Fallout4:Unofficial-fenris95-1.0.0p2

From Step Mods | Change The Game


Fenris' Personal Mod Guide / Setup Part 2[edit | edit source]

Part 1 of this guide can be found here:

https://stepmodifications.org/wiki/User:Fenris95/FO4_-_Fenris%27_Mod_Guide_Part_1

26498880523 26a51b79a5 o.png

Title: Mod it till it breaks.[edit | edit source]

Game[edit | edit source]

  • Fallout 4 v1.9.4.0

DLC Required[edit | edit source]

  • Wasteland Workshop
  • Automatron
  • Far Harbour
  • Contraptions Workshop
  • Vault-Tec Workshop
  • Nuka-World

Characters[edit | edit source]

Caliente's Beautiful Bodies Enhancer -CBBE-[edit | edit source]

CORE
-CBBE- - 2.5.1 - by Caliente and Ousnius

Files to download :
  • MAIN FILES - Caliente's Beautiful Bodies Enhancer - v2.5.1
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Caliente's Beautiful Bodies Enhancer -CBBE-
Caliente's Beautiful Bodies Enhancer -CBBE-
Body Shape
Body Shape

DotMO.png Curvy

Underwear Options
Underwear Options
NeverNude
Outfit Options
Outfit Options

DotMO.png Vanilla Outfits

DotMO.png Automatron Outfits

DotMO.png Far Harbor Outfits

DotMO.png Nuka World Outfits

Misc Options
Misc Options

DotMO.png F4EE Morphs

Finish

Description :
"CBBE replaces the vanilla female body that all adult female characters (player and NPC) share, with one that is fully customizable with the BodySlide tool. By default there are three nude options available that don't require anything but installation, as well as lore-friendly underwear styles for these body shapes (using Beth's own unused underwear meshes).

These meshes have a total of over 21k vertices - compared to the vanilla body's modest 1750 - for optimal smoothness. In tests there have been no reports of these high-poly meshes causing any slow down, but may still be too much for weaker systems to use, so be warned.

Included in the main installer are bodies, textures, all vanilla and DLC outfits, and BodySlide addons for the body and outfits. There are also morph files for the body and the outfits included, which are used for in-game morphing with LooksMenu or other script mods.

Options :

Please note that these shapes are what you get when the very centre of the weight/body morph triangle is selected. The shape will then morph according to where ever you select in the triangle, just as the vanilla body does.

  • Slim: Slender shape for fans of slimmer ladies.
  • Curvy: Based on the modern ideal.
  • Vanilla: Default body, but better!
  • NeverNude: The above bodies, but with underwear.
  • Be sure to grab BodySlide for 100% customisability with CBBE, including body physics!"

BodySlide and Outfit Studio[edit | edit source]

CORE
BodySlide and Outfit Studio - 4.2.3 - by Ousnius and Caliente

Files to download :
  • MAIN FILES - BodySlide and Outfit Studio - v4.2.3

Description :
"BodySlide has been updated with the addition of Fallout 4 support, bringing an enormous list of new features once again.

Unprecedented flexibility coupled with marvelous ease of use allows you to have all the outfits and shapes you've ever dreamed of.

For the latest updates, known issues and more, check out the sticky comment and the changes tab!

Note: As of version 3.8 of BodySlide, this utility requires OpenGL 3.3. If your card does not support this (cards that meet the minimum system requirements for Skyrim should), you should not update BodySlide until you can get a better card.

BodySlide

  • Customize outfits and bodies without the need to edit mesh files!
  • Use sliders to create your personal shapes.
  • Fancy outfit filtering quickly shows you the outfits you want, while the textured preview windows show you what you are going to get.
  • Building morph files allows you to use the sliders in-game using LooksMenu or other script mods.

Outfit Studio

  • The power of an experienced modder is now in your hands!
  • Convert outfits between bodies, create your own BodySlide sliders, correct animation weights and edit meshes otherwise.
  • If you know what you're doing, you can even edit static meshes.
  • Import and export .FBX, .OBJ and .NIF meshes.
  • Barely any previous modding experience required.

Physics

  • With the BodySlide addon on the CBBE mod page comes the "CBBE Body Physics" set.
  • Choose it in the Outfit/Body drop down of BodySlide and build it. Your nude body should now have breast physics."

Ponytail Hairstyles by Azar v2.5a[edit | edit source]

CORE
Ponytail Hairstyles - 2.5a - by Azar

Files to download :
  • MAIN FILES - Ponytail Hairstyles by Azar v2_5a - BA2 version

Description :
"This mod adds 32 new standalone hairstyles for your female characters. All the hairstyles have been made for Fallout 4 and feature full physics. These hairstyles can be used on both males and females, but were designed for females."

Wasteland Salon - Hair Texture Improvement Mod[edit | edit source]

CORE
Wasteland Salon - 1.4 - by Limo

Files to download :
  • MAIN FILES - Wasteland Salon v1.4
  • OPTIONAL FILES - Wasteland Salon Lighter Haircolours Option

Description :
"I found the hair lacking in this game, it was flat, boring, and a bit too bright. So I decided to do something about it, and I might as well share!

So here is my mod to improve the contrast and variation of the vanilla hair textures.

Now with optional brighter version!"

Lots More Female Hairstyles[edit | edit source]

CORE
Lots More Female Hairstyles - 1.33 - by Recluse

Files to download :
  • MAIN FILES - Lots More Female Hairstyles v. 1.33

Description :
"Like my other recent mods Lots More Male Hairstyles and Lots More Facial Hair, the latest version of this mod now adds more than 100 new female hairstyles to choose from by making a selection of male hairstyles available for female characters and adding a good number of new combinations of female hairstyles and hybrids, all using vanilla assets and only an ESP plugin file."

XCE - Xenius Character Expansion[edit | edit source]

CORE
XCE - Xenius Character Expansion - 1.3 - by Xenius

Files to download :
  • MAIN FILES - XCE - Xenius Character Expansion

Description :
"This mod adds 143 character customisation options to the game.
Everything except brows can be applied to both genders. Brows are only available for female characters. I might add some for males at a later time.

Includes contents of the following mods, in one add-on:

  • Wasteland Warpaint: a selection of custom face paint textures, including several layered designs.
  • Alternate Scars: originally a replacement for some of the vanilla scars. Now available as an option.
  • Additional Eyes: several new eyes in various colours and flavours.
  • Weathered Face Paint: originally a replacer for the vanilla face paint. Now available as additional choices.
  • Additional Face Paint: a number of face paint textures, originally created by fellow modder Gizmodian. Was only available as a replacer before.
  • Some previously unreleased stuff."

New Outfits / Accessories[edit | edit source]

Clothes[edit | edit source]

JC - Shirt and Jeans[edit | edit source]

CORE
JC - Shirt and Jeans - 1.3 - by Jordan1q2

Files to download :
  • MAIN FILES - JC - Shirt and Jeans with BodySlide, JC - Shirt and Jeans AWKCR

Description :
"This mod adds 7 different versions of Shirt and Jeans to your game, that is craftable through the Chem lab.
Unless you have the AWKCR version then it's craftable from the workbench the mod adds.
Thanks to DaBigPit For making the esp file for the mod."

Proto Vault Suit[edit | edit source]

CORE
Proto Vault Suit - 1.2 - by nitronizer

Files to download :
  • MAIN FILES - ProtoVaultSuit - Blue 1.2

Description :
"This mod will replace any default wearable vaultsuit in Fallout 4."

Accessories[edit | edit source]

Rad-Ban Eyewear Inc.[edit | edit source]

CORE
Rad-Ban Eyewear Inc. - 1.01 - by Ceds

Files to download :
  • MAIN FILES - Nuka-Tech Rad-Bans
  • OPTIONAL FILES - Armorsmith Eyewear Mod patch, Nuka Scratch-Patch

Description :
"Nuka-Cola, the creators of the Worlds Greatest Soft Drink, pulled together some talented Fashionistas, Scientists and Radiation Specialists in 2076, to bring you a new line of eye-wear for you to glow in the Commonwealth.

In the unforeseen event of *ahem* Total Atomic Annihilation, The Rad-Ban lenses employ a Nuka-Tech® radiation application that produces a small field around the user, minimizing the effects of radiation. WOW! SCIENCE!"

Functional wedding rings[edit | edit source]

CORE
Functional wedding rings - 1.55 - by Treldon

Files to download :
  • MAIN FILES - Functional wedding rings

Description :
"I've been wondering what to do with those rings. Keep them, as my character would? Or just sell them?

Now I have an answer: keep them of course! They are useful.

Player's ring grants +1 to Strength and Endurance to the wearer.
Spouse's ring grants +1 to Intelligence and Perception."

Tomb Raider Accessories (AWKCR-AE)[edit | edit source]

CORE
Tomb Raider Accessories - 4.0 - by Crimsomrider

Files to download :
  • MAIN FILES - Tomb Raider Accessories

Description :
19563-0-1489062314.png

Tactical Flashlights[edit | edit source]

CORE
Tactical Flashlights - 2.3 - by AKcelsior

Files to download :
  • MAIN FILES - Tactical Flashlights
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Tactical Flashlights
Tactical Flashlights
Core Files
Core Files

DotMO.png Greetings wastelander...

Main
Main

DotMO.png AWKCR + AE

1st Person
1st Person

DotMO.png Left offset

3rd Person
3rd Person

DotMO.png Select Nothing

Next
Tactical Flashlights
Tactical Flashlights
Beam Distance
Beam Distance

DotMO.png 150% + Shadows

Finish

Description :
"Tactical Flashlights adds wearable flashlight equipment to the wasteland. Each piece occupies different armor slots, has different stats and bonuses, and some allow mods to be applied.

Each light has been added to armor vendors, or you can craft them at a chemistry station under "UTILITY". Different bulbs and armor mods can be crafted at any armor workbench.

Each item has also been distributed to various factions across the wasteland!

Atmosphere :

  • Dynamic shadows.
  • Volumetric light rays.

Customization :

  • 10 distance settings.
  • 8 unique models.
  • 7 craftable colored lenses - Blue, Green, Red, Purple, Halogen, Incandescent, LED.
  • Assortment of mods available - recon sensors, Biocomm mesh, etc.
  • Use together with Pip-Boy Flashlight to customize your light pattern."

K-9 Harness -- Tactical Body Armor and Backpack for Dogmeat[edit | edit source]

CORE
K-9 Harness - 1.0 - by fadingsignal

Files to download :
  • MAIN FILES - K-9 Harness - Tactical Body Armor and Backpack for Dogmeat
  • OPTIONAL FILES - K-9 Harness - Armorsmith Extended plus DEF UI

Description :
"K-9 Harness: Tactical Body Armor (and Backpack) adds a new modular body armor with brand new meshes & textures for Dogmeat, designed after modern-day Military and Police K-9 Unit harnesses. Featuring craftable side pouches, backpack, ballistic weave, faction patches, and various colors and patterns, each component can be added, removed, or customized at the standard Armor Workbench, giving you a huge variety of options.

Side pouches, and a backpack can be added to give Dogmeat extra carrying capacity. For extra protection, Ballstic Weave can also be added. If you download the Armorsmith Extended version, more linings and options will be available.

  • 8 colors/ patterns currently available: Olive Drab, Black Tactical, Police Blue, Forest Camo, Desert Camo, Sky Camo, Urban Camo, and Winter Grey.
  • Harness and pouches can be colored separately for many color combos!
  • 12 patch sets can be added to the side panels, featuring all vanilla factions, plus U.S. Army, K-9 Police, NCR, Reilly’s Rangers, and Vault-Tec
  • Base vest has an armor rating of 30, with 15 extra damage resistance, but Ballstic Weave can be added for extra protection
  • Side pouches and backpack can be added/stacked to give Dogmeat +40 or +80 carryweight, respectively.
  • Compatible with everything, as it’s a simple armor like the vanilla Dog armors, nor does it edit leveled lists or other vanilla records."

Survivalist Go-Bags[edit | edit source]

CORE
Survivalist Go-Bags - 1.4 - by Tookie Jones

Files to download :
  • MAIN FILES - Survivalist_Go-Bags_CHEMSTATION_1.4

Description :
"This is a collection of Backpacks and Duffle bags, available in different colors and craft-able at the ArmorSmith table under the "ACCESSORIES-BACKPACKS" tab, them mod-able at the regular armor table. Or with the alternate esp.'s (75 or 150 lbs) which puts them at the Chem station under their own tab, "SURVIVALIST GO-BAGS". Each bag comes in a few different colors and with various different accessories. Male and female equip-able. 44 in all and growing!"

Armour[edit | edit source]

The Mercenary - Pack[edit | edit source]

CORE
The Mercenary - Pack - 0.9c - by L0rd0fWar

Files to download :
  • MAIN FILES - The Mercenary - Pack v0.9b - Loose files, The Mercenary - Pack v0.9.c - plugin only update
  • OPTIONAL FILES - 1.3a -WIP CBBE BodySlide files by JackJack86, B-90 Bodyslide Files Fixed v1.0, Merc Combat Jacket B Bodyslide Files Fixed v1.0

Description :
"All the outfits had been designed to blend in game with vanilla assets, my aim was to create a cool looking designs without going too far from the game vibe.

The mercenary outfit designed to give the Gunners leaders the fearsome look, it comes with three variants (light, medium, Heavy) all could be upgraded through the work bench, you also could change the armor colors and customize it to your liking. all the armor pieces that fit on top of The Mercenary works as a layered armor, you could also use it on top of vanilla underarmor.

The lower ranks of the Gunners have there own outfits and Gear too. and bare in mind that you could use vanilla layered armors with any of the above so you have better customization options.

Wastelander outfits had been added to NPC's level list and you also could buy most of the outfits from commonwealth vendors.

The Rebel old design have been updated with slightly better textures, rigging and proportions. also there are 3 more variants with head gears and scarf. B-90 and SNCR also had same updates. you can still craft them from Armorsmith Extended bench."

Eli's Armour Compendium[edit | edit source]

CORE
Eli's Armour Compendium - 1.5 - by Elianora

Files to download :
  • MAIN FILES - Eli's Armour Compendium - CBBE and BodySlide 1.5
  • OPTIONAL FILES - AE and VIS patch

Description :
"This mod adds 50 unisex armours, 20 accessories and infinite amounts of armour colour mods to the game.

These items are (mostly) made by mashing up and recolouring vanilla items, so most of them are very lore-friendly and blend into the world well.

General Infos :

  • There are a lot of settler-type outfits, some vault suit mashups, a few raider armours, and a bunch of Institute clothes. There are scarves, mufflers, gloves, eyeglasses, bags etc. You can change the appearance of these items at the regular armour workbench.
  • You can wear armour pieces over these outfits, so I recommend Concealed Armours or similar, so you can hide any pieces that clip.
  • The main supplier in this mod is Ellie, a custom-voiced NPC. She is a vendor for the armours and provides you with designs to make your own.
  • You craft new armours at the "Armour Crafting Workbench", new crafting furniture added by the mod. You need to buy schematics from Ellie to get craft the workbench in settlement. There is also a workbench at Ellie's shop.
  • To get all the crafting recipes to show up, you also need to buy designs for them from Ellie. There are 5 types: Vault suit, Raider, Companions, Wastelander and Accessories. Some of them require basic components like leather and cloth, some are using "immersive recipes" (for example, crafting Gunslinger hat requires a Minutemen hat and pilot goggles from Ellie).
  • Ellie's shop is just outside Diamond City, next to the parking lot with the mongrel dogs. She sells almost all the clothing that this mod adds, apart from Institute outfits, those are found and purchased from the Institute merchant. If you do not have access to the Institute, you can find a dead synth who has the blueprints inside Mass State House (Boston Commons). There is a mapmarker you need to discover. in order to fast travel.
  • A lot of the items in the mod can be modded (change their colour or graphic): They're marked with [M]. If you don't like the name, just rename the item at the vanilla armour workbench where you apply mods. The items you can mod to different colour are:

Muffler, Scarf, Eyeglasses, most t-shirt based outfits, Armoured and Unarmoured Jumpsuit and the Institute Casual Outfit

  • All clothing can be modded with lining and ballistic weave
  • Textures are mostly 2-4K, based on vanilla stuff and the UHD DLC
  • Leveled lists alter NPCs from Minutemen, Institute, Railroad and settlers
  • Most of the wastelandish outfits have been added to leveled lists so they should appear on NPCs throughout the Commonwealth, especially on dead NPCs that spawn with random clothes. The unfortunate side-effect of this is that it will conflict with other mods that edit those same distribution lists.
  • This mod includes my companion armours from my Companion Overhaul, some pieces from Armoured Jumpsuits, Armour Collection, Sleeveless Outfits and Apocalypse Accessories. The meshes are improved and this is meant to replace those mods."

Raider Overhaul WIP[edit | edit source]

CORE
Raider Overhaul WIP - 12.4 - by MadMAX713 - Joemitchell320 - Thirdstorm - KKthebeast

Files to download :
  • MAIN FILES - Raider Overhaul WIP 12.4 Main File I Please read changelog
  • OPTIONAL FILES - Raider Overhaul WIP 12.5 Beta File File, Raider Overhaul - AE patch v12.x

Description :
"This is a Work In Progress mod that aims to add more style and diversity to the raiders of the Commonwealth. I mean, your going to be fighting them ALL THE TIME. This mod adds various headwear and armor in the game that appear wilder, more savage, more "raider-esque". Also included are consumables, designed to reflect the savagery and carelessness of the raider faction. This mod requires the AWCKR mod, and nearly everything is CBBE compatable. Every piece included (except the raider mod armor retexture) is 100% standalone and no vanilla textures have been replaced in any way. Raiders and their dogs in your game will randomly spawn with one of my masks or armor. You may even meet a Raider Dreadnaught up close!"

Raider Overhaul - Valdacil's Item Sorting (VIS) - Compatibility Patch[edit | edit source]

CORE
Raider Overhaul - Valdacil's Item Sorting (VIS) - 1.8.1 - by KKthebeast and Thirdstorm

Files to download :
  • MAIN FILES - VIS - Raider Overhaul 12.x - FOMOD
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
VIS Raider Overhaul Patches
VIS Raider Overhaul Patches
Choose One
Choose One

DotMO.png Stock RO - AE

Finish

Description :
"Adds current missing Item Tags for Raider Overhaul 12.4 to Valdacil's Item Sorting 9.0.2+ Food, Chems, Alcohol, Armor, Weapons etc."

Wasteland Sniper by Hothtrooper44[edit | edit source]

CORE
Wasteland Sniper - 1 - by Hothtrooper44

Files to download :
  • MAIN FILES - Wasteland Sniper by Hothtrooper44

Description :
"Often I choose the role of a sniper in Fallout games and, for my first playthrough, FO4 was no exception.

I always loved the look of big hoods on armor - and for a sniper, one with some ghillie esque 3D camo attached.

I went on to create camo patterns for the major terrain types present in the Commonwealth.

The armor was given plenty of storage for lots of ammo and long nights, along with a few other sniper/spy type attachments.

I put it all together with the new big hood and there you have it - The Wasteland Sniper suit was born!

Features :

  • Custom fitted in modeling software for minimal clipping
  • Unique male and female meshes - including ground models and 1st person models
  • Completely standalone
  • Four variations, all individually craftable - (Original/Desert Camo/Forest Camo/Urban Camo)
  • Craftable in the Chemistry Station under the "Utility" section (requires rank 2 armor smith)
  • Moddable in the Armor Crafting Station"

Adventurer Outfit[edit | edit source]

CORE
Adventurer Outfit - 1.1 - by Deserter X

Files to download :
  • MAIN FILES - Adventurer Outfit 4K

Description :
"A new craftable casual outfit with six variations.

The female outfit is compatible with both Vanilla and CBBE textures.

  • You can craft it using any Chemistry Station under Adventurer category.
  • It requires two adhesive, three leather, five cloth and one steel.
  • It's fully upgradeable with ballistic weave and linings.
  • It offers a base 25 damage and radiation resistance plus 2 endurance.

It's a standalone outfit and doesn't replace any of the game files/outfits. You can use it on your character, any follower or settler."

Randomized Diamond City Guard Outfits[edit | edit source]

CORE
Randomized Diamond City Guard Outfits - 1.0 - by darthbdaman

Files to download :
  • MAIN FILES - Randomized Diamond City Guard Outfits

Description :
"It really bothered me that, despite a variety of the armors existing in the game, the Diamond City guards only ever use full arm pieces and helmets.

This adjusts the outfit for the Diamond City guards to use leveled lists for their Helmets, Left Arm Pieces, and Right Arm Pieces.

They have a 1/3 chance of getting their default full helmet, 1/3 chance of getting the more open light helmets that were rarely used in the vanilla game, and a 1/3 chance of not having a helmet.

They have a 1/4 chance of getting a full armor piece, 1/4 chance of getting just a shoulder piece, 1/4 chance of getting just a forearm piece, and 1/4 chance of not getting any arm equipment.

