Guide:Skyrim INI/Pathfinding

From STEP Modding Wiki

Contents

[Pathfinding]

bAvoidBoxTriggersFailure

Default is 0.

bAvoidBoxTriggersFailure=(0,1)

bBackgroundNavmeshUpdate

Default is 1.

bBackgroundNavmeshUpdate=(0,1)

bBackgroundPathing

Default is 1.

bBackgroundPathing=(0,1)

bCreateDebugInfo

Default is 0.

bCreateDebugInfo=(0,1)

bCutDoors

Default is 1.

bCutDoors=(0,1)

bDisableUnloadedPaths

Default is 0.

bDisableUnloadedPaths=(0,1)

bFacePathVector

Default is 1.

bFacePathVector=(0,1)

bFixNavmeshInfosOnLoad

Default is 0.

bFixNavmeshInfosOnLoad=(0,1)

bIgnoreThresholds

Default is 0.

bIgnoreThresholds=(0,1)

bRebuildPathIfSmootherFailed

bRebuildPathIfSmootherFailed is believed to be unused by the game.

Default is 1.

bRebuildPathIfSmootherFailed=(0,1)

bSlowDownForActorAvoidance

bSlowDownForActorAvoidance is believed to be unused by the game.

Default is 0.

bSlowDownForActorAvoidance=(0,1)

bStaticAvoidanceTriggerMovementBlocked

Default is 0.

bStaticAvoidanceTriggerMovementBlocked=(0,1)

bUseActorAvoidBox

Default is 1.

bUseActorAvoidBox=(0,1)

bUseActorAvoidance

Default is 1.

bUseActorAvoidance=(0,1)

bUseAlternateSmoothingForPrime

bUseAlternateSmoothingForPrime is believed to be unused by the game.

Default is 1.

bUseAlternateSmoothingForPrime=(0,1)

bUseOldPathSmoothing

bUseOldPathSmoothing is believed to be unused by the game.

Default is 0.

bUseOldPathSmoothing=(0,1)

bUsePathSmoothing

bUsePathSmoothing is believed to be unused by the game.

Default is 1.

bUsePathSmoothing=(0,1)

bUseRayCasts

Default is 1.

bUseRayCasts=(0,1)

bUseStraightLineCheckFirst

Default is 1.

bUseStraightLineCheckFirst=(0,1)

bUseTangentSmoothing

Default is 1.

bUseTangentSmoothing=(0,1)

bUseTaskletsToRecomputeBounds

bUseTaskletsToRecomputeBounds is believed to be unused by the game.

Default is 0.

bUseTaskletsToRecomputeBounds=(0,1)

bUseTweenedAnimations

Default is 1.

bUseTweenedAnimations=(0,1)

bUseVelocityObstacles

Default is 1.

bUseVelocityObstacles=(0,1)

bWarnIfHighLevelSearchFails

bWarnIfHighLevelSearchFails is believed to be unused by the game.

Default is 0.

bWarnIfHighLevelSearchFails=(0,1)

bWarpOnConsecutiveFailures

Default is 1.

bWarpOnConsecutiveFailures=(0,1)

fAICombatTurnSpeedScale

fAICombatTurnSpeedScale is believed to be unused by the game.

Default is 2.5.

fAICombatTurnSpeedScale=(...,-0.0001,0,0.0001,...)

fAITurnSpeedScale

fAITurnSpeedScale is believed to be unused by the game.

