Guide:Oblivion INI/LOD

From Step Mods | Change The Game

[LOD][edit | edit source]

bDisplayLODBuildings[edit | edit source]

bDisplayLODBuildings toggles LOD on structures.

Default is 1.

bDisplayLODBuildings=(0,1)

bDisplayLODLand[edit | edit source]

bDisplayLODLand toggles land LOD.

Default is 1.

bDisplayLODLand=(0,1)

bDisplayLODTrees[edit | edit source]

bDisplayLODTrees toggles tree LOD.

Default is 1.

bDisplayLODTrees=(0,1)

bForceHideLODLand[edit | edit source]

bForceHideLODLand forces land LOD to not be loaded.

Default is 0.

bForceHideLODLand=(0,1)

bLODPopActors[edit | edit source]

bLODPopActors

Default is 0.

bLODPopActors=(0,1)

bLODPopItems[edit | edit source]

bLODPopItems

Default is 0.

bLODPopItems=(0,1)

bLODPopObjects[edit | edit source]

bLODPopObjects

Default is 0.

bLODPopObjects=(0,1)

bLODPopTrees[edit | edit source]

bLODPopTrees

Default is 0.

bLODPopTrees=(0,1)

bLODUseCombinedLandNormalMaps[edit | edit source]

bLODUseCombinedLandNormalMaps

Default is 1.

bLODUseCombinedLandNormalMaps=(0,1)

bUseFaceGenLOD[edit | edit source]

bUseFaceGenLOD

Default is 0.

bUseFaceGenLOD=(0,1)

fActorLODDefault[edit | edit source]

fActorLODDefault

Default is 5.0000.

fActorLODDefault=(...,-0.0001,0,0.0001,...)

fActorLODMax[edit | edit source]

fActorLODMax

Default is 15.0000.

fActorLODMax=(...,-0.0001,0,0.0001,...)

fActorLODMin[edit | edit source]

fActorLODMin

Default is 2.0000.

fActorLODMin=(...,-0.0001,0,0.0001,...)

fItemLODDefault[edit | edit source]

fItemLODDefault

Default is 2.0000.

fItemLODDefault=(...,-0.0001,0,0.0001,...)

fItemLODMax[edit | edit source]

fItemLODMax

Default is 15.0000.

fItemLODMax=(...,-0.0001,0,0.0001,...)

fItemLODMin[edit | edit source]

fItemLODMin

Default is 1.0000.

fItemLODMin=(...,-0.0001,0,0.0001,...)

fLODBoundRadiusMult[edit | edit source]

fLODBoundRadiusMult

Default is 3.0000.

fLODBoundRadiusMult=(...,-0.0001,0,0.0001,...)

fLODFadeOutActorMultCity[edit | edit source]

fLODFadeOutActorMultCity

Default is 1.0000.

fLODFadeOutActorMultCity=(...,-0.0001,0,0.0001,...)

fLODFadeOutActorMultComplex[edit | edit source]

fLODFadeOutActorMultComplex

Default is 1.0000.

fLODFadeOutActorMultComplex=(...,-0.0001,0,0.0001,...)

fLODFadeOutActorMultInterior[edit | edit source]

fLODFadeOutActorMultInterior

Default is 1.0000.

fLODFadeOutActorMultInterior=(...,-0.0001,0,0.0001,...)

fLODFadeOutItemMultCity[edit | edit source]

fLODFadeOutItemMultCity

Default is 1.0000.

fLODFadeOutItemMultCity=(...,-0.0001,0,0.0001,...)

fLODFadeOutItemMultComplex[edit | edit source]

fLODFadeOutItemMultComplex

Default is 1.0000.

fLODFadeOutItemMultComplex=(...,-0.0001,0,0.0001,...)

fLODFadeOutItemMultInterior[edit | edit source]

fLODFadeOutItemMultInterior

Default is 1.0000.

fLODFadeOutItemMultInterior=(...,-0.0001,0,0.0001,...)

fLODFadeOutMultActors[edit | edit source]

fLODFadeOutMultActors

Default is 5.0000.

fLODFadeOutMultActors=(...,-0.0001,0,0.0001,...)

fLODFadeOutMultItems[edit | edit source]

fLODFadeOutMultItems

Default is 2.0000.

fLODFadeOutMultItems=(...,-0.0001,0,0.0001,...)

fLODFadeOutMultObjects[edit | edit source]

fLODFadeOutMultObjects sets the object fade distance.

