Guide:Skyrim INI/Water: Difference between revisions

From Step Mods | Change The Game
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==== bUseWater ====
==== bUseWater ====
bUseWater toggles water visibility. Disabling this will remove all water from view, but it can still be swam through. It can also induce CTD.
bUseWater toggles water visibility. Disabling this will remove all water from view, but it can still be swam through. It can also induce CTD.
{{GallerySimple|id=bUseWater|img=https://copy.com/SfcdgGYRZvguSvze|caption=bUseWater=1<br />(Default)}}
{{GallerySimple|id=bUseWater|img=https://copy.com/LexjHgm76uooWqNr|caption=bUseWater=0}}
{{clear}}


Default is 1.
Default is 1.
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==== bUseWaterHiRes ====
==== bUseWaterHiRes ====
{{fc|#c0c840|
{{fc|#c0c840|
bUseWaterHiRes is believed to be unused by the game.}}  
bUseWaterHiRes is believed to be unused by the game.}} In testing, no difference was noted.


Default is 0.
Default is 0.

Revision as of 16:09, August 29, 2015

[Water][edit | edit source]

bAutoWaterSilhouetteReflections[edit | edit source]

Default is 0.

bAutoWaterSilhouetteReflections=(0,1)

bForceHighDetailReflections[edit | edit source]

Default is 0.

bForceHighDetailReflections=(0,1)

bForceLowDetailReflections[edit | edit source]

bForceLowDetailReflections is believed to be unused by the game.

Default is 0.

bForceLowDetailReflections=(0,1)

bForceLowDetailWater[edit | edit source]

Default is 0.

bForceLowDetailWater=(0,1)

bReflectExplosions[edit | edit source]

Default is 0.

bReflectExplosions=(0,1)

bReflectLODLand[edit | edit source]

Default is 1.

bReflectLODLand=(0,1)

bReflectLODObjects[edit | edit source]

Default is 0.

bReflectLODObjects=(0,1)

bReflectLODTrees[edit | edit source]

Default is 0.

bReflectLODTrees=(0,1)

bReflectSky[edit | edit source]

Default is 0.

bReflectSky=(0,1)

bUseBulletWaterDisplacements[edit | edit source]

Default is 1.

bUseBulletWaterDisplacements=(0,1)

bUseCubeMapReflections[edit | edit source]

Default is 1.

bUseCubeMapReflections=(0,1)

bUsePerWorldSpaceWaterNoise[edit | edit source]

Default is 1.

bUsePerWorldSpaceWaterNoise=(0,1)

bUseWater[edit | edit source]

bUseWater toggles water visibility. Disabling this will remove all water from view, but it can still be swam through. It can also induce CTD.

Default is 1.

bUseWater=(0,1)

bUseWaterHiRes[edit | edit source]

bUseWaterHiRes is believed to be unused by the game. In testing, no difference was noted.

Default is 0.

bUseWaterHiRes=(0,1)

bUseWaterLOD[edit | edit source]

bUseWaterLOD is believed to be unused by the game.

Default is 1.

bUseWaterLOD=(0,1)

bUseWaterReflectionBlur[edit | edit source]

Default is 0.

bUseWaterReflectionBlur=(0,1)

bUseWaterShader[edit | edit source]

Default is 1.

bUseWaterShader=(0,1)

fCubeMapRefreshRate[edit | edit source]

Default is 0.

fCubeMapRefreshRate=(...,-0.0001,0,0.0001,...)

fExteriorWaterReflectionThreshold[edit | edit source]

fExteriorWaterReflectionThreshold is believed to be unused by the game.

Default is 300.

fExteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)

fInteriorWaterReflectionThreshold[edit | edit source]

fInteriorWaterReflectionThreshold is believed to be unused by the game.

Default is 10.

fInteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)

fRefractionWaterPlaneBias[edit | edit source]

fRefractionWaterPlaneBias is believed to be unused by the game.

Default is 3.

fRefractionWaterPlaneBias=(...,-0.0001,0,0.0001,...)

fSurfaceTileSize[edit | edit source]

fSurfaceTileSize is believed to be unused by the game.

Default is 2048.

fSurfaceTileSize=(...,-0.0001,0,0.0001,...)

fTileTextureDivisor[edit | edit source]

fTileTextureDivisor is believed to be unused by the game.

Default is 4.75.

fTileTextureDivisor=(...,-0.0001,0,0.0001,...)

fWadingWaterQuadSize[edit | edit source]

Default is 2048.

fWadingWaterQuadSize=(...,-0.0001,0,0.0001,...)

fWadingWaterTextureRes[edit | edit source]

fWadingWaterTextureRes is believed to be unused by the game.

Default is 512.

fWadingWaterTextureRes=(...,-0.0001,0,0.0001,...)

fWaterGroupHeightRange[edit | edit source]

fWaterGroupHeightRange is believed to be unused by the game.

Default is 10.

fWaterGroupHeightRange=(...,-0.0001,0,0.0001,...)

iWaterBlurAmount[edit | edit source]

Default is 1.

iWaterBlurAmount=(...,-1,0,1,...)

iWaterNoiseResolution[edit | edit source]

iWaterNoiseResolution is believed to be unused by the game.

Default is 256.

iWaterNoiseResolution=(...,-1,0,1,...)

sSurfaceTexture[edit | edit source]

sSurfaceTexture is believed to be unused by the game.

Default is water.

sSurfaceTexture=string

uMaxExteriorWaterReflections[edit | edit source]

Default is 2.

uMaxExteriorWaterReflections=(0,1,2,...)

uMaxInteriorWaterReflections[edit | edit source]

Default is 4.

uMaxInteriorWaterReflections=(0,1,2,...)

uSurfaceFPS[edit | edit source]

uSurfaceFPS is believed to be unused by the game. In testing, no change in the smoothness of the water was observed. This appears to be a remnant from older versions of the Creation engine.

Default is 12.

uSurfaceFPS=(0,1,2,...)