Using this mod will make it clear why Bethesda gave all of the DC guards the same helmet, despite the variations existing. They have a very limited number of faces available, and the majority of the guards use the same face. It is a little bit disconcerting, so if things like that bother you, I wouldn't recommend the mod."

Varied Diamond City Guards[edit | edit source]

CORE
Varied Diamond City Guards - 1.0 - by Cthulhu And Me

Files to download :
  • MAIN FILES - DiamondCityFaceVariety

Description :
"There have been a few mods uploaded that change the headgear of the DC security. However, underneath these helmets, there were only two faces in the DC lvlcharacter list! This mod adds about a dozen more faces for the guards, so you won't keep seeing the same two people patrolling the city.

This will be the first of a series of mods that expand the faces for generic goons and soldiers, so stay tuned. I'm in the process of making one for raiders and gunners, and will then move on to the minutemen, railroad agents, coursers, etc.

Since this mod only edits a lvlchar list, it is compatible with all mods that edit armor lists or change the stats of DC guards. This is purely cosmetic. You'll still want a mod that opens up their helmets, I recommend Randomized Diamond City Guard Outfits by darthbdaman."

Sorting, Cleaning and Testing: Part 8[edit | edit source]

Sort with LOOT.

Run the game and make sure it still works.

Settlements[edit | edit source]

Sim Settlements[edit | edit source]

CORE
Sim Settlements - 1.1.7 - by kinggath

Files to download :
  • MAIN FILES - Sim Settlements
  • OPTIONAL FILES - Valdacil's Sorting Patch

Description :
"TLDR: Allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. Includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more.

This mod aims to completely change the way you think about settlements. You'll now be able to create detailed, living places with minimal effort. The ultimate goal: making every settlement a unique and awesome looking Fallout city, with perks and rewards that help you at every stage of the game.

The Why

One of the biggest problems with Fallout 4, is just how disconnected the Settlement system feels from the rest of the game. Settlements lack that Bethesda game feel of exploration and progression, and so there's not much incentive to actually use the system. It also feels bizarre that you have to micromanage all these people, and personally plant seeds and decide where people sleep - you're their leader, not their mother! You're supplying these people with security and tons of resources, why can't they kick in and help out with building up the city?

The How

In version 1.0, this mod adds the start of that vision by allowing you to place down zones (ala Sim City) that will make your settlers create buildings of the appropriate type in that zone. It includes a series of systems to help bring your settlements to life, and make them more dynamic and interesting to engage with.

Randomization

Buildings are chosen at random and filled with random things depending on how you zoned an area. Using the basic types of Agricultural (farms), Commercial (stores), Industrial (factories), and Residential (homes) - you create a basic outline for your settlement using the workshop system and the settlers will handle the rest. Version 1.0 includes a large selection of buildings with even more on the way!

Upgrades

Every building has multiple levels of upgrades that can be unlocked over time to keep you coming back to re-explore your own settlements and find out what's changed. Dynamic Needs [Optional]: To help make settlements more interesting, the basic needs of your settlers change over time, making keeping them happy more of a challenge, raids less predictable, and the upgrade unlocks feel like they were earned.

Living Cities

No longer will all of your settlers share the same boring life story, some of them will be flagged with interesting backgrounds, likes, hobbies, and quirks that play out in a visual story in their homes to make them stand out and feel like a unique and important person. Clutter throughout homes and some shops is chosen randomly both at creation and periodically when you visit them to really make them feel lived in. Furniture markers are placed throughout the homes and buildings so your settlers spend less time clumped up waiting for something to do and instead engage with your settlement.

Rewards

To make the system even more worth it beyond the visual reward of the above systems, a tax system is in place to ensure the settlements can have a huge impact on your gameplay. In a future patch, tons of unlocks will be added in the form of special buildings and settler inventions that you can use while you're out conquering the wasteland!"

Working Food Planters[edit | edit source]

CORE
Working Food Planters - 1.0F - by Dominik Rungelrath

Files to download :
  • MAIN FILES - Workshop_Planters_Fixed

Description :
"Ever seen those food planters in Graygarden? Now you can build them in your own settlement.

This means you don't have to have dirt in your settlement to actually get some food.

These can be placed on most even surfaces."

OCDecorator - Static Loot[edit | edit source]

CORE
OCDecorator - Static Loot - 1.1.1 - by mcface and EbokianKnight

Files to download :
  • MAIN FILES - OCDecorator - Ver1.1.1
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
OCDecorator
OCDecorator
Select your DLC
Select your DLC

DotMO.png Far Harbor + Nuka World

Optional Files
Optional Files

DotMO.png Select Nothing

Finish

Description :
"You can place ANY lootable object as a static object, using a custom container (OCDispenser). It will dispense them for you to move around in the normal settlement edit mode. It does have some negative side effects but the pros WAY out weight the cons. I will talk more about the know problems in the known issues area. You can now directly loot the objects you place with the dispenser. No need to enter crafting mode to scrap and then loot from the workbench inventory."

Place Everywhere[edit | edit source]

CORE
Place Everywhere - 1.16.9.940 - by TheLich

Files to download :
  • MAIN FILES - Place (Fallout4 1.9.4 - latest release)

Description :
"This F4SE plugin allows building and placing objects in workshop mode everywhere (see note below) you want. Inside other objects, in water, even at air. Also makes almost all scrap-only objects (yellow) selectable/movable. Also you can move objects out of green zone and leave them there, while I do not recommend do this - if you think your settlement borders are too tight, just use border expanding mods like Build High (be careful though, as this mod conflicts with scrap mods and can cause reset bug)."

Brighter Settlement Lights[edit | edit source]

CORE
Brighter Settlement Lights - 1.2 - by Elvani

Files to download :
  • MAIN FILES - Brighter Settlement Lights v1.2
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Brighter Settlement Lights
Brighter Settlement Lights
Pick a version
Pick a version

DotMO.png Less Harsh

Finish

Description :
"This mod brightens all player-built lights, increasing their radius by about 2x, or 3x depending on the version you choose to use. Now updated with an option which decreases light intensity."

Functional Displays - Display Your Collection (The Original Display DLC)[edit | edit source]

CORE
Functional Displays - 0.2.9.2 - by SecretAgent99

Files to download :
  • MAIN FILES - Functional Displays v0.2.9.2
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Functional Displays v0.2.9.2 BETA
Functional Displays v0.2.9.2 BETA
WELCOME
WELCOME

DotMO.png Welcome Message

TERMS
TERMS

DotMO.png I understand how to use this mod

Next
Functional Displays v0.2.9.2 BETA
Functional Displays v0.2.9.2 BETA
Main File
Main File

DotMO.png Functional Displays Main File

DLC
DLC

DotMO.png Automatron

DotMO.png Far Harbor

DotMO.png Nuka World

Weightless Junk and Tools
Weightless Junk and Tools

DotMO.png Don't Select This

Display Board Texture
Display Board Texture

DotMO.png Wood

Display Rack Texture
Display Rack Texture

DotMO.png Wood

Next
Functional Displays v0.2.9.2 BETA
Functional Displays v0.2.9.2 BETA
Sorting Mod
Sorting Mod

DotMO.png Valdacil's Item Sorting

Overhaul or Crafting Patches
Overhaul or Crafting Patches

DotMO.png Select None

Overhaul or Crafting Patches
Overhaul or Crafting Patches

DotMO.png Select None

Bobblehead Mod Options
Bobblehead Mod Options

DotMO.png Bobble Girl

Next
Acknowledgement
Acknowledgement

DotMO.png I agree to mod responsibly

DotMO.png Credits

Description :
"Were you disappointed when you found out the gunboard in the opening menu, wasn't in game?

I was. So I did something about it.

Countless hours later, and days of my life lost, I brought much needed displays to the wasteland! Functional Displays allows you to display your collections of weapons, loot, armor, etc.

It originally started with crude gun racks, and evolved into a much larger mod all about displaying your collections.

I did my best to organize and sort what can go where, but ultimately, there's just way too much, so for some cases, it is generalized, so if you can fit it, you can display it." }}

Do It Yourshelf - clutter for shelves and bookcases[edit | edit source]

CORE
Do It Yourshelf - v1.6a - by dinozaurz

Files to download :
  • MAIN FILES - Do It Yourshelf v1.6a (NMM version name fix)
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Do It Yourself - clutter for shelves and bookcases
Do It Yourself - clutter for shelves and bookcases
Core files (required)
Core files (required)

DotMO.png Shelves

Extra clutter by cartman1975
Extra clutter by cartman1975

DotMO.png Extra half-shelf clutter (full cost)

Retextures
Retextures

DotMO.png Select Nothing

Finish

Important Install Instructions :

  • When asked if you want to overwrite Immersive Vendors, select 'No to Mod'.

Description :
"The aim of this mod is to offer an easy way to fill up those empty bookshelves and make a settlement look a little more lived in. I've been brainstorming ideas on how to make shelves a little less empty in my settlements, but without the work of placing every item individually every time. What I've come up with is this: shelves with snap nodes, and pre-made clutter in shelf size with snap nodes. Place a shelf, snap clutter in."

Snappable Junk Fences[edit | edit source]

CORE
Snappable Junk Fences - 1.3 - by DarthWayne

Files to download :
  • MAIN FILES - Better Junk Fences

Description :
"This mod solves the old problem of useless junk fences with large gaps between them. I made the fences 5% larger and added a bunch of different snap nodes to them. All fences and the large guard tower now have 2 snap nodes for other walls (junk fence or normal walls) on each side in 2 different highs. That way you can compensate small altitude differences of the ground. If you want to make smooth curves you can use the two thicker junk fences for a 30° curve.

The following wall types have additionally snap nodes for floors:

  • Straight fences have 4 snap nodes for floors in 2 different highs. While the upper is good for placing turrets on it the lower is perfect for seeking cover behind the wall.
  • 90° corners are basically the same as the straight fences. Only difference is, that it has 6 Instead of 4 snap nodes for floor, so your walkway can go around the corner as well.
  • Doorways only have the upper snap nodes, because it would not make much sense blocking the door with the lower ones.

This changes will affect all vanilla fences placed anywhere in the game (even those in raider camps). I don't think the 5% will have such a huge effect on them though, so you would probably not notice.

All fences and guard towers that you have already placed in your settlements will automatically being updated."

Increased Build Limit Enhanced 4K[edit | edit source]

CORE
Increased Build Limit - Epic.2.0 - by DDProductions83

Files to download :
  • MAIN FILES - DD_Is_a_god_All IN One Enhanced Build Limit

Description :
"Made the upgrades from 2x-30x in increments of two via a ingame menu, you only need the one mod now. Overwrites activation text until used, added a delay 24 hours ingame option which will allow you to use the default activations for the workstation for that period. Once upgrade is done the regular activations will appear."

Visuals[edit | edit source]

Darker Nights[edit | edit source]

CORE
Darker Nights - 1.11p6 - by unforbidable

Files to download :
  • MAIN FILES - Darker Nights
  • OPTIONAL FILES - Darker Nights No Fog Glow Fix for Far Harbor DLC
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Darker Nights 1.11p6
Darker Nights 1.11p6
Darkness Level
Darkness Level

DotMO.png Medium (level 3)

Misc
Misc

DotMO.png Vanilla Sky

Next
Darker Nights 1.11p6
Darker Nights 1.11p6
Merged DLC Patches
Merged DLC Patches

DotMO.png Far Harbor DLC

DotMO.png Nuka World DLC

Merged Overhaul Patches
Merged Overhaul Patches

DotMO.png True Storms 1.4

Standalone Patches
Standalone Patches

DotMO.png Select Nothing

Next
Darker Nights 1.11p6
Darker Nights 1.11p6
Detection
Detection

DotMO.png Automatic (Recommended)

Next
Darker Nights 1.11p6
Darker Nights 1.11p6
Night Vision
Night Vision

DotMO.png Alternative (Green Tint)

Next
Darker Nights 1.11p6
Darker Nights 1.11p6
Night Vision Strength
Night Vision Strength

DotMO.png Stronger

Finish

Description :
"This mod will make the nights in the Commonwealth darker. Not by a whole lot, but dark enough I think so that you know the night has fallen without having to check the time on your pip-boy. Interiors will be darker during the night as well unless they are well lit. There are seven levels of darkness to choose from."

Fr4nsson's Light Tweaks[edit | edit source]

CORE
Fr4nsson's Light Tweaks - 1.6 - by Fr4nsson

Files to download :
  • MAIN FILES - Fr4nsson's Light Tweaks V1.6 - Indoor Only

Description :
"This mod aims to fix the out blown lights in Fallout 4 both indoors and outdoors and remove skylights a.k.a FakeLights indoors. It does also remove bloom if you want to (look in file section). It goes very well with Unforbidable's Darker Nights. I'm using Darker Nights Level 1 with this mod and it looks great.

I've spent many hours tweaking for "correct" values in the lightning system so i hope it looks good in the whole game."

Enhanced Lights and FX[edit | edit source]

CORE
Enhanced Lights and FX - 0.2.3 - by Anamorfus

Files to download :
  • MAIN FILES - Enhanced Lights and FX

Description :
"Enhanced Lights and FX has the goal to create a more atmospheric and realistic lighting. It overhauls the interior lights, effects, ambient light and creates a new mood. The lighting is not only based in the post war world, but in the pre war world too, with the light sources placed where it would make sense in a pre war Boston, whether the light is on or off. Also... bring a flashlight with you.

Features :

  • All interior light sources emits light.
  • More godray casting lights.
  • More shadow caster lights.
  • Enhanced interior day/night circle visuals.
  • Darker interior ambient light and fog(in some cases, really dark).
  • Slight to none FPS loss."

Enhanced Flickering Firelight v2[edit | edit source]

CORE
Enhanced Flickering Firelight v2 - 2.1 - by steve40

Files to download :
  • MAIN FILES - Enhanced Flickering Firelight

Description :
"In vanilla, most of the oil lamps, burning barrels, large fires and even 'illuminated mist' all share the same light settings. This means that you cannot tweak the light emittance of these objects independently - so large bonfires have the same light intensity and radius as small oil lamps, which is hardly realistic. In v2 of this mod, I have created new lights and segregated most of the oil lamps, burning barrels, large fires and illuminated mist so that they have their own independent light sources.

Fallout 4 features flickering light effects. However, the settings for many of the lights are too subtle and the flicker effect is hardly noticeable. This mod enhances commonly used vanilla flickering fire lighting, including the burning barrels and oil lamps, tweaking their radius, giving them a deeper orange color, and intensifies the flickering effect to make it more appealing. It also adds burning fire sound to some large fires that were silent. The exterior of Saugus Ironworks is a great place to see the enhancements that this mod makes. The vanilla burning rubbish piles were quite dull and had no sound despite their large size, while the vanilla burning metal barrels hardly flickered at all.

This is a very simple mod. No scripts, no special installation or uninstallation instructions.

Occasionally, some lights don't flicker as expected, due to game engine glitches - this also happens with vanilla, so it is not caused by my mod. Quitting to desktop and reloading the save usually fixes this."

CROSS Crit Gore-verhaul[edit | edit source]

CORE
CROSS Crit Gore-verhaul - .91f - by Niero

Files to download :
  • MAIN FILES - CROSS_GoreCrits_91f
  • OPTIONAL FILES - CROSS_ReducedLaserSmoke_100a

Purpose : "One of the hallmarks of the Fallout series is its over-the-top comedic violence. Fallout 4 has its fair share of violence, but I wanted to to see if I could take it a bit further. This mod adds several new special effects by default, and allows you to enable excessive use of crit special effects with a holotape.

Out of the box : This mod overrides the default Fire, Laser, AlienLaser, and Plasma critical effects. Whenever a Human, Ghoul, Super Mutant, feral dogs or deathclaw dies to a crit from those elements instead of leaving behind a goo/ash pile or a lightly burnt corpse they will be reduced to skeletal remains. Other actors/creatures will use the default effects. Elemental Legendary weapons will not always crit with their element unless...

In-game Holotape : Included with the mod is a simple settings Holotape ("[Settings] CROSS Crits Holotape") that allows you to turn on a "always crit Fx Mode". While enabled, enemies will always play critFx when they die as long as you are using a compatible weapon. This means, for example, if you have a legendary Incendiary gun your enemies will always burst into flames on death, or if you have a Plasma weapon they will be 'skeletonized' or turned to Goo 100% of the time (Adjustments are made to nuclear material drop rate). You'll get the holotape as soon as you start up the mod, or if you lose the tape you can re-make it at a chemlab."

Shorter Flare Fuse and brighter light[edit | edit source]

CORE
Shorter Flare Fuse and brighter light - V1 - by Nukeclears

Files to download :
  • MAIN FILES - Better Flare Light with shadows

Description :"Now it illuminates stuff, the shorter fuse and lowered speed of the projectile means it won't get as high as before. Meaning I didn't have to put the light that ridiculously high to get it to illuminate it's surrounding."

Better Nuke Explosion Lighting[edit | edit source]

CORE
Better Nuke Explosion Lighting - V1 - by Nukeclears

Files to download :
  • MAIN FILES - Nuke with shadows

Description :"Doubles the light radius from nuke explosions, adds (optional) omnidirectional shadows and improves the flickering."

Shadows for hostile spotlights[edit | edit source]

CORE
Shadows for hostile spotlights - v2 - by Nukeclears

Files to download :
  • MAIN FILES - Spotlight Searchlight shadows

Description :"Those pesky little hostile spotlights that follow you and ring their alarms when you're in their sight. Well now their lighting casts shadows."

FogOut[edit | edit source]

CORE
FogOut - v11 - by g10stpd

Files to download :
  • MAIN FILES - FogOut
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
FogOut
FogOut
Select where to apply FogOut
Select where to apply FogOut

DotMO.png Interior

DotMO.png Exterior

Next
FogOut
FogOut
Interiors Selection
Interiors Selection

DotMO.png All DLC

Next
FogOut
FogOut
Exteriors Selection
Exteriors Selection

DotMO.png Darker Nights 1.11p6 Compatibility

Next
FogOut
FogOut
Select which level of Darker Nights is installed
Select which level of Darker Nights is installed

DotMO.png Medium (level 3)

Finish

Description :"FogOut removes the extra distance fog from Fallout 4!"

Overhaul[edit | edit source]

Horizon v1.0[edit | edit source]

Optional
Horizon - 1.0.7 - by Zawinul

Files to download :
  • MAIN FILES - Horizon v1.0.7
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Horizon
Horizon
Main Files
Main Files

DotMO.png Horizon

DLC Addons
DLC Addons

DotMO.png DLC (All-in-one)

Next
Horizon
Horizon
Difficulty
Difficulty

DotMO.png Survivor (RECOMMENDED)

Optional
Optional

DotMO.png Select None

Next
Horizon
Horizon
DEF_UI
DEF_UI

DotMO.png DEF_UI Config - Sub

Addons
Addons

DotMO.png Menus

Next
Horizon
Horizon
Optionals
Optionals

DotMO.png Armor and Clothing Icons

Blur Removal
Blur Removal

DotMO.png Select None

Settlements
Settlements

DotMO.png Sim Settlements

Armorsmith Extended
Armorsmith Extended

DotMO.png Armorsmith Extended

Weapons
Weapons

DotMO.png Select None

Overhaul Mods
Overhaul Mods

DotMO.png Raider Overhaul

Finish
Important Note

If you install this mod, disable or uninstall each of these mods in Nexus Mod Manager:

  • Valdacil's Item Sorting
  • Valdacil's Item Sorting - VIS - Armor by Slot v9.1
  • Valdacil's Item Sorting - VIS - Cosmetics by Type v9.1
  • Valdacil's Item Sorting - VIS - Weapons v9.1
  • Publick Occurrences Expanded - POE Valdacil's Item Sorting Mod Patch
  • Eli's Armour Compendium - AE and VIS patch
  • VIS Raider Overhaul Patches
  • Sim Settlements - Valdacil's Sorting Patch

Also disable these mods in your plugin list:

  • FunctionalDisplays-AID-VIS.esp
  • FunctionalDisplays-MISC-VIS.esp
  • FunctionalDisplays-Patch-DLC-ALL-VIS.esp

Use Eli's AE patch by Rusey instead, it can be found under the Optional Files section of her Armour Compendium mod.

Description

"Horizon completely overhauls Fallout 4 in an effort to rebalance and expand the entire game.

It contains thousands of changes and a large assortment of brand new additions. The goal is to make Fallout's gameplay more challenging, balanced, and interesting throughout your entire playthrough.

Exploration, crafting, and survival, are key aspects of the Fallout games. Unfortunately they sometimes quickly fall to the wayside and become boring, uneventful, and lose their purpose after a few levels. Horizon attempts to reclaim these aspects, by making your entire playthrough more challenging and interesting.

Horizon is created for and balanced around Survival Mode, but it can technically be played without it. I have included 4 optional difficulty modes so that Fallout players of all skill levels can enjoy survival mode and the changes Horizon introduces.

