Combat] Combat Archery[edit source]

CORE
Duke Patricks - Combat Archery by SpookyFX.com

Description: This Combat Archery Mod is designed to bring a fun balance to realistically high damage bows to make fighting with a realistically lethal bow in the game less like using a Rifled Musket.

Special Installation Instructions:
Download manually:

• Duke Patricks - Combat Archery Rev 7p3 with Crossbows.7z
• Duke Patricks - Combat Archery updated ESP only Rev 7p3p5.7z

[Gameplay][Combat] Combat Archery Patch[edit source]

CORE
Duke Patricks Combat Archery patch by Kobal

Description: A patch that fixes some bugs in Oblivions best archery mod and makes it work better with OOO and various other mods..

DO NOT INSTALL: Duke Patricks - Combat Archery Patch.esp if using the custom Morroblivion Overhaul CR Patch.esp

[Gameplay][Combat] Companion Compatibility[edit source]

CORE
Companion Compatibility by Eloise Shadowborn

Description: This plugin will detect any player companions, minions or horses, and if an enemy targets them instead of the player, it will redirect them to attack the player. There are also optional settings to extend this functionality to summoned creatures, and companion minions (such as Beau's scamp from CM Partners).

Special Installation Instructions:
Download manually:

• Companion Compatibility

[Gameplay][Combat] Fast Arrow Collection[edit source]

Optional
Fast Arrow Recovery by Frankie_mac

Description: This mod adds a lesser power to your character that allows you to toggle an automatic arrow recovery ability on or off.

Special Installation Instructions:
Download manually:

• Fast Arrow Collection

[Gameplay][Combat] Fundament[edit source]

Optional
Fundament by tejon

Description: Fundament is a generalized replacement for countless small mods, including its predecessor, Progress. Through simple initialization files the user can safely edit skill advancement rates, game settings, and even Oblivion.ini settings.

Special Installation Instructions:
Download manually:

• Fundament R4 U3

[Gameplay][Combat] MOBS[edit source]

CORE
MOBS - Medieval Oblivion Equipment Balance System by Corepc - BFG

Description: MOBS, aka the "Medieval Oblivion (Equipment) Balance System", is a weapon balance system for use with TES4:Oblivion, TES4:Shivering Isles, and TES4 official downloadable content.

Special Installation Instructions:
Download manually:

• MOBS Shivering Isles
• MOBS Knights DLC Fixed 2b then
1. MOBS Shivering Isles: Esp/m filter: Uncheck: MOBS SI Optional Combat Settings.esp
2. MOBS Knights DLC Fixed 2b: Esp/m filter: Check ONLY: DLC_MOBS.esp

[Gameplay][Combat] MOBS MOO Patch[edit source]

CORE
MOBS patch for Maskar's Oblivion Overhaul by gaminsrc

Description: This mod is a patch to balance Maskars Oblivion Overhaul to Medieval Oblivion Equipment Balance System 2.0.

Special Installation Instructions:
Download manually:

• MOBS 2.0a patch for MOO

[Gameplay][Combat] MOBSification of Mods[edit source]

CORE
MOBSification of MODS - Weapon Balancing by RoclorD aka CarlosS4444

Description: Use this patch if you use MOBS (Medieval Oblivion Equipment Balance System) mod. It makes weapons from patched mods compatible with MOBS.

DO NOT INSTALL: MOBSification of MODS.esp if using the custom Morroblivion Overhaul CR Patch.esp

[Gameplay][Combat] Oblivion XP WIP 4.4[edit source]

CORE
Oblivion XP WIP 4.4 bySirFrederik and AndalayBay

Description: Oblivion XP brings the experience point reward system to Oblivion. You gain experience points for performing a variety of actions, including completing quests, killing monsters, picking locks or discovering new locations. When you accumulate enough experience points, you will gain a new level. Upon gaining the new level, you spend points to increase your attributes and skills. You no longer improve your skills by using them. You earn experience points by action and spend an allotted number of points on skills and attributes to improve them, anyway you wish, when you level-up.

Special Installation Instructions:
Download manually:

• Oblivion XP 4.4.0
WryeBash Users: WAIT TO INSTALL THIS MOD! Instructions will be provided for the installation. The mod will then need to be place in this position.
1.Right click and Select Wizard
2.Which User Interface (UI) are you using? DarkUId DarN
3.User Preference for the rest of the setup
4.Check:
   Apply these selections
   Install this package
   Click [Finish]
Mod Organizer Users: review the Special installation instructions for installing Sub-Packages. 
DO NOT ACTIVATE THIS MOD UNTIL INSTRUCTED TO DO SO.
or All Users:
1.Sub-Packages: Check:
   01 Core
   02 DarkUId DarN
2.Esp/m Filter: Check: Oblivion XP.esp

[Gameplay][Combat] SM Combat[edit source]

Optional
SM Combat Hide by Strategy Master

Description: Adds ability such that if player can\'t be seen by a npc whos in combat with him, the combat will end and that npc will search the area for him.

Special Installation Instructions:
Download manually:

• SM Combat Hide V1-2

[Gameplay][Magical][edit source]

[Gameplay][Magical] Fundament Enchanting Addons[edit source]

Optional
FEA - Fundament Enchanting Addons by migck

Description: Adds arrow and staff enchanting, scroll scribing, magic item renaming, and uses Fundament to keep it all under control like you've never seen before! Also adds an Enchanting skill, right in your character stats menu. Such is the power of MenuQue.

Special Installation Instructions:
Download manually:

• FEA 2_1_3
Wrye Bash Users:
Sub-Packages: Check" 
00 Core
01 Optional Armamentarium Staffs (Optional)
Esp/m Filter:
MgFEA.esp

[Gameplay][Magical] More Effective Enchantments[edit source]

Optional
More Effective Enchantments by Maskar

Description: This addon fixes the extremely limited amount of uses on enchanted weapons (including staves). By default the amount of uses is multiplied by 5.

Special Installation Instructions:
Download manually:

• More Effective Enchantments 22
Notice: See Readme 1st in the plugin folder for more details.
1. Use the Working Folder structure to repackage the mod.
2. Copy More Effective Enchantments.esp and .ini files to (the Data folder.
3. Copy More Effective Enchantments Knights.esp from the Plugins folder to the Data folder.
4. Optionally edit the .ini file to customize it to your preferences.
5. TES4Edit Sort Masters Required:
   More Effective Enchantments Knights.esp

[Gameplay][Magical] Relevant Scrolls and Potions[edit source]

CORE
Relevant Scrolls and Potions by flyfightflea Mercer Meka

Description: This mod increases the potency and therefore the usability of all scrolls and potions. It also contains Alluring Potion Bottles v3 by jbvw which replaces the generic bottles in the game.

Special Installation Instructions:
Download manually:

•  Relevant Scrolls and Potions and Staves 1-5

[Gameplay][Magical] Patches[edit source]

CORE
1. Create a folder named [Gameplay][Magical] Patches. 
2. Cut the following plugins from their mods and paste them into this folder. 
3. Once completed it can be archived and installed a regular mod.
   • Download Elsweyr Anequina - Integration The Stranded Light Patch and move ElsweyrAnequina - Integration Patch v1.0.esp into [Gameplay][Magical] Patches
   • Download MOB Ovherhaul Patches and extract OCR__Integration_Integrated_Patch.7z and move OCR + Integration Integrated Patch.esp into [Gameplay][Magical] Patches.

[Gameplay][Magical][MOB] Magic[edit source]

Morroblivion
Optional
MOB Magic by iamnone

Description: All buyable, non-scripted Alteration, Destruction, and Restoration spells, as well as many of the spells used by NPCs or present as resources but not offered for sale by spell merchants, are adapted to the Oblivion system (excepting spells involving disease and spells causing poison, which are addressed by specialty mods and so skipped here).

Special Installation Instructions:
Download manually:

• mob_magic_v02.7z

[Gameplay][Magical][MOB] Portal to Vvardenfell[edit source]

Morroblivion
Optional
Portal Spell by Sjors Boomschors

Description: A spell that summons a magic portal which can take you to Vvardenfell (and later can be to travel back to the same location in Cyrodil where you opened the portal to Morrowind).

Special Installation Instructions:
Download manually:

Morroblivion Portal to Vvardenfell v1.0.zip

[Gameplay][Misc][edit source]

[Gameplay][Misc] CM Partners Mod Basic[edit source]

CORE
CM Partners Mod Basic by Cutthroat Mods

Description: CM Partners Mod Basic 2.0 provides a companion system on which you can include up to 70 Partner NPC\'s which are provided or add any number of custom NPC\'s that you or others have created.

Special Installation Instructions:
Download manually:

• CM Partners Mod v2
Esp/m Filter: Copy the CM Partners.esm and CM Partners.esp from the CMPartners - OblivionandSI OBSE folder to overwrite the ones in the Data folder. Deselect all other optional files.
NOTICE: CM Partners.esm and CM Partners.esm are required for Knights of the White Stallion. Each user should read the documents contained within the mod for installation instructions to suit user preference.

[Gameplay][Misc] Cyrodiil Travel Services[edit source]

Optional
Cyrodiil Travel Services by Arthmoor

Description: This mod is a collection of travel options which aims to recreate a system similar to what existed in Morrowind. It includes regular travel agent services at the stables, Divine Intervention, Mark & Recall, and Mage Guild Guides.

Special Installation Instructions:
Download manually:

• Cyrodiil Travel Services

[Gameplay][Misc] Integration - The Stranded Light - Integrated![edit source]

CORE
Integration - The Stranded Light - Integrated! by bg2408

Description: It is a quest mod. More than 80 quests, several joinable guilds, endless pages of dialog. A new city. A lot of new locations. And most importantly, quests that were never seen before in Cyrodiil! Skill checks, choices and consequences, tasks in which you should use your brain, and much more.

Note: While this is a "Quest" mod, it also contains a few resources that Overhaul Magic Gameplay as well as the Race Balancing Project.

Special Installation Instructions:
Download manually:

• Click the Download button at the end of the mod section.
Sub-Packages: Check Only:
   • 01 -Resources
   • 02 -Enhanced Gameplay
   • 03 -Body Mod Support -Exnem & variants (HGEC, Growlf)
   • 04 -Body Mod Support -Robert's Male
   • 05 -Daedra Seducer Wings and Animation
Esp/m Filter:
   • bgIntegrationIntegratedEV.esp

[Gameplay][Misc] Maskars Oblivion Overhaul[edit source]

CORE
Maskar's Oblivion Overhaul by Maskar

Description: This is an overhaul mod, improving many aspects of the game, while maintaining the overall feel of the game and ensuring compatibility with most other mods. All features are configurable through OMOD installation and/or editing the ini file... This mod comes in 3 difficulty levels (normal, advanced and expert). Casual and new players should select the normal difficulty level. Please read the included pdf readme for more details... This mod does not alter any game data (leveled lists, creatures, etc.) directly, but only makes changes through OBSE scripts. Because of this it should be fully compatible with most mods.

Special Installation Instructions:
Download manually:

• Maskars Oblivion Overhaul 4_9_1
• MOO 4_9 readme
 Notice: Read the provided documents and make the additional ini file tweaks needed to suit User preferences.

[Gameplay][Misc][MOB] Armored Skeletons[edit source]

Morroblivion
Optional
Morroblivion - Armored Skeletons by qwertyasdfgh

Description: Adds skeleton variants wearing Morrowind armor.

Special Installation Instructions:
Download manually:

Morrowind_ob - Armored Skeletons.7z

[Gameplay][Misc][Mob] Buyable Houses of Vvardenfell[edit source]

Morroblivion
CORE
Buyable Houses of Vvardenfell by qwertyasdfgh

Description: Adds buyable houses like in Oblivion.

Special Installation Instructions:
Download manually:

Morroblivion - Buyable Houses.7z

[Gameplay][Misc][Mob] CG Voices[edit source]

Morroblivion
Optional
Computer-Generated Voiced Dialogue by Sjors Boomschors

Description: Morroblivion Computer-Generated Voiced Dialogue

Special Installation Instructions:
Download manually:

Morroblivion CG Voices BAIN v1.0 by ponyrider0 (Click on the download link in the forum.)

[Gameplay][Misc][MOB] CM Partners Unofficial[edit source]

Morroblivion
CORE
CM Partners Unofficial v3.0 with Morroblivion add-on by ponyrider0

Description: This is a current work-in-progess version of my Unofficial v3.0 patch to the CM-Partners 2.0 base ESM. It will upgrade all compatible CM-Partners NPCs and Mods with new features. It also contains a more updated version of the Morroblivion-CM-Partners add-on originally made by Theramalse.

Special Installation Instructions:
Download manually:

• cm-partners_v3_patch.7z

[Gameplay][Misc][Mob] Expanded Quests[edit source]

Morroblivion
CORE
Expanded Quests by qwertyasdfgh

Description: Expands some of the vanilla quests from Morroblivion to offer more dialogue choices and more ways to complete the quests.

Special Installation Instructions:
Download manually:

• Version 0.1

[Gameplay][Misc][Mob] Firemoth & Misc Additions[edit source]

Morroblivion
CORE
Firemoth & Misc Additions by gidz89

Description: A collections of various tweaks to Morroblivion, mainly focused around Firemoth (but also touching other areas).

Special Installation Instructions:
Download manually:

• Firemoth & Misc Additions.zip

[Gameplay][Misc][MOB] Guar Mounts & Pack Guars[edit source]

Morroblivion
Optional
Guar Mounts & Pack Guars by ponyrider0

Description: This mod adds Riding Guars that can be purchased from a few Guar herders in Vvardenfell: Sjorvar Horse-Mouth, Drulene Falen and 3 herders from each of the Ashlander camps. In addition to Guar Mounts, this mod adds Pack Guars which work much like the Pack Rats in the Tribunal expansion. You can have multiple pack guars and mounts at a time.

Special Installation Instructions:
Download manually:

• morroblivion-guar-mounts_v1.1.7z
Esp/m Filter: Check: ALL
Note: MOB_Symphony of Creatures below for BOSS userlist.tst

[Gameplay][Misc][Mob] Idol of Mephala[edit source]

Morroblivion
Optional
Idol of Mephala - Help for Sanguine Items Quest by asteriasennall

Description: Adds in-game clues for finding Sanguine items.

Special Installation Instructions:
Download manually:

• idol_of_mephala_v1.0.zip

[Gameplay][Misc][Mob] More Armor Slots[edit source]

Morroblivion
CORE
More Armor Slots by ponyrider0

Description: The goal for this mod is to recreate the many more armor and clothing slots that are available in Morrowind as compared to Oblivion. In this version, it adds support for the player to wear simultaneous shirt-pants-cuirass-greaves-robes.

Special Installation Instructions:
Download manually:

• More Armor Slots v0.10 (more-armor-slots-v0_10.7z)
Add the following line to your "\Oblivion\Data\ini\Morroblivion.ini":
  set mwFixes.EnableMoreArmorSlots to 1
  set mwFixes.StrictMWEnchantmentSelection to 1

Alternatively, you can can skip editing the Morroblivion.ini and just run the game, open the console, and type this command:
  set mwMASquest.EnableMoreArmorSlots to 1

[Gameplay][Misc][Mob] Protocolled Dialogs[edit source]

Morroblivion
Optional
Protocolled Dialogs by Eazzy

Description: This mod adds a scrollable pane to the dialog window, where the course of the current dialog gets protocolled (see screenshots).

Special Installation Instructions:
Download manually:

• ProtocolledDialogs-v1_1.7z

[Gameplay][Misc][Mob] Sugar Tolarance[edit source]

Morroblivion
CORE
Sugar Tolerance by frond

Description: This removes merchants' objections to your possession of moon sugar or skooma and allows you to trade with them right away instead of having to drop your illicit items on the ground in front of them first.

DO NOT INSTALL: mob_sugar_tolerance.esp if using the custom Morroblivion Overhaul CR Patch.esp

[Gameplay][Misc][MOB] Symphony of Creatures[edit source]

Morroblivion
Optional
Morroblivion - The Symphony of Creatures by Puddles

Description: This mod is still in "beta". There are many manually converted animations, some of which are completely hand-made.

Notice: This mod is required for users who intend to install MOB_Tamriel Rebuilt

Special Installation Instructions:
Download manually:

Morrowind_ob - Symphony Core.7zMorrowind_ob - Symphony meshes.7zMorrowind_ob - Symphony textures.7zguar_skeleton_fix.7z
Esp/m filter: Uncheck: Morrowind_ob - Symphony.esp

[Gameplay][Misc][Mob] The Essential Mudcrab[edit source]

Morroblivion
CORE
The Essential Mudcrab by frond

Description: This makes the Mudcrab Merchant essential, and adds a map marker to his island. Updated version in which his inventory gets refreshed, and he also has some plausible items to sell.

DO NOT INSTALL: mob_essential_mudcrab_0.esp if using the custom Morroblivion Overhaul CR Patch.esp

[Gameplay][Misc][Mob] Voice Acted[edit source]

Morroblivion
Optional
Morroblivion Voice Acted Mod by ponyrider0

Description: This is a fixed version of the Morroblivion Voice Acting mod v0.5... The sound files have been packed into a BSA which will autoload with Morrowind_ob.esm/esp.

Special Installation Instructions:
Download manually:

• morrowind_ob_-_voice_acted_v06.7z

[Gameplay][Misc] Vvardenfell Imports[edit source]

Optional
Vvardenfell Imports by themythofanst

Description: My interpretation of almost EVERY armor set included in TES Morrowind GOTY (and plenty more). If it's Morrowind related, it's probably in here.

Special Installation Instructions:
Download manually:

• Vvardenfell Imports 1.2
Esp/m Filer: Uncheck: ALL

Test the Game[edit source]

1. Activate all installed mods and plugins. Close the mod manager.
2. Wrye Bash Users: Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
   Mod Organzier Users: place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters. 
   Also deactivate ElsweyrAnequina - Integration Patch v1.0.esp as Elsweyr Anequina has not yet been installed.
   Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
   When "Deactivate these mods prior to patching" pops up, click Skip.
   In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
   Tweak Assorted:
     Bow Reach Fix
     Darnified Books
     Default Icons
     Magic: Script Effect Silencer
     Right Hand Rings
   Cobl Catalogs
4. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.

[UI][edit source]

UI, or User Interface, refers to the keyboard control, mouse control or game-pad controller and interfaces (inventory screen, map screen, etc...).

Wrye Bash Users: Launch Wrye Bash. In the Installer tab, right click on Package → Add Marker. Name it User Interface.

Notice: TESALL is a Russian download site that does require registration to download files. Use Google translation if you do not understand Russian. Please register in order not to miss out on the beautiful mods that will be used in this guide.
Notice: If you choose not to download the mods offered from this site, you will need to find comparable mods on your own.

Related Video: Bevilex Modlist Full Video Guide - part 4 PREQUISITE - Register to the Russian mod site TES4ALL by outdated TV

NOTICE: Oblivion XP WIP 4.4 can now be installed by Wrye Bash Users or activated by Mod Organizer Users.

WryeBash Users: 
1. Move the == Last == placeholder just below [Gameplay][Combat] MOBSification of Mods
2. Right click and Select Wizard
3. Which User Interface (UI) are you using? DarkUId DarN
4. User Preference for the rest of the setup
5.Check:
   Apply these selections
   Uncheck:
   Install this package
   Click [Finish]
6. Right click on the mod select Install Last.
   NOTE: The == Last == placeholder can now be moved back to the bottom of the Installers.


[Fixes] Oblivion Reloaded[edit source]

Optional
Oblivion Reloaded by Timeslip, Scanti, ShadeMe and Ethatron, totally re-written and implemented by Alenet

Description: Oblivion Reloaded - OBGE is an OBSE plugin that mainly modifies the rendering pipeline, adding new features and providing screen effects not supported in vanilla Oblivion.

Special Installation Instructions:
Download manually:

• OR v6.3.0
• Oblivion Reloaded Preset (Download the Preset Version that matches the Oblivion Reloaded chosen.)
Extract the archive, delete the Oblivion Reloaded\Menus folder, and the Textures\Sky folder. Repackage the archive and install as normal.
Notice: Oblivion Reloaded currently adds new animations to NPCs and Player. If you do not wish to have these "ninja-style" flipping animations, delete every .kf file in the Meshes\Characters\_male\ folder. Also, make certain to disable EquipmentMode in the Oblivion Reloaded.ini located in the \Oblivion\Data\OBSE\Plugins folder.
Keep this mod at the bottom of the install order. DO NOT allow other mods to over write the files. 
Notice: OBSE Plugin Included

[UI] Custom Spell Icons for OBME[edit source]

Optional
Custom Spell Icons for OBME by statttis

Description: CSI provided functions to set, override (if previously set) and clear the spell icon displayed by a spell. OBME unfortunately cannot exactly do this. What it can do, however, is setting the icons for each specific effect in a spell.

Special Installation Instructions:
Download manually:

• CSI Updated
1. Read the author's description.
2. Note: Always deactivate CustomSpellIcons - OBME.esm before Rebuilding the Bashed Patch. Remember to Activate it before launching the game.

[UI] OA Dark Transparent UI[edit source]

CORE
OA_Dark Transparent UI 1.2 by allexa

Description: As a basis, the interface modes DarNified UI and DarkUI'd DarN were taken , and a small addition - Cinematic Dialog HUD.

Special Installation Instructions:
Download manually:

• Download UI Patches and Additions and extract and extract OA Dark Transparent UI 1.2 English_BAIN.7z by jdsmith2816
Apply the following edits to the Oblivion.ini:
[Fonts]
SFontFile_1=Data\Fonts\Century_20.fnt
SFontFile_2=Data\Fonts\Calibri_Outline_15.fnt
SFontFile_3=Data\Fonts\Romic_17.fnt
SFontFile_4=Data\Fonts\DarN_Oblivion_28.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt
Sub-Packages: Check:
• data
• optional_OblivionXP
• optional_SneakEye_ (User Defined Monitor Resolution- see documentation)
Note: Open the Images folder and view the Display.JPG to select your screen size.

[UI] OA Dark Translucent UI - Lockpick Menu[edit source]

Optional
Door Lock Reset by Teinaava

Description: Texture replacer for door locks

Special Installation Instructions:
Download manually:

• DoorLatch.7z
• DoorLatch1.1.7z
Sub-Packages: Check: Option 1

[UI] Mouse Cast[edit source]

Optional
Mouse Cast by lupo

Description: Cast spells using the mouse buttons. This mod enables the player to quick select spells that are stored in 39 easily accessible slots and cast them with the left, right, and middle mouse buttons. Intended for efficient spell casting in combat situations. Note: spell scrolls are not supported.

Special Installation Instructions:
Download manually:

• Mouse Cast

[UI] QZ Easy Menus[edit source]

Optional
QZ Easy Menus Update by qzilla

Description: QZ Easy Menus currently has three main features: Menu Exit, Easy Choices, and Journal Quick-Keys.

Special Installation Instructions:
Download manually:

• QZ Easy Menus 1x03

[UI] Skill Perk Descriptions[edit source]

Optional
Skill Perk Descriptions by Alek

Description: This mod adds perk descriptions to the UI. Now you are capable of seeing which skill level offers you what abilities. It uses the background and font of whatever UI you have installed.

Special Installation Instructions:
Download manually:

• Skill_Perk_Descriptions_1_1

[UI] Spell Delete And Item Remove[edit source]

Optional
Spell Delete And Item Remove by troybayliss

Description: Delete unused spells and (quest) items stuck in your inventory using the Delete key or another key of your choice. It's possible to delete custom spells and create others with the same name. Also features batch spell deletion.

Special Installation Instructions:
Download manually:

• Spell Delete And Item Remove 4_0

Description: This plug-in displays the stats of NPCs and Creatures above their heads while in-game and offers a variety of customization options. It does so with the use of Numeric fonts for displaying the health and level , and also with the use of Stat bars for displaying the Health, Magicka, and Fatigue as well.

Special Installation Instructions:
Download manually:

• STM_Scouter_v0.4.7 non_BSA

[UI] Themed Loading Screens for Dark UI[edit source]

Optional
Themed Loading Screens for Dark UI by khalim19

Description: All of the DarkUI loading screens are converted from Trollf's loading screens, giving every loading screen a DarkUI look and feel.

Special Installation Instructions:
Download manually:

• TLS for Dark UI - Replacer Alternate
• TLS for Dark UI - SI Replacer Alternate
• TLS for Dark UI - AddOn Alternate
• Optional files: TLS - DarkUId DarN Compatibility Patch
1. TLS for Dark UI - Replacer Alternate: Esp/m Filter: Uncheck: LoadingScreens.esp
2. TLS for Dark UI - SI Replacer Alternate: Esp/m Filter: Uncheck: LoadingScreensSI.esp
3. TLS for Dark UI - AddOn Alternate: Sub-Packages: Check:
   00 Core
   03 AddOn + Base + SI
   Esp/m Filter: Check: LoadingScreens.esp
4. TLS - DarkUId DarN Compatibility Patch
Mod Organizer Users: review the Special installation instructions for installing Sub-Packages.

[UI] Themed Loading Screens for OA Dark[edit source]

Optional
TLS for OA Dark UI by khalim19

Description: Themed Loading Screens compatible with OA Dark UI.

Special Installation Instructions:
Download manually:

• Download UI Patches and Additions and extract TLS for OA Dark UI
Mod Organizer Users: Right click on TLS for OA Dark UI and select set data directory.

[UI] Toggleable Quantity Prompt[edit source]

Optional
Toggleable Quantity Prompt - Updated by Waruddar and kea

Description: With this mod, you can auto-confirm the quantity prompt ("How many?") and confirmation prompt that you get when an item or spell is transacted (moving/buying/selling/dropping). Items may be transacted one at a time with by holding down either ctrl key, or an entire stack at a time by holding down either shift key. These hotkeys may be customized ingame.

Special Installation Instructions:
Download manually:

• TQP v3-2-0
Sub-Packages: Check: 01 Main
Esp/m Filter: Check: Toggleable Auanity Prompt.esp

[UI] Tamriel Heightmaps[edit source]

Optional
Under the sign of the dragon - Tamriel Heightmaps by onra

Description: This mod provides a lore friendly heightmap of complete Tamriel, located in the "Tamriel" worldspace ( the same where Cyrodiil is located ), coming as only one esp including all provinces, isles and surrounding seas.

Special Installation Instructions:
Download manually:

• Tamriel heightmap V_3_3
• Tamriel Heightmap LOD Resources

[UI][Map] Dynamic Map[edit source]

Optional
Dynamic Map by TheNiceOne

DDescription: Dynamic Map makes the world map reflect your installed mods. It reads your active mod list, and modifies the world map accordingly, by placing sub-map components for the supported mods, onto the main world map so it looks exactly like the world map was made that way.

Special Installation Instructions:
Download manually:

• Dynamic Map 2_1_1
1. Sub-Packages: Check:
   • 00 Core
   • 01 (User's Choice: Select Only One of the Options)
Mod Organizer Users: review the Special installation instructions for installing Sub-Packages.
2. Make the following ini edit:
   Open "...\Ini\Dynamic Map base.ini"
set tnoDM.zoomIn to 264 set tnoDM.zoomOut to 265 set tnoDM.zoomReset to 3

[UI][Map] Elven Map for Shivering Isles[edit source]

Optional
Elven Map For Shivering Isles by odin_ml

Description: This mod changes the default brown map to a full colour map with a slightly "elven" feel to it.

Special Installation Instructions:
Download manually:

• Elven Map For Shivering Isles

[UI][Map] Map Marker Overhaul[edit source]

Optional
Map Marker Overhaul by TheNiceOne

Description: This mod replaces the map markers and does much more. Read the description on the Nexus.

Special Installation Instructions:
Download manually:

• Map Marker Overhaul 3_9_3
1. Notice: The Wizard.txt is not coded properly. You can extract the archive, encode the Wizard.txt to UTF-8, and then rearchive the mod for installation, or simply make your selections and install it as is.
2. Sub-Packages: Check:
   • 00 Core
   • 01 (User's Choice: Select Only One of the Options)
   • 02 SI additions
   • 03 Realism Settings (Optional)
Mod Organizer Users: review the Special installation instructions for installing Sub-Packages.

[UI][Map] MiniMap[edit source]

Optional
MiniMap - Reboot by Kyoma

Description: This mod introduces a small minimap on your HUD. It will be as close as possible to the real map.

NOTICE: This mod could potentially cause a drop in framerate.

Special Installation Instructions:
Download manually:

• MiniMap v1x2x0

[UI][MOB] Menu Replacer[edit source]

Morroblivion
Optional
MOB_Menu Replacer by Ice

Description: Replaces Oblivion's Main menu to reflect an installation of Morroblivion.

Special Installation Instructions:
Download manually:

Morroblivion Map Loop.zipMoroblivion Menu.zip
1. Use the Working Folder structure to repackage the mod.
2. Extract the Morroblivion Menu zip and the Morroblivion Map Loop zip.
3. Copy the folder 'Data' from the 'Morroblivion Menu Zip' folder into your Working Folder.
4. Create a new folder inside the data folder naming it Video.
5. Copy the video 'Map loop' from your extracted 'Morroblivion Map Loop.zip' folder. Paste it in the Video folder.
6. Archive the Data folder naming it Morroblivion Menu Replacer.
7. Drag the archive into Wrye Bash Installers. Right click and select Install.
8. Notice: The following must be present in the Oblivion.ini for this mod to work. Add the text in if not present.
   [General]
   SMainMenuMovie=Map loop.bik
   SMainMenuMovieIntro=Oblivion iv logo.bik

[UI][MOB] Morroblivion Themed Loading Screens[edit source]

Morroblivion
Optional
MOB_Themed Loading Screens by qwertyasdfgh

Description: Hi-res loading screens for Morroblivion based on Trollfs Loading Screens.

