Guide:Skyrim INI/Controls

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Contents

[Controls]

bBackgroundMouse

bBackgroundMouse toggles the ability of the mouse to move independently inside Skyrim (default where bBackgroundMouse is disabled) or dependent upon where the cursor actually is in the system (bBackgroundMouse is enabled). It is recommended to be enabled to prevent awkward mouse behavior during some actions. However, it will probably need to be disabled if windowed mode is used or if the user has multiple monitors.

Default is 0. Recommended is 1.

bBackgroundMouse=(0,1)

bDampenPlayerControls

Default is 1.

bDampenPlayerControls=(0,1)

bFreezeDirectionOnLargeDelta

Default is 1.

bFreezeDirectionOnLargeDelta=(0,1)

bInvertMovementThumbstick

Default is 0.

bInvertMovementThumbstick=(0,1)

bPlayerGraphFeedback

Default is 0.

bPlayerGraphFeedback=(0,1)

bShowKinectDebugInfo

bShowKinectDebugInfo was added with the official 1.6 patch. It probably was a debug setting used when fixing some Kinect issues on XBox that were resolved with the official 1.6 patch.

Default is 0.

bShowKinectDebugInfo=(0,1)

fControllerBufferDepth

Default is 0.1400000006.

fControllerBufferDepth=(...,-0.0001,0,0.0001,...)

fControllerDampenTime

Default is 0.1800000072.

fControllerDampenTime=(...,-0.0001,0,0.0001,...)

fControllerSampleThreshold

Default is 0.1000000015.

fControllerSampleThreshold=(...,-0.0001,0,0.0001,...)

fDialogueHardStopAngle1P

fDialogueHardStopAngle1P controls how far the camera can be rotated while in first-person conversation mode. Expressed in degrees from the original viewport facing. 180 enables full rotation.

Note: while standing in first-person mode, the player character's facing follows the viewport, e.g. facing 180 degrees opposite the engaged NPC while in conversation actually turns your character in that direction, facing away from the NPC. This may open the player character up to combat penalties, scripting oddities, etc when the conversation is concluded.

Default is 45.

fDialogueHardStopAngle1P=(...,-0.0001,0,0.0001,...)

fDialogueHardStopAngle3P

fDialogueHardStopAngle3P controls how far the camera can be rotated while in third-person conversation mode. Expressed in degrees from the player character's facing. 180 enables full rotation.

Default is 55.

fDialogueHardStopAngle3P=(...,-0.0001,0,0.0001,...)

fDialogueSoftStopAngle1P

fDialogueSoftStopAngle1P controls how far the camera can be rotated while in first-person conversation mode before it starts "resisting" further rotation by decreasing the effect the mouse has on the camera. Effectively disabled if set equal to or higher than fDialogueHardStopAngle1P.

Default is 20.

fDialogueSoftStopAngle1P=(...,-0.0001,0,0.0001,...)

fDialogueSoftStopAngle3P

fDialogueSoftStopAngle3P controls how far the camera can be rotated while in third-person conversation mode before it starts "resisting" further rotation by decreasing the effect the mouse has on the camera. Effectively disabled if set equal to or higher than fDialogueHardStopAngle3P.

Default is 25.

fDialogueSoftStopAngle3P=(...,-0.0001,0,0.0001,...)

fDirectionalDeadzone

Default is 0.5.

fDirectionalDeadzone=(...,-0.0001,0,0.0001,...)

fDualCastChordTime

Default is 0.0500000007.

fDualCastChordTime=(...,-0.0001,0,0.0001,...)

fFreezeDirectionDefaultAngleThreshold

Default is 60.

fFreezeDirectionDefaultAngleThreshold=(...,-0.0001,0,0.0001,...)

fFreezeDirectionDefaultSpeedThreshold

Default is 100.

fFreezeDirectionDefaultSpeedThreshold=(...,-0.0001,0,0.0001,...)

fGamepadHeadingSensitivityMax

Default is 3.5499999523.

fGamepadHeadingSensitivityMax=(...,-0.0001,0,0.0001,...)

fGamepadHeadingSensitivityMin

Default is 0.25.

fGamepadHeadingSensitivityMin=(...,-0.0001,0,0.0001,...)

fGamepadHeadingXScale

Default is 0.8999999762.

fGamepadHeadingXScale=(...,-0.0001,0,0.0001,...)

fGamepadHeadingYScale

fGamepadHeadingYScale's default value was increased from 0.5 to 23 in the official 1.2 patch.

Default is 23.

fGamepadHeadingYScale=(...,-0.0001,0,0.0001,...)

fHeadingAxisDeadzone

Default is 0.150000006.

fHeadingAxisDeadzone=(...,-0.0001,0,0.0001,...)

fHorseClampAngle

Default is 10.

fHorseClampAngle=(...,-0.0001,0,0.0001,...)

fHorseControlsDampenTime

Default is 1.

fHorseControlsDampenTime=(...,-0.0001,0,0.0001,...)

fHorseHeadingMovementMult

Default is 0.75.

fHorseHeadingMovementMult=(...,-0.0001,0,0.0001,...)

fHotKeyDelay

Default is 0.25.

fHotKeyDelay=(...,-0.0001,0,0.0001,...)

fInitialPowerAttackDelay

Default is 0.3000000119.

fInitialPowerAttackDelay=(...,-0.0001,0,0.0001,...)

