Guide:Oblivion INI/Display: Difference between revisions
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==== iSize W ==== | ==== iSize W ==== | ||
iSize W | iSize W sets the width of the game resolution in pixels. | ||
Default is 640. | Default is 640. |
Revision as of 14:05, April 27, 2019
[Display][edit | edit source]
bActorSelfShadowing[edit | edit source]
bActorSelfShadowing toggles the ability of characters to cast shadows upon themselves.
Default is 0.
bActorSelfShadowing=(0,1)
bAllow20HairShader[edit | edit source]
bAllow20HairShader presumably toggles the use of the 2.0 hair shader. In testing, no effect was noticed.
Default is 1.
bAllow20HairShader=(0,1)
bAllow30Shaders[edit | edit source]
bAllow30Shaders presumably toggles the ability of the game to use 3.0 shaders. To see if 3.0 shaders are available for use with your graphics card, open RendererInfo.txt located in Documents\My Games\Oblivion. If the line that says 3.0 Shaders
says yes beside it, your graphics card supports the use of 3.0 shaders. Next, find the line that says Shader Package
. This will tell you which shader package is being used by the game. These shader packages are located in the Data\Shaders directory in the Oblivion game folder. According to guides across the web, you need to replace the shader package you are currently using (e.g., if RendererInfo.txt points Shader Package
to 13
, the shader package being used is shaderpackage013.sdp) with the 3.0 shader package (shaderpackage019.sdp). To do this, rename the shader package you are using (e.g., shaderpackage013.sdp) to a different filename (e.g., shaderpackage013.bak) and copy shaderpackage019.sdp and rename it to the shader package you are using (e.g., shaderpackage013.sdp). After that is done, setting bAllow30Shaders to 1 should enable 3.0 shaders.
In testing, no difference was noticed, but this may very well vary dependent upon your hardware.
Default is 0.
bAllow30Shaders=(0,1)
bAllowPartialPrecision[edit | edit source]
bAllowPartialPrecision
Default is 1.
bAllowPartialPrecision=(0,1)
bAllowScreenShot[edit | edit source]
bAllowScreenShot toggles the ability to create screenshots in BMP format by pressing the PrintScreen key.
Default is 0.
bAllowScreenShot=(0,1)
bAutoViewDistance[edit | edit source]
bAutoViewDistance
Default is 0.
bAutoViewDistance=(0,1)
bDecalsOnSkinnedGeometry[edit | edit source]
bDecalsOnSkinnedGeometry
Default is 1.
bDecalsOnSkinnedGeometry=(0,1)
bDoActorShadows[edit | edit source]
bDoActorShadows
Default is 1.
bDoActorShadows=(0,1)
bDoAmbientPass[edit | edit source]
bDoAmbientPass
Default is 1.
bDoAmbientPass=(0,1)
bDoCanopyShadowPass[edit | edit source]
bDoCanopyShadowPass toggles tree canopy shadows.
Default is 1.
bDoCanopyShadowPass=(0,1)
bDoDiffusePass[edit | edit source]
bDoDiffusePass
Default is 1.
bDoDiffusePass=(0,1)
bDoImageSpaceEffects[edit | edit source]
bDoImageSpaceEffects
Default is 1.
bDoImageSpaceEffects=(0,1)
bDoSpecularPass[edit | edit source]
bDoSpecularPass
Default is 1.
bDoSpecularPass=(0,1)
bDoStaticAndArchShadows[edit | edit source]
bDoStaticAndArchShadows
Default is 0.
bDoStaticAndArchShadows=(0,1)
bDoTallGrassEffect[edit | edit source]
bDoTallGrassEffect
Default is 1.
bDoTallGrassEffect=(0,1)
bDoTexturePass[edit | edit source]
bDoTexturePass
Default is 1.
bDoTexturePass=(0,1)
bDrawShadows[edit | edit source]
bDrawShadows
Default is 0.
