Guide:Skyrim INI/HAVOK

From Step Mods | Change The Game

[HAVOK][edit | edit source]

bAddBipedWhenKeyframed[edit | edit source]

bAddBipedWhenKeyframed toggles the ability of all characters to fly and possess all kinds of funky animations. It is recommended to be left disabled. It originated with Oblivion.

Default is 0.

bAddBipedWhenKeyframed=(0,1)

bAllowCharacterBumper[edit | edit source]

Default is 1.

bAllowCharacterBumper=(0,1)

bAllowDeactivationWhileWarmStarting[edit | edit source]

Default is 0.

bAllowDeactivationWhileWarmStarting=(0,1)

bDebugMultithreaded[edit | edit source]

bDebugMultithreaded is believed to be unused by the game.

Default is 0.

bDebugMultithreaded=(0,1)

bDisablePlayerCollision[edit | edit source]

It originated with Oblivion.

Default is 0.

bDisablePlayerCollision=(0,1)

bFindContactPointsOnAdd[edit | edit source]

Default is 0.

bFindContactPointsOnAdd=(0,1)

bForceJumpingFromGraph[edit | edit source]

Default is 0.

bForceJumpingFromGraph=(0,1)

bHavokDebug[edit | edit source]

bHavokDebug is believed to be unused by the game. It originated with Oblivion.

Default is 0.

bHavokDebug=(0,1)

bPreventHavokAddAll[edit | edit source]

It originated with Oblivion.

Default is 0.

bPreventHavokAddAll=(0,1)

bPreventHavokAddClutter[edit | edit source]

It originated with Oblivion.

Default is 0.

bPreventHavokAddClutter=(0,1)

bRegisterAllVDBViewers[edit | edit source]

bRegisterAllVDBViewers is believed to be unused by the game.

Default is 0.

bRegisterAllVDBViewers=(0,1)

bUseCharRBExtrapolation[edit | edit source]

Default is 1.

bUseCharRBExtrapolation=(0,1)

bUseCharacterRB[edit | edit source]

Default is 1.

bUseCharacterRB=(0,1)

bUseConstraintProjector[edit | edit source]

Default is 1.

bUseConstraintProjector=(0,1)

bUseUnsupportedCast[edit | edit source]

Default is 1.

bUseUnsupportedCast=(0,1)

bUseWorldLock[edit | edit source]

Default is 1.

bUseWorldLock=(0,1)

bWONameSync[edit | edit source]

bWONameSync is believed to be unused by the game. It originated with Fallout 3.

Default is 1.

bWONameSync=(0,1)

fCameraCasterFadeSittingRadius[edit | edit source]

It originated with Fallout 3.

Default is 45.

fCameraCasterFadeSittingRadius=(...,-0.0001,0,0.0001,...)

fCharControllerWarpDistSqr[edit | edit source]

fCharControllerWarpDistSqr is believed to be unused by the game. It originated with Fallout 3.

Default is 6000000.

fCharControllerWarpDistSqr=(...,-0.0001,0,0.0001,...)

fDefaultWaterfallCurrentVelocity[edit | edit source]

Default is 6.

fDefaultWaterfallCurrentVelocity=(...,-0.0001,0,0.0001,...)

fGoodPosCastCheckDepth[edit | edit source]

Default is 0.1000000015.

fGoodPosCastCheckDepth=(...,-0.0001,0,0.0001,...)

fGoodPosCheckDepth[edit | edit source]

Default is 0.1000000015.

fGoodPosCheckDepth=(...,-0.0001,0,0.0001,...)

fInAirFallingCharGravityMult[edit | edit source]

Default is 1.3500000238.

fInAirFallingCharGravityMult=(...,-0.0001,0,0.0001,...)

fJumpAnimDelay[edit | edit source]

fJumpAnimDelay is believed to be unused by the game. It originated with Oblivion.

Default is 0.75.

fJumpAnimDelay=(...,-0.0001,0,0.0001,...)

fMaxPickTime[edit | edit source]

It originated with Fallout 3.

Default is 0.003.

fMaxPickTime=(...,-0.0001,0,0.0001,...)

fMaxPickTimeDebug[edit | edit source]

fMaxPickTimeDebug is believed to be unused by the game. It originated with Fallout 3.

