Guide:Skyrim INI/Pathfinding

From Step Mods | Change The Game

[Pathfinding][edit | edit source]

bAvoidBoxTriggersFailure[edit | edit source]

Default is 0.

bAvoidBoxTriggersFailure=(0,1)

bBackgroundNavmeshUpdate[edit | edit source]

Default is 1.

bBackgroundNavmeshUpdate=(0,1)

bBackgroundPathing[edit | edit source]

Default is 1.

bBackgroundPathing=(0,1)

bCreateDebugInfo[edit | edit source]

Default is 0.

bCreateDebugInfo=(0,1)

bCutDoors[edit | edit source]

Default is 1.

bCutDoors=(0,1)

bDisableUnloadedPaths[edit | edit source]

Default is 0.

bDisableUnloadedPaths=(0,1)

bFacePathVector[edit | edit source]

Default is 1.

bFacePathVector=(0,1)

bFixNavmeshInfosOnLoad[edit | edit source]

Default is 0.

bFixNavmeshInfosOnLoad=(0,1)

bIgnoreThresholds[edit | edit source]

Default is 0.

bIgnoreThresholds=(0,1)

bRebuildPathIfSmootherFailed[edit | edit source]

bRebuildPathIfSmootherFailed is believed to be unused by the game.

Default is 1.

bRebuildPathIfSmootherFailed=(0,1)

bSlowDownForActorAvoidance[edit | edit source]

bSlowDownForActorAvoidance is believed to be unused by the game.

Default is 0.

bSlowDownForActorAvoidance=(0,1)

bStaticAvoidanceTriggerMovementBlocked[edit | edit source]

Default is 0.

bStaticAvoidanceTriggerMovementBlocked=(0,1)

bUseActorAvoidBox[edit | edit source]

Default is 1.

bUseActorAvoidBox=(0,1)

bUseActorAvoidance[edit | edit source]

Default is 1.

bUseActorAvoidance=(0,1)

bUseAlternateSmoothingForPrime[edit | edit source]

bUseAlternateSmoothingForPrime is believed to be unused by the game.

Default is 1.

bUseAlternateSmoothingForPrime=(0,1)

bUseOldPathSmoothing[edit | edit source]

bUseOldPathSmoothing is believed to be unused by the game.

Default is 0.

bUseOldPathSmoothing=(0,1)

bUsePathSmoothing[edit | edit source]

bUsePathSmoothing is believed to be unused by the game.

Default is 1.

bUsePathSmoothing=(0,1)

bUseRayCasts[edit | edit source]

Default is 1.

bUseRayCasts=(0,1)

bUseStraightLineCheckFirst[edit | edit source]

Default is 1.

bUseStraightLineCheckFirst=(0,1)

bUseTangentSmoothing[edit | edit source]

Default is 1.

bUseTangentSmoothing=(0,1)

bUseTaskletsToRecomputeBounds[edit | edit source]

bUseTaskletsToRecomputeBounds is believed to be unused by the game.

Default is 0.

bUseTaskletsToRecomputeBounds=(0,1)

bUseTweenedAnimations[edit | edit source]

Default is 1.

bUseTweenedAnimations=(0,1)

bUseVelocityObstacles[edit | edit source]

Default is 1.

bUseVelocityObstacles=(0,1)

bWarnIfHighLevelSearchFails[edit | edit source]

bWarnIfHighLevelSearchFails is believed to be unused by the game.

Default is 0.

bWarnIfHighLevelSearchFails=(0,1)

bWarpOnConsecutiveFailures[edit | edit source]

Default is 1.

bWarpOnConsecutiveFailures=(0,1)

fAICombatTurnSpeedScale[edit | edit source]

fAICombatTurnSpeedScale is believed to be unused by the game.

Default is 2.5.

fAICombatTurnSpeedScale=(...,-0.0001,0,0.0001,...)

fAITurnSpeedScale[edit | edit source]

fAITurnSpeedScale is believed to be unused by the game.

