[BlurShader][edit | edit source]
bUseBlurShader[edit | edit source]
bUseBlurShader toggles Bloom.
Default is 1.
bUseBlurShader=(0,1)
fAlphaAddExterior[edit | edit source]
fAlphaAddExterior
Default is 0.2000.
fAlphaAddExterior=(...,-0.0001,0,0.0001,...)
fAlphaAddInterior[edit | edit source]
fAlphaAddInterior
Default is 0.5000.
fAlphaAddInterior=(...,-0.0001,0,0.0001,...)
fBlurRadius[edit | edit source]
fBlurRadius
Default is 0.0300.
fBlurRadius=(...,-0.0001,0,0.0001,...)
fSIEmmisiveMult[edit | edit source]
fSIEmmisiveMult
Default is 1.0000.
fSIEmmisiveMult=(...,-0.0001,0,0.0001,...)
fSISpecularMult[edit | edit source]
fSISpecularMult
Default is 1.0000.
fSISpecularMult=(...,-0.0001,0,0.0001,...)
fSkyBrightness[edit | edit source]
fSkyBrightness
Default is 0.5000.
fSkyBrightness=(...,-0.0001,0,0.0001,...)
fSunBrightness[edit | edit source]
fSunBrightness
Default is 0.0000.
fSunBrightness=(...,-0.0001,0,0.0001,...)
fSunlightDimmer[edit | edit source]
fSunlightDimmer
Default is 1.0000.
fSunlightDimmer=(...,-0.0001,0,0.0001,...)
iBlendType[edit | edit source]
iBlendType
Default is 2.
iBlendType=(...,-1,0,1,...)
iBlurTexSize[edit | edit source]
iBlurTexSize
Default is 256.
iBlurTexSize=(...,-1,0,1,...)
iNumBlurpasses[edit | edit source]
iNumBlurpasses
Default is 1.
iNumBlurpasses=(...,-1,0,1,...)