Guide:Oblivion INI/Audio: Difference between revisions

From Step Mods | Change The Game
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==== fMaxFootstepDistance ====
==== fMaxFootstepDistance ====
fMaxFootstepDistance
fMaxFootstepDistance sets the maximum distance from which footstep sounds can be heard.


Default is 1100.0000.
Default is 1100.0000.

Revision as of 00:31, April 21, 2019

[Audio][edit | edit source]

bMusicEnabled[edit | edit source]

bMusicEnabled toggles music.

Default is 1.

bMusicEnabled=(0,1)

bSoundEnabled[edit | edit source]

bSoundEnabled toggles all sounds other than music.

Default is 1.

bSoundEnabled=(0,1)

bUseSoundDebugInfo[edit | edit source]

bUseSoundDebugInfo probably toggles debug information relating to sound. No difference to sounds was noticed when turning this off. It could make sense to disable this, since it possibly takes some extra resources generating this debug information.

Default is 1.

bUseSoundDebugInfo=(0,1)

bUseSpeedForWeaponSwish[edit | edit source]

bUseSpeedForWeaponSwish probably toggles the ability of the game to change the sound of weapons while swishing relative to the speed that they are swung. In testing with a sword, disabling this caused the weapon to sound like it was more impeded by air, producing a deeper swish than when this was enabled. It is therefore recommended to leave enabled.

Default is 1.

bUseSpeedForWeaponSwish=(0,1)

fChainLargeMassMin[edit | edit source]

fChainLargeMassMin

Default is 30.0000.

fChainLargeMassMin=(...,-0.0001,0,0.0001,...)

fChainMediumMassMin[edit | edit source]

fChainMediumMassMin

Default is 5.0000.

fChainMediumMassMin=(...,-0.0001,0,0.0001,...)

fClothLargeMassMin[edit | edit source]

fClothLargeMassMin

Default is 25.0000.

fClothLargeMassMin=(...,-0.0001,0,0.0001,...)

fClothMediumMassMin[edit | edit source]

fClothMediumMassMin

Default is 8.0000.

fClothMediumMassMin=(...,-0.0001,0,0.0001,...)

fDBVoiceAttenuationIn2D[edit | edit source]

fDBVoiceAttenuationIn2D

Default is 0.0000.

fDBVoiceAttenuationIn2D=(...,-0.0001,0,0.0001,...)

fDSoundRolloffFactor[edit | edit source]

fDSoundRolloffFactor

Default is 4.0000.

fDSoundRolloffFactor=(...,-0.0001,0,0.0001,...)

fDefaultEffectsVolume[edit | edit source]

fDefaultEffectsVolume

Default is 0.8000.

fDefaultEffectsVolume=(...,-0.0001,0,0.0001,...)

fDefaultFootVolume[edit | edit source]

fDefaultFootVolume

Default is 0.8000.

fDefaultFootVolume=(...,-0.0001,0,0.0001,...)

fDefaultMasterVolume[edit | edit source]

fDefaultMasterVolume

Default is 1.0000.

fDefaultMasterVolume=(...,-0.0001,0,0.0001,...)

fDefaultMusicVolume[edit | edit source]

fDefaultMusicVolume

Default is 0.3000.

fDefaultMusicVolume=(...,-0.0001,0,0.0001,...)

fDefaultVoiceVolume[edit | edit source]

fDefaultVoiceVolume

Default is 0.8000.

fDefaultVoiceVolume=(...,-0.0001,0,0.0001,...)

fDialogAttenuationMax[edit | edit source]

fDialogAttenuationMax

Default is 35.0000.

fDialogAttenuationMax=(...,-0.0001,0,0.0001,...)

fDialogAttenuationMin[edit | edit source]

fDialogAttenuationMin

Default is 7.7500.

fDialogAttenuationMin=(...,-0.0001,0,0.0001,...)

fEarthLargeMassMin[edit | edit source]

fEarthLargeMassMin

Default is 30.0000.

fEarthLargeMassMin=(...,-0.0001,0,0.0001,...)

fEarthMediumMassMin[edit | edit source]

fEarthMediumMassMin

Default is 5.0000.

fEarthMediumMassMin=(...,-0.0001,0,0.0001,...)

