Guide:Skyrim INI/Water: Difference between revisions

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== [Water] ==
== [Water] ==
==== bAutoWaterSilhouetteReflections ====
==== bAutoWaterSilhouetteReflections ====
{{fc|#c0c840|
bAutoWaterSilhouetteReflections is believed to be unused by the game.}} In testing, no difference was noticed.
Default is 0.
Default is 0.
<pre>bAutoWaterSilhouetteReflections=(0,1)</pre>
<pre>bAutoWaterSilhouetteReflections=(0,1)</pre>


==== bForceHighDetailReflections ====
==== bForceHighDetailReflections ====
{{fc|#c0c840|
bForceHighDetailReflections is believed to be unused by the game.}} In testing, no difference was noticed.
Default is 0.
Default is 0.
<pre>bForceHighDetailReflections=(0,1)</pre>
<pre>bForceHighDetailReflections=(0,1)</pre>
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==== bForceLowDetailReflections ====
==== bForceLowDetailReflections ====
{{fc|#c0c840|
{{fc|#c0c840|
bForceLowDetailReflections is believed to be unused by the game.}}  
bForceLowDetailReflections is believed to be unused by the game.}} In testing, no difference was noticed.


Default is 0.
Default is 0.
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==== bForceLowDetailWater ====
==== bForceLowDetailWater ====
{{fc|#c0c840|
bForceLowDetailWater is believed to be unused by the game.}} In testing, no difference was noticed.
Default is 0.
Default is 0.
<pre>bForceLowDetailWater=(0,1)</pre>
<pre>bForceLowDetailWater=(0,1)</pre>


==== bReflectExplosions ====
==== bReflectExplosions ====
{{fc|#c0c840|
bReflectExplosions is believed to be unused by the game.}} In testing, it was found that a firebolt was reflected across the water regardless of this setting.
{{GallerySimple|id=bReflectExplosions|img=File:Firebolt reflection.gif|caption=Firebolt reflecting on water}}
{{clear}}
Default is 0.
Default is 0.
<pre>bReflectExplosions=(0,1)</pre>
<pre>bReflectExplosions=(0,1)</pre>


==== bReflectLODLand ====
==== bReflectLODLand ====
Default is 1.
bReflectLODLand toggles land reflections in the water. It is recommended to be enabled.
 
{{GallerySimple|id=bReflectLODLand|img=File:bReflectLODLand=0.jpg|caption=bReflectLODLand=0}}
{{GallerySimple|id=bReflectLODLand|img=File:bReflectLODLand=1.jpg|caption=bReflectLODLand=1<br />(Default)}}
{{clear}}
 
Default is 1. Recommended is 1.
<pre>bReflectLODLand=(0,1)</pre>
<pre>bReflectLODLand=(0,1)</pre>


==== bReflectLODObjects ====
==== bReflectLODObjects ====
Default is 0.
bReflectLODObjects toggles object reflections in the water. It is recommended to be enabled.
 
{{GallerySimple|id=bReflectLODObjects|img=File:bReflectLODObjects=0.jpg|caption=bReflectLODObjects=0<br />(Default)}}
{{GallerySimple|id=bReflectLODObjects|img=File:bReflectLODObjects=1.jpg|caption=bReflectLODObjects=1}}
{{clear}}
 
Default is 0. Recommended is 1.
<pre>bReflectLODObjects=(0,1)</pre>
<pre>bReflectLODObjects=(0,1)</pre>


==== bReflectLODTrees ====
==== bReflectLODTrees ====
Default is 0.
bReflectLODTrees toggles tree reflections in the water. It is recommended to be enabled.
 
