Bloom is the effect you get when a light source behind an object makes the object's edges "glow" and become a bit hazy. Bloom also accounts for a lot of the "hazy" effect in some ENB presets.
- determines the blurring quality of the bloom. Values range from 0 to 2 where lower values are higher quality and vise versa.
- sets the amount of bloom during the day, night, and in interiors for each setting. Ranges from 0.0 (none) to 1.0.
The following parameters determine how much Bloom is added to the scene for the specific time of day. The values range from 0.0 to 100+ and the higher the value the more Bloom blurs and adds a lighting effect to the scene. If using an ENB Preset then it is recommended to not change these values.
AmountSunrise=(0.0...) AmountDay=(0.0...) AmountSunset=(0.0...) AmountNight=(0.0...) AmountInteriorDay=(0.0...) AmountInteriorNight=(0.0...)
- *All the above parameter have a similar effect for the specific time of day. Below is an example during the day time.
The following parameters determine how much blue coloring is added to objects affected by Bloom. The values range from 0.0 to 100+, but going below 1.0 will remove most blue color from Bloom. If using an ENB Preset then it is recommended to not change these settings.
Addition-> The color of this effect can be changed in the enbbloom.fx shader file. It is in simplest terms a color filter with an intensity control. Search for violet in the enbbloom.fx shader file, there are various color filter presets in the file already. --JawZ (talk) 17:22, January 8, 2016 (EST)
BlueShiftAmountSunrise=(0.0...) BlueShiftAmountDay=(0.0...) BlueShiftAmountSunset=(0.0...) BlueShiftAmountNight=(0.0...) BlueShiftAmountInteriorDay=(0.0...) BlueShiftAmountInteriorNight=(0.0...)
- *The images below have Bloom Amount set at 1.0 for this compare.