Guide:Skyrim INI/Animation

From Step Mods | Change The Game

[Animation][edit | edit source]

bAlwaysDriveRagdoll[edit | edit source]

Default is 0.

bAlwaysDriveRagdoll=(0,1)

bAlwaysSaveAllInfo[edit | edit source]

bAlwaysSaveAllInfo was added with the official 1.2 patch. bAlwaysSaveAllInfo's default value was changed from 0 (disabled) to 1 (enabled) with the official 1.3 patch.

Default is 1.

bAlwaysSaveAllInfo=(0,1)

bAnimInterpEnable[edit | edit source]

Default is 1.

bAnimInterpEnable=(0,1)

bApplyPitchToExtractedMotion[edit | edit source]

Default is 1.

bApplyPitchToExtractedMotion=(0,1)

bDisplayMarkWarning[edit | edit source]

bDisplayMarkWarning is believed to be unused by the game.

Default is 0.

bDisplayMarkWarning=(0,1)

bDriveRagdollWithGraph[edit | edit source]

Default is 1.

bDriveRagdollWithGraph=(0,1)

bEnableHavokHit[edit | edit source]

Default is 0. Setting to 1 enables a small stagger effect when hitting NPCs.

bEnableHavokHit=(0,1)

bFeedbackToGraphFromCharacterController[edit | edit source]

Default is 1.

bFeedbackToGraphFromCharacterController=(0,1)

bFootIK[edit | edit source]

Default is 1.

bFootIK=(0,1)

bFootIKFeedback[edit | edit source]

Default is 1.

bFootIKFeedback=(0,1)

bHumanoidFootIKEnable[edit | edit source]

Default is 1.

bHumanoidFootIKEnable=(0,1)

bInitiallyLoadAllClips[edit | edit source]

bInitiallyLoadAllClips is believed to be unused by the game.

Default is 0.

bInitiallyLoadAllClips=(0,1)

bLoadCollatedAnimTextData[edit | edit source]

Default is 1.

bLoadCollatedAnimTextData=(0,1)

bMultiThreadBoneUpdate[edit | edit source]

Default is 1.

bMultiThreadBoneUpdate=(0,1)

bRandomizeGraphSeed[edit | edit source]

Default is 1.

bRandomizeGraphSeed=(0,1)

bSendNonVisibleBehaviorGraphsToSPU[edit | edit source]

bSendNonVisibleBehaviorGraphsToSPU is believed to be unused by the game.

Default is 1.

bSendNonVisibleBehaviorGraphsToSPU=(0,1)

bShouldProcessRequests[edit | edit source]

Default is 1.

bShouldProcessRequests=(0,1)

bUseSPUGenerate[edit | edit source]

Default is 0.

bUseSPUGenerate=(0,1)

bUseSpeedSampler[edit | edit source]

Default is 1.

bUseSpeedSampler=(0,1)

bUseVariableCache[edit | edit source]

Default is 1.

bUseVariableCache=(0,1)

fAnimInterpFarDist[edit | edit source]

Default is 800.

fAnimInterpFarDist=(...,-0.0001,0,0.0001,...)

fAnimInterpMaxTime[edit | edit source]

Default is 0.25.

fAnimInterpMaxTime=(...,-0.0001,0,0.0001,...)

fAnimInterpMinTime[edit | edit source]

Default is 0.0799999982.

fAnimInterpMinTime=(...,-0.0001,0,0.0001,...)

fAnimInterpNearDist[edit | edit source]

Default is 400.

fAnimInterpNearDist=(...,-0.0001,0,0.0001,...)

fAnimInterpSlop[edit | edit source]

Default is 0.25.

fAnimInterpSlop=(...,-0.0001,0,0.0001,...)

fBoneLODDistanceScale[edit | edit source]

Default is 1.

fBoneLODDistanceScale=(...,-0.0001,0,0.0001,...)

fHavokHitImpulseMult[edit | edit source]