bDrawShadows=(0,1)
bDynamicWindowReflections[edit | edit source]
bDynamicWindowReflections
Default is 1.
bDynamicWindowReflections=(0,1)
bEquippedTorchesCastShadows[edit | edit source]
bEquippedTorchesCastShadows
Default is 0.
bEquippedTorchesCastShadows=(0,1)
bForce1XShaders[edit | edit source]
bForce1XShaders
Default is 0.
bForce1XShaders=(0,1)
bForceMultiPass[edit | edit source]
bForceMultiPass
Default is 1.
bForceMultiPass=(0,1)
bForcePow2Textures[edit | edit source]
bForcePow2Textures
Default is 0.
bForcePow2Textures=(0,1)
bFull Screen[edit | edit source]
bFull Screen
Default is 1.
bFull Screen=(0,1)
bFullBrightLighting[edit | edit source]
bFullBrightLighting
Default is 0.
bFullBrightLighting=(0,1)
bIgnoreResolutionCheck[edit | edit source]
bIgnoreResolutionCheck
Default is 0.
bIgnoreResolutionCheck=(0,1)
bLandscapeBlend[edit | edit source]
bLandscapeBlend
Default is 1.
bLandscapeBlend=(0,1)
bLocalMapShader[edit | edit source]
bLocalMapShader
Default is 1.
bLocalMapShader=(0,1)
bReportBadTangentSpace[edit | edit source]
bReportBadTangentSpace
Default is 0.
bReportBadTangentSpace=(0,1)
bShadowsOnGrass[edit | edit source]
bShadowsOnGrass toggles the ability for shadows to be cast upon grass. Oblivion Reloaded users should leave this off.
Default is 0. Recommended is 0.
bShadowsOnGrass=(0,1)
bShowMenuTextureUse[edit | edit source]
bShowMenuTextureUse
Default is 1.
bShowMenuTextureUse=(0,1)
bStaticMenuBackground[edit | edit source]
bStaticMenuBackground
Default is 1.
bStaticMenuBackground=(0,1)
bUse Shaders[edit | edit source]
bUse Shaders
Default is 1.
bUse Shaders=(0,1)
bUseRefractionShader[edit | edit source]
bUseRefractionShader
Default is 1.
bUseRefractionShader=(0,1)
fDecalLifetime[edit | edit source]
fDecalLifetime
Default is 10.0000.
fDecalLifetime=(...,-0.0001,0,0.0001,...)
fDefaultFOV[edit | edit source]
fDefaultFOV
Default is 75.0000.
fDefaultFOV=(...,-0.0001,0,0.0001,...)
fEnvMapLOD1[edit | edit source]
fEnvMapLOD1
Default is 500.0000.
fEnvMapLOD1=(...,-0.0001,0,0.0001,...)
fEnvMapLOD2[edit | edit source]
fEnvMapLOD2
Default is 800.0000.
fEnvMapLOD2=(...,-0.0001,0,0.0001,...)
fEyeEnvMapLOD1[edit | edit source]
fEyeEnvMapLOD1
Default is 130.0000.
fEyeEnvMapLOD1=(...,-0.0001,0,0.0001,...)
fEyeEnvMapLOD2[edit | edit source]
fEyeEnvMapLOD2
Default is 190.0000.
fEyeEnvMapLOD2=(...,-0.0001,0,0.0001,...)
fGamma[edit | edit source]
fGamma
Default is 1.0000.
fGamma=(...,-0.0001,0,0.0001,...)
fGammaMax[edit | edit source]
fGammaMax
Default is 0.6000.
fGammaMax=(...,-0.0001,0,0.0001,...)
fGammaMin[edit | edit source]
fGammaMin
Default is 1.4000.
fGammaMin=(...,-0.0001,0,0.0001,...)
fLightLOD1[edit | edit source]
fLightLOD1
Default is 1000.0000.
fLightLOD1=(...,-0.0001,0,0.0001,...)