Features

First, be aware that Horizon is meant to be an entire Fallout 4 replacement overhaul, and not a "drop in" mod.

Horizon is designed to be played over an entire playthrough from start to finish, and not intended to be removed in the middle (or added to an existing save game.)

The mod covers almost every aspect of gameplay, with a large assortment of features:

  • Medical - Healing in Horizon requires actual medical treatment, and you can no longer be healed otherwise.
  • Aid - Many new healing/buff/utility items have been added to expand survival and quality of life.
  • Combat - Combat is more challenging, while removing the "bloated" health pools many enemies have.
  • NPCs - Many NPCs have a custom scaling system to allow them to properly scale with your level.
  • Loot - A very large amount of changes were made to loot in order to balance and add immersive detail to the game.
  • Containers - Many new items and loot changes make looting containers and NPC's more immersive.
  • Lock Breaching - Horizon has it's own system of breaking into locks and terminals, aside from the standard methods.
  • Ammo - Ammo is more difficulty acquire, but can also be crafted using an ammo crafting system.
  • Perks - Many perks have been completely redesigned to provide new bonuses and have new purposes.
  • Specializations - Based on the perks you have, you can choose 1 combat-based specialization.
  • Survival - Many changes have been made to rescale and rebalance how survival mode works.
  • Items - Junk items have been expanded to provide more purpose for crafting (including MANY new items.)
  • Magazines - Collecting magazines actually has an extra purpose, which unlocks certain recipes.
  • Crafting - The crafting system is greatly expanded, and has recipes that can be unlocked through various methods.
  • Settlements - New settlement objects: defenses, vendors, decorations, and new types of crafting stations.
  • Progression - A new settlement progression system, that has goals/rewards for settlement builders (still in development.)
  • Travel - A fast travel system to immersively allow you to travel between settlements.
  • Mail - A new mailbox system is created, to allow you to receive messages and items from various NPCs.
  • Levels - All levels are rescaled in Horizon, to provide a more classically controlled environment.
  • Scrap - Weapons and ammo can be scraped into useful parts, made to craft other weapons/ammo or devices.
  • Storage - Cargo Bots that can be summoned to carry junk back to your settlements.
  • Sorting - Horizon has it's own inventory sorting fully intended to be used with DEF_UI's icons.
  • DLC - All DLC's are optional, but contain full support to rebalance DLC elements as well.
  • Misc - Many various minor tweaks and bug fixes.
  • Addons - Multiple difficulty modes, optional gameplay addons, optional screen effect tweaks.
Health Management

One of the biggest features of Horizon is all of the healing and survival changes. Eliminating all the free/easy healing makes the game much more immersive and strategic. You can no longer be healed for free from sleeping, eating, and level-ups.

In Horizon, the player's health pool is somewhat larger than normal, but enemies will wear you (and your supplies) down. The fact that it's much harder to regain that health back in Horizon, means you need to make better choices. All healing (except doctors) is now fixed-values, which means that the larger health pool won't be directly effecting heals themselves. This is what allows the healing system in Horizon to work so well.

I believe this creates a much more intense survival experience. Instead of just getting "1-shot from full health and reloading your save game", you gain more time to re-evaluate your situation immediately, and respond to it.

  • Food/Water/Sleep/Perks/Level-ups no longer restore health
  • Bandages and First Aid Kits can be used out of combat to heal wounds
  • Limb damage can only be cured by "Trauma Kits" (and doctors) now (crafted only; at the chem station.)
  • Stimpaks are the only thing that heals in combat (and no longer heals limb damage)
  • Adrenaline Injectors are used as a crafting ingredient, or to heal your downed companions
  • New crafting ingredients are added to some recipes (some require salvaging, some crafting)
  • Pharmaceuticals are crafted under the "Utility" category of the chem station, and are used to craft medical supplies
  • Your health pool does NOT increase when you gain levels

Doctors are completely overhauled in Horizon. They offer a brand new menu-driven system, where you are now charged for exactly the amount of curing you need. The menu system also allows you to cure EVERTHING at once, or specific conditions if you wish. A full report of your Doctor's Bill is given beforehand, so you can see the prices of everything.

The full list of all documented changes are contained in the Health Management article.

Survival

Although it can be used in any difficulty, Horizon is built for Survival Mode. It makes many adjustments to smooth out your survival experience, as well as makes some things more challenging.

New methods of curing individual illnesses are added to the game, giving you more flexibility.

  • Advanced Antibiotics - Cures all illnesses (this is the old standard antibiotics)
  • Basic Antibiotics - Cures only infection
  • Poison Antidote - Cures poisons
  • Jet Coffee - Cures Lethargy
  • Atomic Scotch - Cures Parasites
  • And many other items also provide new bonuses and cures

Radiation is also more difficult to remove, so avoiding it is best. Doctors will be a primary source of curing large amounts of radiation, but you can still use items such as RadAway for curing smaller amounts when you're out in the field.

Poison damage is overhauled in Horizon. The duration of poisons are greatly extended, but it will no longer kill you quickly. Antidotes can be purchased or crafted, and doctors can also cure poisons. Poison resist is much smaller now, but these smaller amounts can be very effective.

Fire and Cryo damage is also changed. Fire-based weapons usually do real "Fire" damage now, with separate Fire resistances. These resists are also in very small amounts, but can be very effective.

Horizon also reduces some annoyances, like making you eat and drink so frequently. Instead, eating 1-3 cooked meals for the day (like a big dinner), and you'll be good to go until tomorrow. However, gaining nourishing food and water takes much more effort now. Most pre-war food and crops will have high radiation and little nutritional value. Ideally you want to aim for real cooked meals. If you lack the skills to hunt and cook your own food, you can always try buying some, or relying on what you find from exploring.

Because healing and radiation are more difficulty now, I also remove some needless annoyances such as chems/stims making you thirsty or hungry. These types of things are just unnecessary when the rest of the game is balanced better.

As you can see from the banner, all icons are also color coded specifically to help you identify buffs and debuffs better. Horizon's UI colors are best viewed if you use a pale colored UI theme (or something close to white.)

Training

The leveling progression is much different in Horizon. Reaching level 30 is roughly like reaching level 60 in vanilla FO4. However, everything is rescaled around this. Try not to compare it directly to vanilla FO4, because the entire system works differently.

Even though you are getting half the levels for your time spent, you will get bonus perk points every 5 levels to help customize your character just as much as before. Every 5 levels you can invest in a new rank of the VANS perk to receive 5 bonus points for training.

Almost every perk is tweaked, balanced, or overhauled in one way or another. My goal is to make so many perks actually feel useful, that you almost have trouble deciding what to take. Which is exactly the type of thing you want in a perk system for any game.

Some perks are completely redesigned to offer a new purpose:

  • Hunter - Allows you to harvest meat and other parts from animals and creatures
  • Survivalist - Each rank grants you new types of survival-based items you can craft
  • Technologist - Allows you to salvage robots, synths, and certain appliance/machinery containers
  • Iron Defender - Grants you defensive benefits with each rank
  • VANS - Now grants you bonus perk points every 5 levels (this offsets the slower leveling progression)
  • Medic - Each rank grants you new types of medical supplies you can craft

Weapons perks are overhauled to provide a better system of customizing your combat training. While each perk is focused on specific weapons, many of these perks have benefits that can be used for a wider range of weaponry. Rank 3 of each of these weapon perks, unlocks the corresponding Focused Specialization.

  • Marksman - Improves range and accuracy for ballistic weapons, and armor penetration for ballistic rifles.
  • Future Soldier - Improves different aspects of energy weapons.
  • Gunslinger - Improves reload speed, hip accuracy, and other benefits. Bonuses are focused on pistols and shotguns.
  • Commando - Improves hip fire accuracy and other bonuses focused around assault weapons and combat knives.
  • Big Leagues - Improves melee armor penetration and other bonuses.
  • Demolition Expert - Improves explosives and fire-based weapons. Grants ability to craft explosives.
  • Attack Dog - Improves the damage of your canines, and allows you to call in a Guard Dog for assistance.
  • Robotics Expert - Allows you to place Mini-Turrets, and hack robots.

Focused Specializations are a new system that allows you to focus on one particular area of combat. Once you choose a specialization, you can untrain it, but it has a high cost.

  • Sharpshooter - Improves damage with specific rifles
  • Cyborg - Improves damage with energy weapons
  • Duelist - Improves damage with Pistols and Double-Barrel Shotguns
  • Master Commando - Improves damage with assault weapons, Combat Knives, and Throwing Knives
  • Maurader - Improves damage with melee weapons, and adds benefits to power attacks
  • Demolitionist - Improves damage with explosives and fire-based weaponry
  • Animal Handler - Improves your canines' damage and damage reduction
  • Combat Engineer - Improves your Mini-turret damage
Economy

Horizon's loot system is very detailed, and covers a large array of containers and NPCs. Many new items are added to the game to increase the feel that you're in a living world.

Containers often contain more appropriate loot. Locked containers also give more appropriate bonus loot based on the type of container (safes, ammo boxes, etc.)

Horizon also gives purpose to some crafting ingredients that weren't widely used before, adding more diversity to hunting down materials. Certain junk items are even converted into real crafting ingredients (such as tools), instead of just being scrap.

The economy of the Commonwealth actually feels more like a real thing now. Caps are much more valuable than they were in vanilla Fallout 4. Many items and services (such as doctors) are more expensive, and you will often find yourself actually needing to use them occasionally now. You may even need to buy cooked food and water, something that probably was rarely ever done before.

Ammo is very expensive, and more difficult to find. You will most likely find yourself buying ammo wherever and whenever you can. You may want to consider a wider range of weaponry to make use of different ammo. Ammo crafting is now available in Horizon too.

Combat

The first thing you need to understand with Horizon is that combat is rebuilt from the ground up. I started with player damage at a standard 1.0x multiplier, and rebalanced the entire game around it to create smoother and more fluid gameplay from level 1 to 40+. One of the main goals with Horizon is to reduce (or eliminate) any bloated scaling from leveling and buffs/perks (for both NPC and player.)

In Horizon, many NPCs scale with your level, and should be more challenging throughout your entire playthrough. The problem is, simply changing NPCs to match your level is not a real method to scale NPCs. Horizon has a custom scaling system that actually adjusts the resistances and damage of NPCs dynamically based on your level. Humans and humanoids are the primary users of this scaling system (not every type of NPC uses it though.)

The reason Horizon does this, is to attempt to eliminate the problem of having low level NPCs in zones lingering around and becoming WAY too easy later on. My custom scaling system will allow these NPCs to at least attempt to put up a fight regardless of how many levels you have on them.

Because of the fact that health is more difficult to regain, NPCs should sometimes be dealt with cautiously.

  • Running away and regrouping might be a valid option now.
  • Sneaking by enemies instead of engaging them might be a valid option now.
  • Using tactics you normal don't use (like explosives and traps) might be a valid option now.

NPC vulnerabilities are more drastic and varied in some cases now (i.e. Headshots on humans deal more damage, etc.) Some enemies also have brand new vulnerabilities. For example, a Protectron has a heavily armored torso that absorbs a high amount of damage, but it's flimsy legs and combat inhibitor are it's weak points. Deathclaws are another example, where their armored parts are even more armored now, but their weak points take extra damage. This puts more emphasis on aiming well and using tactics.

Critical damage is completely overhauled. Critical damage is much lower, but can still be built up with perks and bonuses. Critical hits can also occur outside of VATS now, depending on the perks you invest in. Sneak attacks are also greatly reduced, mainly because of targeted vulnerabilities adding more damage. Overall, they are much more reasonable, without completely unbalancing combat. In vanilla FO4, ridiculously high sneak attacks were possible, but part of the problem was that NPCs also had bloated health (and the DLCs kept adding even MORE to that.) Horizon fixes both of these problems.

Many NPCs are also given more variety in their loot drops. For example, Raiders (and raider-based loot containers) drop more appropriate loot that raiders might have. Raiders and synths have a chance to drop a damaged weapon instead of a functional weapon. Damaged weapons are junk items that can be scrapped for useful "weapon parts." Some creatures now drop new parts that can be scrapped into rare materials (ex: Deathclaws.) Aside from adding more immersive flavor to looting, these items also fill in gaps for giving rewards for creatures that normally felt like they weren't even worth the ammo.

Keep in mind that while Horizon tries to add a lot of realistic elements to the Fallout world, it's not an "ultra realism" mod. I try to balance a good sense of realism with challenging gameplay. There's just some things that I believe don't work well if you try to make them too realistic.

Weaponry

Many weapons and weapon mods are rebalanced in Horizon. Weapon damage in Horizon is based on a slightly more realistic "damage per hit" rather than "damage per second", because of the fact that ammo is much harder to acquire now.

Automatic receivers are now much closer in damage to semi-auto. Some weapons that felt underpowered (like Submachine Guns) were brought up to a usable status. Weapons like the .38 pipe gun, remain low damage at low levels, but higher level receivers will allow it to be upgraded much better now.

Some weapons receivers are completely replaced.. bringing new options to fill gaps. I've specifically hand selected only certain weapons to have special receivers, to create variety and specific purposes for each weapon. Having too many ammo conversions on every weapons would make everything feel too stale and lack variety in weapons.

Robotics Lab

The Robotics Lab is a new crafting station, used to craft tools, parts, electronics, and settlement ingredients. Ideally, you will want one of these early on in your main settlement.

A few useful items are:

  • Turret Deployment Parts - these parts can be carried with you, to make setting up simply pipe turrets at new settlements easier
  • Caravan Supply Kits - these are used to supply Caravan Travel Hubs
  • Cargo Bots - These are crafting ingredients used to build new settlement devices and wrist device upgrades
  • Cargo Bot summoning devices - these are used to send junk back to your settlement "Scrap Storage" container
  • Alpha Wrist Device - an equipable item that can improve your carry weight based on it's upgrades
  • Water Filters - Used to either craft water purifiers or directly craft purified water bottles
  • Tools, parts, bottles, etc.

Contracted Work

There's a special category in the Robotics Lab (and Weapons Lab) called "CONTRACTED WORK." This category allows you to bypass the perk requirement for crafting certain objects. But it comes at a cost.. normally requiring caps and extra ingredients. The concept is that a skilled artisan makes the item for you (i.e. could be a settler, etc.) if you lack the skill to make it yourself.

Weapons Lab

The Weapons Lab is a new crafting station, used to construct/disassemble ammo and explosives, and build weapons.

Horizon has it's own carefully balanced ammo crafting system. Everything is based on the average damage per shot of each round. Ultimately it should feel fair for any ammo type crafted, including explosives.

The special ingredients required to make ammo can come from loot drops, vendors, scrapping junk, or scrapping other ammo.

  • All grenade, mine, and trap recipes, are moved to the Weapons Lab
  • Ammunition: Contains recipes to load your own ammunition
  • Imported Ammunition: Specifically for ammo used by external mod-created weapons
  • Weapons: Companion weapons, and external mod-created weapons
  • Disassembly: Contains recipes to scrap ammo/explosives into parts
  • Contracted Work: Some recipes can be used without specific skill-based perks, but at a cost
Cargo Bots

Cargo Bots are a system I created to deal with transporting junk (or anything) back to your settlements remotely.

You can call a Cargo Bot using a consumable device from any location. Simply interact with the Cargo Bot, and you can open it's inventory and have it send items back to your "Scrap Storage" container (which can be accessed from any settlement.)

The Cargo Bot theme also extends to a new wearable piece of armor called an "Alpha Wrist Device." Each slot you upgrade, will add a stealthed Cargo Bot that increases your carry weight. Different slots require different perks and factions. This can be a great system for those who wish to extend their total carry weight, but want an immersive reason for doing so.

Caravan Travel

The Caravan Travel system offers an immersive way to travel to other settlements.

It consists of a "Supply" system, that needs to be restocked in order to travel. The system is very easy to use. The amount of supplies that are consumed, is based on the distance you travel. There are 2 objects you can craft for this: an outdoor hub, and an indoor radio console.

Settlements

Horizon has an array of new settlement objects to expand your options.

Resource Management Table

  • This crafted object can be interacted with to control resource production
  • Some resources require Fuel to find/process materials (purified water, wood, concrete, steel)
  • Fuel can be found from existing junk containing "Liquid Fuel" or can be crafted as a more expensive last resort
  • Resource utilities will give a very small amount of happiness (this is mainly just to flag it as a workshop object)

Water Purifiers

  • Water purifiers are the only way to produce purified water bottles now, through the Resource Manager console
  • The generic "Water" settlement resource now gives Dirty Water to the workbench instead of purified water
  • To produce purified water bottles, it takes 10 units of purified water (globally) per bottle per day
  • Each purifier grants a significant amount of happiness for the settlement

Command Mailbox

  • This mailbox allows you to receive messages and items from NPCs, based on different events
  • It can be accessed from any settlement

New defenses were added

  • Watchman's Tower - A new guard tower
  • Command Tower - A new guard tower
  • Sentry Post - A simple rubber mat with a decal (so you can see which way it's facing) for a guard
  • Custom Pipe Turret - A simple turret that is easy to deploy into new settlements
  • And More..

I've created a few new decorated vendor meshes that I've always wanted to see

  • Full Bar (Tier 3 Food Vendor)
  • Diner Counter (Tier 3 Food Vendor)
  • Weapon Warehouse (Tier 3 Weapons Vendor)
  • Medical Center (Tier 3 Medical Vendor)
  • General Store (Tier 3 General Vendor)
  • Armor Outlet (Tier 3 Armor Vendor)
  • Tailor Shop (Tier 3 Clothing Vendor)

More settlement objects and information can be found in the Settlements and Crafting article.

Settlement Progression

This new system is designed to make building and advancing settlements more interactive and goal-oriented.

BETA NOTE: This particular system is still under construction

Each level of progression grants new rewards and unlocks additional new settlement objects.

One of the goals of this system, is to give builders extra materials they require to build up the elements that aren't directly gameplay related (such as walls, floors, etc.) Wood, concrete, and steel can be produced to continue building up your empire.

I plan to continue to add quest objectives and side missions that are more interactive in future updates.

NEW: The Command Table

  • This crafted object can be interacted with to start quests and check settlement stats
  • The concept is to make building up settlements more interactive, immersive, rewarding, and ultimately feel like it has a purpose

NEW: Main progression quest line: "The Commonwealth United"

  • This quest line is the backbone of the new settlement progression system
  • It is entirely geared towards players who enjoy settlement building (i.e. optional)
  • Each stage requires building settlements up to a certain population and happiness rating (15 settlers at 75% happiness)*
  • Each stage rewards a rank of a new perk called "Trailblazer", plus 1 additional item reward
  • Each stage also offers a choice of 1 of 4 bonus rewards (each stage is different)

NEW: (Perk) Trailblazer

  • This perk grants access to schematics and recipes based around settlement crafting
  • Each stage unlocks new settlement resources
  • More schematics and recipes will be added over time

New resource production objects unlock as you gain ranks of Trailblazer:

  • NEW: Lumber Yard - Each yard produces wood per day
  • NEW: Stone Yard - Each yard produces concrete per day
  • NEW: Small Oil Well - Each well produces oil per day
  • NEW: Steel Yard - Each yard produces steel per day

More detailed info on the progression system is contained in the Crafting article.

Is Horizon For Me?

Horizon is aimed at players who enjoy the survival aspects of Fallout, however it can be enjoyed by players of all skill levels. I have included varying difficulty levels so that any player can enjoy Survival Mode and all the changes Horizon brings.

There are 5 difficulty levels to choose from during installation:

  • Novice - NPC damage is reduced to 1.0x, player damage increased to 1.25x and medical crafting is easier (only recommended for casual or newer players)
  • Wanderer - NPC damage is reduced to 1.0x, this difficulty is similar to the default, but gives a even 1:1 damage ratio
  • Survivor - NPC damage is 1.5x. This is the default mode. (RECOMMENDED - This is what I personally play on, so the mod is tuned for it.)
  • Veteran - NPC damage is increased to 2.5x, and doctor costs are increased
  • Outcast - NPC damage is increased to 3.5x, and doctor costs are increased

Please note that this is NOT a "customize your own difficulty" mod. Everything is hardcoded to be balanced for a reason. The main customization of this mod will come from the difficulty settings, and a few addons.

If you're looking for a more challenging survival feel.. this mod is for you.
If you enjoy crafting, exploring for supplies, and using tactics in combat.. this mod is for you.
If you're a veteran Fallout player looking to start a new playthrough and want to try something different.. this mod is for you.
If you enjoy survival gameplay, but find Fallout's survival mode too hard.. this mod can still be for you!

If you're not a hardcore player or heavily experienced with FO4, don't feel embarrassed to use "Novice" or "Wanderer" difficulty. It's still challenging. I want to have difficulty settings that allow everyone to enjoy all the changes I added with Horizon. If you're finding "Novice" difficulty to still be too hard, feel free to send me a message, and I'll try making adjustments to this difficulty mode.