Special Installation Instructions:
Download manually:

• Download UI Patches and Additions and extract MOB_OA DarkUI_TLS.7z

[UI][MOB] MOB TR World Maps[edit source]

Morroblivion
Optional
TR WorldMaps by ponyrider0

Description: These are in-game worldmaps for Morroblivion featuring the additional lands from Tamriel Rebuilt. They will work perfectly even if Tamriel Rebuilt is not installed (if you're interested in learning how to install it, look here). There are two maps with two different resolutions each. The "Satellite" map uses color maps and normal maps to simulate a 3D terrain view. The "InkPen" map uses an inkpen-styled outline with some coloring and normal maps applied with a simulated paint effect. The regular versions are 2048x2048 (same as the vanilla Morroblivion worlmap) and HD versions are 4096x4096.

Special Installation Instructions:
Download manually:

• trworldmaps_v1_1.7z
Sub Packages: Check: User’s choice (select only one ESP).

[UI][MOB] World Space[edit source]

Morroblivion
CORE
Morroblivion World Space by Ice

Description: This is a mod made for Morroblivion that allows you to travel on foot from Cyrodiil to the Vvardenfell of Morroblivion.

Special Installation Instructions:
Download manually:

• Morroblivion in Tamriel Map 
• Morroblivion in Tamriel
• Mournhold in Tamriel
Morroblivion in Tamriel Map
Esp/m Filter: Uncheck: AK- Morroblivion in Tamriel Map.esp if using the custom Morroblivion Overhaul CR Patch.esp
Morroblivion in Tamriel
Notice: TESTING GPS:
The Morroblivion in Tamriel GPS mod is for testing. It's independent of the main file and can be run with or without it. When run it gives you a GPS spell. When cast the spell tells you the players x, and y world positions in both Tamriel and Wrldmorrowind. It also allows you to teleport to those coordinates in the other world space. This is really nice for testing purposes and diagnostics. Tamriel Heightmaps' Tamriel.esp is a requirement for this plugin.
Notice: Fast Travel Icons:
You initially won't see any fast travel icons in Tamriel. This is to prevent people from traveling to cities they haven't found yet. To get them to show up, visit the city in Morrowind. You'll get a message saying "map marker added". The easiest way to do this is to fast travel to your cities in Morrowind. Then, next time you're in Tamriel you'll see your icons and be able to fast travel back to that city.”

Test the Game[edit source]

1. Activate all installed mods and plugins. Close the mod manager.
2. Wrye Bash Users: Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
   Mod Organzier Users: place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
   Deactivate CustomSpellIcons - OBME.esm if installed as OBME is not compatible with WB Bashed Patch.
   Also deactivate ElsweyrAnequina - Integration Patch v1.0.esp as Elsweyr Anequina has not yet been installed.
   Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
   When "Deactivate these mods prior to patching" pops up, click Skip.
   In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
   Tweak Assorted:
     Bow Reach Fix
     Darnified Books
     Default Icons
     Magic: Script Effect Silencer
     Right Hand Rings
   Cobl Catalogs
   Note: After rebuilding the Bashed Patch reactivate CustomSpellIcons - OBME.esm if installed.
4. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.

[Textures & Meshes] Foundation Graphics[edit source]

Graphics mods that cannot be listed within their respective categories because they must be overwritten to achieve the desired result.

The following mods can be installed according to user preference, however, DO NOT activate any plugins included with them.

Notice: When testing, there was no noticeable loss in frame rate, however, these graphics may be stressful on some lower end GPUs and are therefore optional. Other meshes and textures mods will be provided as alternatives later in the guide. One way to reduce the stress on a GPU is to delete any files containing _far.nif which are located in the Meshes folders.

[Textures & Meshes] RAEVWD - SI Edition[edit source]

Optional
Really AEVWD by Several uploaded by Arthmoor

Description: A highly optimized package of distant VWD meshes and textures that strives to balance image quality against performance to provide a major enhancement to the distant views throughout the game world.

Special Installation Instructions:
Download manually:

• RAEVWD SI Edition
• RAEVWD QTP3 Texture Pack by Brumbek (To be installed after Evenstar CW LOD.)
Sub-Packages:
00 Core - Contains optimized versions of the VWD meshes SI ships with, as well as the core textures required by the other modules.
01 City Plugin - The optional ESP used to activate VWD viewable buildings for New Sheoth.
02 New Sheoth Architecture - The various buildings and other highly specific landscaping pieces used for New Sheoth.
   These are unlikely to be used anywhere outside the main city due to how they've been constructed.
03 Wilderness Architecture - Contains all of the man-made structured outside of New Sheoth. Bridges, settlement houses, statues, and the zealot camps.
04 Dungeons - All of the meshes used for the ancient ruins and the root dungeons.
05 Rocks - Contains the larger sized rocks found throughout the Isles.
06 Mushroom Trees - Meshes used for the Dementia and Maina mushroom trees, since they are not actual moving trees like the others.
07 Higher Detail New Sheoth Palace - Higher detail versions of the meshes used for the New Sheoth palace.
   Visually more accurate than the default Bethesda meshes.
08 Higher Detail New Sheoth City Walls - Higher detail versions of the meshes used for the city walls in New Sheoth.
   Visually more accurate than the default Bethesda meshes.

[Textures & Meshes] Evenstar CW LOD[edit source]

Optional
Evenstars Colourwheel LOD Update by Colourwheel and EvenstarGW

Description: This is a further improved version of Colourwheels LOD Project part01

Special Installation Instructions:
Download manually:

• Evenstar CW LOD
Sub-Packages:
00 Textures - Required
01 Dungeons - Forts, Ayleid ruins and Doomstones
02 Farms & Shacks - Settlements, inns, farms and priories
03 Docks & Ships - As it says. Docks are also used for some bridges.
04 Statues & Shrines - Daedra statues, godstatues and wayshrines of the nine
05 Rocks - All rocks of 1150 and larger for Gold Coast, Colovian Highlands, Great Forest and Jerall Mountains

[Textures & Meshes] RAEVWD - QTP3 Texture Pack[edit source]

Optional
RAEVWD - QTP3 Texture Pack by Brumbek by Several uploaded by Arthmoor

[Textures & Meshes] Landscape LOD Texture Replacement[edit source]

Optional
Landscape LOD Texture Replacement Uploaded by shaja

Description: Replaces the original 1024x1024 landscape LOD textures with improved 2048x2048 textures.

[Quests][edit source]

All of the Quest and Adventure mods listed below are optional. However, the following quests are those I have chosen for my installation.

NOTICE: It is assumed that by now the user should have a through understanding of how to install mods with Wrye Bash or Mod Organizer. Only Special Installation Instructions will be provided from here on.

[Quests] Alternative Beginnings[edit source]

Optional
Alternative Beginnings by Arthmoor

Description: Alternative Beginnings puts you in the position of the poor forgotten prisoner lamenting life's choices. You will be able to choose from several different options on how to begin the game, all from the discomfort of your dank prison cell. Your choices influence the circumstances by which the game begins.

Special Installation Instructions:
Esp/m Filter: Uncheck: Alternative Beginnings - Kvatch Intact.esp

[Quests] AppleHotSprings-AltBeginnings Patch[edit source]

Optional
AppleHotSprings-AltBeginnings Patch by Hesu

Description: A series of landscape and settlement plugins created by the Japanese mod author Hesu.

Special Installation Instructions:
Download manually and Install in the order listed:

• Optional files: Apple Hot Springs Patches
Esp/m Filter: Check Only: AppleHotSprings-AltBeginnings Patch.esp

[Quests] Anequina_Manor[edit source]

CORE
Reapers_Anequina_Manor V_4 by Reaper9111-Chaky

Description: This mod adds a beautiful manor to the Anequina's Desert that the player will claim as his own via a journal quest, brand new amulet (custom made) to the game. The amulet is not enchanted in this release, a retextured armor to the game wich is also not enchanted, a quest to obtain the manor as your new home in Elsweyr.

Special Installation Instructions:
Download manually:

• Reapers Anequina Manor V4
Esp/m Filter: 
Check Only: Reaper's Esmeralda's Desert Manor.esp
Uncheck: Reaper's Esmeralda's Desert Manor Quickfix.esp or Reaper's Esmeralda's Desert Manor NoTail Scarf.esp if using the custom Morroblivion Overhaul CR Patch.esp

[Quests] Apocalypse Now Quest[edit source]

CORE
Apocalypse Now Quest by Betty

Description: This a small quest for Elsweyr Anequina and Reapers Anequina, which is based on the movie Apocalypse Now.

Special Installation Instructions:
Download manually:

• Apocalypse Now Quest
• Kurtz Head Fixes Mesh
1. Use the Working Folder structure to repackage the mod.
2. Extract both archives.
3. Copy kurtzhead.nif from Kurtz Head Fixes Mesh archive and paste it into the ApocalypseNowQuestE - ee\meshes\ApocalypseNow folder overwriting if prompted.
4. Archive the fixed files and install.

[Quests] Ayleid Ruins Expanded[edit source]

CORE
NNWs Ayleid Ruins Expanded by NNW - Lady Rowena

Description: A little Paperchase through Cyrodiil on a Hunt for a legendary Artefact.

Special Installation Instructions:
Download manually:

• Main files NNWARE Series Final
Sub-Packages: Check:
00 Texturen-Meshes
02 Dungeons EV
Esp/m Fileter: Check: ALL

[Quests] Better Dungeons[edit source]

CORE
Better dungeons by Scot and WalkerInShadows

Description: This is a remake of all the caves in oblivion.

Special Installation Instructions:
Download manually:

• Better Dungeons non-BSA
• Better Dungeons (minor updates)
TES4Edit Cleaning Required:
Better Dungeons.esp

[Quests] Dark Brotherhood Chronicles[edit source]

CORE
Dark Brotherhood Chronicles by Amadaun and AndalayBay

Description: The Dark Brotherhood Chronicles is a large-scale quest mod. It boasts many new NPCs, locations, and both a large main questline and sidequests, delving deep into the shadowed history of the Dark Brotherhood.

Special Installation Instructions:
Download manually:

• Awakening

[Quests] EDI - Revived[edit source]

CORE
EDI - Revived by markb50k

Description: This mod makes the Daedric invasion come alive, where even if the player doesn't decide to do the main quest exclusively they will still have to deal with it.

[Quests] Elsweyr Anequina[edit source]

CORE
Elsweyr Anequina by Iliana

Description: This new region, spanning the section of Elsweyr between Skingrad and Leyawiin, includes four new landscapes (desert to jungle), five new towns, several villages, Khajiit sub-races, a couple dozen quests, four player homes and a monster-filled wilderness to explore.

Special Installation Instructions:
Download manually:

ELSWEYR ANEQUINA MESHES & TEXTURES Required for for ELSWEYR ANEQUINA
• Elsweyr Anequina Mar 2014.rar
• ElsweyrAnequinaLandscapeLODQuickFix.rar
• ElsweyrAnequinaNoSpidersPatch.rar (Optional)

[Quests] Elsweyr City Extension[edit source]

Optional
Elsweyr City Extension by Pieto

Description: Greatly expands and improves upon the palace district of Corinthe, in Iliana's Elsweyr: Deserts of Anequina mod.

Special Installation Instructions:
Download manually:

• Elsweyr City Extension v1_2

[Quests] Elsweyr Plantations and co[edit source]

Optional
Elsweyr Plantations and co by Prettyfly

Description: Adds friendly villages and plantations to Elsweyr Anequina.

Special Installation Instructions:
Download manually:

• Elsweyr Plantations and co V1_12
TES4Edit Cleaning Required:
Elsweyr plantations & co..esp

[Quests] Expanded Dungeons - Play Nice Edition[edit source]

CORE
Expanded Dungeons - Play Nice Edition by Pinkertonius

Description: Trimmed version of OWCND - Expanded Dungeons so that it doesn't conflict with Better Dungeons, Snu's Dungeons (WalkerInShadows version) or Ayleid Ruins Expanded.

Special Installation Instructions:
Download manually:

• Expanded Dungeons - Play Nice Edition
Esp/m Filter: 
Check: Expanded Dungeons - Play Nice Edition.esp
Uncheck: Dungeon Overhauls - Harvest Containers Patch.esp if using the custom Morroblivion Overhaul CR Patch.esp

[Quests] Knights of the Nine Revelation[edit source]

CORE
Knights of the Nine Revelation by Lanceor

Description: From the creator of Anduril Reforged comes a sequel to Knights of the Nine. Umaril has been vanquished and the people of Cyrodiil hail you as the Divine Crusader. But little do they know that Pelinal's relics hold the key to protecting the freedom of all humankind... or enslaving it.

Special Installation Instructions:
Download manually:

• Knights of the Nine Revelation 1_3_7 Full Install
• Optional and Miscellaneous (User Preference) 
Note: Wrye Bash will not install the Knights - Revelation Music music folder. This folder will need to be manually installed into the Oblivion\Data directory.
Edit BOSS userlist.txt for Optional plugin(s):
ADD: Fort Roebeck Spawn Points Disabled.esp
AFTER: Knights - Revelation.esp

[Quests] Knights of the White Stallion[edit source]

CORE
Knights of the White Stallion by Marine Okeefe

Description: This mod takes Mazoga the Orc's story to a new level. It adds new quests, dungeons, weapons, and armor, all focusing on the Knights of the White Stallion.

Special Installation Instructions:
Download manually:

• Knights of the White Stallion 4dot4
1. Esp/m Filter: Ucheck: CM Partners.esm and CM Partners.esp
2. TES4Edit Cleaning Required:
   300_White Stallion 4.esp

[Quests] Kragenirs Death Quest[edit source]

CORE
Kragenirs Death Quest by Povuholo and Malchik

Description: Many years ago, Kragenir's tower had been sealed by the Knights of the Silver Nose, but as they die, the seals weaken... Can you find the keys required to break the seals so you can face Kragenir inside the tower before he escapes? Or... Are you going to help him?

Special Installation Instructions:
Download manually:

• Kragenirs Death Quest v2_23
• (Optional) KDQ Walkthrough and Quest Information

[Quests] Mannimarco Resurrection[edit source]

CORE
Mannimarco Resurrection - Light and Dark by MrUniq

Description: This mod allows you to become a member two new factions depending on your choices and outcome of the events.

Special Installation Instructions:
Download manually:

•Mannimarco Resurrection 2_5
TES4Edit Cleaning Required:
MannimarcoComplete.esp

[Quests] Mannimarco Revisited[edit source]

CORE
Mannimarco Revisited by Miltiades

Description: Mannimarco as he should have been. Even though you had Traven's help, I was rather dissapointed how easy the almighty King of Worms could be defeated; so I decided to make him more of a challenge as well as look the part.

Special Installation Instructions:
Download manually:

• MannimarcoRevisited
• MannimarcoRevisitedv11
1. MannimarcoRevisited: Uncheck:
   • MannimarcoRevisited.esp
   • MannimarcoWardrobeChest.esp
2. MannimarcoRevisitedv11: Check: MannimarcoRevisited.esp

[Quests] Order of the Dragon[edit source]

CORE
Order of the Dragon EV by Rung Diener_RE Ryan Lazarus Katan

Description: The Oblivion gates are closed, the Amulet of Kings shattered, but the Empire is not saved. Rebels spread fear and terror in the counties of Cyrodiil. Meanwhile, talk about the old sword prophecy is getting ever louder. Will the hero of Kvatch again prove worthy and be able to save the Empire from chaos?

Special Installation Instructions:
Download manually:

The Order of the Dragon 2016 (Required for Order of the Dragon EV)
• Order of the Dragon Misc files
• Order of the Dragon esp
Orden_des_Drachen-2016
1 .Install Orden_des_Drachen-2016 German mod first.
2. Esp/m filter: Uncheck: Orden des Drachen.esp
3. Install the English Version mods downloaded from the Nexus.

[UI][Map] Order of the Dragon - Map Addon[edit source]

CORE
[E Order of the Dragon - Map Addon] by Slangens

Description: The order of the dragon is one of the biggest quest mods for oblivion out there. As a big mod, it also includes a BIG worldspace, which, unfortunately, lacks a good in-game map.

Esp/m Filter: Uncheck: ODD Map Addon.esp and ODD Map Icon Markers FastTravel.esp if using the custom Morroblivion Overhaul CR Patch.esp

[Quests] Reclaiming Sancre Tor[edit source]

CORE
Reclaiming Sancre Tor by DarkRider

Description: Reclaiming Sancre Tor is an in-depth story based expansion pack that adds hundreds of new characters, overlapping quests, new worlds, and multiple unique dungeon levels to the original Elder Scrolls IV: Oblivion RPG by Bethesda Softworks. The story surrounds a contingent of Blades from Morrowind who have reclaimed the ancient ruins of Sancre Tor in the aftermath of the Oblivion crisis. The player is invited to join their ranks and must aid the Blades in serving the Empire as well as unraveling their own destiny.

Special Installation Instructions:
Download manually:

• RST_Meshes
• RST_Sounds
• RST_Textures
• Reclaim Sancre Tor Esp_RC1_0_5.7z
1. Edit the Oblivion.ini
   [Archive]
   sArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa, Francesco's Creatures and Items Resources - Items.bsa, ReclaimSancreTor - Textures.bsa, ReclaimSancreTor - Meshes.bsa, ReclaimSancreTor - Sounds.bsa

[Quests] Ruined Tails Tale[edit source]

CORE
Ruined Tails Tale by Simyaz

Description: Ruined-Tail's Tale is a story-driven Companion-MOD featuring an Argonian Battlemage by the name of Ruined-Tail (or Ruin, for short).

Special Installation Instructions:
Download manually:

• RTT_3_0
• RTT_3_0_1
1. RTT_3_0: Esp/m Filter: Uncheck: RTT.esp
2. TES4Edit Cleaning Required: RTT.esp

[Quests] RTT horse patch[edit source]

CORE
RTT horse patch by Paul Wilkins

Description: Prevents crash-to-desktop by removing the sound and visual effects when Ruined-Tail companion summons/unsummons a horse.

DO NOT INSTALL: RTT-horse-patch.esp if using the custom Morroblivion Overhaul CR Patch.esp

[Quests] RTT Weye Relocation Patch[edit source]

CORE
Arthmoors Mod Patches by Arthmoor

Description: Path to relocate the inn from Ruined Tail's Tale 3.0 to a safe spot west of Weye,

Special Installation Instructions:
Download manually:

• RTT Weye Relocation Patch

[Quests] Ruined Tails Tale - Unofficial Patch[edit source]

CORE
Ruined Tails Tale - Unofficial Patch by jaime74

Description: This unofficial patch tries to fix/bypass a quest-breaking issue in Ruined Tail's Tale by Simyaz, which occurs in some games around a certain quest stage.

Sub-Packages: Check Only: 00 Default

[Quests] SnusDungeons[edit source]

CORE
SnusDungeons

Description: Snu's Dungeons is a dungeon overhaul mod. It completely remakes most of the caves and mines in Cyrodiil (not Shivering Isles). The dungeons are now "themed" according to their location - dungeons up north are icy; the ones out west are drylands; Blackwood caves are overrun with vegetation; etc. Many caves also have new areas, new monsters, and new treasures.

Special Installation Instructions:
Download manually:

SnusDungeons.7zSnus Dungeons esps.7z
Esp/m Fileter: Check Only:
• SnusDungeons.esp
• SnusDungeons - BD patch.esp
• SnusDungeons - TAS patch.esp

[Quests] Tales From Elsweyr Anequina[edit source]

CORE
Tales From Elsweyr Anequina by System Shock

Description: This mod includes dungeons, quests, and a home in Elsweyr, plus the obsidian armor and weapon set.

Special Installation Instructions:
Download manually:

• Tales From Elsweyr Anequina Part 1 of 2
• Tales From Elsweyr Anequina Part 2 of 2

[Quests] Tears Of The Fiend[edit source]

CORE
Tears Of The Fiend by Simyaz and Arilita

Description: The complete storyline behind The Legacy and The Butcher of Armindale merged together as one complex, interchangeable, multi-pathed Quest/companion MOD.

Special Installation Instructions:
Download manually:

• TOTF_1_2_2
TES4Edit Cleaning Required:
TOTF.esp

[Quests] The Ayleid Steps[edit source]

CORE
The Ayleid Steps by Ervvin

Description: Discover the ancient Ayleid teleporting network of Step stones, find out how to activate it, and then use the Steps to discover a new way of traveling around Cyrodiil, and search for new unknown Ayleid sites.

Special Installation Instructions:
Download manually:

• The Ayleid Steps 3_5
• The Ayleid Steps 3.6.11
Esp/m Filter: Uncheck: DLCFrostcragReborn.esp

[Quests] The Ayleid Steps - Compatibility Patches[edit source]

CORE
The Ayleid Steps - Compatibility Patches by slowpard

Description: Compatibility patch that moves steps from TAS according to landscape/object changes made by other mods.

Special Installation Instructions:
Download manually:

• The Ayleid Steps - Compatibility Patches
Esp/m Filter: Check: The Ayleid Steps - Patches.esp

[Quests] The Dungeons of Ivellon[edit source]

CORE
The Dungeons of Ivellon by Lazarus

Description: 'The Dungeons of Ivellon' is a quest- or adventure mod respectively for The Elder Scrolls IV: Oblivion. The player can expect a vast dungeon full of mysteries to be unraveled, secrets to be disclosed and dangers to be defied.

Special Installation Instructions:
Download manually:

Version V1.7aLatest patch 1_8 English and German
Wrye Bash Uers: In the Installers tab right click in the header and select Monitor External Installation. Run the Setup.exe. Click ok to allow Wrye Bash to set up the files. Install the rest of the files as normal.
Mod Organizer Users: 
1. Extract Ivellon-1.7a-English.7z. Add the Setup.exe to your MO executables. Run Setup.exe with Mod Organizer. Select Yes to allow Mod Organizer Elevated privileges.
2. Select Setup Language → OK → Next
3. Click Browse and select pathto\Oblivion\Mod Organizer\mods\ add this extension at the end "The Dungeons of Ivellon" (without the quotes).
   Example: D:\Games\Steam\steamapps\Common\Oblivion\Mod Organizer\mods\[Quests] The Dungeons of Ivellon
4. Select Next → Check Don't create a Start Menu folder → Next → Install → Finish.
5. Right click inside the MO mods left pane and select All Mods → Refresh.
6. Right click on [Quests] The Dungeons of Ivellon and select Open in explorer.
7. Open the Data folder and move all of its contents to the root of [Quests] The Dungeons of Ivellon. 
   • Delete the empty Data folder. 
   • Delete the unins000.dat and unins000.exe files.
   • Optionally delete the txt files.
8. Right click inside the MO mods left pane and select All Mods → Refresh. Activate [Quests] The Dungeons of Ivellon mod.
   Note: the Setup.exe can now be removed from MO's executable.
TES4Edit Cleaning Required:
Ivellon.esp

[Quests] The Lost Spires[edit source]

CORE
The Lost Spires by Liquid Graphics Interactive

Description: Uncover the mysteries of ancient Tamriel as only one can, through the Archeology Guild. Scale the guild's ranks and explore new, exotic locales to unravel a plot of sinister deceit, betrayal, and doom.

Special Installation Instructions:
Download manually:

• thelostspiresv14.zip
TES4Edit Cleaning Required:
The Lost Spires.esp

[Quests] Vampire Hunting – Order of the Virtuous Blood[edit source]

CORE
Vampire Hunting – Order of the Virtuous Blood by Four Authors

Description: Twenty-eight additional quests for members of the Order of the Virtuous Blood after the vanilla quest ends. Kendrel the Vampire Huntress, OVBE - Order of the Virtuous Blood Expanded, and Caldera Update merged in. Compatible with Bloodlines.

Special Installation Instructions:
Download manually:

• Vampire Hunting OVB 3_2

[Quests] The Lost Spires v14 Delayer[edit source]

CORE
The Lost Spires v14 Delayer by Aellis
DO NOT INSTALL: The Lost Spires v14 Delayer.esp if using the custom Morroblivion Overhaul CR Patch.esp

[Quests][MOB] Morroblivion Conversation - TLS Patch[edit source]

Morroblivion
CORE
Morroblivion Conversation - The Lost Spires Patch
DO NOT INSTALL: Morroblivion Conversation - The Lost Spires Patch.esp if using the custom Morroblivion Overhaul CR Patch.esp

Test the Game[edit source]

1. Activate all installed mods and plugins. Close the mod manager.
2. Wrye Bash Users: Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
   Mod Organzier Users: place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
   Deactivate CustomSpellIcons - OBME.esm if installed as OBME is not compatible with WB Bashed Patch.
   Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
   When "Deactivate these mods prior to patching" pops up, click Skip.
   In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
   Tweak Assorted:
     Bow Reach Fix
     Darnified Books
     Default Icons
     Magic: Script Effect Silencer
     Right Hand Rings
   Cobl Catalogs
   Note: After rebuilding the Bashed Patch reactivate CustomSpellIcons - OBME.esm if installed.
4. In the Wrye Bash Installers tab, right-click and uninstall the TES4LODGen project. Then run TES4LODGen from Wrye Bash to update the TES4LODGen project. Review the contents of the project and install.
5. In the Wrye Bash Installers tab, right-click and uninstall the TES4LL project. Run each of the tes4ll bat files to update the TES4LL project.  Review the contents of the project and install.
   • tes4ll_tes4qlod_cache.bat
   • tes4ll_normalmaps.bat
   • tes4ll_tes4qlod.bat
   • tes4ll_highres.bat or tes4ll_ultimate.bat
6. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.

[Landscape][edit source]

Mods that modify landscape, buildings, and environments of Oblivion.

NOTICE: Many of the following will be Unrecognized Plugins with BOSS; however, the majority of the Landscape plugins will be merged. Therefore, it is advisable to wait to sort the load order and test the game until after all remaining mods are installed.

NOTICE: There a couple of mods in this list that are RAM intensive. Instructions will be edited into the guide for optimizing the meshes and textures to reduce VRAM.

Early Landscape Plugins[edit source]

[Landscape] The Hesu Mod Collection[edit source]

CORE
The Hesu Mod Collection by Hesu

Description: A series of landscape and settlement plugins created by the Japanese mod author Hesu.

Special Installation Instructions:
Download manually and Install in the order listed:

• Main files: HESU Apple Hot Springs
• Main files: HESU Gnoll Mountain
• Main files: HESU Koyo Town
• Main files: HESU Shipton
• Main files: HESU Smoke Town
• Main files: HESU The Great Forest Gorge
• Main files: HESU The Hell Lands
• Main files: HESU The Poison Swamp
• Main files: HESU The Valenwood Mine
• Main files: HESU White Rose River
Esp/m Filter: Check Only:
• Optional files: Apple Hot Springs Patches
   • BleakerWayRevamp-AppleHotSprings Patch.esp
   • ROC-AppleHotSprings Patch.esp
• Optional files: Gnoll Mountain Patches
   Esp/m Filter: Check Only: DLCFrostcrag-GnollMountain Patch.esp
• Optional files: Poison Swamp Patches
   Esp/m Filter: Check Only:MTCExpanded+HesuPoisonSwamp.esp
• Optional files: Shipton Patches
   Esp/m Filter: Check Only:
   • ROC-Shipton Patch.esp
   • RST-Shipton Patch.esp
• Optional files: White Rose River Patches
   Esp/m Filter: Check Only:
   • KOTNR-WRR Patch.esp
   • LostSpires-WRR Patch.esp
   • MTC-WRR Patch.esp
   • ROC-WRR Patch.esp

[Landscape] Roads of Cyrodiil[edit source]

CORE
Roads of Cyrodiil by Arthmoor - Ukrr - mariedanj

Description: Expands on the existing road network in Cyrodiil to make getting around easier, especially around the Imperial Isle.

Special Installation Instructions:
Download manually and Install in the order listed:

• Roads of Cyrodiil
• Roads of Cyrodiil Patches
Roads of Cyrodiil
Sub-Packages: Check: 
• 00 Core
• 01 Road Records
Esp/m Filter: Check Only:
• Roads of Cyrodiil.esp
• ROC Standard Road Record.esp
Roads of Cyrodiil Patches
Sub-Packages: Check:
• 07 ROC+Reaper's Bleakers Way
• 21 ROC+Dark Brotherhood Chronicles
• 22 ROC+MTC Expanded Villages
Esp/m Filter: Check Only:
• ROC+RBWR Patch.esp
• ROC+DBC Patch.esp
• MTCEV-RoC Patch.esp

[Landscape] Early Patches[edit source]

CORE

Special Installation Instructions:
Open Cities Reborn will be installed later in the guide. When presented with an option, use the Open Cities Reborn Compatible esp found in the 01 folder.

