NoMansSky:Game Structure/METADATA/SIMULATION: Difference between revisions

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: DEBUGSCENE.MBIN : Developper Sentinels-related debug file
: DEBUGSCENE.MBIN : Developper Sentinels-related debug file
: {{fc|#FFF|AMBIENT}}
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|AMBIENT}}
:: AMBIENTMODECAMERAS.MBIN : Unreleased ambient mode cameras configuration
:: AMBIENTMODECAMERAS.MBIN : Unreleased ambient mode cameras configuration
: {{fc|#FFF|ECOSYSTEM}}
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|ECOSYSTEM}}
:: CREATUREAUDIOTABLE.MBIN : Creatures behaviours sounds settings
:: CREATUREAUDIOTABLE.MBIN : Creatures behaviours sounds settings
:: CREATUREDATATABLE.MBIN : Extensive creature settings
:: CREATUREDATATABLE.MBIN : Extensive creature settings
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:: ROBOTDATATABLE.MBIN : Ground sentinels settings
:: ROBOTDATATABLE.MBIN : Ground sentinels settings
:: {{fc|#FFF|ROLEDESCRIPTIONTABLES}} : Creatures herds spawn settings
:: {{fc|#FFF|ROLEDESCRIPTIONTABLES}} : Creatures herds spawn settings
: {{fc|#FFF|ENVIRONMENT}}
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|ENVIRONMENT}}
:: [[NMS:Reference_Guides/HazardTable|HAZARDTABLE.MBIN]] - handles behaviors of environmental hazards: Extreme Cold, Extreme Heat, No Oxygen, Radiation, Toxic Gas
:: [[NMS:Reference_Guides/HazardTable|HAZARDTABLE.MBIN]] - handles behaviors of environmental hazards: Extreme Cold, Extreme Heat, No Oxygen, Radiation, Toxic Gas
:: PLANETBUILDINGTABLE.MBIN : Buildings spawn density, generation files and rules
:: PLANETBUILDINGTABLE.MBIN : Buildings spawn density, generation files and rules
:: SELECTABLEOBJECTTABLE.MBIN : Calls for props 3D Models
:: SELECTABLEOBJECTTABLE.MBIN : Calls for props 3D Models
: {{fc|#FFF|FREIGHTERBASES}} : Arrangements of some freighters and abandoned freighters interiors ?
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|FREIGHTERBASES}} : Arrangements of some freighters and abandoned freighters interiors ?
: {{fc|#FFF|INTERACTIONS}}
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|INTERACTIONS}}
:: SHIPSALVAGEMODELEXPLODERULES.MBIN : Ship Salvage Module 3D model explode rules
:: SHIPSALVAGEMODELEXPLODERULES.MBIN : Ship Salvage Module 3D model explode rules
: {{fc|#FFF|MISSIONS}} : All game missions scripts
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|MISSIONS}} : All game missions scripts
: {{fc|#FFF|NPCS}}
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|NPCS}}
:: NPCANIMATIONS.MBIN : NPC gestures and behaviours probabilities
:: NPCANIMATIONS.MBIN : NPC gestures and behaviours probabilities
:: NPCCOLOURTABLE.MBIN : NPC colour scheme probabilities
:: NPCCOLOURTABLE.MBIN : NPC colour scheme probabilities
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:: NPCSPAWNTABLE.MBIN : Global NPC settings and unique characters settings
:: NPCSPAWNTABLE.MBIN : Global NPC settings and unique characters settings
:: NPCWORDREACTIONS.MBIN : NPC reactions to dialogs
:: NPCWORDREACTIONS.MBIN : NPC reactions to dialogs
: {{fc|#FFF|PLAYER}}
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|PLAYER}}
:: PLAYERCHARACTERSTATETABLE.MBIN : Player animations table
:: PLAYERCHARACTERSTATETABLE.MBIN : Player animations table
: {{fc|#FFF|SCANNING}}
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|SCANNING}}
:: REGIONHOTSPOTSTABLE.MBIN : Hot spots generation settings
:: REGIONHOTSPOTSTABLE.MBIN : Hot spots generation settings
:: SCANEVENTTABLEMISSIONS.MBIN : unknown scans results
:: SCANEVENTTABLEMISSIONS.MBIN : unknown scans results
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:: SCANEVENTTABLEVEHICLE.MBIN : Vehicle scan results
:: SCANEVENTTABLEVEHICLE.MBIN : Vehicle scan results
:: VEHICLESCANTABLE.MBIN : Available scans for vehicles