Default is 1.5.

fAITurnSpeedScale=(...,-0.0001,0,0.0001,...)

fAcceptableErrorRatio

Default is 0.8999999762.

fAcceptableErrorRatio=(...,-0.0001,0,0.0001,...)

fAvoidNodeCost

Default is 24.

fAvoidNodeCost=(...,-0.0001,0,0.0001,...)

fAvoidNodeRadiusAdd

Default is 11.

fAvoidNodeRadiusAdd=(...,-0.0001,0,0.0001,...)

fAvoidPreferredTriangleCrossingMultiplier

Default is 10.

fAvoidPreferredTriangleCrossingMultiplier=(...,-0.0001,0,0.0001,...)

fAvoidPreferredTriangleMultiplier

Default is 3.

fAvoidPreferredTriangleMultiplier=(...,-0.0001,0,0.0001,...)

fAvoidanceDistanceRadiusMult

Default is 1.

fAvoidanceDistanceRadiusMult=(...,-0.0001,0,0.0001,...)

fAvoidanceTimeDelta

Default is 3.

fAvoidanceTimeDelta=(...,-0.0001,0,0.0001,...)

fBackPedalAngle

Default is 160.

fBackPedalAngle=(...,-0.0001,0,0.0001,...)

fBadTriangleMultiplier

Default is 100.

fBadTriangleMultiplier=(...,-0.0001,0,0.0001,...)

fDefaultAvoidBoxAvoidNodeRadius

Default is 32.

fDefaultAvoidBoxAvoidNodeRadius=(...,-0.0001,0,0.0001,...)

fDefaultAvoidNodeCost

Default is 32.

fDefaultAvoidNodeCost=(...,-0.0001,0,0.0001,...)

fDefaultPreferredFactor

Default is 0.5.

fDefaultPreferredFactor=(...,-0.0001,0,0.0001,...)

fDefaultStaticAvoidNodeRadius

Default is 32.

fDefaultStaticAvoidNodeRadius=(...,-0.0001,0,0.0001,...)

fDefaultTangentSmoothingFactor

Default is 1.

fDefaultTangentSmoothingFactor=(...,-0.0001,0,0.0001,...)

fDistFromPathForFollowingRadiusMult

Default is 2.

fDistFromPathForFollowingRadiusMult=(...,-0.0001,0,0.0001,...)

fFindMaxSpeedMinParamIncrementPercent

Default is 0.1000000015.

fFindMaxSpeedMinParamIncrementPercent=(...,-0.0001,0,0.0001,...)

fFollowerTeleportOffsetFudge

Default is 10.

fFollowerTeleportOffsetFudge=(...,-0.0001,0,0.0001,...)

fHeadingToPathTangentMaxAngle

Default is 15.

fHeadingToPathTangentMaxAngle=(...,-0.0001,0,0.0001,...)

fLedgeJumpHeightBuffer

Default is 16.

fLedgeJumpHeightBuffer=(...,-0.0001,0,0.0001,...)

fMaxAvoidanceRadius

Default is 512.

fMaxAvoidanceRadius=(...,-0.0001,0,0.0001,...)

fMaxCollisionTime

Default is 1.

fMaxCollisionTime=(...,-0.0001,0,0.0001,...)

fMaxDistFromPathRadiusMult

Default is 5.

fMaxDistFromPathRadiusMult=(...,-0.0001,0,0.0001,...)

fMaxDistanceFromNavmeshMult

Default is 0.25.

fMaxDistanceFromNavmeshMult=(...,-0.0001,0,0.0001,...)

fMaxDistanceMoved

fMaxDistanceMoved is believed to be unused by the game.

Default is 5.

fMaxDistanceMoved=(...,-0.0001,0,0.0001,...)

fMaxEdgeLength

Default is 512.

fMaxEdgeLength=(...,-0.0001,0,0.0001,...)

fMaxFitnessMultiplier

Default is 2.

fMaxFitnessMultiplier=(...,-0.0001,0,0.0001,...)

fMaxHeightFromNavmeshToObstacleBoxBottom

Default is 128.

fMaxHeightFromNavmeshToObstacleBoxBottom=(...,-0.0001,0,0.0001,...)

fMaxHeightFromObstacleBoxToToNavmesh

Default is -16.

fMaxHeightFromObstacleBoxToToNavmesh=(...,-0.0001,0,0.0001,...)

fMaxTimeBlockedByActors

Default is 1.

fMaxTimeBlockedByActors=(...,-0.0001,0,0.0001,...)

fMaxTimeSizeAvoidNode

Default is 1.

fMaxTimeSizeAvoidNode=(...,-0.0001,0,0.0001,...)

fMinAvoidanceRadius

Default is 256.

fMinAvoidanceRadius=(...,-0.0001,0,0.0001,...)

fMinCollisionTime

Default is 0.25.

fMinCollisionTime=(...,-0.0001,0,0.0001,...)

fMinDist

fMinDist is believed to be unused by the game.