1. Create a folder named [Landscape] Early Patches. 
2. Cut the following plugins from their mods and paste them into this folder. 
3. Once completed it can be archived and installed a regular mod.
   • DLCFrostcrag-GnollMountain Patch.esp from [Landscape] The Hesu Mod Collection
   • KOTNR-WRR Patch.esp from [Landscape] The Hesu Mod Collection
   • MTC-WRR Patch.esp from [Landscape] The Hesu Mod Collection 
   • MTCEV-RoC Patch.esp from [Landscape] Roads of Cyrodiil
   • MTCExpanded+HesuPoisonSwamp.esp from [Landscape] The Hesu Mod Collection
   • Download Dungeons of Ivellon - OC Patch and move OCC-Ivellon-Patch.esp into [Landscape] Early Patches.
   • Download Knights of the Nine - OC Patch and move OCC-KOTN-Patch.esp into [Landscape] Early Patches.
   • Download Frostcrag Spire - OC Patch and move OCOD+FrostcragSpire Patch.esp into [Landscape] Early Patches.
   • Download Lost Spires - OC Patch and move OCR + Lost Spires Patch.esp into [Landscape] Early Patches. 
   • Download Ruined Tails Tale v3 - OC Patch and move OCR + RTTv3 Patch.esp into [Landscape] Early Patches.
   • Download Tears of the Fiend - OC Patch and move OCR + TOTF Patch.esp into [Landscape] Early Patches.
   • ROC+DBC Patch.esp from [Landscape] Roads of Cyrodiil
   • ROC+RBWR Patch.esp from [Landscape] Roads of Cyrodiil
   • ROC-AppleHotSprings Patch.esp from [Landscape] The Hesu Mod Collection
   • ROC-Shipton Patch.esp from [Landscape] The Hesu Mod Collection
   • ROC-WRR Patch.esp from [Landscape] The Hesu Mod Collection
   • RST-Shipton Patch.esp from [Landscape] The Hesu Mod Collection
   • LostSpires-WRR Patch.esp from [Landscape] The Hesu Mod Collection

Late Landscape Plugins[edit source]

[Landscape] Unique Landscapes Compilation[edit source]

CORE
Unique Landscapes Compilation by Various

Description: This is a compilation of the Unique Landscapes mods, which change many outdoor locations, making them more diverse and interesting.

Special Installation Instructions:
Download manually and Install in the order listed:

• Unique Landscapes Compilation v2.1.1
Wrye Bash Users:
Sub-Packages: Check:
• 00 Core
• 95 Full Merge - Excludes Chorrol Hinterland
Mod Organizer Users:
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Unique Landscapes Compilation
Main
Main
Main
Main

DotMO.png Merge Full

Install

[Landscape] UL Compatibility Patches Compilation[edit source]

CORE
Unique Landscapes Compatibility Patches by Vorians - Arthmoor - Various others

Description: Various Compatibility Patches for Unique Landscapes and the many mods which conflict.

Special Installation Instructions:
Download manually and Install in the order listed:

• UL Compatibility Patches Compilation WIZBAIN v12
   • Update files: MOBS-UniqueLandscapes patches
• Update files: RoadsOfCyrodiil-UniqueLandscapes patches v2
• Update files: TalesFromElsweyr-Barrowfields patch v2
UL Compatibility Patches Compilation WIZBAIN v12: Sub-Packages and Esp/m Filter:
01 Merged
   ULM BetterDaedricShrinesFull-UniqueLandscapes patch.esp
   ULM DarkBrotherhoodChronicles-UniqueLandscapes patch.esp
   ULM DukePatricksSCACombatArchery-LostCoast patch.esp
   ULM GnollMountain-Snowdale patch.esp
   ULM GreatForestGorge-LushWoodlands patch.esp
   ULM IntegrationIntegratedTheStrandedLight-EasternPeaks patch.esp
   ULM KoyoTown-LushWoodlands patch.esp
   ULM MannimarcoResurrection-UniqueLandscapes patch.esp
   ULM MTCExpandedVillages-UniqueLandscapes patch.esp
   ULM OpenCitiesReborn-UniqueLandscapes patch.esp
   ULM OrdenDesDrachen-UniqueLandscapes patch.esp
   ULM PoisonSwamp-BlackwoodForest patch.esp
   ULM ReclaimingSancreTor-UniqueLandscapes patch.esp
   ULM SmokeTown-ArriusCreek patch.esp
   ULM SmokeTown-JerallGlacier patch.esp
01 Merged or Separate
   ULE Anequina-FallenleafEverglade patch.esp
   ULE AyleidRuinsExpanded-JerallGlacier patch.esp
   ULE DungeonsOfIvellon-CheydinhalFalls patch.esp
   ULE HellLands-CloudtopMountains patch.esp
   Download MOB Overhaul Packages and extract the fixed version of ULE_KragenirsDeathQuest-UniqueLandscapes_merged_patch.7z and replace the original ULE_KragenirsDeathQuest-UniqueLandscapes_merged_patch.esp
   ULE LostSpires-UniqueLandscapes merged patch.esp
   ULE TearsOfTheFiend-CheydinhalFalls patch.esp
MOBS-UniqueLandscapes patches: Esp/m filter: Check ONLY: ULM MOBS-UniqueLandscapes patch.esp
RoadsOfCyrodiil-UniqueLandscapes patches v2: Sub-Packages and Esp/m Filter:
00 ROC+UL Imperial Isle+Open Cities Outer Districts Merged
   ULM ROC+UL-II+OCOD Patch.esp
12 ROC+UL Skingrad Outskirts+Reclaiming Sancre Tor
   ULE ROC+RST+Skingrad Outskirts.esp
14 ROC+UL Ancient Redwoods Merged
   ULM ROC+Ancient Redwoods.esp
TalesFromElsweyr-Barrowfields patch v2: Esp/m filter: Check ONLY: ULM TalesFromElsweyr-BravilBarrowfields patch.esp

[Landscape] Late Patches[edit source]

CORE
1. Create a folder named [Landscape] Late Patches.
2. Cut the following plugins from their mods and paste them into this folder.
3. Once completed it can be archived and installed a regular mod.
   • OCR + Integration Integrated Patch.esp from [Gameplay][Magical] Patches
   • Download OCR Vampire Hunting - Order of the Virtuous Blood and move OCR + VHOVB Patch.esp into [Landscape] Late Patches.
   • Download Dark Brotherhood Chronicles - OC Patch and move OCR+DBC Patch.esp into [Landscape] Late Patches.
   • Download MOB Ovherhaul Patches and extract ocr__edi.7z and move ocr__edi.esp into [Landscape] Late Patches.
   • ROC Standard Road Record.esp from [Landscape] Roads of Cyrodiil
   • Download Reclaiming Sancre Tor - OC Patches and move RST+OCR Patch.esp into [Landscape] Late Patches.
   • Sounds of Cyrodiil - OC Reborn Patch.esp [Sound] Sounds of Cyrodiil installed in the next section.
   • ULE Anequina-FallenleafEverglade patch.esp from [Landscape] UL Compatibility Patches Compilation
   • ULE AyleidRuinsExpanded-JerallGlacier patch.esp from [Landscape] UL Compatibility Patches Compilation
   • ULE DungeonsOfIvellon-CheydinhalFalls patch.esp from [Landscape] UL Compatibility Patches Compilation
   • ULE HellLands-CloudtopMountains patch.esp from [Landscape] UL Compatibility Patches Compilation
   • Download MOB Ovherhaul Patches and extract and extract ULE KragenirsDeathQuest-UniqueLandscapes merged patch.esp. Extract the archive and move the plugin into [Landscape] Late Patches.
   • ULE LostSpires-UniqueLandscapes merged patch.esp from [Landscape] UL Compatibility Patches Compilation
   • ULE TearsOfTheFiend-CheydinhalFalls patch.esp from [Landscape] UL Compatibility Patches Compilation
   • ULM BetterDaedricShrinesFull-UniqueLandscapes patch.esp from [Landscape] UL Compatibility Patches Compilation
   • ULM DarkBrotherhoodChronicles-UniqueLandscapes patch.esp from [Landscape] UL Compatibility Patches Compilation
   • ULM GnollMountain-Snowdale patch.esp from [Landscape] UL Compatibility Patches Compilation
   • ULM GreatForestGorge-LushWoodlands patch.esp from [Landscape] UL Compatibility Patches Compilation
   • ULM IntegrationIntegratedTheStrandedLight-EasternPeaks patch.esp from [Landscape] UL Compatibility Patches Compilation
   • ULM KoyoTown-LushWoodlands patch.esp from [Landscape] UL Compatibility Patches Compilation
   • ULM MannimarcoResurrection-UniqueLandscapes patch.esp from [Landscape] UL Compatibility Patches Compilation
   • ULM MOBS-UniqueLandscapes patch.esp from [Landscape] UL Compatibility Patches Compilation: Update Files
   • ULM MTCExpandedVillages-UniqueLandscapes patch.esp from [Landscape] UL Compatibility Patches Compilation
   • ULM OpenCitiesReborn-UniqueLandscapes patch.esp from [Landscape] UL Compatibility Patches Compilation
   • ULM OrdenDesDrachen-UniqueLandscapes patch.esp from [Landscape] UL Compatibility Patches Compilation
   • ULM PoisonSwamp-BlackwoodForest patch.esp from [Landscape] UL Compatibility Patches Compilation
   • ULM ReclaimingSancreTor-UniqueLandscapes patch.esp from [Landscape] UL Compatibility Patches Compilation
   • ULM ROC+Ancient Redwoods.esp from [Landscape] UL Compatibility Patches Compilation
   • ULM ROC+UL-II+OCOD Patch.esp from [Landscape] UL Compatibility Patches Compilation
   • ULM SmokeTown-ArriusCreek patch.esp from [Landscape] UL Compatibility Patches Compilation
   • ULM SmokeTown-JerallGlacier patch.esp from [Landscape] UL Compatibility Patches Compilation
   • ULM TalesFromElsweyr-BravilBarrowfields patch.esp from [Landscape] UL Compatibility Patches Compilation: Update Files
   • ULM DukePatricksSCACombatArchery-LostCoast patch.esp from [Landscape] UL Compatibility Patches Compilation
   • ULE ROC+RST+Skingrad Outskirts.esp from [Landscape] UL Compatibility Patches Compilation
   • Download MOB Ovherhaul Patches and extract Landscape Merge Consistency Patch into [Landscape] Late Patches.

Test the Game[edit source]

Wrye Bash Users: Deactivate the following plugins in the Installers tab.
Mod Organizer Usrs: Move the following plugins to the Optional Plugins from the Optional ESPs tab in the Information... window.
[Landscape] Early Patches
• MTC-WRR Patch.esp
• MTCEV-RoC Patch.esp
• MTCExpanded+HesuPoisonSwamp.esp
• OCC-Ivellon-Patch.esp
• OCC-KOTN-Patch.esp
• OCOD+FrostcragSpire Patch.esp
• OCR + Lost Spires Patch.esp
• OCR + RTTv3 Patch.esp
• OCR + TOTF Patch.esp
• ROC+RBWR Patch.esp
[Landscape] Late Patches
• Landscape Merge Consistency Patch.esp
• ocr__edi.esp
• OCR+DBC Patch.esp
• OCR + Integration Integrated Patch.esp
• OCR + VHOVB Patch.esp
• RST+OCR Patch.esp
• Sounds of Cyrodiil - OC Reborn Patch.esp
• ULM BetterDaedricShrinesFull-UniqueLandscapes patch.esp
• ULM MTCExpandedVillages-UniqueLandscapes patch.esp
• ULM OpenCitiesReborn-UniqueLandscapes patch.esp
• ULM ROC+UL-II+OCOD Patch.esp
NOTICE: Instructions will be provided when it is safe to reactivate the plugins listed above.
1. Activate all installed mods and plugins. Close the mod manager.
2. Wrye Bash Users: Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
   Mod Organzier Users: place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
   Deactivate CustomSpellIcons - OBME.esm if installed as OBME is not compatible with WB Bashed Patch.
   Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
   When "Deactivate these mods prior to patching" pops up, click Skip.
   In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
   Tweak Assorted:
     Bow Reach Fix
     Darnified Books
     Default Icons
     Magic: Script Effect Silencer
     Right Hand Rings
   Cobl Catalogs
   Note: After rebuilding the Bashed Patch reactivate CustomSpellIcons - OBME.esm if installed.
4. In the Wrye Bash Installers tab, right-click and uninstall the TES4LODGen project. Then run TES4LODGen from Wrye Bash to update the TES4LODGen project. Review the contents of the project and install.
5. In the Wrye Bash Installers tab, right-click and uninstall the TES4LL project. Run each of the tes4ll bat files to update the TES4LL project.  Review the contents of the project and install.
   • tes4ll_tes4qlod_cache.bat
   • tes4ll_normalmaps.bat
   • tes4ll_tes4qlod.bat
   • tes4ll_highres.bat or tes4ll_ultimate.bat
6. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.

[Sound][edit source]

[Sound] Audia Arcanum Sound Overhaul[edit source]

CORE
Audia Arcanum Sound Overhaul v20 by IlmrnAkios

Description: vanilla Oblivion monster and spell SFX...

TES4Edit Cleaning Required:
Atmospheric Oblivion.esp

[Sound] Audia Arcanum Update[edit source]

CORE
Audia Arcanum 2_1 Update by IlmrynAkios

Description: An update/add-on for Audia Arcanum 2.0. The current version 2.0 replaces *all* cast and hit sounds for magic, adds some more high-quality ambient noises, and drastically improves most of the \'arcane\' varieties of enemy, such as wraiths, ghosts and liches.

[Sound] Audia Arcanum Footfalls of Heroism Expansion[edit source]

Optional
Audia Arcanum Footfalls of Heroism Expansion by IlmrynAkios

Description: Enhances most of Oblivion\'s footstep and landing sounds to something a bit \'meatier\'

[Sound] Extra Music Pack Complete[edit source]

Optional
Extra Music Pack Complete by frankiemiddlefinger

Description: An updated version of the wonderful music pack collection of Michikawa!

[Sound] Oblivion Symphonic Variations Music Suite[edit source]

Optional
Oblivion Symphonic Variations Music Suite by Tashin

Description: Orchestral music inspired by the original score, to blend into the game. Exploring, town and battle pieces created to follow the style, instrumentation and spirit of Oblivion's soundtrack, and balanced to match the ambience.

Special Installation Instructions:
Download manually:

• Oblivion Symphonic Variations Remastered
1. Use the Working Folder structure to repackage the mod.
2. Create a Music. Inside the Music folder create the following subfolders:
   Battle
   Dungeon
   Explore
   Public
3. Copy each prefixed file into the related folder.
4. Archive and install the mod as normal.

[Sound] Oblivion Stereo Sound Overhaul[edit source]

Optional
Oblivion Stereo Sound Overhaul by canderoc

Description: Immerse yourself in the Oblivion experience with enhanced sounds including better sounding THUNDER, WIND, DUNGEONS, ARENA CROWDS, CRICKETS, etc!

[Sound] Sounds of Cyrodiil[edit source]

CORE
Sounds of Cyrodiil by Cliffworms

Description: Adds 250+ sound effects played from 5400 + hand-placed emission points. No environment or cell is soundless anymore.

Special Installation Instructions:
Download manually:

• SoC Full Version
• Knights of the Nine Add-On
• Mehrunes Razor Add-On
• Open Cities Reborn Patch
• Thieves Den Add-On
TES4Edit Cleaning Required:
Sounds of Cyrodiil - OC Reborn Patch.esp

[Sound] Storms and Sound[edit source]

Optional
Storms and Sound v3 lightning for all weathers by Deathless Aphrodite lilith and Foghorne

Description: New version. + Full inside sounds added to Shivering Isles too (thanks lilith!). + New options to enable/disable all visual and sound effects added by the mod. + New Obse version compatible with all past and future weather mods. + New non-Obse versions for compatibility with Arthur\'s natural weather and Enhanced weather. + Some small bug fixes.

Special Installation Instructions:
Download manually:

• Full version
• Storms and Sound Patches v2_2
Full version
Esp/m Filter: Check ONLY: OBSE-Storms & Sound SI.esp
Storms and Sound Patches v2_2
Esp/m Filter: Check ONLY: Storms & Sound - The Lost Spires.esp
TES4Edit Cleaning Required:
OBSE-Storms & Sound SI.esp
Change Master for:
1. Click on the Wrye Bash Mods tab.
2. Find and click on Storms & Sound - The Lost Spires.esp (in the Master pane make certain Allow Edit is checked.)
3. Right click on Storms & Sound.esp and select Change to...
4. Find and Open OBSE-Storms & Sound SI.esp then click Save.

[Sound] Symphony of Violence[edit source]

CORE
Symphony of Violence - Combat Sound Enhancement by MigTheGreat

Description: This mod is a tweaked compilation of the best combat sounds \"Combat Sounds 300\", \"Walther\'s Oblivion Combat Sounds\", and \"Improved Bow Sounds\" have to offer.

[Sound] Varied Spell Sounds[edit source]

CORE
Varied Spell Sounds by Agarr

Description: This ESP adds more diversity in spell sound effects.

Special Installation Instructions:
Download manually:

• AgarVariedSpellSounds
AgarVariedSpellSounds
Esp/m Filter: Check: AgarMoreVariedSpellEffects.esp

[Sound] Varied Spells Sounds - Even Quieter[edit source]

Optional
Varied Spell Sounds by Agarr

Description: Lowers the sound files from Quieter Varied Spell Sounds by 10dB, as I felt they were still too loud. REQUIRES: Varied Spell Sounds.

Special Installation Instructions:
Download manually:

• Even Quieter Varied Spell Sounds
1. Use the Working Folder structure to repackage the mod.
2. Inside the Data folder, create a Sound subfolder. Inside the Sound folder create an FX subfolder.
3. Move the spl folder from the extracted archive into the Sound\FX folder.
4. Repackage and install the archive.

[Sound][MOB] Storms and Sounds Compatibility Patch[edit source]

Optional
Morroblivion Storms and Sound by qwertyasdfgh

Description: Adds weather effects to Vvardenfell interiors.

Special Installation Instructions:
Download manually:

Morrowind_ob - Storms and Sound Patch.esp
Archive the plugin and Install as normal.
Change Master for:
1. Click on the Wrye Bash Mods tab.
2. Find and click on Morrowind_ob - Storms and Sound Patch.esp (in the Master pane make certain Allow Edit is checked.)
3. Right click on Storms & Sound.esp and select Change to...
4. Find and Open OBSE-Storms & Sound SI.esp then click Save.

Test the Game[edit source]

1. Activate all installed mods and plugins. Close the mod manager.
2. Wrye Bash Users: Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
   Mod Organzier Users: place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
   Deactivate CustomSpellIcons - OBME.esm if installed as OBME is not compatible with WB Bashed Patch.
   Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
   When "Deactivate these mods prior to patching" pops up, click Skip.
   In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
   Tweak Assorted:
     Bow Reach Fix
     Darnified Books
     Default Icons
     Magic: Script Effect Silencer
     Right Hand Rings
   Cobl Catalogs
   Note: After rebuilding the Bashed Patch reactivate CustomSpellIcons - OBME.esm if installed.
4. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.

[Textures & Meshes] Base[edit source]

NOTICE: Most Textures and Meshes mods are flagged Optional because they are not dependent on the CR Patch that will provided at the end of the guide. However, it is highly recommended to install them as they do improve the graphics in the game. Mods that are dependent on the CR Patch will be flagged CORE. The Base Textures and Meshes are also flagged CORE.

[Textures & Meshes] QTP3 Redimized[edit source]

CORE
Qarl's Texture Pack III Redimized - QTP3 R by Qarl and Bomret and dev_akm

Description: The purpose of this package is to make TES IV: Oblivion look even better than when you bought it. To do this Qarls has created new textures, normal maps, specular and parallax maps to replace a large number of those in the game with ones which are higher resolution and more photo realistic, while at the same time still very close to the original feel of Bethesda's intentions.

This is version 1.0 with the 1.3 patch and fixes included. It was merged, including the original readme files because many people didn't download the separate patch. Included in this version are PYFFI Optimized QTP3 Meshes - Fixed. Most of the textures are 1K...

Special Installation Instructions:
Download manually:

• QTP3 Redimized 1.3 Patched Fixed and Optimised

[Textures & Meshes] QTP3 UOP3350 Compatibility Patch[edit source]

CORE
QTP3 UOP350 Compatibility Patch by Quarn and Kivan and Arthmoor and PrinceShroob

Description: Compatibility patch for QTP3 and UOP 3.4.2.

Special Installation Instructions:
Download manually:

• QTP3 UOP350 Compatibility Patch

[Textures & Meshes] Bomret's Texture Pack for Shivering Isles with meshes from USIP[edit source]

CORE
Bomret's Texture Pack for Shivering Isles v1 with meshes from USIP by Bomret and the USIP Team

Description: This is Bomrets Texture Pack: Shivering Isles v1 with the fixed meshes from the USIP.

[Textures & Meshes] Landscape[edit source]

Only install plugins when instructed. We will only need the resources for many of the Textures and Meshes mods.

[Textures & Meshes][Landscape] Alive Waters[edit source]

Optional
AliveWaters by Windsurfer

Description: This mod main aim is to improve the underwater aspect of oblivion to make you actualy enjoy being underwater.

Esp/m Filter: Uncheck: ALL

[Textures & Meshes][Landscape] Alive Waters Updated[edit source]

Optional
Alive Waters Updated by Windsurfer

Description: An updated version of the great Alive Waters mod.

Special Installation Instructions:
Download manually:

• Alive Waters No Fish

[Textures & Meshes][Landscape] Caves retexture[edit source]

Optional
Caves retexture by Lougian

Description: retexture of caves in HD

Special Installation Instructions:
Download manually:

• Select either 1k or 2k options.
Special Installation Instructions:
1. COPY (DO NOT CUT) and paste the folder textures\dungeons\caves in place. Rename the copied folder xxsnusdungeons.
2. Open the newly created xxsnusdungeons folder and create a new folder named cavesorig.
3. Delete cavelightbeam02.dds, wood01.dds, and wood01_n.dds.
4. Copy (DO NOT CUT) in place cave03.dds and cave03_n.dds. Rename cave03 - Copy.dds and cave03_n - Copy.dds to cave03cchasm.dds and cave03cchasm_n.dds respectively.
5. Finally move all dds files into the previously created cavesorig folder.

[Textures & Meshes][Landscape] Ice Layer with Effects[edit source]

Optional
Ice Layer with Effects by Elbethien

Description: I gave the ice layer for frozen ponds (pale pass) a double layer. The upper layer is transparent and the lower is transparent with reflection.

Special Installation Instructions:
Download manually:

• Ice Layer

[Textures & Meshes][Landscape] Landscape Retexture[edit source]

Optional
Landscape retexture by Lougian

Description: Landscape retexture in HD

[Textures & Meshes][Landscape] Landscape Retexture - Shivering Isles[edit source]

Optional
Landscape retexture by Lougian

Description: Landscape retexture in HD

[Textures & Meshes][Landscape] LOD Noise Replacer[edit source]

Optional
Koldorns LOD Noise Replacer by Koldorn

Description: Replaces the noise effect on LOD textures to something I find better.

Sub-Packages: Select Medium
Notice: If you wish to choose the Strongest, the textures folder will need to be moved out of the Strongest sub-directory folder and into the Strongest main directory folder.

[Textures & Meshes][Landscape] Roads and Sidewalks[edit source]

Optional
Sidewalks and roads by katkat74

Description: Replacement of the textures of the main roads (not those in the gorods) and the replay of the sidewalks. Models of sidewalks are optimized, paralax is added.

[Textures & Meshes][Landscape] Rocks retexture[edit source]

Optional
Rocks retexture by Lougian

Description: a retexture of all rocks

Special Installation Instructions:
Download manually:

• Rocks retexture 2k

[Textures & Meshes][Landscape] Waterfall[edit source]

Optional
Waterfalls by katkat74 by katkat74

Description: Replay of waterfalls in the Skyrim manner.

[Textures & Meshes][Landscape][MOB] VWD[edit source]

Morroblivion
Optional
Morroblivion VWD by qwertyasdfgh

Description: Set of meshes for various structures to be displayed in Distant LOD.

Special Installation Instructions:
Download manually:

• Morroblivion VWD 1.0.7z
Sub-Packages: Check: User's Preference

[Textures & Meshes][Landscape][MOB] Water[edit source]

Morroblivion
CORE
Better Morroblivion Water by eloth

Description: Completely revamped dungeon/interior/cave water.

Special Installation Instructions:
Download manually:

MorroblivionWaterV3.rar
Esp/m Filter: Uncheck: MorroblivionWater.esp if using the custom Morroblivion Overhaul CR Patch.esp

[Textures & Meshes] Flora[edit source]

Only install plugins when instructed. We will only need the resources for many of the Textures and Meshes mods.

[Textures & Meshes][Flora] cypressknee[edit source]

Optional
Pneumatics 1.0 by katkat74

Description: In general it is simple to replace the models of tree roots with more interesting and realistic ones. And now the texture of the cypress crust is used, so [the color is now identical to the tree and completely depends on the installed replay.

[Textures & Meshes][Flora] Improved Doors and Flora[edit source]

Optional
Improved Doors and Flora by Mikal33

Description: This is a retexture of several doors, flora and other miscellaneous objects.

Special Installation Instructions:
Download manually:

• Improved Doors and Flora
• IDFUpdate

[Textures & Meshes][Flora] Improved Trees and Flora[edit source]

Optional
Improved Trees and Flora by Mikal33

Description: This is a retexture of several trees, flora, shrubs & fungus. The majority of the texture are 1024x512 & 1024x1024. Over half the trees have been done so a performance hit (more shuttering) when loading new sections may occur.

[Textures & Meshes][Flora] Improved Trees and Flora 2[edit source]

Optional
Improved Trees and Flora 2 by Mikal33

Description: This is a retexture of several trees,flowers,plants and fungus with 1024x1024,1024x512 & 512x512 new textures.This set also includes reworked textures from the first pack and two reworked flora textures from the improved doors and flora pack.This is the next set of textures in the Trees & Flora series

Special Installation Instructions:
Download manually:

• Improved Trees and Flora 2
• ITF2Update
• ITFBark2012 (to be installed a little further down)

[Textures & Meshes][Flora] Nirnroot Retexture[edit source]

Optional
Nirnroot retexture by Lougian

Description: New textures in HD

[Textures & Meshes][Flora] Overgrown Swamp Waters[edit source]

Optional
Overgrown Swamp Waters by Betty

Description: Adds duckweed to the swamp waters of Blackwood.

Esp/m Filter: Check: duckweed.esp

[Textures & Meshes][Flora] Peach Morning Glory[edit source]

Optional
Peach Morning Glory Retexture by BastetGoauld

Description: Recolor for vanilla Morning Glory.

[Textures & Meshes][Flora] Oblivion Tree Overhaul[edit source]

Optional
Oblivion Trees Overhaul by Ferretmyster

Description: Overhauls the trees for oblivion.

Esp/m FilterL Check: Trees Overhaul.esp

[Textures & Meshes][Flora] White Ivy[edit source]

Optional
Ivy from Katkat74 2.0 by katkat74

Description: Replacement of ivy with a model of a climbing rose. Now it has a more magnificent and "gothic look".

Special Installation Instructions:
Download manually:

• ivi 2.0 white.rar

[Textures & Meshes][Flora] Grass Overhaul[edit source]

Optional
Oblivion Grass Overhaul by Ferretmyster

Description: Description: Replaces Grass and Landscape textures for Oblivion.

Esp/m Filter: Unheck: Grass Overhaul.esp

[Textures & Meshes][Flora] Harvest Flora[edit source]

CORE
Harvest Flora by Quarn and Dejunai

Description: This mod will make all flora behave more realistically by changing their appearance when you harvest them (whether you are successful or not). When you harvest a plant if its ingredient is a flower then the plant's flowers will disappear and so on, through some plants ingredients are roots which they don't have and you can't see them anyway so the flowers disappear instead (think of it as you snapping them off to let yourself know you've already collected the roots from it).

Esp/m Filter: Check: ALL
TES4Edit Cleaning Required:
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCFrostcrag.esp

[Textures & Meshes][Flora] Improved Flora Harvest Fix[edit source]

Optional
Improved Flora Harvest Fix by Xerus

Description: Just a small fix for better compatibility between Improved Flora and Harvest Flora.

[Textures & Meshes][Flora] New shadows for trees[edit source]

Optional
New shadows for trees by Obertier

Description: This mod will upgrade old awful tree shadows by new-one :)

[Textures & Meshes][Flora] Tree Bark HD Reduced[edit source]

Optional
Tree Bark HD Reduced by Darooz and amnes - reduced by Xerus

Description: a reduced version of the tree bark HD textures where the 4096x2048 textures are scaled down to 2048x1024 and the 2048x2048 textures to 1024x1024. Furthermore the unnecessary alpha channels were removed. The total size of the texture package was reduced to less than one-third of the original one. The visual difference is hardly noticeable and the performance impact is not as drastic anymore. Mip maps are also included of course.

[Textures & Meshes][Flora] Autumn Cover[edit source]

Optional
Autumn carpet 1.1 by katkat74

Description: In the corresponding climatic zones a carpet of fallen leaves appears.

Special Installation Instructions:
Download manually:

• Autumn cover 1.0.rar
• Autumn cover 1.1.7z

[Textures & Meshes][Flora] FarCry Grass[edit source]

Optional
Far Cry inspired Grass by Betty

Description: This is just a mesh resource with an added grass texture from JFE, shaped to fit the new mesh.

