SkyrimSE:SkyrimPrefs INI/Display: Difference between revisions

From Step Mods | Change The Game
Line 316: Line 316:
==== uBookRatio ====
==== uBookRatio ====
uBookRatio
uBookRatio
Setting this to -1 causes the game to change the value to 4294967295.


Default is 2.
Default is 2.
  uBookRatio=(0,1,2,...)
  uBookRatio=(0,1,2,...)

Revision as of 02:12, January 13, 2020

[Display][edit | edit source]

bBorderless[edit | edit source]

bBorderless

Default is 0.

bBorderless=(0,1)

bDrawLandShadows[edit | edit source]

bDrawLandShadows

Default is 0.

bDrawLandShadows=(0,1)

bEnableImprovedSnow[edit | edit source]

bEnableImprovedSnow toggles the new snow shader effect added in the Special Edition. It is recommended to be enabled unless it is incompatible with certain snow mods.

Default is 1.

bEnableImprovedSnow=(0,1)

bEnableProjecteUVDiffuseNormals[edit | edit source]

bEnableProjecteUVDiffuseNormals toggles the use of projected UV diffuse normals on textures. In layman's terms, this adds a bit of shine on textures. It is recommended to be enabled unless using mods that are incompatible with this effect.

Default is 1.

bEnableProjecteUVDiffuseNormals=(0,1)

bForceCreateTarget[edit | edit source]

bForceCreateTarget

Default is 0.

bForceCreateTarget=(0,1)

bFull Screen[edit | edit source]

bFull Screen

Default is 0.

bFull Screen=(0,1)

bFXAAEnabled[edit | edit source]

bFXAAEnabled

Default is 0.

bFXAAEnabled=(0,1)

bIBLFEnable[edit | edit source]

bIBLFEnable toggles the horizontal lens flare effect most commonly associated with anamorphic lenses.

Default is 1.

bIBLFEnable=(0,1)

bIndEnable[edit | edit source]

bIndEnable

Default is 0.

bIndEnable=(0,1)

bSAO_CS_Enable[edit | edit source]

bSAO_CS_Enable toggles a buggy form of ambient occlusion. CS probably stands for compute shader. It is recommended to be disabled.

Dependent upon:

  • bSAOEnable=1

Default is 0.

bSAO_CS_Enable=(0,1)

bSAOEnable[edit | edit source]

bSAOEnable

Default is 1.

bSAOEnable=(0,1)

bScreenSpaceReflectionEnabled[edit | edit source]

bScreenSpaceReflectionEnabled

Default is 1.

bScreenSpaceReflectionEnabled=(0,1)

bToggleSparkles[edit | edit source]

bToggleSparkles enables (1) or disables (0) the sparkles on the snow.

Default is 1.

bToggleSparkles=(0,1)

bTreesReceiveShadows[edit | edit source]

bTreesReceiveShadows

Default is 1.

bTreesReceiveShadows=(0,1)

bUse64bitsHDRRenderTarget[edit | edit source]

bUse64bitsHDRRenderTarget

Default is 0.

bUse64bitsHDRRenderTarget=(0,1)

bUsePrecipitationOcclusion[edit | edit source]

bUsePrecipitationOcclusion

Default is 1.

bUsePrecipitationOcclusion=(0,1)

bUseTAA[edit | edit source]

bUseTAA

Default is 1.

bUseTAA=(0,1)

bVolumetricLightingEnable[edit | edit source]

bVolumetricLightingEnable

Default is 1.

bVolumetricLightingEnable=(0,1)

fDynamicDOFBlurMultiplier[edit | edit source]

fDynamicDOFBlurMultiplier

Default is 0.8000.

fDynamicDOFBlurMultiplier=(...,-0.0001,0,0.0001,...)

ffocusShadowMapDoubleEveryXUnit[edit | edit source]

ffocusShadowMapDoubleEveryXUnit

Default is 450.0000.

ffocusShadowMapDoubleEveryXUnit=(...,-0.0001,0,0.0001,...)

fGamma[edit | edit source]

fGamma

Default is 1.0000.

fGamma=(...,-0.0001,0,0.0001,...)

fInteriorShadowDistance[edit | edit source]

fInteriorShadowDistance

Default is 3000.0000.

fInteriorShadowDistance=(...,-0.0001,0,0.0001,...)

fLeafAnimDampenDistEnd[edit | edit source]

fLeafAnimDampenDistEnd

Default is 4600.0000.

fLeafAnimDampenDistEnd=(...,-0.0001,0,0.0001,...)

fLeafAnimDampenDistStart[edit | edit source]

fLeafAnimDampenDistStart

Default is 3600.0000.

fLeafAnimDampenDistStart=(...,-0.0001,0,0.0001,...)

fLightLODStartFade[edit | edit source]

fLightLODStartFade

Default is 1000.0000.

fLightLODStartFade=(...,-0.0001,0,0.0001,...)

fMeshLODFadeBoundDefault[edit | edit source]

fMeshLODFadeBoundDefault

Default is 256.0000.