Default is 50.

fMinDist=(...,-0.0001,0,0.0001,...)

fMinFailureDistance

Default is 50.

fMinFailureDistance=(...,-0.0001,0,0.0001,...)

fMinFrictionSpeed

Default is 2.

fMinFrictionSpeed=(...,-0.0001,0,0.0001,...)

fMinNormalizedSpeedForSlowdown

Default is 0.75.

fMinNormalizedSpeedForSlowdown=(...,-0.0001,0,0.0001,...)

fMinStairSpeed

Default is 80.

fMinStairSpeed=(...,-0.0001,0,0.0001,...)

fMinTimeToNextPoint

fMinTimeToNextPoint is believed to be unused by the game.

Default is 0.3000000119.

fMinTimeToNextPoint=(...,-0.0001,0,0.0001,...)

fMinimalUsePathingCost

Default is 409600.

fMinimalUsePathingCost=(...,-0.0001,0,0.0001,...)

fMovementBlockedTimer

Default is 0.0199999996.

fMovementBlockedTimer=(...,-0.0001,0,0.0001,...)

fNavmeshBoundsActorRadiusMultiplier

Default is 1.

fNavmeshBoundsActorRadiusMultiplier=(...,-0.0001,0,0.0001,...)

fNavmeshBoundsMinTimeOfImpact

Default is 0.0333000012.

fNavmeshBoundsMinTimeOfImpact=(...,-0.0001,0,0.0001,...)

fNodeDistanceThreshold

Default is 25.

fNodeDistanceThreshold=(...,-0.0001,0,0.0001,...)

fObstacleManagerMinHeight

Default is 48.

fObstacleManagerMinHeight=(...,-0.0001,0,0.0001,...)

fObstacleManagerMinWidth

Default is 16.

fObstacleManagerMinWidth=(...,-0.0001,0,0.0001,...)

fObstacleUpdateDeltaWhenMoving

Default is 1.

fObstacleUpdateDeltaWhenMoving=(...,-0.0001,0,0.0001,...)

fObstacleUpdateDeltaWhenUnknown

fObstacleUpdateDeltaWhenUnknown is believed to be unused by the game.

Default is 5.

fObstacleUpdateDeltaWhenUnknown=(...,-0.0001,0,0.0001,...)

fPOVSmootherAvoidNodeCost

fPOVSmootherAvoidNodeCost is believed to be unused by the game.

Default is 7.

fPOVSmootherAvoidNodeCost=(...,-0.0001,0,0.0001,...)

fPathManagerDebugInfoWindow

fPathManagerDebugInfoWindow is believed to be unused by the game.

Default is 1.

fPathManagerDebugInfoWindow=(...,-0.0001,0,0.0001,...)

fPathToAnimLengthMaxMultiplier

Default is 2.

fPathToAnimLengthMaxMultiplier=(...,-0.0001,0,0.0001,...)

fPathingLargeActorRadius

Default is 80.

fPathingLargeActorRadius=(...,-0.0001,0,0.0001,...)

fPreferredTriangleMultiplier

Default is 0.0099999998.

fPreferredTriangleMultiplier=(...,-0.0001,0,0.0001,...)

fRotateTowardsPathThreshold

Default is 5.

fRotateTowardsPathThreshold=(...,-0.0001,0,0.0001,...)

fShortPathRadiusMult

Default is 2.

fShortPathRadiusMult=(...,-0.0001,0,0.0001,...)