Default is 1.5.

fAITurnSpeedScale=(...,-0.0001,0,0.0001,...)

fAcceptableErrorRatio[edit | edit source]

Default is 0.8999999762.

fAcceptableErrorRatio=(...,-0.0001,0,0.0001,...)

fAvoidNodeCost[edit | edit source]

Default is 24.

fAvoidNodeCost=(...,-0.0001,0,0.0001,...)

fAvoidNodeRadiusAdd[edit | edit source]

Default is 11.

fAvoidNodeRadiusAdd=(...,-0.0001,0,0.0001,...)

fAvoidPreferredTriangleCrossingMultiplier[edit | edit source]

Default is 10.

fAvoidPreferredTriangleCrossingMultiplier=(...,-0.0001,0,0.0001,...)

fAvoidPreferredTriangleMultiplier[edit | edit source]

Default is 3.

fAvoidPreferredTriangleMultiplier=(...,-0.0001,0,0.0001,...)

fAvoidanceDistanceRadiusMult[edit | edit source]

Default is 1.

fAvoidanceDistanceRadiusMult=(...,-0.0001,0,0.0001,...)

fAvoidanceTimeDelta[edit | edit source]

Default is 3.

fAvoidanceTimeDelta=(...,-0.0001,0,0.0001,...)

fBackPedalAngle[edit | edit source]

Default is 160.

fBackPedalAngle=(...,-0.0001,0,0.0001,...)

fBadTriangleMultiplier[edit | edit source]

Default is 100.

fBadTriangleMultiplier=(...,-0.0001,0,0.0001,...)

fDefaultAvoidBoxAvoidNodeRadius[edit | edit source]

Default is 32.

fDefaultAvoidBoxAvoidNodeRadius=(...,-0.0001,0,0.0001,...)

fDefaultAvoidNodeCost[edit | edit source]

Default is 32.

fDefaultAvoidNodeCost=(...,-0.0001,0,0.0001,...)

fDefaultPreferredFactor[edit | edit source]

Default is 0.5.

fDefaultPreferredFactor=(...,-0.0001,0,0.0001,...)

fDefaultStaticAvoidNodeRadius[edit | edit source]

Default is 32.

fDefaultStaticAvoidNodeRadius=(...,-0.0001,0,0.0001,...)

fDefaultTangentSmoothingFactor[edit | edit source]

Default is 1.

fDefaultTangentSmoothingFactor=(...,-0.0001,0,0.0001,...)

fDistFromPathForFollowingRadiusMult[edit | edit source]

Default is 2.

fDistFromPathForFollowingRadiusMult=(...,-0.0001,0,0.0001,...)

fFindMaxSpeedMinParamIncrementPercent[edit | edit source]

Default is 0.1000000015.

fFindMaxSpeedMinParamIncrementPercent=(...,-0.0001,0,0.0001,...)

fFollowerTeleportOffsetFudge[edit | edit source]

Default is 10.

fFollowerTeleportOffsetFudge=(...,-0.0001,0,0.0001,...)

fHeadingToPathTangentMaxAngle[edit | edit source]

Default is 15.

fHeadingToPathTangentMaxAngle=(...,-0.0001,0,0.0001,...)

fLedgeJumpHeightBuffer[edit | edit source]

Default is 16.

fLedgeJumpHeightBuffer=(...,-0.0001,0,0.0001,...)

fMaxAvoidanceRadius[edit | edit source]

Default is 512.

fMaxAvoidanceRadius=(...,-0.0001,0,0.0001,...)

fMaxCollisionTime[edit | edit source]

Default is 1.

fMaxCollisionTime=(...,-0.0001,0,0.0001,...)

fMaxDistFromPathRadiusMult[edit | edit source]

Default is 5.

fMaxDistFromPathRadiusMult=(...,-0.0001,0,0.0001,...)

fMaxDistanceFromNavmeshMult[edit | edit source]

Default is 0.25.

fMaxDistanceFromNavmeshMult=(...,-0.0001,0,0.0001,...)

fMaxDistanceMoved[edit | edit source]

fMaxDistanceMoved is believed to be unused by the game.

Default is 5.

fMaxDistanceMoved=(...,-0.0001,0,0.0001,...)

fMaxEdgeLength[edit | edit source]

Default is 512.

fMaxEdgeLength=(...,-0.0001,0,0.0001,...)

fMaxFitnessMultiplier[edit | edit source]

Default is 2.

fMaxFitnessMultiplier=(...,-0.0001,0,0.0001,...)

fMaxHeightFromNavmeshToObstacleBoxBottom[edit | edit source]

Default is 128.

fMaxHeightFromNavmeshToObstacleBoxBottom=(...,-0.0001,0,0.0001,...)

fMaxHeightFromObstacleBoxToToNavmesh[edit | edit source]

Default is -16.

fMaxHeightFromObstacleBoxToToNavmesh=(...,-0.0001,0,0.0001,...)

fMaxTimeBlockedByActors[edit | edit source]

Default is 1.

fMaxTimeBlockedByActors=(...,-0.0001,0,0.0001,...)

fMaxTimeSizeAvoidNode[edit | edit source]

Default is 1.

fMaxTimeSizeAvoidNode=(...,-0.0001,0,0.0001,...)

fMinAvoidanceRadius[edit | edit source]

Default is 256.

fMinAvoidanceRadius=(...,-0.0001,0,0.0001,...)

fMinCollisionTime[edit | edit source]

Default is 0.25.

fMinCollisionTime=(...,-0.0001,0,0.0001,...)

fMinDist[edit | edit source]

fMinDist is believed to be unused by the game.

