Guide:Oblivion INI/Display: Difference between revisions

From Step Mods | Change The Game
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==== bEquippedTorchesCastShadows ====
==== bEquippedTorchesCastShadows ====
bEquippedTorchesCastShadows
{{fc|#c0c840|
bEquippedTorchesCastShadows is believed to be unused by the game.}} In testing, no difference was noticed.


Default is 0.
Default is 0.

Revision as of 22:18, April 27, 2019

[Display][edit | edit source]

bActorSelfShadowing[edit | edit source]

bActorSelfShadowing toggles the ability of characters to cast shadows upon themselves.

Default is 0.

bActorSelfShadowing=(0,1)

bAllow20HairShader[edit | edit source]

bAllow20HairShader presumably toggles the use of the 2.0 hair shader. In testing, no effect was noticed.

Default is 1.

bAllow20HairShader=(0,1)

bAllow30Shaders[edit | edit source]

bAllow30Shaders presumably toggles the ability of the game to use 3.0 shaders. To see if 3.0 shaders are available for use with your graphics card, open RendererInfo.txt located in Documents\My Games\Oblivion. If the line that says 3.0 Shaders says yes beside it, your graphics card supports the use of 3.0 shaders. Next, find the line that says Shader Package. This will tell you which shader package is being used by the game. These shader packages are located in the Data\Shaders directory in the Oblivion game folder. According to guides across the web, you need to replace the shader package you are currently using (e.g., if RendererInfo.txt points Shader Package to 13, the shader package being used is shaderpackage013.sdp) with the 3.0 shader package (shaderpackage019.sdp). To do this, rename the shader package you are using (e.g., shaderpackage013.sdp) to a different filename (e.g., shaderpackage013.bak) and copy shaderpackage019.sdp and rename it to the shader package you are using (e.g., shaderpackage013.sdp). After that is done, setting bAllow30Shaders to 1 should enable 3.0 shaders.

In testing, no difference was noticed, but this may very well vary dependent upon your hardware.

Default is 0.

bAllow30Shaders=(0,1)

bAllowPartialPrecision[edit | edit source]

bAllowPartialPrecision

Default is 1.

bAllowPartialPrecision=(0,1)

bAllowScreenShot[edit | edit source]

bAllowScreenShot toggles the ability to create screenshots in BMP format by pressing the PrintScreen key.

Default is 0.

bAllowScreenShot=(0,1)

bAutoViewDistance[edit | edit source]

bAutoViewDistance

Default is 0.

bAutoViewDistance=(0,1)

bDecalsOnSkinnedGeometry[edit | edit source]

bDecalsOnSkinnedGeometry

Default is 1.

bDecalsOnSkinnedGeometry=(0,1)

bDoActorShadows[edit | edit source]

bDoActorShadows is believed to be unused by the game. In testing, no difference was noticed.

Default is 1.

bDoActorShadows=(0,1)

bDoAmbientPass[edit | edit source]

bDoAmbientPass

Default is 1.

bDoAmbientPass=(0,1)

bDoCanopyShadowPass[edit | edit source]

bDoCanopyShadowPass toggles tree canopy shadows.

Default is 1.

bDoCanopyShadowPass=(0,1)

bDoDiffusePass[edit | edit source]

bDoDiffusePass

Default is 1.

bDoDiffusePass=(0,1)

bDoImageSpaceEffects[edit | edit source]

bDoImageSpaceEffects

Default is 1.

bDoImageSpaceEffects=(0,1)

bDoSpecularPass[edit | edit source]

bDoSpecularPass

Default is 1.

bDoSpecularPass=(0,1)

bDoStaticAndArchShadows[edit | edit source]

bDoStaticAndArchShadows

Default is 0.

bDoStaticAndArchShadows=(0,1)

bDoTallGrassEffect[edit | edit source]

bDoTallGrassEffect

Default is 1.

bDoTallGrassEffect=(0,1)

bDoTexturePass[edit | edit source]

bDoTexturePass

Default is 1.

bDoTexturePass=(0,1)

bDrawShadows[edit | edit source]

bDrawShadows

Default is 0.

bDrawShadows=(0,1)

bDynamicWindowReflections[edit | edit source]

bDynamicWindowReflections

Default is 1.

bDynamicWindowReflections=(0,1)

bEquippedTorchesCastShadows[edit | edit source]

bEquippedTorchesCastShadows is believed to be unused by the game. In testing, no difference was noticed.

