NoMansSky:Reference Guides: Difference between revisions

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Users can find the game's different file types with descriptions below:
Users can find the game's different file types with descriptions below:
* [[NMS:Reference_Guides/Global_Files|GLOBAL Files]]
* [[NMS:Reference_Guides/Global_Files|GLOBAL Files]]
*AUDIO
**WEM format
**[https://docs.google.com/spreadsheets/d/15AfJNXD0dIKBeEA6jzlI6QLgaNhTG6NeKg5v9fnMm08/edit?usp=sharing Voice Reference Table]. A list of all the exosuit voice files with their WEM IDs.
* MODELS
* MODELS
** [[NMS:Reference_Guides/SCENE_Files|SCENE Files]] - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
** [[NMS:Reference_Guides/SCENE_Files|SCENE Files]] - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
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**** [[NMS:Reference_Guides/Curves|Animation Curves]]
**** [[NMS:Reference_Guides/Curves|Animation Curves]]
*** [[NMS:Reference_Guides/LSYSTEM|LSYSTEM]] - a facet of procedural generation that introduces more control with custom rule sets on procedural objects in-game, such as how outposts with enterable interiors are generated (needs more research)
*** [[NMS:Reference_Guides/LSYSTEM|LSYSTEM]] - a facet of procedural generation that introduces more control with custom rule sets on procedural objects in-game, such as how outposts with enterable interiors are generated (needs more research)
* SHADERS
**[[NMS:Tutorials/Vulkan_Shader_Modding|SPV files]]
* TEXTURES
* TEXTURES
** [[NMS:Reference_Guides/TEXTURES/TEXTURE_MBIN_Files|TEXTURE MBIN Files]]
** [[NMS:Reference_Guides/TEXTURES/TEXTURE_MBIN_Files|TEXTURE MBIN Files]]
** [[NMS:Reference_Guides/TEXTURES/Texture_Formats|NMS texture formats]]
** [[NMS:Reference_Guides/TEXTURES/Texture_Formats|NMS texture formats]]
*AUDIO
**WEM format
**[https://docs.google.com/spreadsheets/d/15AfJNXD0dIKBeEA6jzlI6QLgaNhTG6NeKg5v9fnMm08/edit?usp=sharing Voice Reference Table]. A list of all the exosuit voice files with their WEM IDs.
* SHADERS
**[[NMS:Tutorials/Vulkan_Shader_Modding|SPV files]]


== XML File References ==
== XML File References ==

Revision as of 22:03, August 9, 2020

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References[edit | edit source]

The following are references for the various files and types of files used for No Man's Sky:

Game File Types[edit | edit source]

Users can find the game's different file types with descriptions below:

XML File References[edit | edit source]

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