Guide:Oblivion INI/Display: Difference between revisions
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==== bAllow20HairShader ==== | ==== bAllow20HairShader ==== | ||
bAllow20HairShader | bAllow20HairShader presumably toggles the use of the 2.0 hair shader. In testing, no effect was noticed. | ||
Default is 1. | Default is 1. |
Revision as of 13:26, April 27, 2019
[Display][edit | edit source]
bActorSelfShadowing[edit | edit source]
bActorSelfShadowing toggles the ability of characters to cast shadows upon themselves.
Default is 0.
bActorSelfShadowing=(0,1)
bAllow20HairShader[edit | edit source]
bAllow20HairShader presumably toggles the use of the 2.0 hair shader. In testing, no effect was noticed.
Default is 1.
bAllow20HairShader=(0,1)
bAllow30Shaders[edit | edit source]
bAllow30Shaders
Default is 0.
bAllow30Shaders=(0,1)
bAllowPartialPrecision[edit | edit source]
bAllowPartialPrecision
Default is 1.
bAllowPartialPrecision=(0,1)
bAllowScreenShot[edit | edit source]
bAllowScreenShot
Default is 0.
bAllowScreenShot=(0,1)
bAutoViewDistance[edit | edit source]
bAutoViewDistance
Default is 0.
bAutoViewDistance=(0,1)
bDecalsOnSkinnedGeometry[edit | edit source]
bDecalsOnSkinnedGeometry
Default is 1.
bDecalsOnSkinnedGeometry=(0,1)
bDoActorShadows[edit | edit source]
bDoActorShadows
Default is 1.
bDoActorShadows=(0,1)
bDoAmbientPass[edit | edit source]
bDoAmbientPass
Default is 1.
bDoAmbientPass=(0,1)
bDoCanopyShadowPass[edit | edit source]
bDoCanopyShadowPass
Default is 1.
bDoCanopyShadowPass=(0,1)
bDoDiffusePass[edit | edit source]
bDoDiffusePass
Default is 1.
bDoDiffusePass=(0,1)
bDoImageSpaceEffects[edit | edit source]
bDoImageSpaceEffects
Default is 1.
bDoImageSpaceEffects=(0,1)
bDoSpecularPass[edit | edit source]
bDoSpecularPass
Default is 1.
bDoSpecularPass=(0,1)
bDoStaticAndArchShadows[edit | edit source]
bDoStaticAndArchShadows
Default is 0.
bDoStaticAndArchShadows=(0,1)
bDoTallGrassEffect[edit | edit source]
bDoTallGrassEffect
Default is 1.
bDoTallGrassEffect=(0,1)
bDoTexturePass[edit | edit source]
bDoTexturePass
Default is 1.
bDoTexturePass=(0,1)
bDrawShadows[edit | edit source]
bDrawShadows
Default is 0.
bDrawShadows=(0,1)
bDynamicWindowReflections[edit | edit source]
bDynamicWindowReflections
Default is 1.
bDynamicWindowReflections=(0,1)
bEquippedTorchesCastShadows[edit | edit source]
bEquippedTorchesCastShadows
Default is 0.
bEquippedTorchesCastShadows=(0,1)
bForce1XShaders[edit | edit source]
bForce1XShaders
Default is 0.
bForce1XShaders=(0,1)
bForceMultiPass[edit | edit source]
bForceMultiPass
Default is 1.
bForceMultiPass=(0,1)
bForcePow2Textures[edit | edit source]
bForcePow2Textures
Default is 0.
bForcePow2Textures=(0,1)
bFull Screen[edit | edit source]
bFull Screen
Default is 1.
bFull Screen=(0,1)
bFullBrightLighting[edit | edit source]
bFullBrightLighting
Default is 0.
bFullBrightLighting=(0,1)
bIgnoreResolutionCheck[edit | edit source]
bIgnoreResolutionCheck
Default is 0.
bIgnoreResolutionCheck=(0,1)
bLandscapeBlend[edit | edit source]
bLandscapeBlend
Default is 1.
bLandscapeBlend=(0,1)
bLocalMapShader[edit | edit source]
bLocalMapShader
Default is 1.
bLocalMapShader=(0,1)
bReportBadTangentSpace[edit | edit source]
bReportBadTangentSpace
Default is 0.
bReportBadTangentSpace=(0,1)
bShadowsOnGrass[edit | edit source]
bShadowsOnGrass toggles the ability for shadows to be cast upon grass. Oblivion Reloaded users should leave this off.
