NoMansSky:Reference Guides/Global Files/GCCameraGlobals: Difference between revisions

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{{NMSPage|contentTitle=Reference Guides //Global Files // GCCAMERAGLOBALS.GLOBAL}}
{{NMSPage|contentTitle=Reference Guides // Global Files // GCCAMERAGLOBALS.GLOBAL}}
== GCCAMERAGLOBALS.GLOBAL ==
== GCCAMERAGLOBALS.GLOBAL ==
In this file you will find all sort of settings relative to the game cameras. This includes player cameras, photo mode, behicle camera, and camera shake properties.
In this file you will find all sort of settings relative to the game cameras. This includes player cameras, photo mode, behicle camera, and camera shake properties.

Revision as of 06:08, July 29, 2020

GCCAMERAGLOBALS.GLOBAL[edit | edit source]

In this file you will find all sort of settings relative to the game cameras. This includes player cameras, photo mode, behicle camera, and camera shake properties.

Template: GcCameraGlobals[edit | edit source]

  • TogglePerspectiveBlendTime -
  • ThirdPersonAfterIntroCamBlendTime -
  • ThirdPersonSkipIntroCamBlendTime -
  • ShipThirdPersonBlendTime -
  • ShipThirdPersonBlendOffset -
  • ShipFirstPersonBlendTime -
  • ShipFirstPersonBlendOffset -
  • FlybyMinRange -
  • FlybyRange -
  • FlybyMinRelativeSpeed -
  • FlybyRelativeSpeedRange -
  • FlybyInVehicleDamber -
  • BinocularFlashTime -
  • BinocularFlashStrength -
  • MinFirstPersonCameraPitch -
  • MaxFirstPersonCameraPitch -
  • CharacterUnarmedCam - GcCameraSettings.xml - camera settings for idling/walking player in outdoors;
  • CharacterRunCam - GcCameraSettings.xml - camera settings for when the player is running;
  • CharacterCombatCam - GcCameraSettings.xml - camera settings for when the player is using weapons;
  • CharacterIndoorCam - GcCameraSettings.xml - camera settings for idling/walking player in indoors;
  • CharacterAirborneCam - GcCameraSettings.xml - camera settings for when the player uses the jetpack;
  • CharacterFallingCam - GcCameraSettings.xml - camera settings for when the player is falling. This also includes when the player deactivates the jetpack in mid-air.
  • CharacterSteepSlopeCam - GcCameraSettings.xml - ;
  • CharacterUnderwaterCam - GcCameraSettings.xml - camera settings for when the player is underwater;
  • ThirdPersonCameraChangeBlendTime -
  • BuggyFollowCam - GcCameraSettings.xml - camera settings for when the player is in a buggy;
  • BikeFollowCam - GcCameraSettings.xml - camera settings for when the player is on a bike;
  • TruckFollowCam - GcCameraSettings.xml - camera settings for when the player is in a truck;
  • SpaceshipFollowCam - GcCameraSettings.xml - camera settings for when the player is in a spaceship;
  • DropshipFollowCam - GcCameraSettings.xml - camera settings for when the player is in a dropship;
  • ShuttleFollowCam - GcCameraSettings.xml - camera settings for when the player is in a shuttle;
  • RoyalShipFollowCam - GcCameraSettings.xml - camera settings for when the player is in a royal ship;
  • ScienceShipFollowCam - GcCameraSettings.xml - camera settings for when the player is in a science ship;
  • FrontendModelCameraSpringTime -
  • ModelViewFlashTime -
  • ModelViewOffset -
  • ModelViewFocusOffset -
  • InteractionOffset -
  • InteractionShipFocusOffset -
  • DistanceForFleetInteraction -
  • DistanceForFrigateInteraction -
  • DistanceForFrigatePurchaseInteraction -
  • OffsetForFleetInteraction -
  • OffsetForFrigateInteraction -
  • FleetUIOrbitRate -
  • FleetUIVerticalMotionDuration -
  • FleetUIVerticalMotionAmplitude -
  • PitchForFrigateInteraction -
  • RotationForFrigateInteraction -
  • InteractionModeBlendTime -
  • InteractionModeFocusCamBlend -
  • InteractionModeFOV -
  • MinInteractionFocusAngle -
  • ModelViewInterpTime -
  • ThirdPersonBlendInTime -
  • ThirdPersonBlendOutTime -
  • ThirdPersonCollisionPushOffsetReducerStart -
