NoMansSky:Reference Guides: Difference between revisions

From Step Mods | Change The Game
Line 14: Line 14:
* [[NMS:Reference_Guides/Global_Files|GLOBAL Files]] - Main game settings
* [[NMS:Reference_Guides/Global_Files|GLOBAL Files]] - Main game settings


*AUDIO
*{{fc|#FFF|AUDIO}}
**WEM format
**WEM format
**[https://docs.google.com/spreadsheets/d/15AfJNXD0dIKBeEA6jzlI6QLgaNhTG6NeKg5v9fnMm08/edit?usp=sharing Voice Reference Table]. A list of all the exosuit voice files with their WEM IDs.
**[https://docs.google.com/spreadsheets/d/15AfJNXD0dIKBeEA6jzlI6QLgaNhTG6NeKg5v9fnMm08/edit?usp=sharing Voice Reference Table]. A list of all the exosuit voice files with their WEM IDs.


*BANKS_INTERMEDIATE - No real use
*{{fc|#FFF|BANKS_INTERMEDIATE}} - No real use


*FONTS
*{{fc|#FFF|FONTS}}
**FNT files : text files storing each char settings
**FNT files : text files storing each char settings
**DDS files : Textures storing fonts as bipmaps
**DDS files : Textures storing fonts as bipmaps


*INPUT
*{{fc|#FFF|INPUT}}
**JSON files : text files storing devices input mappings
**JSON files : text files storing devices input mappings


*LANGUAGE
*{{fc|#FFF|LANGUAGE}}
**MBIN files : store all the strings, texts and dialogs of the game
**MBIN files : store all the strings, texts and dialogs of the game


*MATERIALS
*{{fc|#FFF|MATERIALS}}
**MATERIAL.MBIN files : generic game materials, similar to those used for each game object.
**MATERIAL.MBIN files : generic game materials, similar to those used for each game object.


*METADATA
*{{fc|#FFF|METADATA}}
**All the game tables and databases
**All the game tables and databases


* MODELS
*{{fc|#FFF|MODELS}}
** [[NMS:Reference_Guides/SCENE_Files|SCENE Files]] - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
** [[NMS:Reference_Guides/SCENE_Files|SCENE Files]] - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
*** [[NMS:Reference_Guides/ENTITY|ENTITY]] - the MBIN that defines interactions and behaviors of objects.
*** [[NMS:Reference_Guides/ENTITY|ENTITY]] - the MBIN that defines interactions and behaviors of objects.
Line 51: Line 51:
*** [[NMS:Reference_Guides/LSYSTEM|LSYSTEM]] - a facet of procedural generation that introduces more control with custom rule sets on procedural objects in-game, such as how outposts with enterable interiors are generated (needs more research)
*** [[NMS:Reference_Guides/LSYSTEM|LSYSTEM]] - a facet of procedural generation that introduces more control with custom rule sets on procedural objects in-game, such as how outposts with enterable interiors are generated (needs more research)


*MUSIC
*{{fc|#FFF|MUSIC}}


*PIPELINES
*{{fc|#FFF|PIPELINES}}
**BIN files : text files controlling shaders branching
**BIN files : text files controlling shaders branching


*PLAYTOGETHER - unknown
*{{fc|#FFF|PLAYTOGETHER}} - unknown
*PROMO - old game promotion files  
*PROMO - old game promotion files  
*SCENES - Trailer and demonstration static files
*SCENES - Trailer and demonstration static files


* SHADERS
*{{fc|#FFF|SHADERS}}
**BIN files : shaders initialization text files
**BIN files : shaders initialization text files
**[[NMS:Tutorials/Vulkan_Shader_Modding|SPV files]] : Vulkan fragmented shader files
**[[NMS:Tutorials/Vulkan_Shader_Modding|SPV files]] : Vulkan fragmented shader files


* TEXTURES
*{{fc|#FFF|TEXTURES}}
** [[NMS:Reference_Guides/TEXTURES/TEXTURE_MBIN_Files|TEXTURE MBIN Files]]
** [[NMS:Reference_Guides/TEXTURES/TEXTURE_MBIN_Files|TEXTURE MBIN Files]]
** [[NMS:Reference_Guides/TEXTURES/Texture_Formats|NMS texture formats]]
** [[NMS:Reference_Guides/TEXTURES/Texture_Formats|NMS texture formats]]


*TPFSDICT - Encrypted profanity words you can't use in NMS
*{{fc|#FFF|TPFSDICT}} - Encrypted profanity words you can't use in NMS


*UI
*{{fc|#FFF|UI}}
**MBIN files : describes all the components and parts of the game GUI
**MBIN files : describes all the components and parts of the game GUI



Revision as of 22:23, August 9, 2020

Template:TOC right

References[edit | edit source]

The following are references for the various files and types of files used for No Man's Sky:

Game File Types[edit | edit source]

Users can find the game's different file types with descriptions below:

  • BANKS_INTERMEDIATE - No real use
  • FONTS
    • FNT files : text files storing each char settings
    • DDS files : Textures storing fonts as bipmaps
  • INPUT
    • JSON files : text files storing devices input mappings
  • LANGUAGE
    • MBIN files : store all the strings, texts and dialogs of the game
  • MATERIALS
    • MATERIAL.MBIN files : generic game materials, similar to those used for each game object.
  • METADATA
    • All the game tables and databases
  • MUSIC
  • PIPELINES
    • BIN files : text files controlling shaders branching
  • PLAYTOGETHER - unknown
  • PROMO - old game promotion files
  • SCENES - Trailer and demonstration static files
  • SHADERS
    • BIN files : shaders initialization text files
    • SPV files : Vulkan fragmented shader files
  • TPFSDICT - Encrypted profanity words you can't use in NMS
  • UI
    • MBIN files : describes all the components and parts of the game GUI

XML File References[edit | edit source]

Template:NMSPageClose