:: VEHICLESCANTABLE.MBIN : Available scans for vehicles
: {{fc|#FFF|SCENE}}
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|SCENE}}
:: EXPERIENCESPAWNTABLE.MBIN : Settings for events like fly-bys, space battles and space anomalies
:: EXPERIENCESPAWNTABLE.MBIN : Settings for events like fly-bys, space battles and space anomalies
: {{fc|#FFF|SOLARSYSTEM}}
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|SOLARSYSTEM}}
:: VOXELGENERATORSETTINGS.MBIN : All terrain generation settings
:: VOXELGENERATORSETTINGS.MBIN : All terrain generation settings
:: {{fc|#FFF|ATMOSPHERE}}
:: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|ATMOSPHERE}}
::: UNDERWATERHEAVYAIRLIST.MBIN : Call for underwater effects 3d model
::: UNDERWATERHEAVYAIRLIST.MBIN : Call for underwater effects 3d model
:: {{fc|#FFF|BIOMES}}
:: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|BIOMES}}
::: BIOMEFILENAMES.MBIN : Biomes Description files calls and biome specific item settings
::: BIOMEFILENAMES.MBIN : Biomes Description files calls and biome specific item settings
::: BIOMELISTPERSTARTYPE.MBIN : Biomes probability depending on star color
::: BIOMELISTPERSTARTYPE.MBIN : Biomes probability depending on star color
::: {{fc|#FFF|BIOMES FOLDERS}} : Biomes complete description and objects and plants distribution
::: {{fc|#FFF|BIOMES FOLDERS}} : Biomes complete description and objects and plants distribution
:: {{fc|#FFF|COLOURS}}
:: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|COLOURS}}
::: BASECOLOURPALETTES.MBIN : Colour pool for each type of object, including sky and alien ships
::: BASECOLOURPALETTES.MBIN : Colour pool for each type of object, including sky and alien ships
::: BASETILETYPES.MBIN : 2 sets of colours. Maybe terrain manipulator terrain texture choices
::: BASETILETYPES.MBIN : 2 sets of colours. Maybe terrain manipulator terrain texture choices
::: LEGACYBASECOLOURPALETTES.MBIN : very close to BASECOLOURPALETTES.MBIN. An old version ?
::: LEGACYBASECOLOURPALETTES.MBIN : very close to BASECOLOURPALETTES.MBIN. An old version ?
::: WATERCOLOURS.MBIN : 4 sets of water colours
::: WATERCOLOURS.MBIN : 4 sets of water colours
:: {{fc|#FFF|TEXTURES}}
:: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|TEXTURES}}
::: BIOMETEXTURES.MBIN : structure for calling planet sub biomes  
::: BIOMETEXTURES.MBIN : structure for calling planet sub biomes  
::: BIOME SPECIFIC FILES : Global planet texture calls per biome and final brightness and contrast settings
::: BIOME SPECIFIC FILES : Global planet texture calls per biome and final brightness and contrast settings
:: {{fc|#FFF|WEATHER}}
:: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|WEATHER}}
::: WEATHERLIST.MBIN : Weather calls and some hazard min/max values  
::: WEATHERLIST.MBIN : Weather calls and some hazard min/max values  
::: SPECIFIC WEATHER FILES : Fog, storms, weather particle, planet filter and hazard settings per weather
::: SPECIFIC WEATHER FILES : Fog, storms, weather particle, planet filter and hazard settings per weather
::: {{fc|#FFF|SKYSETTINGS}}
::: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|SKYSETTINGS}}
:::: SKY COLOURS FILES : colour sets for day, dusk, night and space sky, including nebulae
:::: SKY COLOURS FILES : colour sets for day, dusk, night and space sky, including nebulae
: {{fc|#FFF|SPACE}}
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|SPACE}}
:: AISPACESHIPATTACKDATATABLE.MBIN : AI ships settings including health, attack and flee settings
:: AISPACESHIPATTACKDATATABLE.MBIN : AI ships settings including health, attack and flee settings
:: AISPACESHIPMANAGER.MBIN : Player frigates and AI misc ships 3D model calls and role description
:: AISPACESHIPMANAGER.MBIN : Player frigates and AI misc ships 3D model calls and role description