{{GallerySimple|id=bReflectLODTrees|img=File:bReflectLODObjects=0.jpg|caption=bReflectLODTrees=0<br />(Default)}}<!-- This photo is the same as used in bReflectLODObjects, since that photo has all LOD reflections disabled. -->
{{GallerySimple|id=bReflectLODTrees|img=File:bReflectLODTrees=1.jpg|caption=bReflectLODTrees=1}}
{{clear}}
 
Default is 0. Recommended is 1.
<pre>bReflectLODTrees=(0,1)</pre>
<pre>bReflectLODTrees=(0,1)</pre>


==== bReflectSky ====
==== bReflectSky ====
bReflectSky toggles sky reflections in the water. It can appear buggy sometimes when you move the camera, so it is recommended to be disabled.
{{GallerySimple|id=bReflectSky|img=File:bReflectSky=0.jpg|caption=bReflectSky=0<br />(Default)}}
{{GallerySimple|id=bReflectSky|img=File:bReflectSky=1.jpg|caption=bReflectSky=1}}
{{clear}}
Default is 0.
Default is 0.
<pre>bReflectSky=(0,1)</pre>
<pre>bReflectSky=(0,1)</pre>


==== bUseBulletWaterDisplacements ====
==== bUseBulletWaterDisplacements ====
{{fc|#c0c840|
bUseBulletWaterDisplacements is believed to be unused by the game.}} Arrows were shot into the water, but no displacement occurred. It is therefore believed that there is no "bullet water displacement" available in the game.
Default is 1.
Default is 1.
<pre>bUseBulletWaterDisplacements=(0,1)</pre>
<pre>bUseBulletWaterDisplacements=(0,1)</pre>


==== bUseCubeMapReflections ====
==== bUseCubeMapReflections ====
Default is 1.
bUseCubeMapReflections toggles cube map reflections, and much more! Disabling this will effectively make water invisible unless the player is swimming underneath it. It is recommended to be enabled.
 
{{GallerySimple|id=bUseCubeMapReflections|img=File:bUseCubeMapReflections=0.jpg|caption=bUseCubeMapReflections=0}}
{{GallerySimple|id=bUseCubeMapReflections|img=File:bUseCubeMapReflections=1.jpg|caption=bUseCubeMapReflections=1<br />(Default)}}
{{GallerySimple|id=bUseCubeMapReflections|img=File:bUseCubeMapReflections=0 inside.jpg|caption=bUseCubeMapReflections=0}}
{{GallerySimple|id=bUseCubeMapReflections|img=File:bUseCubeMapReflections=1 inside.jpg|caption=bUseCubeMapReflections=1<br />(Default)}}
{{clear}}
 
Default is 1. Recommended is 1.
<pre>bUseCubeMapReflections=(0,1)</pre>
<pre>bUseCubeMapReflections=(0,1)</pre>


==== bUsePerWorldSpaceWaterNoise ====
==== bUsePerWorldSpaceWaterNoise ====
Default is 1.
bUsePerWorldSpaceWaterNoise toggles water noise. It is recommended to be enabled.
 
{{GallerySimple|id=bUsePerWorldSpaceWaterNoise|img=File:bUseCubeMapReflections=1.jpg|caption=bUsePerWorldSpaceWaterNoise=1<br />(Default)}}
{{GallerySimple|id=bUsePerWorldSpaceWaterNoise|img=File:bUsePerWorldSpaceWaterNoise=0.jpg|caption=bUsePerWorldSpaceWaterNoise=0}}
{{clear}}
 
Default is 1. Recommended is 1.
<pre>bUsePerWorldSpaceWaterNoise=(0,1)</pre>
<pre>bUsePerWorldSpaceWaterNoise=(0,1)</pre>


==== bUseWater ====
==== bUseWater ====
bUseWater toggles water visibility. Disabling this will remove all water from view, but it can still be swam through. It can also induce CTD.
bUseWater toggles water visibility. Disabling this will remove all water from view, but it can still be swam through. It can also induce CTD.
{{GallerySimple|id=bUseWater|img=https://copy.com/SfcdgGYRZvguSvze|caption=bUseWater=1<br />(Default)}}
{{GallerySimple|id=bUseWater|img=https://copy.com/LexjHgm76uooWqNr|caption=bUseWater=0}}
{{clear}}


Default is 1.
Default is 1.
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==== bUseWaterHiRes ====
==== bUseWaterHiRes ====
{{fc|#c0c840|
{{fc|#c0c840|
bUseWaterHiRes is believed to be unused by the game.}} In testing, no difference was noted.
bUseWaterHiRes is believed to be unused by the game.}} In testing, no difference was noticed.