Special Installation Instructions:
Download manually:

• Replacer Version Update2
• Texture with better transition
• Any other is User Preference

[Textures & Meshes][Flora] Improved Trees and Flora 2 - Tree Bark[edit source]

Optional
Install ITFBark2012 now.

[Textures & Meshes][Flora] Lush and Gaudy SI[edit source]

Optional
Lush and Gaudy Floriana Gloria by Brittainy

Description: A high resolution and colourful texture replacement for trees, tiling grass, crops, flowers, long grass and shrubs. Medium and Vanilla res versions also on offer.

Special Installation Instructions:
Download manually:

• Shivering Isles Floriana Gloria V1_2-41118-1-2
• Shivering Isles Floriana Gloria Optimized Patch v1_2 Full Pack

[Textures & Meshes][Flora] New Elsweyr Coconut Trees[edit source]

Optional
New Elsweyr CoconutTrees by Betty

Description: This is a replacer for if you don't like the coconut trees anymore. Optional: banana trees!

Special Installation Instructions:
Download manually:

• ElsweyrPalmTrees Updated

[Textures & Meshes][MOB] MGSO Baldurians Pondsum Replacer[edit source]

Morroblivion
Optional
MGSO (Baldurian's?) Pondscum Replacer by ponyrider0

Description: Replaces Morroblivion pondscum with somethingthat looks more like water and less like a thick green goo. This is a conversion of the pondscum texturesand mesh that are installed with MGSO 3.0. My best guess is the original was based on Baldurian's Pondscum Replacermod.

SpecialInstallation Instructions:
Download manually

• pondscum-v0.2.7z

[Textures & Meshes][Flora][MOB] MGSO Vurt's Ashland Trees[edit source]

Morroblivion
Optional
Vurt's Ashland Trees by Artparker

Description: Converted Mesh/Texture trees made from Vurt's original Morrowind mod for Morroblivion.

Note: There is still some work to be done on this mod. There aren't any gamebreaking issues with the trees blocking doors or anything but there are a few in odd places. There may be an updated ESP in the works. Nevertheless, this mod is still highly recommended.

Special Installation Instructions:
Download manually:

• Vurt's Ashland Trees for Morroblivion
1. Use the Working Folder structure to repackage the mod.
2. Now that the mod is repackaged properly, archive and install the mod.

[Textures & Meshes][Flora][MOB] MGSO Vurt's BC Tree Replacer[edit source]

Morroblivion
Optional
Vurt's Bitter Coast Tree Replacer II for Morroblivion by ponyrider0

Description: Replaces Bitter Coast Trees with Bald Cypress and other swampy trees. In contrast to the original Morrowind mod, the trees will only be changed when ESP is enabled. VWD files are a separate download (but need good system sine there is no reduction in LOD). You'll need to use TES4LODGen to enable the VWD models once they are installed.

Special Installation Instructions:
Download manually:

• vurts_bitter_coast_trees_v1_1.7z
• (Optional) vurts_bc_trees_v1_vwd.7z
Esp/m Filter: Check: Vurt_BC_Trees_v1_1.esp

[Textures & Meshes][Flora][MOB] Morrowecology[edit source]

Morroblivion
Optional
Morrowecology by discovery1

Description: All grasses and the like are replaced as well as an updated some of the harvestable plants such as the wick wheat and saltrice.

Download Textures and Meshes Packages and extract Morrowecology-46087-47791-1-0.7z

Test the Game[edit source]

1. Activate all installed mods and plugins. Close the mod manager.
2. Wrye Bash Users: Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
   Mod Organzier Users: place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
   Deactivate CustomSpellIcons - OBME.esm if installed as OBME is not compatible with WB Bashed Patch.
   Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
   When "Deactivate these mods prior to patching" pops up, click Skip.
   In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
   Tweak Assorted:
     Bow Reach Fix
     Darnified Books
     Default Icons
     Magic: Script Effect Silencer
     Right Hand Rings
   Cobl Catalogs
   Note: After rebuilding the Bashed Patch reactivate CustomSpellIcons - OBME.esm if installed.
4. In the Wrye Bash Installers tab, right-click and uninstall the TES4LODGen project. Then run TES4LODGen from Wrye Bash to update the TES4LODGen project. Review the contents of the project and install.
5. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.

[Textures & Meshes] Architecture[edit source]

Only install plugins when instructed. We will only need the resources for many of the Textures and Meshes mods.

[Textures & Meshes][Architecture] Arena Redone HD[edit source]

Optional
Arena Redone HD by DarkShenron

Description: HD Retexture of Imperial City Arena.

Mod Organizer Users:

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Arena Redone HD
Base Options
Base Options
Resolution Options
Resolution Options

DotMO.png HD2K

Next
Optionals
Optionals
Blood Decal Options
Blood Decal Options

DotMO.png User Preference

Rust Options
Rust Options

DotMO.png User Preference

Next
Compatibility Patches
Compatibility Patches
UOP Check
UOP Check

CheckmarkMO.png UOP Compatibility Patch

Install

[Textures & Meshes][Architecture] Anvil retexture[edit source]

Optional
dilapidated Anvil by katkat74

Description: Replacement textures pier, poor houses, interiors and exteriors of the city of Anvil. The city became a generally brighter and at the same time very "shuffled".

Special Installation Instructions:
Download manually:

• Anvil.7z
• anvilstreetlamp.7z

[Textures & Meshes][Architecture] Ayleid Ruins HD[edit source]

Optional
Aileido Ruins HD 1.1 by katkat74

Description: Replacement of models and textures of exteriors and interiors, containers, altars, benches and other utensils. All Ayleid stones have been added with animated visual effects. Decorative elements are made in several versions with a glow effect.

Special Installation Instructions:
Download manually:

• User Preference
  Note: jdsmith2816 selected the BaseMetalDecor4096.7z and BlueGlowingDecor4096.7z and shared screenshots here.

[Textures & Meshes][Architecture] basementsections[edit source]

Optional
Cellars HD 1.0 by katkat74

Description: HD replay of cellars. Replaced models and textures.

[Textures & Meshes][Architecture] Betty's Sewer Textures[edit source]

Optional
Bettys Sewer Textures by Betty

Description: Description: Retexture of sewers.

SpecialInstallation Instructions:
Download manually

• Wet Version Update1

[Textures & Meshes][Architecture] Bravil[edit source]

Optional
Rotten Bravil 1.0a by katkat74

Description: Replacement of models and textures of exteriors and interiors, as well as small architectural forms and doors. Textures in HD. Parallax added. All the interiors received unique textures of walls and floors, depending on the financial well-being of the owners. The same doors have also been replaced with different models.

[Textures & Meshes][Architecture] Bruma[edit source]

Optional
Bruma HD by katkat74

Description: Replacement of models and textures of exteriors and interiors of the city of Bruma, as well as street braziers, city gates and doors. City gates and doors now have a volume, not drawn on a plane. On ohlupeni (skates) roofs are added decorative figures. The basic resolution of the textures is 2048 and 1024, where parallax is needed. The windows got the reflection effect.

[Textures & Meshes][Architecture] Cathedral[edit source]

Optional
Cathedrals by katkat74

Description: Replacement of models and textures of exteriors and interiors of cathedrals, as well as small architectural forms and doors. The cathedrals are built of different materials, in several color variants (red, dark and smoky stone for Kvatcha), have a different decorative finish. Door furniture now has a volume, and not painted on the texture. Entrance doors are replaced with models with windows. The appearance of the windows will depend on the textures you have installed.

Special Installation Instructions:
Download manually:

• cathedral.7z
• AWLS.7z (DO NOT INSTALL until instructed.)

[Textures & Meshes][Architecture] Cheydinhal Retexture[edit source]

Optional
Cheydinhal retexture by Lougian

Description: This mod retexture Cheydinhal with 2k textures.

[Textures & Meshes][Architecture] Cloud Ruler Temple[edit source]

Optional
Temple of the Cloud Lord HD by katkat74

Description: Replacement of models and textures of exteriors and interiors of the fortress of blades, as well as lamps, gates and doors. The door and gate now has a volume, not drawn on the plane. The dragon lamps are replaced with better, more voluminous and in the form of a dragon's head. The basic resolution of the textures is 2048 and 1024, where parallax is needed. The windows got the reflection effect. Fixed streamers and other strangeness of the texture scan, the models are optimized manually. There are own low-poly models for remote landscape so that the fortress can be seen from a distance.

[Textures & Meshes][Architecture] Farm Fence[edit source]

Optional
Hard fences 1.2a by katkat74

Description: Completely replaces the model of farm fences. Added gate. Pastoral landscapes of agricultural lands.

[Textures & Meshes][Architecture] Forts Ruins retexture[edit source]

Optional
Forts Ruins retexture by Lougian

Description: This mod retexture the exteriors of forts ruins with 2k textures, there is also a 1k version available for performance, choose the one that fit with your computer, not both!

[Textures & Meshes][Architecture] Gecko's Imperial Dungeon Textures 2K Parallax[edit source]

Optional

Description: Virtually everything has been either replaced with completely different HD textures, or carefully traced by hand over the original in cases where it's important to preserve specific geometry details in the textures for the model's UV map. Many surfaces like walls and floors have been parallax-enabled as well to provide much greater 3D depth to the geometry.

[Textures & Meshes][Architecture] Kvatch HD[edit source]

Optional
Kvatch HD by amnes

Special Installation Instructions:
Download manually: (TESALL Russian download site. Requires Registration.)

• Kvatch HD
• Kvatch HD 1.1

[Textures & Meshes][Architecture] Leyawiin Woodland[edit source]

Optional
Leyawiin Woodland by rabilinth

Description: This MOD is retextures MOD in the town of Leyawiin.

[Textures & Meshes][Architecture] Lower Class Architecture[edit source]

Optional
Poor houses 1.2 by katkat74

Description: This mod replaces models and textures of poor houses. The models are optimized manually, in places where parallax is to be added, the models of handles at the doors are now three-dimensional, rather than painted flat cakes. The boarded up windows are replaced, even if in small, but real windows. The number of textures was reduced by four times, the quality was increased. Now houses in HD quality load your system less than the original ones.

[Textures & Meshes][Architecture] Improved Bravil[edit source]

Optional
Improved Bravil by Mikal33

Description: The plugin replaces the textures of buildings in Bravil with larger textures and better quality.

Special Installation Instructions:
Download manually:

• Improved Bravil
• BravilUpdate

[Textures & Meshes][Architecture] Improved Chorrol[edit source]

Optional
Improved Chorrol by Mikal33

Description: The plugin replaces the textures of the buildings in Corral with textures of a larger size and better quality.

Special Installation Instructions:
Download manually:

• Improved Chorrol
• ChorrolUpdate
• Chorrol2011

[Textures & Meshes][Architecture] Improved Skingrad[edit source]

Optional
Improved Skingrad by Mikal33

Description: The plugin replaces the textures of buildings in Skingrad on texture larger and of better quality.

[Textures & Meshes][Architecture] Statues HD[edit source]

Optional
Statues HD by amnes

Description: Enhances Statues with HD textures.

[Textures & Meshes][Architecture] Stone Wall[edit source]

Optional
Stone fences from katkat74 1.1 by katkat74

Description: Replex stone fences, their textures, as well as "accessories" (metal fencing and boards). The metal door model is replaced with an openwork version. Now they use paralax. Models are optimized for manual, weigh less vanilla. Bravila and Kvatcha are not touched for obvious reasons. They have separate plans.

[Textures & Meshes][Architecture] TD_Tombstones[edit source]

Optional
TD_Tombstones by Tosiko-san and draOOger

Description: The plugin changes the texture of gravestones to better ones.

[Textures & Meshes][Architecture] wayshrine[edit source]

Optional
Road sanctuaries from katkat74 1.1 by katkat74

Description: Replacement of models and textures of road sanctuaries. Textures HD 2K with parallax effect.

[Textures & Meshes][Architecture] Well[edit source]

Optional
Well from katkat74 1.0 by katkat74

Description: Replacing the well model with a more realistic option.

[Textures & Meshes][Architecture] Animated Window Lighting System[edit source]

Optional
Animated Window Lighting System and Chimneys - AWLS by XMarksTheSpot-Brumbek-Ismelda

Description: AWLS is an illuminated window system that has three goals: 1) Add illuminated windows to all vanilla building meshes in such a way that also allows all mods using vanilla buildings to also have illuminated windows without the need of patches. 2) Allow the player to choose to have the lights on 24/7, at night only, or also during rainy weather. The player can pick what option is best for him or her by using one or none of the three included plugins (medium and advanced plugins require OBSE v14 or higher). 3) Add smoke effects to all chimneys if desired.

Special Installation Instructions:
Download manually:

• Animated Window Lighting System v5-5-4
1. Right click and select Has Extra Directories.
2. Right Click to Select Wizard
   Choose the plugin you want to install → Advanced Smoking Chimneys → Next
   Do you use RAEVWD → No → Next
   Do you want to pick your windows individually for every city location → Yes → Next
   Do you use Qarls Texture Pack III → Yes → Next
   Pick an Anvil Windows option → User’s Choice → Next
   Pick a Bravil Windows option → User’s Choice → Next
   Pick a Bruma Windows option → User’s Choice → Next
   Pick a Cheydinhal Windows option → User’s Choice → Next
   Pick a Chorrol Windows option. This also affects many Skingrad houses → User’s Choice → Next
   Pick a Farmhouse Windows option → User’s Choice → Next
   Pick an Imperial City Windows option → User’s Choice → Next
   Pick a Leyawiin Windows option → User’s Choice → Next
   Pick a Priory Windows option → User’s Choice → Next
   Pick a Ships Window option → User’s Choice → Next
   Pick a Skingrad Windows option → User’s Choice → Next
   Pick a Cathedral Windows option → User’s Choice → Next
   Pick a Mages Guild Magic Circle Window option. This window is it 24/7 → User’s Choice → Next
   Pick an Imperial City Temple option → User’s Choice → Next
   Do you use Bomrets Texture Pack for Shivering Isles → Yes → Next
   Pick a Shivering Isles Settlements option → User’s Choice → Next
   Pick a Shivering Isles Palace option → User’s Choice → Next
   Pick a Shivering Isles Crucible option → User’s Choice → Next
   Pick a Shivering Isles Bliss option → User’s Choice → Next
   The installer script has finished, and will apply the following settings
3. Check: Apply these selections Uncheck: Install this package.
4. Click Finish.
5. Install
6. Review the Sub Packages to make certain the selection is correct. Right click on the mod and select Install.
or ALL Users: Sub Packages: Check:
000 Core 001 User Preference 002 Chimneys Smoke Textures 003 QTP3 030 Mages Guild Window (Select one: User Preference) 031 031 Mages Guild Window (Select only if user chose the "Orange" or "Red" Mages Guild Window color options.) 040 040 Shivering Isles Support 041 RAEVWD Shivering Isles Support 042 Shivering Isles Settlements (Select a color.) 043 RAEVWD SI Settlements (Match the color selected in 042 Shivering Isles Settlements.} 044 Shivering Isles Palace (Select a color.) 045 RAEVWD SI Palace (Match the color selected in 044 Shivering Isles Palace.} 046 Shivering Isles Dementia (Select a color.) 047 RAEVWD SI Dementia (Match the color selected in 046 Shivering Isles Dementia.} 048 Shivering Isles Mania (Select a color.) 049 RAEVWD SI Mania (Match the color selected in 048 Shivering Isles Mania.} 050 Bomrets Texture Pack for Shivering Isles Support 051 Bomrets Texture Pack Dementia Blue-ish, Blue-Purple, Teal {Select If you picked the Dementia Blue-ish, Blue-Purple, or Teal options, also install this if you're using Bomret's.) 081 Elsweyr Desert of Anequina 100 Anvil Curtains (User Preference 120 Bravil (User Preference) 150 Bruma (User Preference) 200 - 650 Select User Preference 200 - 650 Match selection chosen for each related Sub Category.
AWLS Diana's Pick:
000 Core
001 AdvancedESP Smoking Chimneys 002 Chimneys Smoke Textures
003 QTP3
030 Mages Guild Window Blue
040 Shivering Isles Support
041 RAEVWD Shivering Isles Support
042 Shivering Isles Settlements Green
043 RAEVWD SI Settlements Green
044 Shivering Isles Palace Rainbow
045 RAEVWD SI Palace Rainbow
046 Shivering Isles Dementia Blue-ish
047 RAEVWD SI Dementia Blue-ish
048 Shivering Isles Mania Crazy Vivid Colors
049 RAEVWD SI Mania Crazy Vivid Colors
050 Bomrets Texture Pack for Shivering Isles Support
051 Bomrets Texture Pack Dementia Blue-ish, Blue-Purple, Teal
081 Elsweyr Desert of Anequina
100 Anvil Curtains Frames
120 Bravil Yellow Brumbek
150 Bruma Orange
200 Cathedral Yellow Brumbek
250 Cheydinhal Curtains Dark
300 Chorrol Curtains Red Dark
350 Farmhouse Curtains Dark
400 ICTemple Blue
450 ImperialCity Blue
500 Leyawiin Curtains Red Dark Lowerclass-Green Dark Upperclass
550 Priory Yellow Brumbek
555 RAEVWD Priory Yellow Brumbek
600 Ships Yellow Brumbek
650 Skingrad Yellow

[Textures & Meshes][Architecture] Animated Window Lighting System - Bravil Patch[edit source]

Optional
Animated Window Lighting System - Bravil Patch by jdsmith2816
• Download MOB Ovherhaul Patches and extract [Textures & Meshes][Architecture] Animated Window Lighting System - Bravil Patch

[Textures & Meshes][Architecture] Animated Window Lighting System - Bruma Patch[edit source]

Optional
Animated Window Lighting System - Bruma Patch by jdsmith2816
• Download MOB Ovherhaul Patches and extract [Textures & Meshes][Architecture] Animated Window Lighting System - Bruma Patch

[Textures & Meshes][Architecture] Animated Window Lighting System - Cathedral Patch[edit source]

Optional
AWLS.7z by katkat74
Install the AWLS.7z downloaded with [Textures & Meshes][Architecture] Cathedral.

[Textures & Meshes][Architecture] Animated Window Lighting System - Cloud Ruler Temple Patch[edit source]

Optional
Animated Window Lighting System - Cloud Ruler Temple Patch by jdsmith2816
• Download MOB Ovherhaul Patches and extract [Textures & Meshes][Architecture] Animated Window Lighting System - Cloud Ruler Temple Patch

[Textures & Meshes][Architecture] Animated Window Lighting System - Lower Class Architecture Patch[edit source]

Optional
Animated Window Lighting System - Lower Class Architecture Patch by jdsmith2816
• Download MOB Ovherhaul Patches and extract [Textures & Meshes][Architecture] Animated Window Lighting System - Lower Class Architecture Patch

[Textures & Meshes][Architecture] HiRez Architecture- Daedric Shrines[edit source]

Optional
HiRez Architecture- Daedric Shrines by Saint_Jiub

Description: A high resolution retexture for the Daedric statues found across Cyrodiil. All textures are 1024x1024, so the impact on your FPS should be minimal, especially if you are already able to run QTP or similar texture mods.

[Textures & Meshes][Architecture] HiRez Architecture- God Statues[edit source]

Optional
HiRez Architecture- God Statues by Saint_Jiub

Description: Retexture of the statues of the Divines found around Cyrodiil.

[Textures & Meshes][Architecture] Ships[edit source]

Optional
Repleys ships by katkat74

Description: Fully support Animated Window Lighting System (installed after AWLS!). Ship windows glowing nightfall.

[Textures & Meshes][MOB] Telvanni Architecture[edit source]

Morroblivion
Optional
Improved Telvanni Architecture by qwertyasdfgh

Description: House Telvanni improvement in architecture models.

Special Installation Instructions:
Download manually:

Morroblivion_Telvanni_Architecture

[Textures & Meshes] Oblivion[edit source]

[Textures & Meshes][Oblivion] Oblivion Realm HD[edit source]

Optional
Oblivion Realm HD by amnes

Description: Enhances Oblivion Realm with HD textures.

[Textures & Meshes][Oblivion] Oblivion Caves Retexture[edit source]

Optional
Oblivion Caves retexture by Lougian

Description: A retexture of the caves inside the Oblivion Realm.

[Textures & Meshes][Oblivion] Oblivion Landskape[edit source]

Optional
Landscape Rebtexture Oblivion 1.0 by katkat74

Description: The landscape text texture of Oblivion's plans (landscape only) in the resolution of 2048x2048.

[Textures & Meshes][Oblivion] Oblivion Trees[edit source]

Optional
Trees of Oblivion 1.1 by katkat74

Description: Adds dead trees to the Dead Lands, for greater realism and an atmosphere.

[Textures & Meshes] Weather[edit source]

Only install plugins when instructed. We will only need the resources for many of the Textures and Meshes mods.

[Textures & Meshes][Weather] Atmospheres 4 Heaven & Hell[edit source]

CORE
Atmospheres 4 Heaven & Hell by discovery1

Description: Oblivion skies replacer.

Download Textures and Meshes Packages and extract Atmospheres v-446675-47791-1-0.7z
Install in the following order:
• atmospheres 4 Heaven-46675-1-0.7z
• atmospheres 4 Heaven 2048-46675-1-0.zip
• atmospheres 4 Hell-46675-1-0.7z
• atmospheres 4 Hell 2048-46675-.zip
• night sky-46675-.7z
Esp/m Filter: Check: atmospheres.esp

[Textures & Meshes][Weather] Falling Stars[edit source]

Optional
Falling Stars by Phitt

Description: A tiny mod that adds falling stars to the game. They appear randomly at night when the sky is clear, the amount can be adjusted via console.

Esp/m Filter: Check: PTFallingStars.esp

[Textures & Meshes][Weather] High Quality Snowflakes[edit source]

Optional
High Quality Snowflakes by Xelus

Description: A simple mod that re-textures the vanilla snowflakes with a higher quality version.

[Textures & Meshes][Weather] Improved Moons[edit source]

Optional
Improved Moons by sefmonsta

Description: Improved Moons replaces the vanilla moons with ones that look like real three dimensional cratered moons, whilst maintaining the features of the vanilla originals.
Masser and Secunda have both been re-sized to make them a little more believable, and bump-map texturing has been added. The shadow texture that effects how the moons are displayed has also been replaced to make for better edge-definition.

Special Installation Instructions:
Download manually:

• Improved Moons
• moonshadow

[Textures & Meshes][Weather] Nebula[edit source]

Optional
Nebula by amnes

Description: A new 4K nebula, nothing special.

[Textures & Meshes][Weather] Realistic Aurora in Motion[edit source]

Optional
Realistic Aurora in motion by Betty

Description: Animated and calm.

Esp/m Filter: Check: BrumasNorthernLights.esp

[Textures & Meshes][Weather] smoke and dust[edit source]

Optional
smoke and dust by discovery1

Description: Texture replacement.

Special Installation Instructions:
Download Textures and Meshes Packages and extract Smoke and Dust-46547-47791-1-0.7z

Install both:

• smoke and dust-46547-1-0
• patch for missing texture-46547-1-0

[Textures & Meshes][Weather] Subtle Sunshine[edit source]

Optional
Subtle Sunshine - alternative sunglare fx by CptJoker

Description: This adds a more realistic shape to the sun and a subtle sunglare effect. Let the sun shine!

Test the Game[edit source]

1. Activate all installed mods and plugins. Close the mod manager.
2. Wrye Bash Users: Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
   Mod Organzier Users: place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
   Deactivate CustomSpellIcons - OBME.esm if installed as OBME is not compatible with WB Bashed Patch.
   Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
   When "Deactivate these mods prior to patching" pops up, click Skip.
   In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
   Tweak Assorted:
     Bow Reach Fix
     Darnified Books
     Default Icons
     Magic: Script Effect Silencer
     Right Hand Rings
   Cobl Catalogs
   Note: After rebuilding the Bashed Patch reactivate CustomSpellIcons - OBME.esm if installed.
4. In the Wrye Bash Installers tab, right-click and uninstall the TES4LODGen project. Then run TES4LODGen from Wrye Bash to update the TES4LODGen project. Review the contents of the project and install.
5. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.

[Body & Replacers][edit source]

[Body & Replacers] Cobl Cosmetics Resources[edit source]

CORE
Cobl Cosmetics Res 01 by Cobl Team

Description: Cosmetic resources.

Special Installation Instructions:
Download manually:

• Optional files: Cobl Cosmetics Res 01
Sub-Packages: Check:
• Install FIRST
• Install Next - IF using Robert's Male Bodies

[Body & Replacers] Coronerras Maximum Compatibility Skeletons[edit source]

CORE
Coronerras Maximum Compatibility Skeletons by coronerra

Description: This mod allows animators to animate all independently and simultaneously. It also allows users to never have to worry about animation incompatibility based on skeletons.

[Body & Replacers] Oblivion Character Overhaul[edit source]

CORE
Oblivion Character Overhaul version 2 by nuska

Description: A comprehensive, all-in-one revamp of Oblivion character heads. New head shapes, skin textures, normal maps, eye textures and some new hairstyles covering all races in the game, including Dremoras and Shivering Isles races, all built to a single unified art direction that adheres to the styles of Skyrim and TESO. Affects both player and NPCs.

Special Installation Instructions:
Download manually:

• Oblivion Character Overhaul v203
• HGEC texture compatibility addon
• Roberts Male Body replacer texture compatibility addon
Esp/m Filter: Check: Oblivion_Character_Overhaul.esp

[Body & Replacers] Oblivion Character Overhaul Balanced[edit source]

CORE
OCO v2 Balanced by some neurotic claustromaniac individual

Description: Tiny mod intended to balance out stats to Cobl Races - Balanced standards. Includes custom playable Dark Seducer, Golden Saint and Dremora races compatible with Oblivion Character Overhaul v2. Also, additional hair and eyes options.

Special Installation Instructions:
Download manually:

• OCO v2 Balanced
Esp/m Filter: Check: OCO v2 Balanced – Cobl.esp

[Body & Replacers] Compatibility Patches OCO2[edit source]

CORE
Compatibility Patches for nuska's Oblivion Character Overhaul (v2) by Androl

Description: OCO (by nuska) is a fantastic mod for improving character appearance, but unfortunately conflicts with many other plugins, including several official plugins, due to limitations of the Oblivion game engine. This is an upload of several patches I created in TES4Edit to make OCO compatible with the official plugins, UOP/USIP, and Kvatch Rebuilt

Special Installation Instructions:
Download manually:

• All Compatibility Patches (Combined Download)
ONLY INSTALL: the OCO_UOP_USIP_Patch.esp plugin if using the custom Morroblivion Overhaul CR Patch.esp
Esp/m Filter: Check: ALL
TES4Edit Sort Masters Required:
OCO_DLCOrrery_Patch.esp
OCO_UOP_USIP_Patch.esp

[Body & Replacers] Integration-OCOpatch[edit source]

CORE
Integration-OCOpatch by Pinkertonius

Description: Compatibility patch for Integration - The Stranded Light - Integrated!

Special Installation Instructions:
Download manually:

• Integration-OCOpatch.esp
Archive the file in order to install with either Wrye Bash or Mod Organizer.
DO NOT INSTALL: Integration-OCOpatch.esp if using the custom Morroblivion Overhaul CR Patch.esp
TES4Edit Sort Masters Required:
Integration-OCOpatch.esp

[Body & Replacers] Dreadlocks Replacer[edit source]

Optional
Dreadlocks Replacer by T3alrose and apachii

Description: Replaces the Redguards "Ridge Rows" hairdo with fancy dreads.

Esp\m Filter: Uncheck: NewCornrowsTextureFix.esp

[Body & Replacers] New Eyes for OCO v2[edit source]

Optional
New Eyes for OCOv2 by monkeyangie

Description: New eye textures for OCO v2, includes all races except Orcs. This mod is made to be something more related to ESO and TESV design, also, following the line of OCOv2 itself.

Special Installation Instructions:
Download manually:

• New Eyes for OCOv2
• Optional Files: User Preference

[Body & Replacers] Seamless - OCOv2 Edition[edit source]

CORE
Seamless - OCOv2 Edition by junkacc11

Description: Nuska's Oblivion Character Overhaul is great. It transforms Cyrodiil from a place inhabited by potato heads to a land much more believable and beautiful. The problem is, OCO still has those immersion destroying neckseams. This mod banishes the much lamented neckseams that have plagued Oblivion and OCO for so long to the deepest abyss of Nirn. Neckseams will no longer tarnish the beauty of Tamriel!!!

Special Installation Instructions:
Download manually:

• SR- OCOv2 IDIOT 44676
• Optional files: SR- OCOv2 Nudes (Optional)
Esp/m Fileter: Check: ALL

[Body & Replacers][MOB] OCO2 Facelift[edit source]

Morroblivion
CORE
Morroblivion-OCO2 Facelift by ponyrider0

Description: This mod solves the problem of randomized facial features or customized faces which are not visually compatible with the OCO2 plugin.

Special Installation Instructions:
Download manually:

• morroblivion-oco2-facelift-v0.2.7z
• oco2-redguard-facelift-v0.2.7z
DO NOT INSTALL: OCO2-redguard-facelift.esp if using the custom Morroblivion Overhaul CR Patch.esp

[Textures & Meshes] Equipment[edit source]

Only install plugins when instructed. We will only need the resources for many of the Textures and Meshes mods.

[Textures & Meshes][Equipment] Aqua Silk and Tattered Robes Replacer[edit source]

Optional
Aqua Silk and Tattered Robes Replacer by Naihaan

Description: Replaces Aqua Silk Robe and Tattered Robe with remodelled versions.