Default is 5.0000.

fLODFadeOutMultObjects=(...,-0.0001,0,0.0001,...)

fLODFadeOutObjectMultCity[edit | edit source]

fLODFadeOutObjectMultCity

Default is 1.0000.

fLODFadeOutObjectMultCity=(...,-0.0001,0,0.0001,...)

fLODFadeOutObjectMultComplex[edit | edit source]

fLODFadeOutObjectMultComplex

Default is 1.0000.

fLODFadeOutObjectMultComplex=(...,-0.0001,0,0.0001,...)

fLODFadeOutObjectMultInterior[edit | edit source]

fLODFadeOutObjectMultInterior

Default is 1.0000.

fLODFadeOutObjectMultInterior=(...,-0.0001,0,0.0001,...)

fLODFadeOutPercent[edit | edit source]

fLODFadeOutPercent

Default is 0.9000.

fLODFadeOutPercent=(...,-0.0001,0,0.0001,...)

fLODLandVerticalBias[edit | edit source]

fLODLandVerticalBias

Default is 0.0000.

fLODLandVerticalBias=(...,-0.0001,0,0.0001,...)

fLODMultActors[edit | edit source]

fLODMultActors

Default is 1.0000.

fLODMultActors=(...,-0.0001,0,0.0001,...)

fLODMultItems[edit | edit source]

fLODMultItems

Default is 1.0000.

fLODMultItems=(...,-0.0001,0,0.0001,...)

fLODMultLandscape[edit | edit source]

fLODMultLandscape

Default is 1.0000.

fLODMultLandscape=(...,-0.0001,0,0.0001,...)

fLODMultObjects[edit | edit source]

fLODMultObjects

Default is 1.0000.

fLODMultObjects=(...,-0.0001,0,0.0001,...)

fLODMultTrees[edit | edit source]

fLODMultTrees

Default is 1.2000.

fLODMultTrees=(...,-0.0001,0,0.0001,...)

fLODQuadMinLoadDistance[edit | edit source]

fLODQuadMinLoadDistance

Default is 65536.0000.

fLODQuadMinLoadDistance=(...,-0.0001,0,0.0001,...)

fLodDistance[edit | edit source]

fLodDistance

Default is 500.0000.

fLodDistance=(...,-0.0001,0,0.0001,...)

fObjectLODDefault[edit | edit source]

fObjectLODDefault

Default is 5.0000.

fObjectLODDefault=(...,-0.0001,0,0.0001,...)

fObjectLODMax[edit | edit source]

fObjectLODMax

Default is 15.0000.

fObjectLODMax=(...,-0.0001,0,0.0001,...)

fObjectLODMin[edit | edit source]

fObjectLODMin

Default is 1.0000.

fObjectLODMin=(...,-0.0001,0,0.0001,...)

fTalkingDistance[edit | edit source]

fTalkingDistance

Default is 2000.0000.

fTalkingDistance=(...,-0.0001,0,0.0001,...)

fTreeLODDefault[edit | edit source]

fTreeLODDefault

Default is 1.2000.

fTreeLODDefault=(...,-0.0001,0,0.0001,...)

fTreeLODMax[edit | edit source]

fTreeLODMax

Default is 2.0000.

fTreeLODMax=(...,-0.0001,0,0.0001,...)

fTreeLODMin[edit | edit source]

fTreeLODMin

Default is 0.0200.

fTreeLODMin=(...,-0.0001,0,0.0001,...)

iFadeNodeMinNearDistance[edit | edit source]

iFadeNodeMinNearDistance

Default is 400.

iFadeNodeMinNearDistance=(...,-1,0,1,...)

iLODTextureSizePow2[edit | edit source]

iLODTextureSizePow2

Default is 8.

iLODTextureSizePow2=(...,-1,0,1,...)

iLODTextureTiling[edit | edit source]

iLODTextureTiling

Default is 2.

iLODTextureTiling=(...,-1,0,1,...)