Survival Tips
  • Your health pool may be much larger than normal, but do NOT let this fool you into a false sense of security. Getting that health back will be much more of a challenge now, since the only sources of healing are actual medical attention. All healing is fixed values, so a larger health pool does NOT mean larger heals!
  • Make sure you craft enough bandages, trauma kits, and stimpaks for any trip. If you can't tend to your own wounds in the field, you're dead.
  • You may come to the point where ammo is so low, you'll need to melee targets down here and there. Keep a gun on hand for each ammo type. Also remember that you can buy ammo, and craft it.
  • Explosives and traps will suddenly become much more useful (and much more deadly towards you) now. Use tactics with these. Setup mines/traps before you engage tough enemies, throw grenades down hallways, rockets from range, etc.
  • Sneaking is also extremely helpful, and a huge part of the survival feel.
  • Eating a real cooked meal is much better than eating a lot of small garbage food (especially if each one stacks extra rads.) Cooking has become much more useful now, and the Hunter and Survivalist perks go along with it very well.
  • For settlements, I always recommend using self-contained food and water production at each settlement. The supply line works great for sharing workbench resources, but it doesn't seem to work well for sharing food and water. The way I balanced food and water, it is easier for high populations to manage now."

Sorting, Cleaning and Testing: Part 9[edit | edit source]

Sort with LOOT and run the game again.

NPCs[edit | edit source]

Better Settlers[edit | edit source]

CORE
Better Settlers - 2.0 - by Thom293

Files to download :
  • MAIN FILES - Better Settlers v2.0 DLC Master FOMOD
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Better Settlers
Better Settlers
Better Settlers
Better Settlers

DotMO.png BetterSettlers.esp

Next
Better Settlers
Better Settlers
Lollygaggers
Lollygaggers

DotMO.png No Lollygagging!

Next
Better Settlers
Better Settlers
Clean or Dirty Faces?
Clean or Dirty Faces?

DotMO.png Dirty Faces

Next
Better Settlers
Better Settlers
Gear Choices
Gear Choices

DotMO.png Better Settlers Default

Next
Better Settlers
Better Settlers
Gender Ratio
Gender Ratio

DotMO.png Vanilla

Next
Better Settlers
Better Settlers
Modded Community Assets
Modded Community Assets

DotMO.png Community Hair and Clothing

Next
Better Settlers
Better Settlers
Mortal Option
Mortal Option

DotMO.png Vanilla Settlers

Finish

Description :
"Better Settlers is a lore friendly mod that adds more than 230 new settlers to the vanilla settler selections (for a total of 270+). You can choose to leave them with vanilla equipment and stats, or: It allows you the OPTION to make lore-friendly changes to their equipment, stats, or mortality. Other options include: mod-created equipment and hair (highly recommended), all female settlers, or raiders as settlers. All of these options are randomly generated when the Settler spawns, so no two settlers should be exactly alike."

Super Mutant Redux v1.1[edit | edit source]

CORE
Super Mutant Redux - v1.1 - by MadMAX713 - joemitchell320 - Thirdstorm

Files to download :
  • MAIN FILES - Super Mutant Redux v1.1
  • OPTIONAL FILES - Super Mutant Redux v1.4 (Hotfix Update)

Description :
"Who doesn't like destroying super mutants right? With this mod, my main goal is to add more diversity to the loveable muties. Having just regular mutants and suicide mutants isn't enough. So I've added Nightkin, Glowing Behemoths, Glowing Mutant Hounds and more. They will put a larger strain on your tactics, and force you to tackle the mutant threat in new ways.

WARNING:
This mod makes mutants a LOT stronger. Approach with caution, take time to evaluate your enemy. They are by no means indestructible, but they are more difficult to face. Especially the Nightkin. DO NOT underestimate them! Also, you HAVE to wait around 30 days in game for the full effects. Mutants as well as every single other npc in the game do not automatically change their entire appearance instantly. You need to wait, preferably indoors, for every mutant to respawn."

Weapons[edit | edit source]

Unique Uniques - Unique Weapons Redone[edit | edit source]

CORE
Unique Uniques - Unique Weapons Redone - 1.01 - by Trainwiz

Files to download :
  • MAIN FILES - Version 1.01

Description :
"Did you ever pick up at the end of a long dungeon one of those "unique" weapons and get disappointed that it's literally just a legendary weapon? Unique weapons should feel unique after all. Don't worry, like so many things, I have fixed this erroneous error.

Unique Unique replaces all "unique" weapons (those weapons that are just renamed versions of normal weapons) in game with unique appearances and effects. Over 30 weapons are replaced with new models, textures, and effects!

What's more, uniques now behave like Kremvh's Tooth. The actual "unique" part of the weapon is a mod that can be detatched and put on other weapons, similar to Kremvh's Tooth. Also included is a brief system that uniqueifies any weapons you haven't gotten yet, and places unique mods down for any unique weapons you already found.

Features :

  • Over 30 new weapon mods, each with their own unique models and special effects
  • New effects for the Silver Submachinegun and the Deliverer
  • Seamless integration in new games"

The M2216 Standalone Assault Rifle[edit | edit source]

CORE
The M2216 Standalone Assault Rifle - 1.1 - by FF7CloudStrife and thespaceman0915

Files to download :
  • MAIN FILES - The M2216 V1.1

Description :
"This weapon presents not only the culmination of the greatest in American minds but a bold statement of our renewed place in the world. Many assumed that since the Great War our proud Military and Government was no more, but with the 'Patriot' we will once again recapture our glory. Under the careful direction of President Eden our facility within [REDACTED] was able to begin again the research and development of the pre-war C.O.L.T weapons project. Our new head [REDACTED] directed the search to [REDACTED] in the Mojave Desert where concepts and even crude prototypes were procured. In the years following and despite the [REDACTED] we refined the weapon into the powerful, modern firearm you see today. It is on this day September 30th 2216 that we report the successful completion of all field trials for 'Patriot' and so designate it the M2216.

With this weapon, we the Government and through us the People, will once again reclaim our old world."

M3D - Sig Sauer P220[edit | edit source]

CORE
M3D - Sig Sauer P220 - 1.03 - by Millenia - DOOMBASED - SAM61

Files to download :
  • MAIN FILES - SIG P220 - version 103

Description :
"This mod adds in standalone Sig P220 with in-game modifications. It comes with custom sounds and complete leveled list integration, as well as a unique variant, the "Diplomat". It can be found across the wasteland in random containers, vendors and enemies. The unique version is placed inside an in-game location - if you want it without having to find it, use the console."

DOOMBASED Weapons Merged[edit | edit source]

CORE
DOOMBASED Weapons Merged - 1.2 - by DOOM

Files to download :
  • MAIN FILES - DOOMBASED Weapons Merged
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
DOOM Weapons Merged
DOOM Weapons Merged
Main Files
Main Files

DotMO.png AWKCR Version

Next
DOOM Weapons Merged
DOOM Weapons Merged
That Gun Reload Sound
That Gun Reload Sound

DotMO.png Replacer

Finish

Description :
"So here is my All-In-One merge of all of my Weapon Mods. Thirteen (as of version 1.2) weapons in total. All of the weapons, except for the M2019 PKD Detective Special, are added into the Leveled Lists via script so it will be compatible with other mods that add to the Leveled Lists, including Legendary Lists. I have also added Wearable Apparel items for the following weapons: Catalyst AAS, Jaguar MSX LMG, LK-05 Carbine and SCAR-LK Assault Rifle. You can find the items in the Chem Station under Utility. Optional AWKCR Version that allows you to craft all the Weapons and Apparel at the AWKCR Workbenches."

Sorting, Cleaning and Testing: Part 10[edit | edit source]

Time to sort your mods one last time before we move onto textures.

At this point I have 246 active plugins. Note that the maximum amount of active plugins is 255, so if you're nearing or over this amount just keep this in mind as we continue, and maybe remove a couple of the optional mods further up in this guide. Quest mods are simple enough to remove without causing problems. If you try to start your game with over 255 active mods, it will simply fail to launch.

Sorting your mods can also take a little while at this point, just let LOOT do it's thing.

At this point I advise you to start a new game and at least make sure that you can get to Sanctuary without crashing.

Textures[edit | edit source]

389.png

Now it's time to install the texture mods, the mods that will make you go ^ each time you load up the game.

Large Packs[edit | edit source]

Fallout 4 - Texture Optimization Project[edit | edit source]

CORE
Texture Optimization Project - 0.19Final - by torcher

Files to download :
  • MAIN FILES - All Bugs fixed TOP 0.19 with all DLC

Install Info :

Manually download and add to Nexus Mod Manager, then install. Do not overwrite mods previously installed by this guide.

Description :
"Fallout 4 Texture Optimization Project(TOP) is tasked with improving you PC's Framerates Per Second(FPS) without sacrificing too much visual fidelity(save for close ups visuals). To accomplish this, I have replaced the high-resolution textures with properly compressed and resized textures.

All of this is done manually, one texture at a time, to ensure that any buggy files are fixed and the end goal will be a MUCH BETTER playing game ESPECIALLY for people with a low to mid tier PC with only a MINOR loss in texture quality.

Extra Info :

Vanilla textures are HUGE: 2048x2048 ground textures, 2048x2048 plant textures, and 4096x2048 tree textures, so on and so forth. Most entry level gaming computers cannot handle this.

Therefore, what I have done is fix that problem while retaining the vanilla art style all the while, reducing the texture size and using proper compression on textures. This leads to a VERY impressive micro-stutter fix and sometimes removal!

The mod is a VERY good FPS boost for low to mid-grade computers with anywhere up to Overclocked i7-3770ks and Overclocked gtx770s seeing massive improvements! Also, it is the BEST fps boost you can get for the quality retained, without making the game look like complete garbage, which is PERFECT for low to mid-tier computers.

Furthermore, it can even improve framerate stability, even on some higher end graphics cards!"

GraFix Texture Overhaul 3a[edit | edit source]

CORE
GraFix Texture Overhaul - 3a - by koojinn

Files to download :
  • MAIN FILES - GraFix 3a
  • OPTIONAL FILES - GraFix 3a add on - for DLCS

Install Instructions :
When asked, overwrite the mod 'All Bugs fixed TOP 0.19 with all DLC', select 'Yes to Mod', this is the last texture pack that we installed.

Do not overwrite :

  • Super Mutant Redux
  • Functional Displays
  • Armorsmith Extended
  • Proto Vault Suit
  • Enhanced Lights and FX
  • Pip-Boy Flashlight
  • Immersive maps 2K - 4K
  • Chem Redux
  • MicrofusionCell Fix

Select 'No to Mod' for each of these.

When installing the DLC pack overwrite 'All Bugs fixed TOP 0.19 with all DLC'.

Description :
"GraFix is a quick fix. I simply added sharpness and contrast to all the texture files I could find. GraFix is a good base mod to install FIRST, then install other mods and overwrite my files."

Enhanced Archi-texture V2.0[edit | edit source]

CORE
Enhanced Archi-texture - 2.0 - by Rufus696

Files to download :
  • MAIN FILES - Architexture V2

Install Instructions :
Overwrite 'GraFix Texture Overhaul' and 'All Bugs fixed TOP 0.19 with all DLC'

Do not overwrite :

  • Wetness Shader Fix
  • Functional Displays

Description :
"UPDATE V2.0 all architecture textures."

FlaconOil's HD ReTexture Project in 4k 2k - Made from Scratch[edit | edit source]

CORE
FlaconOil's HD ReTexture Project - 3.7.0 - by FlaconOil

Files to download :
  • MAIN FILES - Manual_Fomod Installer - High Quality Pack - v3.7
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
FlaconOil's HD ReTexture Project - High Quality Pack - 3.7
FlaconOil's HD ReTexture Project - High Quality Pack - 3.7
Info
Info

DotMO.png Description

Main
Main

DotMO.png Select Everything

Next

Install Instructions :

Don't overwrite :

  • Functional Displays

Overwrite :

  • Enhanced Archi-texture
  • GraFix Texture Overhaul
  • All Bugs fixed TOP

Description :
"A Total Handmade from scratch texturing (Except certain circumstances). All New diffuse (_d), specular/gloss (_s) and normal (_n). For most of the textures, i totally recreate the High Poly meshes for a total baking of maps. This is a Lore-friendly mod, so I try to match as close as possible the vanilla ones. Exception can be possible but you can judge by the screens.

The mod is clearly intended to be a vanilla friendly HD re-texture. It's made by proportion and visual judgment, so of course a huge object like a big machinery will not have the same maps resolution as a little trashcan. By the way, in this example, the machinery have a 4K set of maps and the trashcan have a 2K (while vanilla's one are respectively 1K for both)."

OJO BUENO TEXTURE PACK for Fallout 4[edit | edit source]

CORE
OJO BUENO TEXTURE PACK for Fallout 4 - 1.2 - by tapioks

Files to download :
  • MAIN FILES - OJO BUENO TEXTURE PACK - ULTRA 1.2
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Ojo Bueno Texture Pack for Fallout 4 - Ultra
Ojo Bueno Texture Pack for Fallout 4 - Ultra
Confirm Installation
Confirm Installation

DotMO.png Ultra

Nuka-Cola
Nuka-Cola

DotMO.png Thick Paint

Milk Vending Machine
Milk Vending Machine

DotMO.png White

Port-A-Diner
Port-A-Diner

DotMO.png Yellow

Expresso Machine
Expresso Machine

DotMO.png Red

Ham Radio
Ham Radio

DotMO.png Metal - No Logo

Cooler
Cooler

DotMO.png Blue

Finish

Install Instructions :
Overwrite 'GraFix Texture Overhaul'

Description :
"The OJO BUENO TEXTURE PACK for Fallout 4 brings you high quality, exquisitely grotesque hand-crafted retextures for common objects found throughout the commonwealth, available in sizes ranging from 4K down to vanilla-ish -- something for everyone!

  • Includes all previously released Ojo Bueno textures for Fallout 4
  • Includes the previously unreleased 'ICE-O-TOPE' Cooler retexture
  • Includes all previously released Ojo Bueno texture variants for Fallout 4, like the green Expresso Machine and Woodgrain Ham Radio
  • Includes scripted Nexus Mod Manager FOMOD installer with sample image for all optional textures
  • Available in five sizes ranging from 4K down to vanilla-ish (i.e. with a few slightly enlarged textures)"

Langleys HD Textures Workshop[edit | edit source]

CORE
Langleys HD Textures Workshop - 0.8 - by Langley

Files to download :
  • MAIN FILES - Langleys HD Textures Workshop

Install Instructions :

Overwrite :

  • Enhanced Archi-texture
  • FlaconOil's HD Re Texture
  • GraFix Texture Overhaul
  • All Bugs fixed TOP

Do not overwrite :

  • Wetness Shader Fix

Description :
"This is my various retexture for Fallout 4."

High Resolution Texture Pack - Valius - 2k and 4k[edit | edit source]

CORE
High Resolution Texture Pack - Valius - 2k and 4k - 1.2.4 - by Valius

Files to download :
  • MAIN FILES - Textures 4K Version

Install Instructions :

Overwrite :

  • Enhanced Archi-texture
  • GraFix Texture Overhaul
  • All Bugs fixed TOP
  • Langley's HD Textures Workshop
  • FlaconOil's HD Re Texture

Description :
"This mod is an ongoing project to replace various textures within Fallout 4.

My aim has been to create higher resolution textures to replace those in game whilst trying to maintain the original style.

There are two versions of the mod: a 2K Version and 4K Version. I recommend the 2K Version to those with the recommended specs for Fallout 4, those with a beefier rig can try the 4K version and also the 4K Spec and Normals."

Fallout 4 HD Reworked Project Revised[edit | edit source]

CORE
HD Reworked Project Revised - 1.0 - by Halk_Hogan_PL

Files to download :
  • MAIN FILES - Fallout 4 HD Reworked Project Revised - Loose Files

Install Instructions :

Overwrite :

  • FlaconOil's HD Re Texture

Description :
"This project aims to change a lot of objects, items and other stuff from worse quality to very high quality with very good performance. Everything is very polished and have a lot of details. Everything is preserved in post-apocalyptic style. Now you can even more feel and see all dirt and destruction on objects and items and you can even more delve into this gloomy and deserted world! And if you love every detail in graphics, then this modification is for you!

Features :

  • high quality meshes with a lot of details, ALL models (except Mutfruit Tree) are created from scratch, good optimalization is preserved
  • very high quality detailed textures with great sharpness and performance, without any unnecessary VRAM losses (no unnecessary big textures for small stuff, ie. no 4k and 2k bottles, cups etc.)
  • very high quality accurate normal maps, almost all is baked from high poly meshes, these normals combined with detail normalmaps, giving amazing look with almost any performance hit!
  • specially customized materials for all reworked stuff, now each surface looks similarly as in real life, also all reworked stuff have a wet materials (in original - not all objects have them)"

Clothes[edit | edit source]

4k Black Suit and Tuxedo[edit | edit source]

CORE
4k Black Suit and Tuxedo - 1.1 - by TwistedMethod

Files to download :
  • MAIN FILES - 4k Black Suit (Smoother), 4k Tuxedo (as requested)

Install Instructions :

Overwrite :

  • All Bugs fixed TOP

Description :
"4k retexture of the clean black suit and Tuxedo, sharper details, cleaner fabric color, new buttons, cleaner shoes. Drag and drop into your Fallout 4 Data folder, or install via NMM."

HD Bandanas[edit | edit source]

CORE
HD Bandanas - 2.0 - by Stuyk

Files to download :
  • MAIN FILES - v2.0 - HD Bandanas
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
HD Bandanas
HD Bandanas
Core
Core

DotMO.png Core

Next
HD Bandanas
HD Bandanas
Selections
Selections

DotMO.png Tick All The Boxes

Finish

Description :
"Includes 8 Retextures:

  • Blue
  • Camo
  • Green
  • Jangles
  • Leopard
  • Red
  • Black / Skull
  • Stars"

4K Silver Shroud outfit retexure[edit | edit source]

CORE
4K Silver Shroud outfit retexure - v1.3 - by TAZ

Files to download :
  • MAIN FILES - 4K version

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul
  • All Bugs fixed TOP

Description :
"A retexture of the Silver Shroud outfit, changing the leather to a dark brown and adding a few more tear marks, more dirt, better fabric textures etc.

I made this retexture because I really liked the model of the outfit, but couldn't get used to the black/silver color sheme."

Eyewear and mask retexture[edit | edit source]

CORE
Eyewear and mask retexture - 1.6 - by Castell

Files to download :
  • MAIN FILES - Plugin-free version

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"Have you ever noticed that the glass of the points look like a piece of frosted plastic? You absolutely do not like this and you want to fix it? If so, then you are at the right place!"

Piper's Outfit Retexture[edit | edit source]

CORE
Piper's Outfit Retexture - 1.0 - by Deserter X

Files to download :
  • MAIN FILES - Piper's Outfit Retexture

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul
  • All Bugs fixed TOP

Description :
"This is a lore and performance friendly retexture of the Red Leather Trench Coat worn by Piper.

Both female and male textures included in case you want to equip it on your character.

Some textures like the gloves are actually smaller and faster to process than vanilla textures."

Fallout Texture Overhaul PipBoy (Pip-Boy) UHD 4K[edit | edit source]

CORE
PipBoy (Pip-Boy) UHD 4K - 2.3 - by Gorgulla

Files to download :
  • MAIN FILES - FTO Pip-Boy All in one
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Fallout Texture Overhaul Pip-Boy
Fallout Texture Overhaul Pip-Boy
Pip-Boy Color
Pip-Boy Color

DotMO.png Vanilla

Next
Fallout Texture Overhaul Pip-Boy
Fallout Texture Overhaul Pip-Boy
4K or 2K
4K or 2K

DotMO.png 4K Pip-Boy

Next
Fallout Texture Overhaul Pip-Boy
Fallout Texture Overhaul Pip-Boy
HoloTape
HoloTape

DotMO.png Holotape

Next
Fallout Texture Overhaul Pip-Boy
Fallout Texture Overhaul Pip-Boy
ScreenBlack
ScreenBlack

DotMO.png Select Nothing

Next
Fallout Texture Overhaul Pip-Boy
Fallout Texture Overhaul Pip-Boy
Optionals
Optionals

DotMO.png Select Nothing

Finish

Install Instructions :

Overwrite :

  • All Bugs fixed TOP
  • FlaconOil's HD Re Texture
  • GraFix Texture Overhaul

Description :
"Overhauls the Pip-Boy in fallout 4 to high res with a choice to choose between 4K and 2K.

Features :

  • Up to 8x the resolution for the Pip-Boy.
  • Subtle Ambient occlusion on the model.
  • Normalmap and diffuse together to give more depth.
  • Better improved normalmap.
  • New screws, cogs and lamp.
  • Completely remade holotape.
  • Optional glass texture for the display.
  • Optional realistic cracked glass for the display.
  • Not a simple recolor."