Special Installation Instructions:
Download manually:

• Aqua Silk and Tattered Robes Replacer
• HGEC conversion by Asteriasennall

[Textures & Meshes][Equipment] Barbaric Orcish Armor[edit source]

Optional
Barbaric Orcish Armor by Naihaan

Description: Replaces vanilla Orcish armor with a more barbaric-looking remodelled version. Only for male characters.

[Textures & Meshes][Equipment] Black Hand Robe Replacer[edit source]

Optional
Black Hand Robe Replacer by Naihaan

Description: Replaces Black Hand Robe with remodeled version.

[Textures & Meshes][Equipment] Blade of Woe Replacer[edit source]

CORE
Blade of Woe and Sufferthorn Replacer by Dracula420 and Edocsil

Description: changes the Blade of Woe Model.

Special Installation Instructions:
Download manually:

• Blade of woe and Sufferthorn Replacer
Esp/m Filter: Uncheck: BladeofWoeReplacer9Tongues.esp if using the custom Morroblivion Overhaul CR Patch.esp

[Textures & Meshes][Equipment] Dalls Horse Armor[edit source]

Optional
Dalls_Horse_Armor by DALL

Description: Royal Ayleid and Iron Horse are new Textures for Bethesda Horse Armor plug-in.

[Textures & Meshes][Equipment] Daedric Armor Replacer[edit source]

Optional
Daedric Armor Replacer by Naihaan

Description: Daedric Armor Replacer

[Textures & Meshes][Equipment] Deceiver's Finery Replacer[edit source]

Optional
Deceiver's Finery Replacer by Naihaan

Description: Replaces Deceivers' Finery and Robe of Glib Tongues.

Esp/m Filter: Check: NN_DeceiversFineryReplacer.esp

[Textures & Meshes][Equipment] Ebony Sword Replacer[edit source]

Optional
Insanitys Ebony Sword Replacer by InsanitySorrow

Description: This is a simple mesh and texture replacer for the Ebony Longsword, Ebony Claymore and Ebony Shortsword. Wasn't fond of them myself and decided to give them more of a Classic sword style instead.

[Textures & Meshes][Equipment] Elven Armor Replacer[edit source]

Optional
Elven armor replacer by Naihaan

Description: Replaces elven armor with new remodelled version.

Special Installation Instructions:
Download manually:

• HGEC version
• RMB version

[Textures & Meshes][Equipment] Fantasy Mithril[edit source]

Optional
Fantasy Mithril by Naihaan

Description: Replaces vanilla mithril armor with remodeled version.

[Textures & Meshes][Equipment] Fur Armor Replacer[edit source]

Optional
Fur Armor Replacer by Naihaan

Description: Replaces vanilla fur armor. RMB. RFB. HGEC

Special Installation Instructions:
Download manually:

• HGEC version
• Robert Male Body version

[Textures & Meshes][Equipment] Imperial Dragon Armor Reforged[edit source]

Optional
Imperial Dragon Armor Reforged by Stavroguin

Description: Imperial Dragon Armor as it should be.

Esp/m Filter: Check: Stav_ImperialDragon.esp

[Textures & Meshes][Equipment] Insanity's Improved Armoury Compilation[edit source]

Optional
Insanity's Improved Armoury Compilation 1.21 FINAL by Khettienna

Description: InsanitySorrow's high-rez armor and weapon retextures.

Sub-Packages: Check:
00 Core Files
01 User Preference
02 User Preference

[Textures & Meshes][Equipment] Kafeis Better Amulet Replacer[edit source]

Optional
Kafeis Better Amulet Replacer by Kafeid

Description: This replaces the textures for the basic metal amulets (gold, silver, jade, bronze, copper, jeweled) with better looking versions. Unique amulets were left alone, aside from a few tweaks.

[Textures & Meshes][Equipment] Kafeis Better Ring Replacer[edit source]

Optional
Kafeis Better Ring Replacer by Kafeid

Description: This replaces the defaults with better looking versions. The rings affected: Gold Silver Copper Brass Ebony Jade

[Textures & Meshes][Equipment] King of Worms Robe Replacer[edit source]

Optional
King of Worms Robe Replacer by Naihaan

Description: King of Worms Robe Replacer

[Textures & Meshes][Equipment] Legion Armor Combined[edit source]

Optional
Legion Armor Combined Texture by tbsk

Description: The best features of xX HeLiXs Dark Legion, Fearabbit's Morrowind Style Legion, and statichairguy's Blood Legion combined! NEW HELMET.

[Textures & Meshes][Equipment] Local Guards Features[edit source]

CORE
Local Guards Features by grodofraggins

Description: Townguards equipments replacer by local regions.

[Textures & Meshes][Equipment] Madness Armor Replacer[edit source]

Optional
Madness Armor Replacer by Naihaan

Description: Replaces vanilla madness armor with remodelled version.

[Textures & Meshes][Equipment] Mikes Clothes Replacer[edit source]

Optional
Mikes Clothes Replacer v11 by mikegemini

Description: Mike\'s Clothes Replacer v1.1 (compatibile with UOP 3.0) This Mod replaces the textures of almost all the clothes in Oblivion.

[Textures & Meshes][Equipment] Necromancer Robes Replacer[edit source]

Optional
Necromancer Robes Replacer by Naihaan

Description: Replaces robes worn by Necromancers.

[Textures & Meshes][Equipment] Retextured Rings[edit source]

Optional
Retextured Rings by monkeyangie

Description: retextures rings

[Textures & Meshes][Equipment] Vanilla Staff Replacer[edit source]

CORE
Vanilla Staff Replacer by zymurgy65

Description: Uses trollf's modder's resource to give new appearances to most staves in the game.

Esp/m Filter: Uncheck: Vanilla Staff Replacer.esp if using the custom Morroblivion Overhaul CR Patch.esp

[Textures & Meshes][Equipment] Weapon Improvement Project[edit source]

CORE
Weapon Improvement Project by InsanitySorrow

Description: This is a project that aims (over time) to replace the vanilla weapon meshes and textures with completely new and more detailed replacements. The new replacements are based on the original designs.

Special Installation Instructions:
Download manually:

• Main File
• Optional Shields
Esp/m Filter: Uncheck: Weapon Improvement Project.esp if using the custom Morroblivion Overhaul CR Patch.esp

[Textures & Meshes][Equipment] Archmage Robe Replacer[edit source]

Optional
Archmage Robe Replacer by Naihaan

Description: Replaces vanilla Archmage robe with remodelled version.

[Textures & Meshes][Equipment] HiRes Iron Armor[edit source]

Optional
HiRes Iron Armor by Evandar

Description: This mod replaces the iron armor textures with more detailed, high resolution textures.

[Textures & Meshes][Equipment][MOB] Clothes Replacer[edit source]

Morroblivion
CORE
Morroblivion Clothes Replacer Beta by eloth

Description: This is a nearly completed clothing replacer, its mission is to replace ugly morrowind clothes with oblivion clothes.

Special Installation Instructions:
Download manually:

ClothingReplacerV2.rar
• Eloth clothes update.rar
ClothingReplacerV2.rar
Esp/m Filter: Uncheck: ClothingReplacer.esp
Eloth clothes update.rar
Esp/m Filter: Uncheck: ClothingReplacer.esp if using the custom Morroblivion Overhaul CR Patch.esp

[Textures & Meshes][Equipment][MOB] Clothing Galore[edit source]

Morroblivion
CORE
Morroblivion - Clothing Galore by qwertyasdfgh

Description: Focuses on remaking Morrowind clothes close to original design. Based on HGEC female body and Roberts V5 male body.

Special Installation Instructions:
Download manually:

Morroblivion_Clothing_Galore_1_3.7z
Esp/m Filter: Uncheck: Morroblivion - Clothing Galore.esp if using the custom Morroblivion Overhaul CR Patch.esp

[Textures & Meshes][Equipment][MOB] More Better Good Clothes[edit source]

Morroblivion
CORE
Morroblivion - More Better Good Clothes by Puddles

Description: Puddles hand-converted each Better Clothes Mod, reweighted them using the RC Tools set, and tweaked the textures so they display "okay" in-game. There's some issues, and some of them probably aren't fixable...but I think they're better than the default by a long shot.

Special Installation Instructions:
Download manually:

• Core + Meshes
• Textures
Esp/m Filter: Check: Morroblivion - Better Clothes Patch.esp

[Textures & Meshes][Equipment][MOB] Nerevarine Armor[edit source]

Morroblivion
Optional
Nerevarine Armor by asteriasennall

Description: Unique armor set for player character.

Special Installation Instructions:
Download manually:

Nerevarine Armor v4.0.zip
Esp/m Filter: Check: Morrowind_ob - Nerevarine Armor.esp

Test the Game[edit source]

1. Activate all installed mods and plugins. Close the mod manager.
2. Wrye Bash Users: Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
   Mod Organzier Users: place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
   When "Deactivate these mods prior to patching" pops up, click Skip.
   In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
   Tweak Assorted:
     Bow Reach Fix
     Darnified Books
     Default Icons
     Magic: Script Effect Silencer
     Right Hand Rings
   Cobl Catalogs
   Note: After rebuilding the Bashed Patch reactivate CustomSpellIcons - OBME.esm if installed.
4. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.

[Textures & Meshes] Creatures[edit source]

[Textures & Meshes][Creatures] Bear[edit source]

Optional
Bears CDPR 1.0 by katkat74

Description: Replacement models for brown and black bears. Replacement of the bears' skeleton (the ass is removed, the shoulders and withers are widened, the neck is shortened and so on the little things).

[Textures & Meshes][Creatures] Beautiful Creatures - Spriggan[edit source]

Optional
Beautiful Creatures - Spriggan by El Alquimista

Description: Some tweakings i made for the spriggans models to look better.

[Textures & Meshes][Creatures] Beautiful Creatures - Spider Daedra Replacer[edit source]

Optional
Beautiful Creatures - Spider Daedra by El Alquimista

Description: Another replacer for vanilla Spider Daedra.

Special Installation Instructions:
Download manually:

• Spider Daedra Replacer
• User Preference for Optional Files

[Textures & Meshes][Creatures] Black Horse Recolor[edit source]

Optional
Black Horse Color Overhaul by Amirun

Description: This texture mod also replace vanilla black color of bay horse and shadowmere(Darkbrotherhood horse).

[Textures & Meshes][Creatures] Boar[edit source]

Optional
Raskabanevshie Boars. 1.0 by katkat74

Description: Replacing the model of a wild boar and its skeleton. To give them a more realistic proportions.

[Textures & Meshes][Creatures] Cougar[edit source]

Optional
Cougars 1.0a by katkat74

Description: Replacement of the mountain lion model for a more realistic and detailed.

Special Installation Instructions:
Download manually:

• mountainlion.7z
• User Preference for any color variations

[Textures & Meshes][Creatures] Deer[edit source]

Optional
Deer Deer 1.0 by katkat74

Description: Replacement of models of deer. Because no re-textures will correct poor Tamriel artiodactyls.

[Textures & Meshes][Creatures] Dog[edit source]

Optional
Sobakus vulgaris 1.0 by katkat74

Description: Replacement of dog models.

[Textures & Meshes][Creatures] Horse[edit source]

Optional
Horses by katkat74 1.0b by katkat74

Description: Replacing models of horses and saddles.

[Textures & Meshes][Creatures] Mud Crab[edit source]

Optional
Crab Crabs 1.0 by katkat74

Description: Replacement of the crab model and skeleton.

[Textures & Meshes][Creatures] Mythic Animals High Res[edit source]

Optional
Mythic Animals by themythofstrider

Description: High res animal retextures!

Special Installation Instructions:
Download manually:

• Mythic Animals High res part 1
• Mythic Animals High res part 2

[Textures & Meshes][Creatures] Mythic Creatures[edit source]

Optional
Mythic Creatures by themythofstrider

Description: High res retextures of Vanilla Creatures!

[Textures & Meshes][Creatures] Mythic Ghosts and Goblins[edit source]

Optional
Mythic Ghosts and Goblins by themythofanst themythofstrider

Directions: High-res Retex for Ghosts, Goblins, Wraiths and Gloom Wraiths!

[Textures & Meshes][Creatures] Mythic Madness[edit source]

Optional
Mythic Madness by TheMythofStrider

Description: High res retexture of shivering isles creatures!

[Textures & Meshes][Creatures] Realistic Horse Eyes[edit source]

Optional
Realistic Horse Eyes by Crypton

Description: Realistic Horse Eyes v.1.3, a more realistic, natural set of eyes. * New in v.1.3: Made compatible version for Slofs Horses, also included Unicorn Eye for his version.

Sub Package: Check: Standard and select either V1 or V2 with MipMaps.

[Textures & Meshes][Creatures] Sheep[edit source]

Optional
Lamb mutton 1.0 by katkat74

Description: Replacement of the rams model.

[Textures & Meshes][Creatures] Slaughterfish[edit source]

Optional
Fish-killer Sk 1.0 by katkat74

Description: Fish-killer straight from Skyrim. The Skyrim variant seems ideal to me. A mixture of shellfish and ichthyosaur. What explains their love to get out on the beach chasing the hero.

[Textures & Meshes][Creatures] Wolf[edit source]

Optional
Wolves CDPR 1.0a by katkat74

Description: Replacement of models of wolves.

[Textures & Meshes][Creatures] Improved Flame Atronachs[edit source]

Optional
Improved Flame Atronachs by sefmonsta

Description: Improved Flame Atronachs is a simple replacer mod that aims to improve on the vanilla Atronachs with new hi-res textures and a few mesh tweaks.

[Textures & Meshes][Creatures] Improved Storm Atronachs[edit source]

Optional
Improved Storm Atronachs by sefmonsta

Description: A high resolution total re-work of the vanilla storm atronachs with added variable glow.

[Textures & Meshes][Creatures][MOB] Silt Strider Overhaul[edit source]

Morroblivion
Optional
Morroblivion - Silt Strider Overhaul by qwertyasdfgh

Description: This mod will attempt to bring more detail and diversity into Morroblivion's silt strider travel network.

Special Installation Instructions:
Download manually:

• Download the latest version MorroblivionSiltStridersOverhaul.7z
Esp/m Filter: Check: Morroblivion - Silt Striders.esp

[Textures & Meshes] MISC[edit source]

Only install plugins when instructed. We will only need the resources for many of the Textures and Meshes mods.

[Textures & Meshes][Misc] Arena Poster[edit source]

Optional
Arena Poster by Varacolaci

Description: This is just another arena poster :)

[Textures & Meshes][Misc] bearskin[edit source]

Optional
Bear Skin 1.0 by katkat74

Description: Replaces a polygonal something called bearskinrug on the skin of a bear.

[Textures & Meshes][Misc] Better Book Paper[edit source]

Optional
Evandars Better Book Paper by Honnou

Description: Replaces the book paper with a new version which actually looks good :) No more ugly paper with weird colors!

[Textures & Meshes][Misc] Better Chapel Altars[edit source]

Optional
Better Chapel Altars -Now with richer Normal Map by Superandultra

Description: A simple texture replacer for the chapel altars.

Special Installation Instructions:
Download manually:

• Oblivion Chapel Altar Replacer
• User Preference for Optional Files

[Textures & Meshes][Misc] Better Daedric Shrines[edit source]

CORE
Better Daedric Shrines by Scot and Stroti

Description: This is an improvement of daedric shrines.

Special Installation Instructions:
Download manually:

• Better daedric shrines full
Esp/m Filter: Check: Better daedric shrines full.esp
TES4Edit Cleaning Required:
Better daedric shrines full.esp

[Textures & Meshes][Misc] Better Meat - Hammy McHamham Edition[edit source]

Optional
Better Meat - Hammy McHamham edition by Tchos and Malo

Description: Reworked model and realistic texture for in-game ham.

[Textures & Meshes][Misc] Better Ropes[edit source]

Optional
better ropes by xrayy

Description: HD texture replacer for ropes. Special Installation Instructions:
Download manually:

• better ropes worn (or User Preference)

[Textures & Meshes][Misc] Better Scroll Background[edit source]

Optional
Better Scroll Background by Evandar

Description: This is a replacement for the scroll textures you see while reading.

[Textures & Meshes][Misc] Blacksmithing Tools[edit source]

Optional
Forging tool 1.1 by katkat74

Description: Replacement models forging tools for more detailed and realistic.

[Textures & Meshes][Misc] Bloody Spray Pack[edit source]

Optional
Bloody Spray by VanillaBeans

Description: The blood spray becomes intense.

Special Installation Instructions:
Download manually:

• Bloody Spray Pack v1_6
Package Selection: User's preference.

[Textures & Meshes][Misc] Book Jackets Oblivion[edit source]

Optional
Book Jackets: Oblivion Standard Res by Daleth

Description: Book Jackets: Oblivion is a basic retexture for all of the stock hardcover books in Oblivion, giving each title a unique texture and matching icon. Most books are titled on the spine and books in a series are also numbered.

Special Installation Instructions:
Download manually:

• Book Jackets Oblivion High Res
Esp/m Filter: Check Only: Book Jackets Oblivion.esp
TES4Edit Cleaning Required:
Book Jackets Oblivion.esp

[Textures & Meshes][Misc] Castle Banner Replacer[edit source]

Optional
Castle Banner Replacer 1.0 by InsanitySorrow

Description: This is a texture replacer that replaces the Castle Banner textures with new higher resolution textures and more detailed, texture resolution is now 512x1024 (2x vanilla).

[Textures & Meshes][Misc] Crates[edit source]

Optional
Vintage Boxes 1.0 by katkat74

Description: Replacement of the textures of boxes.

[Textures & Meshes][Misc] Double Sided Cobwebs[edit source]

Optional
Double Sided Cobwebs by sefmonsta

Description: Makes all cobwebs visible from both sides.

Use the Working Folder structure to repackage the mod. Place both meshes and textures folders into the data directory.

[Textures & Meshes][Misc] enhanced beach foam[edit source]

Optional
Enhanced Beach Foam by discovery1

Description: Retexture of beach foam.

Download Textures and Meshes Packages and extract enhanced_beach_foam-46512-47791-1-0.7z

[Textures & Meshes][Misc] Enhanced Magic Effects[edit source]

Optional
Enhanced Magic Effects by Cristina

Description: Enhanced Magic Effects by Cristina Version 1.0 This mod replaces all spell textures with larger ones, adding some new eye-candy to the game.

[Textures & Meshes][Misc] Farming Tools[edit source]

Optional
Farm Tool 1.0 by katkat74

Description: Replacing models of farm tools for more detailed and realistic. Replaced rakes, hoes, spades, forks, ticks, scissors, broom, sickles, boilers.

[Textures & Meshes][Misc] Foaming Falls[edit source]

Optional
Foaming falls / Nature of the Empire: foamy waterfalls by Discovery1

Description: This mod is a thorough reworking of the author's previous attempts to improve the falling waters in Cyrodiil.

[Textures & Meshes][Misc] Forge New Textures[edit source]

Optional
Forge New Textures by nao4288

Description: This MOD simply changes the texture and 3 meshes of the Forge.

Special Installation Instructions:
Download manually:

• Forge New Textures ver_1_1

[Textures & Meshes][Misc] Grimbots Spell Tomes[edit source]

Optional
Grimbots DLC Book Jackets by Grimbot

Description: Texture replacers for Shivering Isles books and for DLCSpellTomes.

Special Installation Instructions:
Download manually:

• Grimbots Spell Tomes
• Shivering Book Jackets
Esp/m Filter: Check:
• GrimbotsSpellTomes.esp
• Book Jackets DLC.esp

[Textures & Meshes][Misc] HD Elsweyr - Road Signs[edit source]

Optional
HD Elsweyr - Road Signs by Darkstorne

Description: Enhances road signs with high resolution textures for Elsweyr: The Deserts of Anequina.

[Textures & Meshes][Misc] High Quality Rugs[edit source]

Optional
High Quality Rugs by Xelus

Description: A pack that replaces Oblivion and Shivering Isles Rugs with higher quality versions.

Special Installation Instructions:
Download manually:

• High Quality Rugs
• Shivering Isles Rug Alpha Fix

[Textures & Meshes][Misc] High Resolution Pewter[edit source]

Optional
HiRes Pewter by qwertyasdfgh

Description: Texture Replacer

[Textures & Meshes][Misc] High Resolution Silver and Gold Clutter[edit source]

Optional
HiRes Silver and Gold Clutter by qwertyasdfgh

Description: Texture replacer

Special Installation Instructions:
Download manually:

• HiRes Silver Clutter
• HiRes Gold Clutter

[Textures & Meshes][Misc] High Resolution Soul Gems[edit source]

Optional
Hi-res Soul Gems by Vilkz

Description: Replaces all the soul gem textures to a high resolution texture.

[Textures & Meshes][Misc] Improved Signs[edit source]

Optional
Improved Signs by Mikal33

Description: This is a retexture of about 90 to 95% of the signs in the signs folder.The texture sizes are now 1024x1024,512x512 and 1024x256 for the city signs.I only did one sign in Leyawiin.A uninstall list is included in the read me.

Special Installation Instructions:
Download manually:

• ImprovedSignsComplete
Esp/m Filter: Check: ImprovedSigns.esp

[Textures & Meshes][Misc] Improved Skulls and Bones and Ironwork[edit source]

Optional
Improved Skulls and Bones and Ironwork by hlvr

Description: This mod retextures the skulls, bones, and ironwork of Oblivion. If you wonder what I mean with ironwork, the images here on TESNexus will explain better. Since version 1.1, a new texture is also added, focusing on the prison cell doors in Cyrodiil.

Special Installation Instructions:
Download manually:

• Improved Skulls and Bones and ironwork

[Textures & Meshes][Misc] Kaizits Animated Daedric Ingredients[edit source]

Optional
Kaizits Animated Daedric Ingredients by Kaizit

Description: Replaces the vanilla Daedric ingredients with new animated meshes and new textures.

Special Installation Instructions:
Download manually:

• Kaizits Animated Daedric Ingredients
• Kaizits Animated Daedric Ingredients fix

[Textures & Meshes][Misc] Kaizits Animated Ingredients[edit source]

Optional
Kaizits Animated Ingredients by Kaizit

Description: Replaces the vanilla ingredients with new animated meshes and new textures.

Special Installation Instructions:
Download manually:

• Kaizits Animated Ingredients
• Kaizits Animated ingredients v1.1
• Kaizits Animated ingredients v 1.1 fix

[Textures & Meshes][Misc] Improved Candles[edit source]

Optional
Improved Candles by Azhurel

Description: Replaces Oblivion\'s candles.

Special Installation Instructions:
Download manually:

• Improved Candles v1

[Textures & Meshes][Misc] Improved Fires and Flames[edit source]

Optional
Improved Fires and Flames by hlvr

Description: This mod retextures the fires and flames. From the arcane fires at Arcane University and the big open fires in Kvatch, to the burning effect when using flame spells and the fire of the torch - all has been retextured. Together, a total of 177 textures! Let there be fire!

Select only one of the Main Files, User Preference for the Optional torch.
Esp/m Filter: Check: Improved Fires and Flames - Increased Sound.esp
hide/delete/not install textures\dungeons\ayleidruins

[Textures & Meshes][Misc] Improved Fruits Vegetables and Meats[edit source]

Optional
Improved Fruits Vegetables and Meats by Mikal33

Description: This is a retexture of several fruits,vegetables,meats & ingredients with 1024x1024,1024x512 & 512x256 textures.

Special Installation Instructions:
Download manually:

• Improved Fruits Vegetables and Meats
• IFVMUpdate

[Textures & Meshes][Misc] Improved LightBeam[edit source]

Optional
Improved LightBeam by Monkeyangie

Description: Simple mod that retextures the light beams in all the oblivion world, it decreases the greenish look of the original to a more yellowish warmer color.

[Textures & Meshes][Misc] Magic Crystal Balls[edit source]

Optional
Magic Crystal Balls 1.0 by katkat74

Description: This plug-in makes crystal balls similar to plasma lamps.

[Textures & Meshes][Misc] Necromancer Altar[edit source]

Optional
strotis Necromancer Altar re-placer by stroti

Directions: Fresh mesh

Use the Working Folder structure to repackage the mod. Move the furniture folder into the Data\Meshes folder.

[Textures & Meshes][Misc] Painting replacer[edit source]

Optional
Painting replacer by N0cturnal

Description: A replacer of the in game paintings with real paintings created by CptTimWhiskersTheFox

[Textures & Meshes][Misc] Real Wood Road Signs[edit source]

Optional
Real Wood Road Signs by Varacolaci

Description: My own version of road signs (not shiny with very nice old/weathered textures). Finished.

Special Installation Instructions:
Download manually:

• Real Wood Road Signs Full

[Textures & Meshes][Misc] Shiny Septims[edit source]

Optional
Shiny Septims - Oblivion by Painkiller_Rider

Description: Replacer for all the gold coins in the game with new meshes and textures.

Special Installation Instructions:
Download manually:

• Shiny Septims – Resource
• Shiny Septims - Oblivion
Esp/m Filter: Check: ShinySeptims_Septimus.esp

[Textures & Meshes][Misc] Skeleton Key Retexture[edit source]

Optional
Skeleton Key retexture by hlvr

Description: This mod retextures the Skeleton Key, to make it look better. This is most useful for people who use a lockpicking mod that causes you to see in first person view.

SpecialInstallation Instructions:
Download manually

• Skeleton Key retexture

[Textures & Meshes][Misc] Smoking Firesources Beta[edit source]

Optional
Smoking Firesources BETA - Project Ambience by Marco Arecibo

Description: adds smoke to the firesources lacking it in Oblivion vanilla

Special Installation Instructions:
Download manually:

• Smoking Firesources beta - Project Ambience - CANDLES PACK
• Hotfix for Candles pack
• Smoking Firesources beta - Project Ambience - LANTERN PACK for VANILLA
• Optional files: Smoking Firesources beta - Project Ambience - Torch MIP version

[Textures & Meshes][Misc] Tamriellic Glassworks[edit source]

Optional
Tamriellic Glassworks by Oriius

Description: Brand new, high-resolutionbottles for The Elder Scrolls IV: Oblivion, DLC3: Wizard\'s Tower, DLC6: Fighter\'s Stronghold and DLC7: Thieves Den. Bottles available at any fine establishment of your preference.

Special Installation Instructions:
Download manually:

• Tamriellic Glassworks - Core
• Tamriellic Glassworks - DLC3 Wizards Tower Addon
• Tamriellic Glassworks - DLC6 Fighters Stronghold Addon
• Tamriellic Glassworks - DLC7 Thieves Den Addon
Use the Working Folder structure to repackage the mod.
Tamriellic Glassworks - Core-40308-1-4:
1. Extract the archive. Open 00 Assets, open 02 High Resolution Textures, move the Textures folder into the Data folder. Delete the 00 Low Resolution Textures, 01 Medium Resolution Textures and 02 High Resolution Textures from the Assets folder.
2. Open 00 Assets, open 03 Icons, move the Textures folder into the Data folder. Delete the 03 Icons folder.
3. Open 00 Assets, open 04 Meshes, move the Meshes folder into the Data folder. Delete the 04 Meshes folder. Delete the empty 00 Assets folder.
4. Open 01 Plugins, move the ORM-TamriellicGlassCORE.esp into the Data folder. Delete the empty 01 Plugins folder. Delete the 02 Screenshots folder.
5. Do not archive the file just yet. Extract Tamriellic Glassworks - DLC3 Wizards Tower Addon-40308.
Tamriellic Glassworks - DLC3 Wizards Tower Addon-40308
1. Extract the archive. Open 00 Assets, open 02 High Resolution Textures, move the Textures folder into the Data folder. Delete the 00 Low Resolution Textures, 01 Medium Resolution Textures and 02 High Resolution Textures from the Assets folder.
2. Open 00 Assets, open 03 Icons, move the Menus folder into the Data\Textures folder and Overwrite when prompted. Delete the 03 Icons folder.
3. Open 00 Assets, rename 04 Meshes to Meshes, move the Meshes folder into the Data folder. Delete the empty 00 Assets folder.
4. Open 01 Plugins, move the ORM-TamriellicGlassDLC3.esp into the Data folder. Delete the empty 01 Plugins folder. Delete the 02 Screenshots folder.
5. Do not archive the file just yet. Extract Tamriellic Glassworks - DLC6 Fighters Stronghold Addon-40308-1-4DLC6A.
Tamriellic Glassworks - DLC6 Fighters Stronghold Addon-40308-1-4DLC6A
1. Extract the archive. Open 00 Assets, open 02 High Resolution Textures, move the Textures folder into the Data folder and Overwrite when promted. Delete the 00 Low Resolution Textures, 01 Medium Resolution Textures and 02 High Resolution Textures from the Assets folder.
2. Open 00 Assets, open 03 Icons, move the Menus folder into the Data\Textures folder and Overwrite when prompted. Delete the 03 Icons folder.
3. Open 00 Assets, rename 04 Meshes to Meshes, move the Meshes folder into the Data folder. Delete the 00 Assets empty folder.
4. Open 01 Plugins, select user preference for Names, move the ORM-TamriellicGlassDLC6.esp into the Data folder. Delete the 01 Plugins folder. Delete the     02 Screenshots folder.
5. Do not archive the file just yet. Extract Tamriellic Glassworks - DLC7 Thieves Den Addon-40308.
Tamriellic Glassworks - DLC7 Thieves Den Addon-40308
1. Extract the archive. Open 00 Assets, open 02 High Resolution Textures, move the Textures folder into the Data folder and Overwrite when promted. Delete the 00 Low Resolution Textures, 01 Medium Resolution Textures and 02 High Resolution Textures from the Assets folder.
2. Open 00 Assets, open 03 Icons, move the Menus folder into the Data\Textures folder Delete the 03 Icons folder.
3. Open 00 Assets, rename 04 Meshes to Meshes, move the Meshes folder into the Data folder. Delete the 00 Assets empty folder.
4. Open 01 Plugins, move the ORM-TamriellicGlassDLC7.esp into the Data folder. Delete the 01 Plugins folder. Delete the 02 Screenshots folder.
5. Archive the Data folder naming it Tamriellic Glassworks-Core+DLCs-40308-1-4_BAIN.
6. Install the mod as normal.