fGlassLargeMassMin[edit | edit source]

fGlassLargeMassMin

Default is 25.0000.

fGlassLargeMassMin=(...,-0.0001,0,0.0001,...)

fGlassMediumMassMin[edit | edit source]

fGlassMediumMassMin

Default is 8.0000.

fGlassMediumMassMin=(...,-0.0001,0,0.0001,...)

fHeadroomdB[edit | edit source]

fHeadroomdB

Default is 2.0000.

fHeadroomdB=(...,-0.0001,0,0.0001,...)

fLargeWeaponSpeedMax[edit | edit source]

fLargeWeaponSpeedMax

Default is 0.9500.

fLargeWeaponSpeedMax=(...,-0.0001,0,0.0001,...)

fLargeWeaponWeightMin[edit | edit source]

fLargeWeaponWeightMin

Default is 25.0000.

fLargeWeaponWeightMin=(...,-0.0001,0,0.0001,...)

fMainMenuMusicVolume[edit | edit source]

fMainMenuMusicVolume sets the volume level of the main menu music. A setting of 0 disables the main menu music.

Default is 0.6000.

fMainMenuMusicVolume=(...,-0.0001,0,0.0001,...)

fMaxFootstepDistance[edit | edit source]

fMaxFootstepDistance sets the maximum distance from which footstep sounds can be heard.

Default is 1100.0000.

fMaxFootstepDistance=(...,-0.0001,0,0.0001,...)

fMediumWeaponSpeedMax[edit | edit source]

fMediumWeaponSpeedMax

Default is 1.1000.

fMediumWeaponSpeedMax=(...,-0.0001,0,0.0001,...)

fMediumWeaponWeightMin[edit | edit source]

fMediumWeaponWeightMin

Default is 8.0000.

fMediumWeaponWeightMin=(...,-0.0001,0,0.0001,...)

fMetalLargeMassMin[edit | edit source]

fMetalLargeMassMin

Default is 25.0000.

fMetalLargeMassMin=(...,-0.0001,0,0.0001,...)

fMetalMediumMassMin[edit | edit source]

fMetalMediumMassMin

Default is 8.0000.

fMetalMediumMassMin=(...,-0.0001,0,0.0001,...)

fMinSoundVel[edit | edit source]

fMinSoundVel

Default is 10.0000.

fMinSoundVel=(...,-0.0001,0,0.0001,...)

fPlayerFootVolume[edit | edit source]

fPlayerFootVolume sets the volume of the player's footsteps.

Default is 0.9000.

fPlayerFootVolume=(...,-0.0001,0,0.0001,...)

fSkinLargeMassMin[edit | edit source]

fSkinLargeMassMin

Default is 30.0000.

fSkinLargeMassMin=(...,-0.0001,0,0.0001,...)

fSkinMediumMassMin[edit | edit source]

fSkinMediumMassMin

Default is 5.0000.

fSkinMediumMassMin=(...,-0.0001,0,0.0001,...)

fStoneLargeMassMin[edit | edit source]

fStoneLargeMassMin

Default is 30.0000.

fStoneLargeMassMin=(...,-0.0001,0,0.0001,...)

fStoneMediumMassMin[edit | edit source]

fStoneMediumMassMin

Default is 5.0000.

fStoneMediumMassMin=(...,-0.0001,0,0.0001,...)

fUnderwaterFrequencyDelta[edit | edit source]

fUnderwaterFrequencyDelta

Default is 0.0000.

fUnderwaterFrequencyDelta=(...,-0.0001,0,0.0001,...)

fWoodLargeMassMin[edit | edit source]

fWoodLargeMassMin

Default is 15.0000.

fWoodLargeMassMin=(...,-0.0001,0,0.0001,...)

fWoodMediumMassMin[edit | edit source]

fWoodMediumMassMin

Default is 7.0000.

fWoodMediumMassMin=(...,-0.0001,0,0.0001,...)

iCollisionSoundTimeDelta[edit | edit source]

iCollisionSoundTimeDelta

Default is 50.

iCollisionSoundTimeDelta=(...,-1,0,1,...)

iMaxImpactSoundCount[edit | edit source]

iMaxImpactSoundCount

Default is 32.

iMaxImpactSoundCount=(...,-1,0,1,...)