NoMansSky:Game Structure/METADATA Folder: Difference between revisions

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: [https://wiki.step-project.com/NMS:Game_Structure/METADATA/REALITY REALITY] : host item databases and some other very important game tables
: [https://wiki.step-project.com/NMS:Game_Structure/METADATA/REALITY REALITY] : host item databases and some other very important game tables


: {{fc|#FFF|SIMULATION}} : other game major tables
: [https://wiki.step-project.com/NMS:Game_Structure/METADATA/SIMULATION SIMULATION] : other game major tables
:: DEBUGSCENE.MBIN : Developper Sentinels-related debug file
:: {{fc|#FFF|AMBIENT}}
::: AMBIENTMODECAMERAS.MBIN : Unreleased ambient mode cameras configuration
:: {{fc|#FFF|ECOSYSTEM}}
::: CREATUREAUDIOTABLE.MBIN : Creatures behaviours sounds settings
::: CREATUREDATATABLE.MBIN : Extensive creature settings
::: CREATUREFILENAMETABLE.MBIN : Creatures 3D model calls
::: CREATUREROLEDESCRIPTIONTABLE.MBIN : Creatures presence on planets probability table
::: DEPRECATEDASSETSTABLE.MBIN : Calls for old plants 3D models
::: ROBOTDATATABLE.MBIN : Ground sentinels settings
::: {{fc|#FFF|ROLEDESCRIPTIONTABLES}} : Creatures herds spawn settings
:: {{fc|#FFF|ENVIRONMENT}}
::: [[NMS:Reference_Guides/HazardTable|HAZARDTABLE.MBIN]] - handles behaviors of environmental hazards: Extreme Cold, Extreme Heat, No Oxygen, Radiation, Toxic Gas
::: PLANETBUILDINGTABLE.MBIN : Buildings spawn density, generation files and rules
::: SELECTABLEOBJECTTABLE.MBIN : Calls for props 3D Models
:: {{fc|#FFF|FREIGHTERBASES}} : Arrangements of some freighters and abandoned freighters interiors ?
:: {{fc|#FFF|INTERACTIONS}}
::: SHIPSALVAGEMODELEXPLODERULES.MBIN : Ship Salvage Module 3D model explode rules
:: {{fc|#FFF|MISSIONS}} : All game missions scripts
:: {{fc|#FFF|NPCS}}
::: NPCANIMATIONS.MBIN : NPC gestures and behaviours probabilities
::: NPCCOLOURTABLE.MBIN : NPC colour scheme probabilities
::: NPCPRESETCUSTOMISATIONSDATA.MBIN : Appearance customizer presets ?
::: NPCPROPTABLE.MBIN : NPC accessories effects
::: NPCREACTIONS.MBIN : NPC generic reactions probabilities
::: NPCSPAWNTABLE.MBIN : Global NPC settings and unique characters settings
::: NPCWORDREACTIONS.MBIN : NPC reactions to dialogs
:: {{fc|#FFF|PLAYER}}
::: PLAYERCHARACTERSTATETABLE.MBIN : Player animations table
:: {{fc|#FFF|SCANNING}}
::: REGIONHOTSPOTSTABLE.MBIN : Hot spots generation settings
::: SCANEVENTTABLEMISSIONS.MBIN : unknown scans results
::: SCANEVENTTABLEMISSIONSCREATIVE.MBIN : Scans resulting in another player base discovery
::: SCANEVENTTABLENPCPLANETSITE.MBIN : Scans with NPC interactions results
::: SCANEVENTTABLEPLANET.MBIN : Results of ground scans
::: SCANEVENTTABLESPACE.MBIN : Results from ship scans above planet ground
::: SCANEVENTTABLETUTORIAL.MBIN : Tutorial scan results
::: SCANEVENTTABLEVEHICLE.MBIN : Vehicle scan results
::: VEHICLESCANTABLE.MBIN : Available scans for vehicles
:: {{fc|#FFF|SCENE}}
::: EXPERIENCESPAWNTABLE.MBIN : Settings for events like fly-bys, space battles and space anomalies
:: {{fc|#FFF|SOLARSYSTEM}}
::: VOXELGENERATORSETTINGS.MBIN : All terrain generation settings
::: {{fc|#FFF|ATMOSPHERE}}
:::: UNDERWATERHEAVYAIRLIST.MBIN : Call for underwater effects 3d model
::: {{fc|#FFF|BIOMES}}
:::: BIOMEFILENAMES.MBIN : Biomes Description files calls and biome specific item settings
:::: BIOMELISTPERSTARTYPE.MBIN : Biomes probability depending on star color
:::: {{fc|#FFF|BIOMES FOLDERS}} : Biomes complete description and objects and plants distribution
::: {{fc|#FFF|COLOURS}}
:::: BASECOLOURPALETTES.MBIN : Colour pool for each type of object, including sky and alien ships
:::: BASETILETYPES.MBIN : 2 sets of colours. Maybe terrain manipulator terrain texture choices
:::: LEGACYBASECOLOURPALETTES.MBIN : very close to BASECOLOURPALETTES.MBIN. An old version ?
:::: WATERCOLOURS.MBIN : 4 sets of water colours
::: {{fc|#FFF|TEXTURES}}
:::: BIOMETEXTURES.MBIN : structure for calling planet sub biomes
:::: BIOME SPECIFIC FILES : Global planet texture calls per biome and final brightness and contrast settings
::: {{fc|#FFF|WEATHER}}
:::: WEATHERLIST.MBIN : Weather calls and some hazard min/max values
:::: SPECIFIC WEATHER FILES : Fog, storms, weather particle, planet filter and hazard settings per weather
:::: {{fc|#FFF|SKYSETTINGS}}
::::: SKY COLOURS FILES : colour sets for day, dusk, night and space sky, including nebulae
:: {{fc|#FFF|SPACE}}
::: AISPACESHIPATTACKDATATABLE.MBIN : AI ships settings including health, attack and flee settings
::: AISPACESHIPMANAGER.MBIN : Player frigates and AI misc ships 3D model calls and role description
::: AISPACESHIPMANAGERXBOXCERT.MBIN : A xbox version of AISPACESHIPMANAGER.MBIN ?


