[GethitShader][edit | edit source]
fBlockedTexOffset[edit | edit source]
fBlockedTexOffset
Default is 0.0010.
fBlockedTexOffset=(...,-0.0001,0,0.0001,...)
fBlurAmmount[edit | edit source]
fBlurAmmount
Default is 0.5000.
fBlurAmmount=(...,-0.0001,0,0.0001,...)
fHitTexOffset[edit | edit source]
fHitTexOffset
Default is 0.0050.
fHitTexOffset=(...,-0.0001,0,0.0001,...)