Default is 50.

fMinDist=(...,-0.0001,0,0.0001,...)

fMinFailureDistance[edit | edit source]

Default is 50.

fMinFailureDistance=(...,-0.0001,0,0.0001,...)

fMinFrictionSpeed[edit | edit source]

Default is 2.

fMinFrictionSpeed=(...,-0.0001,0,0.0001,...)

fMinNormalizedSpeedForSlowdown[edit | edit source]

Default is 0.75.

fMinNormalizedSpeedForSlowdown=(...,-0.0001,0,0.0001,...)

fMinStairSpeed[edit | edit source]

Default is 80.

fMinStairSpeed=(...,-0.0001,0,0.0001,...)

fMinTimeToNextPoint[edit | edit source]

fMinTimeToNextPoint is believed to be unused by the game.

Default is 0.3000000119.

fMinTimeToNextPoint=(...,-0.0001,0,0.0001,...)

fMinimalUsePathingCost[edit | edit source]

Default is 409600.

fMinimalUsePathingCost=(...,-0.0001,0,0.0001,...)

fMovementBlockedTimer[edit | edit source]

Default is 0.0199999996.

fMovementBlockedTimer=(...,-0.0001,0,0.0001,...)

fNavmeshBoundsActorRadiusMultiplier[edit | edit source]

Default is 1.

fNavmeshBoundsActorRadiusMultiplier=(...,-0.0001,0,0.0001,...)

fNavmeshBoundsMinTimeOfImpact[edit | edit source]

Default is 0.0333000012.

fNavmeshBoundsMinTimeOfImpact=(...,-0.0001,0,0.0001,...)

fNodeDistanceThreshold[edit | edit source]

Default is 25.

fNodeDistanceThreshold=(...,-0.0001,0,0.0001,...)

fObstacleManagerMinHeight[edit | edit source]

Default is 48.

fObstacleManagerMinHeight=(...,-0.0001,0,0.0001,...)

fObstacleManagerMinWidth[edit | edit source]

Default is 16.

fObstacleManagerMinWidth=(...,-0.0001,0,0.0001,...)

fObstacleUpdateDeltaWhenMoving[edit | edit source]

Default is 1.

fObstacleUpdateDeltaWhenMoving=(...,-0.0001,0,0.0001,...)

fObstacleUpdateDeltaWhenUnknown[edit | edit source]

fObstacleUpdateDeltaWhenUnknown is believed to be unused by the game.

Default is 5.

fObstacleUpdateDeltaWhenUnknown=(...,-0.0001,0,0.0001,...)

fPOVSmootherAvoidNodeCost[edit | edit source]

fPOVSmootherAvoidNodeCost is believed to be unused by the game.

Default is 7.

fPOVSmootherAvoidNodeCost=(...,-0.0001,0,0.0001,...)

fPathManagerDebugInfoWindow[edit | edit source]

fPathManagerDebugInfoWindow is believed to be unused by the game.

Default is 1.

fPathManagerDebugInfoWindow=(...,-0.0001,0,0.0001,...)

fPathToAnimLengthMaxMultiplier[edit | edit source]

Default is 2.

fPathToAnimLengthMaxMultiplier=(...,-0.0001,0,0.0001,...)

fPathingLargeActorRadius[edit | edit source]

Default is 80.

fPathingLargeActorRadius=(...,-0.0001,0,0.0001,...)

fPreferredTriangleMultiplier[edit | edit source]

Default is 0.0099999998.

fPreferredTriangleMultiplier=(...,-0.0001,0,0.0001,...)

fRotateTowardsPathThreshold[edit | edit source]

Default is 5.

fRotateTowardsPathThreshold=(...,-0.0001,0,0.0001,...)

fShortPathRadiusMult[edit | edit source]

Default is 2.

fShortPathRadiusMult=(...,-0.0001,0,0.0001,...)

fSlowDownMultiplier[edit | edit source]

