Guide:Skyrim INI/Display

From Step Mods | Change The Game

[Display][edit | edit source]

bActorSelfShadowing[edit | edit source]

Default is 0. In Oblivion, this setting enabled actor self-shadowing, but was broken.

bActorSelfShadowing=(0,1)

bAllow20HairShader[edit | edit source]

bAllow20HairShader is believed to be unused by the game. In testing, no difference in the hair was noticed. Since Skyrim requires use of shader model 3.0, it probably is disabled.

Default is 1.

bAllow20HairShader=(0,1)

bAllow30Shaders[edit | edit source]

bAllow30Shaders is believed to be unused by the game. In testing, no difference was noticed, and it definitely did not turn off shader model 3.0. Since Skyrim requires use of shader model 3.0, it probably is disabled.

Default is 0.

bAllow30Shaders=(0,1)

bAllowPartialPrecision[edit | edit source]

bAllowPartialPrecision is believed to be unused by the game.

Default is 1.

bAllowPartialPrecision=(0,1)

bAllowScreenShot[edit | edit source]

bAllowScreenShot toggles the ability to create screenshots in BMP format by pressing the PrintScreen key. Once over three megabytes in size, the files seem to become corrupt.

Default is 0 (although default set by the game from the Skyrim_default.ini is 1).

bAllowScreenShot=(0,1)

bAutoViewDistance[edit | edit source]

bAutoViewDistance toggles a method of automatically determining how far one can see. Unfortunately, the setting is bugged, and causes distant scenery to flash if enabled.

Default is 0. Recommended is 0.

bAutoViewDistance=(0,1)

bCompileOnRender[edit | edit source]

bCompileOnRender is believed to be unused by the game. This was likely a debug setting targeting shader compilation during development.

Default is 1.

bCompileOnRender=(0,1)

bDecalsOnSkinnedGeometry[edit | edit source]

bDecalsOnSkinnedGeometry is believed to be unused by the game.

Default is 1.

bDecalsOnSkinnedGeometry=(0,1)

bDo30VFog[edit | edit source]

bDo30VFog is believed to be unused by the game. In testing, setting this to 0 produced identical fog appearance to having it enabled. This does not entirely prove that this setting is unused, but merely shows that it does not affect appearance. It possibly toggles shader model 3.0 for fog, but since Skyrim requires use of shader model 3.0, it probably is disabled.

Default is 1.

bDo30VFog=(0,1)

bDoAmbientPass[edit | edit source]

bDoAmbientPass is believed to be unused by the game.

Default is 1.

bDoAmbientPass=(0,1)

bDoDiffusePass[edit | edit source]

bDoDiffusePass is believed to be unused by the game.

Default is 1.

bDoDiffusePass=(0,1)

bDoSpecularPass[edit | edit source]

bDoSpecularPass is believed to be unused by the game.

Default is 1.

bDoSpecularPass=(0,1)

bDoTallGrassEffect[edit | edit source]

bDoTallGrassEffect is believed to be unused by the game.

Default is 1.

bDoTallGrassEffect=(0,1)

bDoTestHDR[edit | edit source]

bDoTestHDR is believed to be unused by the game. HDR rendering support was dropped in Skyrim.

Default is 0.

bDoTestHDR=(0,1)

bDoTexturePass[edit | edit source]

bDoTexturePass is believed to be unused by the game. In Oblivion this turned textures off, but in Skyrim it seems to do nothing upon testing.

Default is 1.

bDoTexturePass=(0,1)

bDynamicWindowReflections[edit | edit source]

bDynamicWindowReflections is believed to be unused by the game.

Default is 1.

bDynamicWindowReflections=(0,1)

bEquippedTorchesCastShadows[edit | edit source]

bEquippedTorchesCastShadows is believed to be unused by the game.

Default is 0.

bEquippedTorchesCastShadows=(0,1)

bForce1XShaders[edit | edit source]

bForce1XShaders is believed to be unused by the game.

Default is 0.

bForce1XShaders=(0,1)

bForceMultiPass[edit | edit source]

bForceMultiPass is believed to be unused by the game.

Default is 1.

bForceMultiPass=(0,1)

bForcePow2Textures[edit | edit source]

bForcePow2Textures probably was a workaround for graphics cards that cannot use textures that were not powers of 2, forcing all textures to become powers of 2. However, the setting merely causes the game to crash upon loading.

