Guide:Oblivion INI/Display: Difference between revisions

From Step Mods | Change The Game
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==== bAllow20HairShader ====
==== bAllow20HairShader ====
bAllow20HairShader
bAllow20HairShader presumably toggles the use of the 2.0 hair shader. In testing, no effect was noticed.


Default is 1.
Default is 1.

Revision as of 13:26, April 27, 2019

[Display][edit | edit source]

bActorSelfShadowing[edit | edit source]

bActorSelfShadowing toggles the ability of characters to cast shadows upon themselves.

Default is 0.

bActorSelfShadowing=(0,1)

bAllow20HairShader[edit | edit source]

bAllow20HairShader presumably toggles the use of the 2.0 hair shader. In testing, no effect was noticed.

Default is 1.

bAllow20HairShader=(0,1)

bAllow30Shaders[edit | edit source]

bAllow30Shaders

Default is 0.

bAllow30Shaders=(0,1)

bAllowPartialPrecision[edit | edit source]

bAllowPartialPrecision

Default is 1.

bAllowPartialPrecision=(0,1)

bAllowScreenShot[edit | edit source]

bAllowScreenShot

Default is 0.

bAllowScreenShot=(0,1)

bAutoViewDistance[edit | edit source]

bAutoViewDistance

Default is 0.

bAutoViewDistance=(0,1)

bDecalsOnSkinnedGeometry[edit | edit source]

bDecalsOnSkinnedGeometry

Default is 1.

bDecalsOnSkinnedGeometry=(0,1)

bDoActorShadows[edit | edit source]

bDoActorShadows

Default is 1.

bDoActorShadows=(0,1)

bDoAmbientPass[edit | edit source]

bDoAmbientPass

Default is 1.

bDoAmbientPass=(0,1)

bDoCanopyShadowPass[edit | edit source]

bDoCanopyShadowPass

Default is 1.

bDoCanopyShadowPass=(0,1)

bDoDiffusePass[edit | edit source]

bDoDiffusePass

Default is 1.

bDoDiffusePass=(0,1)

bDoImageSpaceEffects[edit | edit source]

bDoImageSpaceEffects

Default is 1.

bDoImageSpaceEffects=(0,1)

bDoSpecularPass[edit | edit source]

bDoSpecularPass

Default is 1.

bDoSpecularPass=(0,1)

bDoStaticAndArchShadows[edit | edit source]

bDoStaticAndArchShadows

Default is 0.

bDoStaticAndArchShadows=(0,1)

bDoTallGrassEffect[edit | edit source]

bDoTallGrassEffect

Default is 1.

bDoTallGrassEffect=(0,1)

bDoTexturePass[edit | edit source]

bDoTexturePass

Default is 1.

bDoTexturePass=(0,1)

bDrawShadows[edit | edit source]

bDrawShadows

Default is 0.

bDrawShadows=(0,1)

bDynamicWindowReflections[edit | edit source]

bDynamicWindowReflections

Default is 1.

bDynamicWindowReflections=(0,1)

bEquippedTorchesCastShadows[edit | edit source]

bEquippedTorchesCastShadows

Default is 0.

bEquippedTorchesCastShadows=(0,1)

bForce1XShaders[edit | edit source]

bForce1XShaders

Default is 0.

bForce1XShaders=(0,1)

bForceMultiPass[edit | edit source]

bForceMultiPass

Default is 1.

bForceMultiPass=(0,1)

bForcePow2Textures[edit | edit source]

bForcePow2Textures

Default is 0.

bForcePow2Textures=(0,1)

bFull Screen[edit | edit source]

bFull Screen

Default is 1.

bFull Screen=(0,1)

bFullBrightLighting[edit | edit source]

bFullBrightLighting

Default is 0.

bFullBrightLighting=(0,1)

bIgnoreResolutionCheck[edit | edit source]

bIgnoreResolutionCheck

Default is 0.

bIgnoreResolutionCheck=(0,1)

bLandscapeBlend[edit | edit source]

bLandscapeBlend

Default is 1.

bLandscapeBlend=(0,1)

bLocalMapShader[edit | edit source]

bLocalMapShader

Default is 1.

bLocalMapShader=(0,1)

bReportBadTangentSpace[edit | edit source]

bReportBadTangentSpace

Default is 0.

bReportBadTangentSpace=(0,1)

bShadowsOnGrass[edit | edit source]

bShadowsOnGrass toggles the ability for shadows to be cast upon grass. Oblivion Reloaded users should leave this off.