Default is 0.
Default is 0.
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==== bUseWaterLOD ====
==== bUseWaterLOD ====
{{fc|#c0c840|
{{fc|#c0c840|
bUseWaterLOD is believed to be unused by the game.}}  
bUseWaterLOD is believed to be unused by the game.}} In testing, no difference was noticed.


Default is 1.
Default is 1.
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==== bUseWaterReflectionBlur ====
==== bUseWaterReflectionBlur ====
{{fc|#c0c840|
bUseWaterReflectionBlur is believed to be unused by the game.}} In testing, no difference was noticed.
Default is 0.
Default is 0.
<pre>bUseWaterReflectionBlur=(0,1)</pre>
<pre>bUseWaterReflectionBlur=(0,1)</pre>


==== bUseWaterShader ====
==== bUseWaterShader ====
{{fc|#c0c840|
bUseWaterShader is believed to be unused by the game.}} In testing, no difference was noticed.
Default is 1.
Default is 1.
<pre>bUseWaterShader=(0,1)</pre>
<pre>bUseWaterShader=(0,1)</pre>


==== fCubeMapRefreshRate ====
==== fCubeMapRefreshRate ====
Default is 0.
fCubeMapRefreshRate sets the refresh rate of cube map reflections in seconds. If set to 60, water reflections will be calculated only once every minute. This will cause the reflections not to show for the first minute, after which they will pop into place. It is recommended to leave this at 0 so that reflections are calculated in realtime.
 
Default is 0. Recommended is 0.
<pre>fCubeMapRefreshRate=(...,-0.0001,0,0.0001,...)</pre>
<pre>fCubeMapRefreshRate=(...,-0.0001,0,0.0001,...)</pre>


==== fExteriorWaterReflectionThreshold ====
==== fExteriorWaterReflectionThreshold ====
{{fc|#c0c840|
{{fc|#c0c840|
fExteriorWaterReflectionThreshold is believed to be unused by the game.}}  
fExteriorWaterReflectionThreshold is believed to be unused by the game.}} In testing, no difference was noticed.


Default is 300.
Default is 300.
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==== fInteriorWaterReflectionThreshold ====
==== fInteriorWaterReflectionThreshold ====
{{fc|#c0c840|
{{fc|#c0c840|
fInteriorWaterReflectionThreshold is believed to be unused by the game.}}  
fInteriorWaterReflectionThreshold is believed to be unused by the game.}} In testing, no difference was noticed.


Default is 10.
Default is 10.
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==== fRefractionWaterPlaneBias ====
==== fRefractionWaterPlaneBias ====
{{fc|#c0c840|
{{fc|#c0c840|
fRefractionWaterPlaneBias is believed to be unused by the game.}}  
fRefractionWaterPlaneBias is believed to be unused by the game.}} In testing, no difference was noticed.


Default is 3.
Default is 3.
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==== fSurfaceTileSize ====
==== fSurfaceTileSize ====
{{fc|#c0c840|
{{fc|#c0c840|
fSurfaceTileSize is believed to be unused by the game.}}  
fSurfaceTileSize is believed to be unused by the game.}} In testing, no difference was noticed.


Default is 2048.
Default is 2048.
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==== fTileTextureDivisor ====
==== fTileTextureDivisor ====
{{fc|#c0c840|
{{fc|#c0c840|
fTileTextureDivisor is believed to be unused by the game.}}  
fTileTextureDivisor is believed to be unused by the game.}} In testing, no difference was noticed.