Default is 0. Recommended is 0.
bShadowsOnGrass=(0,1)
bShowMenuTextureUse[edit | edit source]
bShowMenuTextureUse
Default is 1.
bShowMenuTextureUse=(0,1)
bStaticMenuBackground[edit | edit source]
bStaticMenuBackground
Default is 1.
bStaticMenuBackground=(0,1)
bUse Shaders[edit | edit source]
bUse Shaders
Default is 1.
bUse Shaders=(0,1)
bUseRefractionShader[edit | edit source]
bUseRefractionShader
Default is 1.
bUseRefractionShader=(0,1)
fDecalLifetime[edit | edit source]
fDecalLifetime
Default is 10.0000.
fDecalLifetime=(...,-0.0001,0,0.0001,...)
fDefaultFOV[edit | edit source]
fDefaultFOV
Default is 75.0000.
fDefaultFOV=(...,-0.0001,0,0.0001,...)
fEnvMapLOD1[edit | edit source]
fEnvMapLOD1
Default is 500.0000.
fEnvMapLOD1=(...,-0.0001,0,0.0001,...)
fEnvMapLOD2[edit | edit source]
fEnvMapLOD2
Default is 800.0000.
fEnvMapLOD2=(...,-0.0001,0,0.0001,...)
fEyeEnvMapLOD1[edit | edit source]
fEyeEnvMapLOD1
Default is 130.0000.
fEyeEnvMapLOD1=(...,-0.0001,0,0.0001,...)
fEyeEnvMapLOD2[edit | edit source]
fEyeEnvMapLOD2
Default is 190.0000.
fEyeEnvMapLOD2=(...,-0.0001,0,0.0001,...)
fGamma[edit | edit source]
fGamma
Default is 1.0000.
fGamma=(...,-0.0001,0,0.0001,...)
fGammaMax[edit | edit source]
fGammaMax
Default is 0.6000.
fGammaMax=(...,-0.0001,0,0.0001,...)
fGammaMin[edit | edit source]
fGammaMin
Default is 1.4000.
fGammaMin=(...,-0.0001,0,0.0001,...)
fLightLOD1[edit | edit source]
fLightLOD1
Default is 1000.0000.
fLightLOD1=(...,-0.0001,0,0.0001,...)
fLightLOD2[edit | edit source]
fLightLOD2
Default is 1500.0000.
fLightLOD2=(...,-0.0001,0,0.0001,...)
fNearDistance[edit | edit source]
fNearDistance
Default is 10.0000.
fNearDistance=(...,-0.0001,0,0.0001,...)
fNoLODFarDistanceMax[edit | edit source]
fNoLODFarDistanceMax
Default is 10240.0000.
fNoLODFarDistanceMax=(...,-0.0001,0,0.0001,...)
fNoLODFarDistanceMin[edit | edit source]
fNoLODFarDistanceMin
Default is 1700.0000.
fNoLODFarDistanceMin=(...,-0.0001,0,0.0001,...)
fNoLODFarDistancePct[edit | edit source]
fNoLODFarDistancePct
Default is 1.0000.
fNoLODFarDistancePct=(...,-0.0001,0,0.0001,...)
fShadowFadeTime[edit | edit source]
fShadowFadeTime
Default is 1.0000.
fShadowFadeTime=(...,-0.0001,0,0.0001,...)
fShadowLOD1[edit | edit source]
fShadowLOD1
Default is 200.0000.
fShadowLOD1=(...,-0.0001,0,0.0001,...)
fShadowLOD2[edit | edit source]
fShadowLOD2
Default is 400.0000.
fShadowLOD2=(...,-0.0001,0,0.0001,...)
fSpecualrStartMax[edit | edit source]
fSpecualrStartMax
Default is 1000.0000.
fSpecualrStartMax=(...,-0.0001,0,0.0001,...)
fSpecularLOD1[edit | edit source]
fSpecularLOD1
Default is 500.0000.
fSpecularLOD1=(...,-0.0001,0,0.0001,...)
fSpecularLOD2[edit | edit source]
fSpecularLOD2
Default is 800.0000.
fSpecularLOD2=(...,-0.0001,0,0.0001,...)
fSpecularStartMin[edit | edit source]
fSpecularStartMin
Default is 0.0000.
fSpecularStartMin=(...,-0.0001,0,0.0001,...)
iActorShadowCountExt[edit | edit source]
iActorShadowCountExt
Default is 2.
iActorShadowCountExt=(...,-1,0,1,...)
iActorShadowCountInt[edit | edit source]
iActorShadowCountInt
Default is 4.
iActorShadowCountInt=(...,-1,0,1,...)
iActorShadowExtMax[edit | edit source]
iActorShadowExtMax
Default is 10.
iActorShadowExtMax=(...,-1,0,1,...)
