NoMansSky:Reference Guides/Spawning Overview: Difference between revisions

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==Creatures==
==Creatures==
Placeholder section
Placeholder section
==Crates==
Crates can be found in 2 places :
In the wild<br>
In that case, 2 files are driving spawning of them :
- METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\LEVELONEOBJECTS\FULL.MBIN
- METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\LEVELONEOBJECTS\FULLSAFE.MBIN
FULLSAFE has a different distribution over the planets of wordstone, damage machineries and cargo drops for an unkown reason.<br>
<br>
Near buildings<br>
For these, placement is set by LOCATOR objects defined inside the building SCENE.MBIN object.
You can change positions of these locator or remove the whole section to remove the spwaning point.


==Resources==
==Resources==

Revision as of 09:43, November 15, 2020

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Introduction[edit | edit source]

Everything in NMS is generated following rules and settings.
Hopefully, most of the settings concerning spawning are available via .MBIN files but sadly, they are scattered over a few files and this page will try to explain where to find each spawning settings.

Buildings[edit | edit source]

Placeholder section

Creatures[edit | edit source]

Placeholder section

Crates[edit | edit source]

Crates can be found in 2 places :

In the wild
In that case, 2 files are driving spawning of them : - METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\LEVELONEOBJECTS\FULL.MBIN - METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\LEVELONEOBJECTS\FULLSAFE.MBIN FULLSAFE has a different distribution over the planets of wordstone, damage machineries and cargo drops for an unkown reason.

Near buildings
For these, placement is set by LOCATOR objects defined inside the building SCENE.MBIN object. You can change positions of these locator or remove the whole section to remove the spwaning point.


Resources[edit | edit source]

Placeholder section

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