: {{fc|#FFF|TROPHIES}}  
: {{fc|#FFF|TROPHIES}}  

Revision as of 20:00, September 10, 2020

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METADATA Files[edit | edit source]

The METADATA folder stores all the game databases, often called TABLE or DATA.
As this is a very dense folder, it needed its own page with detailled content :


ANIMATIONS
PLAYERANIMSTABLE.MBIN : Player animation calls and controls
WEAPONANIMSTABLE.MBIN : Weapon animation calls and controls
AUDIO
BYTEBEATTEMPLATES.MBIN : Bytebeat template settings
PULSEDEMO.MBIN : Mix settings
EFFECTS
AREADAMAGETABLE.MBIN : Barrel area and damage
EXPLOSIONTABLE.MBIN : Explosions particle (debris) effects and shake settings, includes fleets warp-in and out effects
PLANETEFFECTS.MBIN : Planet particle (debris) effects and shake settings, includes blood effects
PLAYEREFFECTS.MBIN : Player laser and guns particle (debris) effects and shake settings, includes terrain editing
SCREENFILTERS.MBIN : Filter calls and fade distance
SPACEEFFECTS.MBIN : Space particle (debris) effects and shake settings, includes asteroid effects
ENGINESETTINGS
GCUSERSETTINGSDATA.MBIN : Gameplay and audio game settings plus a few more settings.
NPCANIMDETAILSETTINGS.MBIN : NPC animations LOD settings
PLAYERANIMDETAILSETTINGS.MBIN : Player animations LOD settings
TKENGINESETTINGSMAPPING.MBIN : List of graphic changes that need to restart the game plus shadows, reflections and IK settings.
TKGAMESETTINGS.MBIN : nearly void file related to key mapping
TKGRAPHICSSETTINGS.MBIN : Graphics game settings plus a few more
ENTITLEMENTS
GCENTITLEMENTREWARDTABLE.MBIN : PS4 pre-order bonuses
GCENTITLEMENTREWARDTABLEPC.MBIN : PC pre-order bonuses
GCENTITLEMENTREWARDTABLEXBOX.MBIN : XBOX pre-order bonuses
TKENTITLEMENTLIST.MBIN : PS4 pre-order bonuses data
TKENTITLEMENTLISTPC.MBIN : PC pre-order bonuses data
TKENTITLEMENTLISTBOX.MBIN : XBOX pre-order bonuses data
TKENTITLEMENTLISTXBOXGDK.MBIN : other XBOX pre-order bonuses data
FONTS
FONTTABLE.MBIN : List of fonts and char width setting
LANGUAGEFONTOVERRIDETABLE.MBIN : Asian redirection table
LANGUAGEFONTOVERRIDETABLEPS4.MBIN : PS4 Asian redirection table
LANGUAGEFONTOVERRIDETABLEVRPS4.MBIN : PSVR Asian redirection table
LANGUAGEFONTTABLE.MBIN : empty
TEXTPRESETTABLE.MBIN : 2 Fonts presets
GAMESTATE
MESSAGES
STATUSMESSAGEDEFINITIONS.MBIN : Automatic Chat messages settings
PLAYERDATA
BANNERCUSTOMISATIONDATA.MBIN : Banners Textures and colors settings
BOBBLEHEADCUSTOMISATIONDATA.MBIN : BobbleHeads Model calls
CHARACTERCUSTOMISATIONDESCRIPTORGROUPSDATA.MBIN : Characters variants suffixes and decals settings
CHARACTERCUSTOMISATIONPRESETCUSTOMISATIONSDATA.MBIN : Character presets
CHARACTERCUSTOMISATIONTEXTUREOPTIONDATA.MBIN : Characters Marking options
CUSTOMISATIONCOLOURPALETTES.MBIN : Preset customisation color palettes (Player, vehicle, freighter...)
PLAYERTITLEDATA.MBIN : Titles settings
THRUSTERCUSTOMISATIONDATA.MBIN : Custom Trails settings
STATS
JOURNEYMILESTONETABLE.MBIN : Main journey milestones names and settings
LEVELEDSTATSTABLE.MBIN : Details of each milestones steps
LEVELEDSTATSTABLESURVIVALMODE.MBIN : Details of each milestones steps for survival mode
STATDEFINITIONSTABLE.MBIN : Initialisation of detailed stats
STATGROUPSTABLE.MBIN : Defines groups used in STATDEFINITIONSTABLE.MBIN
INPUT
BINDINGS : Controllers bindings
DEVICES : Controller specific files
GCACTIONSETS.MBIN : unknown action sets
GCINPUTACTIONINFO.MBIN : actions labels and icons calls
GCOPENVRCONTROLLERS.MBIN : VR controllers mapping
GCVIBRATIONDATATABLE.MBIN : Devices vibration settings
INTERACTIVITY
INTERACTIVITYDATA.MBIN : Cooldowns for some events
LANGUAGE : sets available languages depending on player's country
LSYSTEMS : remnant of L-Systems test files
PROJECTILES
PROJECTILETABLE.MBIN : Main settings for every kind of possible damages
REALITY : host item databases and some other very important game tables
SIMULATION : other game major tables
TROPHIES
TKTROPHYDATA.MBIN : Handles game achievements
UI

INPUTTEST : unknown
TESTMETADATA : Different types of data

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