Default is 0.

bForcePow2Textures=(0,1)

bIgnoreResolutionCheck[edit | edit source]

bIgnoreResolutionCheck is believed to be unused by the game.

Default is 0.

bIgnoreResolutionCheck=(0,1)

bImageSpaceEffects[edit | edit source]

bImageSpaceEffects toggles imagespace effects, which evidently are necessary, since disabling them induces CTD.

Default is 1.

bImageSpaceEffects=(0,1)

bLODNoiseAniso[edit | edit source]

Default is 1.

bLODNoiseAniso=(0,1)

bLoadMarkers[edit | edit source]

Default is 1.

bLoadMarkers=(0,1)

bLowHealthIModEnabled[edit | edit source]

bLowHealthIModEnabled toggles the blurring effect that occurs when your health is low.

Default is 1.

bLowHealthIModEnabled=(0,1)

bMTRendering[edit | edit source]

bMTRendering when enabled does something to the rendering in order to--cause the game to freeze up and not do anything!

Default is 0.

bMTRendering=(0,1)

bReportBadTangentSpace[edit | edit source]

bReportBadTangentSpace is believed to be unused by the game. This was likely a debugging setting for reporting wrong tangents on meshes during development.

Default is 0.

bReportBadTangentSpace=(0,1)

bShowMarkers[edit | edit source]

bShowMarkers toggles markers for objects and their bounds like seen in the Creation Kit.

Default is 0.

bShowMarkers=(0,1)

bShowMenuTextureUse[edit | edit source]

bShowMenuTextureUse is believed to be unused by the game.

Default is 1.

bShowMenuTextureUse=(0,1)

bSimpleLighting[edit | edit source]

bSimpleLighting is a broken setting that causes graphical issues when enabled.

Default is 0.

bSimpleLighting=(0,1)

bStaticMenuBackground[edit | edit source]

In Oblivion this allowed the game to run while in menus and reading books, but it appears broken in Skyrim.

Default is 1.

bStaticMenuBackground=(0,1)

bUse Shaders[edit | edit source]

bUse Shaders toggles the ability of the game to use shaders. Turning it off result in the followin error message: "Failed to initialize renderer. ShaderModel3 required but not supported by your video card."

Default is 1.

bUse Shaders=(0,1)

bUseFakeFullScreenMotionBlur[edit | edit source]

Default is 0. As per the Fallout INI wiki: "Determines if the blur effect caused by motions is displayed like in full screen mode when playing in windowed mode. Setting this to 1 is useful only when playing in windowed mode."

bUseFakeFullScreenMotionBlur=(0,1)

bUseRefractionShader[edit | edit source]

Default is 1.

bUseRefractionShader=(0,1)

bUseSunbeams[edit | edit source]

bUseSunbeams is believed to be unused by the game.

Default is 0.

bUseSunbeams=(0,1)

fDecalLOD0[edit | edit source]

Default is 800.

fDecalLOD=(...,-0.0001,0,0.0001,...)

fDecalLifetime[edit | edit source]

fDecalLifetime sets the time in seconds that some decals will stay visible.

Default is 30.

fDecalLifetime=(...,-0.0001,0,0.0001,...)

fDefault1stPersonFOV[edit | edit source]

Default is 65.

fDefault1stPersonFOV=(...,-0.0001,0,0.0001,...)

fDefaultFOV[edit | edit source]

fDefaultFOV sets the default field of view in menus, such as the lockpicking interface and inventory.

Default is 65.

fDefaultFOV=(...,-0.0001,0,0.0001,...)

fDefaultWorldFOV[edit | edit source]

fDefaultWorldFOV sets the default field of view of the world, which is what your character sees, in both first and third person.