Default is 4.75.
Default is 4.75.
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==== fWadingWaterQuadSize ====
==== fWadingWaterQuadSize ====
fWadingWaterQuadSize sets the size of the displacement of water created when wading through water. It is recommended to be left at its default value.
Dependent upon:
*bUseWaterDisplacements=1 in SkyrimPrefs.ini
Default is 2048.
Default is 2048.
<pre>fWadingWaterQuadSize=(...,-0.0001,0,0.0001,...)</pre>
<pre>fWadingWaterQuadSize=(...,-0.0001,0,0.0001,...)</pre>
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==== fWadingWaterTextureRes ====
==== fWadingWaterTextureRes ====
{{fc|#c0c840|
{{fc|#c0c840|
fWadingWaterTextureRes is believed to be unused by the game.}}  
fWadingWaterTextureRes is believed to be unused by the game.}} In testing, no difference was noticed.


Default is 512.
Default is 512.
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==== fWaterGroupHeightRange ====
==== fWaterGroupHeightRange ====
{{fc|#c0c840|
{{fc|#c0c840|
fWaterGroupHeightRange is believed to be unused by the game.}}  
fWaterGroupHeightRange is believed to be unused by the game.}} In testing, no difference was noticed.


Default is 10.
Default is 10.
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==== iWaterBlurAmount ====
==== iWaterBlurAmount ====
{{fc|#c0c840|
iWaterBlurAmount is believed to be unused by the game.}} In testing, no difference was noticed.
Default is 1.
Default is 1.
<pre>iWaterBlurAmount=(...,-1,0,1,...)</pre>
<pre>iWaterBlurAmount=(...,-1,0,1,...)</pre>
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==== iWaterNoiseResolution ====
==== iWaterNoiseResolution ====
{{fc|#c0c840|
{{fc|#c0c840|
iWaterNoiseResolution is believed to be unused by the game.}}  
iWaterNoiseResolution is believed to be unused by the game.}} In testing, no difference was noticed.


Default is 256.
Default is 256.
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==== sSurfaceTexture ====
==== sSurfaceTexture ====
{{fc|#c0c840|
{{fc|#c0c840|
sSurfaceTexture is believed to be unused by the game.}}  
sSurfaceTexture is believed to be unused by the game.}} In testing, no change was observed when a random string was entered. This appears to be a remnant from Oblivion.


Default is <code>water</code>.
Default is <code>water</code>.
Line 159: Line 227:


==== uMaxExteriorWaterReflections ====
==== uMaxExteriorWaterReflections ====
{{fc|#c0c840|
uMaxExteriorWaterReflections is believed to be unused by the game.}} In testing, setting this to 0 did not disable water reflections outdoors.
Default is 2.
Default is 2.
<pre>uMaxExteriorWaterReflections=(0,1,2,...)</pre>
<pre>uMaxExteriorWaterReflections=(0,1,2,...)</pre>


==== uMaxInteriorWaterReflections ====
==== uMaxInteriorWaterReflections ====
{{fc|#c0c840|
uMaxInteriorWaterReflections is believed to be unused by the game.}} In testing, setting this to 0 did not disable water reflections indoors.
Default is 4.
Default is 4.
<pre>uMaxInteriorWaterReflections=(0,1,2,...)</pre>
<pre>uMaxInteriorWaterReflections=(0,1,2,...)</pre>
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==== uSurfaceFPS ====
==== uSurfaceFPS ====
{{fc|#c0c840|
{{fc|#c0c840|
uSurfaceFPS is believed to be unused by the game.}} In testing, no change in the smoothness of the water was observed. This appears to be a remnant from older versions of the Creation engine.
uSurfaceFPS is believed to be unused by the game.}} In testing, no change in the smoothness of the water was observed. This appears to be a remnant from Oblivion.