Armour[edit | edit source]

4K HD Textures - Power Armors[edit | edit source]

CORE
4K HD Textures - Power Armors - 1.2 - by Coldchaos

Files to download :
  • MAIN FILES - Complete Pack

Install Instructions :

Overwrite :

  • All Bugs fixed TOP
  • GraFix Texture Overhaul

Description :
"Started off with seeing noticeable blurring on areas of my current characters T-60 armor, worked towards upgrading all the existing textures to 4K

Power Armors :

  • X-01 - All Variants
  • T-45 - All Variants
  • T-51 - All Variants
  • T-60 - All Variants
  • Jetpack
  • Power Armor Frame
  • T-60 BoS Logos"

Fallout Texture Overhaul Power Armors UHD 4K[edit | edit source]

CORE
Power Armors UHD 4K - v1.3 - by Gorgulla

Files to download :
  • MAIN FILES - FTO Power Armors UHD 4K Power Armor FRAME, FTO Power Armors UHD 4K T-45, FTO Power Armors UHD 4K T-60

Install Instructions :

Overwrite :

  • 4K HD Textures - Power Armors
  • All Bugs fixed TOP

Description :
"Overhauls the Power armors including all paint jobs in fallout 4 to high res with a choice to choose between 4K and 2K.

Features :

  • Everything is made from scratch, Everything made by me, every single detail.
  • Up to 8x the resolution for the power armors on some models.
  • Subtle Ambient occlusion.
  • Physically correct texture with a lot of details.
  • Baked Quality Normal with correct compression.
  • Lore Friendly, The design is the same.
  • Realistic, Now it looks like they should do after 200 years.
  • Not a simple recolor."

Real Leather HD - Armor and Clothing[edit | edit source]

CORE
Real Leather HD - Armor and Clothing - 1.0 - by mm137

Files to download :
  • MAIN FILES - Real Leather HD - 4k FOMOD
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Real Leather HD - Armor and Clothing - 4k
Real Leather HD - Armor and Clothing - 4k
Armor
Armor

DotMO.png Armor - Normal

Greaser Jacket
Greaser Jacket

DotMO.png Greaser Jacket

Harness
Harness

DotMO.png Harness - Normal

Longjohns
Longjohns

DotMO.png Longjohns

Raider Leathers
Raider Leathers

DotMO.png Raider Leathers

Road Leathers
Road Leathers

DotMO.png Road Leathers

Next
Real Leather HD - Armor and Clothing - 4k
Real Leather HD - Armor and Clothing - 4k
Armor Specular Maps
Armor Specular Maps

DotMO.png Less Shiny Specular Maps

Next
Real Leather HD - Armor and Clothing - 4k
Real Leather HD - Armor and Clothing - 4k
Harness Specular Maps
Harness Specular Maps

DotMO.png Less Shiny Specular Maps

Next
Real Leather HD - Armor and Clothing - 4k
Real Leather HD - Armor and Clothing - 4k
Raider Leathers Specular Maps
Raider Leathers Specular Maps

DotMO.png Less Shiny Specular Maps

Next
Real Leather HD - Armor and Clothing - 4k
Real Leather HD - Armor and Clothing - 4k
Road Leathers Specular Maps
Road Leathers Specular Maps

DotMO.png Less Shiny Specular Maps

Next
Real Leather HD - Armor and Clothing - 4k
Real Leather HD - Armor and Clothing - 4k
Shadowed Armor - Low Specular
Shadowed Armor - Low Specular

DotMO.png Shadowed Armor - Low Specular

Finish

Install Instructions :

Overwrite :

  • All Bugs fixed TOP
  • GraFix Texture Overhaul

Description :
"4k and 2k retextures of all leather gear using photos of real leather. Aiming for realism and a unified aesthetic, while sticking reasonably close to the vanilla color scheme. Yes, they are shinier than vanilla by default - only raw, untreated leather is as flat as the vanilla texture. This is a fundamental part of this mod, not a bug. However there are alternate spec maps for those who want a less shiny version available in the optional files.

All finishes and makes of leather armor are covered, as well as longjohns, raider leather, the harness, and the road leathers. I've redone every single specular map to simulate the high gloss/low specular nature of real leather as well, and polished the metal bits somewhat. There are also black variants of the armor pieces and the harness.

There are some nice leather mods on the Nexus but none of them seemed to fit together well. That was the idea behind this one, to make all of the leather in the game mix and match without looking weird."

Leather Under Armor Retexture[edit | edit source]

CORE
Leather Under Armor Retexture - 0.2 - by AlexScorpion

Files to download :
  • MAIN FILES - Leather suit default 4k

Install Instructions :

Overwrite :

  • Real Leather HD

Description :
"New textures for the leather under armor. Comes in 4k and 8 versions."

Robot Armor Retextured (4K and 2K)[edit | edit source]

CORE
Robot Armor Retextured - 1.0 - by Devious_Methods

Files to download :
  • MAIN FILES - Robot Armor Retexture 4K (Green)

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"Hello everyone! I'm here to share my retexture for my favorite armor set in the Fallout series yet. The robot armor really caught my eye so I decided to spend some hours (waiting for survival mode) giving it a full retexture from scratch. I wanted to closely match the original look while trying to give a more uniform look to all the pieces. While doing that I tried to make sure all the pieces still looked detailed and beat up as they should. I also tried to make sure the materials all looked more realistic, so I redid all of the specular maps as well as added much more detailed normal maps to ALL robot armor pieces."

Mechanist Armor Retextured[edit | edit source]

CORE
Mechanist Armor Retextured - 1.0 - by Devious_Methods

Files to download :
  • MAIN FILES - Mechanist Armor Retextured 4K

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"Hey guys! Here is a retexture of the Mechanist armor I did to look more like the concept art. The whole texture is made from scratch included with brand new normals and spec maps as usual. I also did some small edits to the knee-pads and the chest piece to be closer to the concept art. It's not a huge difference, but I hope at least a few people who use this armor can appreciate it. Feel free to let me know what you think! Thank-you!"

AS Synth Armor Redone[edit | edit source]

CORE
AS Synth Armor Redone - .90 - by Doobot

Files to download :
  • MAIN FILES - AS Synth Armor Redone White 2K
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
AS Synth Armor Redone
AS Synth Armor Redone
Helmet
Helmet

DotMO.png Glowing Effects on Helmet

Finish

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"This is a (I think) lore-friendly re-texture of the Synth armor.

The textures are a combination of handmade textures and various FO4 textures - usually sharpened with subtle shadows added.

The 1k normal maps were tweaked to reflect changes, along with a couple new pieces of "flair" added to the armor & helmet." }}

Eyes[edit | edit source]

Eye Normal Map Fix Fallout 4 Edition[edit | edit source]

CORE
Eye Normal Map Fix - 1b - by Mr Dave

Files to download :
  • MAIN FILES - Eye Normal Map Fix 1b

Description :
"Bethesda attempted to copy my corrections to the Skyrim eye normal maps, but didn't quite get them correct, or sharp enough to really stand out. So I rebuilt them.

This will make the contrast between the sclera and iris a bit more dramatic. The changes will be subtle with 1b and slightly more enhanced with the high contrast version. And most importantly, it will also get rid of the contact lens halo caused by the vanilla textures on most custom eyes."

Alternative Human Eyes[edit | edit source]

CORE
Alternative Human Eyes - 1.1 - by TwistedMethod

Files to download :
  • MAIN FILES - Alternative Human Eyes

Description :
"21 high quality human eyes with improved eyelashes (shorter & longer variants.)

I figured I'd share these as alot of people have asked me about the custom eyes I use in my images.

For variety reasons, some of these are not the same colors as the vanilla eyes they replace."

Alternative Synth Eyes[edit | edit source]

CORE
Alternative Synth Eyes - 1.3 - by TwistedMethod

Files to download :
  • MAIN FILES - HD Vanilla eyes

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"Retextured Synth eyes, 3 styles, 5 color variations, Green, Blue, Purple, Red & Yellow.

(includes a redux of the Vanilla synth eyes with optional colors)"

Ghastly - Ghoul Eyes Texture[edit | edit source]

CORE
Ghastly - Ghoul Eyes Texture - 0.7 - by Cilbas

Files to download :
  • MAIN FILES - All-in-One Pack

Description :
"There are 5 ghoul eye types in the game, each ghoul NPC has one of those 5 ghoul eye types; this mod offers replacement textures for each of those types, plus alternatives. Each file, both Main and Optional, is standalone and replaces its respective default eyes type - which version exactly is written in the file's description."

Live Action Mr. Handy - Lights added to Codsworth and all Handy model Robot eyes encountered or created- Includes Automatron DLC[edit | edit source]

CORE
Live Action Mr. Handy - 1.1b - by Pyrota111000

Files to download :
  • MAIN FILES - Live Action Handy - Pre-War - With Iris and GlowMap - Repack

Description :
"This adds lights to all eyes found under Handy Torso in the Robot Workbench along with the vanilla eyes. Does NOT include Actuated and Hydraulic Eye Frames but I will be adding lights to both once I figure out a place to put them that I'm happy with. This works for all Handy models encountered in the Commonwealth as well (Handy, Gutsy and Nanny).

Lights turn off while sneaking and during the day. It will take a moment for the lights to turn on after leaving the Robot Workbench and a moment to turn off when entering sneak."

Weapons[edit | edit source]

All Weapons HD (A.W.H.D.)[edit | edit source]

CORE
All Weapons HD (A.W.H.D.) - 1.2 - by bLaCkShAd0w

Files to download :
  • MAIN FILES - 4K (A.W.H.D.) All Weapons High Definition

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul
  • All Bugs fixed TOP

Don't overwrite :

  • MicrofusionCell fix

Description :
"This mod is an HD texture replacement for every vanilla weapon in the game.

907 textures upscaled. (Weapons are 4096x, Weapon mods are 2048x)

Complete Weapon List Here

Weapon modification textures have also been upscaled."

Metal Sniper Scope Retexture[edit | edit source]

CORE
Metal Sniper Scope Retexture - 1 - by dpillari

Files to download :
  • MAIN FILES - from plastic to metal

Install Instructions :

Overwrite :

  • All Weapons HD (A.W.H.D.)

Description :
"took the standard Plasticine scope from the base game and converted it into a metal variety. with new 2k textures, normal's and spec, and with added fine details for good measure. metal scopes where prevalent in the 20th century, and I feel like they add a more grounded look to weapons."

The Fancy Fatman[edit | edit source]

CORE
The Fancy Fatman - 1 - by dpillari

Files to download :
  • MAIN FILES - phatman

Install Instructions :

Overwrite :

  • All Weapons HD (A.W.H.D.)

Description :
"I made the Fallout 4 Fatman, look like the Fallout 3 Fatman. plus made it look alot better too. added some glow maps hear, some detailed normal maps there. Gave the targeting computer a Lore friendly Face lift, and made the mininukes a little more cool. not too shabby I'd say. while not required, i highly recommend downloading, "CUT WEAPON MODS RESTORED" in conjecture with this retexture, as it adds the targeting computer seen in the images. endorse so other people can enjoy it!"

The Meritable Minigun[edit | edit source]

CORE
The Meritable Minigun - 1 - by dpillari

Files to download :
  • MAIN FILES - HQminigun

Install Instructions :

Overwrite :

  • All Weapons HD (A.W.H.D.)

Description :
"a high quality retexture for the vanilla minigun to turn it into the Lore friendly "Rockwell CZ53 personal minigun" from previous fallout games. complete with a whole bunch of new detail for the minigun mains out there. enjoy."

Marvelous Missile Launcher[edit | edit source]

CORE
Marvelous Missile Launcher - 1 - by dpillari

Files to download :
  • MAIN FILES - newlauncher

Install Instructions :

Overwrite :

  • All Weapons HD (A.W.H.D.)

Description :
"new normal maps for missile launchers to give them increased surface detail. additionally I have tagged the targeting computer to have its buttons glow in the dark. recolored the 3 shot missile receiver to make it the same color green as the missile launcher. finally added correct PBR data to scopes to make the lens reflect light"

The Fantastic Forty Four[edit | edit source]

CORE
The Fantastic Forty Four - 1 - by dpillari

Files to download :
  • MAIN FILES - new44

Install Instructions :

Overwrite :

  • All Weapons HD (A.W.H.D.)

Description :
"spruced up the plain old vanilla 44 revolver with new normal maps, a brand new wood grip, and reworked rubber grip. also fixed the shell casings, not having the correct PBR data. now they shine real good."

AS Institute Weapons Redone[edit | edit source]

CORE
AS Institute Weapons Redone - .90 - by Doobot

Files to download :
  • MAIN FILES - AS Institute Weapons Redone 2K
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
AS Institute Weapons Redone
AS Institute Weapons Redone
Style
Style

DotMO.png Select Nothing

Finish

Install Instructions :

Overwrite :

  • All Weapons HD (A.W.H.D.)

Description :
"This is a lore-friendlier re-texture of the Institute Weapon(s)."

ScratchMade - New Combat Shotgun and Rifle textures[edit | edit source]

CORE
New Combat Shotgun and Rifle - 1.1 - by Millenia

Files to download :
  • MAIN FILES - Fallout 4 Combat Shotgun and Rifle retexture - 4096 tex

Install Instructions :

Overwrite :

  • All Weapons HD (A.W.H.D.)

Description :
"Did another set of new textures; combat shotgun/rifle with all associated mods except muzzle break and combat rifle barrels & mags. Those use Hunting Rifle textures so they'll be replaced once I tackle the hunting rifle. Most textures are made at 4096 with also 2048 options available."

ScratchMade - New Double Barrel Shotgun textures[edit | edit source]

CORE
New Double Barrel Shotgun - 1.0 - by Millenia

Files to download :
  • MAIN FILES - ScratchMade - FO4 Double Barrel Shotgun retexture

Install Instructions :

Overwrite :

  • ScratchMade - New Combat Shutgun
  • All Weapons HD (A.W.H.D.)

Description :
"Heya, figured I should knock out a couple of quick scratch-made textures for the vanilla models while I wait for the mod tools to be out so I can actually put new weapons in. Big thanks to Caliente for helping me access the default models."

Gauss Rifle Retexture[edit | edit source]

CORE
Gauss Rifle Retexture - 0.2 - by AlexScorpion

Files to download :
  • MAIN FILES - Gauss Rifle

Install Instructions :

Overwrite :

  • All Weapons HD (A.W.H.D.)

Description :
"There seems to be a color palette attached to the gauss that i cannot remove atm. That palette affect my textures a little bit. I will adjusted it when the modding tools will be released."

Assault Rifle Retexture AR-51[edit | edit source]

CORE
Assault Rifle Retexture AR-51 - 1.0 - by Devious_Methods

Files to download :
  • MAIN FILES - AR-51 Retexture 4096 Textures

Install Instructions :

Overwrite :

  • All Weapons HD (A.W.H.D.)

Description :
"Hello again! Here is a retexture of the assault rifle I did. It adds brand new Diffuse, Spec/gloss, and Normal maps. I retextured all of the mods for the weapon aside from the reflex sight because that is used on the 10mm pistol as well. I wanted to give the weapon that standard issue "black rifle" look while still maintaining that grime/rusted look. I really hope you guys enjoy the new look of the weapon!"

Fusion Core Retexture[edit | edit source]

CORE
Fusion Core Retexture - 1.2 - by Jorhadoq

Files to download :
  • MAIN FILES - Fusion Core Retexture
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Fusion Core Retexture
Fusion Core Retexture
Versions
Versions

DotMO.png Used

Finish

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"Retexture for the Fusion Core.

Better fitting retexture for your portable nuclear device."

HQ Sledgehammer Retexture[edit | edit source]

CORE
HQ Sledgehammer Retexture - v1.0 - by lati100

Files to download :
  • OPTIONAL FILES - Sledgehammer 4K

Install Instructions :

Overwrite :

  • All Weapons HD (A.W.H.D.)

Description :
"A small retexture I did as I experimented with 3D painting. I think it turned out well, and so I am releasing it.

  • Contains new diffuse, normal and specular maps.
  • Does not re-texture modifications."

Environment[edit | edit source]

Radiant Clouds and Fogs[edit | edit source]

CORE
Radiant Clouds and Fogs - 1.3 - by Mangaclub

Files to download :
  • MAIN FILES - Radiant Clouds and Fogs

Install Instructions :

  1. Manually download this mod, and then extract the archive to an easy to reach folder
  2. In this extracted folder, go into the folder named /Highres
  3. Create an archive of the textures folder in /Highres and name it Radiant Clouds and Fogs
  4. Add this archive to Nexus Mod manager and activate it

Overwrite :

  • GraFix Texture Overhaul
  • All Bugs fixed TOP

Description :
"Radiant Clouds and Fogs replaces almost all Fallout 4 Clouds as well as the distant fogs in the mountains. It trys to give clouds more depth and intensity and is available in Highres (2k) and Medres (1k) versions."

FAR - Faraway Area Reform[edit | edit source]

CORE
FAR - Faraway Area Reform - 1.0 - by SparrowPrince

Files to download :
  • MAIN FILES - FAR - Default Resolution

Description :
"FAR optimizes and improves over 6000+ distant land textures, which means more performance and a more stutter free experience. Other mods will just edit one or two textures, but I have gone the extra mile to pack in as much detail as possible. For some reason, Bethesda made a big error when saving their distant land textures and made them use twice as much memory as needed. This mod also fixes that while adding said extra detail. Note: Nuka World and Far Harbor distant land textures don't have any problems."

Vivid Fallout - Trees[edit | edit source]

CORE
Vivid Fallout - Trees - 1.1 - by Hein84

Files to download :
  • MAIN FILES - xVivid Fallout - Trees - 4k

Install Instructions :

Overwrite :

  • All Bugs fixed TOP
  • GraFix Texture Overhaul

Description :
"Vivid Fallout - Trees is a WIP project as all my mods.

Don't worry if you still find some fuzzy driftwood it's getting improved soon, just keep the mod tracked ;)

Maple woods and Blasted Forests are covered by now.

It was a lot more work than expected and I'm still not confident with many alpha channels.

We will see what I can do here...

'Best Choice' and '1k' offer improved performance as usual, '2k' is very close to original file size. 4k is mend for High End GPU's of course."

Vivid Fallout - Landscapes - Textures in HD - ORIGINAL SIZE - LOWER RESOLUTION[edit | edit source]

CORE
Vivid Fallout - Landscapes - 2.2 - by Hein84

Files to download :
  • MAIN FILES - xVivid Fallout - Landscapes - 4k

Install Instructions :

Overwrite :

  • Langleys HD Textures Workshop
  • GraFix Texture Overhaul
  • All Bugs fixed TOP
  • Fallout 4 HD Reworked Project

Description :
"This is an overhaul of original landscape textures and some new ones, I'm going to add more over time.

Alternative archives in 2k(HD) and 1k for weeker systems are provided as well.

Most wasteland grounds are available by now, I will add the rest by time and replace the ones I dislike.

I just sharpened the textures somewhat, added new normal maps and a slight shadowing.

However, the result looks quite good and..."

Vivid Fallout - Roads and Bridges[edit | edit source]

CORE
Vivid Fallout - Roads and Bridges - 1.3 - by Hein84

Files to download :
  • MAIN FILES - xVivid Fallout - Roads and Bridges - 2k
  • MISCELLANEOUS - Vivid Fallout - Roads and Bridges - 4k

Install Instructions :

Overwrite :

  • FlaconOil's ReTexture Project
  • Enhanced Archi-texture
  • Langleys HD Textures Workshop
  • GraFix Texture Overhaul
  • All Bugs fixed TOP

Don't Overwrite :

  • Wetness Shader Fix

Description :
"Finally I found the time to continue my series and added the roads, some bridges and lots of concrete.

It shouldn't just look good but give you a nice performance boost as well..."

Vivid Fallout - Rocks - Textures in HD - ORIGINAL SIZE - LOWER RESOLUTION[edit | edit source]

CORE
Vivid Fallout - Rocks - 1.2 - by Hein84

Files to download :
  • MAIN FILES - Vivid Fallout - Rocks - HD

Install Instructions :

Overwrite :

  • All Bugs fixed TOP
  • GraFix Texture Overhaul

Description :
"A quick overhaul of original rock textures in original size...

I just sharpened them somewhat and added new normal maps."

Fallout Texture Overhaul Stars[edit | edit source]

CORE
Fallout Texture Overhaul Stars - 1.0 - by Gorgulla

Files to download :
  • MAIN FILES - FTO Stars 4K

Install Instructions :

Overwrite :

  • All Bugs fixed TOP

Description :
"My first overhaul for fallout 4 with more overhauls to come.

Overhauls the stars to 4K from 1K.

Adds some big stars but most is small stars, Glimmers dynamically when moving around.