Default is 50.

fHavokHitImpulseMult=(...,-0.0001,0,0.0001,...)

fHavokHitTimeSec[edit | edit source]

Default is 3.

fHavokHitTimeSec=(...,-0.0001,0,0.0001,...)

fIdleChangeClearTime[edit | edit source]

Default is 1.

fIdleChangeClearTime=(...,-0.0001,0,0.0001,...)

fMaxFrameCounterDifferenceToConsiderVisible[edit | edit source]

Default is 0.0666666701.

fMaxFrameCounterDifferenceToConsiderVisible=(...,-0.0001,0,0.0001,...)

fMaxTimeToMarkSec[edit | edit source]

Default is 3.

fMaxTimeToMarkSec=(...,-0.0001,0,0.0001,...)

fMotionFeedbackMinAngleDelta[edit | edit source]

Default is 20.

fMotionFeedbackMinAngleDelta=(...,-0.0001,0,0.0001,...)

fMotionFeedbackMinSpeed[edit | edit source]

Default is 5.

fMotionFeedbackMinSpeed=(...,-0.0001,0,0.0001,...)

fMotionFeedbackMinSpeedDelta[edit | edit source]

Default is 25.

fMotionFeedbackMinSpeedDelta=(...,-0.0001,0,0.0001,...)

fMotionFeedbackMinTime[edit | edit source]

Default is 0.5.

fMotionFeedbackMinTime=(...,-0.0001,0,0.0001,...)

fMountDismountTimeout[edit | edit source]

fMountDismountTimeout's default value was increased from 5 to 8 with the official 1.6 patch. It is assumed this was necessary because of the introduction of mounted combat.

Default is 8.

fMountDismountTimeout=(...,-0.0001,0,0.0001,...)

fPlayerCharacterAttackComboStartFraction[edit | edit source]

Default is 0.5.

fPlayerCharacterAttackComboStartFraction=(...,-0.0001,0,0.0001,...)

fPlayerCharacterAttackIntroLength[edit | edit source]

Default is 0.

fPlayerCharacterAttackIntroLength=(...,-0.0001,0,0.0001,...)

fPlayerCharacterDrawSheatheTimeout[edit | edit source]

Default is 3.

fPlayerCharacterDrawSheatheTimeout=(...,-0.0001,0,0.0001,...)

fPlayerCharacterPowerAttackStartTime[edit | edit source]

Default is 0.3666666746.

fPlayerCharacterPowerAttackStartTime=(...,-0.0001,0,0.0001,...)

fSpecialIdlePickTime[edit | edit source]

Default is 250.

fSpecialIdlePickTime=(...,-0.0001,0,0.0001,...)

fWeaponChangeClearTime[edit | edit source]

Default is 0.5.

fWeaponChangeClearTime=(...,-0.0001,0,0.0001,...)

iMinBonesToGenerateWhileSitting[edit | edit source]

Default is 5.

iMinBonesToGenerateWhileSitting=(...,-1,0,1,...)

iPlayerCharacterImagespaceModifierAnimCount[edit | edit source]

Default is 2.

iPlayerCharacterImagespaceModifierAnimCount=(...,-1,0,1,...)

sHkxDBNameContextPrefix[edit | edit source]

Default is meshes/.

sHkxDBNameContextPrefix=string

strPlayerCharacterBehavior1stPGraph[edit | edit source]

Default is Actors/Character/_1stPerson/FirstPerson.hkx.

strPlayerCharacterBehavior1stPGraph=string

uVariableCacheSize[edit | edit source]

Default is 40.

uVariableCacheSize=(0,1,2,...)

uiMaxNumActorHit[edit | edit source]

uiMaxNumActorHit is believed to be unused by the game.

Default is 5.

uiMaxNumActorHit=(0,1,2,...)

uiMaxPermanentSetSize[edit | edit source]

Default is 5.

uiMaxPermanentSetSize=(0,1,2,...)