Guide:Oblivion INI/Water

From Step Mods | Change The Game

[Water][edit | edit source]

bUseWaterDepth[edit | edit source]

bUseWaterDepth toggles water depth. It is recommended to be enabled.

Default is 1.

bUseWaterDepth=(0,1)

bUseWaterDisplacements[edit | edit source]

bUseWaterDisplacements toggles water displacements (e.g., water trail behind you as you move through it). It is recommended to be enabled.

Default is 1.

bUseWaterDisplacements=(0,1)

bUseWaterHiRes[edit | edit source]

bUseWaterHiRes

Default is 0.

bUseWaterHiRes=(0,1)

bUseWaterLOD[edit | edit source]

bUseWaterLOD toggles water LOD. It is recommended to be enabled.

Default is 1.

bUseWaterLOD=(0,1)

bUseWaterReflections[edit | edit source]

bUseWaterReflections toggles water reflections. It is recommended to be enabled.

Default is 1.

bUseWaterReflections=(0,1)

bUseWaterReflectionsActors[edit | edit source]

bUseWaterReflectionsActors toggles water reflections from actors. It is recommended to be enabled.

Default is 0.

bUseWaterReflectionsActors=(0,1)

bUseWaterReflectionsMisc[edit | edit source]

bUseWaterReflectionsMisc toggles water reflections from miscellaneous objects, like the floating apples shown in the comparison below. It is recommended to be enabled.

Default is 0.

bUseWaterReflectionsMisc=(0,1)

bUseWaterReflectionsStatics[edit | edit source]

bUseWaterReflectionsStatics toggles water reflections from statics, such as buildings and rocks. It is recommended to be enabled.

Default is 0.

bUseWaterReflectionsStatics=(0,1)

bUseWaterReflectionsTrees[edit | edit source]

bUseWaterReflectionsTrees tree reflections in the water. It is recommended to be enabled.

Default is 0.

bUseWaterReflectionsTrees=(0,1)

bUseWaterShader[edit | edit source]

bUseWaterShader toggles the water shader. Disabling this will cause the water to turn pink. It is recommended to be enabled.

Default is 1.

bUseWaterShader=(0,1)

fAlpha[edit | edit source]

fAlpha is a useless setting. The game automatically sets it to 0.5 no matter what.

Default is 0.5000.

fAlpha=(...,-0.0001,0,0.0001,...)

fNearWaterIndoorTolerance[edit | edit source]

fNearWaterIndoorTolerance sets the distance the Player Character (PC) must be near water indoors before playing the ambient water sound.

Default is 512.0000.

fNearWaterIndoorTolerance=(...,-0.0001,0,0.0001,...)

fNearWaterOutdoorTolerance[edit | edit source]

fNearWaterOutdoorTolerance sets the distance the Player Character (PC) must be near water outdoors before playing the ambient water sound.

Default is 1024.0000.

fNearWaterOutdoorTolerance=(...,-0.0001,0,0.0001,...)

fNearWaterUnderwaterFreq[edit | edit source]

fNearWaterUnderwaterFreq

Default is 0.3000.

fNearWaterUnderwaterFreq=(...,-0.0001,0,0.0001,...)

fNearWaterUnderwaterVolume[edit | edit source]

fNearWaterUnderwaterVolume

Default is 0.9000.

fNearWaterUnderwaterVolume=(...,-0.0001,0,0.0001,...)

fSurfaceTileSize[edit | edit source]

fSurfaceTileSize sets something to with the tiling of the water texture. Do not change, or the water will be bugged and gaping open at spots.

Default is 2048.0000.

fSurfaceTileSize=(...,-0.0001,0,0.0001,...)

fTileTextureDivisor[edit | edit source]

fTileTextureDivisor affects the size of the ripples on water. Do not change it, or the water will have a noticeable seam when the Player Character (PC) approaches it.

Default is 4.7500.

fTileTextureDivisor=(...,-0.0001,0,0.0001,...)

SSurfaceTexture[edit | edit source]

SSurfaceTexture

Default is water.

SSurfaceTexture=string

uDepthRange[edit | edit source]

uDepthRange sets the range of depth for water. Do not set too high or you will get a noticeable water texture seam.

Default is 125.

uDepthRange=(0,1,2,...)

uNearWaterPoints[edit | edit source]

uNearWaterPoints controls points near water when the ambient water sound will play.

Default is 8.

uNearWaterPoints=(0,1,2,...)

uNearWaterRadius[edit | edit source]

uNearWaterRadius controls the radius near water when the ambient water sound will play.

Default is 1000.

uNearWaterRadius=(0,1,2,...)

uNumDepthGrids[edit | edit source]

uNumDepthGrids sets the number of depth grids used for water depth. Changing this will lead to big gaps in the water.

Default is 3.

uNumDepthGrids=(0,1,2,...)

uSurfaceFPS[edit | edit source]

uSurfaceFPS

Default is 12.

uSurfaceFPS=(0,1,2,...)

uSurfaceFrameCount[edit | edit source]

uSurfaceFrameCount

Default is 32.

uSurfaceFrameCount=(0,1,2,...)

uSurfaceTextureSize[edit | edit source]

uSurfaceTextureSize

Default is 128.

uSurfaceTextureSize=(0,1,2,...)