[LOD][edit | edit source]
bDisplayLODBuildings[edit | edit source]
bDisplayLODBuildings toggles LOD on structures.
Default is 1.
bDisplayLODBuildings=(0,1)
bDisplayLODLand[edit | edit source]
bDisplayLODLand toggles land LOD.
Default is 1.
bDisplayLODLand=(0,1)
bDisplayLODTrees[edit | edit source]
bDisplayLODTrees toggles tree LOD.
Default is 1.
bDisplayLODTrees=(0,1)
bForceHideLODLand[edit | edit source]
bForceHideLODLand forces land LOD to not be loaded.
Default is 0.
bForceHideLODLand=(0,1)
bLODPopActors[edit | edit source]
bLODPopActors
Default is 0.
bLODPopActors=(0,1)
bLODPopItems[edit | edit source]
bLODPopItems
Default is 0.
bLODPopItems=(0,1)
bLODPopObjects[edit | edit source]
bLODPopObjects
Default is 0.
bLODPopObjects=(0,1)
bLODPopTrees[edit | edit source]
bLODPopTrees
Default is 0.
bLODPopTrees=(0,1)
bLODUseCombinedLandNormalMaps[edit | edit source]
bLODUseCombinedLandNormalMaps
Default is 1.
bLODUseCombinedLandNormalMaps=(0,1)
bUseFaceGenLOD[edit | edit source]
bUseFaceGenLOD
Default is 0.
bUseFaceGenLOD=(0,1)
fActorLODDefault[edit | edit source]
fActorLODDefault
Default is 5.0000.
fActorLODDefault=(...,-0.0001,0,0.0001,...)
fActorLODMax[edit | edit source]
fActorLODMax
Default is 15.0000.
fActorLODMax=(...,-0.0001,0,0.0001,...)
fActorLODMin[edit | edit source]
fActorLODMin
Default is 2.0000.
fActorLODMin=(...,-0.0001,0,0.0001,...)
fItemLODDefault[edit | edit source]
fItemLODDefault
Default is 2.0000.
fItemLODDefault=(...,-0.0001,0,0.0001,...)
fItemLODMax[edit | edit source]
fItemLODMax
Default is 15.0000.
fItemLODMax=(...,-0.0001,0,0.0001,...)
fItemLODMin[edit | edit source]
fItemLODMin
Default is 1.0000.
fItemLODMin=(...,-0.0001,0,0.0001,...)
fLODBoundRadiusMult[edit | edit source]
fLODBoundRadiusMult
Default is 3.0000.
fLODBoundRadiusMult=(...,-0.0001,0,0.0001,...)
fLODFadeOutActorMultCity[edit | edit source]
fLODFadeOutActorMultCity
Default is 1.0000.
fLODFadeOutActorMultCity=(...,-0.0001,0,0.0001,...)
fLODFadeOutActorMultComplex[edit | edit source]
fLODFadeOutActorMultComplex
Default is 1.0000.
fLODFadeOutActorMultComplex=(...,-0.0001,0,0.0001,...)
fLODFadeOutActorMultInterior[edit | edit source]
fLODFadeOutActorMultInterior
Default is 1.0000.
fLODFadeOutActorMultInterior=(...,-0.0001,0,0.0001,...)
fLODFadeOutItemMultCity[edit | edit source]
fLODFadeOutItemMultCity
Default is 1.0000.
fLODFadeOutItemMultCity=(...,-0.0001,0,0.0001,...)
fLODFadeOutItemMultComplex[edit | edit source]
fLODFadeOutItemMultComplex
Default is 1.0000.
fLODFadeOutItemMultComplex=(...,-0.0001,0,0.0001,...)
fLODFadeOutItemMultInterior[edit | edit source]
fLODFadeOutItemMultInterior
Default is 1.0000.
fLODFadeOutItemMultInterior=(...,-0.0001,0,0.0001,...)
fLODFadeOutMultActors[edit | edit source]
fLODFadeOutMultActors
Default is 5.0000.
fLODFadeOutMultActors=(...,-0.0001,0,0.0001,...)
fLODFadeOutMultItems[edit | edit source]
fLODFadeOutMultItems
Default is 2.0000.
fLODFadeOutMultItems=(...,-0.0001,0,0.0001,...)
fLODFadeOutMultObjects[edit | edit source]
fLODFadeOutMultObjects sets the object fade distance.