Default is 65.

fDefaultWorldFOV=(...,-0.0001,0,0.0001,...)

fEnvMapLOD1[edit | edit source]

Default is 1500.

fEnvMapLOD1=(...,-0.0001,0,0.0001,...)

fEnvMapLOD2[edit | edit source]

Default is 1800.

fEnvMapLOD2=(...,-0.0001,0,0.0001,...)

fEyeEnvMapLOD1[edit | edit source]

Default is 500.

fEyeEnvMapLOD1=(...,-0.0001,0,0.0001,...)

fEyeEnvMapLOD2[edit | edit source]

Default is 800.

fEyeEnvMapLOD2=(...,-0.0001,0,0.0001,...)

fGammaMax[edit | edit source]

Default is 0.6000000238.

fGammaMax=(...,-0.0001,0,0.0001,...)

fGammaMin[edit | edit source]

Default is 1.3999999762.

fGammaMin=(...,-0.0001,0,0.0001,...)

fLODNoiseMipBias[edit | edit source]

Default is 0.

fLODNoiseMipBias=(...,-0.0001,0,0.0001,...)

fLandLOFadeSeconds[edit | edit source]

Default is 15.

fLandLOFadeSeconds=(...,-0.0001,0,0.0001,...)

fLightLODDefaultStartFade[edit | edit source]

fLightLODDefaultStartFade is believed to be unused by the game. In testing, no change was noticed. It is possible that the value for this setting once changed the default value of fLightLODStartFade, but it does not do that anymore, if it ever did.

Default is 1000.

fLightLODDefaultStartFade=(...,-0.0001,0,0.0001,...)

fLightLODMaxStartFade[edit | edit source]

fLightLODMaxStartFade sets the maximum distance that Light Fade (fLightLODStartFade) can be set to in the in-game Settings > Display menu. It appears to have no actual effect.

Default is 1200 (although default set by the game from the Skyrim_default.ini is 3500).

fLightLODMaxStartFade=(...,-0.0001,0,0.0001,...)

fLightLODMinStartFade[edit | edit source]

fLightLODMinStartFade sets the minimum distance that Light Fade (fLightLODStartFade) can be set to in the in-game Settings > Display menu. It appears to have no actual effect.

Default is 200.

fLightLODMinStartFade=(...,-0.0001,0,0.0001,...)

fLightLODRange[edit | edit source]

fLightLODRange sets how far away light will fade from the start fade distance (fLightLODStartFade, which is Light Fade in the in-game Settings > Display menu). It is recommended to set it to 50000.

Default is 500. Recommended is 50000

fLightLODRange=(...,-0.0001,0,0.0001,...)

fLinePrimitiveWidth[edit | edit source]

Default is 8.

fLinePrimitiveWidth=(...,-0.0001,0,0.0001,...)

fLowHealthIModInterval[edit | edit source]

fLowHealthIModInterval sets the time interval in half seconds of the blurring effect that occurs when your health is low. Setting it to 0 will cause the blur to be constant.

Default is 2.

fLowHealthIModInterval=(...,-0.0001,0,0.0001,...)

fLowHealthIModStrengthMax[edit | edit source]

fLowHealthIModStrengthMax sets the maximum strength of the blurring effect that occurs when your health is low.

Default is 1.5.

fLowHealthIModStrengthMax=(...,-0.0001,0,0.0001,...)

fLowHealthIModStrengthMin[edit | edit source]

fLowHealthIModStrengthMin sets the minimum strength of the blurring effect that occurs when your health is low.

Default is 0.8000000119.

fLowHealthIModStrengthMin=(...,-0.0001,0,0.0001,...)

fMeshLODFadeTime[edit | edit source]

Default is 1.

fMeshLODFadeTime=(...,-0.0001,0,0.0001,...)

fMipBias[edit | edit source]

Default is 0.

fMipBias=(...,-0.0001,0,0.0001,...)

fNear1stPersonDistance[edit | edit source]

Default is 5.

fNear1stPersonDistance=(...,-0.0001,0,0.0001,...)

fNearDistance[edit | edit source]

Default is 15.

fNearDistance=(...,-0.0001,0,0.0001,...)

fNoLODFarDistanceMax[edit | edit source]

Default is 10240.

fNoLODFarDistanceMax=(...,-0.0001,0,0.0001,...)

fNoLODFarDistanceMin[edit | edit source]

Default is 100.

fNoLODFarDistanceMin=(...,-0.0001,0,0.0001,...)

fNoLODFarDistancePct[edit | edit source]

Default is 1.

fNoLODFarDistancePct=(...,-0.0001,0,0.0001,...)

fScopeScissorAmount[edit | edit source]

fScopeScissorAmount is believed to be unused by the game.