Default is 0.

bEquippedTorchesCastShadows=(0,1)

bForce1XShaders[edit | edit source]

bForce1XShaders

Default is 0.

bForce1XShaders=(0,1)

bForceMultiPass[edit | edit source]

bForceMultiPass

Default is 1.

bForceMultiPass=(0,1)

bForcePow2Textures[edit | edit source]

bForcePow2Textures

Default is 0.

bForcePow2Textures=(0,1)

bFull Screen[edit | edit source]

bFull Screen

Default is 1.

bFull Screen=(0,1)

bFullBrightLighting[edit | edit source]

bFullBrightLighting

Default is 0.

bFullBrightLighting=(0,1)

bIgnoreResolutionCheck[edit | edit source]

bIgnoreResolutionCheck

Default is 0.

bIgnoreResolutionCheck=(0,1)

bLandscapeBlend[edit | edit source]

bLandscapeBlend

Default is 1.

bLandscapeBlend=(0,1)

bLocalMapShader[edit | edit source]

bLocalMapShader

Default is 1.

bLocalMapShader=(0,1)

bReportBadTangentSpace[edit | edit source]

bReportBadTangentSpace

Default is 0.

bReportBadTangentSpace=(0,1)

bShadowsOnGrass[edit | edit source]

bShadowsOnGrass toggles the ability for shadows to be cast upon grass. Oblivion Reloaded users should leave this off.

Default is 0. Recommended is 0.

bShadowsOnGrass=(0,1)

bShowMenuTextureUse[edit | edit source]

bShowMenuTextureUse

Default is 1.

bShowMenuTextureUse=(0,1)

bStaticMenuBackground[edit | edit source]

bStaticMenuBackground

Default is 1.

bStaticMenuBackground=(0,1)

bUse Shaders[edit | edit source]

bUse Shaders

Default is 1.

bUse Shaders=(0,1)

bUseRefractionShader[edit | edit source]

bUseRefractionShader

Default is 1.

bUseRefractionShader=(0,1)

fDecalLifetime[edit | edit source]

fDecalLifetime

Default is 10.0000.

fDecalLifetime=(...,-0.0001,0,0.0001,...)

fDefaultFOV[edit | edit source]

fDefaultFOV

Default is 75.0000.

fDefaultFOV=(...,-0.0001,0,0.0001,...)

fEnvMapLOD1[edit | edit source]

fEnvMapLOD1

Default is 500.0000.

fEnvMapLOD1=(...,-0.0001,0,0.0001,...)

fEnvMapLOD2[edit | edit source]

fEnvMapLOD2

Default is 800.0000.

fEnvMapLOD2=(...,-0.0001,0,0.0001,...)

fEyeEnvMapLOD1[edit | edit source]

fEyeEnvMapLOD1

Default is 130.0000.

fEyeEnvMapLOD1=(...,-0.0001,0,0.0001,...)

fEyeEnvMapLOD2[edit | edit source]

fEyeEnvMapLOD2

Default is 190.0000.

fEyeEnvMapLOD2=(...,-0.0001,0,0.0001,...)

fGamma[edit | edit source]

fGamma

Default is 1.0000.

fGamma=(...,-0.0001,0,0.0001,...)

fGammaMax[edit | edit source]

fGammaMax

Default is 0.6000.

fGammaMax=(...,-0.0001,0,0.0001,...)

fGammaMin[edit | edit source]

fGammaMin

Default is 1.4000.

fGammaMin=(...,-0.0001,0,0.0001,...)

fLightLOD1[edit | edit source]

fLightLOD1

Default is 1000.0000.

fLightLOD1=(...,-0.0001,0,0.0001,...)

fLightLOD2[edit | edit source]

fLightLOD2

Default is 1500.0000.

fLightLOD2=(...,-0.0001,0,0.0001,...)

fNearDistance[edit | edit source]

fNearDistance

Default is 10.0000.

fNearDistance=(...,-0.0001,0,0.0001,...)

fNoLODFarDistanceMax[edit | edit source]

fNoLODFarDistanceMax

Default is 10240.0000.

