NoMansSky:Reference Guides: Difference between revisions

From Step Mods | Change The Game
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*{{fc|#FFF|INPUT}}
*{{fc|#FFF|INPUT}}
**JSON files : text files storing devices input mappings
**JSON files : text files storing devices input mappings
**** [[NMS:Reference_Guides/Input_Actions_Reference|Input/Actions Reference file]] Gathers some basic information about NMS input system.


*{{fc|#FFF|LANGUAGE}}
*{{fc|#FFF|LANGUAGE}}

Revision as of 07:55, August 10, 2020

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References[edit | edit source]

The following are references for the various files and types of files used for No Man's Sky:

Game File Types[edit | edit source]

See the MBIN hex-editing tutorial for an introduction to the game files. Each MBIN game file has a template name prefixed a 2-character template class (eg. Tk or Gc), and each template has a lookup file in the MbinCompiler library. The structure and content of game files have been researched by the NMS community and given names, which are what appears in the EXML files generated by MbinCompiler. Users can find the game's different file types with descriptions below:

  • BANKS_INTERMEDIATE - No real use
  • FONTS
    • FNT files : text files storing each char settings
    • DDS files : Textures storing fonts as bipmaps
  • INPUT
  • LANGUAGE
    • MBIN files : store all the strings, texts and dialogs of the game
  • MATERIALS
    • MATERIAL.MBIN files : generic game materials, similar to those used for each game object.
  • METADATA
    • All the game tables and databases
  • MUSIC
  • PIPELINES
    • BIN files : text files controlling shaders branching
  • PLAYTOGETHER - unknown
  • PROMO - old game promotion files
  • SCENES - Trailer and demonstration static files
  • SHADERS
    • BIN files : shaders initialization text files
    • SPV files : Vulkan fragmented shader files
  • TPFSDICT - Encrypted profanity words you can't use in NMS
  • UI
    • MBIN files : describes all the components and parts of the game GUI

XML File References[edit | edit source]

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