fInitialPowerBashDelay

Default is 0.3000000119.

fInitialPowerBashDelay=(...,-0.0001,0,0.0001,...)

fLThumbDeadzone

Default is 0.2399999946.

fLThumbDeadzone=(...,-0.0001,0,0.0001,...)

fLookGraphX1

Default is 0.400000006.

fLookGraphX1=(...,-0.0001,0,0.0001,...)

fLookGraphX2

Default is 0.6000000238.

fLookGraphX2=(...,-0.0001,0,0.0001,...)

fLookGraphX3

Default is 0.8000000119.

fLookGraphX3=(...,-0.0001,0,0.0001,...)

fLookGraphX4

Default is 0.8999999762.

fLookGraphX4=(...,-0.0001,0,0.0001,...)

fLookGraphY1

Default is 0.1000000015.

fLookGraphY1=(...,-0.0001,0,0.0001,...)

fLookGraphY2

Default is 0.200000003.

fLookGraphY2=(...,-0.0001,0,0.0001,...)

fLookGraphY3

Default is 0.3000000119.

fLookGraphY3=(...,-0.0001,0,0.0001,...)

fLookGraphY4

Default is 0.6000000238.

fLookGraphY4=(...,-0.0001,0,0.0001,...)

fMaxLookRampUpDelta

Default is 0.1299999952.

fMaxLookRampUpDelta=(...,-0.0001,0,0.0001,...)

fMaxMoveRampDownDelta

Default is 500.

fMaxMoveRampDownDelta=(...,-0.0001,0,0.0001,...)

fMouseHeadingSensitivityMax

Default is 0.0500000007.

fMouseHeadingSensitivityMax=(...,-0.0001,0,0.0001,...)

fMouseHeadingSensitivityMin

Default is 0.0099999998.

fMouseHeadingSensitivityMin=(...,-0.0001,0,0.0001,...)

fMouseHeadingXScale

Default is 0.0199999996.

fMouseHeadingXScale=(...,-0.0001,0,0.0001,...)

fMouseHeadingYScale

fMouseHeadingYScale's default value was increased from 0.01 to 0.8500000238 with the official 1.2 patch.

Default is 0.8500000238.

fMouseHeadingYScale=(...,-0.0001,0,0.0001,...)

fMoveGraphX1

Default is 0.200000003.

fMoveGraphX1=(...,-0.0001,0,0.0001,...)

fMoveGraphX2

Default is 0.6999999881.

fMoveGraphX2=(...,-0.0001,0,0.0001,...)

fMoveGraphX3

Default is 0.8999999762.

fMoveGraphX3=(...,-0.0001,0,0.0001,...)

fMoveGraphY1

Default is 0.1000000015.

fMoveGraphY1=(...,-0.0001,0,0.0001,...)

fMoveGraphY2

Default is 0.5.

fMoveGraphY2=(...,-0.0001,0,0.0001,...)

fMoveGraphY3

Default is 0.8999999762.

fMoveGraphY3=(...,-0.0001,0,0.0001,...)

fMovementAxisDeadzone

Default is 0.150000006.

fMovementAxisDeadzone=(...,-0.0001,0,0.0001,...)

fOutsideDialogueAngleRotationDampen

Default is 0.3300000131.

fOutsideDialogueAngleRotationDampen=(...,-0.0001,0,0.0001,...)

fPCDialogueLookSpeed

fPCDialogueLookSpeed controls how quickly the camera can be rotated/pitched while in conversation mode. Affects both first- and third-person.

Default is 10.

fPCDialogueLookSpeed=(...,-0.0001,0,0.0001,...)

fPCDialogueLookStart

Default is 25.

fPCDialogueLookStart=(...,-0.0001,0,0.0001,...)

fPlayerThirdPersonDampenTime

Default is 0.25.

fPlayerThirdPersonDampenTime=(...,-0.0001,0,0.0001,...)

fRThumbDeadzone

Default is 0.2649999857.

fRThumbDeadzone=(...,-0.0001,0,0.0001,...)

fReverseDirThreshold

Default is 0.3000000119.

fReverseDirThreshold=(...,-0.0001,0,0.0001,...)

fSprintStopThreshold

Default is 0.5.

fSprintStopThreshold=(...,-0.0001,0,0.0001,...)

fSubsequentPowerAttackDelay

Default is 2.

fSubsequentPowerAttackDelay=(...,-0.0001,0,0.0001,...)

fSubsequentPowerBashDelay

Default is 2.

fSubsequentPowerBashDelay=(...,-0.0001,0,0.0001,...)

fTogglePOVDelay

Default is 0.

fTogglePOVDelay=(...,-0.0001,0,0.0001,...)

fTriggerDeadzone

Default is 0.3000000119.

fTriggerDeadzone=(...,-0.0001,0,0.0001,...)

fZKeyDelay

Default is 0.20000000.

fZKeyDelay=(...,-0.0001,0,0.0001,...)

iNumHotkeys

iNumHotkeys's default value was increased from 8 to 37 with the official 1.6 patch.

Default is 37.

iNumHotkeys=(...,-1,0,1,...)

iNumLookGraphSettings

Default is 4.

iNumLookGraphSettings=(...,-1,0,1,...)

iNumMoveGraphSettings

Default is 3.

iNumMoveGraphSettings=(...,-1,0,1,...)