[Textures & Meshes][Misc] TD_Alternative_Books_Covers[edit source]

Optional
Alternative Covers 1.0 by TES-Diesel modding dream team_draOOger

Description: The plug-in is a retexture of covers for game books. See the screenshots!

Special Installation Instructions:
Download manually:

• TD_Alternative_Books_Covers.7z

[Textures & Meshes][Misc] TD_Lower_Clutter[edit source]

Optional
Rekessor dishware poor estate 1.1 by Tosiko-san_draOOger

Description: The plugin changes the texture and some models of the dishes of the poor class to better ones. Also changed the texture of the open barrel, one of their chests and brooms :)

Special Installation Instructions:
Download manually:

• TD_Lower_Clutter v1.0.zip
• TD_Lower_Clutter_Patch v1.1.zip

[Textures & Meshes][Misc] TD_Lowerclass_Replacer[edit source]

Optional
Poor set fire alarm from TES Diesel 3.0 by Tosiko-san_draOOger

Description: This retexture replaces the textures of the environment of the poor class to better, decent, but with the observance of the atmosphere of the game.

Special Installation Instructions:
Download manually:

• TD_Lowerclass_Replacer v 3.0.7z

[Textures & Meshes][Misc] TD_Middleclass_Replacer[edit source]

Optional
Medium-class retesture from TES-Diesel 3.0, 3.1 by Tosiko-san_draOOger

Description: This retexture replaces the texture of the environment of the middle class for better and beautiful, but with the observance of the atmosphere of the game.

Special Installation Instructions:
Download manually:

• TD_Middleclass v 3.1.7z
• TD_Middleclass_Replacer v 3.0.7z

[Textures & Meshes][Misc] TD_Picture_Replacer[edit source]

Optional
TES-Diesel screensaver - alternative version 2.0 by Tosiko-san_draOOger

Description: The plugin replaces the patterns and textures of the pictures. Instead of cloths of different sizes, but with the same textures, the TES-Diesel team made each image unique.

Special Installation Instructions:
Download manually:

• TD_Picture_Replacer v 2.0.7z

[Textures & Meshes][Misc] TD_Upperclass[edit source]

Optional
Reconstruction of the environment of the highest class 3.0, 3.1 by Tosiko-san_draOOger

Description: This plugin replaces the texture of the environment of the highest class for better and more beautiful, but with the observance of the atmosphere of the game.

Special Installation Instructions:
Download manually:

• TD_Upperclass v 3.0.7z
• TD_Upperclass v 3.1.7z

[Textures & Meshes][Misc] TD_aesthetics[edit source]

Optional
Aesthetics of garbage dump 1.1 by Tosiko-san_draOOger

Description: For you from the Tes-Diesel team, the final version of object retrieval in the world of Elder Scrolls IV - according to the authors, is most suitable for the atmosphere of the game. That is, not entirely new fabrics, dark wood and slightly worn carpets.

Special Installation Instructions:
Download manually:

• TD_aesthetics v 1-1.zip

[Textures & Meshes][Misc] Upper Gothic Clutter[edit source]

Optional
Strotis Gothic Upperclass Clutter Replacer by Stroti

Description: To replace the complete upperclass-clutter

Esp/m Filter: Check: upperGothicClutter.esp

[Textures & Meshes][Misc] Upper Class Furniture[edit source]

Optional
Replex of high class furniture 1.0 by katkat74

Description: Global redesign of top class furniture. Replaced almost all models (except for single beds, one double and a large desk).

[Textures & Meshes][Misc] Vineyard Tools[edit source]

Optional
Equipment for winemaking 1.0a by katkat74

Description: Replex of equipment for winemaking. Buckets, troughs and other containers, a trolley, a press for spinning, a hand-made tolkushka, a table, two types of supports for grapes.

[Textures & Meshes][Misc] Window Reflection Replacer[edit source]

Optional
Better Window Reflections by Superandultra

Description: A window reflection mod that replaces the old texture with a higher-res texture based on gameplay screenshots.

[Textures & Meshes][Misc] Wolf Rug[edit source]

Optional
Wolf Skin by Katkat74 1.0 by katkat74

Description: Replacing the wolf, crushed by an asphalt paver, on the skin of a wolf.

[Textures & Meshes][Misc] A Better Chest[edit source]

Optional
A Better Chest by Quoter1

Description: A new texture for the Upper, Middle and Lower chests.

[Textures & Meshes][Misc] AIP's Proper Torch Wield[edit source]

Optional
AIP's Proper Torch Wield by ArtInPinkerton

Description: This mod alters how the player (and NPCs) hold torches so they are more realistic and natural. (Now with 100% more Mesh Improvement Project Torch)

[Textures & Meshes][Misc] Better Blood[edit source]

Optional
Better Blood by Evandar

Description: This mod adds more blood, and makes it look better.

Download and install Main File and either of the Update Files.
Esp/m Filter: Check: SkycaptainsBloodTime.esp

[Textures & Meshes][Misc] Illuminated Signs[edit source]

Optional
Illuminated Signs - Road and Inns Signs by monkeyangie

Description: Little mod that illuminates road signs and road inn signs, for better view and travelling, without the need of a torch.

[Textures & Meshes][Misc] Paintings Variation[edit source]

Optional
Paintings Variation by bettersweater

Description: Brings variety to Cyrodiils paintings.

[Textures & Meshes][Misc][MOB] WA Signy Signposts[edit source]

Morroblivion
Optional
WA Signy Signposts for Morroblivion by ponyrider0

Description: This mod provides new meshes and high-resolution textures for the signposts all across the Vvardenfell region of Morrowind (That's the landmass of the entire vanilla game), making them easily readable from a distance. It also features three regional variants for every texture and mesh, resulting in signs which match the area that they are in; Ashy, Swampy or 'normal'.

Special Installation Instructions:
Download manually:

• wa_signy_signposts_v1_1.7z
Esp/m Filter: Check: WA_Signy_Signposts_v1_1.esp

[Textures & Meshes][Equipment] Spooky Edits - Silver Bow[edit source]

Optional
Spooky Edits - Silver Bow by spookymunky

Description: Mesh & Texture replacer of the silver bow in an attempt to make it fit in a bit nicer with the silver arrows.

Special Installation Instructions:
Download manually:

• Optional files: Spooky Edits - Silver Bow 0.2 - 2k (either version)

[MOB] Tamriel Rebuilt in Morroblivion[edit source]

Morroblivion
Optional
TUTORIAL: Converting Tamriel Rebuilt to Morroblivion by ponyrider0

Description: See the beauty of Tamriel Rebuilt for Morrowind in Morroblivion. After following ponyrider0's tutorial, the finished product will be an addition of the mainland Morrowind game areas from Tamriel Rebuilt into your Morroblivion installation. Although creatures and NPCs are present, they currently lack advanced AI and scripted behavior. Dialog is all present, but missing the context sensitive topics feature of Morrowind. Automatic AddTopic generation for appropriate dialogs will be done in the future. A byte-compiler is partially written but disabled for better stability. NIF Conversion relies on the NIF Converter component of the original ESP Converter package created by Galadrielle.

Note: Check out ponyrider0 is creating Morroblivion Mods (and other Open Source Stuff) to keep up with the latest developments.

Esp/m Filter: Check:
• Morrowind_Compatibility_Layer.esp
• Tamriel_Data.esp
• TR_Mainland.esp
• TR_Preview.esp
• TR_armor_template.esp
• TR_clothing_template.esp
• TR_creatures_template.esp
• TR_DialogTopic-Fixes.esp
• TR_grass.esp
• TR_OCO2_facelift.esp
• TR_universal_fasttravel.esp
• lanternfixer.esp

[ECTV][edit source]

ECTV is an acronym for Extended Cities, Towns, and Villages.

[ECTV] ImpeREAL Empire - Unique Castles for Open Cities[edit source]

Optional
ImpeREAL Empire - Unique Castles for Open Cities by SilentResident - Thomas Kaira

Description: Makes each castle of the Imperial Empire to be more realistic, more unique than the other castles of the Empire, and more decorated! The mod's main goal is to be 100% Compatible with almost all of the 6.000 mods & overhauls released for The Elder Scrolls: Oblivion!!! Now users of Open Cities can experience Unique Castles!

Special Installation Instructions:
Download manually:

• Unique Castles for Open Cities v1-1-6
Sub-Packages: Check: 00 Reborn
Esp/m Filter: Check: ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp

[ECTV] MTC Expanded Villages[edit source]

CORE
MTCExpandedVillages by Nernie

Description: An expansion of several of the vanilla villages.

Esp/m Filter: Check: MTCExpandedVillages.esp
TES4Edit Cleaning Required:
MTCExpandedVillages.esp

[ECTV] TD_Interiors[edit source]

Optional
Alternative Interiors 1.1 by Tosiko-san_draOOger

Description: Retextures of interiors and lighting.

Special Installation Instructions:
Download manually:

• TD_Interiors.7z
• TD_Interiors_Patch.7z
Sub Packages: Check: Data and Optional 2048
Esp/m Filter: Check: TD_Interiors.esp

[ECTV] Open Cities Reborn[edit source]

CORE
Open Cities Reborn by Arthmoor

Description: Redesigned city layouts focusing more on strategic placement. Follows concept art where practical (and available).

Sub-Packages and Esp/m Filter: Check:
00 Core
   Open Cities Resources.esm
   Open Cities Reborn.esp
10 Outer Districts
   Open Cities Outer Districts.esp
20 New Sheoth
   Open Cities New Sheoth.esp
40 LOD Compatibility - Anvil Reborn + UL Lost Coast + UL Cliffs of Anvil
50 LOD Compatibility - Cheydinhal Reborn + UL Arrius Creek + UL Cheydinhal Falls + UL Rolling Hills
Esp/m Filter: Check: 
• Open Cities Resources.esm
• Open Cities Reborn.esp
• Open Cities New Sheoth.esp
• Open Cities Outer Districts.esp
Notice: OBSE Plugin Included

Late Cleaning Instructions[edit source]

CORE
Activate and move Sounds of Cyrodiil - OC Reborn Patch.espp below Open Cities Reborn.esp
TES4Edit Cleaning Required:
Sounds of Cyrodiil - OC Reborn Patch.espp

[ECTV] Reapers BleakerWay Revamp[edit source]

CORE
Reapers BleakerWay Revamp and Quest by Reaper9111

Description: This mod will Revamp and add a Quest the empty village of Bleaker\'s Way... A Quest to get a Black Paladin Armor A Revamp to bring life as it should in a sweet looking village...

Special Installation Instructions:
Download manually:

• Reapers BleakerWay Village Revamp
• BleakerWay Beehives Fix
Esp/m Filter: Check: Reaper's Bleaker's Way Village Revamp.esp
TES4Edit Cleaning Required:
Reaper's Bleaker's Way Village Revamp.esp

[ECTV] The Imperial Waters[edit source]

Optional
The Imperial Waters by Mag1cWind0w

Description: This mod add waterfalls along the inner walls of the Imperial City districts. Compatible with 98% of the existing mods for Elder Scrolls IV: Oblivion!

Special Installation Instructions:
Download manually:

• The Imperial Waters 1-2
Esp/m Filter: Check Only: The Imperial Water.esp

[ECTV][MOB] Hlaalu Project[edit source]

Morroblivion
CORE
Morroblivion Mod - Hlaalu Project by ReX

Description: Hlaalu project is a little mod for adding a LOT of new structures and modifications for the great house Hlaalu.

Special Installation Instructions:
Download manually:

Morrowind_ob - Hlaalu.7z
Esp/m Filter: Check: Morrowind_ob - Hlaalu.esp

[ECTV][MOB] Lights and Darkness[edit source]

Morroblivion
Optional
Morroblivion Lights-and-Darkness by ponyrider0

Description: This mod is inspired by the Morrowind Lighting Mods: Total Lighting Mod and True Lights and Darkness. Vanilla Morrowind tends to have ambient light turned up so high that shadows and light-sources are washed out which flattens out the perspective. Anyone whose played MGSO will be familiar with the atmosphere that is added by these lighting mods.

Special Installation Instructions:
Download manually:

• morroblivion-lights-and-darkness-v0_2.7z
Esp/m Filter: Check: 
• morroblivion-lights-and-darkness.esp
• morroblivion-darker-dungeons.esp: (Optional: load it after lights-and-darkness if you want even darker dungeons).
• morroblivion-brighter-lanterns.esp (Optional: load it after lights-and-darkness if you want brighter lanterns).

[ECTV][MOB] MGSO Vality's Balmora Addon[edit source]

Morroblivion
Optional
Vality's Balmora Addon by ponyrider0

Description: Adds Bittercoast trees, rocks, flora to Balmora. This is a version of Vality's mod which was included with MGSO.

Special Installation Instructions:
Download manually

• valitys_balmora_addon_v1_3.esp
Esp/m Filter: Check: valitys_balmora_addon_v1_3.esp

Merge Plugins[edit source]

Refer to Merge Plugins installation instructions for a refresher.

Notice: To make the selection of plugins simpler, move the plugins to the bottom of the load order before launching Merge Plugins. It is imperative that the load order of the following plugins remain as they are listed before building the merge.

+++++ Early Landscape Merge[edit source]

1. Launch Merge Plugins. Deactivate ALL Plugins in the Plugin Selection screen. Check only the following plugins in the Plugin Selection screen. Click OK.
Master Plugins required for the following plugins will be highlighted in red and must be checked:
Check the following plugins to be merged:
OCC-KOTN-Patch.esp BleakerWayRevamp-AppleHotSprings Patch.esp DLCFrostcrag-GnollMountain Patch.esp KOTNR-WRR Patch.esp LostSpires-WRR Patch.esp MTC-WRR Patch.esp MTCEV-RoC Patch.esp MTCExpanded+HesuPoisonSwamp.esp OCC-Ivellon-Patch.esp OCOD+FrostcragSpire Patch.esp OCR + Lost Spires Patch.esp OCR + RTTv3 Patch.esp OCR + TOTF Patch.esp ROC+DBC Patch.esp ROC+RBWR Patch.esp ROC-AppleHotSprings Patch.esp ROC-Shipton Patch.esp ROC-WRR Patch.esp RST-Shipton Patch.esp 2. Right click on the first plugin to merge and select Add to merge → mpMain_NewMergeItem_Caption Name: +++++ Early Landscape Filename: Early Landscape.esp Each file hereafter should be added to this merge. When finished with the selection click Merges tab, right click on the file and select Plugins Check → Plugins for Errors. When it has finished, right click on the file and select mpMain_BuildMerge. Close the window. Close Merge Plugins. 3. Wrye Bash Users: Navigate to pathto\Oblivion Mods\Merge Plugins to be Archived\ and add +++++ Early Landscape to archive. Mod Organizer users: Refresh the mod list. 4. Install +++++ Early Landscape and move it just below the [Landscape] Early Patches mod. 5. Deactivate the [Landscape] Early Patches mods. Wrye Bash Users: In the Installers tab, Uncheck the ESP. Right Click select Anneal All. Mod Organizer Users: Uncheck the mod in the left pane.

+++++ Late Landscape[edit source]

1. Launch Merge Plugins. Deactivate ALL Plugins in the Plugin Selection screen. Check only the following plugins in the Plugin Selection screen. Click OK.
Master Plugins required for the following plugins will be highlighted in red and must be checked:
Check the following plugins to be merged:
OCR + Integration Integrated Patch.esp OCR + VHOVB Patch.esp OCR+DBC Patch.esp ocr__edi.esp ROC Standard Road Record.esp RST+OCR Patch.esp Sounds of Cyrodiil - OC Reborn Patch.esp ULE Anequina-FallenleafEverglade patch.esp ULE AyleidRuinsExpanded-JerallGlacier patch.esp ULE DungeonsOfIvellon-CheydinhalFalls patch.esp ULE HellLands-CloudtopMountains patch.esp ULE KragenirsDeathQuest-UniqueLandscapes merged patch.esp ULE LostSpires-UniqueLandscapes merged patch.esp ULE TearsOfTheFiend-CheydinhalFalls patch.esp ULM BetterDaedricShrinesFull-UniqueLandscapes patch.esp ULM DarkBrotherhoodChronicles-UniqueLandscapes patch.esp ULM DukePatricksSCACombatArchery-LostCoast patch.esp ULM GnollMountain-Snowdale patch.esp ULM GreatForestGorge-LushWoodlands patch.esp ULM IntegrationIntegratedTheStrandedLight-EasternPeaks patch.esp ULM KoyoTown-LushWoodlands patch.esp ULM MannimarcoResurrection-UniqueLandscapes patch.esp ULM MOBS-UniqueLandscapes patch.esp ULM MTCExpandedVillages-UniqueLandscapes patch.esp ULM OpenCitiesReborn-UniqueLandscapes patch.esp ULM OrdenDesDrachen-UniqueLandscapes patch.esp ULM PoisonSwamp-BlackwoodForest patch.esp ULM ReclaimingSancreTor-UniqueLandscapes patch.esp ULM ROC+Ancient Redwoods.esp ULM ROC+UL-II+OCOD Patch.esp ULM SmokeTown-ArriusCreek patch.esp ULM SmokeTown-JerallGlacier patch.esp ULM TalesFromElsweyr-BravilBarrowfields patch.esp ULE ROC+RST+Skingrad Outskirts.esp Landscape Merge Consistency Patch.esp 2. Right click on the first plugin to merge and select Add to merge → mpMain_NewMergeItem_Caption Name: +++++ Late Landscape Filename: Late Landscape.esp Each file hereafter should be added to this merge. When finished with the selection click Merges tab, right click on the file and select Plugins Check → Plugins for Errors. When it has finished, right click on the file and select mpMain_BuildMerge. Close the window. Close Merge Plugins. 3. Wrye Bash Users: Navigate to pathto\Oblivion Mods\Merge Plugins to be Archived\ and add +++++ Late Landscape to archive. Mod Organizer users: Refresh the mod list. 4. Install +++++ Late Landscape and move it just below the [Landscape] Late Patches mod. 5. Deactivate the [Landscape] Early Patches mods. Wrye Bash Users: In the Installers tab, Uncheck the ESP. Right Click select Anneal All. Mod Organizer Users: Uncheck the mod in the left pane.

Test the Game[edit source]

1. Activate all installed mods and plugins. Close the mod manager.
2. Wrye Bash Users: Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
   Mod Organzier Users: place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
   When "Deactivate these mods prior to patching" pops up, click Skip.
   In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
   Tweak Assorted:
     Bow Reach Fix
     Darnified Books
     Default Icons
     Magic: Script Effect Silencer
     Right Hand Rings
   Cobl Catalogs
   Note: After rebuilding the Bashed Patch reactivate CustomSpellIcons - OBME.esm if installed.
4. In the Wrye Bash Installers tab, right-click and uninstall the TES4LODGen project. Then run TES4LODGen from Wrye Bash to update the TES4LODGen project. Review the contents of the project and install.
5. In the Wrye Bash Installers tab, right-click and uninstall the TES4LL project. Run each of the tes4ll bat files to update the TES4LL project.  Review the contents of the project and install.
   • tes4ll_tes4qlod_cache.bat
   • tes4ll_normalmaps.bat
   • tes4ll_tes4qlod.bat
   • tes4ll_highres.bat or tes4ll_ultimate.bat
6. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.

[Textures & Meshes][All the Things][edit source]

[Textures & Meshes][All the Things] OA HD Overhaul[edit source]

Optional
OA_HD Overhaul by MacKlaud aka park9

Description: HD retexture of architecture.

Special Installation Instructions:
Download manually:

• OA_HD Overhaul

[Textures & Meshes][All the Things] OA HD Overhaul - OCR Patch[edit source]

Optional
Morroblivion Overhaul Patch Central by jdxmith2816
• Download MOB Ovherhaul Patches and extract [Textures & Meshes][All the Things] OA HD Overhaul - OCR Patch

[Textures & Meshes][All the Things] OA HD Overhaul - RoC Patch[edit source]

Optional
Morroblivion Overhaul Patch Central by jdxmith2816
• Download MOB Ovherhaul Patches and extract [Textures & Meshes][All the Things] OA HD Overhaul - RoC Patch

[Textures & Meshes][All the Things] OA HD Overhaul - Updated Ayleid Chest[edit source]

Optional
Morroblivion Overhaul Patch Central by jdxmith2816
• Download MOB Ovherhaul Patches and extract [Textures & Meshes][All the Things] OA HD Overhaul - Updated Ayleid Chest

Oblivion Fragrance[edit source]

Optional
Oblivion Fragrance by Kev Betty Marco nari

Description: merged...atmospheres natural ambience(Mist only.without Wasps,Seeds,Leaves,Sunflowers), Snow Gusts, P.A. COMPILATION_7in1_the road so far 1.1

Esp/m Filter: Check: Oblivion Fragrance.esp

Circling Ravens[edit source]

Optional
Wildlife - Raven and Seagull by Ironman5000

Description: Adds animated flying Raven and Seagulls around locations throughout the game.

Esp/m Filter: Check: Circling Ravens.esp

Creature Diversity[edit source]

CORE
Creature Diversity by Zaldir

Description: Adds new creatures to the existing Leveled Lists. It doesn't add new spawn points, it doesn't remove any spawn points or leveled lists - it only adds to the existing ones, extending them with new creatures. The models and textures are created by various artists.

Esp/m Filter: Check: Creature Diversity.esp

Ducks and Swans for Cyrodiil[edit source]

Optional
Ducks and Swans for Cyrodiil by Tamira

Description: This mod adds ducks and swans at lakes and ponds in Cyrodiil.

Esp/m Filter: Check: Ducks and Swans.esp

[Fixes] Oblivion Reloaded[edit source]

CORE
Move [Fixes] Oblivion Reloaded and Oblivion Reloaded Preset to this position in the Installers pane.

Test the Game[edit source]

1. Activate all installed mods and plugins. Close the mod manager.
2. Wrye Bash Users: Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
   Mod Organzier Users: place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
   When "Deactivate these mods prior to patching" pops up, click Skip.
   In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
   Tweak Assorted:
     Bow Reach Fix
     Darnified Books
     Default Icons
     Magic: Script Effect Silencer
     Right Hand Rings
   Cobl Catalogs
   Note: After rebuilding the Bashed Patch reactivate CustomSpellIcons - OBME.esm if installed.
4. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.

ENB Preset Options[edit source]

Optional

Cinematic ENB for Oblivion - New Dimension by Nakrin

Description: ENB changes only the visual effects, but not textures and models. Therefore (to maximize the cinematic effect that possible in this game) you need to install the HD-textures.

Special Installation Instructions:
Review STEP's Guide:ENB: Recommended.29 SMAA (Highly Recommended). While it geared toward Skyrim users, it is also applicable for Oblivion.

Finish Line[edit source]

We have come to the last leg of the journey, the road was long and hard but the end will be worth it.

Morroblivion Profile[edit source]

CORE
Morroblivion Overhaul CR Patch by jdsmith2816

Special Installation Instructions:
Download manually:

• Download MOB Ovherhaul Patches and extract crpatch. Install the crpatch.esp
   Notice: The crpatch.esp is still being tweaked and any revisions will be uploaded in the Updates section on Morroblivion Overhaul Patch Central.
• Download MISC User Files and install MISC User Files.
   Coming Soon!
NOTICE: Some users may experience a freeze on loading screen. When this is the case, perform the following:
1. Launch TES4Edit. Select only the crpatch.esp
2. Right click on the crpatch.esp and select Check for Errors.
3. Correct the errors by dragging from the best column selection that contains no errors to the crpatch.esp.
4. Close TES4Edit, saving the crpatch.esp.
NOTICE: Any logs and OBSE files generated after running the game can be placed in this mod.

Optimized Textures and Meshes[edit source]

Optional
Optimized Textures and Meshes: Review Optimized Vanilla + DLC + UOP Assets
WARNING: OPTIMIZING ALL TEXTURES AND MESHES CAN TAKE AN ENTIRE DAY! It is recommended that you allow PyFFI to optimize meshes during a time when the PC is not in use. Run Ordenador afterwards when you can monitor the activity.
All Users: Review The Elder Scrolls Construction Set Wiki: Nif Optimization.
Mod Organizer Users:
1. Close Mod Organizer. Launch the Spluff version for your OS.
2. Type meshes in the 1st line.
   Select 2 Click enter.
   Wait for it to finish and close.
   Move the meshes folder into the Working Folder.
3. Close Mod Organizer. Launch Spluff version for your OS.
4. Type textures in the first line.
   Select 2 Click enter.
   Wait for it to finish and close.
   Move the textures into the Working folder
5. Optimize the meshes with Oblivion PyFFI Automator v2.exe.
6. Optimize the textures with Ordenador.
Special Installation Instructions:
Perform all the same steps as listed in the Optimized Textures and Meshes section. File names will vary, just be certain to avoid using the Oblivio PyFFI Automator on the following files:
   All files containing .egm and .obj
   All folders and files containing effects
   All folders and files containing fx
   All folders and files containing triggers
   ALL Water nifs
   meshes\armor (delete the entire folder)
   meshes\characters (delete the entire folder)
   meshes\creatures (delete the entire folder)
   meshes\effects (delete the entire folder)
   meshes\weapons (delete the entire folder)

Landscape LOD Generator[edit source]

Make certain Landscape LOD Generator is placed in this order in the Installers Tab.

TES4LODGen Output[edit source]

Launch TES4LODGen. Make certain TES4LODGen Output is placed in this order in the Installers Tab.

TES4LL Output[edit source]

Launch the tes4ll bat files. Make certain TES4LL is placed in this order in the Installers Tab.

Test the Game[edit source]

NOTICE: Double check the plugins load order before performing this final test. See the Modlist Install Order and Plugins Load Order below to compare to your own setup.
1. Activate all installed mods and plugins. Close the mod manager.
2. Wrye Bash Users: Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
   Mod Organzier Users: place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
   When "Deactivate these mods prior to patching" pops up, click Skip.
   In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
   Tweak Assorted:
     Bow Reach Fix
     Darnified Books
     Default Icons
     Magic: Script Effect Silencer
     Right Hand Rings
   Cobl Catalogs
   Note: After rebuilding the Bashed Patch reactivate CustomSpellIcons - OBME.esm if installed.
4. In the Wrye Bash Installers tab, right-click and uninstall the TES4LODGen project. Then run TES4LODGen from Wrye Bash to update the TES4LODGen project. Review the contents of the project and install.
5. In the Wrye Bash Installers tab, right-click and uninstall the TES4LL project. Run each of the tes4ll bat files to update the TES4LL project. Review the contents of the project and install.
   • tes4ll_tes4qlod_cache.bat
   • tes4ll_normalmaps.bat
   • tes4ll_tes4qlod.bat
   • tes4ll_highres.bat or tes4ll_ultimate.bat
6. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.

Modlist Install Order[edit source]

Sort mods in the Installers Tab as they are listed in the table below. Each mod will have the plugin(s) that should be installed with it.

 Notice: This is not the install order as listed in the main section of the guide. This is a reference to the placement of mods as they are installed.

