NoMansSky:Game Structure: Difference between revisions

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====== {{fc|#FFF|[https://wiki.step-project.com/NMS:Game_Structure/METADATA METADATA]}} - All the game tables and databases ======
====== {{fc|#FFF|[https://wiki.step-project.com/NMS:Game_Structure/METADATA METADATA]}} - All the game tables and databases ======
 
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: {{fc|#FFF|MODELS}}
: {{fc|#FFF|MODELS}}
:: [[NMS:Reference_Guides/SCENE_Files|SCENE Files]] - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
:: [[NMS:Reference_Guides/SCENE_Files|SCENE Files]] - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.

Revision as of 20:12, September 10, 2020

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Game Files[edit | edit source]

NMS store its data in a wide range of folders. Here's what you can find in each game folder :

GLOBAL Files - Main game settings stored in .MBIN files
AUDIO
WEM format : encoded audio files
Voice Reference Table - A list of all the exosuit voice files with their WEM IDs.
BANKS_INTERMEDIATE - No known use
FONTS
FNT files : text files storing char maps to extract them from the .DDS canvas
DDS files : Textures storing fonts as images
INPUT
JSON files : text files storing devices input mappings
ACTIONS.JSON Reference file
LANGUAGE
MBIN files : store all the strings, texts and dialogs of the game
MATERIALS
MATERIAL.MBIN files : generic game materials.
METADATA - All the game tables and databases[edit | edit source]


MODELS
SCENE Files - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
ENTITY.MBIN Files - the MBIN that defines interactions and behaviors of objects.
DESCRIPTOR.MBIN Files - handle the nested hierarchies of procedural generation in-game
Allowed Game Components in ENTITY Files
Properties allowed within the ENTITY file
Actions and Triggers
SimpleInteraction and Interaction Types
Reward trigger types and Reward item IDs
GEOMETRY.MBIN Files - store the 3D models
MATERIAL.MBIN Files - define the texture maps and shader flags to be used
ANIM.MBIN files - Animation files
Animation Curves
LSYSTEM - Rules controling NPC buildings procedural generation
MUSIC
XML files : text files controlling music samples
PIPELINES
BIN files : text files controlling shaders branching
PLAYTOGETHER - unknown
PROMO - old game promotional files
SCENES - Trailer and demonstration static files
SHADERS
BIN files : shaders initialization text files
SPV files : Vulkan fragmented shader files
TEXTURES
CACHE.SQS : Texture caching file for quick texture adressing. Stores header and footer of most used textures
DDS files
MBIN files
TPFSDICT - Encrypted profanity words you can't use in NMS
UI
MBIN files : describes all the components and parts of the game GUI
TTF files : Standard TrueType Fonts used in game menus and interfaces

Save Files[edit | edit source]

No Man's Sky stores save files in a recluded folder.
Here is an example showing where you can find it if your operating system is on your C: drive :
C:\Users\YourUserName\AppData\Roaming\HelloGames\NMS\st_76561198016365084

Just 2 notes about this path :

  • YouUserName is your user name on your computer
  • the final folder is procedural (like everything in NMS) so yours will be different

Save files are in .hg format which is obvioulsy an Hello Games proprietary format.
Hopefuly, some save game editors can help to read and edit these files.


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