[Animation][edit | edit source]
bAlwaysDriveRagdoll[edit | edit source]
Default is 0.
bAlwaysDriveRagdoll=(0,1)
bAlwaysSaveAllInfo[edit | edit source]
bAlwaysSaveAllInfo was added with the official 1.2 patch. bAlwaysSaveAllInfo's default value was changed from 0 (disabled) to 1 (enabled) with the official 1.3 patch.
Default is 1.
bAlwaysSaveAllInfo=(0,1)
bAnimInterpEnable[edit | edit source]
Default is 1.
bAnimInterpEnable=(0,1)
bApplyPitchToExtractedMotion[edit | edit source]
Default is 1.
bApplyPitchToExtractedMotion=(0,1)
bDisplayMarkWarning[edit | edit source]
bDisplayMarkWarning is believed to be unused by the game.
Default is 0.
bDisplayMarkWarning=(0,1)
bDriveRagdollWithGraph[edit | edit source]
Default is 1.
bDriveRagdollWithGraph=(0,1)
bEnableHavokHit[edit | edit source]
Default is 0.
bEnableHavokHit=(0,1)
bFeedbackToGraphFromCharacterController[edit | edit source]
Default is 1.
bFeedbackToGraphFromCharacterController=(0,1)
bFootIK[edit | edit source]
Default is 1.
bFootIK=(0,1)
bFootIKFeedback[edit | edit source]
Default is 1.
bFootIKFeedback=(0,1)
bHumanoidFootIKEnable[edit | edit source]
Default is 1.
bHumanoidFootIKEnable=(0,1)
bInitiallyLoadAllClips[edit | edit source]
bInitiallyLoadAllClips is believed to be unused by the game.
Default is 0.
bInitiallyLoadAllClips=(0,1)
bLoadCollatedAnimTextData[edit | edit source]
Default is 1.
bLoadCollatedAnimTextData=(0,1)
bMultiThreadBoneUpdate[edit | edit source]
Default is 1.
bMultiThreadBoneUpdate=(0,1)
bRandomizeGraphSeed[edit | edit source]
Default is 1.
bRandomizeGraphSeed=(0,1)
bSendNonVisibleBehaviorGraphsToSPU[edit | edit source]
bSendNonVisibleBehaviorGraphsToSPU is believed to be unused by the game.
Default is 1.
bSendNonVisibleBehaviorGraphsToSPU=(0,1)
bShouldProcessRequests[edit | edit source]
Default is 1.
bShouldProcessRequests=(0,1)
bUseSPUGenerate[edit | edit source]
Default is 0.
bUseSPUGenerate=(0,1)
bUseSpeedSampler[edit | edit source]
Default is 1.
bUseSpeedSampler=(0,1)
bUseVariableCache[edit | edit source]
Default is 1.
bUseVariableCache=(0,1)
fAnimInterpFarDist[edit | edit source]
Default is 800.
fAnimInterpFarDist=(...,-0.0001,0,0.0001,...)
fAnimInterpMaxTime[edit | edit source]
Default is 0.25.
fAnimInterpMaxTime=(...,-0.0001,0,0.0001,...)
fAnimInterpMinTime[edit | edit source]
Default is 0.0799999982.
fAnimInterpMinTime=(...,-0.0001,0,0.0001,...)
fAnimInterpNearDist[edit | edit source]
Default is 400.
fAnimInterpNearDist=(...,-0.0001,0,0.0001,...)
fAnimInterpSlop[edit | edit source]
Default is 0.25.
fAnimInterpSlop=(...,-0.0001,0,0.0001,...)
fBoneLODDistanceScale[edit | edit source]
Default is 1.
fBoneLODDistanceScale=(...,-0.0001,0,0.0001,...)
fHavokHitImpulseMult[edit | edit source]
Default is 50.
fHavokHitImpulseMult=(...,-0.0001,0,0.0001,...)
fHavokHitTimeSec[edit | edit source]
Default is 3.
fHavokHitTimeSec=(...,-0.0001,0,0.0001,...)
fIdleChangeClearTime[edit | edit source]
Default is 1.
fIdleChangeClearTime=(...,-0.0001,0,0.0001,...)
fMaxFrameCounterDifferenceToConsiderVisible[edit | edit source]
Default is 0.0666666701.
fMaxFrameCounterDifferenceToConsiderVisible=(...,-0.0001,0,0.0001,...)
fMaxTimeToMarkSec[edit | edit source]
Default is 3.
fMaxTimeToMarkSec=(...,-0.0001,0,0.0001,...)
fMotionFeedbackMinAngleDelta[edit | edit source]
Default is 20.
fMotionFeedbackMinAngleDelta=(...,-0.0001,0,0.0001,...)
fMotionFeedbackMinSpeed[edit | edit source]
Default is 5.
fMotionFeedbackMinSpeed=(...,-0.0001,0,0.0001,...)
fMotionFeedbackMinSpeedDelta[edit | edit source]
Default is 25.
fMotionFeedbackMinSpeedDelta=(...,-0.0001,0,0.0001,...)
fMotionFeedbackMinTime[edit | edit source]
Default is 0.5.
fMotionFeedbackMinTime=(...,-0.0001,0,0.0001,...)
fMountDismountTimeout[edit | edit source]
fMountDismountTimeout's default value was increased from 5 to 8 with the official 1.6 patch. It is assumed this was necessary because of the introduction of mounted combat.
Default is 8.
fMountDismountTimeout=(...,-0.0001,0,0.0001,...)
fPlayerCharacterAttackComboStartFraction[edit | edit source]
Default is 0.5.
fPlayerCharacterAttackComboStartFraction=(...,-0.0001,0,0.0001,...)
fPlayerCharacterAttackIntroLength[edit | edit source]
Default is 0.
fPlayerCharacterAttackIntroLength=(...,-0.0001,0,0.0001,...)
fPlayerCharacterDrawSheatheTimeout[edit | edit source]
Default is 3.
fPlayerCharacterDrawSheatheTimeout=(...,-0.0001,0,0.0001,...)
fPlayerCharacterPowerAttackStartTime[edit | edit source]
Default is 0.3666666746.
fPlayerCharacterPowerAttackStartTime=(...,-0.0001,0,0.0001,...)
fSpecialIdlePickTime[edit | edit source]
Default is 250.
fSpecialIdlePickTime=(...,-0.0001,0,0.0001,...)
fWeaponChangeClearTime[edit | edit source]
Default is 0.5.
fWeaponChangeClearTime=(...,-0.0001,0,0.0001,...)
iMinBonesToGenerateWhileSitting[edit | edit source]
Default is 5.
iMinBonesToGenerateWhileSitting=(...,-1,0,1,...)
iPlayerCharacterImagespaceModifierAnimCount[edit | edit source]
Default is 2.
iPlayerCharacterImagespaceModifierAnimCount=(...,-1,0,1,...)
sHkxDBNameContextPrefix[edit | edit source]
Default is meshes\
.
sHkxDBNameContextPrefix=string
strPlayerCharacterBehavior1stPGraph[edit | edit source]
Default is Actors\Character\_1stPerson\FirstPerson.hkx
.
strPlayerCharacterBehavior1stPGraph=string
uVariableCacheSize[edit | edit source]
Default is 40.
uVariableCacheSize=(0,1,2,...)
uiMaxNumActorHit[edit | edit source]
uiMaxNumActorHit is believed to be unused by the game.
Default is 5.
uiMaxNumActorHit=(0,1,2,...)
uiMaxPermanentSetSize[edit | edit source]
Default is 5.
uiMaxPermanentSetSize=(0,1,2,...)