Guide:Oblivion INI/Grass: Difference between revisions

From Step Mods | Change The Game
 
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==== fGrassEndDistance ====
==== fGrassEndDistance ====
fGrassEndDistance
fGrassEndDistance sets the distance that grass ends.


Default is 3000.0000.
Default is 3000.0000.
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==== fGrassStartFadeDistance ====
==== fGrassStartFadeDistance ====
fGrassStartFadeDistance
fGrassStartFadeDistance sets the distance that grass begins to fade.


Default is 2000.0000.
Default is 2000.0000.

Latest revision as of 23:20, April 29, 2019

[Grass][edit | edit source]

bDrawShaderGrass[edit | edit source]

bDrawShaderGrass toggles the grass shader. Enabling it enables grass, while disabling it will disable grass. It is recommended to be enabled.

Default is 1.

bDrawShaderGrass=(0,1)

bGrassPointLighting[edit | edit source]

bGrassPointLighting is believed to be unused by the game. In testing, no change was noticed.

Default is 0.

bGrassPointLighting=(0,1)

fGrassEndDistance[edit | edit source]

fGrassEndDistance sets the distance that grass ends.

Default is 3000.0000.

fGrassEndDistance=(...,-0.0001,0,0.0001,...)

fGrassStartFadeDistance[edit | edit source]

fGrassStartFadeDistance sets the distance that grass begins to fade.

Default is 2000.0000.

fGrassStartFadeDistance=(...,-0.0001,0,0.0001,...)

fGrassWindMagnitudeMax[edit | edit source]

fGrassWindMagnitudeMax sets the maximum amount of wind blowing the grass, making the grass move. Setting fGrassWindMagnitudeMin and fGrassWindMagnitudeMax to 0 will cause the grass to remain static and may give better performance.

Default is 125.0000.

fGrassWindMagnitudeMax=(...,-0.0001,0,0.0001,...)

fGrassWindMagnitudeMin[edit | edit source]

fGrassWindMagnitudeMin sets the minimum amount of wind blowing the grass, making the grass move. Setting fGrassWindMagnitudeMin and fGrassWindMagnitudeMax to 0 will cause the grass to remain static and may give better performance.

Default is 5.0000.

fGrassWindMagnitudeMin=(...,-0.0001,0,0.0001,...)

fTexturePctThreshold[edit | edit source]

fTexturePctThreshold sets the texture percent threshold of the grass. Valid values range between 0 and 0.2, where 0 is full, and 0.2 altogether removes the grass. Negative values act as 0.

Default is 0.3000.

fTexturePctThreshold=(...,-0.0001,0,0.0001,...)

fWaveOffsetRange[edit | edit source]

fWaveOffsetRange

Default is 1.7500.

fWaveOffsetRange=(...,-0.0001,0,0.0001,...)

iGrassDensityEvalSize[edit | edit source]

iGrassDensityEvalSize

Default is 2.

iGrassDensityEvalSize=(...,-1,0,1,...)

iMaxGrassTypesPerTexure[edit | edit source]

iMaxGrassTypesPerTexure (sic) sets the maximum types of grass per texture. Increasing this will create more diverse kinds of grass, especially with grass mods, at a small performance cost. Without grass mods, changing this setting produces little effect. Negative values disable grass.

Default is 2.

iMaxGrassTypesPerTexure=(...,-1,0,1,...)

iMinGrassSize[edit | edit source]

iMinGrassSize sets the grass density. Lower values increase density, and higher values decrease density.

Default is 80.

iMinGrassSize=(...,-1,0,1,...)