Guide:Skyrim INI/LOD

From Step Mods | Change The Game
< Guide:Skyrim INI
Revision as of 07:59, March 21, 2016 by DoubleYou (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

[LOD][edit | edit source]

bDisplayLODLand[edit | edit source]

Default is 1.

bDisplayLODLand=(0,1)

fActorLODMax[edit | edit source]

Default is 15.

fActorLODMax=(...,-0.0001,0,0.0001,...)

fActorLODMin[edit | edit source]

Default is 2.

fActorLODMin=(...,-0.0001,0,0.0001,...)

fDistanceMultiplier[edit | edit source]

fDistanceMultiplier appears to be multiplied against many LOD distance settings.

Default is 1.

fDistanceMultiplier=(...,-0.0001,0,0.0001,...)

fFadeInThreshold[edit | edit source]

Default is 0.6999999881.

fFadeInThreshold=(...,-0.0001,0,0.0001,...)

fFadeInTime[edit | edit source]

Default is 1.2000000477.

fFadeInTime=(...,-0.0001,0,0.0001,...)

fFadeOutThreshold[edit | edit source]

Default is 0.3000000119.

fFadeOutThreshold=(...,-0.0001,0,0.0001,...)

fFadeOutTime[edit | edit source]

Default is 2.

fFadeOutTime=(...,-0.0001,0,0.0001,...)

fItemLODMax[edit | edit source]

Default is 15.

fItemLODMax=(...,-0.0001,0,0.0001,...)

fItemLODMin[edit | edit source]

Default is 1.

fItemLODMin=(...,-0.0001,0,0.0001,...)

fLODBoundRadiusMult[edit | edit source]

Default is 10.

fLODBoundRadiusMult=(...,-0.0001,0,0.0001,...)

fLODFadeOutActorMultCity[edit | edit source]

Default is 1.

fLODFadeOutActorMultCity=(...,-0.0001,0,0.0001,...)

fLODFadeOutActorMultComplex[edit | edit source]

Default is 1.

fLODFadeOutActorMultComplex=(...,-0.0001,0,0.0001,...)

fLODFadeOutActorMultInterior[edit | edit source]

Default is 1.

fLODFadeOutActorMultInterior=(...,-0.0001,0,0.0001,...)

fLODFadeOutItemMultCity[edit | edit source]

Default is 1.

fLODFadeOutItemMultCity=(...,-0.0001,0,0.0001,...)

fLODFadeOutItemMultComplex[edit | edit source]

Default is 1.

fLODFadeOutItemMultComplex=(...,-0.0001,0,0.0001,...)

fLODFadeOutItemMultInterior[edit | edit source]

Default is 1.

fLODFadeOutItemMultInterior=(...,-0.0001,0,0.0001,...)

fLODFadeOutObjectMultCity[edit | edit source]

Default is 1.

fLODFadeOutObjectMultCity=(...,-0.0001,0,0.0001,...)

fLODFadeOutObjectMultComplex[edit | edit source]

Default is 1.

fLODFadeOutObjectMultComplex=(...,-0.0001,0,0.0001,...)

fLODFadeOutObjectMultInterior[edit | edit source]

Default is 1.

fLODFadeOutObjectMultInterior=(...,-0.0001,0,0.0001,...)

fLODFadeOutPercent[edit | edit source]

Default is 0.6000000238.

fLODFadeOutPercent=(...,-0.0001,0,0.0001,...)

fLODLandDropAmount[edit | edit source]

fLODLandDropAmount is believed to be unused by the game. In testing, no difference was noticed.

Default is 230.

fLODLandDropAmount=(...,-0.0001,0,0.0001,...)

fLODLandVerticalBias[edit | edit source]

fLODLandVerticalBias is believed to be unused by the game.

Default is 0.

fLODLandVerticalBias=(...,-0.0001,0,0.0001,...)

fLODMultTrees[edit | edit source]

fLODMultTrees is believed to be unused by the game.

Default is 0.5.

fLODMultTrees=(...,-0.0001,0,0.0001,...)

fLodDistance[edit | edit source]

fLodDistance is believed to be unused by the game. In testing, no difference was noticed.

Default is 500.

fLodDistance=(...,-0.0001,0,0.0001,...)

fObjectLODMax[edit | edit source]

Default is 15.

fObjectLODMax=(...,-0.0001,0,0.0001,...)

fObjectLODMin[edit | edit source]

Default is 1.

fObjectLODMin=(...,-0.0001,0,0.0001,...)

fTalkingDistance[edit | edit source]

fTalkingDistance sets the distance away from the player that NPCs can move their lips fully while speaking.

Default is 2000.

fTalkingDistance=(...,-0.0001,0,0.0001,...)

iFadeNodeMinNearDistance[edit | edit source]

Default is 500.

iFadeNodeMinNearDistance=(...,-1,0,1,...)