fNoLODFarDistanceMax=(...,-0.0001,0,0.0001,...)

fNoLODFarDistanceMin[edit | edit source]

fNoLODFarDistanceMin

Default is 1700.0000.

fNoLODFarDistanceMin=(...,-0.0001,0,0.0001,...)

fNoLODFarDistancePct[edit | edit source]

fNoLODFarDistancePct

Default is 1.0000.

fNoLODFarDistancePct=(...,-0.0001,0,0.0001,...)

fShadowFadeTime[edit | edit source]

fShadowFadeTime

Default is 1.0000.

fShadowFadeTime=(...,-0.0001,0,0.0001,...)

fShadowLOD1[edit | edit source]

fShadowLOD1

Default is 200.0000.

fShadowLOD1=(...,-0.0001,0,0.0001,...)

fShadowLOD2[edit | edit source]

fShadowLOD2

Default is 400.0000.

fShadowLOD2=(...,-0.0001,0,0.0001,...)

fSpecualrStartMax[edit | edit source]

fSpecualrStartMax

Default is 1000.0000.

fSpecualrStartMax=(...,-0.0001,0,0.0001,...)

fSpecularLOD1[edit | edit source]

fSpecularLOD1

Default is 500.0000.

fSpecularLOD1=(...,-0.0001,0,0.0001,...)

fSpecularLOD2[edit | edit source]

fSpecularLOD2

Default is 800.0000.

fSpecularLOD2=(...,-0.0001,0,0.0001,...)

fSpecularStartMin[edit | edit source]

fSpecularStartMin

Default is 0.0000.

fSpecularStartMin=(...,-0.0001,0,0.0001,...)

iActorShadowCountExt[edit | edit source]

iActorShadowCountExt

Default is 2.

iActorShadowCountExt=(...,-1,0,1,...)

iActorShadowCountInt[edit | edit source]

iActorShadowCountInt

Default is 4.

iActorShadowCountInt=(...,-1,0,1,...)

iActorShadowExtMax[edit | edit source]

iActorShadowExtMax

Default is 10.

iActorShadowExtMax=(...,-1,0,1,...)

iActorShadowExtMin[edit | edit source]

iActorShadowExtMin

Default is 0.

iActorShadowExtMin=(...,-1,0,1,...)

iActorShadowIntMax[edit | edit source]

iActorShadowIntMax

Default is 10.

iActorShadowIntMax=(...,-1,0,1,...)

iActorShadowIntMin[edit | edit source]

iActorShadowIntMin

Default is 0.

iActorShadowIntMin=(...,-1,0,1,...)

iAdapter[edit | edit source]

iAdapter

Default is 0.

iAdapter=(...,-1,0,1,...)

iAutoViewHiFrameRate[edit | edit source]

iAutoViewHiFrameRate

Default is 40.

iAutoViewHiFrameRate=(...,-1,0,1,...)

iAutoViewLowFrameRate[edit | edit source]

iAutoViewLowFrameRate

Default is 20.

iAutoViewLowFrameRate=(...,-1,0,1,...)

iAutoViewMinDistance[edit | edit source]

iAutoViewMinDistance

Default is 2000.

iAutoViewMinDistance=(...,-1,0,1,...)

iDebugText[edit | edit source]

iDebugText

Default is 2.

iDebugText=(...,-1,0,1,...)

iDebugTextLeftRightOffset[edit | edit source]

iDebugTextLeftRightOffset

Default is 10.

iDebugTextLeftRightOffset=(...,-1,0,1,...)

iDebugTextTopBottomOffset[edit | edit source]

iDebugTextTopBottomOffset

Default is 10.

iDebugTextTopBottomOffset=(...,-1,0,1,...)

iLocation X[edit | edit source]

iLocation X

Default is 0.

iLocation X=(...,-1,0,1,...)

iLocation Y[edit | edit source]

iLocation Y

Default is 0.

iLocation Y=(...,-1,0,1,...)

iMaxDecalsPerFrame[edit | edit source]

iMaxDecalsPerFrame

Default is 10.

iMaxDecalsPerFrame=(...,-1,0,1,...)

iMaxLandscapeTextures[edit | edit source]

iMaxLandscapeTextures

Default is 0.

iMaxLandscapeTextures=(...,-1,0,1,...)

iMultiSample[edit | edit source]

iMultiSample sets the level of antialiasing (AA) applied to edges to make them smoother and less jagged.