Default is 12.
Default is 12.
<pre>uSurfaceFPS=(0,1,2,...)</pre>
<pre>uSurfaceFPS=(0,1,2,...)</pre>

Revision as of 21:04, May 23, 2020

[Water][edit | edit source]

bAutoWaterSilhouetteReflections[edit | edit source]

bAutoWaterSilhouetteReflections is believed to be unused by the game. In testing, no difference was noticed.

Default is 0.

bAutoWaterSilhouetteReflections=(0,1)

bForceHighDetailReflections[edit | edit source]

bForceHighDetailReflections is believed to be unused by the game. In testing, no difference was noticed.

Default is 0.

bForceHighDetailReflections=(0,1)

bForceLowDetailReflections[edit | edit source]

bForceLowDetailReflections is believed to be unused by the game. In testing, no difference was noticed.

Default is 0.

bForceLowDetailReflections=(0,1)

bForceLowDetailWater[edit | edit source]

bForceLowDetailWater is believed to be unused by the game. In testing, no difference was noticed.

Default is 0.

bForceLowDetailWater=(0,1)

bReflectExplosions[edit | edit source]

bReflectExplosions is believed to be unused by the game. In testing, it was found that a firebolt was reflected across the water regardless of this setting.

Default is 0.

bReflectExplosions=(0,1)

bReflectLODLand[edit | edit source]

bReflectLODLand toggles land reflections in the water. It is recommended to be enabled.

Default is 1. Recommended is 1.

bReflectLODLand=(0,1)

bReflectLODObjects[edit | edit source]

bReflectLODObjects toggles object reflections in the water. It is recommended to be enabled.

Default is 0. Recommended is 1.

bReflectLODObjects=(0,1)

bReflectLODTrees[edit | edit source]

bReflectLODTrees toggles tree reflections in the water. It is recommended to be enabled.

Default is 0. Recommended is 1.

bReflectLODTrees=(0,1)

bReflectSky[edit | edit source]

bReflectSky toggles sky reflections in the water. It can appear buggy sometimes when you move the camera, so it is recommended to be disabled.

Default is 0.

bReflectSky=(0,1)

bUseBulletWaterDisplacements[edit | edit source]

bUseBulletWaterDisplacements is believed to be unused by the game. Arrows were shot into the water, but no displacement occurred. It is therefore believed that there is no "bullet water displacement" available in the game.

Default is 1.

bUseBulletWaterDisplacements=(0,1)

bUseCubeMapReflections[edit | edit source]

bUseCubeMapReflections toggles cube map reflections, and much more! Disabling this will effectively make water invisible unless the player is swimming underneath it. It is recommended to be enabled.

Default is 1. Recommended is 1.

bUseCubeMapReflections=(0,1)

bUsePerWorldSpaceWaterNoise[edit | edit source]

bUsePerWorldSpaceWaterNoise toggles water noise. It is recommended to be enabled.

Default is 1. Recommended is 1.

bUsePerWorldSpaceWaterNoise=(0,1)

bUseWater[edit | edit source]

bUseWater toggles water visibility. Disabling this will remove all water from view, but it can still be swam through. It can also induce CTD.

Default is 1.

bUseWater=(0,1)

bUseWaterHiRes[edit | edit source]

bUseWaterHiRes is believed to be unused by the game. In testing, no difference was noticed.

Default is 0.

bUseWaterHiRes=(0,1)

bUseWaterLOD[edit | edit source]

bUseWaterLOD is believed to be unused by the game. In testing, no difference was noticed.

Default is 1.

bUseWaterLOD=(0,1)

bUseWaterReflectionBlur[edit | edit source]

bUseWaterReflectionBlur is believed to be unused by the game. In testing, no difference was noticed.

Default is 0.

bUseWaterReflectionBlur=(0,1)

bUseWaterShader[edit | edit source]

bUseWaterShader is believed to be unused by the game. In testing, no difference was noticed.