Default is 0. Recommended is 0.

bShadowsOnGrass=(0,1)

bShowMenuTextureUse[edit | edit source]

bShowMenuTextureUse

Default is 1.

bShowMenuTextureUse=(0,1)

bStaticMenuBackground[edit | edit source]

bStaticMenuBackground

Default is 1.

bStaticMenuBackground=(0,1)

bUse Shaders[edit | edit source]

bUse Shaders

Default is 1.

bUse Shaders=(0,1)

bUseRefractionShader[edit | edit source]

bUseRefractionShader

Default is 1.

bUseRefractionShader=(0,1)

fDecalLifetime[edit | edit source]

fDecalLifetime

Default is 10.0000.

fDecalLifetime=(...,-0.0001,0,0.0001,...)

fDefaultFOV[edit | edit source]

fDefaultFOV

Default is 75.0000.

fDefaultFOV=(...,-0.0001,0,0.0001,...)

fEnvMapLOD1[edit | edit source]

fEnvMapLOD1

Default is 500.0000.

fEnvMapLOD1=(...,-0.0001,0,0.0001,...)

fEnvMapLOD2[edit | edit source]

fEnvMapLOD2

Default is 800.0000.

fEnvMapLOD2=(...,-0.0001,0,0.0001,...)

fEyeEnvMapLOD1[edit | edit source]

fEyeEnvMapLOD1

Default is 130.0000.

fEyeEnvMapLOD1=(...,-0.0001,0,0.0001,...)

fEyeEnvMapLOD2[edit | edit source]

fEyeEnvMapLOD2

Default is 190.0000.

fEyeEnvMapLOD2=(...,-0.0001,0,0.0001,...)

fGamma[edit | edit source]

fGamma

Default is 1.0000.

fGamma=(...,-0.0001,0,0.0001,...)

fGammaMax[edit | edit source]

fGammaMax

Default is 0.6000.

fGammaMax=(...,-0.0001,0,0.0001,...)

fGammaMin[edit | edit source]

fGammaMin

Default is 1.4000.

fGammaMin=(...,-0.0001,0,0.0001,...)

fLightLOD1[edit | edit source]

fLightLOD1

Default is 1000.0000.

fLightLOD1=(...,-0.0001,0,0.0001,...)

fLightLOD2[edit | edit source]

fLightLOD2

Default is 1500.0000.

fLightLOD2=(...,-0.0001,0,0.0001,...)

fNearDistance[edit | edit source]

fNearDistance

Default is 10.0000.

fNearDistance=(...,-0.0001,0,0.0001,...)

fNoLODFarDistanceMax[edit | edit source]

fNoLODFarDistanceMax

Default is 10240.0000.

fNoLODFarDistanceMax=(...,-0.0001,0,0.0001,...)

fNoLODFarDistanceMin[edit | edit source]

fNoLODFarDistanceMin

Default is 1700.0000.

fNoLODFarDistanceMin=(...,-0.0001,0,0.0001,...)

fNoLODFarDistancePct[edit | edit source]

fNoLODFarDistancePct

Default is 1.0000.

fNoLODFarDistancePct=(...,-0.0001,0,0.0001,...)

fShadowFadeTime[edit | edit source]

fShadowFadeTime

Default is 1.0000.

fShadowFadeTime=(...,-0.0001,0,0.0001,...)

fShadowLOD1[edit | edit source]

fShadowLOD1

Default is 200.0000.

fShadowLOD1=(...,-0.0001,0,0.0001,...)

fShadowLOD2[edit | edit source]

fShadowLOD2

Default is 400.0000.

fShadowLOD2=(...,-0.0001,0,0.0001,...)

fSpecualrStartMax[edit | edit source]

fSpecualrStartMax

Default is 1000.0000.

fSpecualrStartMax=(...,-0.0001,0,0.0001,...)

fSpecularLOD1[edit | edit source]

fSpecularLOD1

Default is 500.0000.

fSpecularLOD1=(...,-0.0001,0,0.0001,...)

fSpecularLOD2[edit | edit source]

fSpecularLOD2

Default is 800.0000.

fSpecularLOD2=(...,-0.0001,0,0.0001,...)

fSpecularStartMin[edit | edit source]

fSpecularStartMin

Default is 0.0000.

fSpecularStartMin=(...,-0.0001,0,0.0001,...)

iActorShadowCountExt[edit | edit source]

iActorShadowCountExt

Default is 2.

iActorShadowCountExt=(...,-1,0,1,...)

iActorShadowCountInt[edit | edit source]

iActorShadowCountInt

Default is 4.

iActorShadowCountInt=(...,-1,0,1,...)

iActorShadowExtMax[edit | edit source]

iActorShadowExtMax

Default is 10.

iActorShadowExtMax=(...,-1,0,1,...)