Legend[edit source]

  • Mod name
  • Active Plugin
  • Inactive Plugin merged into the crpatch.esp
  • ✔ Mod is optional to install
  • ✔ Mod is merged and deactivated in the Installers Tab

Oblivion Vanilla + UOPs[edit source]

Mod Name Plugin Optional Merged
Oblivion Vanilla Install Oblivion.esm
DLC Shivering Isles.esp

Morroblivion Installer Morrowind_ob.esm
Unofficial Oblivion Patch Unofficial Oblivion Patch.esp
Oblivion Citadel Door Fix.esp
Unofficial Shivering Isles Patch Unofficial Shivering Isles Patch.esp
Cleaned Vanilla DLC ESPs DLCBattlehornCastle.esp
DLCFrostcrag.esp
DLCHorseArmor.esp
DLCMehrunesRazor.esp
DLCOrrery.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCVileLair.esp
Knights.esp
Unofficial Oblivion DLC Patches DLCBattlehornCastle - Unofficial Patch.esp
DLCFrostcrag - Unofficial Patch.esp
DLCHorseArmor - Unofficial Patch.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCOrrery - Unofficial Patch.esp
DLCSpellTomes - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
DLCThievesDen - Unofficial Patch.esp
DLCVileLair - Unofficial Patch.esp
Knights - Unofficial Patch.esp
[Optimized] Vanilla + DLC + UOP Assets

Morroblivion CORE Installation and Patches[edit source]

Mod Name Plugin Optional Merged
[MOB] Morroblivion Morrowind_ob.esp
Morrowind_ob - Chargen and Transport Mod.esp
Morrowind_ob - Conversation.esp
Morrowind_ob - Morroblivion Maps.esp
Morrowind_ob - MorroblivionTreeReplacer.esp
Morrowind_ob - UCWUS.esp







✔crpatch.esp

[MOB] Morroblivion Unofficial Patch Morroblivion_Unofficial_Patch.esp
Morroblivion_Unofficial_Patch_Magic_Addon.esp (DO NOT INSTALL); a replacement plugin is provided for users of this guide
MOB_FastTravel_Cheat.esp
MOB_Firemoth_Enemy_Mage_Rebalance.esp
MOB_NoHavok_Bottles_and_Cluter.esp




✔crpatch.esp
[MOB] Unofficial Patch Magic Addon Replacement Patch Morroblivion_Unofficial_Patch_Magic_Addon.esp
[Optimized Textures and Meshes] Morroblivion + UP assets

[Fixes][edit source]

Mod Name Plugin Optional Merged
[Fixes] A To Take All ATakesAll.esp
[Fixes] Auto Update Leveled Items And Spells Auto Update Leveled Items And Spells.esp
[Fixes] Clean-up kuerteeCleanUp.esp
[Fixes] Cobl Cobl Main.esm
Cobl Filter Late MERGE ONLY.esp
Cobl Glue.esp
Cobl Patch - Hunger Tongue.esp
Cobl SI.esp
Cobl Tweaks - SI.esp

✔crpatch.esp

✔crpatch.esp
[Fixes] No Floating Weapon Elz - No Floating Weapon.esp
[Fixes] Harvest Containers Harvest Containers.esm
Harvest[Containers] - SI.esp
Harvest[Containers] - Vanilla.esp
[Fixes] Mesh Improvement Project
[Fixes] MigMaster Script Resources MigMaster.esm
[Fixes] Miscellaneous Fixes Tweaks and Additions MigMiscellanea.esp
[Fixes] Oblivion DLC Delayers Oblivion DLC Delayers.esp
[Fixes] Summon Dremora Lord Saved Summon Dremora Lord Saved.esp
[Fixes] Unlimited Death Reload Time Lynges Unlimited Death Reload Time.esp ✔crpatch.esp
[Fixes][MOB] Ahnassi's Ingredient Sorter mob_ahnassi_alchemy.esp ✔crpatch.esp

[Gameplay][Combat][edit source]

Mod Name Plugin Optional Merged
[Gameplay][Combat] Combat Archery Duke Patricks - Combat Archery.esp
[Gameplay][Combat] Combat Archery Patch Duke Patricks - Combat Archery Patch.esp ✔crpatch.esp
[Gameplay][Combat] Companion Compatibility Companion Compatibility.esp
[Gameplay][Combat] Fast Arrow Collection Fast Arrow Collection.esp
[Gameplay][Combat] Fundament Fast Arrow Collection.espFundament.esm
Bundlement.esp

[Gameplay][Combat] MOBS MOBS SI.esp
DLC_MOBS.esp

✔crpatch.esp
[Gameplay][Combat] MOBS MOO Patch MOO MOBS Patch.esp
[Gameplay][Combat] MOBSification of Mods MOBSification of MODS.esp ✔crpatch.esp
[Gameplay][Combat] Oblivion XP Oblivion XP.esp
[Gameplay][Combat] SM Combat Hide SM Combat Hide.esp

[Gameplay][Magical][edit source]

Mod Name Plugin Optional Merged
[Gameplay][Magical] Fundament Enchanting Addons MigFEA.esp
[Gameplay][Magical] More Effective Enchantments More Effective Enchantments.esp
More Effective Enchantments Knights.esp

[Gameplay][Magical] Relevant Scrolls and Potions Relevant Scrolls & Potions & Staves.esp
[Gameplay][Magical] Patches ElsweyrAnequina - Integration Patch v1.0.esp
[Gameplay][Magical][MOB] Magic MOB_magic.esp
[Gameplay][Magical][MOB] Portal to Vvardenfell MorroblivionPortaltoVvardenfell.esp

[Gameplay][Misc][edit source]

Mod Name Plugin Optional Merged
[Gameplay][Misc] CM Partners Mod Basic CM Partners.esm
CM Partners.esp
[Gameplay][Misc] Cyrodiil Travel Services Cyrodiil Travel Services.esp
[Gameplay][Misc] Integration - The Stranded Light - Integrated! bgIntegrationIntegratedEV.esp
[Gameplay][Misc] Maskars Oblivion Overhaul Maskar's Oblivion Overhaul.esp
[Gameplay][Misc][MOB] Armored Skeletons Morrowind_ob - Armored Skeletons.esp
[Gameplay][Misc][MOB] Buyable Houses of Vvardenfell Morroblivion - Buyable Houses.esp
[Gameplay][Misc][MOB] CG Voices
[Gameplay][Misc][MOB] CM Partners Unofficial CM Partners v3 patch.esp
Morroblivion-CM Partners.esp
[Gameplay][Misc][MOB] Expanded Quests Morrowind_ob - Expanded Quests.esp
[Gameplay][Misc][MOB] Firemoth & Misc Additions Firemoth & Misc Additions.esp
[Gameplay][Misc][MOB] Guar Mounts & Pack Guars morroblivion-guar-mounts.esp
morroblivion-guar-mounts-symphony-patch.esp

[Gameplay][Misc][MOB] Idol of Mephala Idol of Mephala.esp
[Gameplay][Misc][MOB] More Armor Slots more-armor-slots.esp
[Gameplay][Misc][MOB] Protocolled Dialogs ProtocolledDialogs.esp
[Gameplay][Misc][MOB] Sugar Tolarance mob_sugar_tolerance.esp ✔crpatch.esp
[Gameplay][Misc][MOB] Symphony of Creatures
[Gameplay][Misc][MOB] The Essential Mudcrab mob_essential_mudcrab_0.esp ✔crpatch.esp
[Gameplay][Misc][MOB] Voice Acted
[Gameplay][Misc][MOB] Vvardenfell Imports

[UI][edit source]

Mod Name Plugin Optional Merged
[UI] Custom Spell Icons for OBME CustomSpellIcons - OBME.esm
[UI] OA Dark Transparent UI
[UI] OA Dark Translucent UI - Lockpick Menu
[UI] Mouse Cas MouseCast.esp
[UI] QZ Easy Menus QZ Easy Menus.esp
[UI] Skill Perk Descriptions Skill Perk Descriptions.esp
[UI] Spell Delete And Item Remove Spell Delete And Item Remove.esp
[UI] STM Scouter Scouter.esp
[UI] Tamriel Heightmaps Tamriel.esp
[UI] Themed Loading Screens for Dark UI LoadingScreens.esp
[UI] Themed Loading Screens for OA Dark
[UI] Toggleable Quantity Prompt Toggleable Quantity Prompt.esp
[UI][Map] Dynamic Map Dynamic Map.esp
[UI][Map] Elven Map for Shivering Isles
[UI][Map] Map Marker Overhaul Map Marker Overhaul.esp
Map Marker Overhaul - SI additions.esp

[UI][Map] MiniMap MiniMap.esp
[UI][MOB] Morroblivion Themed Loading Screens
[UI][MOB] TR World Maps TRWorldMapSatelliteHD.esp
[UI][MOB] World Space Ak- Mournhold in Tamriel.esp
AK- Morroblivion in Tamriel.esp
AK- Morroblivion in Tamriel Map.esp
Ak- Morroblivion in Tamriel GPS.esp





✔crpatch.esp

[Textures & Meshes] Foundation Graphics[edit source]

Mod Name Plugin Optional Merged
[Textures & Meshes] RAEVWD - SI Edition
[Textures & Meshes] Evenstar CW LOD
[Textures & Meshes] RAEVWD - QTP3 Texture Pack
[Textures & Meshes] Landscape LOD Texture Replacement

[Quests][edit source]

Mod Name Plugin Optional Merged
[Quests] Alternative Beginnings Alternative Beginnings.esp
[Quests] AppleHotSprings-AltBeginnings Patch AppleHotSprings-AltBeginnings Patch.esp
[Quests] Anequina Manor Reaper's Esmeralda's Desert Manor.esp
Reaper's Esmeralda's Desert Manor NoTail Scarf.esp
Reaper's Esmeralda's Desert Manor Quickfix.esp

✔crpatch.esp
✔crpatch.esp
[Quests] Apocalypse Now Quest Apocalypse Now - Quest.esp
Apocalypse Now - Temple.esp
[Quests] Ayleid Ruins Expanded NNWAEMaster.esm
NNWAREAyleidDungeons_Series1EV.esp
NNWAEDungeons-Series2EV.esp
NNWARE06-RhyeliaEmeroEV.esp
[Quests] Better Dungeons Better Dungeons.esp
[Quests] Dark Brotherhood Chronicles DarkBrotherhoodChronicles.esp
[Quests] EDI - Revived Enhanced Daedric Invasion.esp
[Quests] Elsweyr Anequina ElsweyrAnequina.esp
[Quests] Elsweyr City Extension ElsweyrCityExtension.esp
[Quests] Elsweyr Plantations and co Elsweyr plantations & co..esp
[Quests] Expanded Dungeons - Play Nice Edition Expanded Dungeons - Play Nice Edition.esp
Dungeon Overhauls - Harvest Containers Patch.esp

✔crpatch.esp
[Quests] Knights of the Nine Revelation Knights - Revelation.esm
Knights - Revelation.esp
[Quests] Knights of the White Stallion 300_White Stallion 4.esp
[Quests] Kragenirs Death Quest Kragenir's Death Quest.esp
[Quests] Mannimarco Resurrection MannimarcoComplete.esp
[Quests] Mannimarco Revisited MannimarcoRevisited.esp
[Quests] Order of the Dragon Orden des Drachen.esp
[Quests] Order of the Dragon - Map Addon ODD Map Addon.esp
ODD Map Icon Markers FastTravel.esp
✔crpatch.esp
✔crpatch.esp
[Quests] Reclaiming Sancre Tor ReclaimSancreTor.esp
[Quests] Ruined Tails Tale RTT.esp
[Quests] Ruined Tails Tale - Unofficial Patch RTT_Unofficial_Patch.esp
[Quests] RTT horse patch RTT-horse-patch.esp ✔crpatch.esp
[Quests] RTT Weye Relocation Patch RTT-Weye Relocation Patch.esp
[Quests] Snu's Dungeons SnusDungeons.esp
SnusDungeons - TAS patch.esp
SnusDungeons - BD patch.esp
[Quests] Tales From Elsweyr Anequina Tales from Elsweyr Anequina.esp
[Quests] Tears Of The Fiend TOTF.esp
[Quests] The Ayleid Steps The Ayleid Steps.esp
[Quests] The Ayleid Steps Patches The Ayleid Steps - Patches.esp
[Quests] The Dungeons of Ivellon Ivellon.esp
[Quests] The Lost Spires The Lost Spires.esp
[Quests] Vampire Hunting - Order of the Virtuous Blood Vampire Hunting - Order of the Virtuous Blood.esp
[Quests] The Lost Spires Delayer The Lost Spires v14 Delayer.esp ✔crpatch.esp
[Quests] Morroblivion Conversation - TLS Patch Morroblivion Conversation - The Lost Spires Patch.esp ✔crpatch.esp

[Landscape][edit source]

Mod Name Plugin Optional Merged
[Landscape] The Hesu Mod Collection HESU AppleHotSprings.esp
HESU HellLands.esp
HESU PoisonSwamp.esp
HESU GnollMountain.esp
HESU SmokeTown.esp
HESU ValenwoodMine.esp
HESU GreatForestGorge.esp
HESU Shipton.esp
HESU KoyoTown.esp
HESU WhiteRoseRiver.esp
[Landscape] Roads of Cyrodiil Roads of Cyrodiil.esp
[Landscape] Early Patches OCC-KOTN-Patch.esp
BleakerWayRevamp-AppleHotSprings Patch.esp
DLCFrostcrag-GnollMountain Patch.esp
KOTNR-WRR Patch.esp
LostSpires-WRR Patch.esp
MTC-WRR Patch.esp
MTCEV-RoC Patch.esp
MTCExpanded+HesuPoisonSwamp.esp
OCC-Ivellon-Patch.esp
OCOD+FrostcragSpire Patch.esp
OCR + Lost Spires Patch.esp
OCR + RTTv3 Patch.esp
OCR + TOTF Patch.esp
ROC+DBC Patch.esp
ROC+RBWR Patch.esp
ROC-AppleHotSprings Patch.esp
ROC-Shipton Patch.esp
ROC-WRR Patch.esp
RST-Shipton Patch.esp
✔+++++ Early Landscape
+++++ Early Landscape Early Landscape.esp
[Landscape] Unique Landscapes Compilation Unique Landscapes.esp
[Landscape] Late Patches OCR + Integration Integrated Patch.esp
OCR + VHOVB Patch.esp
OCR+DBC Patch.esp
ocr__edi.esp
ROC Standard Road Record.esp
RST+OCR Patch.esp
Sounds of Cyrodiil - OC Reborn Patch.esp
ULE Anequina-FallenleafEverglade patch.esp
ULE AyleidRuinsExpanded-JerallGlacier patch.esp
ULE DungeonsOfIvellon-CheydinhalFalls patch.esp
ULE HellLands-CloudtopMountains patch.esp
ULE KragenirsDeathQuest-UniqueLandscapes merged patch.esp
ULE LostSpires-UniqueLandscapes merged patch.esp
ULE TearsOfTheFiend-CheydinhalFalls patch.esp
ULM BetterDaedricShrinesFull-UniqueLandscapes patch.esp
ULM DarkBrotherhoodChronicles-UniqueLandscapes patch.esp
ULM DukePatricksSCACombatArchery-LostCoast patch.esp
ULM GnollMountain-Snowdale patch.esp
ULM GreatForestGorge-LushWoodlands patch.esp
ULM IntegrationIntegratedTheStrandedLight-EasternPeaks patch.esp
ULM KoyoTown-LushWoodlands patch.esp
ULM MannimarcoResurrection-UniqueLandscapes patch.esp
ULM MOBS-UniqueLandscapes patch.esp
ULM MTCExpandedVillages-UniqueLandscapes patch.esp
ULM OpenCitiesReborn-UniqueLandscapes patch.esp
ULM OrdenDesDrachen-UniqueLandscapes patch.esp
ULM PoisonSwamp-BlackwoodForest patch.esp
ULM ReclaimingSancreTor-UniqueLandscapes patch.esp
ULM ROC+Ancient Redwoods.esp
ULM ROC+UL-II+OCOD Patch.esp
ULM SmokeTown-ArriusCreek patch.esp
ULM SmokeTown-JerallGlacier patch.esp
ULM TalesFromElsweyr-BravilBarrowfields patch.esp
ULE ROC+RST+Skingrad Outskirts.esp
Landscape Merge Consistency Patch.esp
✔+++++ Late Landscape
+++++ Late Landscape Late Landscape.esp

[Sound][edit source]

Mod Name Plugin Optional Merged
[Sound] Audia Arcanum Sound Overhaul Atmospheric Oblivion.esp
[Sound] Audia Arcanum Update
[Sound] Audia Arcanum Footfalls of Heroism Expansion
[Sound] Extra Music Pack Complete
[Sound] Oblivion Symphonic Variations Complete
[Sound] Oblivion Stereo Sound Overhaul
[Sound] Sounds of Cyrodiil Sounds of Cyrodiil.esp
Sounds of Cyrodiil - KOTN Add-on.esp
Sounds of Cyrodiil - Mehrune's Razor Add-On.esp
Sounds of Cyrodiil - Thieves' Den Add-On.esp

Sounds of Cyrodiil - OC Reborn Patch.esp




✔Late Landscape.esp
[Sound] Storms and Sound OBSE-Storms & Sound SI.esp
Storms & Sound - The Lost Spires.esp;

[Sound] Symphony of Violence Symphony of Violence.esp ✔crpatch.esp
[Sound] Varied Spell Sounds AgarMoreVariedSpellEffects.esp
[Sound] Varied Spells Sounds - Even Quieter
[Sound][MOB] Morroblivion Storms and Sound Patch Morrowind_ob - Storms and Sound Patch.esp

[Textures & Meshes] Base[edit source]

Mod Name Plugin Optional Merged
[Textures & Meshes] QTP3 Redimized
[Textures & Meshes] QTP3 UOP3350 Compatibility Patch
[Textures & Meshes] Bomret's Texture Pack for Shivering Isles with meshes from USIP

[Textures & Meshes] Landscape[edit source]

Mod Name Plugin Optional Merged
[Textures & Meshes][Landscape] Alive Waters
[Textures & Meshes][Landscape] Alive Waters Updated AliveWaters_nofish.esp
[Textures & Meshes][Landscape] Caves retexture
[Textures & Meshes][Landscape] Ice Layer with Effects
[Textures & Meshes][Landscape] Landscape Retexture
[Textures & Meshes][Landscape] Landscape Retexture - Shivering Isles
[Textures & Meshes][Landscape] LOD Noise Replacer
[Textures & Meshes][Landscape] Roads and Sidewalks
[Textures & Meshes][Landscape] Rocks retexture
[Textures & Meshes][Landscape] Waterfall
✔ ALL
[Textures & Meshes][Landscape][MOB] VWD
[Textures & Meshes][Landscape][MOB] Water MorroblivionWater.esp ✔crpatch.esp

[Textures & Meshes] Flora[edit source]

Mod Name Plugin Optional Merged
[Textures & Meshes][Flora] cypressknee
[Textures & Meshes][Flora] Improved Doors and Flora
[Textures & Meshes][Flora] Improved Trees and Flora
[Textures & Meshes][Flora] Improved Trees and Flora 2
[Textures & Meshes][Flora] Nirnroot Retexture
✔ ALL
[Textures & Meshes][Flora] Overgrown Swamp Waters duckweed.esp
[Textures & Meshes][Flora] Peach Morning Glory
[Textures & Meshes][Flora] Oblivion Tree Overhaul Trees Overhaul.esp
[Textures & Meshes][Flora] White Ivy
[Textures & Meshes][Flora] Grass Overhaul

[Textures & Meshes][Flora] Harvest Flora Harvest [Flora].esp
Harvest [Flora] - DLCFrostcrag.esp
Harvest [Flora] - DLCVileLair.esp
Harvest [Flora] - Shivering Isles.esp
[Textures & Meshes][Flora] Improved Flora Harvest Fix
[Textures & Meshes][Flora] New shadows for trees
Textures & Meshes][Flora] Tree Bark HD Reduced
[Textures & Meshes][Flora] Autumn Cover
[Textures & Meshes][Flora] FarCry Grass
[Textures & Meshes][Flora] Improved Trees and Flora 2 - Tree Bark
[Textures & Meshes][Flora] Lush and Gaudy SI
[Textures & Meshes][Flora] New Elsweyr Coconut Trees
✔ ALL
[Textures & Meshes][MOB] MGSO Baldurians Pondsum Replacer
[Textures & Meshes][Flora][MOB] MGSO Vurt's Ashland Trees
[Textures & Meshes][Flora][MOB] MGSO Vurt's BC Tree Replacer
[Textures & Meshes][Flora][MOB] Morrowecology


Vurt_BC_Trees_v1_1.esp
✔ ALL

[Textures & Meshes] Architecture[edit source]

Mod Name Plugin Optional Merged
[Textures & Meshes][Architecture] Arena Redone HD
[Textures & Meshes][Architecture] Anvil retexture
[Textures & Meshes][Architecture] Ayleid Ruins HD
[Textures & Meshes][Architecture] basementsections
[Textures & Meshes][Architecture] Betty's Sewer Textures
[Textures & Meshes][Architecture] Bravil
[Textures & Meshes][Architecture] Bruma
[Textures & Meshes][Architecture] Cathedral
[Textures & Meshes][Architecture] Cheydinhal Retexture
[Textures & Meshes][Architecture] Cloud Ruler Temple
[Textures & Meshes][Architecture] Farm Fence
[Textures & Meshes][Architecture] Forts Ruins retexture
[Textures & Meshes][Architecture] Gecko's Imperial Dungeon Textures 2K Parallax
[Textures & Meshes][Architecture] Kvatch HD
[Textures & Meshes][Architecture] Leyawiin Woodland
[Textures & Meshes][Architecture] Lower Class Architecture
[Textures & Meshes][Architecture] Improved Bravil
[Textures & Meshes][Architecture] Improved Chorrol
[Textures & Meshes][Architecture] Improved Skingrad
[Textures & Meshes][Architecture] Statues HD
[Textures & Meshes][Architecture] Stone Wall
[Textures & Meshes][Architecture] TD_Tombstones
[Textures & Meshes][Architecture] wayshrine
✔ ALL
[Textures & Meshes][Architecture] Animated Window Lighting System
[Textures & Meshes][Architecture] Animated Window Lighting System - Bravil Patch
[Textures & Meshes][Architecture] Animated Window Lighting System - Bruma Patch
[Textures & Meshes][Architecture] Animated Window Lighting System - Cathedral Patch
[Textures & Meshes][Architecture] Animated Window Lighting System - Cloud Ruler Temple Patch
[Textures & Meshes][Architecture] Animated Window Lighting System - Lower Class Architecture Patch
WindowLightingSystem.esp ✔ ALL
[Textures & Meshes][Architecture] HiRez Architecture- Daedric Shrines
[Textures & Meshes][Architecture] HiRez Architecture- God Statues
[Textures & Meshes][Architecture] Ships


[Textures & Meshes][Architecture][MOB] Telvanni Architecture

[Textures & Meshes] Oblivion[edit source]

Mod Name Plugin Optional Merged
[Textures & Meshes][Oblivion] Oblivion Realm HD
[Textures & Meshes][Oblivion] Oblivion Caves Retexture
[Textures & Meshes][Oblivion] Oblivion Landskape
[Textures & Meshes][Oblivion] Oblivion Trees
✔ ALL

[Textures & Meshes] Weather[edit source]

Mod Name Plugin Optional Merged
[Textures & Meshes][Weather] Atmospheres 4 Heaven & Hell atmospheres.esp
[Textures & Meshes][Weather] Falling Stars PTFallingStars.esp ✔ ALL
[Textures & Meshes][Weather] High Quality Snowflakes
[Textures & Meshes][Weather] Improved Moons
[Textures & Meshes][Weather] Nebula
✔ ALL
[Textures & Meshes][Weather] Realistic Aurora in Motion BrumasNorthernLights.esp
[Textures & Meshes][Weather] smoke and dust
[Textures & Meshes][Weather] Subtle Sunshine
✔ ALL

[Body & Replacers][edit source]

Mod Name Plugin Optional Merged
[Body & Replacers] Cobl Cosmetics Resources
[Body & Replacers] Coronerras Maximum Compatibility Skeletons
[Body & Replacers] Oblivion Character Overhaul Oblivion_Character_Overhaul.esp
[Body & Replacers] Oblivion Character Overhaul Balanced OCO v2 Balanced - Cobl.esp
[Body & Replacers] Integration-OCOpatch Integration-OCOpatch.esp ✔crpatch.esp
[Body & Replacers] Compatibility Patches OCO2 OCO_UOP_USIP_Patch.esp
OCO_DLCHorseArmor_Patch.esp
OCO_DLCMehrunesRazor_Patch.esp
OCO_DLCOrrery_Patch.esp
OCO_DLCThievesDen_Patch.esp
OCO_KnightsOTN_Patch.esp

✔crpatch.esp
✔crpatch.esp
✔crpatch.esp
✔crpatch.esp
✔crpatch.esp
[Body & Replacers] Dreadlocks Replacer
[Body & Replacers] New Eyes for OCO v2

[Body & Replacers] Seamless - OCOv2 Edition EVE_KnightsoftheNine.esp
EVE_ShiveringIslesEasterEggs.esp
EVE_StockEquipmentReplacer.esp
[Body & Replacers][MOB] OCO2 Facelift morroblivion-OCO2-facelift.esp
OCO2-redguard-facelift.esp

✔crpatch.esp

[Textures & Meshes] Equipment[edit source]

Mod Name Plugin Optional Merged
[Textures & Meshes][Equipment] Aqua Silk and Tattered Robes Replacer
[Textures & Meshes][Equipment] Barbaric Orcish Armor
[Textures & Meshes][Equipment] Black Hand Robe Replacer
✔ ALL
[Textures & Meshes][Equipment] Blade of Woe Replacer Blade Of Woe Replacer.esp ✔crpatch.esp
[Textures & Meshes][Equipment] Dalls Horse Armor
[Textures & Meshes][Equipment] Daedric Armor Replacer
[Textures & Meshes][Equipment] Deceiver's Finery Replacer
[Textures & Meshes][Equipment] Ebony Sword Replacer
[Textures & Meshes][Equipment] Elven Armor Replacer
[Textures & Meshes][Equipment] Fantasy Mithril
[Textures & Meshes][Equipment] Fur Armor Replacer
[Textures & Meshes][Equipment] Imperial Dragon Armor Reforged
[Textures & Meshes][Equipment] Insanity's Improved Armoury Compilation
[Textures & Meshes][Equipment] Kafeis Better Amulet Replacer
[Textures & Meshes][Equipment] Kafeis Better Ring Replacer
[Textures & Meshes][Equipment] King of Worms Robe Replacer
[Textures & Meshes][Equipment] Legion Armor Combined
✔ ALL
[Textures & Meshes][Equipment] Local Guards Features tbskGuardsFeatures.esp
[Textures & Meshes][Equipment] Madness Armor Replacer
[Textures & Meshes][Equipment] Mikes Clothes Replacer
[Textures & Meshes][Equipment] Necromancer Robes Replacer
[Textures & Meshes][Equipment] Retextured Rings
✔ ALL
[Textures & Meshes][Equipment] Vanilla Staff Replacer
[Textures & Meshes][Equipment] Weapon Improvement Project
Vanilla Staff Replacer.esp
Weapon Improvement Project.esp
✔crpatch.esp
✔crpatch.esp
[Textures & Meshes][Equipment] Archmage Robe Replacer
[Textures & Meshes][Equipment] HiRes Iron Armor

[Textures & Meshes][Equipment][MOB] Clothes Replacer
[Textures & Meshes][Equipment][MOB] Clothing Galore
[Textures & Meshes][Equipment][MOB] More Better Good Clothes
[Textures & Meshes][Equipment][MOB] Nerevarine Armor
ClothingReplacer.esp
Morroblivion - Clothing Galore.esp

Morroblivion - Better Clothes Patch.esp
Morrowind_ob - Nerevarine Armor.esp



✔crpatch.esp
✔crpatch.esp

[Textures & Meshes] Creatures[edit source]

Mod Name Plugin Optional Merged
[Textures & Meshes][Creatures] Bear
[Textures & Meshes][Creatures] Beautiful Creatures - Spriggan
[Textures & Meshes][Creatures] Beautiful Creatures - Spider Daedra Replacer
[Textures & Meshes][Creatures] Black Horse Recolor
[Textures & Meshes][Creatures] Boar
[Textures & Meshes][Creatures] Cougar
[Textures & Meshes][Creatures] Deer
[Textures & Meshes][Creatures] Dog
[Textures & Meshes][Creatures] Horse
[Textures & Meshes][Creatures] Mud Crab
[Textures & Meshes][Creatures] Mythic Animals High Res
[Textures & Meshes][Creatures] Mythic Creatures
[Textures & Meshes][Creatures] Mythic Ghosts and Goblins
[Textures & Meshes][Creatures] Mythic Madness
[Textures & Meshes][Creatures] Realistic Horse Eyes
[Textures & Meshes][Creatures] Sheep
[Textures & Meshes][Creatures] Slaughterfish
[Textures & Meshes][Creatures] Wolf
[Textures & Meshes][Creatures] Improved Flame Atronachs
[Textures & Meshes][Creatures] Improved Storm Atronachs
✔ ALL
[Textures & Meshes][Creatures][MOB] Silt Strider Overhaul Morroblivion - Silt Striders.esp

[Textures & Meshes] MISC[edit source]

Mod Name Plugin Optional Merged
[Textures & Meshes][Misc] Arena Poster
[Textures & Meshes][Misc] bearskin
[Textures & Meshes][Misc] Better Book Paper
[Textures & Meshes][Misc] Better Chapel Altars
✔ ALL
[Textures & Meshes][Misc] Better Daedric Shrines Better daedric shrines full.esp
[Textures & Meshes][Misc] Better Meat - Hammy McHamham Edition
[Textures & Meshes][Misc] Better Ropes
[Textures & Meshes][Misc] Better Scroll Background
[Textures & Meshes][Misc] Blacksmithing Tools
[Textures & Meshes][Misc] Bloody Spray Pack
✔ ALL
[Textures & Meshes][Misc] Book Jackets Oblivion Book Jackets Oblivion.esp
[Textures & Meshes][Misc] Castle Banner Replacer
[Textures & Meshes][Misc] Crates
[Textures & Meshes][Misc] Double Sided Cobwebs
[Textures & Meshes][Misc] enhanced beach foam
[Textures & Meshes][Misc] Enhanced Magic Effects
[Textures & Meshes][Misc] Farming Tools
[Textures & Meshes][Misc] Foaming Falls
[Textures & Meshes][Misc] Forge New Textures
✔ ALL
[Textures & Meshes][Misc] Grimbots Spell Tomes GrimbotsSpellTomes.esp
Book Jackets DLC.esp

