SkyrimSE:SkyrimPrefs INI/Display: Difference between revisions

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==== bEnableProjecteUVDiffuseNormals ====
==== bEnableProjecteUVDiffuseNormals ====
bEnableProjecteUVDiffuseNormals toggles the use of projected UV diffuse normals on textures. In layman's terms, this adds a bit of shine on textures. It is recommended to be enabled unless using mods that are incompatible with this effect.
bEnableProjecteUVDiffuseNormals toggles the use of projected UV diffuse normals on textures.


Default is 1.
Default is 1.

Revision as of 02:26, May 15, 2020

[Display][edit | edit source]

bBorderless[edit | edit source]

bBorderless

Default is 0.

bBorderless=(0,1)

bDrawLandShadows[edit | edit source]

bDrawLandShadows

Default is 0.

bDrawLandShadows=(0,1)

bEnableImprovedSnow[edit | edit source]

bEnableImprovedSnow toggles the new snow shader effect added in the Special Edition. It is recommended to be enabled unless it is incompatible with certain snow mods.

Default is 1.

bEnableImprovedSnow=(0,1)

bEnableProjecteUVDiffuseNormals[edit | edit source]

bEnableProjecteUVDiffuseNormals toggles the use of projected UV diffuse normals on textures.

Default is 1.

bEnableProjecteUVDiffuseNormals=(0,1)

bForceCreateTarget[edit | edit source]

bForceCreateTarget

Default is 0.

bForceCreateTarget=(0,1)

bFull Screen[edit | edit source]

bFull Screen

Default is 0.

bFull Screen=(0,1)

bFXAAEnabled[edit | edit source]

bFXAAEnabled

Default is 0.

bFXAAEnabled=(0,1)

bIBLFEnable[edit | edit source]

bIBLFEnable toggles the horizontal lens flare effect most commonly associated with anamorphic lenses.

Default is 1.

bIBLFEnable=(0,1)

bIndEnable[edit | edit source]

bIndEnable

Default is 0.

bIndEnable=(0,1)

bSAO_CS_Enable[edit | edit source]

bSAO_CS_Enable toggles a buggy form of ambient occlusion. CS probably stands for compute shader. It is recommended to be disabled.

Dependent upon:

  • bSAOEnable=1

Default is 0.

bSAO_CS_Enable=(0,1)

bSAOEnable[edit | edit source]

bSAOEnable

Default is 1.

bSAOEnable=(0,1)

bScreenSpaceReflectionEnabled[edit | edit source]

bScreenSpaceReflectionEnabled

Default is 1.

bScreenSpaceReflectionEnabled=(0,1)

bToggleSparkles[edit | edit source]

bToggleSparkles enables (1) or disables (0) the sparkles on the snow.

Default is 1.

bToggleSparkles=(0,1)

bTreesReceiveShadows[edit | edit source]

bTreesReceiveShadows

Default is 1.

bTreesReceiveShadows=(0,1)

bUse64bitsHDRRenderTarget[edit | edit source]

bUse64bitsHDRRenderTarget

Default is 0.

bUse64bitsHDRRenderTarget=(0,1)

bUsePrecipitationOcclusion[edit | edit source]

bUsePrecipitationOcclusion

Default is 1.

bUsePrecipitationOcclusion=(0,1)

bUseTAA[edit | edit source]

bUseTAA

Default is 1.

bUseTAA=(0,1)

bVolumetricLightingEnable[edit | edit source]

bVolumetricLightingEnable

Default is 1.

bVolumetricLightingEnable=(0,1)

fDynamicDOFBlurMultiplier[edit | edit source]

fDynamicDOFBlurMultiplier

Default is 0.8000.

fDynamicDOFBlurMultiplier=(...,-0.0001,0,0.0001,...)

ffocusShadowMapDoubleEveryXUnit[edit | edit source]

ffocusShadowMapDoubleEveryXUnit

Default is 450.0000.

ffocusShadowMapDoubleEveryXUnit=(...,-0.0001,0,0.0001,...)

fGamma[edit | edit source]

fGamma

Default is 1.0000.

fGamma=(...,-0.0001,0,0.0001,...)

fInteriorShadowDistance[edit | edit source]

fInteriorShadowDistance

Default is 3000.0000.

fInteriorShadowDistance=(...,-0.0001,0,0.0001,...)

fLeafAnimDampenDistEnd[edit | edit source]

fLeafAnimDampenDistEnd

Default is 4600.0000.

fLeafAnimDampenDistEnd=(...,-0.0001,0,0.0001,...)

fLeafAnimDampenDistStart[edit | edit source]

fLeafAnimDampenDistStart

Default is 3600.0000.

fLeafAnimDampenDistStart=(...,-0.0001,0,0.0001,...)

fLightLODStartFade[edit | edit source]

fLightLODStartFade

Default is 1000.0000.

fLightLODStartFade=(...,-0.0001,0,0.0001,...)

fMeshLODFadeBoundDefault[edit | edit source]

fMeshLODFadeBoundDefault

Default is 256.0000.