You can chose between a mix of big and small stars or if you want the optional: only small stars"

New Road Enhanced[edit | edit source]

CORE
New Road Enhanced - 2.0 - by Rufus696

Files to download :
  • MAIN FILES - New Road BETA V2

Install Instructions :

Overwrite :

  • Vivid Fallout - Roads and Bridges
  • All Bugs fixed TOP
  • GraFix Texture Overhaul
  • FlaconOil's HD ReTexture Project
  • Vivid Fallout - Landscapes

Don't Overwrite :

  • Wetness Shader Fix

Description :
"New overhaul Texture For Road ,sidewalk and highway"

Tookie's Textures-Grass and Plants[edit | edit source]

CORE
Tookie's Textures-Grass and Plants - 1.4 - by Tookie Jones

Files to download :
  • MAIN FILES - Tookie'sTextures_GrassAndPlants 1.4

Install Instructions :

Overwrite :

  • Vivid Fallout - Landscapes
  • All Bugs fixed TOP
  • GraFix Texture Overhaul

Don't Overwrite :

  • Vivid Fallout - Trees

Description :
"This is a re-texturing i did of some of the grass and plant textures. A few of the base plant textures are from Arisen1's excellent mod Touch of Green."

Delightful Ivy - HD Vine Retexture - a natural and realistic green and brown plant overhaul[edit | edit source]

CORE
Delightful Ivy - HD Vine Retexture - 1.2 - by 83Willow

Files to download :
  • MAIN FILES - Delightful Ivy - HD Vines Retexture - OLIVE GREEN

Install Instructions :

Overwrite :

  • Tookie's Textures-Grass and Plants

Description :
"The texture size is 2k, that's the same as the original vanilla vines, so there should not be any performance loss when you use the Delightful Ivy!

Enjoy your HD vines and take many beautiful images of them, they are perfect as screenshot background! :)"

GRASSLANDS - A Fallout 4 Grass Overhaul[edit | edit source]

CORE
GRASSLANDS - 1.1 - by Doodlezoid

Files to download :
  • MAIN FILES - Grasslands-Unhealthy
  • OPTIONAL FILES - Grasslands-Unhealthy- Extreme

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

'Disable Grasslands - Unhealthy.esp' and leave 'Grasslands - Unhealthy - Extreme.esp' active.

Description :
"Not just a re-texture

"Grasslands" is an overhaul which offers new grasses to the game including flowers. The flowers offer beautiful meadows (in my opinion) in some areas of the game such as in the forests, which now are a lot more alive. Not just forests have been modified however, the cities now have more life to them with grass growing out of the piles of rubbish and debris, the marshes have been modified, and could actually offer better performance than the original game! The beaches and other areas have also been changed to look better.

There may be a performance hit, although from my testing it wasn't much of an impact. There are performance editions on offer, which lower the density and remove grasses underneath the water to improve fps.

There are two versions of the mod. "Healthy" will look like most of the screenshots and videos and has flowers and meadows, "Unhealthy" is a more dead looking version, and doesn't have any flowers but may also have better performance."

Water Enhanced[edit | edit source]

CORE
Water Enhanced - 0.5 - by Jmane2009

Files to download :
  • OPTIONAL FILES - 4K Water

Install Instructions :

  1. Manually download this mod, and then extract it to an easy to reach folder
  2. Delete the file /Textures/Water/# WaterTileHumpy_n.DDS, this will fix the Nuka World CTDs
  3. Repackage the mod without this file and add it to Nexus Mod Manager then install it

Overwrite :

  • GraFix Texture Overhaul

Description :
"This is a mod that enhances the vanilla textures for water."

No More Fake Puddles[edit | edit source]

CORE
No More Fake Puddles - 2.0 - by twizz0r

Files to download :
  • MAIN FILES - No More Fake Puddles

Description :
"I’ve always been bothered by the fake puddles in the game.They persist in all weathers, reflect things that aren’t there and are way too shiny to be realistic. They are especially bothersome in survival mode as you walk past them again and again and again.

I’ve used a very simple texture replacement to remove them all. It’s a hack really, but it works."

Player / NPCs[edit | edit source]

Valentine REBORN - Nick Face Retexture - HD Synth Eyes and Teeth - Gen1 Metal Skeleton[edit | edit source]

CORE
Valentine REBORN - 2.0 - by 83Willow

Files to download :
  • MAIN FILES - Valentine REBORN - HD Retexture - V2 - Blue Eyes

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul
  • All Bugs fixed TOP

Description :
"The aim of my retexture is to show more of Nick's character, personality and his hard life in the Commonwealth.

Have fun with your much better looking REBORN Valentine and take many pretty screenshots of him, that's the main reason why I made this mod!"

Immersive Mouth and Teeth[edit | edit source]

CORE
Immersive Mouth and Teeth - 4.2 - by ClearanceClarence

Files to download :
  • MAIN FILES - Immersive Mouth and Teeth - 4.2
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Immersive Mouth and Teeth - v4.2
Immersive Mouth and Teeth - v4.2
Size
Size

DotMO.png 1K

Next
Immersive Mouth and Teeth - v4.2
Immersive Mouth and Teeth - v4.2
Mouthhuman_d.dds
Mouthhuman_d.dds

DotMO.png Type 1

Next
Immersive Mouth and Teeth - v4.2
Immersive Mouth and Teeth - v4.2
Mouthhuman2_d.dds
Mouthhuman2_d.dds

DotMO.png Type 1

Next
Immersive Mouth and Teeth - v4.2
Immersive Mouth and Teeth - v4.2
Mouthhuman3_d.dds
Mouthhuman3_d.dds

DotMO.png Type 1

Next
Immersive Mouth and Teeth - v4.2
Immersive Mouth and Teeth - v4.2
Glowing Miuth Fix
Glowing Miuth Fix

DotMO.png Glowing Mouth Fix

Finish

Description :
"This is a tweaked replacer for the human mouth and teeth. This was originally created by urgarulga for Skyrim but I have tweaked the file to fit Fallout 4. Please note that not under any circumstance do I claim this file as mine. All credit goes to the original creator. I merely edited the texture."

Creatures[edit | edit source]

Wasteland Creatures Redone - Retexture Compilation[edit | edit source]

CORE
Wasteland Creatures Redone - 1.1 - by DOOM

Files to download :
  • MAIN FILES - Wasteland Creature Redone
  • OPTIONAL FILES - Less Saturated Brahmin, Less Saturated Molerats
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Wasteland Creatures Redone
Wasteland Creatures Redone
Wasteland Creatures
Wasteland Creatures

DotMO.png Bloatflies

DotMO.png Brahmin

DotMO.png Deathclaws

DotMO.png Feral Ghouls

DotMO.png Mirelurks

DotMO.png Mirelurk Hunter

DotMO.png Mirelurk King

DotMO.png Mirelurk Queen

DotMO.png Molerats

DotMO.png Mongrels

DotMO.png Mosquitos

DotMO.png Mutant Hounds

DotMO.png Radroaches

DotMO.png Radscorpions

DotMO.png Radstags

DotMO.png Stingwings

DotMO.png Yao Guai

Finish

Install Instructions :

Overwrite :

  • All Bugs fixed TOP
  • GraFix Texture Overhaul

Don't Overwrite :

  • Super Mutant Redux

Description :

  • 2K Diffuse and Normals
  • 1K Specular Maps
  • Performance friendly
  • True to Vanilla textures
  • Bloatflies
  • Brahmin
  • Deathclaws
  • Feral Ghouls
  • Mirelurks
  • Molerats
  • Mongrels
  • Mosquitos
  • Mutant Hounds
  • Radroaches
  • Radscorpions
  • Radstags
  • Stingwings
  • Yao Guai

Detailed Feral Ghouls[edit | edit source]

CORE
Detailed Feral Ghouls - 3.0 - by erkprok

Files to download :
  • OPTIONAL FILES - Detailed Feral Ghouls - Better Quality - Non ESP Version

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul
  • All Bugs fixed TOP
  • Wasteland Creatures Redone

Description :
"Lore friendly 4K Resolution Feral Ghoul Skin textures with more painted detail including skin afflictions, wrinkly leathery skin, varicose veins, and more noticeable glowing eyes when in the dark.

For me the Vanilla textures feel too fleshy and smooth- too much like regular humanoid ghouls,and they also lacked the detail that I was expecting when I saw them up close. With these new textures I wanted the ghouls to look more like they had been around for a very long time and their bodies were decaying and afflicted -turned necrotic by so many years of exposure to radiation."

Delightful Dead Fish - HD Retextures for the Commonwealth and Far Harbor DLC[edit | edit source]

CORE
Delightful Dead Fish - 1 - by 83Willow

Files to download :
  • MAIN FILES - Delightful Dead Fish HD - Unhealthy Version

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"Realistic Retextures for all Fallout4 Fish!"

Misc / Uncategorized[edit | edit source]

Enhanced Blood Textures[edit | edit source]

CORE
Enhanced Blood Textures - 1.01 - by dDefinder

Files to download :
  • MAIN FILES - EBT_Basic v101
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Enhanced Blood Textures
Enhanced Blood Textures
Main
Main

DotMO.png Enhanced Blood Textures Main

Screen Blood
Screen Blood

DotMO.png Subtle

Blood Mist -Optional-
Blood Mist -Optional-

DotMO.png Select Nothing

Eye Cubemap -Optional-
Eye Cubemap -Optional-

DotMO.png Alternate 2

Dark Outdoor Cubemap -Optional-
Dark Outdoor Cubemap -Optional-

DotMO.png Select Nothing

Screen Duration -Optional-
Screen Duration -Optional-

DotMO.png Select Nothing

Blood Amount and Size -Optional-
Blood Amount and Size -Optional-

DotMO.png Select Nothing

Next
Enhanced Blood Textures
Enhanced Blood Textures
Resolution and Color
Resolution and Color

DotMO.png High. Default Color

Finish

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul
  • All Bugs fixed TOP

Description :
"High resolution blood decals that complements the violence level of the Fallout series

Basic version features:

  • Replaces combat blood splatter, screen blood, and decapitation spurts
  • Increased blood amount. All hits and decapitation effects will now cause more blood stains
  • New wounds: blunt, bladed, claws, unarmed, and energy weapons
  • Increased screen blood size with shorter duration
  • Fix bloodstain creature glitch
  • Improved vanilla hand-placed blood decals
  • Optional files for subtle screen blood, color and splatters
  • Includes alternate blood splatters which are more realistic focused"

Bloody Mess - Enhanced Blood Textures Mod ADD-ON[edit | edit source]

CORE
Bloody Mess - v2.6 - by Nikonthenet

Files to download :
  • MAIN FILES - PERFORMANCE 4k Bloody Mess - EBT ADD-ON

Install Instructions :

Overwrite :

  • Enhanced Blood Textures

Description :
"This is a HD Blood texture replacer, available in 4k, 4kPEFORMANCE, 2k & 1k, for the 'Enhanced Blood Textures(EBT)' mod.

If you're looking for a vanilla game/standalone HD Blood texture replacer, you want: Bloody Realistic - HD Blood Textures

There are no .esp's included, only graphics file changes, so no concerns and can easily be removed. Among many gruesomely awesome improvements; EBT replaces the single humanoid blood texture from vanilla, and provides 4 different patterns, randomly, in-game. So more variation to the blood you see. This EBT ADD-ON texture pack replaces the 4 random textures in EBT for HD highly detailed textures with true object lighting, volume, ripples & bubbles."

Bobby Pin Box Retexture[edit | edit source]

CORE
Bobby Pin Box Retexture - 1.0 - by jorhadoq

Files to download :
  • MAIN FILES - Bobby Pin Box Retexture

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"A simple retexture for the bobby pin box."

Better Ammo Boxes[edit | edit source]

CORE
Better Ammo Boxes - 1.2 - by Devious_Methods

Files to download :
  • MAIN FILES - Better Ammo Boxes Overhaul, Far Harbor 45-70 Box Retexture, Nuka World 7.62 Ammo Box
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Better Ammo Boxes Overhaul
Better Ammo Boxes Overhaul
.308 Ammo Box
.308 Ammo Box

DotMO.png .308 Retexture Alt (High)

Next
Better Ammo Boxes Overhaul
Better Ammo Boxes Overhaul
.38 Special Ammo Box
.38 Special Ammo Box

DotMO.png .38 Yellow/Black (High)

Next
Better Ammo Boxes Overhaul
Better Ammo Boxes Overhaul
.44 Magnum Ammo Box
.44 Magnum Ammo Box

DotMO.png .44 Extra Dirty (High)

Next
Better Ammo Boxes Overhaul
Better Ammo Boxes Overhaul
.45 Auto Ammo Box
.45 Auto Ammo Box

DotMO.png .45 Camo/Green (High)

Next
Better Ammo Boxes Overhaul
Better Ammo Boxes Overhaul
.50 Cal Ammo Box
.50 Cal Ammo Box

DotMO.png .50 With Writing (High)

Next
Better Ammo Boxes Overhaul
Better Ammo Boxes Overhaul
10mm Ammo Box
10mm Ammo Box

DotMO.png 10mm Retexture (High)

Next
Better Ammo Boxes Overhaul
Better Ammo Boxes Overhaul
5.56 Ammo Box
5.56 Ammo Box

DotMO.png 5.56 Brown/Cream (High)

Next
Better Ammo Boxes Overhaul
Better Ammo Boxes Overhaul
5mm Ammo Box
5mm Ammo Box

DotMO.png 5mm Rusted (High)

Next
Better Ammo Boxes Overhaul
Better Ammo Boxes Overhaul
Shotgun Shells Ammo Box
Shotgun Shells Ammo Box

DotMO.png Shotgun Shells Green (High)

Finish

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul
  • All Weapons HD (A.W.H.D.)

Description :
"A simple retexture for the bobby pin box."

Institute Food Packet Retexture[edit | edit source]

CORE
Institute Food Packet Retexture - 1.0 - by Jorhadoq

Files to download :
  • MAIN FILES - Institute Food Packet Retexture

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"Retexture of the Institute Food Packet to look like an MRE."

Telephone Retexture[edit | edit source]

CORE
Telephone Retexture - 1.0 - by Jorhadoq

Files to download :
  • MAIN FILES - Telephone Retexture
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Telephone Retexture
Telephone Retexture
Versions
Versions

DotMO.png Green

Finish

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"Retexture for the Telephone to give it more a weathered look."

Retextured First Aid Kits - Ephla's Unique First Aid[edit | edit source]

CORE
Retextured First Aid Kits - 2 - by Ben Ephla

Files to download :
  • MAIN FILES - Ephla's Unique First Aid Kits v1

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"These are purely just cosmetic retextures, that you may (or may not) prefer."

Retextured Terminals - by Ben Ephla[edit | edit source]

CORE
Retextured Terminals - 0.3 - by Ben Ephla

Files to download :
  • MAIN FILES - Retextured Terminal - by Ben Ephla
  • OPTIONAL FILES - OPTIONAL - 4K Desk Terminal

Install Instructions :

Overwrite :

  • FlaconOil's HD HD ReTexture Project

Description :
"Added a retextured desk terminal."

Retexture Fertilizer Bag - by Ben Ephla[edit | edit source]

CORE
Retexture Fertilizer Bag - 0.0 - by Ben Ephla

Files to download :
  • MAIN FILES - Retextured Fertilizer Bag - by Ben Ephla

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"Ephla's Unique - Fertilizer Bag"

Better Crates[edit | edit source]

CORE
Better Crates - 1.2 - by Ubercharge

Files to download :
  • MAIN FILES - Better Crates 1.2

Install Instructions :

Overwrite :

  • Langleys HD Textures Workshop

Description :
* Hi-res textures made from scratch

  • More saturated look to make it look "more wooden"
  • Intensified details, to be visible even from distance
  • Kept proportions, and look fitting into world of fallout

Duffle Bag Retexure[edit | edit source]

CORE
Duffle Bag Retexure - 1.0 - by Devious_Methods

Files to download :
  • MAIN FILES - Better Duffle Bag Retexture
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Duffle Bag
Duffle Bag
Duffle Bags
Duffle Bags

DotMO.png Army Basic 4K

Finish

Description :
"Retexture for the the duffle bag containers around the map. There is 3 color options and options between a torn version or the basic one for each color. I also redid the normal maps and specular maps for the duffles. I hope you guys enjoy!"

Better Ammo Can (Storage) Retexture[edit | edit source]

CORE
Better Ammo Can (Storage) Retexture - 1.0 - by Devious_Methods

Files to download :
  • MAIN FILES - Ammo Can (Storage) Military Green (High)

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"Hey guys! Here is the retexture that a few of you asked for. I'm really sorry it took a bit longer than expected. I decided to learn how to do spec/gloss mapping as well as tried to crunch in some PBR knowledge before I did this to give the can a better look and feel as well for future mods. I have never touched a specular map or gloss map before this mod nor did I have any knowledge of how PBR worked but I think it turned out well and I hope you guys do too!

This mod retextures the ammo cans littered around the wastes. There is a 4K and 2K version as well as 2 color variants to choose from. (similar to my 5mm ammo retexture as asked) This mod also includes more realistic/detailed spec maps to give a better look in different lighting. Hope y'all enjoy!"

Steamer Trunks Retextured[edit | edit source]

CORE
Steamer Trunks Retextured - 1.0 - by Devious_Methods

Files to download :
  • MAIN FILES - Steamer Trunk 1 Olive and Brown

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"Hello again y'all! Here is a little side project I was working on for a little bit. Wasn't sure if I was going to upload it, but thought someone might like it. This is a retexture of the fairly common steamer trunks found throughout the wastes. This retexture is redone from the ground up and also uses new/edited normal maps as well as gloss/spec maps to give them a more leather/cloth like material. Each trunk comes in 3 color variants. Hope y'all enjoy!"

Burnt Books are actually BURNT[edit | edit source]

CORE
Burnt Books are actually BURNT - v1.02 - by Fouracres

Files to download :
  • MAIN FILES - Burnt Books Burnt 2k

Install Instructions :

Overwrite :

  • Langleys HD Textures Workshop

Description :
"A small irk whenever roaming the wasted ruins was these drab grey oblong things that told me they were actually "Burnt Books" but were scarcely different from those "Overdue" ones, so I thought to myself,

"Hey, why not make them actually BE burnt - SHOW not tell."

So I did.

Your game will NEVER feel the same again."

Burnt Magazines are actually BURNT[edit | edit source]

CORE
Burnt Magazines are actually BURNT - v1.01 - by Fouracres

Files to download :
  • MAIN FILES - Burnt Magazines are Burnt - Print Colour 2k

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"Burnt Books got truly burnt* and now it is time to take the blow torch to the magazines!

(by this we mean Burnt Book are actually BURNT )

Thrill as you actually spot magazines sitting in the junk and then pass on to blast a raider safe in the knowledge that you know exactly what litters the floor and can be ignored accordingly.

Comes in 1k and 2k AND NOW 512 flavours; simulated Colour printing or just Plain old paper."

Burnt Comics are actually BURNT[edit | edit source]

CORE
Burnt Comics are actually BURNT - v2.02 - by Fouracres

Files to download :
  • MAIN FILES - Burnt Comics Burnt 2k

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"Finally everything is taken to the torch! BOOKS! Then the MAGAZINES! ... and now COMICS!!!!!"

Better Nuka-Cola Machine[edit | edit source]

CORE
Better Nuka-Cola Machine - 1.0 - by Devious_Methods

Files to download :
  • OPTIONAL FILES - Nuka-Cola Machine Retexture 4K (No side Poster)

Install Instructions :

Overwrite :

  • OJO BUENO TEXTURE PACK
  • FlaconOil's HD ReTexture Project

Description :
"Hey everyone! Here is my take on the Nuka-Cola machine. I felt for such and iconic machine in the fallout world it was heavily lacking in the vanilla game."

Radio Re-Done 4K[edit | edit source]

CORE
Radio Re-Done 4K - 1.1 - by TheMatthewBe

Files to download :
  • OPTIONAL FILES - Radio 4K 1.1

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"I was honestly pretty tired of those ugly radio textures.

I made this 4K retexture to add immersion and a little bit of pretty to the Post-War world. I was careful to match the dimensions of the current radio with every curve and detail to match the model with perfection."

Protectron HD - 2K and 4K[edit | edit source]

CORE
Protectron HD - 2K and 4K - 0.2 - by Valius

Files to download :
  • MAIN FILES - Protectron HD 4K

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul
  • All Bugs fixed TOP

Description :
"Currently, the textures cover the Standard (Green), Tan and Blue Protectron's and the Construction, Medical, Police and Fire Protectrons. I will be also adding textures covered in the Automatron DLC."

Jesters Better Wooden Bridges[edit | edit source]

CORE
Jesters Better Wooden Bridges - 1.0 - by Jester

Files to download :
  • MAIN FILES - Jesters Better Wooden Bridges Fixed Normals

Install Instructions :

Overwrite :

  • Vivid Fallout - Landscapes

Description :
"you know those nightmares you used to get about the rickety old bridge near sanctuary?

well now let your mind be at ease!

this changes the blurred to hell wood textures on the wooden bridges to something that actually resembles wood."

