NoMansSky:Reference Guides: Difference between revisions
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* [[NMS:Reference_Guides/Reward_Types|Reward Types]] | * [[NMS:Reference_Guides/Reward_Types|Reward Types]] | ||
* [[NMS:Reference_Guides/SimpleInteraction_and_Interaction_Types|SimpleInteraction and Interaction Types]] | * [[NMS:Reference_Guides/SimpleInteraction_and_Interaction_Types|SimpleInteraction and Interaction Types]] | ||
== Game File Types and Associations == | == Game File Types and Associations == | ||
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*AUDIO | *AUDIO | ||
**WEM format | **WEM format | ||
== XML File References == | |||
* [[NMS:Reference_Guides/XML_Files/GcCameraAerialViewData.xml|GcCameraAerialViewData.xml]] | |||
* [[NMS:Reference_Guides/XML_Files/GcCameraFollowSettings.xml|GcCameraFollowSettings.xml]] | |||
* [[NMS:Reference_Guides/XML_Files/GcCameraShakeData.xml|GcCameraShakeData.xml]] | |||
* [[NMS:Reference_Guides/XML_Files/GcCameraWarpSettings.xml|GcCameraWarpSettings.xml]] | |||
* [[NMS:Reference_Guides/XML_Files/TkModelRendererData.xml|TkModelRendererData.xml]] | |||
* [[NMS:Reference_Guides/TkRotationComponentData|TkRotationComponentData]] | |||
{{NMSPageClose}} | {{NMSPageClose}} |
Revision as of 09:10, August 9, 2020
References[edit | edit source]
The following are references for the various files and types of files used for No Man's Sky:
- Reference Tables listing game items and properties.Outdated
- A guide to NMSDK Model importer. Lists all the commands and object types supported by the tool.
- Input/Actions Reference file. Gathers some basic information about NMS input system.
- Voice Reference Table. A list of all the exosuit voice files with their WEM IDs.
- Allowed Game Components in ENTITY Files
- Curves
- GcPlanetData-RE
- Reward Types
- SimpleInteraction and Interaction Types
Game File Types and Associations[edit | edit source]
Users can find the game's different file types with descriptions below:
- GLOBAL Files
- MODELS
- SCENE Files - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
- ENTITY - the MBIN that defines interactions and behaviors of objects.
- GEOMETRY - the format in which 3D models are stored in
- MATERIAL MBIN Files - defines the texture maps and shader flags to be used
- DESCRIPTOR MBIN Files - handles the nested hierarchies of procedural generation in-game
- ANIM (Animation) files - (minimal research on this currently)
- LSYSTEM - a facet of procedural generation that introduces more control with custom rule sets on procedural objects in-game, such as how outposts with enterable interiors are generated (needs more research)
- SCENE Files - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
- TEXTURES
- AUDIO
- WEM format