Revision as of 20:23, September 18, 2020

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SIMULATION Folder[edit | edit source]

The SIMULATION folder stores a lot of databases.
Here is the content of this very important folder :


DEBUGSCENE.MBIN : Developper Sentinels-related debug file
Folderthumb.png AMBIENT
AMBIENTMODECAMERAS.MBIN : Unreleased ambient mode cameras configuration
Folderthumb.png ECOSYSTEM
CREATUREAUDIOTABLE.MBIN : Creatures behaviours sounds settings
CREATUREDATATABLE.MBIN : Extensive creature settings
CREATUREFILENAMETABLE.MBIN : Creatures 3D model calls
CREATUREROLEDESCRIPTIONTABLE.MBIN : Creatures presence on planets probability table
DEPRECATEDASSETSTABLE.MBIN : Calls for old plants 3D models
ROBOTDATATABLE.MBIN : Ground sentinels settings
ROLEDESCRIPTIONTABLES : Creatures herds spawn settings
Folderthumb.png ENVIRONMENT
HAZARDTABLE.MBIN - handles behaviors of environmental hazards: Extreme Cold, Extreme Heat, No Oxygen, Radiation, Toxic Gas
PLANETBUILDINGTABLE.MBIN : Buildings spawn density, generation files and rules
SELECTABLEOBJECTTABLE.MBIN : Calls for props 3D Models
Folderthumb.png FREIGHTERBASES : Arrangements of some freighters and abandoned freighters interiors ?
Folderthumb.png INTERACTIONS
SHIPSALVAGEMODELEXPLODERULES.MBIN : Ship Salvage Module 3D model explode rules
Folderthumb.png MISSIONS : All game missions scripts
Folderthumb.png NPCS
NPCANIMATIONS.MBIN : NPC gestures and behaviours probabilities
NPCCOLOURTABLE.MBIN : NPC colour scheme probabilities
NPCPRESETCUSTOMISATIONSDATA.MBIN : Appearance customizer presets ?
NPCPROPTABLE.MBIN : NPC accessories effects
NPCREACTIONS.MBIN : NPC generic reactions probabilities
NPCSPAWNTABLE.MBIN : Global NPC settings and unique characters settings
NPCWORDREACTIONS.MBIN : NPC reactions to dialogs
Folderthumb.png PLAYER
PLAYERCHARACTERSTATETABLE.MBIN : Player animations table
Folderthumb.png SCANNING
REGIONHOTSPOTSTABLE.MBIN : Hot spots generation settings
SCANEVENTTABLEMISSIONS.MBIN : unknown scans results
SCANEVENTTABLEMISSIONSCREATIVE.MBIN : Scans resulting in another player base discovery
SCANEVENTTABLENPCPLANETSITE.MBIN : Scans with NPC interactions results
SCANEVENTTABLEPLANET.MBIN : Results of ground scans
SCANEVENTTABLESPACE.MBIN : Results from ship scans above planet ground
SCANEVENTTABLETUTORIAL.MBIN : Tutorial scan results
SCANEVENTTABLEVEHICLE.MBIN : Vehicle scan results
VEHICLESCANTABLE.MBIN : Available scans for vehicles
Folderthumb.png SCENE
EXPERIENCESPAWNTABLE.MBIN : Settings for events like fly-bys, space battles and space anomalies
Folderthumb.png SOLARSYSTEM
VOXELGENERATORSETTINGS.MBIN : All terrain generation settings
Folderthumb.png ATMOSPHERE
UNDERWATERHEAVYAIRLIST.MBIN : Call for underwater effects 3d model
Folderthumb.png BIOMES
BIOMEFILENAMES.MBIN : Biomes Description files calls and biome specific item settings
BIOMELISTPERSTARTYPE.MBIN : Biomes probability depending on star color
BIOMES FOLDERS : Biomes complete description and objects and plants distribution
Folderthumb.png COLOURS
BASECOLOURPALETTES.MBIN : Colour pool for each type of object, including sky and alien ships
BASETILETYPES.MBIN : 2 sets of colours. Maybe terrain manipulator terrain texture choices
LEGACYBASECOLOURPALETTES.MBIN : very close to BASECOLOURPALETTES.MBIN. An old version ?
WATERCOLOURS.MBIN : 4 sets of water colours
Folderthumb.png TEXTURES
BIOMETEXTURES.MBIN : structure for calling planet sub biomes
BIOME SPECIFIC FILES : Global planet texture calls per biome and final brightness and contrast settings
Folderthumb.png WEATHER
WEATHERLIST.MBIN : Weather calls and some hazard min/max values
SPECIFIC WEATHER FILES : Fog, storms, weather particle, planet filter and hazard settings per weather
Folderthumb.png SKYSETTINGS
SKY COLOURS FILES : colour sets for day, dusk, night and space sky, including nebulae
Folderthumb.png SPACE
AISPACESHIPATTACKDATATABLE.MBIN : AI ships settings including health, attack and flee settings
AISPACESHIPMANAGER.MBIN : Player frigates and AI misc ships 3D model calls and role description
AISPACESHIPMANAGERXBOXCERT.MBIN : A xbox version of AISPACESHIPMANAGER.MBIN ?


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