NoMansSky:Reference Guides: Difference between revisions
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**** [[NMS:Reference_Guides/Properties_for_ENTITY_Files|Properties allowed within the ENTITY file]] | **** [[NMS:Reference_Guides/Properties_for_ENTITY_Files|Properties allowed within the ENTITY file]] | ||
**** [[NMS:Reference_Guides/Actions_and_Triggers|Actions and Triggers]] | **** [[NMS:Reference_Guides/Actions_and_Triggers|Actions and Triggers]] | ||
**** [[NMS:Reference_Guides/SimpleInteraction_and_Interaction_Types|SimpleInteraction and Interaction Types]] | |||
*** [[NMS:Reference_Guides/GEOMETRY|GEOMETRY]] - the format in which 3D models are stored in | *** [[NMS:Reference_Guides/GEOMETRY|GEOMETRY]] - the format in which 3D models are stored in | ||
*** [[NMS:Reference_Guides/MATERIAL_Files|MATERIAL MBIN Files]] - defines the texture maps and shader flags to be used | *** [[NMS:Reference_Guides/MATERIAL_Files|MATERIAL MBIN Files]] - defines the texture maps and shader flags to be used |
Revision as of 09:12, August 9, 2020
References[edit | edit source]
The following are references for the various files and types of files used for No Man's Sky:
- Reference Tables listing game items and properties.Outdated
- A guide to NMSDK Model importer. Lists all the commands and object types supported by the tool.
- Input/Actions Reference file. Gathers some basic information about NMS input system.
- Voice Reference Table. A list of all the exosuit voice files with their WEM IDs.
- Allowed Game Components in ENTITY Files
- Curves
- GcPlanetData-RE
- Reward Types
Game File Types and Associations[edit | edit source]
Users can find the game's different file types with descriptions below:
- GLOBAL Files
- MODELS
- SCENE Files - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
- ENTITY - the MBIN that defines interactions and behaviors of objects.
- GEOMETRY - the format in which 3D models are stored in
- MATERIAL MBIN Files - defines the texture maps and shader flags to be used
- DESCRIPTOR MBIN Files - handles the nested hierarchies of procedural generation in-game
- ANIM (Animation) files - (minimal research on this currently)
- LSYSTEM - a facet of procedural generation that introduces more control with custom rule sets on procedural objects in-game, such as how outposts with enterable interiors are generated (needs more research)
- SCENE Files - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
- TEXTURES
- AUDIO
- WEM format