Default is 0.5.

fSlowDownMultiplier=(...,-0.0001,0,0.0001,...)

fSmoothingStepHeight[edit | edit source]

Default is 25.

fSmoothingStepHeight=(...,-0.0001,0,0.0001,...)

fSprintAccelerationMult[edit | edit source]

Default is 10.

fSprintAccelerationMult=(...,-0.0001,0,0.0001,...)

fSprintAngleToPathThreshold[edit | edit source]

Default is 5.

fSprintAngleToPathThreshold=(...,-0.0001,0,0.0001,...)

fSprintDistToPathThresholdRadiusMult[edit | edit source]

Default is 0.5.

fSprintDistToPathThresholdRadiusMult=(...,-0.0001,0,0.0001,...)

fStaticPathTangentSmoothingFactor[edit | edit source]

Default is 0.5.

fStaticPathTangentSmoothingFactor=(...,-0.0001,0,0.0001,...)

fTeleportNodeAngleTolerance[edit | edit source]

Default is 5.

fTeleportNodeAngleTolerance=(...,-0.0001,0,0.0001,...)

fTotalDisplacementThresholdRadiusMult[edit | edit source]

Default is 0.6600000262.

fTotalDisplacementThresholdRadiusMult=(...,-0.0001,0,0.0001,...)

fTotalTimePadding[edit | edit source]

Default is 0.5.

fTotalTimePadding=(...,-0.0001,0,0.0001,...)

fTotalTimeThreshold[edit | edit source]

Default is 1.

fTotalTimeThreshold=(...,-0.0001,0,0.0001,...)

fTweenerAnimDurationOffset[edit | edit source]

Default is 0.1000000015.

fTweenerAnimDurationOffset=(...,-0.0001,0,0.0001,...)

fTweeningMaxPercentSpeedDelta[edit | edit source]

Default is 0.200000003.

fTweeningMaxPercentSpeedDelta=(...,-0.0001,0,0.0001,...)

fWarpMaxTime[edit | edit source]

Default is 5.

fWarpMaxTime=(...,-0.0001,0,0.0001,...)

fWarpPathOffset[edit | edit source]

Default is 100.

fWarpPathOffset=(...,-0.0001,0,0.0001,...)

fWarpRequestActorRadius[edit | edit source]

Default is 5.

fWarpRequestActorRadius=(...,-0.0001,0,0.0001,...)

fWaterTriangleCostMultiplier[edit | edit source]

Default is 4.

fWaterTriangleCostMultiplier=(...,-0.0001,0,0.0001,...)

fWaterTriangleCrossingCostMultiplier[edit | edit source]

Default is 5.

fWaterTriangleCrossingCostMultiplier=(...,-0.0001,0,0.0001,...)

iDefaultRetryCount[edit | edit source]

Default is 3.

iDefaultRetryCount=(...,-1,0,1,...)

iFindMaxSpeedMinIterationCount[edit | edit source]

Default is 10.

iFindMaxSpeedMinIterationCount=(...,-1,0,1,...)

iMaxActorsToAvoid[edit | edit source]

Default is 10.

iMaxActorsToAvoid=(...,-1,0,1,...)

iMaxAvoidBoxCheckPerFrame[edit | edit source]

Default is 2.

iMaxAvoidBoxCheckPerFrame=(...,-1,0,1,...)

iMaxHavokRequestsPerFrame[edit | edit source]

Default is 2.

iMaxHavokRequestsPerFrame=(...,-1,0,1,...)

iMaxObstacleBuildPerFrame[edit | edit source]

Default is 1.

iMaxObstacleBuildPerFrame=(...,-1,0,1,...)

iMaxPathRequestsPerFrameTracked[edit | edit source]

iMaxPathRequestsPerFrameTracked is believed to be unused by the game.

Default is 32.

iMaxPathRequestsPerFrameTracked=(...,-1,0,1,...)

iMaxQueuedPathingRequests[edit | edit source]

Default is 50.

iMaxQueuedPathingRequests=(...,-1,0,1,...)

iPathRequestsAllowedPerFrame[edit | edit source]

Default is 2.

iPathRequestsAllowedPerFrame=(...,-1,0,1,...)

iWarpMaxPathFailureCount[edit | edit source]

Default is 3.

iWarpMaxPathFailureCount=(...,-1,0,1,...)

uiSmallNavmeshInfoPathSC[edit | edit source]

Default is 3.

uiSmallNavmeshInfoPathSC=(0,1,2,...)