Default is 0.0599999987.

fMaxPickTimeDebug=(...,-0.0001,0,0.0001,...)

fMaxPickTimeDebugVATS[edit | edit source]

fMaxPickTimeDebugVATS is believed to be unused by the game. It originated with Fallout 3.

Default is 0.6000000238.

fMaxPickTimeDebugVATS=(...,-0.0001,0,0.0001,...)

fMaxPickTimeVATS[edit | edit source]

It originated with Fallout 3.

Default is 0.0299999993.

fMaxPickTimeVATS=(...,-0.0001,0,0.0001,...)

fMaxTime[edit | edit source]

It originated with Oblivion.
Skyrim's implementation of Havok Physics(R) is tied to the framerate.
This setting effectively sets the speed coefficient of all the physics in the game.
Different values should thus be used for different target FPS.
However, there exists a mod, Havok Fix, which dynamically modifies this value depending on the game's framerate. It is recommend to be used instead of manually modifying this value.

Default is 0.0166666675.

fMaxTime=(...,-0.0001,0,0.0001,...)

fMaxTimeComplex[edit | edit source]

Default is 0.0333333351.

fMaxTimeComplex=(...,-0.0001,0,0.0001,...)

fMoveLimitMass[edit | edit source]

It originated with Oblivion.

Default is 95.

fMoveLimitMass=(...,-0.0001,0,0.0001,...)

fOD[edit | edit source]

fOD is believed to be unused by the game. It originated with Oblivion.

Default is 0.8999999762.

fOD=(...,-0.0001,0,0.0001,...)

fQuadrupedPitchMult[edit | edit source]

It originated with Oblivion.

Default is 10.

fQuadrupedPitchMult=(...,-0.0001,0,0.0001,...)

fRF[edit | edit source]

fRF is believed to be unused by the game. It originated with Oblivion.

Default is 1000.

fRF=(...,-0.0001,0,0.0001,...)

fSD[edit | edit source]

fSD is believed to be unused by the game. It originated with Oblivion.

Default is 0.9800000191.

fSD=(...,-0.0001,0,0.0001,...)

fSE[edit | edit source]

fSE is believed to be unused by the game. It originated with Oblivion.

Default is 0.3000000119.

fSE=(...,-0.0001,0,0.0001,...)

fTimePerSubStep[edit | edit source]

fTimePerSubStep is believed to be unused by the game. It originated with Fallout 3.

Default is 0.0080000004.

fTimePerSubStep=(...,-0.0001,0,0.0001,...)

fTrapHitEventDelayMS[edit | edit source]

Default is 500.

fTrapHitEventDelayMS=(...,-0.0001,0,0.0001,...)

fTriggerEventDelayMS[edit | edit source]

Default is 500.

fTriggerEventDelayMS=(...,-0.0001,0,0.0001,...)

fUnsupportCastLength[edit | edit source]

Default is 1.

fUnsupportCastLength=(...,-0.0001,0,0.0001,...)

fUnsupportedGravMult[edit | edit source]

Default is 4.

fUnsupportedGravMult=(...,-0.0001,0,0.0001,...)

fWarmStartMaxTime[edit | edit source]

Default is 4.

fWarmStartMaxTime=(...,-0.0001,0,0.0001,...)

iEntityBatchRemoveRate[edit | edit source]

It originated with Oblivion.

Default is 100.

iEntityBatchRemoveRate=(...,-1,0,1,...)

iMinNumSubSteps[edit | edit source]

iMinNumSubSteps is believed to be unused by the game. It originated with Fallout 3.

Default is 8.

iMinNumSubSteps=(...,-1,0,1,...)

iNumThreads[edit | edit source]

It originated with Fallout 3.

Default is 1.

iNumThreads=(...,-1,0,1,...)

iSimType[edit | edit source]

iSimType changes between different methods of havok behavior? It originated with Oblivion.

Default is 1.

iSimType=(...,-1,0,1,...)

uMaxNumPhysicsStepsPerUpdate[edit | edit source]

Default is 3.

uMaxNumPhysicsStepsPerUpdate=(0,1,2,...)

uMaxNumPhysicsStepsPerUpdateComplex[edit | edit source]

Default is 1.

uMaxNumPhysicsStepsPerUpdateComplex=(0,1,2,...)