Default is 0.3000000119.

fScopeScissorAmount=(...,-0.0001,0,0.0001,...)

fShadowFadeTime[edit | edit source]

fShadowFadeTime is believed to be unused by the game. In testing, no difference was noticed. In previous games, this setting set the time in seconds that shadows fade into view, but it appears to be broken in Skyrim.

Default is 1.

fShadowFadeTime=(...,-0.0001,0,0.0001,...)

fShadowLODDefaultStartFade[edit | edit source]

fShadowLODDefaultStartFade is believed to be unused by the game. In testing, no difference was noticed.

Default is 200.

fShadowLODDefaultStartFade=(...,-0.0001,0,0.0001,...)

fShadowLODMaxStartFade[edit | edit source]

fShadowLODMaxStartFade is believed to be unused by the game. In testing, no difference was noticed.

Default is 300 (although default set by the game from the Skyrim_default.ini is 1000).

fShadowLODMaxStartFade=(...,-0.0001,0,0.0001,...)

fShadowLODMinStartFade[edit | edit source]

fShadowLODMinStartFade is believed to be unused by the game. In testing, no difference was noticed.

Default is 100.

fShadowLODMinStartFade=(...,-0.0001,0,0.0001,...)

fShadowLODRange[edit | edit source]

fShadowLODRange is believed to be unused by the game. In testing, no difference was noticed.

Default is 200.

fShadowLODRange=(...,-0.0001,0,0.0001,...)

fSkinnedDecalLOD0[edit | edit source]

fSkinnedDecalLOD0 is believed to be unused by the game.

Default is 300.

fSkinnedDecalLOD0=(...,-0.0001,0,0.0001,...)

fSkinnedDecalLOD1[edit | edit source]

Default is 500.

fSkinnedDecalLOD1=(...,-0.0001,0,0.0001,...)

fSkinnedDecalLOD2[edit | edit source]

Default is 800.

fSkinnedDecalLOD2=(...,-0.0001,0,0.0001,...)

fSpecularLODDefaultStartFade[edit | edit source]

fSpecularLODDefaultStartFade is believed to be unused by the game. In testing, no difference was noticed.

Default is 500.

fSpecularLODDefaultStartFade=(...,-0.0001,0,0.0001,...)

fSpecularLODMaxStartFade[edit | edit source]

fSpecularLODMaxStartFade is believed to be unused by the game. In testing, no difference was noticed.

Default is 600 (although default set by the game from the Skyrim_default.ini is 2000).

fSpecularLODMaxStartFade=(...,-0.0001,0,0.0001,...)

fSpecularLODMinStartFade[edit | edit source]

fSpecularLODMinStartFade is believed to be unused by the game. In testing, no difference was noticed.

Default is 200.

fSpecularLODMinStartFade=(...,-0.0001,0,0.0001,...)

fSpecularLODRange[edit | edit source]

fSpecularLODRange is believed to be unused by the game. In testing, no difference was noticed.

Default is 300.

fSpecularLODRange=(...,-0.0001,0,0.0001,...)

fSunShadowUpdateTime[edit | edit source]

fSunShadowUpdateTime sets the speed of sun-shadow transitions in seconds. Setting this to 0 will cause the transition to be immediate, but jarring.

Default is 1.

fSunShadowUpdateTime=(...,-0.0001,0,0.0001,...)

fSunUpdateThreshold[edit | edit source]

fSunUpdateThreshold sets the time between sun-shadow transitions. A value of 0.05 is equal to 1 second, so a value of 1 equals 20 seconds. Increasing this also increases the distance the shadows will move during the transition. Setting this to 0 will cause the shadows to constantly be moving outdoors with the sun (not recommended).

Default is 0.5.

fSunUpdateThreshold=(...,-0.0001,0,0.0001,...)

iAdapter[edit | edit source]

iAdapter sets which screen will display Skyrim in a multi-monitor setup. If it is set incorrectly, it will cause an error saying "Failed to initialize renderer. Bad Adapter Name or Adapter not found."

