NoMansSky:Reference Guides: Difference between revisions

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== Game File Types and Associations ==
== Game File Types and Associations ==
Users can find the game's different file types with descriptions below:
Users can find the game's different file types with descriptions below:
* [[NMS:Reference_Guides/SCENE_Files|SCENE Files]] - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
* [[NMS:Reference_Guides/Global_Files|GLOBAL Files]]
** [[NMS:Reference_Guides/ENTITY|ENTITY]] - the MBIN that defines interactions and behaviors of objects.
* MODELS
*** [[NMS:Reference_Guides/Properties_for_ENTITY_Files|Properties allowed within the ENTITY file]]
** [[NMS:Reference_Guides/SCENE_Files|SCENE Files]] - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
*** [[NMS:Reference_Guides/Actions_and_Triggers|Actions and Triggers]]
*** [[NMS:Reference_Guides/ENTITY|ENTITY]] - the MBIN that defines interactions and behaviors of objects.
** [[NMS:Reference_Guides/GEOMETRY|GEOMETRY]] - the format in which 3D models are stored in
**** [[NMS:Reference_Guides/Properties_for_ENTITY_Files|Properties allowed within the ENTITY file]]
** [[NMS:Reference_Guides/MATERIAL_Files|MATERIAL MBIN Files]] - defines the texture maps and shader flags to be used
**** [[NMS:Reference_Guides/Actions_and_Triggers|Actions and Triggers]]
** [[NMS:Reference_Guides/DESCRIPTOR_Files|DESCRIPTOR MBIN Files]] - handles the nested hierarchies of procedural generation in-game
*** [[NMS:Reference_Guides/GEOMETRY|GEOMETRY]] - the format in which 3D models are stored in
** ANIM (Animation) files - (minimal research on this currently)
*** [[NMS:Reference_Guides/MATERIAL_Files|MATERIAL MBIN Files]] - defines the texture maps and shader flags to be used
** [[NMS:Reference_Guides/LSYSTEM|LSYSTEM]] - a facet of procedural generation that introduces more control with custom rule sets on procedural objects in-game, such as how outposts with enterable interiors are generated (needs more research)
*** [[NMS:Reference_Guides/DESCRIPTOR_Files|DESCRIPTOR MBIN Files]] - handles the nested hierarchies of procedural generation in-game
*** ANIM (Animation) files - (minimal research on this currently)
*** [[NMS:Reference_Guides/LSYSTEM|LSYSTEM]] - a facet of procedural generation that introduces more control with custom rule sets on procedural objects in-game, such as how outposts with enterable interiors are generated (needs more research)
* TEXTURES
* TEXTURES
** [[NMS:Reference_Guides/TEXTURES/TEXTURE_MBIN_Files|TEXTURE MBIN Files]]
** [[NMS:Reference_Guides/TEXTURES/TEXTURE_MBIN_Files|TEXTURE MBIN Files]]

Revision as of 09:09, August 9, 2020

References[edit | edit source]

The following are references for the various files and types of files used for No Man's Sky:

XML File References[edit | edit source]

Game File Types and Associations[edit | edit source]

Users can find the game's different file types with descriptions below:

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