NoMansSky:Reference Guides/Hazards Overview: Difference between revisions

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This table has most of the hazard settings dealing with resistance time and damage with time due to hazards.<br>
This table has most of the hazard settings dealing with resistance time and damage with time due to hazards.<br>


== Planet Hazards settings ==
== Planet hazards settings ==
Each planet type or biome type has some hazard probability, either during normal time or during storms.
Each planet type or biome type has some hazard probability, either during normal time or during storms.
These settings are defined in 2 file from METADATA\SIMULATION\SOLARSYSTEM\WEATHER folder :
These settings are defined in 2 file from METADATA\SIMULATION\SOLARSYSTEM\WEATHER folder :

Revision as of 19:46, September 10, 2020

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Introduction[edit | edit source]

In NMS, hazards can take 5 forms :

  • Lack of oxygen : when swimming for too long
  • Cold exposition : cold planets and storms, void of derelict freighters
  • Heat exposition : hot planets and heat storms
  • Radiation exposition : Radioactive planets and storms
  • Toxine exposition : Toxic planets and storms

Module properties[edit | edit source]

Technological protection modules are defined like all the non procedural modules in METADATA\REALITY\TABLES\NMS_REALITY_GCTECHNOLOGYTABLE.MBIN
You can quickly find them by searching this common property in the converted .EXML file : <Property name="StatsType" value="Suit_Protection" />

Suit modules resistance[edit | edit source]

Each hazard suit module adds some resistance to one particular hazard.
Their resistance time is defined in METADATA\SIMULATION\ENVIRONMENT\HAZARDTABLE.MBIN.
This table has most of the hazard settings dealing with resistance time and damage with time due to hazards.

Planet hazards settings[edit | edit source]

Each planet type or biome type has some hazard probability, either during normal time or during storms. These settings are defined in 2 file from METADATA\SIMULATION\SOLARSYSTEM\WEATHER folder :

  • WEATHERLIST.MBIN : Weather calls and some hazard min/max values
  • SPECIFIC WEATHER FILES : Fog, storms, weather particle, planet filter and hazard settings per weather

UI Hazard effects[edit | edit source]

When you're suffering from a hazard, a special effect appears on the whole screen.
The texture called for each hazard is defined in GCUIGLOBALS.GLOBAL.MBIN file :

  <Property name="HazardTextures">
   <Property name="None" value="NMSString0x80.xml">
     <Property name="Value" value="" />
   </Property>
   <Property name="NoOxygen" value="NMSString0x80.xml">
     <Property name="Value" value="" />
   </Property>
   <Property name="ExtremeHeat" value="NMSString0x80.xml">
     <Property name="Value" value="TEXTURES/EFFECTS/FULLSCREEN/HAZARDS/HOT.DDS" />
   </Property>
   <Property name="ExtremeCold" value="NMSString0x80.xml">
     <Property name="Value" value="TEXTURES/EFFECTS/FULLSCREEN/HAZARDS/COLD.DDS" />
   </Property>
   <Property name="ToxicGas" value="NMSString0x80.xml">
     <Property name="Value" value="TEXTURES/EFFECTS/FULLSCREEN/HAZARDS/TOXIC.DDS" />
   </Property>
   <Property name="Radiation" value="NMSString0x80.xml">
     <Property name="Value" value="TEXTURES/EFFECTS/FULLSCREEN/HAZARDS/RADIATION.DDS" />
   </Property>
 </Property>

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