Default is 0.

iAdapter=(...,-1,0,1,...)

iAutoViewHiFrameRate[edit | edit source]

Default is 40.

iAutoViewHiFrameRate=(...,-1,0,1,...)

iAutoViewLowFrameRate[edit | edit source]

Default is 20.

iAutoViewLowFrameRate=(...,-1,0,1,...)

iAutoViewMinDistance[edit | edit source]

Default is 2000.

iAutoViewMinDistance=(...,-1,0,1,...)

iDebugTextLeftRightOffset[edit | edit source]

Default is 10.

iDebugTextLeftRightOffset=(...,-1,0,1,...)

iDebugTextSubPage[edit | edit source]

iDebugTextSubPage is believed to be unused by the game.

Default is 0.

iDebugTextSubPage=(...,-1,0,1,...)

iDebugTextTopBottomOffset[edit | edit source]

Default is 20.

iDebugTextTopBottomOffset=(...,-1,0,1,...)

iLocation X[edit | edit source]

iLocation X sets the horizontal position from left of the Skyrim window in windowed mode in pixels (e.g. setting this to 200 will move the window 200 pixels right). To center it horizontally on your screen, take your screen resolution's width minus iSize W in Skyrim.ini and divide that by 2. See iLocation Y to set the vertical position.

Default is 5.

iLocation X=(...,-1,0,1,...)

iLocation Y[edit | edit source]

iLocation Y sets the vertical position from top of the Skyrim window in windowed mode in pixels (e.g. setting this to 200 will move the window 200 pixels down). To center it vertically on your screen, take your screen resolution's height minus iSize H in Skyrim.ini and divide that by 2. See iLocation X to set the horizontal position.

Default is 5.

iLocation Y=(...,-1,0,1,...)

iNPatchNOrder[edit | edit source]

iNPatchNOrder is believed to be unused by the game.

Default is 0.

iNPatchNOrder=(...,-1,0,1,...)

iNPatchPOrder[edit | edit source]

iNPatchPOrder is believed to be unused by the game.

Default is 0.

iNPatchPOrder=(...,-1,0,1,...)

iNPatches[edit | edit source]

Default is 0.

iNPatches=(...,-1,0,1,...)

iPresentInterval[edit | edit source]

iPresentInterval toggles video synchronization (VSync).

Default is 1.

iPresentInterval=(0,1)

iShaderPackageMemoryCap[edit | edit source]

iShaderPackageMemoryCap sets the maximum amount of memory the shader package is allowed to use. Once this limit has been passed, it will stop displaying objects.

Default is 409600.

iShaderPackageMemoryCap=(...,-1,0,1,...)

iShadowMapResolutionPrimary[edit | edit source]

It has been verified that this setting is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the Skyrim_default.ini file that resides inside the main Skyrim directory, where it is set to 2048.

iShadowMapResolutionPrimary=(...,-1,0,1,...)

iTrilinearThreshold[edit | edit source]

Default is 3.

iTrilinearThreshold=(...,-1,0,1,...)

sDebugText[edit | edit source]

sDebugText is believed to be unused by the game.

Default is VATS.

sDebugText=string

sScreenShotBaseName[edit | edit source]

Defines the prefix used for screenshot files and optionally the path where screenshot files are saved. It is recommended to set a specific path so screenshots are not saved in Skyrim's executable directory.

Default is ScreenShot so screenshots are saved in Skyrim's executable folder as ScreenShot1.bmp, ScreenShot2.bmp, ..., ScreenShot65535.bmp.

sScreenShotBaseName=string

Example:

sScreenShotBaseName=C:/Users/username/Pictures/Skyrim/ScreenShot

uVideoDeviceIdentifierPart1[edit | edit source]

uVideoDeviceIdentifierPart1 is believed to be unused by the game. It is an Oblivion remnant.

Default is 0.

uVideoDeviceIdentifierPart1=(0,1,2,...)

uVideoDeviceIdentifierPart2[edit | edit source]

uVideoDeviceIdentifierPart2 is believed to be unused by the game. It is an Oblivion remnant.

Default is 0.

uVideoDeviceIdentifierPart2=(0,1,2,...)

uVideoDeviceIdentifierPart3[edit | edit source]

uVideoDeviceIdentifierPart3 is believed to be unused by the game. It is an Oblivion remnant.

Default is 0.

uVideoDeviceIdentifierPart3=(0,1,2,...)

uVideoDeviceIdentifierPart4[edit | edit source]

uVideoDeviceIdentifierPart4 is believed to be unused by the game. It is an Oblivion remnant.

Default is 0.

uVideoDeviceIdentifierPart4=(0,1,2,...)