NoMansSky:Reference Guides: Difference between revisions
From Step Mods | Change The Game
Line 12: | Line 12: | ||
== Game File Types == | == Game File Types == | ||
Users can find the game's different file types with descriptions below: | Users can find the game's different file types with descriptions below: | ||
* [[NMS:Reference_Guides/Global_Files|GLOBAL Files]] | * [[NMS:Reference_Guides/Global_Files|GLOBAL Files]] - Main game settings | ||
*AUDIO | *AUDIO | ||
Line 26: | Line 26: | ||
*INPUT | *INPUT | ||
**JSON files : text files storing devices input mappings | **JSON files : text files storing devices input mappings | ||
*LANGUAGE | |||
**MBIN files : store all the strings, texts and dialogs of the game | |||
*MATERIALS | |||
**MATERIAL.MBIN files : generic game materials, similar to those used for each game object. | |||
*METADATA | |||
**All the game tables and databases | |||
* MODELS | * MODELS | ||
Line 41: | Line 50: | ||
**** [[NMS:Reference_Guides/Curves|Animation Curves]] | **** [[NMS:Reference_Guides/Curves|Animation Curves]] | ||
*** [[NMS:Reference_Guides/LSYSTEM|LSYSTEM]] - a facet of procedural generation that introduces more control with custom rule sets on procedural objects in-game, such as how outposts with enterable interiors are generated (needs more research) | *** [[NMS:Reference_Guides/LSYSTEM|LSYSTEM]] - a facet of procedural generation that introduces more control with custom rule sets on procedural objects in-game, such as how outposts with enterable interiors are generated (needs more research) | ||
*MUSIC | |||
*PIPELINES | |||
**BIN files : text files controlling shaders branching | |||
*PLAYTOGETHER - unknown | |||
*PROMO - old game promotion files | |||
*SCENES - Trailer and demonstration static files | |||
* SHADERS | * SHADERS | ||
**[[NMS:Tutorials/Vulkan_Shader_Modding|SPV files]] | **BIN files : shaders initialization text files | ||
**[[NMS:Tutorials/Vulkan_Shader_Modding|SPV files]] : Vulkan fragmented shader files | |||
* TEXTURES | * TEXTURES | ||
** [[NMS:Reference_Guides/TEXTURES/TEXTURE_MBIN_Files|TEXTURE MBIN Files]] | ** [[NMS:Reference_Guides/TEXTURES/TEXTURE_MBIN_Files|TEXTURE MBIN Files]] | ||
** [[NMS:Reference_Guides/TEXTURES/Texture_Formats|NMS texture formats]] | ** [[NMS:Reference_Guides/TEXTURES/Texture_Formats|NMS texture formats]] | ||
*TPFSDICT - Encrypted profanity words you can't use in NMS | |||
*UI | |||
**MBIN files : describes all the components and parts of the game GUI | |||
== XML File References == | == XML File References == |
Revision as of 22:21, August 9, 2020
References[edit | edit source]
The following are references for the various files and types of files used for No Man's Sky:
- Reference Tables listing game items and properties.Outdated
- NMSDK Model Importer First Steps Introduction to NMSDK and object types.
- Input/Actions Reference file Gathers some basic information about NMS input system.
- GcPlanetData-RE
Game File Types[edit | edit source]
Users can find the game's different file types with descriptions below:
- GLOBAL Files - Main game settings
- AUDIO
- WEM format
- Voice Reference Table. A list of all the exosuit voice files with their WEM IDs.
- BANKS_INTERMEDIATE - No real use
- FONTS
- FNT files : text files storing each char settings
- DDS files : Textures storing fonts as bipmaps
- INPUT
- JSON files : text files storing devices input mappings
- LANGUAGE
- MBIN files : store all the strings, texts and dialogs of the game
- MATERIALS
- MATERIAL.MBIN files : generic game materials, similar to those used for each game object.
- METADATA
- All the game tables and databases
- MODELS
- SCENE Files - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
- ENTITY - the MBIN that defines interactions and behaviors of objects.
- GEOMETRY - the format in which 3D models are stored in
- MATERIAL MBIN Files - defines the texture maps and shader flags to be used
- DESCRIPTOR MBIN Files - handles the nested hierarchies of procedural generation in-game
- ANIM files - Animation files
- LSYSTEM - a facet of procedural generation that introduces more control with custom rule sets on procedural objects in-game, such as how outposts with enterable interiors are generated (needs more research)
- SCENE Files - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
- MUSIC
- PIPELINES
- BIN files : text files controlling shaders branching
- PLAYTOGETHER - unknown
- PROMO - old game promotion files
- SCENES - Trailer and demonstration static files
- SHADERS
- BIN files : shaders initialization text files
- SPV files : Vulkan fragmented shader files
- TEXTURES
- TPFSDICT - Encrypted profanity words you can't use in NMS
- UI
- MBIN files : describes all the components and parts of the game GUI