SkyrimSE:SkyrimPrefs INI/Display

From Step Mods | Change The Game

[Display][edit | edit source]

bBorderless[edit | edit source]

bBorderless

Default is 0.

bBorderless=(0,1)

bDrawLandShadows[edit | edit source]

bDrawLandShadows

Default is 0.

bDrawLandShadows=(0,1)

bEnableImprovedSnow[edit | edit source]

bEnableImprovedSnow toggles the new snow shader effect added in the Special Edition. It is recommended to be enabled unless it is incompatible with certain snow mods.

Default is 1.

bEnableImprovedSnow=(0,1)

bEnableProjecteUVDiffuseNormals[edit | edit source]

bEnableProjecteUVDiffuseNormals toggles the use of projected UV diffuse normals on textures.

Default is 1.

bEnableProjecteUVDiffuseNormals=(0,1)

bForceCreateTarget[edit | edit source]

bForceCreateTarget

Default is 0.

bForceCreateTarget=(0,1)

bFull Screen[edit | edit source]

bFull Screen

Default is 0.

bFull Screen=(0,1)

bFXAAEnabled[edit | edit source]

bFXAAEnabled

Default is 0.

bFXAAEnabled=(0,1)

bIBLFEnable[edit | edit source]

bIBLFEnable toggles the horizontal lens flare effect most commonly associated with anamorphic lenses.

Default is 1.

bIBLFEnable=(0,1)

bIndEnable[edit | edit source]

bIndEnable

Default is 0.

bIndEnable=(0,1)

bSAO_CS_Enable[edit | edit source]

bSAO_CS_Enable toggles a buggy form of ambient occlusion. CS probably stands for compute shader. It is recommended to be disabled.

Dependent upon:

  • bSAOEnable=1

Default is 0.

bSAO_CS_Enable=(0,1)

bSAOEnable[edit | edit source]

bSAOEnable toggles the use of screen-space ambient occlusion (SSAO), a technique that calculates an approximation of indirect lighting at the corners of objects. It is recommended to be left enabled as it improves visual quality with very little performance loss.

Default is 1.

bSAOEnable=(0,1)

bScreenSpaceReflectionEnabled[edit | edit source]

bScreenSpaceReflectionEnabled toggles screen-space reflections (SSR), a technique which uses screen-space ray-tracing to calculate accurate reflections on the surface of objects. Because of its screen-space nature, however, the effect will fade at the edges of the screen. SSRs are most noticeable on water or metallic clutter. It is recommended to leave them enabled, unless certain water mods cause things to look strange.

bScreenSpaceReflectionEnabled=(0,1).

bToggleSparkles[edit | edit source]

bToggleSparkles enables (1) or disables (0) the sparkles on the snow.

Default is 1.

bToggleSparkles=(0,1)

bTreesReceiveShadows[edit | edit source]

bTreesReceiveShadows

Default is 1.

bTreesReceiveShadows=(0,1)

bUse64bitsHDRRenderTarget[edit | edit source]

bUse64bitsHDRRenderTarget

Default is 0.

bUse64bitsHDRRenderTarget=(0,1)

bUsePrecipitationOcclusion[edit | edit source]

bUsePrecipitationOcclusion

Default is 1.

bUsePrecipitationOcclusion=(0,1)

bUseTAA[edit | edit source]

bUseTAA toggles the use of Temporal Anti-Aliasing, a method for reducing aliasing (jagged edges) introduced in Skyrim Special Edition. While this technique may significantly improve visual appearance, it produces noticeable smoothing on the image, which some may find annoying, and is costly. It is recommended to be left enabled, unless the user prefers an alternate AA method such as built-in FXAA or MSAA.

Default is 1.

bUseTAA=(0,1)

bVolumetricLightingEnable[edit | edit source]

bVolumetricLightingEnable

Default is 1.

bVolumetricLightingEnable=(0,1)

fDynamicDOFBlurMultiplier[edit | edit source]

fDynamicDOFBlurMultiplier

Default is 0.8000.

fDynamicDOFBlurMultiplier=(...,-0.0001,0,0.0001,...)

ffocusShadowMapDoubleEveryXUnit[edit | edit source]

ffocusShadowMapDoubleEveryXUnit

Default is 450.0000.

ffocusShadowMapDoubleEveryXUnit=(...,-0.0001,0,0.0001,...)

fGamma[edit | edit source]

fGamma

Default is 1.0000.

fGamma=(...,-0.0001,0,0.0001,...)

fInteriorShadowDistance[edit | edit source]

fInteriorShadowDistance

Default is 3000.0000.

fInteriorShadowDistance=(...,-0.0001,0,0.0001,...)

fLeafAnimDampenDistEnd[edit | edit source]

fLeafAnimDampenDistEnd

Default is 4600.0000.

fLeafAnimDampenDistEnd=(...,-0.0001,0,0.0001,...)

fLeafAnimDampenDistStart[edit | edit source]

fLeafAnimDampenDistStart

Default is 3600.0000.

fLeafAnimDampenDistStart=(...,-0.0001,0,0.0001,...)

fLightLODStartFade[edit | edit source]

fLightLODStartFade

Default is 1000.0000.

fLightLODStartFade=(...,-0.0001,0,0.0001,...)