iActorShadowExtMin[edit | edit source]
iActorShadowExtMin
Default is 0.
iActorShadowExtMin=(...,-1,0,1,...)
iActorShadowIntMax[edit | edit source]
iActorShadowIntMax
Default is 10.
iActorShadowIntMax=(...,-1,0,1,...)
iActorShadowIntMin[edit | edit source]
iActorShadowIntMin
Default is 0.
iActorShadowIntMin=(...,-1,0,1,...)
iAdapter[edit | edit source]
iAdapter
Default is 0.
iAdapter=(...,-1,0,1,...)
iAutoViewHiFrameRate[edit | edit source]
iAutoViewHiFrameRate
Default is 40.
iAutoViewHiFrameRate=(...,-1,0,1,...)
iAutoViewLowFrameRate[edit | edit source]
iAutoViewLowFrameRate
Default is 20.
iAutoViewLowFrameRate=(...,-1,0,1,...)
iAutoViewMinDistance[edit | edit source]
iAutoViewMinDistance
Default is 2000.
iAutoViewMinDistance=(...,-1,0,1,...)
iDebugText[edit | edit source]
iDebugText
Default is 2.
iDebugText=(...,-1,0,1,...)
iDebugTextLeftRightOffset[edit | edit source]
iDebugTextLeftRightOffset
Default is 10.
iDebugTextLeftRightOffset=(...,-1,0,1,...)
iDebugTextTopBottomOffset[edit | edit source]
iDebugTextTopBottomOffset
Default is 10.
iDebugTextTopBottomOffset=(...,-1,0,1,...)
iLocation X[edit | edit source]
iLocation X
Default is 0.
iLocation X=(...,-1,0,1,...)
iLocation Y[edit | edit source]
iLocation Y
Default is 0.
iLocation Y=(...,-1,0,1,...)
iMaxDecalsPerFrame[edit | edit source]
iMaxDecalsPerFrame
Default is 10.
iMaxDecalsPerFrame=(...,-1,0,1,...)
iMaxLandscapeTextures[edit | edit source]
iMaxLandscapeTextures
Default is 0.
iMaxLandscapeTextures=(...,-1,0,1,...)
iMultiSample[edit | edit source]
iMultiSample
Default is 0.
iMultiSample=(...,-1,0,1,...)
iNPatchNOrder[edit | edit source]
iNPatchNOrder
Default is 0.
iNPatchNOrder=(...,-1,0,1,...)
iNPatchPOrder[edit | edit source]
iNPatchPOrder
Default is 0.
iNPatchPOrder=(...,-1,0,1,...)
iNPatches[edit | edit source]
iNPatches
Default is 0.
iNPatches=(...,-1,0,1,...)
iPresentInterval[edit | edit source]
iPresentInterval
Default is 1.
iPresentInterval=(...,-1,0,1,...)
iScreenShotIndex[edit | edit source]
iScreenShotIndex
Default is 0.
iScreenShotIndex=(...,-1,0,1,...)
iShadowFilter[edit | edit source]
iShadowFilter
Default is 0.
iShadowFilter=(...,-1,0,1,...)
iShadowMapResolution[edit | edit source]
iShadowMapResolution
Default is 256.
iShadowMapResolution=(...,-1,0,1,...)
iSize H[edit | edit source]
iSize H
Default is 480.
iSize H=(...,-1,0,1,...)
iSize W[edit | edit source]
iSize W
Default is 640.
iSize W=(...,-1,0,1,...)
iTexMipMapMinimum[edit | edit source]
iTexMipMapMinimum
Default is 0.
iTexMipMapMinimum=(...,-1,0,1,...)
iTexMipMapSkip[edit | edit source]
iTexMipMapSkip
Default is 0.
iTexMipMapSkip=(...,-1,0,1,...)
uVideoDeviceIdentifierPart1[edit | edit source]
uVideoDeviceIdentifierPart1
Default is 0.
uVideoDeviceIdentifierPart1=(0,1,2,...)
uVideoDeviceIdentifierPart2[edit | edit source]
uVideoDeviceIdentifierPart2
Default is 0.
uVideoDeviceIdentifierPart2=(0,1,2,...)
uVideoDeviceIdentifierPart3[edit | edit source]
uVideoDeviceIdentifierPart3
Default is 0.
uVideoDeviceIdentifierPart3=(0,1,2,...)
uVideoDeviceIdentifierPart4[edit | edit source]
uVideoDeviceIdentifierPart4
Default is 0.
uVideoDeviceIdentifierPart4=(0,1,2,...)
SScreenShotBaseName[edit | edit source]
SScreenShotBaseName
Default is ScreenShot
.
SScreenShotBaseName=string