fMeshLODFadeBoundDefault=(...,-0.0001,0,0.0001,...)

fMeshLODFadePercentDefault[edit | edit source]

fMeshLODFadePercentDefault

Default is 1.2000.

fMeshLODFadePercentDefault=(...,-0.0001,0,0.0001,...)

fMeshLODLevel1FadeDist[edit | edit source]

fMeshLODLevel1FadeDist

Default is 9999999.0000.

fMeshLODLevel1FadeDist=(...,-0.0001,0,0.0001,...)

fMeshLODLevel1FadeTreeDistance[edit | edit source]

fMeshLODLevel1FadeTreeDistance

Default is 2844.0000.

fMeshLODLevel1FadeTreeDistance=(...,-0.0001,0,0.0001,...)

fMeshLODLevel2FadeDist[edit | edit source]

fMeshLODLevel2FadeDist

Default is 9999999.0000.

fMeshLODLevel2FadeDist=(...,-0.0001,0,0.0001,...)

fMeshLODLevel2FadeTreeDistance[edit | edit source]

fMeshLODLevel2FadeTreeDistance

Default is 2048.0000.

fMeshLODLevel2FadeTreeDistance=(...,-0.0001,0,0.0001,...)

fProjectedUVDiffuseNormalTilingScale[edit | edit source]

fProjectedUVDiffuseNormalTilingScale

Default is 0.5000.

fProjectedUVDiffuseNormalTilingScale=(...,-0.0001,0,0.0001,...)

fProjectedUVNormalDetailTilingScale[edit | edit source]

fProjectedUVNormalDetailTilingScale

Default is 1.2000.

fProjectedUVNormalDetailTilingScale=(...,-0.0001,0,0.0001,...)

fShadowDistance[edit | edit source]

fShadowDistance

Default is 8000.0000.

fShadowDistance=(...,-0.0001,0,0.0001,...)

fTreesMidLODSwitchDist[edit | edit source]

fTreesMidLODSwitchDist

Default is 3600.0000.

fTreesMidLODSwitchDist=(...,-0.0001,0,0.0001,...)

iMaxDecalsPerFrame[edit | edit source]

iMaxDecalsPerFrame

Default is 100.

iMaxDecalsPerFrame=(...,-1,0,1,...)

iMaxSkinDecalsPerFrame[edit | edit source]

iMaxSkinDecalsPerFrame

Default is 25.

iMaxSkinDecalsPerFrame=(...,-1,0,1,...)

iNumFocusShadow[edit | edit source]

iNumFocusShadow

Default is 4.

iNumFocusShadow=(...,-1,0,1,...)

iNumSplits[edit | edit source]

iNumSplits

Setting this to 0 or lower crashes the game. A setting of 1 is buggy. 4 is buggy. 3 seems fine....

Default is 2.

iNumSplits=(...,-1,0,1,...)

iReflectionResolutionDivider[edit | edit source]

iReflectionResolutionDivider

Setting this to 0 will crash the game.

Default is 2.

iReflectionResolutionDivider=(...,-1,0,1,...)

iSaveGameScreenShotHeight[edit | edit source]

iSaveGameScreenShotHeight

Default is 192.

iSaveGameScreenShotHeight=(...,-1,0,1,...)

iSaveGameScreenShotHeighWSt[edit | edit source]

iSaveGameScreenShotHeighWSt

Default is 192.

iSaveGameScreenShotHeighWSt=(...,-1,0,1,...)

iSaveGameScreenShotWidth[edit | edit source]

iSaveGameScreenShotWidth

Default is 256.

iSaveGameScreenShotWidth=(...,-1,0,1,...)

iSaveGameScreenShotWidthWS[edit | edit source]

iSaveGameScreenShotWidthWS

Default is 320.

iSaveGameScreenShotWidthWS=(...,-1,0,1,...)

iScreenShotIndex[edit | edit source]

iScreenShotIndex

Default is 0.

iScreenShotIndex=(...,-1,0,1,...)

iShadowMapResolution[edit | edit source]

iShadowMapResolution

Default is 2048.

iShadowMapResolution=(...,-1,0,1,...)

iShadowMaskQuarter[edit | edit source]

iShadowMaskQuarter

Default is 4.

iShadowMaskQuarter=(...,-1,0,1,...)

iSize H[edit | edit source]

iSize H

Default is 1080.

iSize H=(...,-1,0,1,...)

iSize W[edit | edit source]

iSize W

Default is 1920.

iSize W=(...,-1,0,1,...)

iVolumetricLightingQuality[edit | edit source]

iVolumetricLightingQuality

Default is 1.

iVolumetricLightingQuality=(...,-1,0,1,...)

iVSyncPresentInterval[edit | edit source]

iVSyncPresentInterval

Default is 1.

iVSyncPresentInterval=(...,-1,0,1,...)

uBookRatio[edit | edit source]

uBookRatio

Setting this to -1 causes the game to change the value to 4294967295.

Default is 2.

uBookRatio=(0,1,2,...)