This is a community effort to document the technical aspects of No Man's Sky's internal workings as well as acquaint aspiring modders with all of the possibilities of what you can do with the game!
Modding No Man's Sky is also an on-going research effort and, as such, many pages will change over time as Hello Games, creators of No Man's Sky, release new patches and as various mod and tool authors publish new ideas and techniques.
Hit us up in the NMS Modding Discord channel, and thanks so much for reading!
We are looking for adventurous individuals to experiment on some of the more obscure aspects of what modding has revealed so far!
Research work is paramount to the continued existence and improvement of mods; as many aspects of No Man's Sky remain hidden away behind untested properties and attributes that cannot be understood without trial and error. As such, experimentation is necessary to learn more about these unknown aspects and interactions of the game. Listed within the Current State of Modding article is what can and can't be done, as so far as we are presently aware. There, you'll also find links to places you can contribute findings and find tools that you may help develop further.
If you are willing to assist in advancing research of the game's internal mechanics, please update this wiki with your findings. To be able to create new pages and edit content, users will need an account. To obtain one:
- Sign up for a forum account at STEP: https://forum.step-project.com/
- Verify your account.
- Log into the wiki using your forum username and password (login is at the top right of all wiki pages).
- Mention @TechAngel85 on the Discord or PM him on the forums with your username and desire to edit the NMS wiki. You'll be assigned a user group for editing.
See the Wiki Reference for some guidance on creating and editing pages on the wiki.