NoMansSky:Reference Guides: Difference between revisions
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Users can find the game's different file types with descriptions below: | Users can find the game's different file types with descriptions below: | ||
* [[NMS:Reference_Guides/Global_Files|GLOBAL Files]] | * [[NMS:Reference_Guides/Global_Files|GLOBAL Files]] | ||
*AUDIO | |||
**WEM format | |||
**[https://docs.google.com/spreadsheets/d/15AfJNXD0dIKBeEA6jzlI6QLgaNhTG6NeKg5v9fnMm08/edit?usp=sharing Voice Reference Table]. A list of all the exosuit voice files with their WEM IDs. | |||
* MODELS | * MODELS | ||
** [[NMS:Reference_Guides/SCENE_Files|SCENE Files]] - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more. | ** [[NMS:Reference_Guides/SCENE_Files|SCENE Files]] - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more. | ||
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**** [[NMS:Reference_Guides/Curves|Animation Curves]] | **** [[NMS:Reference_Guides/Curves|Animation Curves]] | ||
*** [[NMS:Reference_Guides/LSYSTEM|LSYSTEM]] - a facet of procedural generation that introduces more control with custom rule sets on procedural objects in-game, such as how outposts with enterable interiors are generated (needs more research) | *** [[NMS:Reference_Guides/LSYSTEM|LSYSTEM]] - a facet of procedural generation that introduces more control with custom rule sets on procedural objects in-game, such as how outposts with enterable interiors are generated (needs more research) | ||
* SHADERS | |||
**[[NMS:Tutorials/Vulkan_Shader_Modding|SPV files]] | |||
* TEXTURES | * TEXTURES | ||
** [[NMS:Reference_Guides/TEXTURES/TEXTURE_MBIN_Files|TEXTURE MBIN Files]] | ** [[NMS:Reference_Guides/TEXTURES/TEXTURE_MBIN_Files|TEXTURE MBIN Files]] | ||
** [[NMS:Reference_Guides/TEXTURES/Texture_Formats|NMS texture formats]] | ** [[NMS:Reference_Guides/TEXTURES/Texture_Formats|NMS texture formats]] | ||
== XML File References == | == XML File References == |
Revision as of 22:03, August 9, 2020
References[edit | edit source]
The following are references for the various files and types of files used for No Man's Sky:
- Reference Tables listing game items and properties.Outdated
- NMSDK Model Importer First Steps Introduction to NMSDK and object types.
- Input/Actions Reference file Gathers some basic information about NMS input system.
- GcPlanetData-RE
Game File Types[edit | edit source]
Users can find the game's different file types with descriptions below:
- AUDIO
- WEM format
- Voice Reference Table. A list of all the exosuit voice files with their WEM IDs.
- MODELS
- SCENE Files - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
- ENTITY - the MBIN that defines interactions and behaviors of objects.
- GEOMETRY - the format in which 3D models are stored in
- MATERIAL MBIN Files - defines the texture maps and shader flags to be used
- DESCRIPTOR MBIN Files - handles the nested hierarchies of procedural generation in-game
- ANIM files - Animation files
- LSYSTEM - a facet of procedural generation that introduces more control with custom rule sets on procedural objects in-game, such as how outposts with enterable interiors are generated (needs more research)
- SCENE Files - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
- SHADERS
- TEXTURES