NoMansSky:Reference Guides: Difference between revisions
From Step Mods | Change The Game
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*** [[NMS:Reference_Guides/MATERIAL_Files|MATERIAL MBIN Files]] - defines the texture maps and shader flags to be used | *** [[NMS:Reference_Guides/MATERIAL_Files|MATERIAL MBIN Files]] - defines the texture maps and shader flags to be used | ||
*** [[NMS:Reference_Guides/DESCRIPTOR_Files|DESCRIPTOR MBIN Files]] - handles the nested hierarchies of procedural generation in-game | *** [[NMS:Reference_Guides/DESCRIPTOR_Files|DESCRIPTOR MBIN Files]] - handles the nested hierarchies of procedural generation in-game | ||
*** ANIM | *** ANIM files - Animation files | ||
**** [[NMS:Reference_Guides/Curves|Animation Curves]] | **** [[NMS:Reference_Guides/Curves|Animation Curves]] | ||
*** [[NMS:Reference_Guides/LSYSTEM|LSYSTEM]] - a facet of procedural generation that introduces more control with custom rule sets on procedural objects in-game, such as how outposts with enterable interiors are generated (needs more research) | *** [[NMS:Reference_Guides/LSYSTEM|LSYSTEM]] - a facet of procedural generation that introduces more control with custom rule sets on procedural objects in-game, such as how outposts with enterable interiors are generated (needs more research) |
Revision as of 09:15, August 9, 2020
References[edit | edit source]
The following are references for the various files and types of files used for No Man's Sky:
- Reference Tables listing game items and properties.Outdated
- A guide to NMSDK Model importer. Lists all the commands and object types supported by the tool.
- Input/Actions Reference file. Gathers some basic information about NMS input system.
- Voice Reference Table. A list of all the exosuit voice files with their WEM IDs.
- Allowed Game Components in ENTITY Files
- GcPlanetData-RE
Game File Types and Associations[edit | edit source]
Users can find the game's different file types with descriptions below:
- GLOBAL Files
- MODELS
- SCENE Files - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
- ENTITY - the MBIN that defines interactions and behaviors of objects.
- GEOMETRY - the format in which 3D models are stored in
- MATERIAL MBIN Files - defines the texture maps and shader flags to be used
- DESCRIPTOR MBIN Files - handles the nested hierarchies of procedural generation in-game
- ANIM files - Animation files
- LSYSTEM - a facet of procedural generation that introduces more control with custom rule sets on procedural objects in-game, such as how outposts with enterable interiors are generated (needs more research)
- SCENE Files - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
- TEXTURES
- AUDIO
- WEM format