fLightLOD2[edit | edit source]
fLightLOD2
Default is 1500.0000.
fLightLOD2=(...,-0.0001,0,0.0001,...)
fNearDistance[edit | edit source]
fNearDistance
Default is 10.0000.
fNearDistance=(...,-0.0001,0,0.0001,...)
fNoLODFarDistanceMax[edit | edit source]
fNoLODFarDistanceMax
Default is 10240.0000.
fNoLODFarDistanceMax=(...,-0.0001,0,0.0001,...)
fNoLODFarDistanceMin[edit | edit source]
fNoLODFarDistanceMin
Default is 1700.0000.
fNoLODFarDistanceMin=(...,-0.0001,0,0.0001,...)
fNoLODFarDistancePct[edit | edit source]
fNoLODFarDistancePct
Default is 1.0000.
fNoLODFarDistancePct=(...,-0.0001,0,0.0001,...)
fShadowFadeTime[edit | edit source]
fShadowFadeTime
Default is 1.0000.
fShadowFadeTime=(...,-0.0001,0,0.0001,...)
fShadowLOD1[edit | edit source]
fShadowLOD1
Default is 200.0000.
fShadowLOD1=(...,-0.0001,0,0.0001,...)
fShadowLOD2[edit | edit source]
fShadowLOD2
Default is 400.0000.
fShadowLOD2=(...,-0.0001,0,0.0001,...)
fSpecualrStartMax[edit | edit source]
fSpecualrStartMax
Default is 1000.0000.
fSpecualrStartMax=(...,-0.0001,0,0.0001,...)
fSpecularLOD1[edit | edit source]
fSpecularLOD1
Default is 500.0000.
fSpecularLOD1=(...,-0.0001,0,0.0001,...)
fSpecularLOD2[edit | edit source]
fSpecularLOD2
Default is 800.0000.
fSpecularLOD2=(...,-0.0001,0,0.0001,...)
fSpecularStartMin[edit | edit source]
fSpecularStartMin
Default is 0.0000.
fSpecularStartMin=(...,-0.0001,0,0.0001,...)
iActorShadowCountExt[edit | edit source]
iActorShadowCountExt
Default is 2.
iActorShadowCountExt=(...,-1,0,1,...)
iActorShadowCountInt[edit | edit source]
iActorShadowCountInt
Default is 4.
iActorShadowCountInt=(...,-1,0,1,...)
iActorShadowExtMax[edit | edit source]
iActorShadowExtMax
Default is 10.
iActorShadowExtMax=(...,-1,0,1,...)
iActorShadowExtMin[edit | edit source]
iActorShadowExtMin
Default is 0.
iActorShadowExtMin=(...,-1,0,1,...)
iActorShadowIntMax[edit | edit source]
iActorShadowIntMax
Default is 10.
iActorShadowIntMax=(...,-1,0,1,...)
iActorShadowIntMin[edit | edit source]
iActorShadowIntMin
Default is 0.
iActorShadowIntMin=(...,-1,0,1,...)
iAdapter[edit | edit source]
iAdapter
Default is 0.
iAdapter=(...,-1,0,1,...)
iAutoViewHiFrameRate[edit | edit source]
iAutoViewHiFrameRate
Default is 40.
iAutoViewHiFrameRate=(...,-1,0,1,...)
iAutoViewLowFrameRate[edit | edit source]
iAutoViewLowFrameRate
Default is 20.
iAutoViewLowFrameRate=(...,-1,0,1,...)
iAutoViewMinDistance[edit | edit source]
iAutoViewMinDistance
Default is 2000.
iAutoViewMinDistance=(...,-1,0,1,...)
iDebugText[edit | edit source]
iDebugText
Default is 2.
iDebugText=(...,-1,0,1,...)
iDebugTextLeftRightOffset[edit | edit source]
iDebugTextLeftRightOffset
Default is 10.
iDebugTextLeftRightOffset=(...,-1,0,1,...)