Default is 1.

bUseWaterShader=(0,1)

fCubeMapRefreshRate[edit | edit source]

fCubeMapRefreshRate sets the refresh rate of cube map reflections in seconds. If set to 60, water reflections will be calculated only once every minute. This will cause the reflections not to show for the first minute, after which they will pop into place. It is recommended to leave this at 0 so that reflections are calculated in realtime.

Default is 0. Recommended is 0.

fCubeMapRefreshRate=(...,-0.0001,0,0.0001,...)

fExteriorWaterReflectionThreshold[edit | edit source]

fExteriorWaterReflectionThreshold is believed to be unused by the game. In testing, no difference was noticed.

Default is 300.

fExteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)

fInteriorWaterReflectionThreshold[edit | edit source]

fInteriorWaterReflectionThreshold is believed to be unused by the game. In testing, no difference was noticed.

Default is 10.

fInteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)

fRefractionWaterPlaneBias[edit | edit source]

fRefractionWaterPlaneBias is believed to be unused by the game. In testing, no difference was noticed.

Default is 3.

fRefractionWaterPlaneBias=(...,-0.0001,0,0.0001,...)

fSurfaceTileSize[edit | edit source]

fSurfaceTileSize is believed to be unused by the game. In testing, no difference was noticed.

Default is 2048.

fSurfaceTileSize=(...,-0.0001,0,0.0001,...)

fTileTextureDivisor[edit | edit source]

fTileTextureDivisor is believed to be unused by the game. In testing, no difference was noticed.

Default is 4.75.

fTileTextureDivisor=(...,-0.0001,0,0.0001,...)

fWadingWaterQuadSize[edit | edit source]

fWadingWaterQuadSize sets the size of the displacement of water created when wading through water. It is recommended to be left at its default value.

Dependent upon:

  • bUseWaterDisplacements=1 in SkyrimPrefs.ini

Default is 2048.

fWadingWaterQuadSize=(...,-0.0001,0,0.0001,...)

fWadingWaterTextureRes[edit | edit source]

fWadingWaterTextureRes is believed to be unused by the game. In testing, no difference was noticed.

Default is 512.

fWadingWaterTextureRes=(...,-0.0001,0,0.0001,...)

fWaterGroupHeightRange[edit | edit source]

fWaterGroupHeightRange is believed to be unused by the game. In testing, no difference was noticed.

Default is 10.

fWaterGroupHeightRange=(...,-0.0001,0,0.0001,...)

iWaterBlurAmount[edit | edit source]

iWaterBlurAmount is believed to be unused by the game. In testing, no difference was noticed.

Default is 1.

iWaterBlurAmount=(...,-1,0,1,...)

iWaterNoiseResolution[edit | edit source]

iWaterNoiseResolution is believed to be unused by the game. In testing, no difference was noticed.

Default is 256.

iWaterNoiseResolution=(...,-1,0,1,...)

sSurfaceTexture[edit | edit source]

sSurfaceTexture is believed to be unused by the game. In testing, no change was observed when a random string was entered. This appears to be a remnant from Oblivion.

Default is water.

sSurfaceTexture=string

uMaxExteriorWaterReflections[edit | edit source]

uMaxExteriorWaterReflections is believed to be unused by the game. In testing, setting this to 0 did not disable water reflections outdoors.

Default is 2.

uMaxExteriorWaterReflections=(0,1,2,...)

uMaxInteriorWaterReflections[edit | edit source]

uMaxInteriorWaterReflections is believed to be unused by the game. In testing, setting this to 0 did not disable water reflections indoors.

Default is 4.

uMaxInteriorWaterReflections=(0,1,2,...)

uSurfaceFPS[edit | edit source]

uSurfaceFPS is believed to be unused by the game. In testing, no change in the smoothness of the water was observed. This appears to be a remnant from Oblivion.

Default is 12.

uSurfaceFPS=(0,1,2,...)