[Textures & Meshes][Misc] HD Elsweyr - Road Signs
[Textures & Meshes][Misc] High Quality Rugs
[Textures & Meshes][Misc] High Resolution Pewter
[Textures & Meshes][Misc] High Resolution Silver and Gold Clutter
[Textures & Meshes][Misc] High Resolution Soul Gems
✔ ALL
[Textures & Meshes][Misc] Improved Signs ImprovedSigns.esp
[Textures & Meshes][Misc] Improved Skulls and Bones and Ironwork
[Textures & Meshes][Misc] Kaizits Animated Daedric Ingredients
[Textures & Meshes][Misc] Kaizits Animated Ingredients[Textures & Meshes][Misc] Improved Candles
✔ ALL
[Textures & Meshes][Misc] Improved Fires and Flames Improved Fires and Flames - Increased Sound.esp
[Textures & Meshes][Misc] Improved Fruits Vegetables and Meats
[Textures & Meshes][Misc] Improved LightBeam
[Textures & Meshes][Misc] Magic Crystal Balls
[Textures & Meshes][Misc] Necromancer Altar
[Textures & Meshes][Misc] Painting replacer
[Textures & Meshes][Misc] Real Wood Road Signs
[Textures & Meshes][Misc] Shiny Septims ShinySeptims_Septimus.esp
[Textures & Meshes][Misc] Skeleton Key Retexture
[Textures & Meshes][Misc] Smoking Firesources Beta

[Textures & Meshes][Misc] Tamriellic Glassworks ORM-TamriellicGlassCORE.esp
ORM-TamriellicGlassDLC3.esp
ORM-TamriellicGlassDLC6.esp
ORM-TamriellicGlassDLC7.esp

[Textures & Meshes][Misc] TD_Alternative_Books_Covers
[Textures & Meshes][Misc] TD_Lower_Clutter
[Textures & Meshes][Misc] TD_Lowerclass_Replacer
[Textures & Meshes][Misc] TD_Middleclass_Replacer
[Textures & Meshes][Misc] TD_Picture_Replacer
[Textures & Meshes][Misc] TD_Upperclass
[Textures & Meshes][Misc] TD_aesthetics
✔ ALL
[Textures & Meshes][Misc] Upper Gothic Clutter upperGothicClutter.esp
[Textures & Meshes][Misc] Upper Class Furniture
[Textures & Meshes][Misc] Vineyard Tools
[Textures & Meshes][Misc] Window Reflection Replacer
[Textures & Meshes][Misc] Wolf Rug
[Textures & Meshes][Misc] A Better Chest
[Textures & Meshes][Misc] AIP's Proper Torch Wield
✔ ALL
[Textures & Meshes][Misc] Better Blood SkycaptainsBloodTime.esp
[Textures & Meshes][Misc] Illuminated Signs
[Textures & Meshes][Misc] Paintings Variation

[Textures & Meshes][Misc][MOB] WA Signy Signposts WA_Signy_Signposts_v1_1.esp
[Textures & Meshes][Equipment] Spooky Edits - Silver Bow

[MOB] Tamriel Rebuilt in Morroblivion[edit source]

Mod Name Plugin Optional Merged
[MOB] Tamriel Rebuilt in Morroblivion Morrowind_Compatibility_Layer.esp
Tamriel_Data.esp
TR_Mainland.esp
TR_Preview.esp
TR_armor_template.esp
TR_clothing_template.esp
TR_creatures_template.esp
TR_DialogTopic-Fixes.esp
TR_grass.esp
TR_OCO2_facelift.esp
TR_universal_fasttravel.esp
lanternfixer.esp
✔ ALL

[ECTV][edit source]

Mod Name Plugin Optional Merged
[ECTV] ImpeREAL Empire - Unique Castles for Open Cities ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp
[ECTV] MTC Expanded Villages MTCExpandedVillages.esp
[ECTV] TD_Interiors TD_Interiors.esp
[ECTV] Open Cities Reborn Open Cities Resources.esm
Open Cities Reborn.esp
Open Cities New Sheoth.esp
Open Cities Outer Districts.esp
[ECTV] Reapers BleakerWay Revamp Reaper's Bleaker's Way Village Revamp.esp
[ECTV] The Imperial Waters The Imperial Water.esp
[ECTV][MOB] Hlaalu Project Morrowind_ob - Hlaalu.esp
[ECTV][MOB] Lights and Darkness morroblivion-lights-and-darkness.esp
morroblivion-darker-dungeons.esp
morroblivion-brighter-lanterns.esp
✔ ALL
[ECTV][MOB] MGSO Vality's Balmora Addon valitys_balmora_addon_v1_3.esp

[Textures & Meshes][All the Things][edit source]

Mod Name Plugin Optional Merged
[Textures & Meshes][All the Things] OA HD Overhaul
[Textures & Meshes][All the Things] OA HD Overhaul - OCR Patch
[Textures & Meshes][All the Things] OA HD Overhaul - RoC Patch
[Textures & Meshes][All the Things] OA HD Overhaul - Updated Ayleid Chest
✔ ALL
Oblivion Fragrance Oblivion Fragrance.esp
Circling Ravens Circling Ravens.esp
Creature Diversity Creature Diversity.esp
Ducks and Swans for Cyrodiil Ducks and Swans.esp
[Fixes] Oblivion Reloaded OblivionReloaded.esp

Finish Line[edit source]

Mod Name Plugin Optional Merged
Morroblivion Profile crpatch.esp
Bashed Patch Output Bashed Patch, 0.esp
[Optimized] ALL Textures & Meshes
Landscape LOD Generator
TES4LODGen
TES4LL Output

Plugins Load Order[edit source]

Legend[edit source]

  • Active Plugin
  • Optional Plugin
  • Inactive Plugin merged into the crpatch.esp
  • Plugin is merged and deactivated in the Installers Tab
Oblivion.esm
Morrowind_ob.esm
CM Partners.esm
Cobl Main.esm
CustomSpellIcons - OBME.esm
Fundament.esm
Harvest[Containers].esm
Knights - Revelation.esm
NNWAEMaster.esm
Open Cities Resources.esm
MigMaster.esm
Unofficial Oblivion Patch.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
Morrowind_ob.esp
Morrowind_ob - Chargen and Transport Mod.esp
Morrowind_ob - Conversation.esp
Morrowind_ob - Morroblivion Maps.esp
Morrowind_ob - MorroblivionTreeReplacer.esp
Morrowind_ob - UCWUS.esp
mob_ahnassi_alchemy.esp
MOB_magic.esp
Morroblivion_Unofficial_Patch.esp
MOB_NoHavok_Bottles_and_Cluter.esp
MOB_FastTravel_Cheat.esp
mob_essential_mudcrab_0.esp
MOB_Firemoth_Enemy_Mage_Rebalance.esp
mob_sugar_tolerance.esp 
Tamriel.esp
Ak- Mournhold in Tamriel.esp
AK- Morroblivion in Tamriel.esp
Ak- Morroblivion in Tamriel GPS.esp
AK- Morroblivion in Tamriel Map.esp
ClothingReplacer.esp
Firemoth & Misc Additions.esp
Idol of Mephala.esp
more-armor-slots.esp
Morroblivion - Clothing Galore.esp
Morroblivion-CM Partners.esp
morroblivion-guar-mounts.esp
morroblivion-guar-mounts-symphony-patch.esp
Morroblivion - Better Clothes Patch.esp
Morroblivion - Buyable Houses.esp
Morroblivion - Silt Striders.esp
MorroblivionLoadingScreens.esp
MorroblivionPortaltoVvardenfell.esp
MorroblivionWater.esp
Morrowind_ob - Armored Skeletons.esp
Morrowind_ob - Expanded Quests.esp
Morrowind_ob - Hlaalu.esp
Morrowind_ob - Nerevarine Armor.esp
ProtocolledDialogs.esp
TRWorldMapSatelliteHD.esp
valitys_balmora_addon_v1_3.esp
Vurt_BC_Trees_v1_1.esp
WA_Signy_Signposts_v1_1.esp
morroblivion-lights-and-darkness.esp
morroblivion-brighter-lanterns.esp
morroblivion-darker-dungeons.esp
Oblivion_Character_Overhaul.esp
OCO v2 Balanced - Cobl.esp
OCO_DLCHorseArmor_Patch.esp
OCO_DLCMehrunesRazor_Patch.esp
OCO_DLCOrrery_Patch.esp
OCO_DLCThievesDen_Patch.esp
OCO_KnightsOTN_Patch.esp
OCO_UOP_USIP_Patch.esp
morroblivion-OCO2-facelift.esp
OCO2-redguard-facelift.esp
Morrowind_Compatibility_Layer.esp
Tamriel_Data.esp
TR_Mainland.esp
TR_Preview.esp
TR_armor_template.esp
TR_clothing_template.esp
TR_creatures_template.esp
TR_DialogTopic-Fixes.esp
TR_grass.esp
TR_OCO2_facelift.esp
TR_universal_fasttravel.esp
lanternfixer.esp
CM Partners.esp
CM Partners v3 patch.esp
300_White Stallion 4.esp
AgarMoreVariedSpellEffects.esp
AliveWaters_nofish.esp
ATakesAll.esp
atmospheres.esp
Atmospheric Oblivion.esp
Auto Update Leveled Items And Spells.esp
Better daedric shrines full.esp
Blade Of Woe Replacer.esp
Book Jackets DLC.esp
Book Jackets Oblivion.esp
BrumasNorthernLights.esp
Bundlement.esp
Circling Ravens.esp
Cobl Glue.esp
Cobl Patch - Hunger Tongue.esp
Cobl Si.esp
Cobl Tweaks - SI.esp
Companion Compatibility.esp
Creature Diversity.esp
Cyrodiil Travel Services.esp
DarkBrotherhoodChronicles.esp
DLC_MOBS.esp
Ducks and Swans.esp
duckweed.esp
Duke Patricks - Combat Archery.esp
Duke Patricks - Combat Archery Patch.esp
Dynamic Map.esp
Elz - No Floating Weapon.esp
Enhanced Daedric Invasion.esp
ElsweyrAnequina.esp
ElsweyrCityExtension.esp
Elsweyr plantations & co..esp
EVE_KnightsoftheNine.esp
EVE_ShiveringIslesEasterEggs.esp
EVE_StockEquipmentReplacer.esp
Fast Arrow Collection.esp
GrimbotsSpellTomes.esp
Harvest[Containers] - SI.esp
Harvest[Containers] - Vanilla.esp
Harvest [Flora].esp
Harvest [Flora] - DLCFrostcrag.esp
Harvest [Flora] - DLCVileLair.esp
Harvest [Flora] - Shivering Isles.esp
Improved Fires and Flames - Increased Sound.esp
ImprovedSigns.esp
Ivellon.esp
Knights - Revelation.esp
Kragenir's Death Quest.esp
kuerteeCleanUp.esp
LoadingScreens.esp
Lynges Unlimited Death Reload Time.esp
Map Marker Overhaul.esp
Map Marker Overhaul - SI additions.esp
MannimarcoComplete.esp
MannimarcoRevisited.esp
MigFEA.esp
MigMiscellanea.esp
MiniMap.esp
MOBS SI.esp
More Effective Enchantments.esp
More Effective Enchantments Knights.esp
MouseCast.esp
NN_DeceiversFineryReplacer.esp
Oblivion DLC Delayers.esp
Oblivion Fragrance.esp
OblivionReloaded.esp; however optional, this mod is highly recommended if your system can run it as it fixes several in-game bugs.
Oblivion XP.esp
OBSE-Storms & Sound SI.esp
Morrowind_ob - Storms and Sound Patch.esp
ORM-TamriellicGlassCORE.esp
ORM-TamriellicGlassDLC3.esp
ORM-TamriellicGlassDLC6.esp
ORM-TamriellicGlassDLC7.esp
PTFallingStars.esp
Reaper's Esmeralda's Desert Manor.esp
Reaper's Esmeralda's Desert Manor NoTail Scarf.esp
Reaper's Esmeralda's Desert Manor Quickfix.esp
ReclaimSancreTor.esp
RefScope.esp
Orden des Drachen.esp
ODD Map Addon.esp
ODD Map Icon Markers FastTravel.esp
QZ Easy Menus.esp
Reaper's Bleaker's Way Village Revamp.esp
RTT.esp
RTT_Unofficial_Patch.esp
RTT-horse-patch.esp
RTT-Weye Relocation Patch.esp
ShinySeptims_Septimus.esp
Scouter.esp
Skill Perk Descriptions.esp
SkycaptainsBloodTime.esp
SM Combat Hide.esp
Spell Delete And Item Remove.esp
Sounds of Cyrodiil.esp
Sounds of Cyrodiil - KOTN Add-on.esp
Sounds of Cyrodiil - Mehrune's Razor Add-On.esp
Sounds of Cyrodiil - Thieves' Den Add-On.esp
Stav_ImperialDragon.esp
Summon Dremora Lord Saved.esp
Symphony of Violence.esp
Tales from Elsweyr Anequina.esp
tbskGuardsFeatures.esp
TD_Interiors.esp
The Imperial Water.esp
The Lost Spires.esp
The Lost Spires v14 Delayer.esp
Morroblivion Conversation - The Lost Spires Patch.esp
Toggleable Quantity Prompt.esp
TOTF.esp
Trees Overhaul.esp
upperGothicClutter.esp
Vampire Hunting - Order of the Virtuous Blood.esp
Vanilla Staff Replacer.esp
Weapon Improvement Project.esp
WindowLightingSystem.esp
Apocalypse Now - Quest.esp
Apocalypse Now - Temple.esp
Storms & Sound - The Lost Spires.esp
The Ayleid Steps.esp
The Ayleid Steps - Patches.esp
Expanded Dungeons - Play Nice Edition.esp
Better Dungeons.esp
NNWAREAyleidDungeons_Series1EV.esp
NNWAEDungeons-Series2EV.esp
NNWARE06-RhyeliaEmeroEV.esp
SnusDungeons.esp
SnusDungeons - TAS patch.esp
SnusDungeons - BD patch.esp
Dungeon Overhauls - Harvest Containers - Filter Patch.esp
MTCExpandedVillages.esp
Roads of Cyrodiil.esp
HESU AppleHotSprings.esp
HESU HellLands.esp
HESU PoisonSwamp.esp
HESU GnollMountain.esp
HESU SmokeTown.esp
HESU ValenwoodMine.esp
HESU GreatForestGorge.esp
HESU Shipton.esp
HESU KoyoTown.esp
HESU WhiteRoseRiver.esp
OCC-KOTN-Patch.esp
BleakerWayRevamp-AppleHotSprings Patch.esp
DLCFrostcrag-GnollMountain Patch.esp
KOTNR-WRR Patch.esp
LostSpires-WRR Patch.esp
MTC-WRR Patch.esp
MTCEV-RoC Patch.esp
MTCExpanded+HesuPoisonSwamp.esp
OCC-Ivellon-Patch.esp
OCOD+FrostcragSpire Patch.esp
OCR + Lost Spires Patch.esp
OCR + RTTv3 Patch.esp
OCR + TOTF Patch.esp
ROC+DBC Patch.esp
ROC+RBWR Patch.esp
ROC-AppleHotSprings Patch.esp
ROC-Shipton Patch.esp
ROC-WRR Patch.esp
RST-Shipton Patch.esp
Early Landscape.esp
Unique Landscapes.esp
Open Cities Reborn.esp
Open Cities New Sheoth.esp
Open Cities Outer Districts.esp
bgIntegrationIntegratedEV.esp
Integration-OCOpatch.esp
ImpeREAL Empire - Unique Castles - All The Castles - OCR.esp
ElsweyrAnequina - Integration Patch v1.0.esp
Relevant Scrolls & Potions & Staves.esp
OCR + Integration Integrated Patch.esp
OCR + VHOVB Patch.esp
OCR+DBC Patch.esp
ocr__edi.esp
ROC Standard Road Record.esp
RST+OCR Patch.esp
Sounds of Cyrodiil - OC Reborn Patch.esp
ULE Anequina-FallenleafEverglade patch.esp
ULE AyleidRuinsExpanded-JerallGlacier patch.esp
ULE DungeonsOfIvellon-CheydinhalFalls patch.esp
ULE HellLands-CloudtopMountains patch.esp
ULE KragenirsDeathQuest-UniqueLandscapes merged patch.esp
ULE LostSpires-UniqueLandscapes merged patch.esp
ULE TearsOfTheFiend-CheydinhalFalls patch.esp
ULM BetterDaedricShrinesFull-UniqueLandscapes patch.esp
ULM DarkBrotherhoodChronicles-UniqueLandscapes patch.esp
ULM DukePatricksSCACombatArchery-LostCoast patch.esp
ULM GnollMountain-Snowdale patch.esp
ULM GreatForestGorge-LushWoodlands patch.esp
ULM IntegrationIntegratedTheStrandedLight-EasternPeaks patch.esp
ULM KoyoTown-LushWoodlands patch.esp
ULM MannimarcoResurrection-UniqueLandscapes patch.esp
ULM MOBS-UniqueLandscapes patch.esp
ULM MTCExpandedVillages-UniqueLandscapes patch.esp
ULM OpenCitiesReborn-UniqueLandscapes patch.esp
ULM OrdenDesDrachen-UniqueLandscapes patch.esp
ULM PoisonSwamp-BlackwoodForest patch.esp
ULM ReclaimingSancreTor-UniqueLandscapes patch.esp
ULM ROC+Ancient Redwoods.esp
ULM ROC+UL-II+OCOD Patch.esp
ULM SmokeTown-ArriusCreek patch.esp
ULM SmokeTown-JerallGlacier patch.esp
ULM TalesFromElsweyr-BravilBarrowfields patch.esp
ULE ROC+RST+Skingrad Outskirts.esp
Landscape Merge Consistency Patch.esp
Late Landscape.esp
MOBSification of MODS.esp
Cobl Filter Late MERGE ONLY.esp
crpatch.esp
Bashed Patch, 0.esp
Morroblivion_Unofficial_Patch_Magic_Addon.esp
Maskar's Oblivion Overhaul.esp
MOO MOBS Patch.esp
Alternative Beginnings.esp
AppleHotSprings-AltBeginnings Patch.esp

More Useful Information[edit source]

Morroblivion Overhaul CR Patch Creation[edit source]

Description: This section will require users study material provided from other authors. Follow each link provided.

Special Installation Instructions:
Download manually: • Compatibility Patch Creation Tutorial by Committee
Other Related Tutorials:
Basic Modding Guide for a General game Plus Optional Mods by Gopher
Mod Organizer #8 - Conflicts and Priorities by Gopher
Launch TES4Edit to resolve most conflicts (not landscape conflicts).
TIP: Refer to latest Data\Docs Bashed Patch, 0.html and Bashed Patch, 0.txt files to review the patch log and perform a similar function with TES4Edit.
TES5Edit
TES5Edit Cleaning Guide
TES5Edit Mod Cleaning Tutorial
TES5Edit Skyrim Dirty Plugins List
TES5Edit Scripting Functions
Fallout3 Training Manual (applies to all game versions)
FNVEdit Training Manual (applies to all game versions)
Tutorial Make your own Oblivion Character Overhaul compatibility patch] by ponyrider0
Launch CSE to resolve landscape conflicts.
Oblivion: Creating Compatibility Patches by Arthmoor
To create your own Morroblivion Ovherhaul CR Patch create a new mod named [Merge Plugins] Morroblivion Overhaul CR Patch.
Merge Plugins Script - Merging with Nexus Mod Manager by Matortheeternal
Merge Plugins Script - Merging with Mod Organizer by Matortheeternal
Merge Plugins : Start to Finish by GamerPoets
Move the following plugins into [Merge Plugins] Morroblivion Overhaul CR Patch:
Notice: These plugins will be merged with Merge Plugins.
1. Files to merge: Select each file you wish to merge. 2. Name: ++++Title Merged Filename: Plugin.esp 3. Navigate to pathto\Oblivion Mods\Merge Plugins to be Archived\ and add ++++Title Merged to archive. 4. Install ++++Title Merged. 5. Deactivate the merged mods. Wrye Bash Users: In the Installers tab, Uncheck the ESP. Right Click on the mod and select Anneal. Mod Organizer Users: Uncheck the mod in the left pane. 6. Edit BOSS userlist.txt: ADD: Plugin.esp AFTER: Plugin.esp 7. Launch BOSS to sort the Lood Order. 8. Load the Plugin.esp in TES4Edit to fix most compatibility issues. 9. Load the Plugin.esp in CSE to fix landscape issues.

Troubleshooting Common Issues[edit source]

Update Video Drivers[edit source]

If there is any reason to believe that the latest drivers installed on your system are not the latest available or that they are not installed correctly and are causing issues then do the following. Else, just install the latest drivers as normal.

1. Download the latest stable AMD drivers / Nvidia drivers.
2. If installing/re-installing new drivers, download DDU and install it. See Display Driver Uninstaller Thread forum.
3. Boot into safe mode by repeatedly pressing F8 once the boot check initializes and before the OS begins loading (no need to uninstall the current drivers, but it will not hurt at all).
   • If using UEFI while using Windows 8 or later, go to your power options and while holding down the Shift key, press restart. This will open the advanced menu where you can select to boot into safe mode.
4. Launch DDU, and select the appropriate driver from the drop-down combo box.
5. Note the recommendations in DDU and initialize the cleanup.
6. Reboot normally and install the latest drivers.


Configure Driver Settings
The graphics software should only be forcing max Anisotropic Filtering (AF). All other settings should be left to the Oblivion configuration and ENBoost configurations. Check out the Elder Scrolls IV: Oblivion Tweak Guide.

AMD Users: Refer to the Elder Scrolls IV: Oblivion Tweak Guide

Nvidia Users
Make the following changes via Nvidia Inspector, otherwise leave the defaults (they can be tweaked later if absolutely necessary).

1. Download Nvidia Inspector and Nvidia Profiler. This is a portable program and requires no installation. Simply place in a convenient location and create a shortcut to the executable.
2. Within Inspector,select the "Elder Scrolls IV: Oblivion" profile and keep all of the default settings except for the following changes:
   Maximum pre-rendered frames: 1
   Antialiasing - Transparency: 8x(supersample)
   Anisotropic filtering setting: 16x
   Texture filtering - Anisotropic sample optimization: Off
   Texture filtering - Negative LOD bias:Clamp
   Power management mode: Prefer maximum performance
3. Click Apply changes twice and then close, accepting any overwrite when prompted.


Display Calibration
Color calibration is critical to photographers and graphic artists that work across media types, but it is also more or less important for everyone that uses a computer. For gamers like those interested in Morroblivion, it is a bit more important, because there is a lot of screenshot sharing and qualitative discussion about in-game visuals. It is ideal that all users are somewhat 'standardized' for comparative purposes alone.

The gist: Calibrate the monitor's display settings based on the video driver configuration utility with all other configuration baselines set to something akin to "mid level".

There are three places to configure color saturation, temp, brightness, contrast, gamma, etc:

• The monitor's built-in config
• Windows color management
• The driver configuration utility (see "Configure Driver Settings above)

The settings of one affect the settings of the other, and depending on the quality of the monitor, #1 could be very good or just 'OK'. The #2 and #3 settings should be standard though, since they are made to work across various monitors.

Ensure that #1 is set to "the middle ground" with respect to all settings. Having extreme settings in the monitor configuration could potentially constrain the other configurations. For some, wetting all #1 to mid levels will be best, but for others the 'auto-config' will be best (this may not set all #1 to mid settings). Depending on the monitor, there may be other auto-config options based on various presets. Whatever seems most "middle of the road" is probably best for #1.

Optionally, also run#2 (Control Panel > Display > Calibrate Color) and set to 'vanilla'mid-levels with respect to all attributes. If this was never run previously,then it should already be at mid-level.
Calibrate using #3 a room with no direct lighting that could affect what the monitor shows(not-too-bright, diffuse-lighted room). The main calibration should be left to#3 once a mid baseline 'canvas' has been established for #1 and #2. • AMD-CCC:|Desktop Management| > |Desktop Color| (click "Reactivate AMD color controls"). • Nvidia Control Panel: Access from the Windows Control Panel. |Display| > |Adjust desktop color settings|.

“BlackScreen” Fix and Forcing 3.0 Shaders[edit source]

For some users, it may be necessary to tweak some settings, especially the Shaders in order for the HDR setting to work properly. If you have a black screen try the following suggestion from the Elder Scrolls IV: Oblivion Tweak Guide for changing your Oblivion.ini settings:

“bAllow30Shaders=0 -If set to 1, this option allows (but does not force) the use of Shader Model 3.0 on graphics cards which support it, namely Nvidia GeForce 6600 or newer, or ATI X1000 series or newer. This can potentially improve performance when using HDR rendering for example. Check your RendererInfo.txt file in your \Documents and Settings\User\Documents\My Games\Oblivion directory to see if your card supports SM 3.0 next to the option '3.0 Shaders'. Note however that even by enabling this option, Oblivion still appears to use 2.0 shaders (check the 'PSTarget' and 'VS Target' lines in RendererInfo.txt). In any case, if you have one of the cards mentioned above, it cannot hurt to enable this option.
…To force the actual use of 3.0 Shaders after making the above change, you will also need to check your RenderInfo.txt file (see above), and on the last line of the file check which shader package it uses (e.g. Shader Package: 13). Then go to the\Program Files\Bethesda Softworks\Oblivion\Data\Shaders\ folder and rename that particular package to something else (e.g. rename shaderpackage013.sdp to shaderpackage013._bak. Now copy shaderpackage019.sdp and paste it back into the same directory, and rename this new copy to the package name your card uses(e.g. rename it to shaderpackage013.sdp in this example). This will forceOblivion to use the Shader Model 3.0 shaders in the game, which may increase(or reduce) performance and typically shows no image quality difference.”
Just remember that if you have to perform “Verify Integrity of Game Cache…” through Steam, the Shaders will be reverted back to their default settings. I suggest to make a backup copy of “Shaderpackage019.sdp”. To do this, create a Working Folder on your desktop. Create a Data subfolder. Click in your Data folder and create a Shaders subfolder. Now copy your shaderpackage019.sdp into the Shaders folder. Rename the shaders package to the one that is in your RenderInfo.txt and save it as an archive naming it “ShaderPackage019” to install via Mod Organizer. If it is installed with Mod Organizer it will always overwrite the Steam\vanilla file.

PSA: OR and G-SYNC[edit source]

PSA: OR and G-SYNC explained by dankles on TES Reloaded Technical Support.

"G-SYNC and OR on Windows 10 (maybe other windows versions too) don't seem to be friends. When closing oblivion, the screen blanks. The only way to get the screen back is to turn the computer off, then back on. I recommend anyone using OR to disable G-SYNC, if that's something you normally use.
To disable G-SYNC for just Oblivion and not everything globally, you can go to the Nvidia Control Panel, then select Manage 3D Settings > Program Settings > Elder Scrolls IV: Oblivion (add it if you need to) > set Monitor Technology to Fixed Refresh."

Mod Not Working[edit source]

Triple check all INI or config files to make certain they are correct.
Sometimes refreshing the mod manager being used is necessary. To do this close the mod manager. Clean up temp files with disk cleanup (or other such utility). Reboot the PC and allow the files to refresh. Restart the mod manager and test the mod again to see if it is now recognized and working.
In some instances the user may need to uninstall the mod from the mod manager being used. Install the mod manually then test it in-game to see if this fixes the issue.

Wrye Bash Error: Access is denied:[edit source]

Sometimes a user can be blocked from accessing files and folders, even with administrative privileges. When this happens a workaround solution is the following:

1. Clean out the temp files:
   • From the Start Menu select Run.
   • Type temp, select all the files and then delete them (skip the files that will not delete).
   • Type %temp%, select all the files and then delete (skip the files that will not delete).
2. Empty the Recycle Bin.
3. Perform a Disk Cleanup.
4. Shutdown the PC and Reboot after 30 seconds.

Credits[edit source]

I would sincerely like to thank:

STEP Wiki Admins for allowing me to host this guide on their site.
ponyrider0 is creating Morroblivion Mods (and other Open Source Stuff) who has been a contributor with me since I first began sharing my Morroblivion Overhual guide back in 2016.
Pack Author jdsmith2816 for his contribution and patches for this guide.
Mod Author zilav, RoyBatterian, GrantSP and all my GamerPoets friends.
mcshame and all the others who have been involved in helping to test this guide.
Rogdonlp for proofreading and suggesting edits for this guide.
The TESRewal Morroblivion Team 
The TESRenewal Project Community
The Nexus Modding Community.
The TES Alliance Modding Community.
The Assimilation Lab Gaming and Modding Community.
Gamer Poets for his educational tutorials.
matortheeternal for sharing his utilities and settings.
Astien for Oblivion Vanilla Enhanced
Bevilex for Bevilex' modlist for Oblivion -Graphics
outdated TV for his Bevilex Modlist Full Video Guide
PredCaliber for Oblivion 2017 Ultimate Graphics Tutorial
Just Call Me Frosty for his Oblivion Graphic Tutorials and Guides.
Hishutup for the continued updates on Mythic Dawn  Oblivion Modding Guide
Xuul for Oblivion | How to install mods
Enigmas The Guy for Oblivion DarnUI and OBSE Mod Organizer Installation guide
The authors of mods recommended in this guide.
The authors of mods who granted permission for their mods to be shared with the TESRenewal Project Community.
Bethesda Softworks for TES in general.