Guide:Skyrim INI/Water

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< Guide:Skyrim INI
Revision as of 05:54, September 28, 2015 by DoubleYou (talk | contribs)

[Water][edit | edit source]

bAutoWaterSilhouetteReflections[edit | edit source]

Default is 0.

bAutoWaterSilhouetteReflections=(0,1)

bForceHighDetailReflections[edit | edit source]

Default is 0.

bForceHighDetailReflections=(0,1)

bForceLowDetailReflections[edit | edit source]

bForceLowDetailReflections is believed to be unused by the game.

Default is 0.

bForceLowDetailReflections=(0,1)

bForceLowDetailWater[edit | edit source]

Default is 0.

bForceLowDetailWater=(0,1)

bReflectExplosions[edit | edit source]

bReflectExplosions is believed to be unused by the game. In testing, it was found that a firebolt was reflected across the water regardless of this setting.

Default is 0.

bReflectExplosions=(0,1)

bReflectLODLand[edit | edit source]

bReflectLODLand toggles land reflections in the water.

Default is 1.

bReflectLODLand=(0,1)

bReflectLODObjects[edit | edit source]

bReflectLODObjects toggles object reflections in the water.

Default is 0.

bReflectLODObjects=(0,1)

bReflectLODTrees[edit | edit source]

bReflectLODTrees toggles tree reflections in the water.

Default is 0.

bReflectLODTrees=(0,1)

bReflectSky[edit | edit source]

bReflectSky toggles sky reflections in the water.

Default is 0.

bReflectSky=(0,1)

bUseBulletWaterDisplacements[edit | edit source]

Default is 1.

bUseBulletWaterDisplacements=(0,1)

bUseCubeMapReflections[edit | edit source]

Default is 1.

bUseCubeMapReflections=(0,1)

bUsePerWorldSpaceWaterNoise[edit | edit source]

Default is 1.

bUsePerWorldSpaceWaterNoise=(0,1)

bUseWater[edit | edit source]

bUseWater toggles water visibility. Disabling this will remove all water from view, but it can still be swam through. It can also induce CTD.

Default is 1.

bUseWater=(0,1)

bUseWaterHiRes[edit | edit source]

bUseWaterHiRes is believed to be unused by the game. In testing, no difference was noted.

Default is 0.

bUseWaterHiRes=(0,1)

bUseWaterLOD[edit | edit source]

bUseWaterLOD is believed to be unused by the game.

Default is 1.

bUseWaterLOD=(0,1)

bUseWaterReflectionBlur[edit | edit source]

Default is 0.

bUseWaterReflectionBlur=(0,1)

bUseWaterShader[edit | edit source]

Default is 1.

bUseWaterShader=(0,1)

fCubeMapRefreshRate[edit | edit source]

Default is 0.

fCubeMapRefreshRate=(...,-0.0001,0,0.0001,...)

fExteriorWaterReflectionThreshold[edit | edit source]

fExteriorWaterReflectionThreshold is believed to be unused by the game.

Default is 300.

fExteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)

fInteriorWaterReflectionThreshold[edit | edit source]

fInteriorWaterReflectionThreshold is believed to be unused by the game.

Default is 10.

fInteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)

fRefractionWaterPlaneBias[edit | edit source]

fRefractionWaterPlaneBias is believed to be unused by the game.

Default is 3.

fRefractionWaterPlaneBias=(...,-0.0001,0,0.0001,...)

fSurfaceTileSize[edit | edit source]

fSurfaceTileSize is believed to be unused by the game.

Default is 2048.

fSurfaceTileSize=(...,-0.0001,0,0.0001,...)

fTileTextureDivisor[edit | edit source]

fTileTextureDivisor is believed to be unused by the game.

Default is 4.75.

fTileTextureDivisor=(...,-0.0001,0,0.0001,...)

fWadingWaterQuadSize[edit | edit source]

Default is 2048.

fWadingWaterQuadSize=(...,-0.0001,0,0.0001,...)

fWadingWaterTextureRes[edit | edit source]

fWadingWaterTextureRes is believed to be unused by the game.

Default is 512.

fWadingWaterTextureRes=(...,-0.0001,0,0.0001,...)

fWaterGroupHeightRange[edit | edit source]

fWaterGroupHeightRange is believed to be unused by the game.

Default is 10.

fWaterGroupHeightRange=(...,-0.0001,0,0.0001,...)

iWaterBlurAmount[edit | edit source]

Default is 1.

iWaterBlurAmount=(...,-1,0,1,...)

iWaterNoiseResolution[edit | edit source]

iWaterNoiseResolution is believed to be unused by the game.

Default is 256.

iWaterNoiseResolution=(...,-1,0,1,...)

sSurfaceTexture[edit | edit source]

sSurfaceTexture is believed to be unused by the game. In testing, no change was observed when a random string was entered. This appears to be a remnant from older versions of the Creation engine.

Default is water.

sSurfaceTexture=string

uMaxExteriorWaterReflections[edit | edit source]

Default is 2.

uMaxExteriorWaterReflections=(0,1,2,...)

uMaxInteriorWaterReflections[edit | edit source]

Default is 4.

uMaxInteriorWaterReflections=(0,1,2,...)

uSurfaceFPS[edit | edit source]

uSurfaceFPS is believed to be unused by the game. In testing, no change in the smoothness of the water was observed. This appears to be a remnant from older versions of the Creation engine.

Default is 12.

uSurfaceFPS=(0,1,2,...)