NoMansSky:Reference Guides/XML Files/GcCameraFollowSettings: Difference between revisions

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[[Category:No Man's Sky]][[Category:NMS-Reference]][[Category:NMS-Reference-XML]]

Revision as of 23:04, July 29, 2020

GcCameraFollowSettings.xml[edit | edit source]

Properties[edit | edit source]

  • Name - Name of the camera settings. Uppercase;
  • MinSpeed - // Unclear //
  • SpeedRange - // Unclear //
  • OffsetX - Horizontal offset relative to the center. 0 is the perfect center. Negative values bring the camera to the left. Positive values bring the camera to the right;
  • OffsetY - Horizontal offset relative to the center. Negative values lower the camera. Positive values raise it;
  • OffsetZFlat -
  • BackMinDistance - The minimum distance from the player. High values pull the camera back;
  • UpMinDistance -The minimum vertical distance from the player;
  • BackMaxDistance - The maximumdistance from the player;
  • UpMaxDistance - The minimum vertical distance from the player;
  • PanNear -
  • PanFar -
  • UpGamma - // Unclear //
  • HorizRotationAngleMaxPerFrame -
  • VertRotationSpeed - Speed at which the camera can be tilted up and down. In a way it acts as if you were changing the mouse sensitivity.
  • VertRotationMin - The minimum amount of vertical rotation allowed. High negative values allow to look further up.
  • VertRotationMax - The maximum amount of vertical rotation allowed. High positive values allow to look further down. Cannot be lower than VertRotationMin.
  • VertRotationOffset - This value allows the camera to have a vertical offset during rotation. The higher the value, the higher up the camera will move from its original position during rotation.
  • VertRotationOffsetMinAngle - The angle at which the camera will have the maximum offset. Should not go below the value of VertRotationMin if you want to use the full offset;
  • VertRotationOffsetMaxAngle - The angle at which the camera will have the minimum offset (original position). Should not go above the value of VertRotationMax if you want to use the full offset;
  • VertStartLookingDown - bool
  • DistSpeed - // Unclear //
  • DistSpeedOutsideMainRange -
  • DistStiffness -
  • SpringSpeed -
  • LockToObjectOnIdle - bool // Unclear //
  • CenterStartTime -
  • CenterBlendTime -
  • CenterMaxSpring -
  • CenterMaxSpeed -
  • VelocityAnticipate - // Unclear //
  • VelocityAnticipateSpringSpeed -
  • VertMaxSpring -
  • CenterStartSpeed -
  • MinClose -
  • MaxClose -
  • CloseSpring -
  • LookStickLimitAngle -
  • EnableCollisionDetection - Boolean value that sets if the camera should collide with the world. Setting it to False will make the camera clip through objects as well as the ground.
  • NumLRProbes -
  • LRProbesRange -
  • LRProbesRadius -
  • NumUDProbes -
  • UDProbesRange -
  • ProbeCenterX -
  • ProbeCenterY -
  • PushForwardDropoffLR -
  • PushForwardDropoffUD -
  • AvoidCollisionLRSpeed -
  • AvoidCollisionUDSpeed -
  • AvoidCollisionPushSpeed -
  • AvoidCollisionUDUseStickDelay - bool
  • AvoidCollisionLRUseStickDelay - bool
  • UseSpeedBasedSpring - bool

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