Better Bed Mattress Textures[edit | edit source]

CORE
Better Bed Mattress Textures - 1.0 - by Tymoteus

Files to download :
  • MAIN FILES - Realistic Cleaner Mattresses

Install Instructions :

Overwrite :

  • FlaconOil's HD ReTexture Project

Description :
"This re-textures the default mattresses to look cleaner and not like someone uses it as their toilet paper D:. If you prefer your beds looking like they belong in fallout there are dirtier versions to appear more realistic."

Doghouse Re-texture[edit | edit source]

CORE
Doghouse Re-texture - 1.0 - by Tymoteus

Files to download :
  • MAIN FILES - Doghouse Reskin

Description :
"Re-textures the doghouse to have better looking wood materials that blend in with the rest of your settlement."

Proper Flyers and Posters[edit | edit source]

CORE
Proper Flyers and Posters - 1.2 - by mindkiller316

Files to download :
  • MAIN FILES - Proper Flyers and Poster V 1.2
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Proper Flyers and Posters
Proper Flyers and Posters
Main Mod
Main Mod

DotMO.png Lore Friendly 4K

Finish

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"This mod retextures the flyers and posters located on buildings and note boards. It replaces them with the following variety...

  • Missing People Post-its
  • Propaganda
  • Advertisements
  • Pinups"

Street Signs Retexture[edit | edit source]

CORE
Street Signs Retexture - 1.1 - by Worriedwalrus

Files to download :
  • MAIN FILES - Signs 4k

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"This mod attempts to re-texture the original street signs, a stop sign for example, to hopefully make them look much better. Choose either the 2k or 4k version. As you can see I haven't done a few of them yet, but I'll get to those and hopefully more re-textures soon."

Vaults of the Future (Retexture)[edit | edit source]

CORE
Vaults of the Future (Retexture) - 0.1 - by Worriedwalrus

Files to download :
  • MAIN FILES - Vaults_4x

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"This is the very beginning of my retexture project to make the vaults look a little more special. I am uploading this now to show that I am working on it and because I am putting a lot of time into each texture to make sure it is of high quality. Right now only a few certain Vault 111 textures are done because most of these are unique from the other vaults. I'm very aware no normal maps are included, the default ones will cut it for now. I have a very busy week coming up and wanted to get these up until I can get back to working on them. Be sure to check back once or twice a week as I will often upload new versions.

Also, a lot of vanilla textures are the exact same for the prewar and postwar versions. I am attempting to distinguish those more than originally done by making prewar textures look newer while leaving the aged look in the postwar versions. The photos I have uploaded are prewar, so don't say they don't fit in with the postwar 200 year old setting. The prewar textures should have been more pristine looking than they are because the vault is new. To be clear, this mod does cover some and will hopefully cover all prewar AND postwar vault textures.

I also want to make it clear that postwar textures are not made clean looking like the prewar ones, they still fit in with the postwar environment."

Prydwen 2K Textures[edit | edit source]

CORE
Prydwen 2K Textures - 1.0 - by tamu75

Files to download :
  • MAIN FILES - Prydwen 2K Textures v1.0

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul
  • All Bugs fixed TOP
  • FlaconOil's HD ReTexture Project

Description :
"I made new Prydwen(BOS Ship) textures. I hope you like it."

Detailed Urban Food[edit | edit source]

CORE
Detailed Urban Food - 1.1 - by clintmich

Files to download :
  • MAIN FILES - Detailed Urban Food Faded

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"This mod replaces most packaged foods such as, boxed goods, and can goods.

It will enhance your food hunting experience making food items more visually appealing, detailed, and more realistic.

Texture maps have been doubled in size from the originals.(1024x1024)

Normal maps are in proper DX10 format."

Really Red Rocket[edit | edit source]

CORE
Really Red Rocket - 1.0 - by Elianora

Files to download :
  • MAIN FILES - Really Red Rocket 4K - Worn

Install Instructions :

Overwrite :

  • Langleys HD Textures Workshop

Description :
"This retexture makes Red Rocket settlement (and all other RR stations in the game) really red.

Originally the design is by Evermarch in the Red Rocket Fresh Paint, but the texture was only 1K, which makes my GTX 980 think I don't appreciate her enough... So I made my own, as I wanted a really smooth concrete anyway."

Better Quarry Sites[edit | edit source]

CORE
Better Quarry Sites - v2.2 - by LucidAPs

Files to download :
  • MAIN FILES - Better Quarry Sites
  • OPTIONAL FILES - Better Quarry Sites - HD Normal Maps

Install Instructions :

Overwrite :

  • FlaconOil's HD ReTexture Project
  • Enhanced Archi-texture

Don't Overwrite :

  • Wetness Shader Fix

Description :
"On most objects Bethesda has correctly selected what resolution textures should be based on size mostly, but leaving these rocks in 1k resolution when they stretch so far is just asking for trouble. Once again this is definitely an improvement but i wouldn't call it HD, this is basically a bunch of trick methods known by most editors and a collection of custom filters that do wonders."

HQ Bathroom Stalls[edit | edit source]

CORE
HQ Bathroom Stalls - v2.1 - by LucidAPs

Files to download :
  • MAIN FILES - HQ Bathroom Stalls V2

Install Instructions :

Overwrite :

  • High Resolution Texture Pack - Valius

Description :
"Bethesda used a 1k texture as a base and then proceeded to use only HALF of that low quality texture and STRETCH the s*** out of it in order to be used on the bathroom stalls.

All textures are scratch made, fixed wrong reflections and the normal actually has some depth and detail. I plan to improve it some more and maybe actually make the normal a bit blurrier because they look a bit out of place with the rest low quality textures."

HQ Statues[edit | edit source]

CORE
HQ Statues - v3.0 - by LucidAPs

Files to download :
  • MAIN FILES - HQ Statues, HQ Statues - Baseball Original Color, HQ Statues - Lion Beta Advanced Normal Tehnique

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"Bethesda's statues (most) look like supersized plastic toys, especially the Minuteman statue looks like this to me"

Shack Floors Re-Done 4K[edit | edit source]

CORE
Shack Floors Re-Done 4K - 1.2 - by TheMatthewBe

Files to download :
  • MAIN FILES - Dull 4K 1.2

Install Instructions :

Overwrite :

  • FlaconOil's HD ReTexture project

Description :
"The wooden shack floors are nasty! You'd think 200 years later people would know how to build with wood correctly.

I made this 4K retexture to add immersion and a little bit of pretty to the Post-War world. I was careful to match the dimensions of the current floors so it didn't like either too large or too small.

I have two versions! One is the Dull Version which is meant to add a little more realism into the Fallout world, the other is a Bright version which is more pronounced, colorful, and stain looking. If you have any access to wood stain in the Post-War world, I'd assume that's how you'd make the wooden floors in your home. Your choice!"

Bottles Labels Overhaul[edit | edit source]

CORE
Bottles Labels Overhaul - 0.9.1 - by BlastoLho

Files to download :
  • MAIN FILES - 4k - bottles label overhaul v0.9.1
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Bottles' Labels Overhaul v0.9.1
Bottles' Labels Overhaul v0.9.1
main file - Prewar
main file - Prewar

DotMO.png Main prewar File dirty

Main File - Postwar
Main File - Postwar

DotMO.png postwar

Next
Bottles' Labels Overhaul v0.9.1
Bottles' Labels Overhaul v0.9.1
Beer
Beer

DotMO.png Lager

Milk
Milk

DotMO.png Select None

Clean Water
Clean Water

DotMO.png Select None

Dirty Water
Dirty Water

DotMO.png Select None

Finish

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"Most of label textures for bottles are pretty poor, so I started to make some HD and detailed ones.

When originals textures are 1024px, I create new ones at 4096px. when original are 512px, I create new ones at 2048px. (and I provide 4k to 1k versions).

I make specular and normal texture only when I am thinking they are needed.

Since v0.9, all files are included in a FOMod installer containing all files (mains and optionals)."

Grey Tortoise Cigarette Overhaul[edit | edit source]

CORE
Grey Tortoise Cigarette Overhaul - 0.1 - by BlastoLho

Files to download :
  • MAIN FILES - 2k - grey tortoise cigarette 0.1

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"An HD an more detailed versions for Grey Tortoise Cigarette, pack and cartons."

EoW - Pre-War Books Retexture[edit | edit source]

CORE
EoW - Pre-War Books Retexture - 1.0 - by Emissary of Wind

Files to download :
  • MAIN FILES - Emissary of Wind Pre-War Books v1.0

Install Instructions :

Overwrite :

  • Langleys HD Textures Workshop

Description :
"A small texture replacer to make the Pre-War book props (stacks and single books) look more interesting and detailed. Texture size is 2K, includes diffuse and specular maps. It was made based on antique book covers scanned by the Met Museum. It will also change any objects that use the pre-war books, like Eli's filled shelf shown in screenshots. Don't hesitate to add any pictures you take to the gallery."

4K and 2K safe retexture[edit | edit source]

CORE
4K and 2K safe retexture - 1.4 - by Mikael

Files to download :
  • MAIN FILES - Safe 4K painted Retexture vault-tec

Install Instructions :

Overwrite :

  • FlaconOil's HD ReTexture Project

Description :
"I am new to modding so I started with a simple Texture replacement mod. This mod replaces the textures of the standard safe."

Haul'd Out 4K[edit | edit source]

CORE
Haul'd Out 4K - 1.1.1 - by DUST2DEATH

Files to download :
  • MAIN FILES - HaulD Out 4K - Pier, HaulD Out 4K - Warehouse

Install Instructions :

Overwrite :

  • Enhanced Archi-texture
  • Vivid Fallout - Roads and Bridges
  • GraFix Texture Overhaul
  • FlaconOil's HD ReTexture Project

Description :
"Haul'd out is a texture overhaul project for Fallout 4 starting with the Architecture

This project will be released in modules to keep bandwidth lower than a single package and allow for faster incremental updates where required."

DC Signs Overhaul[edit | edit source]

CORE
DC Signs Overhaul - 0.4 - by Spoon16

Files to download :
  • MAIN FILES - DC Signs Overhaul 4k

Install Instructions :

Overwrite :

  • Enhanced Archi-texture

Description :
"Overhaul of the signs/posters in Diamond City. In keeping with the vanilla look, now you can actually the read signs up close!"

Robot Model Kit 4K Retextures and Collectible Boxes[edit | edit source]

CORE
Robot Model Kit 4K Retextures and Collectible Boxes - 1.0 - by RedRocketTV

Files to download :
  • MAIN FILES - Robot Model Kit 4K Retextures and Collectable Boxes 1.0

Description :
"This mod adds new 4K textures for each of the eight robot model kit boxes in the game. Each model kit box now has it’s own unique artwork, rather than the single generic and boring box that Bethesda gave us.

The new artwork is based on vintage model kit boxes from the 1950s and 1960s. In particular, the artwork is influenced by the old Aurora model kit boxes as well as some from my own personal collection.

In addition to the eight new textures for the model kit boxes, the mod will now add a model kit box to your inventory after you find a model and build it.

The mod adds new 4K textures for each of the eight model kit boxes in the game:

  • Protectron
  • Mr. Handy
  • Mr. Gutsy
  • Sentrybot
  • Eyebot
  • Model Kit Parts Box 01
  • Model Kit Parts Box 02
  • Model Kit Parts Box 03"

Glow Mags by Kootta[edit | edit source]

Optional
Glow Mags - 1.0 - by Kootta

Files to download :
  • MAIN FILES - Robot Model Kit 4K Retextures and Collectable Boxes 1.0

Description :
"All magazines have a white glow to make them pop out more when you're exploring. It's nothing major and it doesn't add any color to the magazines so you should be able to display 'em and get the vanilla look without any color distortion."

New Marking Style for Machinegun Turret[edit | edit source]

CORE
New Marking Style for Machinegun Turret - v1.0 - by ccmads

Files to download :
  • MAIN FILES - New Marking Style for Machinegun Turret - All in One Installer
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
New Marking Style for Machinegun Turret
New Marking Style for Machinegun Turret
Style
Style

DotMO.png Pick one that you like

Finish

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"Just a very simple texture mod which allows you to change the marking style on the Machinegun Turret with 8 new choices of style, making your Machinegun Turret cooler and more customized..."

Armor Workbench No Fire Barrel[edit | edit source]

CORE
Armor Workbench No Fire Barrel - 1.0 - by Elianora

Files to download :
  • MAIN FILES - Armour Workbench Replacer

Description :
"Simple mesh replacer for the bulky armour workbench, removes the weird firepit thing.

  • Animations work as usual
  • New collision, better placement, woo!
  • Works with texture replacers
  • REPLACES ALL ARMOUR WORKBENCH MODELS IN THE GAME
  • No plugin, just one mesh that replaces the old model
  • Must have loose files modding enabled for this to work"

Pool Table HD Variants[edit | edit source]

CORE
Pool Table HD Variants - 1.1 - by mm137

Files to download :
  • MAIN FILES - Pool Table HD - Green and Natural - Dirty

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"HD retexture of the pool table in a variety of colors and finishes. For the classy wasteland pool shark.

Felted in four colors, paneled in rich mahogany, and sporting chrome hardware, this mod is a must for the modern Commonwealth settlement."

Realistic Pool Balls HD[edit | edit source]

CORE
Realistic Pool Balls HD - 1.1 - by mm137

Files to download :
  • MAIN FILES - Realistic Pool Balls HD

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"You may have noticed that the vanilla pool balls look like spherical easter eggs, completely unlike any real life version ever. This mod fixes that small problem and increases your immersion per second by 5%, especially in Cabot House. Custom normal and specular maps are included."

Immersive Sweetrolls with Sprinkles[edit | edit source]

CORE
Immersive Sweetrolls with Sprinkles - 1 - by mm137

Files to download :
  • MAIN FILES - Immersive Sweetrolls with Sprinkles - White

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"Tired of your sweetrolls looking like greasy brahmin poop? Me too."

ETSGH - Easy To See Glowing Holotapes[edit | edit source]

Optional
ETSGH - Easy To See Glowing Holotapes - 1.1 - by Herpderp2332

Files to download :
  • MAIN FILES - ETSGH FOMOD installer
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
ETSGH - Easy To See Glowing Holotapes
ETSGH - Easy To See Glowing Holotapes
ETSGH
ETSGH

DotMO.png Custom texture glowing holo

Finish

Description :
"After a few requests i made this.

This adds a glow map onto every holotape - it also includes unique glow maps for the robco fun holotapes."

4K Trash Bin by Wolf7808 ver.1.1[edit | edit source]

CORE
4K Trash Bin - 1.1 - by Wolf7808

Files to download :
  • MAIN FILES - 4K Trash Bin by Wolf7808 ver.1.1

Install Instructions :

Overwrite :

  • Langleys HD Textures Workshop
  • FlaconOil's HD ReTexture Project

Description :
"4K Trash Bin by Wolf7808 ver.1.1"

Industrial Objects Retexture[edit | edit source]

CORE
Industrial Objects Retexture - 1.2 - by Junnari

Files to download :
  • MAIN FILES - Industrial Retexture

Install Instructions :

Overwrite :

  • FlaconOil's HD ReTexture Project
  • GraFix Texture overhaul

Description :
"Replaces the textures for the industrial type of catwalks, beams, rooms and blue industrial doors that can be found in Corvega assembly plant and some other factory locations with paintless and slightly more rusted textures. Ideally paired with ad3d0's Snap 'n Build mod which allows you to craft that type of catwalks in your settlements. To manually install, extract the archive, copy the Textures folder, and paste it into the Data folder in your game install location."

Comics Got Back-CGB 2.0[edit | edit source]

CORE
Comics Got Back-CGB 2.0 - 2.0 - by tonicmole

Files to download :
  • MAIN FILES - COMICS GOT BACK 2.0

Install Instructions :

Overwrite :

  • GraFix Texture overhaul

Description :
"The greatest mod ever is now! Remember how Fallout 4 is when you play it. This changes everything forever! This adds advertisements from the Fallout world to the backs of comics and magazines. All of the art is from the Fallout franchise. (LORE FRIENDLINESS!) There is one or two old school shout outs to long time fans. There are 37 unique high res back covers, and 8 low res. Enjoy!"

Electrical Tower 8K 4K 2K[edit | edit source]

CORE
Electrical Tower 8K 4K 2K - 1.1 - by Bubbliplop

Files to download :
  • MAIN FILES - Electrical Tower 4K update

Install Instructions :

Overwrite :

  • GraFix Texture overhaul

Description :
"I thought the texture for the electrical tower was very low resolution so I've redone it in 8K(8192x8192) and 4K(4096x4096)."

Park Benches Retextured[edit | edit source]

CORE
Park Benches Retextured - 1.3 - by Deanoman

Files to download :
  • MAIN FILES - Park Benches Retextured 1.3 FOMOD NMM
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Park Benches Retextured
Park Benches Retextured
Park Bench Options
Park Bench Options

DotMO.png Natural Dark

Finish

Install Instructions :

Overwrite :

  • GraFix Texture overhaul

Description :
"A re-texture colour option for park benches. The re-textures also have a bit more detail and their own normal maps.

The original vanilla texture is blurry and a bland greyish colour."

Metal Box 2K Retexture[edit | edit source]

CORE
Metal Box 2K Retexture - 1.1 - by Deanoman

Files to download :
  • MAIN FILES - Metal Box 2K Retexture 1.1a - BC7 compressed

Install Instructions :

Overwrite :

  • GraFix Texture overhaul

Description :
"A re-texture of the metal box to 2K and some subtle details.

This texture is 2K (double original dimensions) and has bumpier look and some more details like bolts and screws."

Jesters Better Destroyed Vehicles[edit | edit source]

CORE
Jesters Better Destroyed Vehicles - 1.0 - by Jester

Files to download :
  • MAIN FILES - Jesters Better Destroyed Vehicles 1.0

Install Instructions :

Overwrite :

  • GraFix Texture overhaul
  • FlaconOil's HD ReTexture Project
  • Langleys HD Textures Workshop

Description :
"Makes the vanilla vehicles look a bit better, this mod should cover all vehicles considering the amount of textures I altered ( over 100 ) O.o

There should be no performance impact at all, as they are the same size as the vanilla textures!"

HQIDR - High Quality Impact Decal Re-texture[edit | edit source]

CORE
HQIDR - v1.1 - by lati100

Files to download :
  • MAIN FILES - HQDIR Full

Install Instructions :

Overwrite :

  • All Bugs fixed TOP

Description :
"This mod re-textures all impact decals.

  • All decals are now 4x or 2x the resolution of vanilla decals.
  • All textures are completely new, including normal and specular maps."

Pre-War Retextures 4K[edit | edit source]

CORE
Pre-War Retextures 4K - 0.2 - by TheMatthewBe

Files to download :
  • MAIN FILES - PreWarTextures0.2

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul
  • FlaconOil's HD ReTexture Project

Description :
"The furniture in the Pre-War era is too bright, and the color gives off a cartoon vibe to me. Here I re-texture the furniture, cabinets, etc. of the Pre-War time for a much more modern and realistic approach using materials from real-world items. Best used with cip3000's "Project Modern House" mod.

My goal is to replace all of the textures, bitmaps, and normal map with higher resolution versions of each Pre-War piece of furniture, cabinets, walls, etc."

Better Doors v1.2[edit | edit source]

CORE
Better Doors v1.2 - v1.2 - by Kittencakes

Files to download :
  • MAIN FILES - Better Doors v1.2

Install Instructions :

Overwrite :

  • Enhanced Archi-texture
  • Haul'd Out 4K
  • High Resolution Texture Pack - Valius
  • Industrial Objects Retexture
  • FlaconOil's HD ReTexture Project
  • GraFix Texture Overhaul
  • Langleys HD Textures Workshop

Description :
"Hey everybody, Kittencakes here. I created this mod because I HATED how awful some of the door textures look in this game. I gave many of the doors more texture so they won't look as blurry and low res as they currently do. I have yet to notice anyone else actually try to fix the doors so I figured I would!"

Ultimate HD Flag Replacer[edit | edit source]

CORE
Ultimate HD Flag Replacer - 1.0 - by BuzzDee84

Files to download :
  • MAIN FILES - BoS Flag - Dirty Version - Ultra 4096 x 4096 px, Institute Flag - Clean Version - Ultra 4096 x 4096 px, Minutemen Flag - Dirty Version - Ultra 4096 x 4096 px, Railroad Flag - Dirty Version - Ultra 4096 x 4096 px, US Flag - Dirty Lore Friendly Version - Ultra 4096 x 4096 px

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"I never like the ugly vanilla Flags, so I decided to make some retextures.

I hope you guys like it.

