Difference between revisions of "NMS:Tutorials"

From STEP Modding Wiki
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* [[NMS:Tutorials/Getting_Started|Getting Started]] This tutorial will help you setting up your modding environment
 
* [[NMS:Tutorials/Getting_Started|Getting Started]] This tutorial will help you setting up your modding environment
 
* [[NMS:Tutorials/Compiling_Mods|Compiling Mods]] This tutorial will help you compiling your mod so that it is ready to be used and distributed
 
* [[NMS:Tutorials/Compiling_Mods|Compiling Mods]] This tutorial will help you compiling your mod so that it is ready to be used and distributed
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* [https://wiki.step-project.com/NMS:Tutorials/HowToMBINCompiler How to use MBINCompiler] - What is MBINCompiler and how to use it
 
* [[NMS:Tutorials/Importing_Custom_Models|Importing Custom Models]] This tutorial will help you importing your own 3D models
 
* [[NMS:Tutorials/Importing_Custom_Models|Importing Custom Models]] This tutorial will help you importing your own 3D models
 
* [[NMS:Tutorials/Adding_Replacing_Audio|Adding/Replacing Audio]] This tutorial will help you replacing the game sound effects
 
* [[NMS:Tutorials/Adding_Replacing_Audio|Adding/Replacing Audio]] This tutorial will help you replacing the game sound effects

Revision as of 21:16, August 10, 2020

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Tutorials

Beginner

Intermediate

Advanced

  • Entity modding:
    • TriggerEvent to Action chains in entities - including action loops by using gotostate action repetitions (example: Health refresh every second.)
  • Creating complex LUA modding automation scripts with AMUMSS tool (auto creation of ColorPalettes, ProcGen code, custom Biomes, BaseBuilding tables, products)
  • Mod Creation by Hex Editing MBINs

External Tutorials

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