  • ThirdPersonOffsetSpringTime -
  • MaxBob -
  • PhotoModeMoveSpeed - speed of the camera when photo mode is active;
  • PhotoModeTurnSpeed - turning speed of the camera when photo mode is active;
  • PhotoModeMaxDistance - boundary distance of the photo camera relative to the player on planet;
  • PhotoModeMaxDistanceSpace - boundary distance of the photo camera relative to the player in space;
  • PhotoModeMaxDistanceClampForce -
  • PhotoModeMaxDistanceClampBuffer -
  • PhotoModeCollisionRadius -
  • PhotoModeRollSpeed -
  • PhotoModeFlashDuration -
  • PhotoModeFlashIntensity -
  • PhotoModeShipOffset -
  • RunningFoVAdjust -
  • MeleeBostedFoV -
  • MeleeFoV -
  • AerialViewDownDistance -
  • AerialViewPause -
  • AerialViewStartTime -
  • AerialViewBackTime -
  • AerialViewBlendTime -
  • AerialViewCurve -
  • BeaconTransition - GcCameraAerialViewData.xml -
  • SignalTransition - GcCameraAerialViewData.xml -
  • WaypointTransition - GcCameraAerialViewData.xml -
  • RadioTowerTransition - GcCameraAerialViewData.xml -
  • ScreenshotHorizonHeight -
  • ScreenshotHorizonFaceFactor -
  • ScreenshotBendDownAmount -
  • ScreenshotRightDistance -
  • ScreenshotBackDistance -
  • ScreenshotInTime -
  • ScreenshotOutTime -
  • ShipCamSpringStrengthMin -
  • ShipCamSpringStrengthMax -
  • ShipCamTurn -
  • ShipCamPitch -
  • ShipCamPitchMod -
  • ShipCamLookInterp -
  • ShipCamMinReturnTime -
  • ShipCamReturnTime -
  • ShipCamMotionTurn -
  • ShipCamMotionPitch -
  • ShipCamMotionPitchMod -
  • ShipCamMotionMaxLagTurnAngle -
  • ShipCamMotionMaxLagPitchAngle -
  • ShipCamMotionInterp -
  • ShipCamRollAmountMin -
  • ShipCamRollAmountMax -
  • ShipCamRollSpeedScaler -
  • ShipCamAimFOV -
  • MouseSensitivity -
  • ModelViewRotateSpeed -
  • ModelViewMouseRotateSpeed -
  • ModelViewMouseRotateSnapStrength -
  • ModelViewMouseMoveSpeed -
  • ModelViewDistSpeed -
  • ModelViewMinDist -
  • ModelViewMaxDist -
  • ModelViewDefaultPitch -
  • ModelViewDefaultYaw -
  • DebugMoveCam -
  • DebugMoveCamSpeed -
  • DebugMoveCamHeight -
  • DebugAICam -
  • DebugAICamUp -
  • DebugAICamAt -
  • PainShakeTime -
  • ShipShakeDamper -
  • IndoorCamShakeDamper -
  • FirstPersonSlerpAway -
  • FirstPersonSlerpTowards -
  • CameraShakeTable - GcCameraShakeData.xml - Includes all the different camera shake effects;
  • BobAmount -
  • BobFactor -
  • BobFocus -
  • BobRollFactor -
  • BobRollAmount -
  • BobRollOffset -
  • BobFwdAmount -
  • CamSeed1 -
  • CamSeed2 -
  • CamWander1Phase -
  • CamWander2Phase -
  • CamWander1Amplitude -
  • CamWander1Amplitude -
  • DebugSpaceStationTeleportOffset -
  • DebugCameraSlowFactor -
  • DebugCameraFastFactor -
  • DebugCameraSpaceFastFactor -
  • OffsetCamFOV -
  • OffsetCamOffset -
  • OffsetCamRotation -
  • ObjectFocusTime -
  • CharCamFocusHeight -
  • CharCamMaxDistance -
  • CharCamMinDistance -
  • CharCamHeight -
  • CharCamOffsetTime -
  • CharCamAutoDirStartTime -
  • CharCamLookOffset -
  • CharCamLookOffsetFactor -
  • CharCamDeflectSpeed -
  • CharCamMinSpeed -
  • CharCamRightStickX -
  • CharCamRightStickY -
  • FirstPersonCamHeight -
  • FirstPersonFoV -
  • ThirdPersonFoV -
  • FirstPersonZoom1FoV -
  • FirstPersonZoom2FoV -
  • ShipFoVMin -
  • ShipFoVMin2 -
  • ShipFoVMax -
  • ShipWarpFoV -
  • ShipFoVMin3rdPerson -
  • ShipFoVMax3rdPerson -
  • ShipFoVBoost -
  • ShipFoVMiniJump -
  • ShipFoVSpring -
  • ShipMiniJumpFoVSpring -
  • FoVSpring -
  • FoVAdjust -
  • FollowDrawCamProbes -
  • AmbientCameraAnimations -
  • AmbientDroneAnimations -
  • CameraAmbientAnimationsData -
  • CameraAmbientAutoSwitchMinTime -
  • CameraAmbientAutoSwitchMaxTime -
  • CameraNPCShipInteraction - TkModelRendererData.xml -
  • CameraNPCShopInteraction - TkModelRendererData.xml -
  • SavedCameraPositions -
  • WarpSettings - GcCameraWarpSettings.xml -

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