I tried to focus on realistic looking flags, with visible seams, embroidered patches / logos, and more realistic holes and damages.

These are handmade textures from scratch which I put a few hours of work in."

Jesters Better Rusty Old Generators[edit | edit source]

CORE
Jesters Better Rusty Old Generators - 1.0 - by Jester

Files to download :
  • MAIN FILES - Jesters Rusty Old Generators 4k

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"2k and 4k generator retextures"

4K 2K Ice Machine by Wolf7808 ver.1.1[edit | edit source]

CORE
4K 2K Ice Machine - 1.1 - by Wolf7808

Files to download :
  • MAIN FILES - 4K Ice Machine by Wolf7808 ver.1.1

Install Instructions :

Overwrite :

  • FlaconOil's HD ReTexture Project

Description :
"4K 2K texture for Ice Machine by Wolf7808

Changing texture of Ice Machine more photorealistic"

Fallout 4 True UltraHD Project[edit | edit source]

CORE
Fallout 4 True UltraHD Project - 1.0 - by By Me

Files to download :
  • MAIN FILES - Fallout 4 True UltraHD Project - Cinematic Anamorphic Lens-Flares

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
Adds some nicer lens flares.

4k Workstations[edit | edit source]

CORE
4k Workstations - 1.1 - by Drbrandt

Files to download :
  • MAIN FILES - 4k Workshops. (For high-end gaming PCs) Beta

Install Instructions :

Overwrite :

  • FlaconOil's HD ReTexture Project
  • GraFix Texture Overhaul

Description :
"These textures are made by me and is from my "HD Retexture Pack - Miscellaneous Props" Mod That i am working on."

KG's Chain Link Fences[edit | edit source]

CORE
KG's Chain Link Fences - 1.1 - by Kiddgimmick

Files to download :
  • MAIN FILES - KG's Chain Link Fences - Rusty - 4k

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"This is a 4k - 2k - 1k Retexture for Chain Link Fences. This is my first official texture mod, so feedback would be greatly appreciated. I plan to do more in the future."

KG's Fire Escapes[edit | edit source]

CORE
KG's Fire Escapes - 1.0 - by Kiddgimmick

Files to download :
  • MAIN FILES - KG's Fire Escapes - Weathered - 4k

Install Instructions :

Overwrite :

  • FlaconOil's HD ReTexture Project

Description :
"This is a 4k - 2k - 1k Retexture for Fire Escapes."

KG's Barbed Wire[edit | edit source]

CORE
KG's Barbed Wire - 1.1 - by Kiddgimmick

Files to download :
  • MAIN FILES - KG's Barbed Wire - Vanilla Weathered - 4k

Install Instructions :

Overwrite :

  • Enhanced Archi-texture

Description :
"This is a 4k - 2k - 1k Retexture for Barbed Wire."

Nuka-Cola Classic[edit | edit source]

CORE
Nuka-Cola Classic - 1.10 - by Mkdo40

Files to download :
  • MAIN FILES - Nuka-Cola Classic (Main file), Nuka-Cola Classic (Nuka World DLC)

Description :
"Nuka-Cola Company has heard your complaints and has decided to replace the new "rocket shape" bottles with the good old classic bottles!

This mod replaces the models and textures of the Fallout 4's Nuka-Cola bottles with new custom bottles inspired by Fallout 3 and New Vegas. If you don't like the new shape of the Nuka-Cola bottles, this mod is definitely for you! In addition to that, in order to remain lore friendly as possible, all advertisements and billboards has been edited to replace the new bottle with classic bottle.

Have a nuke! Have a Nuka-Cola!"

Floppy Eared Dogmeat[edit | edit source]

CORE
Floppy Eared Dogmeat - 1.2 - by MissMorose

Files to download :
  • MAIN FILES - Floppy Eared Dogmeat (One Ear)

Description :
"Originally I just made some minor edits to the raider dog mesh to extend the ears and bring the hips out some (so the poor thing wouldn't look totally malnourished), but I decided that if I was going to release the edit, I should do Dogmeat's mesh as well, since there are more retextures out for Dogmeat than the raider dog; so now there's two more options when customizing your fuzzy, virtual friend!

These are pretty simple mesh edits done in Outfit Studio - I just tugged on the ears and shape until it looked at least somewhat realistic."

Ghost- White Dogmeat[edit | edit source]

CORE
Ghost- White Dogmeat - V1.5 - by kirkieball

Files to download :
  • MAIN FILES - White Dogmeat V1.5_NMM

Install Instructions :

Overwrite :

  • All Bugs Fixed TOP

Description :
"Roam the wasteland with this fine product of the wasteland! We all need a dog in our lives, even if it's a ghost!

Tell your friends, convince your family!"

Improved Pre-War Money[edit | edit source]

CORE
Improved Pre-War Money - 1.0 - by Zaldir

Files to download :
  • MAIN FILES - Improved Pre-War Money

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"How come magazines from before the war are still readable, while the money is not at all readable, and look very low-res?

This is my attempt at making the Pre-War money look more like other weathered objects in the world."

4K Castle Retexture[edit | edit source]

CORE
4K Castle Retexture - 0.1a - by xclear

Files to download :
  • MAIN FILES - 4K Castle Retexture

Install Instructions :

Manually download the file, add it to Nexus Mod manager, and activate it.

Overwrite :

  • Enhanced Archi-texture

Description :
"So I though I'd do a retexture of The Castle area, not sure why because I don't have a settlement there. My main settlement a huge tower in Abernathy farm because of the build height being one of the best in the game.

These are new textures, they are not upscaled originals with sharpening. Also I have tried to stay close to bethesda's art style."

Ultimate Ultra immersive realistic prewar wetpaint sign texture overhaul[edit | edit source]

CORE
prewar wetpaint sign - 1337 - by micalov King Leonidas

Files to download :
  • MAIN FILES - FOR SPARTA

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"Its ULTRA Immersive!.......and I was bored."

Far Harbor - Glowing Magazines[edit | edit source]

CORE
Far Harbor - Glowing Magazines - 1 - by Peepster

Files to download :
  • MAIN FILES - FarHarbor Glowing Magazines

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"Do you have ETSGM or Glow Mags, and are annoyed that Far Harbor magazines don't glow as well? Well, this is the mod for you!

This mod adds a standard white (legacy) glowing effect to the Islander's Almanac magazines added by Far Harbor. Not much else."

Less shitty industrial wall lights[edit | edit source]

CORE
Less shitty industrial wall lights - 1.3 - by Ablaze666

Files to download :
  • MAIN FILES - Less shitty industrial wall lights V1.3
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Less shitty industrial wall lights
Less shitty industrial wall lights
Select a texture
Select a texture

DotMO.png 4K - Scratched

Finish

Install Instructions :

Overwrite :

  • All bugs fixed TOP
  • GraFix Texture Overhaul

Description :
"The vanilla texture for the industrial wall lights annoyed me beyond belief. Especially in the early days where we hadn't mods for settlement building and that light was one of the few options. My thoughts was "I'll wait a while and if noone else do it I do it myself". I didn't found a replacer elsewhere yet so I made my own.

Because I have no talent at all these textures aren't better nor immersive. They're less shitty than the vanilla ones. I think that nails it. So don't expect to much. I took the texture from the HD DLC and scaled it to 4K, replaced the glass and pasted 2 layer of rust over the metal parts. That's all."

CC's HD Item Retextures[edit | edit source]

CORE
CC's HD Item Retextures - 0.3 - by ClearanceClarence

Files to download :
  • MAIN FILES - CC's HD Items Retexture - 4K - 0.3

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Don't Overwrite :

  • Bobby Pin Box Retexture

Description :
"This is a HD retexture of various items, junk and props. They are available in 4K, 2K and 1K."

Military Cot Retexture[edit | edit source]

CORE
Military Cot Retexture - 1.0 - by DaBigPit and Jordan1q2

Files to download :
  • MAIN FILES - Military cot clean texture

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"Just a clean texture for the most space-saving bed of the commonwealth. Finally!"

CC's HQ Diamond City Textures[edit | edit source]

CORE
CC's HQ Diamond City Textures - 0.4 - by ClearanceClarence

Files to download :
  • MAIN FILES - CC's HQ Diamond City Textures - 0.4 - 4K

Install Instructions :

Overwrite :

  • Enhanced Archi-texture
  • High Resolution Texture Pack - Valius
  • FlaconOil's HD ReTexture Project
  • GraFix Texture Overhaul

Don't Overwrite :

  • Wetness Shader Fix

Description :
"This is a retexture of some of the elements of Diamond City. The retexture aims at being lore friendly and offer believable textures. The textures are available in 4K and 2K."

Sanctuary Sign - 4k[edit | edit source]

CORE
Sanctuary Sign - 4k - 1.1 - by exShinra

Files to download :
  • MAIN FILES - Sanctuary Sign - 4k v1.1

Install Instructions :

Overwrite :

  • High Resolution Texture Pack - Valius

Description :
"Trying new way of making normal maps. I don't think I can get it to pop like I want it to :( But anyways, 4k sign. Because reasons."

Retex_Gore_Fo4[edit | edit source]

CORE
Retex_Gore_Fo4 - 0.6.6 - by KJ666

Files to download :
  • MAIN FILES - Retex_Gore_Fo4

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul
  • All bugs fixed TOP

Description :
"My customized high-resolution textures and the new material files (with environment mapping).

Enjoy new meats. thanks."

Retex_Skeletons[edit | edit source]

CORE
Retex_Skeletons - 1.0 - by KJ666

Files to download :
  • MAIN FILES - Retex_Skeletons_Alpha Channel Tweaks 2k

Install Instructions :

Overwrite :

  • GraFix Texture Overhaul

Description :
"A simple re-texture Mod. More dirty skeleton and skeletons clothes texture. It is twice the resolution of vanilla texture.

"Alpha Channel Tweaks" is a better performance, File size of the clothes diffuse map is half."

Sorting, Cleaning and Testing: Part 11[edit | edit source]

Sort with LOOT and then test the game one last time.

Phew. That was a lot of work. A few sleepless nights over the last seven or eight days and over 100 hours later, here we are.

424 active mods, 255 active plugins. Your list might differ slightly. If you have over 255 active plugins you can disable the .esp files for a couple of quest mods and then you should be good.

Here's my plugin list:

  • DLCWorkshop01.esm
  • DLCWorkshop02.esm
  • DLCWorkshop03.esm
  • Unofficial Fallout 4 Patch.esp
  • DLCUltraHighResolution.esm
  • ArmorKeywords.esm
  • HUDFramework.esm
  • ConcealedArmor.esm
  • SettlementKeywords.esm
  • TrueStormsFO4.esm
  • SimSettlements.esm
  • Vault-Tec Historical Preservation Initiative.esp
  • Z_Horizon.esp
  • Z_Horizon_DLC_All.esp
  • Armorsmith Extended.esp
  • Armorsmith All DLCs Patch.esp
  • chem redux.esp
  • Vault-Tec Workshop Overhaul.esp
  • AutoDoors.esp
  • ModdableRobotSettlers.esp
  • DeadBodyCollision.esp
  • RainofBrassPetals.esp
  • Realistic Death Physics - ALL DLC.esp
  • Less Annoying Berry Mentats.esp
  • PowerLinePhysics.esp
  • Merchants stick with store - Unique Settlers (except Ron).esp
  • BoS Pilot Outfit Fix.esp
  • NoVanillaRadiantDLCLocations.esp
  • LeverActionReloadOverhaul.esp
  • Interview.esp
  • DLCFixes.esp
  • Third Person Revolver Audio Fix.esp
  • RaiderOverhaul.esp
  • Z_Horizon_Patch_RaiderOverhaul.esp
  • spacefiddle_Scarcity_Full.esp
  • MaterialSwapFixes-Combined.esp
  • Mole Rat Disease Fix.esp
  • WeaponRackFixes-NukaWorld.esp
  • WRR-NW-Patch-AWKCR.esp
  • Immersive HUD.esp
  • EatFood.esp
  • LooksMenu.esp
  • SleepOrSave.esp
  • spacefiddle_Follower-Stealth-Distance-Fixes.esp
  • Faster Terminal Displays (5x).esp
  • Grab and Eat.esp
  • PreWarSafes.esp
  • CHKFlora.esp
  • MilkThatBrahmin.esp
  • brtrn_dogmeatArmor.esp
  • Multiple Floors Sandboxing.esp
  • QuickTrade.esp
  • Realistic Survival Damage.esp
  • Live Dismemberment - Regular.esp
  • FS_NukaWorldTramFastTravel.esp
  • TheMobileMechanic.esp
  • Killable Children.esp
  • VisibleWeapons.esp
  • Chalkrete.esp
  • LongerPowerLines3x.esp
  • EasyHacking.esp
  • PipBoyShadows.esp
  • Exploding Eyebots.esp
  • No Combat Boundaries.esp
  • Search and Destroy - Lite.esp
  • Scarcity_widget.esp
  • BetterGenerators.esp
  • Realisticbullets-DLC.esp
  • RichMerchantsLessCaps.esp
  • NoSharedDogmeatTemplate.esp
  • ConcealedArmor.esp
  • ImmersiveVendors.esp
  • Pip-Boy Flashlight.esp
  • LongRangeBulletHoles.esp
  • stimpacks hurt.esp
  • Vault81Etiquette.esp
  • FirstPersonMessages.esp
  • FirstPersonMessagesAutomatron.esp
  • FirstPersonMessagesFarHarbor.esp
  • 3Vegas_SurvivalBeverages_version2F.esp
  • RadioReverbFixSubtle.esp
  • Reverb and Ambiance Overhaul.esp
  • HelmetHide.esp
  • CatMeatRecipes.esp
  • Craftable Cats.esp
  • Quieter Settlements - Recommended Settings.esp
  • RadiantBirdsv05.esp
  • Dynamic Music Overhaul.esp
  • NirShor-MusicalLore.esp
  • More Where That Came From Diamond City.esp
  • More Where That Came From - Classic.esp
  • Elvani's Track Pack - FIX.esp
  • WelcometoGoodneighbor.esp
  • BTInteriors_Project.esp
  • OWR_CraftableDecor.esp
  • OWR_CraftableDecor_SKEPatch.esp
  • OWR_CraftableDecor_CW.esp
  • OWR_CraftableDecor_CW_SKEPatch.esp
  • BountifulBoards.esp
  • Tactical Thinking.esp
  • 3DNPC_FO4.esp
  • A Sensible Prydwen Overhaul.esp
  • subwayrunnnerdynamiclighting.esp
  • BetterBostonAirport.esp
  • nvvault1080.esp
  • Eli_Faction Housing Overhaul - V81.esp
  • Eli_Faction Housing Overhaul - Sanctuary.esp
  • Stm_DiamondCityExpansion.esp
  • CombatZoneRestored.esp
  • MosesSubmarine.esp
  • TrainBar.esp
  • Eli_Armour_Compendium.esp
  • Eli Armor Compendium AE Patch.esp
  • Charistmatic Eyewear+DLCRobot - Armorsmith Extended.esp
  • Automatron DLC Legendaries.esp
  • Automatron DLC Legendaries - Armorsmith Extd Patch.esp
  • FallComplete.esp
  • ImmersiveDrumlinDiner.esp
  • EveryonesBestFriend.esp
  • FunctionalDisplays-Collectibles.esp
  • FunctionalDisplays.esp
  • CrimeTown.esp
  • DeadAirplane.esp
  • Campsite.esp
  • Campsite-AWKCR.esp
  • Campsite-Full-Sleep.esp
  • Dynamic Weapon Shadows.esp
  • Eli_Faction Housing Overhaul - Institute.esp
  • Eli_MarlboroughHouse.esp
  • RRTV_HomesAndBunkers_Slog.esp
  • 3DNPC_FO4_DLC.esp
  • NEST_BUNKER_PROJECT.esp
  • Eli_Faction Housing Overhaul - Prydwen.esp
  • SuperMutantOverhaul.esp
  • Glowing Animals Emit Light.esp
  • BetterCompanions.esp
  • Move (Get Out the Way).esp
  • RRTV_OverbossHideaway.esp
  • TheAgency.esp
  • RRTV_GoodneighborCondo.esp
  • MaxwellsWorl.esp
  • Eli_Faction Housing Overhaul - The Castle.esp
  • PlaneWreck.esp
  • RRTV_FizztopGrilleEnhancements.esp
  • Nuka World Bottle Fix.esp
  • LR_Motorcycle.esp
  • RRTV_HideawayBT_Patch.esp
  • Eli_Rockin Red Rocket.esp
  • Light Radius Redux AIO.esp
  • 90sgame.esp
  • RRTV_HomesAndBunkers_Starlight.esp
  • Minutemen Supply Caches.esp
  • UniqueUniques.esp
  • LR_LoneWandererFarHarbour.esp
  • CartographersMapMarkers FarHarbor.esp
  • Eli_Faction Housing Overhaul - Railroad HQ.esp
  • Eli_RV DC Home.esp
  • AtomCatGarage.esp
  • LR_LoneWandererNukaWorld.esp
  • CartographersMapMarkers NukaWorld.esp
  • Mercenary.esp
  • RenRadioMod.esp
  • Eli_Sanctuary Bunker.esp
  • JOE.esp
  • RRTV_CambridgeBungalow.esp
  • RansackedRelay.esp
  • Cannibal.esp
  • Boston Pirate Radio.esp
  • DOOMMerged.esp
  • UFOCrashSite.esp
  • Eli_Bunker.esp
  • VaultTecConcord.esp
  • CartographersMapMarkers Commonwealth.esp
  • StumbleUponInteriors.esp
  • RRTV_HomesAndBunkers_Oberland.esp
  • DiamondCityAutoClose.esp
  • EpilogueRestored.esp
  • JetfuelRadio.esp
  • OWR_AOC.esp
  • Existence 2.0.esp
  • Blues Radio DBR.esp
  • OWR.esp
  • Vertibird Alt Fix.esp
  • OWR_SKEPatch.esp
  • BasementLiving.esp
  • TrueStormsFO4-FarHarbor.esp
  • TrueStormsFO4-GlowingSeaExtraRads.esp
  • TrueStormsFO4-FarHarborExtraRads.esp
  • TrueStormsFO4-EarlierSunsets.esp
  • TrueStormsFO4-EarlierSunsetsFH.esp
  • TrueStormsFO4-NukaWorld-FH-Compat.esp
  • CBBE.esp
  • AzarPonytailHairstyles.esp
  • Lots More Female Hairstyles.esp
  • XCE.esp
  • NukaRadBans.esp
  • funcweddingrings.esp
  • JC-Shirt and Jeans.esp
  • Crimsomrider's Tomb Raider Accessories.esp
  • Tactical Flashlights.esp
  • Tactical Flashlights - Settings.esp
  • K9TacticalHarness.esp
  • MercenaryCBBEPatch.esp
  • Raider Overhaul - AE Patch.esp
  • Wasteland Sniper by Hothtrooper44.esp
  • DX Adventurer Outfit.esp
  • Survivalist GoBags-Chem Station.esp
  • Randomized DC Guard Outfits.esp
  • Guards.esp
  • BetterSettlers.esp
  • BetterSettlersCCAPack2.0.esp
  • BetterSettlersNoLollygagging.esp
  • Workshop_Planters.esp
  • Z_Horizon_DEFUI_MenusOnly.esp
  • Z_Horizon_Tags.esp
  • Z_Horizon_Patch_ArmorsmithExtended.esp
  • Z_Horizon_Patch_SimSettlements.esp
  • OCDecorator.esp
  • OCDispenser.esp
  • OCDecoratorDLC.esp
  • BrighterSettlementLights_LessHarsh.esp
  • BobbleGirl.esp
  • dinoshelf.esp
  • dinoshelf_extra_ammo.esp
  • BetterJunkFences.esp
  • DD_Khassar_De_Templari_Increased_build.esp
  • M2216.esp
  • P220.esp
  • SpotlightFix-200-Shadow.esp
  • DarkerNights.esp
  • DarkerNightsDetection.esp
  • BetterNightVision.esp
  • Fr4nssonsLightTweaks.esp
  • Enhanced Flickering Firelight.esp
  • EnhancedLightsandFX.esp
  • CROSS_GoreCrits.esp
  • CROSS_ReducedLaserSmoke.esp
  • BetterFlareLight.esp
  • ImprovedNuke.esp
  • SpotlightShadows.esp
  • FogOut - Exterior - All DLC - Darker Nights - Level 3 - Dark Sky - No24-7.esp
  • FogOut - Interiors - All DLC.esp
  • HDReworkedProjectRevised.esp
  • Live Action Handy - PW - With GlowMap.esp
  • FAR.esp
  • Grasslands - Unhealthy - Extreme.esp
  • No More Fake Puddles - Nuka World 1-0.esp
  • dD-Enhanced Blood Basic.esp
  • RRTV_RobotModelKits.esp
  • NukaColaClassic.esp
  • NukaColaClassic_DLC.esp