iDebugTextTopBottomOffset[edit | edit source]
iDebugTextTopBottomOffset
Default is 10.
iDebugTextTopBottomOffset=(...,-1,0,1,...)
iLocation X[edit | edit source]
iLocation X
Default is 0.
iLocation X=(...,-1,0,1,...)
iLocation Y[edit | edit source]
iLocation Y
Default is 0.
iLocation Y=(...,-1,0,1,...)
iMaxDecalsPerFrame[edit | edit source]
iMaxDecalsPerFrame
Default is 10.
iMaxDecalsPerFrame=(...,-1,0,1,...)
iMaxLandscapeTextures[edit | edit source]
iMaxLandscapeTextures
Default is 0.
iMaxLandscapeTextures=(...,-1,0,1,...)
iMultiSample[edit | edit source]
iMultiSample
Default is 0.
iMultiSample=(...,-1,0,1,...)
iNPatchNOrder[edit | edit source]
iNPatchNOrder
Default is 0.
iNPatchNOrder=(...,-1,0,1,...)
iNPatchPOrder[edit | edit source]
iNPatchPOrder
Default is 0.
iNPatchPOrder=(...,-1,0,1,...)
iNPatches[edit | edit source]
iNPatches
Default is 0.
iNPatches=(...,-1,0,1,...)
iPresentInterval[edit | edit source]
iPresentInterval
Default is 1.
iPresentInterval=(...,-1,0,1,...)
iScreenShotIndex[edit | edit source]
iScreenShotIndex
Default is 0.
iScreenShotIndex=(...,-1,0,1,...)
iShadowFilter[edit | edit source]
iShadowFilter sets the level of filtering applied to shadows, which has a softening effect to the edges. A setting of 0 turns this off. A setting of 1 is considered low, and a setting of 2 is considered high. Negative values appear to also apply filtering to an unknown degree. There does not appear to be a limit to what value you can set this, but keeping this as close to 0 as possible should improve performance.
Default is 0.
iShadowFilter=(...,-1,0,1,...)
iShadowMapResolution[edit | edit source]
iShadowMapResolution sets the resolution of shadows. Negative values can crash the game. A value of 0 will provide an exact 1:1 shadow. Setting this to 2 appears to be the most performance-friendly option to use when disabling shadows. Otherwise, it is recommended to go no lower than 128. Increasing this can improve shadow appearance significantly at a performance cost.
Default is 256.
iShadowMapResolution=(...,-1,0,1,...)
iSize H[edit | edit source]
iSize H sets the height of the game resolution in pixels.
Default is 480.
iSize H=(...,-1,0,1,...)
iSize W[edit | edit source]
iSize W sets the width of the game resolution in pixels.
Default is 640.
iSize W=(...,-1,0,1,...)
iTexMipMapMinimum[edit | edit source]
iTexMipMapMinimum
Default is 0.
iTexMipMapMinimum=(...,-1,0,1,...)
iTexMipMapSkip[edit | edit source]
iTexMipMapSkip
Default is 0.
iTexMipMapSkip=(...,-1,0,1,...)
uVideoDeviceIdentifierPart1[edit | edit source]
uVideoDeviceIdentifierPart1
Default is 0.
uVideoDeviceIdentifierPart1=(0,1,2,...)
uVideoDeviceIdentifierPart2[edit | edit source]
uVideoDeviceIdentifierPart2
Default is 0.
uVideoDeviceIdentifierPart2=(0,1,2,...)
uVideoDeviceIdentifierPart3[edit | edit source]
uVideoDeviceIdentifierPart3
Default is 0.
uVideoDeviceIdentifierPart3=(0,1,2,...)
uVideoDeviceIdentifierPart4[edit | edit source]
uVideoDeviceIdentifierPart4
Default is 0.
uVideoDeviceIdentifierPart4=(0,1,2,...)
SScreenShotBaseName[edit | edit source]
SScreenShotBaseName
Default is ScreenShot
.
SScreenShotBaseName=string