NoMansSky:Reference Guides/TkRotationComponentData: Difference between revisions
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* t is always 0 as it isn't used at all by the game. | * t is always 0 as it isn't used at all by the game. | ||
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[[Category:No Man's Sky]][[Category:NMS-Reference]][[Category:NMS-Reference-XML]] | [[Category:No Man's Sky]][[Category:NMS-Reference]][[Category:NMS-Reference-XML]] |
Revision as of 04:55, October 30, 2020
TkRotationComponentData[edit | edit source]
The TkRotationComponentData Property adds rotations to things. It is using this Property for things like the rotating jetpack hologram.
The Property has the following form:
<Property value="TkRotationComponentData.xml"> <Property name="Speed" value="0.15" /> <Property name="Axis" value="Vector4f.xml"> <Property name="x" value="0.4" /> <Property name="y" value="1" /> <Property name="z" value="0" /> <Property name="t" value="0" /> </Property> </Property>
The Properties here are pretty self explanatory.
- Speed is the speed at which the object rotates around the axis specified.
- The y-axis is the vertical axis used in game, so to get something to rotate around just the y-axis, all other values within Axis would be set to 0.
- t is always 0 as it isn't used at all by the game.