fMeshLODFadeBoundDefault=(...,-0.0001,0,0.0001,...)

fMeshLODFadePercentDefault[edit | edit source]

fMeshLODFadePercentDefault

Default is 1.2000.

fMeshLODFadePercentDefault=(...,-0.0001,0,0.0001,...)

fMeshLODLevel1FadeDist[edit | edit source]

fMeshLODLevel1FadeDist

Default is 9999999.0000.

fMeshLODLevel1FadeDist=(...,-0.0001,0,0.0001,...)

fMeshLODLevel1FadeTreeDistance[edit | edit source]

fMeshLODLevel1FadeTreeDistance

Default is 2844.0000.

fMeshLODLevel1FadeTreeDistance=(...,-0.0001,0,0.0001,...)

fMeshLODLevel2FadeDist[edit | edit source]

fMeshLODLevel2FadeDist

Default is 9999999.0000.

fMeshLODLevel2FadeDist=(...,-0.0001,0,0.0001,...)

fMeshLODLevel2FadeTreeDistance[edit | edit source]

fMeshLODLevel2FadeTreeDistance

Default is 2048.0000.

fMeshLODLevel2FadeTreeDistance=(...,-0.0001,0,0.0001,...)

fProjectedUVDiffuseNormalTilingScale[edit | edit source]

fProjectedUVDiffuseNormalTilingScale

Default is 0.5000.

fProjectedUVDiffuseNormalTilingScale=(...,-0.0001,0,0.0001,...)

fProjectedUVNormalDetailTilingScale[edit | edit source]

fProjectedUVNormalDetailTilingScale

Default is 1.2000.

fProjectedUVNormalDetailTilingScale=(...,-0.0001,0,0.0001,...)

fShadowDistance[edit | edit source]

fShadowDistance

Default is 8000.0000.

fShadowDistance=(...,-0.0001,0,0.0001,...)

fTreesMidLODSwitchDist[edit | edit source]

fTreesMidLODSwitchDist

Default is 3600.0000.

fTreesMidLODSwitchDist=(...,-0.0001,0,0.0001,...)

iMaxDecalsPerFrame[edit | edit source]

iMaxDecalsPerFrame

Default is 100.

iMaxDecalsPerFrame=(...,-1,0,1,...)

iMaxSkinDecalsPerFrame[edit | edit source]

iMaxSkinDecalsPerFrame

Default is 25.

iMaxSkinDecalsPerFrame=(...,-1,0,1,...)

iNumFocusShadow[edit | edit source]

iNumFocusShadow

Default is 4.

iNumFocusShadow=(...,-1,0,1,...)

iNumSplits[edit | edit source]

iNumSplits

Setting this to 0 or lower crashes the game. A setting of 1 is buggy. 4 is buggy. 3 seems fine....

Default is 2.

iNumSplits=(...,-1,0,1,...)

iReflectionResolutionDivider[edit | edit source]

iReflectionResolutionDivider

Setting this to 0 will crash the game.

Default is 2.

iReflectionResolutionDivider=(...,-1,0,1,...)

iSaveGameScreenShotHeight[edit | edit source]

iSaveGameScreenShotHeight

Default is 192.

iSaveGameScreenShotHeight=(...,-1,0,1,...)

iSaveGameScreenShotHeighWSt[edit | edit source]

iSaveGameScreenShotHeighWSt

Default is 192.

iSaveGameScreenShotHeighWSt=(...,-1,0,1,...)

iSaveGameScreenShotWidth[edit | edit source]

iSaveGameScreenShotWidth

Default is 256.

iSaveGameScreenShotWidth=(...,-1,0,1,...)

iSaveGameScreenShotWidthWS[edit | edit source]

iSaveGameScreenShotWidthWS

Default is 320.

iSaveGameScreenShotWidthWS=(...,-1,0,1,...)

iScreenShotIndex[edit | edit source]

iScreenShotIndex

Default is 0.

iScreenShotIndex=(...,-1,0,1,...)

iShadowMapResolution[edit | edit source]

iShadowMapResolution

Default is 2048.

iShadowMapResolution=(...,-1,0,1,...)

iShadowMaskQuarter[edit | edit source]

iShadowMaskQuarter

Default is 4.

iShadowMaskQuarter=(...,-1,0,1,...)

iSize H[edit | edit source]

iSize H

Default is 1080.

iSize H=(...,-1,0,1,...)

iSize W[edit | edit source]

iSize W

Default is 1920.

iSize W=(...,-1,0,1,...)

iVolumetricLightingQuality[edit | edit source]

iVolumetricLightingQuality

Default is 1.

iVolumetricLightingQuality=(...,-1,0,1,...)

iVSyncPresentInterval[edit | edit source]

iVSyncPresentInterval

Default is 1.

iVSyncPresentInterval=(...,-1,0,1,...)

uBookRatio[edit | edit source]

uBookRatio

Setting this to -1 causes the game to change the value to 4294967295.

Default is 2.

uBookRatio=(0,1,2,...)