Default is 5.0000.
fLODFadeOutMultObjects=(...,-0.0001,0,0.0001,...)
fLODFadeOutObjectMultCity[edit | edit source]
fLODFadeOutObjectMultCity
Default is 1.0000.
fLODFadeOutObjectMultCity=(...,-0.0001,0,0.0001,...)
fLODFadeOutObjectMultComplex[edit | edit source]
fLODFadeOutObjectMultComplex
Default is 1.0000.
fLODFadeOutObjectMultComplex=(...,-0.0001,0,0.0001,...)
fLODFadeOutObjectMultInterior[edit | edit source]
fLODFadeOutObjectMultInterior
Default is 1.0000.
fLODFadeOutObjectMultInterior=(...,-0.0001,0,0.0001,...)
fLODFadeOutPercent[edit | edit source]
fLODFadeOutPercent
Default is 0.9000.
fLODFadeOutPercent=(...,-0.0001,0,0.0001,...)
fLODLandVerticalBias[edit | edit source]
fLODLandVerticalBias
Default is 0.0000.
fLODLandVerticalBias=(...,-0.0001,0,0.0001,...)
fLODMultActors[edit | edit source]
fLODMultActors
Default is 1.0000.
fLODMultActors=(...,-0.0001,0,0.0001,...)
fLODMultItems[edit | edit source]
fLODMultItems
Default is 1.0000.
fLODMultItems=(...,-0.0001,0,0.0001,...)
fLODMultLandscape[edit | edit source]
fLODMultLandscape
Default is 1.0000.
fLODMultLandscape=(...,-0.0001,0,0.0001,...)
fLODMultObjects[edit | edit source]
fLODMultObjects
Default is 1.0000.
fLODMultObjects=(...,-0.0001,0,0.0001,...)
fLODMultTrees[edit | edit source]
fLODMultTrees
Default is 1.2000.
fLODMultTrees=(...,-0.0001,0,0.0001,...)
fLODQuadMinLoadDistance[edit | edit source]
fLODQuadMinLoadDistance
Default is 65536.0000.
fLODQuadMinLoadDistance=(...,-0.0001,0,0.0001,...)
fLodDistance[edit | edit source]
fLodDistance
Default is 500.0000.
fLodDistance=(...,-0.0001,0,0.0001,...)
fObjectLODDefault[edit | edit source]
fObjectLODDefault
Default is 5.0000.
fObjectLODDefault=(...,-0.0001,0,0.0001,...)
fObjectLODMax[edit | edit source]
fObjectLODMax
Default is 15.0000.
fObjectLODMax=(...,-0.0001,0,0.0001,...)
fObjectLODMin[edit | edit source]
fObjectLODMin
Default is 1.0000.
fObjectLODMin=(...,-0.0001,0,0.0001,...)
fTalkingDistance[edit | edit source]
fTalkingDistance
Default is 2000.0000.
fTalkingDistance=(...,-0.0001,0,0.0001,...)
fTreeLODDefault[edit | edit source]
fTreeLODDefault
Default is 1.2000.
fTreeLODDefault=(...,-0.0001,0,0.0001,...)
fTreeLODMax[edit | edit source]
fTreeLODMax
Default is 2.0000.
fTreeLODMax=(...,-0.0001,0,0.0001,...)
fTreeLODMin[edit | edit source]
fTreeLODMin
Default is 0.0200.
fTreeLODMin=(...,-0.0001,0,0.0001,...)
iFadeNodeMinNearDistance[edit | edit source]
iFadeNodeMinNearDistance
Default is 400.
iFadeNodeMinNearDistance=(...,-1,0,1,...)
iLODTextureSizePow2[edit | edit source]
iLODTextureSizePow2
Default is 8.
iLODTextureSizePow2=(...,-1,0,1,...)
iLODTextureTiling[edit | edit source]
iLODTextureTiling
Default is 2.
iLODTextureTiling=(...,-1,0,1,...)