Difference between revisions of "NMS:Tutorials"

From STEP Modding Wiki
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{{NMSPage|contentTitle=Tutorials}}
 
{{NMSPage|contentTitle=Tutorials}}
 
== Beginner ==
 
== Beginner ==
; [[NMS:Tutorials/Getting_Started|Getting Started]]
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* [[NMS:Tutorials/Getting_Started|Getting Started]] This tutorial will help you setting up your modding environment
: This tutorial will help you setting up your modding environment
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; [[NMS:Tutorials/Adding_new_buildable_objects|Adding new buildable objects]]
 
; [[NMS:Tutorials/Adding_new_buildable_objects|Adding new buildable objects]]

Revision as of 05:43, August 2, 2020

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Tutorials

Beginner

  • Getting Started This tutorial will help you setting up your modding environment
Adding new buildable objects
This tutorial will allow you to add a custom object to the game building menu
Importing Custom Models
This tutorial will help you importing your own 3D models
Adding/Replacing Audio
This tutorial will help you replacing the game sound effects
Merging Two Mods
This tutorial will help you combine two mods
Compiling Mods
This tutorial will help you compiling your mod so that it is ready to be used and distributed

Intermediate

External Tutorials

Advanced

  • Shader modding - Vulkan (NMS2.0+) or GLSL (NMS1.0 to 1.77)
  • Entity modding:
    • Using player interactions to toggle scene and entities or trigger GoToState actions
    • TriggerEvent to Action chains in entities - including action loops by using gotostate action repetitions (example: Health refresh every second.)
  • Creating complex LUA modding automation scripts with AMUMSS tool (auto creation of ColorPalettes, ProcGen code, custom Biomes, BaseBuilding tables, products)
  • Mod Creation by Hex Editing MBINs