fMeshLODFadeBoundDefault[edit | edit source]

fMeshLODFadeBoundDefault

Default is 256.0000.

fMeshLODFadeBoundDefault=(...,-0.0001,0,0.0001,...)

fMeshLODFadePercentDefault[edit | edit source]

fMeshLODFadePercentDefault

Default is 1.2000.

fMeshLODFadePercentDefault=(...,-0.0001,0,0.0001,...)

fMeshLODLevel1FadeDist[edit | edit source]

fMeshLODLevel1FadeDist

Default is 9999999.0000.

fMeshLODLevel1FadeDist=(...,-0.0001,0,0.0001,...)

fMeshLODLevel1FadeTreeDistance[edit | edit source]

fMeshLODLevel1FadeTreeDistance

Default is 2844.0000.

fMeshLODLevel1FadeTreeDistance=(...,-0.0001,0,0.0001,...)

fMeshLODLevel2FadeDist[edit | edit source]

fMeshLODLevel2FadeDist

Default is 9999999.0000.

fMeshLODLevel2FadeDist=(...,-0.0001,0,0.0001,...)

fMeshLODLevel2FadeTreeDistance[edit | edit source]

fMeshLODLevel2FadeTreeDistance

Default is 2048.0000.

fMeshLODLevel2FadeTreeDistance=(...,-0.0001,0,0.0001,...)

fProjectedUVDiffuseNormalTilingScale[edit | edit source]

fProjectedUVDiffuseNormalTilingScale

Default is 0.5000.

fProjectedUVDiffuseNormalTilingScale=(...,-0.0001,0,0.0001,...)

fProjectedUVNormalDetailTilingScale[edit | edit source]

fProjectedUVNormalDetailTilingScale

Default is 1.2000.

fProjectedUVNormalDetailTilingScale=(...,-0.0001,0,0.0001,...)

fShadowDistance[edit | edit source]

fShadowDistance

Default is 8000.0000.

fShadowDistance=(...,-0.0001,0,0.0001,...)

fTreesMidLODSwitchDist[edit | edit source]

fTreesMidLODSwitchDist

Default is 3600.0000.

fTreesMidLODSwitchDist=(...,-0.0001,0,0.0001,...)

iMaxDecalsPerFrame[edit | edit source]

iMaxDecalsPerFrame

Default is 100.

iMaxDecalsPerFrame=(...,-1,0,1,...)

iMaxSkinDecalsPerFrame[edit | edit source]

iMaxSkinDecalsPerFrame

Default is 25.

iMaxSkinDecalsPerFrame=(...,-1,0,1,...)

iNumFocusShadow[edit | edit source]

iNumFocusShadow

Default is 4.

iNumFocusShadow=(...,-1,0,1,...)

iNumSplits[edit | edit source]

iNumSplits

Setting this to 0 or lower crashes the game. A setting of 1 is buggy. 4 is buggy. 3 seems fine....

Default is 2.

iNumSplits=(...,-1,0,1,...)

iReflectionResolutionDivider[edit | edit source]

iReflectionResolutionDivider defines the coefficient by which the resolution of screen-space reflections (SSR) is divided.

Setting this to 1 will render SSR at the game's full resolution.
Setting this to a higher number will reduce SSR quality, but likely improve performance.
Setting this to 0 will crash the game, since it likely results in a division by 0.

Default is 2.

iReflectionResolutionDivider=(...,-1,0,1,...)

iSaveGameScreenShotHeight[edit | edit source]

iSaveGameScreenShotHeight

Default is 192.

iSaveGameScreenShotHeight=(...,-1,0,1,...)

iSaveGameScreenShotHeighWSt[edit | edit source]

iSaveGameScreenShotHeighWSt

Default is 192.

iSaveGameScreenShotHeighWSt=(...,-1,0,1,...)

iSaveGameScreenShotWidth[edit | edit source]

iSaveGameScreenShotWidth

Default is 256.

iSaveGameScreenShotWidth=(...,-1,0,1,...)

iSaveGameScreenShotWidthWS[edit | edit source]

iSaveGameScreenShotWidthWS

Default is 320.

iSaveGameScreenShotWidthWS=(...,-1,0,1,...)

iScreenShotIndex[edit | edit source]

iScreenShotIndex

Default is 0.

iScreenShotIndex=(...,-1,0,1,...)

iShadowMapResolution[edit | edit source]

iShadowMapResolution

Default is 2048.

iShadowMapResolution=(...,-1,0,1,...)

iShadowMaskQuarter[edit | edit source]

iShadowMaskQuarter

Default is 4.

iShadowMaskQuarter=(...,-1,0,1,...)

iSize H[edit | edit source]

iSize H

Default is 1080.

iSize H=(...,-1,0,1,...)

iSize W[edit | edit source]

iSize W

Default is 1920.

iSize W=(...,-1,0,1,...)

iVolumetricLightingQuality[edit | edit source]

iVolumetricLightingQuality

Default is 1.

iVolumetricLightingQuality=(...,-1,0,1,...)

iVSyncPresentInterval[edit | edit source]

iVSyncPresentInterval

Default is 1.

iVSyncPresentInterval=(...,-1,0,1,...)

uBookRatio[edit | edit source]

uBookRatio

Setting this to -1 causes the game to change the value to 4294967295.

Default is 2.

uBookRatio=(0,1,2,...)