fSlowDownMultiplier

Default is 0.5.

fSlowDownMultiplier=(...,-0.0001,0,0.0001,...)

fSmoothingStepHeight

Default is 25.

fSmoothingStepHeight=(...,-0.0001,0,0.0001,...)

fSprintAccelerationMult

Default is 10.

fSprintAccelerationMult=(...,-0.0001,0,0.0001,...)

fSprintAngleToPathThreshold

Default is 5.

fSprintAngleToPathThreshold=(...,-0.0001,0,0.0001,...)

fSprintDistToPathThresholdRadiusMult

Default is 0.5.

fSprintDistToPathThresholdRadiusMult=(...,-0.0001,0,0.0001,...)

fStaticPathTangentSmoothingFactor

Default is 0.5.

fStaticPathTangentSmoothingFactor=(...,-0.0001,0,0.0001,...)

fTeleportNodeAngleTolerance

Default is 5.

fTeleportNodeAngleTolerance=(...,-0.0001,0,0.0001,...)

fTotalDisplacementThresholdRadiusMult

Default is 0.6600000262.

fTotalDisplacementThresholdRadiusMult=(...,-0.0001,0,0.0001,...)

fTotalTimePadding

Default is 0.5.

fTotalTimePadding=(...,-0.0001,0,0.0001,...)

fTotalTimeThreshold

Default is 1.

fTotalTimeThreshold=(...,-0.0001,0,0.0001,...)

fTweenerAnimDurationOffset

Default is 0.1000000015.

fTweenerAnimDurationOffset=(...,-0.0001,0,0.0001,...)

fTweeningMaxPercentSpeedDelta

Default is 0.200000003.

fTweeningMaxPercentSpeedDelta=(...,-0.0001,0,0.0001,...)

fWarpMaxTime

Default is 5.

fWarpMaxTime=(...,-0.0001,0,0.0001,...)

fWarpPathOffset

Default is 100.

fWarpPathOffset=(...,-0.0001,0,0.0001,...)

fWarpRequestActorRadius

Default is 5.

fWarpRequestActorRadius=(...,-0.0001,0,0.0001,...)

fWaterTriangleCostMultiplier

Default is 4.

fWaterTriangleCostMultiplier=(...,-0.0001,0,0.0001,...)

fWaterTriangleCrossingCostMultiplier

Default is 5.

fWaterTriangleCrossingCostMultiplier=(...,-0.0001,0,0.0001,...)

iDefaultRetryCount

Default is 3.

iDefaultRetryCount=(...,-1,0,1,...)

iFindMaxSpeedMinIterationCount

Default is 10.

iFindMaxSpeedMinIterationCount=(...,-1,0,1,...)

iMaxActorsToAvoid

Default is 10.

iMaxActorsToAvoid=(...,-1,0,1,...)

iMaxAvoidBoxCheckPerFrame

Default is 2.

iMaxAvoidBoxCheckPerFrame=(...,-1,0,1,...)

iMaxHavokRequestsPerFrame

Default is 2.

iMaxHavokRequestsPerFrame=(...,-1,0,1,...)

iMaxObstacleBuildPerFrame

Default is 1.

iMaxObstacleBuildPerFrame=(...,-1,0,1,...)

iMaxPathRequestsPerFrameTracked

iMaxPathRequestsPerFrameTracked is believed to be unused by the game.

Default is 32.

iMaxPathRequestsPerFrameTracked=(...,-1,0,1,...)

iMaxQueuedPathingRequests

Default is 50.

iMaxQueuedPathingRequests=(...,-1,0,1,...)

iPathRequestsAllowedPerFrame

Default is 2.

iPathRequestsAllowedPerFrame=(...,-1,0,1,...)

iWarpMaxPathFailureCount

Default is 3.

iWarpMaxPathFailureCount=(...,-1,0,1,...)

uiSmallNavmeshInfoPathSC

Default is 3.

uiSmallNavmeshInfoPathSC=(0,1,2,...)