iActorShadowExtMin[edit | edit source]

iActorShadowExtMin

Default is 0.

iActorShadowExtMin=(...,-1,0,1,...)

iActorShadowIntMax[edit | edit source]

iActorShadowIntMax

Default is 10.

iActorShadowIntMax=(...,-1,0,1,...)

iActorShadowIntMin[edit | edit source]

iActorShadowIntMin

Default is 0.

iActorShadowIntMin=(...,-1,0,1,...)

iAdapter[edit | edit source]

iAdapter

Default is 0.

iAdapter=(...,-1,0,1,...)

iAutoViewHiFrameRate[edit | edit source]

iAutoViewHiFrameRate

Default is 40.

iAutoViewHiFrameRate=(...,-1,0,1,...)

iAutoViewLowFrameRate[edit | edit source]

iAutoViewLowFrameRate

Default is 20.

iAutoViewLowFrameRate=(...,-1,0,1,...)

iAutoViewMinDistance[edit | edit source]

iAutoViewMinDistance

Default is 2000.

iAutoViewMinDistance=(...,-1,0,1,...)

iDebugText[edit | edit source]

iDebugText

Default is 2.

iDebugText=(...,-1,0,1,...)

iDebugTextLeftRightOffset[edit | edit source]

iDebugTextLeftRightOffset

Default is 10.

iDebugTextLeftRightOffset=(...,-1,0,1,...)

iDebugTextTopBottomOffset[edit | edit source]

iDebugTextTopBottomOffset

Default is 10.

iDebugTextTopBottomOffset=(...,-1,0,1,...)

iLocation X[edit | edit source]

iLocation X

Default is 0.

iLocation X=(...,-1,0,1,...)

iLocation Y[edit | edit source]

iLocation Y

Default is 0.

iLocation Y=(...,-1,0,1,...)

iMaxDecalsPerFrame[edit | edit source]

iMaxDecalsPerFrame

Default is 10.

iMaxDecalsPerFrame=(...,-1,0,1,...)

iMaxLandscapeTextures[edit | edit source]

iMaxLandscapeTextures

Default is 0.

iMaxLandscapeTextures=(...,-1,0,1,...)

iMultiSample[edit | edit source]

iMultiSample

Default is 0.

iMultiSample=(...,-1,0,1,...)

iNPatchNOrder[edit | edit source]

iNPatchNOrder

Default is 0.

iNPatchNOrder=(...,-1,0,1,...)

iNPatchPOrder[edit | edit source]

iNPatchPOrder

Default is 0.

iNPatchPOrder=(...,-1,0,1,...)

iNPatches[edit | edit source]

iNPatches

Default is 0.

iNPatches=(...,-1,0,1,...)

iPresentInterval[edit | edit source]

iPresentInterval

Default is 1.

iPresentInterval=(...,-1,0,1,...)

iScreenShotIndex[edit | edit source]

iScreenShotIndex

Default is 0.

iScreenShotIndex=(...,-1,0,1,...)

iShadowFilter[edit | edit source]

iShadowFilter

Default is 0.

iShadowFilter=(...,-1,0,1,...)

iShadowMapResolution[edit | edit source]

iShadowMapResolution

Default is 256.

iShadowMapResolution=(...,-1,0,1,...)

iSize H[edit | edit source]

iSize H

Default is 480.

iSize H=(...,-1,0,1,...)

iSize W[edit | edit source]

iSize W

Default is 640.

iSize W=(...,-1,0,1,...)

iTexMipMapMinimum[edit | edit source]

iTexMipMapMinimum

Default is 0.

iTexMipMapMinimum=(...,-1,0,1,...)

iTexMipMapSkip[edit | edit source]

iTexMipMapSkip

Default is 0.

iTexMipMapSkip=(...,-1,0,1,...)

uVideoDeviceIdentifierPart1[edit | edit source]

uVideoDeviceIdentifierPart1

Default is 0.

uVideoDeviceIdentifierPart1=(0,1,2,...)

uVideoDeviceIdentifierPart2[edit | edit source]

uVideoDeviceIdentifierPart2

Default is 0.

uVideoDeviceIdentifierPart2=(0,1,2,...)

uVideoDeviceIdentifierPart3[edit | edit source]

uVideoDeviceIdentifierPart3

Default is 0.

uVideoDeviceIdentifierPart3=(0,1,2,...)

uVideoDeviceIdentifierPart4[edit | edit source]

uVideoDeviceIdentifierPart4

Default is 0.

uVideoDeviceIdentifierPart4=(0,1,2,...)

SScreenShotBaseName[edit | edit source]

SScreenShotBaseName

Default is ScreenShot.

SScreenShotBaseName=string