Default is 0.

iMultiSample=(...,-1,0,1,...)

iNPatchNOrder[edit | edit source]

iNPatchNOrder

Default is 0.

iNPatchNOrder=(...,-1,0,1,...)

iNPatchPOrder[edit | edit source]

iNPatchPOrder

Default is 0.

iNPatchPOrder=(...,-1,0,1,...)

iNPatches[edit | edit source]

iNPatches

Default is 0.

iNPatches=(...,-1,0,1,...)

iPresentInterval[edit | edit source]

iPresentInterval toggles video synchronization (VSync).

Default is 1.

iPresentInterval=(...,-1,0,1,...)

iScreenShotIndex[edit | edit source]

iScreenShotIndex sets the number of the screenshot made when bAllowScreenshot is enabled. It increases incrementally with each screenshot taken.

Default is 0.

iScreenShotIndex=(...,-1,0,1,...)

iShadowFilter[edit | edit source]

iShadowFilter sets the level of filtering applied to shadows, which has a softening effect to the edges. A setting of 0 turns this off. A setting of 1 is considered low, and a setting of 2 is considered high. Negative values appear to also apply filtering to an unknown degree. There does not appear to be a limit to what value you can set this, but keeping this as close to 0 as possible should improve performance.

Default is 0.

iShadowFilter=(...,-1,0,1,...)

iShadowMapResolution[edit | edit source]

iShadowMapResolution sets the resolution of shadows. Negative values can crash the game. A value of 0 will provide an exact 1:1 shadow. Setting this to 2 appears to be the most performance-friendly option to use when disabling shadows. Otherwise, it is recommended to go no lower than 128. Increasing this can improve shadow appearance significantly at a performance cost.

Default is 256.

iShadowMapResolution=(...,-1,0,1,...)

iSize H[edit | edit source]

iSize H sets the height of the game resolution in pixels.

Default is 480.

iSize H=(...,-1,0,1,...)

iSize W[edit | edit source]

iSize W sets the width of the game resolution in pixels.

Default is 640.

iSize W=(...,-1,0,1,...)

iTexMipMapMinimum[edit | edit source]

iTexMipMapMinimum

Default is 0.

iTexMipMapMinimum=(...,-1,0,1,...)

iTexMipMapSkip[edit | edit source]

iTexMipMapSkip sets the texture quality (determined by the number of mipmaps to skip). It is recommended to be set to 0 to preserve full texture fidelity.

Default is 0.

iTexMipMapSkip=(...,-1,0,1,...)

uVideoDeviceIdentifierPart1[edit | edit source]

uVideoDeviceIdentifierPart1 tells information about your graphics card to the game launcher. It is not believed to actually change anything in-game.

Default is 0.

uVideoDeviceIdentifierPart1=(0,1,2,...)

uVideoDeviceIdentifierPart2[edit | edit source]

uVideoDeviceIdentifierPart2 tells information about your graphics card to the game launcher. It is not believed to actually change anything in-game.

Default is 0.

uVideoDeviceIdentifierPart2=(0,1,2,...)

uVideoDeviceIdentifierPart3[edit | edit source]

uVideoDeviceIdentifierPart3 tells information about your graphics card to the game launcher. It is not believed to actually change anything in-game.

Default is 0.

uVideoDeviceIdentifierPart3=(0,1,2,...)

uVideoDeviceIdentifierPart4[edit | edit source]

uVideoDeviceIdentifierPart4 tells information about your graphics card to the game launcher. It is not believed to actually change anything in-game.

Default is 0.

uVideoDeviceIdentifierPart4=(0,1,2,...)

SScreenShotBaseName[edit | edit source]

SScreenShotBaseName defines the prefix used for screenshot files and optionally the path where screenshot files are saved. It can be set to a specific path so screenshots are not saved in Oblivion's game directory.

Default is ScreenShot so screenshots are saved in Oblivion's game folder as ScreenShot1.bmp, ScreenShot2.bmp, ..., ScreenShot65535.bmp.

sScreenShotBaseName=string

Example:

sScreenShotBaseName=C:\Users\username\Pictures\Skyrim\ScreenShot